Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 17:28:37

Player: VR-DUX

Result: Destroyed by Piercing Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (914)      914
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1744

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     249/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (195) Ox7
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
        Armored Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
       Improved Heat Sink
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Sensor Array
                Signal Interpreter
                Seismic Detector
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
                VTOL Module
                VTOL Module
       Improved Heat Sink
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
                Signal Interpreter
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Hammer
                Mining Claw
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 2   21  6   5   
  Power                    3    | .   2   1   .   
    Engine                 2    | .   1   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   8   .   2   
    Treads                 5    | .   4   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | .   4   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   2   1   
    Device                 3    | 1   .   1   1   
    Storage                4    | .   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 1   7   3   2   
    Energy Gun             5    | 1   4   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   2   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   5   1   .   
  Power                    1    | .   1   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   3   1   .   
  Highest Loss Streak      3    | .   3   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 
  Engine                   8    | .   9   4   14  
  Core                     5    | .   3   9   .   
  Treads                   12   | .   12  14  14  
  Leg                      1    | .   3   .   .   
  Wheel                    13   | .   12  14  13  
  Device                   13   | .   14  11  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               12   | .   14  9   .   
  Ballistic Gun            14   | .   12  18  24  
Peak Build Rating          13   | 7   13  13  11  
  Average Rating           10   | 6   9   12  10  
  On Entrance              9    | 6   7   13  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             90   | 14  88  90  89  
  Greatest Support         40   | 20  40  12  12  
  Greatest Overweight (x)  7    | .   7   7   7   
  Average Overweight (x)   4    | .   3   7   7   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 8   20  25  25  
  Most Carried             25   | 6   25  25  25  
  Average Carried          19   | 5   17  24  25  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 6   25  25  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11  -10  -10  -10  
-----------                Run  | Yrd  Mat  Min  Sub  
Matter Collected           1235 | 239  825  108  63   
  Remotely                 .    | .    .    .    .    
Salvage Created            1531 | 50   1186 186  109  
  Parts                    95   | 6    65   17   7    
Haulers Intercepted        2    | .    2    .    .    
Recyclers Shooed           5    | .    5    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      4    | .    .    .    4    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  24   | .   14  8   2   
  Guns                     21   | .   14  5   2   
  AOE                      3    | .   .   3   .   
Classes Destroyed          11   | 1   7   1   2   
  Worker                   5    | .   4   1   .   
  Builder                  3    | .   3   .   .   
  Tunneler                 4    | 3   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | .   2   .   .   
  Operator                 3    | .   3   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   .   6   .   
  Grunt                    16   | .   14  2   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           6    | 2   6   3   1   
  Combat Bots Only         4    | .   4   3   1   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        148  | .    87   43   18   
  Missed                   36   | .    21   9    6    
Damage Taken               1430 | .    847  349  234  
  Core                     254  | .    97   76   81   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              162  | 8    120  19   15   
  Largest                  2    | 2    2    2    2    
  Hottest                  80   | 60   80   60   40   
Shots Fired                293  | 16   213  34   30   
  Gun                      290  | 16   213  31   30   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  143  | 8    85   20   30   
  Thermal                  117  | 7    99   11   .    
  Explosive                3    | .    .    3    .    
  Electromagnetic          30   | 1    29   .    .    
  Robot Hit Streak         18   | 2    18   5    7    
  Robot Miss Streak        7    | 6    7    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           178  | 4    132  21   21   
  Core Hits                74   | 3    57   9    5    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Destroy                1    | .    1    .    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              4    | .    2    .    2    
  Impact                   4    | .    2    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2251 | 44   1670 356  181  
  Guns                     2054 | 44   1632 197  181  
  Cannons                  .    | .    .    .    .    
  Explosions               197  | .    38   159  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  897  | .    609  107  181  
  Thermal                  891  | 44   757  90   .    
  Explosive                159  | .    .    159  .    
  Electromagnetic          304  | .    304  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            41   | .    .    41   .    
  Projectiles              .    | .    .    .    .    
  Explosions               41   | .    .    41   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        164  | 20   148  164  7    
  Average Temperature      46   | 15   42   62   7    
  Received Heat Transfer   681  | .    477  129  75   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    4    .    .    
  Heat Transferred         1875 | 100  1575 200  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             256  | 15  256 151 .   
  Initial                  9    | .   9   .   .   
  Average                  63   | 6   80  30  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         97   | 100 96  100 .   
  Level 1                  2    | .   3   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   34  8   2   
  Peak Tracking Total      6    | .   6   3   1   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   5   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               5    | .   5   .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   10  .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Retrieve Components      3    | .   3   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     24   | .   24  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3235 | 74   2048 945  168  
Spaces Moved               1400 | 22   927  391  60   
  Core                     .    | .    .    .    .    
  Treads                   116  | .    116  .    .    
  Legs                     78   | 22   56   .    .    
  Wheels                   1206 | .    755  391  60   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  195  195  
  Average Speed            177  | 120  170  195  195  
  Slowest Speed            320  | 120  320  195  195  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 3    96   85   7    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 2    | .    1    .    1    
Terrain Destroyed          27   | .    3    23   1    
  Melee                    2    | .    1    .    1    
  Projectile               .    | .    .    .    .    
  AOE                      25   | .    2    23   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1859 | 53   1181 543  82   
  Wait                     203  | 20   60   123  .    
  Move                     1397 | 21   926  390  60   
  Hop                      .    | .    .    .    .    
  Pick Up                  37   | 1    34   2    .    
  Fast Attach              7    | 1    4    2    .    
  Attach                   7    | .    6    1    .    
  Detach                   .    | .    .    .    .    
  Swap                     20   | 1    11   3    5    
  Drop                     22   | 1    18   3    .    
  Fire                     162  | 8    120  19   15   
  Melee                    4    | .    2    .    2    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   75 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 5)
  317 | -10/Materials | Build established: Mutant
  574 | -10/Materials | Discovered new exit (range 11)
  960 | -10/Materials | Discovered new exit (range 8)
 1186 | -10/Materials | Discovered new exit (range 6)
 1284 | -10/Materials | Discovered new exit (range 4)
 1535 | -10/Materials | Lost 3 parts (1p2w)
 2123 | -10/Materials | Entered Mines
 2147 | -10/Mines     | Met a Derelict bent on vengeance
 2226 | -10/Mines     | Learned Materials garrison access intel
 2564 | -10/Mines     | Learned location of Storage (-8)
 2584 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2586 | -10/Mines     | Discovered new exit (range 5)
 2737 | -10/Mines     | Core integrity fell below 50%
 2860 | -10/Mines     | Discovered new exit (range 8)
 3064 | -10/Mines     | Discovered new exit (range 3)
 3068 | -10/Mines     | Entered Subcaves
 3081 | -10/Subcaves  | Core integrity fell below 20%
 3115 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3182 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3236 | -10/Subcaves  | Destroyed by Piercing Trap

 Last Messages 
---------------
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
03069_ Critical hit (Burn: +37).
03084_ Y-45 Defender destroyed.
03088_ Lgt. Treads fries itself beyond repair.
03095_ Imp. Ion Engine fries itself beyond repair.
03097_ Subatomizers dissect the Lgt. Armor Plating.
03098_ Lgt. Treads fries itself beyond repair.
03100_ Lgt. Armor Plating fries itself beyond repair.
03110_ Acquired 43 matter.
03113_ Acquired 7 matter.
A swath of the cavern ceiling suddenly collapses. <x2>
03190_ Acquired 13 matter.
03217_ UL-OAH(R) triggered Piercing Trap.
03217_ Spikes shoot up from the floor.
03217_ UL-OAH(R) suffers critical hit (Impale). <x2>
03231_ UL-OAH(R) destroyed.
03236_ Triggered Piercing Trap.
03236_ Spikes shoot up from the floor.

 Map 
-----
+----------------------------------------------------+
|        ######       ?????????????????????????????? |
|        ######        ????????????????????????????? |
|        ####      # ##????????????????????????????? |
|               #### ##????????????????????????????? |
|              ####  ####?####?????????????????????? |
|   ##         ##### ###########???????????????????? |
|   ###               "#### ####???????????????????? |
|  ####               ##""""####???????????????????? |
|   ##      ####      """"##"   ???????????????????? |
| #        ######    ##"#"##"   ???????????????????? |
| #"      ########  ####"###"??????????????????????? |
| ### #######??######### #"#" ?????????????????????? |
| ##########????######## ""##   ???????????????????? |
| ?####???????????????##"""## ##???????????????????? |
| ????????????????????##""######???????????????????? |
| ????????????????????"#""######???????????????????? |
| ????????????????????"#""#"####???????????????????? |
| ????????????????????##"#"#####???????????????????? |
| ????????????????????##""""####???????????????????? |
| ????????????????????##""####?????????????????????? |
| ????????????????????## "####?????????????????????? |
| ????????????????????## ####??????????????????????? |
| ???????????????????###;#;####????????????????????? |
| ???????????????????###;;;#####???????????????????? |
| ???????????????????##  #   ###???????????????????? |
| ???????????????????###   @==##???????????????????? |
| ???????????????????#### ^ *%###??????????????????? |
| ????????????????????###   !| ###?????????????????? |
| ?????????????????????##       ###????????????????? |
| ?????????????????????#         ###???????????????? |
| ?????????????????????   ^       ##???????????????? |
| ??????????????????     ##   ##### ???????????????? |
| ??????????????????## % ##    #### ???????????????? |
| ?????????????????##   ###    ##??????????????????? |
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| ??????????????????##  ????     ??????????????????? |
| ??????????????????## ????? #   ??????????????????? |
| ??????????????????#  ?????  #  ??????????????????? |
| ???????????????????? ?????    ???????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackWaveMatter
  Manual?         0
Play Time         00:28:51
  Cumulative      284.0 hours
  Start           2024.09.20 @ 16:51:03
  End             2024.09.20 @ 17:28:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           165
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           4/1/2/1/0/0/0/0/0
Lore%             53
Gallery%          60
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          58x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6aa96606-7ef9-4e2e-b9f7-810c5fd2eb63