Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 06:37:04

Player: Lorraine

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (25)      125
Value Destroyed (1222)     1222
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1600)               1600
              TOTAL SCORE: 6507

 Bonus
-------
Entered Garrisons          600
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     29/300
Energy                     91/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Flying (100) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
      Improved Cesium-ion Thruster
>              --- UTILITY (5) ------
         Small Storage Unit
               Machine Analyzer
               Relay Coupler [Swarmer] (36)
               Relay Coupler [Grunt] (8)
>              --- WEAPON (2) -------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY (8) ----
      Improved Signal Interpreter
               Microactuators
               Authchip [R/Combat]
               Relay Coupler [Brawler] (27)
  High-powered Shotgun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
           Machine Analyzer
   Layered Light Armor Plating
    Medium Reactive Plating
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           Gatling Laser
           Remote Datajack
>          --- INVENTORY --------
           Shock Absorption System
           Authchip [R/Combat]
           Authchip [R/Combat]
           Relay Coupler [Brawler]
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Visual Processing Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Special Weapon           Remote Datajack
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 6   7   .   18  3   12  8   7   10  4   3   
  Power                    9    | 1   1   .   2   .   3   1   .   1   .   .   
    Engine                 8    | 1   1   .   2   .   3   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   .   8   .   4   2   3   3   .   .   
    Treads                 3    | .   2   .   1   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   7   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   4   2   3   3   .   .   
  Utility                  20   | 1   2   .   2   1   2   5   2   2   2   1   
    Device                 2    | .   .   .   1   .   .   1   .   .   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   
    Processor              5    | .   1   .   .   .   2   2   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   2   2   1   .   .   
    Protection             5    | .   .   .   1   1   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   .   6   2   3   .   2   4   2   2   
    Energy Gun             6    | .   2   .   .   1   .   .   .   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   4   1   1   .   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   1   .   .   .   .   3   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 28   | .   .   .   4   .   .   2   14  .   5   3   
  Power                    4    | .   .   .   .   .   .   1   2   .   1   .   
  Propulsion               11   | .   .   .   2   .   .   .   6   .   1   2   
  Utility                  7    | .   .   .   1   .   .   1   3   .   1   1   
  Weapon                   6    | .   .   .   1   .   .   .   3   .   2   .   
  Highest Loss Streak      14   | .   .   .   2   .   .   2   14  .   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   91  100 93  72  92  94  81  56  84  68  
  Engine                   12   | .   14  14  19  9   14  7   4   3   5   .   
  Core                     1    | .   .   .   .   .   .   6   5   .   .   .   
  Treads                   7    | .   8   28  11  .   .   .   .   .   .   .   
  Leg                      1    | .   18  .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   21  27  3   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   31  30  22  13  29  22  
  Device                   2    | .   .   .   5   .   .   4   5   .   .   .   
  Storage                  4    | .   14  14  3   .   .   .   .   .   .   2   
  Processor                12   | .   7   14  11  9   16  20  21  7   7   7   
  Hackware                 4    | .   .   .   .   .   .   6   8   22  20  15  
  Protection               2    | .   .   .   .   9   9   .   .   3   8   7   
  Energy Gun               6    | .   11  28  3   9   2   .   .   .   6   .   
  Ballistic Gun            7    | .   16  .   16  9   5   .   .   .   .   13  
  Slashing Weapon          1    | .   .   .   .   .   5   7   5   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   5   7   4   .   .   .   
Peak Build Rating          44   | 6   9   9   17  15  24  40  40  33  44  34  
  Average Rating           19   | 4   7   8   14  14  21  32  32  21  37  32  
  On Entrance              17   | .   6   9   9   14  15  24  40  13  33  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 11  49  49  56  16  16  15  15  8   36  15  
  Greatest Support         60   | 20  40  40  60  20  20  19  19  22  22  18  
  Greatest Overweight (x)  4    | 2   4   1   1   .   1   .   2   .   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  5   5   5   5   5   5   8   
  Average Capacity         8    | 7   10  20  10  5   5   5   5   5   5   5   
  Most Carried             20   | 4   8   11  20  5   5   5   5   4   5   5   
  Average Carried          6    | 2   6   8   8   4   4   4   4   3   3   4   
  Final Capacity           20   | 8   20  20  5   5   5   5   5   5   5   8   
  Final Carried            11   | 4   8   11  5   5   5   4   3   4   4   5   

 Class Distribution 
--------------------
 53% | Mutant
 23% | Scavenger-Sprinter
  8% | Scavenger-Mutant
  5% | Bothacker-Mutant
  4% | Bothacker-Sprinter
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -8/Garrison
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Garrison
   Bothacker-Mutant | -7/Factory
 Bothacker-Sprinter | -7/Garrison
           Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Matter Collected           1032 | 196 114 110 247 108 129 101 27  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            933  | .   168 129 348 108 .   101 57  .   22  .   
  Parts                    55   | .   12  5   23  7   .   5   2   .   1   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  23   | .   5   4   8   2   .   2   1   .   1   .   
  Melee                    5    | .   .   .   2   .   .   2   1   .   .   .   
  Guns                     17   | .   5   4   5   2   .   .   .   .   1   .   
Classes Destroyed          6    | .   3   .   1   .   .   2   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   3   2   2   .   .   .   .   .   1   .   
  Grunt                    6    | .   2   2   2   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   4   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | .   3   2   4   2   .   1   1   .   1   .   
  Combat Bots Only         3    | .   3   2   3   2   .   1   1   .   1   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Hostile Shots Fired        370  | .   29  21  54  12  .   6   85  10  114 39  
  Missed                   113  | .   3   8   16  4   .   1   24  6   42  9   
Damage Taken               3043 | .   278 114 472 118 78  80  955 62  655 231 
  Core                     873  | .   84  19  31  30  3   19  470 30  131 56  
  Absorbed by Shields      153  | .   .   .   .   .   31  .   .   .   122 .   
  Ignored by Resistances   102  | .   .   .   .   .   .   .   .   .   102 .   
Core Remaining (%)         86   | 100 .   58  92  .   94  .   .   .   .   .   
Volleys Fired              90   | .   17  11  29  8   4   .   5   2   9   5   
  Largest                  2    | .   2   2   2   2   2   .   1   1   1   2   
  Hottest                  100  | .   100 100 100 68  68  .   23  5   80  50  
Shots Fired                159  | .   34  22  52  16  8   .   6   2   9   10  
  Gun                      151  | .   34  22  47  16  8   .   6   .   8   10  
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  8    | .   .   .   5   .   .   .   .   2   1   .   
  Kinetic                  90   | .   20  .   41  8   5   .   6   .   .   10  
  Thermal                  55   | .   14  22  11  .   .   .   .   .   8   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          11   | .   .   .   .   8   3   .   .   .   .   .   
  Robot Hit Streak         16   | .   7   7   8   7   .   .   1   2   16  11  
  Robot Miss Streak        8    | .   5   4   4   5   .   .   2   .   8   2   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   .   .   .   .   .   
Shots Hit Robots           131  | .   16  15  31  13  11  15  12  2   7   9   
  Core Hits                52   | .   10  7   15  6   .   2   2   .   7   3   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   1   1   .   .   .   .   .   .   .   
    Burn                   2    | .   .   1   1   .   .   .   .   .   .   .   
Melee Attacks              60   | .   .   .   6   .   21  18  15  .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 32   | .   .   .   6   .   11  3   12  .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            22   | .   .   .   .   .   11  11  .   .   .   .   
    Combat Hostiles        7    | .   .   .   .   .   4   3   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1982 | .   180 187 479 194 89  97  327 .   209 220 
  Guns                     1423 | .   180 187 408 194 .   .   25  .   209 220 
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    556  | .   .   .   68  .   89  97  302 .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  825  | .   118 .   345 117 .   .   25  .   .   220 
  Thermal                  524  | .   62  187 66  .   .   .   .   .   209 .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          77   | .   .   .   .   77  .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 556  | .   .   .   68  .   89  97  302 .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   2   .   .   .   2   3   3   3   
  Average Corruption       2    | .   .   .   2   .   .   .   1   2   3   3   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  22   | .   .   .   11  .   .   .   2   2   4   3   
    Message Errors         12   | .   .   .   5   .   .   .   1   1   4   1   
    Matter Fused           4    | .   .   .   2   .   .   .   .   1   .   1   
    Heat Flow Errors       2    | .   .   .   2   .   .   .   .   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   .   .   1   
    Parts Rejected         1    | .   .   .   1   .   .   .   .   .   .   .   
    Misfires               1    | .   .   .   .   .   .   .   1   .   .   .   
    Weapon Failures        1    | .   .   .   1   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            5    | .   .   .   .   .   .   .   5   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    5    | .   .   .   .   .   .   .   5   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        432  | .   234 234 263 66  31  1   15  .   432 9   
  Average Temperature      90   | .   72  115 73  32  6   1   14  .   216 7   
  Received Heat Transfer   872  | .   120 24  180 36  .   .   252 .   188 72  
  Effects                  2    | .   .   .   1   .   .   .   .   .   1   .   
    Energy Bleed           1    | .   .   .   1   .   .   .   .   .   .   .   
    Damage (minor)         1    | .   .   .   .   .   .   .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              1    | .   .   .   1   .   .   .   .   .   .   .   
  Combat Hostiles          1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   2   .   .   .   .   .   .   .   .   
  Heat Transferred         1414 | .   185 629 284 .   .   .   .   .   316 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Peak Influence             273  | .   187 202 273 162 255 182 237 94  119 97  
  Initial                  127  | .   .   72  78  57  105 112 127 79  65  62  
  Average                  120  | .   69  142 121 83  180 133 172 79  72  68  
Maximum Alert Level        1    | .   .   1   1   .   1   .   1   .   .   .   
  Low Security (%)         90   | 100 100 90  93  100 61  100 76  100 100 100 
  Level 1                  9    | .   .   9   6   .   38  .   23  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   1   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              73   | .   9   5   18  2   4   3   9   3   19  1   
  Peak Tracking Total      14   | .   3   3   5   3   4   1   6   3   14  1   
  Tactical Retreats        6    | .   .   1   2   .   .   .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Traps Triggered            14   | .   .   .   1   .   6   .   2   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         25   | .   .   .   .   .   25  .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Machines Disabled          3    | .   .   1   .   .   1   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Machines Accessed          11   | .   .   .   2   1   2   3   .   1   1   1   
  Terminals                8    | .   .   .   2   .   2   2   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                20   | .   .   .   5   1   4   5   .   2   1   2   
  Successful               11   | .   .   .   3   1   1   3   .   2   1   .   
  Failed                   9    | .   .   .   2   .   3   2   .   .   .   2   
    Catastrophic           5    | .   .   .   1   .   2   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   .   .   5   .   4   3   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   2   .   2   .   .   
Terminal Hacks             6    | .   .   .   3   .   1   1   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   2   .   2   .   .   
  Unlock Access            3    | .   .   .   .   1   .   1   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   2   .   2   3   .   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              12   | .   .   .   .   .   .   7   2   2   1   .   
  Non-combat               6    | .   .   .   .   .   .   5   .   1   .   .   
  Combat                   6    | .   .   .   .   .   .   2   2   1   1   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   10  2   2   1   .   
  parse_system             4    | .   .   .   .   .   .   3   .   1   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   1   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   1   .   .   .   .   
  link_fov                 3    | .   .   .   .   .   .   2   .   1   .   .   
  go_dormant               1    | .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   2   .   .   .   
  streamctrl_low           1    | .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    8    | .   .   .   .   .   3   .   5   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   3   .   5   .   .   .   
  Attached                 5    | .   .   .   .   .   .   2   2   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Total Allies               6    | .   .   .   .   .   2   1   2   .   1   .   
  Largest Group            2    | .   .   .   .   .   2   1   1   .   1   .   
  Highest-Rated Group      51   | .   .   .   .   .   51  10  16  .   16  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  10  16  .   16  .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   2   .   5   .   3   .   
  Total Damage             88   | .   .   .   .   .   20  .   37  .   31  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------------              Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Turns Passed               3148 | 60  295 398 852 181 353 209 311 242 146 101 
Spaces Moved               2850 | 38  122 151 509 99  370 564 365 298 210 124 
  Core                     53   | 9   3   .   .   .   .   .   41  .   .   .   
  Treads                   323  | .   34  151 138 .   .   .   .   .   .   .   
  Legs                     114  | 29  85  .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    535  | .   .   .   371 99  65  .   .   .   .   .   
  Flight                   1825 | .   .   .   .   .   305 564 324 298 210 124 
  Fastest Speed            27   | 50  120 240 52  52  28  27  27  28  28  32  
  Average Speed            58   | 125 148 240 82  52  32  27  38  33  29  32  
  Slowest Speed            250  | 190 250 240 160 52  110 28  150 35  104 32  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   21  40  41  7   52  15  35  9   41  3   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   .   1   .   1   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac 
Total                      4126 | 47  206 166 889 212 579 613 512 440 285 177 
  Wait                     717  | .   46  .   295 100 18  13  77  122 8   38  
  Move                     2841 | 37  121 150 508 99  367 564 364 298 209 124 
  Hop                      1    | .   .   .   .   .   1   .   .   .   .   .   
  Pick Up                  75   | 4   7   4   19  1   15  6   5   3   6   5   
  Fast Attach              30   | 6   5   .   7   .   3   1   3   4   .   1   
  Attach                   31   | .   .   .   6   2   4   3   4   6   4   2   
  Detach                   7    | .   .   .   .   1   1   .   .   4   1   .   
  Swap                     17   | .   2   .   5   1   5   4   .   .   .   .   
  Drop                     51   | .   8   1   14  .   14  4   3   1   4   2   
  Fire                     90   | .   17  11  29  8   4   .   5   2   9   5   
  Melee                    60   | .   .   .   6   .   21  18  15  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            180  | .   .   .   .   .   101 .   36  .   43  .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Trap                     25   | .   .   .   .   .   25  .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-8/Garrison
-7/Factory (discovered 3 exits: [*Fac] / [*Sto] / Gar)
-7/Garrison
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Discovered new exit (range 7)
  324 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Entered Mines
  571 | -10/Mines     | Identified exit to Materials
  595 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  654 | -10/Mines     | Learned location of Zion (-6)
  700 | -10/Mines     | Discovered exit to Materials (range 7)
  754 | -10/Mines     | Entered Materials
  754 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1120 | -9/Materials  | Identified exit to Mines
 1590 | -9/Materials  | Discovered new exit (range 12)
 1606 | -9/Materials  | Entered another Materials area
 1606 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1756 | -8/Materials  | Garrison activated, responded to threat
 1787 | -8/Materials  | Identified exit to Garrison
 1787 | -8/Materials  | Entered Garrison
 1787 | -8/Garrison   | Warlord forces raided the area
 1809 | -8/Garrison   | Triggered checkpoint
 1833 | -8/Garrison   | Triggered checkpoint
 1877 | -8/Garrison   | Triggered checkpoint
 1880 | -8/Garrison   | Garrison Relay disabled
 1930 | -8/Garrison   | Installed Relay Interface Framework
 2023 | -8/Garrison   | Discovered new exit (range 8)
 2065 | -8/Garrison   | Triggered checkpoint
 2110 | -8/Garrison   | Build established: Scavenger-Sprinter
 2125 | -8/Garrison   | Triggered checkpoint
 2140 | -8/Garrison   | Entered Factory
 2140 | -7/Factory    | Evolved 2 slots: Utility x2
 2250 | -7/Factory    | Discovered new exit (range 9)
 2281 | -7/Factory    | Discovered new exit (range 9)
 2349 | -7/Factory    | Identified exit to Garrison
 2349 | -7/Factory    | Entered Garrison
 2407 | -7/Garrison   | Triggered checkpoint
 2423 | -7/Garrison   | Discovered new exit (range 10)
 2432 | -7/Garrison   | Garrison Relay disabled
 2631 | -7/Garrison   | Triggered checkpoint
 2645 | -7/Garrison   | Core integrity fell below 50%
 2660 | -7/Garrison   | Entered Factory
 2690 | -7/Factory    | Lost 14 parts (2p6n3u3w)
 2902 | -7/Factory    | Identified exit to Garrison
 2902 | -7/Factory    | Entered Garrison
 2908 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 2988 | -7/Garrison   | Triggered checkpoint
 3001 | -7/Garrison   | Triggered checkpoint
 3011 | -7/Garrison   | Core integrity fell below 20%
 3018 | -7/Garrison   | Triggered checkpoint
 3028 | -7/Garrison   | Triggered checkpoint
 3044 | -7/Garrison   | Discovered new exit (range 15)
 3048 | -7/Garrison   | Entered Factory
 3054 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 3149 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
  DSF Access x1
  Terminal x1
Connecting with Terminal...
Current location identified: Factory
Acquired Hpw. Shotgun. <x3>
Dropped Shock Absorption System.
Acquired Imp. Signal Interpreter.
Dropped Authchip [R/Combat].
Acquired Microactuators.
System corrupted: Energy discharge (-32).
Acquired Sml. Storage Unit.
>> Machine Analyzer network decryption results:
  DSF Access x1
  Terminal x2
System corrupted: Matter fused (-10).
ALERT: All DSF locations entering lockdown mode.
Xenon Bombardment Thruster destroyed.
QFF7NIAUZTDDYU5LO060B60Z1D>8DZJAS
Xenon Bombardment Thruster destroyed.
Lyr. Light Armor Plating destroyed.

 Map 
-----
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| ?????????????????????????????????????????????""""" |
| ??????????????????????????????????T??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          20
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             375
Resistance: KI             30
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           3
Relay Coupler Types        3
Relay Coupler Value        82
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Assimilation Complete
Hehehe
Infiltrator
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              ElectronReactiveInjector
  Manual?         0
Play Time         01:17:15
  Cumulative      13.1 hours
  Start           2025.02.16 @ 05:17:13
  End             2025.02.16 @ 06:37:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b15d5b3-24ca-4706-a60e-e671de53d284