Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 21:09:57 Player: Mr.Manatee Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (175) 875 Value Destroyed (5079) 5079 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 10061 Bonus ------- Follower Combat Kills 40 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 314/500 Energy 200/200 System Corruption 0% Temperature Cool (9) Movement Core (900) Ox17 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (16) --- Cold Fusion Reactor Advanced Heat Sink Coolant Injector Energy Filter System Backup Module Improved Lightning Gun Improved Spread Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced EMP Blaster Makeshift Sword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Phasing AFG > --- WEAPON ----------- Mini Assault Cannon Makeshift Sword > --- INVENTORY -------- Cold Fusion Reactor Carbon-fiber Leg Armored Huge Wheel Advanced Heat Sink Coolant Injector High-capacity Matter Pod Energy Filter System Backup Module Improved Lightning Gun Improved Spread Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Advanced EMP Blaster Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reflective Plating Weapon Mini Assault Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . 2 . . . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 183 | 7 17 2 22 2 35 50 26 2 10 5 5 Power 13 | 1 1 . 2 . 3 5 . . 1 . . Engine 7 | 1 1 . 2 . 1 2 . . . . . Core 2 | . . . . . 2 . . . . . . Reactor 4 | . . . . . . 3 . . 1 . . Propulsion 59 | 2 5 1 6 . 15 16 7 . 4 1 2 Treads 12 | . . . . . 4 . 5 . 2 1 . Leg 46 | 2 5 1 6 . 11 16 2 . 2 . 1 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 2 4 . 5 . 8 3 9 1 . 4 1 Device 12 | . . . 2 . 4 1 2 . . 3 . Storage 12 | 2 3 . 1 . 3 . 2 . . . 1 Processor 3 | . . . . . . . 2 . . 1 . Hackware 5 | . 1 . 1 . 1 . 2 . . . . Protection 5 | . . . 1 . . 2 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 74 | 2 7 1 9 2 9 26 10 1 5 . 2 Energy Gun 32 | 2 4 1 5 2 3 13 2 . . . . Energy Cannon 11 | . 2 . 2 . 6 1 . . . . . Ballistic Gun 8 | . 1 . 1 . . 2 . 1 2 . 1 Ballistic Cannon 5 | . . . 1 . . 2 2 . . . . Launcher 12 | . . . . . . 6 4 . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 2 . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 4 . . . 1 . Parts Lost 48 | . 2 . 4 1 10 12 6 . 3 . 10 Power 2 | . . . . . 1 . . . 1 . . Propulsion 23 | . . . . . 5 6 4 . 2 . 6 Utility 3 | . . . . . . . 1 . . . 2 Weapon 20 | . 2 . 4 1 4 6 1 . . . 2 Highest Loss Streak 10 | . 2 . 1 1 4 4 3 . 2 . 10 Average Slot Usage (%) 97 | . 99 93 96 99 98 96 95 100 99 99 93 Engine 4 | . 14 8 8 11 4 7 . . . . . Reactor 3 | . . . . . . 1 7 7 6 7 7 Treads 10 | . . . . . 7 7 5 30 28 15 11 Leg 18 | . 28 28 22 22 27 25 21 . 1 15 12 Device 7 | . . . 8 11 9 11 9 7 7 6 5 Storage 16 | . 20 14 11 22 18 18 15 15 15 15 16 Processor 6 | . . . . . . . 9 15 15 20 21 Hackware 5 | . 7 14 20 11 9 4 4 . . . . Protection 2 | . . . 2 . . 1 3 6 7 2 . Energy Gun 8 | . 19 28 11 7 12 11 2 . . . . Energy Cannon 1 | . 3 . 1 14 5 . . . . . . Ballistic Gun 1 | . 4 . 3 . . . . 6 4 . . Ballistic Cannon 3 | . . . 4 . . . 6 7 7 7 7 Slashing Weapon 2 | . . . . . . 3 4 . 2 7 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 16 27 27 49 49 53 63 63 60 62 58 51 Greatest Support 91 | 20 20 20 26 26 66 66 80 80 91 30 43 Greatest Overweight (x) 3 | . 1 1 1 1 2 3 3 . 1 2 1 Average Overweight (x) . | . . . 1 1 . . . . . 1 1 Largest Inventory Capacity 16 | 8 14 10 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 9 10 10 16 16 16 16 16 16 16 16 Most Carried 16 | 4 10 10 14 16 16 16 16 16 16 16 16 Average Carried 14 | 3 8 9 9 15 15 15 15 16 15 15 15 Final Capacity 16 | 8 10 10 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 10 10 14 15 16 15 16 16 13 16 11 Class Distribution -------------------- 50% | Mutant 20% | Scavenger-Skirmisher 12% | Scavenger-Mutant 12% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Assassin | -7/Zion Assassin | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 3162 | 270 353 20 334 20 305 765 403 425 195 60 12 Remotely . | . . . . . . . . . . . . Salvage Created 6120 | 95 536 73 623 344 1288 1963 722 . 339 . 137 Parts 318 | 3 33 12 26 19 64 91 42 . 20 . 8 Haulers Intercepted 15 | . 2 . 4 . 3 5 1 . . . . Recyclers Shooed 7 | . 1 . 5 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 136 | . 11 6 12 12 25 35 18 . 12 . 5 Melee 14 | . . . . . . 3 3 . 6 . 2 Guns 56 | . 10 6 8 . 14 17 . . . . 1 Cannons 37 | . 1 . 4 12 10 . 6 . 2 . 2 AOE 25 | . . . . . . 12 9 . 4 . . Classes Destroyed 17 | 2 6 . 1 3 1 2 1 . . . 1 Worker 5 | . . . . 1 1 3 . . . . . Builder 2 | . 1 . . . . 1 . . . . . Tunneler 2 | 1 . . . . . . 1 . . . . Hauler 15 | . 2 . 4 . 3 5 1 . . . . Recycler 5 | 1 . . 1 . . 1 2 . . . . Operator 6 | . 2 . 1 . 1 2 . . . . . Watcher 4 | . 1 . . . 1 2 . . . . . Swarmer 47 | . 3 6 3 7 7 . 10 . 11 . . Grunt 46 | . 8 . 6 3 9 19 1 . . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 4 | . . . . 1 . 2 . . 1 . . Sentry 20 | . . . 3 . 8 7 2 . . . . Demolisher 2 | . . . . . . 2 . . . . . Hunter 6 | . . . . . 1 3 2 . . . . Programmer 3 | . . . . . . . 3 . . . . Z-Light 2 | . . . . . . . . . . . 2 Assembled 5 | . . . . . . 2 . . . . 3 Best Kill Streak 8 | 2 5 3 6 4 6 8 8 . 7 . 3 Combat Bots Only 7 | . 5 3 4 4 6 5 7 . 7 . 3 Max Kills in Single Turn 4 | 2 1 1 1 2 2 2 4 . 3 . 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 3 | . . . . . . 2 3 . 3 . . Melee 1 | . . . . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 9896 | . 568 166 573 390 1727 2404 1545 . 543 . 1980 Core 1575 | . 117 47 81 65 187 346 237 . 69 . 426 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 50 | 100 . 34 . 63 . 3 . . . . . Volleys Fired 424 | 3 51 9 50 29 93 95 58 . 14 . 22 Largest 2 | 1 2 2 2 2 2 2 2 . 2 . 2 Hottest 136 | 40 130 130 130 136 120 130 105 . 76 . 87 Shots Fired 714 | 3 90 18 92 50 180 160 66 . 19 . 36 Gun 411 | 3 84 18 75 . 78 124 11 . 5 . 13 Cannon 257 | . 6 . 17 50 102 8 42 . 10 . 22 Launcher 46 | . . . . . . 28 13 . 4 . 1 Special . | . . . . . . . . . . . . Kinetic 127 | . 8 . 25 . . 2 42 . 15 . 35 Thermal 457 | . 51 18 53 50 157 128 . . . . . Explosive 20 | . . . . . . 19 . . . . 1 Electromagnetic 110 | 3 31 . 14 . 23 11 24 . 4 . . Robot Hit Streak 22 | 3 12 7 22 8 13 16 10 . 12 . 3 Robot Miss Streak 8 | . 8 6 8 3 2 4 2 . 4 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . 1 4 1 . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . Shots Hit Robots 551 | 3 62 15 82 29 131 126 62 . 20 . 21 Core Hits 323 | 3 42 13 56 14 46 92 30 . 15 . 12 Critical Hits 8 | . . . . 5 2 1 . . . . . Critical Kills 3 | . . . . 3 . . . . . . . Critical Parts Destroyed 4 | . . . . 2 1 1 . . . . . Melee Attacks 100 | . . . . . . 21 41 . 34 . 4 Impact . | . . . . . . . . . . . . Slashing 100 | . . . . . . 21 41 . 34 . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14753 | 125 831 107 938 639 3000 4942 2732 26 692 . 721 Guns 4709 | 36 729 107 749 . 1097 1699 92 . 67 . 133 Cannons 4196 | . 35 . 137 639 1828 144 902 . 138 . 373 Explosions 3961 | 89 67 . 47 . 65 2502 925 . 136 . 130 Melee 1846 | . . . . . . 597 813 . 351 . 85 Ramming 41 | . . . 5 . 10 . . 26 . . . Kinetic 1932 | . 92 . 205 . . 22 902 . 205 . 506 Thermal 6567 | 89 470 107 519 639 2740 1907 96 . . . . Explosive 2033 | . . . . . . 1698 205 . . . 130 Electromagnetic 2334 | 36 269 . 209 . 250 718 716 . 136 . . Impact . | . . . . . . . . . . . . Slashing 1846 | . . . . . . 597 813 . 351 . 85 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 2 2 1 1 . 1 3 . . . . Average Corruption 1 | . 2 2 1 1 . 1 2 . . . . Corruption Purged 3 | . . . . . . . 3 . . . . Effects 44 | . 13 10 3 3 . . 15 . . . . Message Errors 11 | . 4 4 . . . . 3 . . . . Matter Fused 9 | . . . . . . . 9 . . . . Heat Flow Errors 3 | . 2 1 . . . . . . . . . Energy Discharges 7 | . 2 1 1 1 . . 2 . . . . Data Loss (minor) 8 | . 3 2 1 1 . . 1 . . . . Targeting Errors 4 | . 1 2 . 1 . . . . . . . Weapon Failures 2 | . 1 . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 524 | . . . . 8 16 131 281 20 49 . 19 Projectiles 138 | . . . . 8 16 3 75 . 17 . 19 Explosions 160 | . . . . . . 67 93 . . . . Melee 226 | . . . . . . 61 113 20 32 . . Knockbacks 14 | . . . 3 . . . 9 . 2 . . Impact . | . . . . . . . . . . . . Kinetic 14 | . . . 3 . . . 9 . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 376 | . . . 1 . 38 233 81 . 23 . . Shots 18 | . . . . . 1 11 5 . 1 . . Rammed 4 | . . . 1 . 2 . . 1 . . . Targets Rammed 6 | . . . 3 . 2 . . 1 . . . Kicked 2 | . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 493 | . 493 345 102 336 258 273 30 . . . 32 Average Temperature 82 | . 104 153 22 111 68 80 17 . . . 13 Received Heat Transfer 2761 | . 294 . 228 78 675 805 186 . . . 495 Effects 8 | . 2 . . 3 3 . . . . . . Shutdowns 3 | . 2 . . 1 . . . . . . . Interference 5 | . . . . 2 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . 3 . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . Parts Fried 13 | . 4 . 2 . 1 3 3 . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . Robots Melted 2 | . . . . . 1 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 21 | . . . 1 2 10 8 . . . . . Heat Transferred 10917 | 150 764 130 630 1073 4479 3591 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | 1 2 . 1 . 1 3 3 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 335 | 10 249 85 230 176 329 335 266 . . . . Initial 53 | . 6 . . 26 7 5 53 . . . . Average 111 | 2 46 58 118 108 168 159 83 . . . . Maximum Alert Level 1 | . 1 . 1 . 1 1 1 . . . . Low Security (%) 84 | 100 99 100 93 100 50 70 95 . . . . Level 1 15 | . . . 6 . 49 29 4 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 3 . 3 . 3 7 4 . . . . Investigation 4 | . 1 . 1 . 1 . 1 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 12 | . 2 . 2 . 2 6 . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 9 | . 2 . 3 . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 207 | . 32 6 20 12 38 57 25 . 11 . 6 Peak Tracking Total 8 | . 6 3 4 4 5 8 4 . 4 . 3 Tactical Retreats 20 | . 8 . 1 . 5 3 1 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 9 | . 2 1 . . 1 2 3 . . . . Indirectly 1 | . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 12 | . 1 . . 2 2 4 3 . . . . Max in Single Turn 2 | . 1 . . 1 1 1 2 . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 55 | . 7 1 3 1 9 16 15 2 1 . . Terminals 36 | . 6 . 3 1 7 12 7 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 6 | . 1 . . . . 2 3 . . . . Recycling Units 2 | . . . . . . 1 1 . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Total Hacks 181 | . 20 1 8 3 55 55 35 3 1 . . Successful 111 | . 13 1 7 . 38 34 14 3 1 . . Failed 69 | . 7 . 1 3 16 21 21 . . . . Catastrophic 14 | . 3 . . . 6 5 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 86 | . 14 . 9 3 19 28 8 . . 5 . Terminals 104 | . 16 . 8 3 19 42 16 . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations 19 | . 4 . . . . 8 7 . . . . Recycling Units 5 | . . . . . . 2 3 . . . . Scanalyzers 36 | . . . . . 36 . . . . . . Garrison Access 7 | . . . . . . 3 4 . . . . Terminal Hacks 46 | . 9 1 6 . 7 15 4 3 1 . . Record 2 | . . . . . . . . 2 . . . Part Schematic 3 | . . . 2 . . . 1 . . . . Robot Analysis 6 | . 2 . 1 . 2 1 . . . . . Prototype ID Bank 6 | . 2 . . . 1 2 1 . . . . Open Door 7 | . . 1 . . . 4 . 1 1 . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . Unreport Threat 9 | . 2 . . . 2 4 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . 1 . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 3 | . 2 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 14 | . 4 . . . . 7 3 . . . . Scan Component 9 | . 2 . . . . 4 3 . . . . Repair 5 | . 2 . . . . 3 . . . . . Recycling Unit Hacks 3 | . . . . . . 2 1 . . . . Report Inventory 2 | . . . . . . 1 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 31 | . . . . . 31 . . . . . . Insert Component 15 | . . . . . 15 . . . . . . Analyze 16 | . . . . . 16 . . . . . . Garrison Access Hacks 3 | . . . . . . 1 2 . . . . Seal Access 3 | . . . . . . 1 2 . . . . Unauthorized Hacks 13 | . . . 1 . . 9 3 . . . . Terminals 12 | . . . 1 . . 9 2 . . . . Track 5 | . . . . . . 5 . . . . . Assimilate 2 | . . . . . . . 2 . . . . Botnet 5 | . . . 1 . . 4 . . . . . Fabricators 1 | . . . . . . . 1 . . . . Report 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 47 | . 7 . 3 1 9 13 14 . . . . Full Trace Events 3 | . . . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 2 . 15 . 1 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 2 . . . . 3 . . . . . Time 154 | . 52 . . . . 102 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . . Parts Scanalyzed 15 | . . . . . 15 . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 32 | . . . . . . . 32 . . . . Highest-Rated Ally 32 | . . . . . . . 32 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . . . . Total Damage 147 | . . . . . . . 147 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 6 | . 2 . 1 . 2 1 . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 16140 | 86 1611 941 899 984 1646 2538 2098 1741 1985 1324 287 Spaces Moved 8444 | 62 929 592 434 587 885 722 1064 1086 1149 826 108 Core 11 | 11 . . . . . . . . . . . Treads 2985 | . . . . . 274 119 247 1086 1049 142 68 Legs 5448 | 51 929 592 434 587 611 603 817 . 100 684 40 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 125 160 150 150 150 Average Speed 148 | 107 142 149 150 150 133 129 144 160 159 158 168 Slowest Speed 220 | 120 150 150 150 150 185 210 220 160 180 200 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 69 | 4 97 97 37 99 78 90 26 97 99 84 28 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . . . . 3 . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 12 | . . 3 . 1 . . . 1 3 4 . Spaces Dug 39 | . . . . . . 5 22 . 12 . . Terrain Destroyed 181 | 4 5 . 2 . 6 102 44 . 18 . . Melee 33 | . . . . . . 5 16 . 12 . . Projectile 7 | . . . . . 4 1 1 . 1 . . AOE 141 | 4 5 . 2 . 2 96 27 . 5 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 11245 | 75 1132 627 595 641 1187 2140 1497 1088 1251 840 172 Wait 1827 | . 102 21 57 19 97 1190 267 . 41 . 33 Move 8433 | 61 928 591 433 586 884 721 1063 1085 1148 825 108 Hop . | . . . . . . . . . . . . Pick Up 119 | 4 15 2 13 3 32 26 20 . 1 3 . Fast Attach 54 | 7 3 1 7 . 11 10 9 . 1 5 . Attach 49 | . 3 . 7 1 14 10 7 . 3 . 4 Detach 18 | . . . 4 . 8 3 3 . . . . Swap 81 | . 11 1 8 1 10 30 10 2 6 1 1 Drop 132 | . 19 2 13 1 36 34 18 . 3 6 . Fire 424 | 3 51 9 50 29 93 95 58 . 14 . 22 Melee 100 | . . . . . . 21 41 . 34 . 4 Ram . | . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . Crush 3 | . . . . . 2 . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . 1 . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 5) 830 | -10/Materials | Build established: Scavenger-Mutant 861 | -10/Materials | Repaired Aluminum Leg 889 | -10/Materials | Repaired Beam Cannon 1069 | -10/Materials | Discovered new exit (range 14) 1133 | -10/Materials | Discovered new exit (range 16) 1154 | -10/Materials | Build established: Mutant 1415 | -10/Materials | Discovered new exit (range 6) 1698 | -10/Materials | Entered Mines 1700 | -10/Mines | Core integrity fell below 50% 1752 | -10/Mines | Discovered new exit (range 15) 1836 | -10/Mines | Discovered new exit (range 9) 2003 | -10/Mines | Learned 8 Materials zone layouts 2219 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2301 | -10/Mines | Learned Materials garrison access intel 2639 | -10/Mines | Entered Materials 2639 | -9/Materials | Evolved 2 slots: Utility x2 2640 | -9/Materials | Identified exit to Materials 2640 | -9/Materials | Identified exit to Mines 2935 | -9/Materials | Build established: Scavenger-Mutant 3493 | -9/Materials | Discovered exit to Mines (range 10) 3538 | -9/Materials | Entered Mines 3647 | -9/Mines | Discovered exit to Materials (range 6) 3674 | -9/Mines | Learned location of 1 exit from Materials 3759 | -9/Mines | Build established: Mutant 3818 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3867 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3868 | -9/Mines | Discovered new exit (range 5) 3985 | -9/Mines | Discovered exit to Materials (range 12) 4363 | -9/Mines | Learned location of Zion (-7) 4522 | -9/Mines | Entered Materials 4522 | -8/Materials | Evolved 2 slots: Propulsion x2 4523 | -8/Materials | Identified exit to Storage 4539 | -8/Materials | Identified exit to Factory 4709 | -8/Materials | Central database locked down 5163 | -8/Materials | Lost 4 parts (2n2w) 5178 | -8/Materials | Discovered exit to Storage (range 15) 6168 | -8/Materials | Entered Storage 6390 | -8/Storage | Lost 4 parts (1n3w) 7051 | -8/Storage | Core integrity fell below 50% 7108 | -8/Storage | Lost 4 parts (4n) 7214 | -8/Storage | Garrison activated, responded to threat 7281 | -8/Storage | Repaired Missile Launcher 7308 | -8/Storage | Repaired Aluminum Leg 7357 | -8/Storage | Repaired Carbon-fiber Leg 7654 | -8/Storage | Build established: Scavenger-Mutant 8035 | -8/Storage | Core integrity fell below 20% 8185 | -8/Storage | Identified exit to Recycling 8377 | -8/Storage | Build established: Mutant 8606 | -8/Storage | Assembled infested ambush trap array 8655 | -8/Storage | Discovered exit to Factory (range 15) 8706 | -8/Storage | Entered Factory 8706 | -7/Factory | Evolved 2 slots: Utility x2 10009 | -7/Factory | Destroyed 7 combat bots 10275 | -7/Factory | Discovered new exit (range 12) 10314 | -7/Factory | Lost 3 parts (2n1w) 10318 | -7/Factory | Identified exit to Lower Caves 10479 | -7/Factory | Build established: Skirmisher 10804 | -7/Factory | Entered Lower Caves 10815 | -7/Lower Caves | Encountered a Warlord checkpoint 11144 | -7/Lower Caves | Build established: Scavenger-Skirmisher 11383 | -7/Lower Caves | Learned Research emergency access door positions 11935 | -7/Lower Caves | Discovered new exit (range 9) 11947 | -7/Lower Caves | Identified exit to Lower Caves 12545 | -7/Lower Caves | Entered another Lower Caves area 12751 | -7/Lower Caves | Spotted B-75 Beast 12795 | -7/Lower Caves | Learned Factory emergency access door positions 13212 | -7/Lower Caves | Discovered new exit (range 8) 13818 | -7/Lower Caves | Discovered new exit (range 8) 13828 | -7/Lower Caves | Identified exit to Factory 13895 | -7/Lower Caves | Learned location of 2 exits from Factory 14393 | -7/Lower Caves | Identified exit to Zion 14396 | -7/Lower Caves | Destroyed 7 combat bots 14438 | -7/Lower Caves | Build established: Assassin 14530 | -7/Lower Caves | Entered Zion 14639 | -7/Zion | Discovered new exit (range 14) 14650 | -7/Zion | Received a hallucinogenic algorithm 14665 | -7/Zion | Identified exit to Proximity Caves 14848 | -7/Zion | Learned location of Armory (-3) 14928 | -7/Zion | Learned Factory stockpile data 15106 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15207 | -7/Zion | Found Prototype Device 15207 | -7/Zion | Identified Phasing AFG 15337 | -7/Zion | Opened final containment barrier to the Deep Caves 15429 | -7/Zion | Learned location of Testing (-2) 15512 | -7/Zion | Found Relay Coupler [Programmer] 15558 | -7/Zion | Learned location of Data Miner (-6) 15846 | -7/Zion | Discovered new exit (range 5) 15849 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15852 | -7/Zion | Identified exit to Deep Caves 15854 | -7/Zion | Entered Deep Caves 15935 | -7/Deep Caves | Core integrity fell below 50% 16065 | -7/Deep Caves | Attacked by Z-Imprinter 16075 | -7/Deep Caves | Z-Facility disabled 16109 | -7/Deep Caves | Core integrity fell below 20% 16141 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 16082_ Imp. Treads destroyed. 16084_ Carbon-fiber Leg destroyed. 16086_ Lgt. Treads destroyed. 16089_ Hvy. Missile Launcher destroyed. 16089_ Carbon-fiber Leg destroyed. 16089_ 02-LMK(z) destroyed. 16092_ Adv. Sensor Array destroyed. 16095_ Slug penetrates CL-EXT(z). 16095_ CL-EXT(z) destroyed. 16098_ Slug penetrates Z-Imprinter. 16098_ Adv. Targeting Computer destroyed. 16107_ Slug penetrates Z-Imprinter. 16108_ Carbon-fiber Leg destroyed. 16110_ Destroyed Prototype Protection. 16116_ Slug penetrates Z-Imprinter. 16121_ Arm. Huge Wheel destroyed. 16122_ Destroyed Prototype Hover Unit. 16125_ Slug penetrates Z-Imprinter. 16125_ Destroyed Prototype Hover Unit. 16131_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????###############?????????????????? | | ?????????????????# ##????????????????? | | ????????????????? #????###?????????? | | ????????????????? ###### ##?????#### | | ?????????????????? ## # #???### | | ??????????????? ##### | | ???????????????? | | ????????????????? | | ????????????????? | | ?????????????????? | | ??????????????????" """""" | | ?????????????????""""""""""" | | ????????????????""""""""" | | ????????????????""""""""" =!! | | ????????????????""""""" @ *%! | | ????????????????"""""""" I![ | | ????????????????"""""""""""" % | | ?????????????????""""""""""" | | ??????????????????""""""""" | | ??????????????????""""" " " | | ??????????????????""""""o o | | ???????????????????"""" | | ?????????????????????"""o | | ?????????????????????""" | | ?????????????????????""""" | | ?????????????????????"""""""o | | ????????????????????? | | ?????????????????????? """ | | ?????????????????????? """"" | | ?????????????????????????"""" | | ??????????????????????????""" | | ???????????????????????????"" | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? ???????? | | ????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 280 Matter Stores 433 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Imp. Melee Analysis Suite | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Plasma Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningEnhancedShotgun Manual? 0 Play Time 01:57:29 Cumulative 105.2 hours Start 2020.09.15 @ 16:08:44 End 2020.09.15 @ 21:09:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4c96083-3f34-4b59-903a-9df8826b9fd0