Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.27 @ 15:16:36 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2814) 2814 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6452 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 538/700 Matter 0/450 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Humpback Large Matter Pod Targeting Computer > --- WEAPON (4) ------- Light Assault Rifle Autogun Autogun Improved Light Cannon > --- INVENTORY (35) --- Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Battery (250) Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (100) Power Shielding Propulsion Shielding Weapon Shielding Improved Weapon Shielding Hacking Suite System Restoration Module System Restoration Module System Restoration Module System Restoration Module Shotgun Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Humpback Targeting Computer > --- WEAPON ----------- Autogun Autogun Autogun Mini Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Battery Medium Matter Pod Medium Matter Pod Medium Matter Pod Large Matter Pod Power Shielding Propulsion Shielding Weapon Shielding Improved Weapon Shielding Hacking Suite System Restoration Module System Restoration Module System Restoration Module System Restoration Module Light Assault Rifle Autogun Autogun Autogun Shotgun Shotgun Improved Light Cannon Improved Light Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 7 | . 1 . 2 . . . 2 2 Power 1 | . 1 . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 2 | . . . . . . . . 2 Weapon 2 | . . . 2 . . . . . Parts Attached 49 | 7 6 . 4 2 . 1 7 22 Power 9 | 1 2 . 1 . . . 1 4 Engine 5 | 1 2 . 1 . . . . 1 Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 1 . . . 6 4 Treads . | . . . . . . . . . Leg 13 | 2 . . 1 . . . 6 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 2 . . 2 . 1 . 5 Device 3 | . . . . . . . . 3 Storage 6 | 1 2 . . 1 . . . 2 Processor 3 | 1 . . . 1 . 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 2 . 2 . . . . 9 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 2 . 2 . . . . 7 Ballistic Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 10 | . . . . . . 1 . 9 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . . . . 3 Utility 2 | . . . . . . 1 . 1 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 4 | . . . . . . 1 . 4 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 100 100 100 99 100 90 Engine 18 | . 24 25 20 20 20 20 13 4 Core 1 | . . . . . . . 2 8 Leg 23 | . 25 25 20 20 20 20 33 27 Storage 10 | . 12 12 10 10 10 10 8 7 Processor 9 | . 12 12 10 10 10 9 8 7 Ballistic Gun 33 | . 25 25 40 40 40 40 33 27 Naked Turns . | . . . . . . . . . Heaviest Build 231 | 17 54 54 64 104 104 104 104 231 Greatest Support 53 | 20 20 20 20 20 20 20 43 53 Greatest Overweight (x) 6 | 5 2 2 5 5 5 5 2 6 Average Overweight (x) 3 | . 1 2 2 4 5 5 2 4 Largest Inventory Capacity 35 | 10 20 20 20 25 25 25 25 35 Average Capacity 24 | 9 18 20 20 24 25 25 25 35 Most Carried 33 | 5 14 13 20 21 23 23 25 33 Average Carried 19 | 2 11 13 15 20 22 22 24 28 Final Capacity 35 | 10 20 20 20 25 25 25 25 35 Final Carried 27 | 5 13 13 20 21 23 22 25 27 Class Distribution -------------------- 53% | Hacker-Gunner 27% | Hacker-Mutant 16% | Hauler-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -9/Exiles Hacker-Gunner | -8/Mines Hacker-Gunner | -8/Materials Hauler-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 2951 | 239 367 104 275 107 . 107 945 807 Remotely . | . . . . . . . . . Salvage Created 3476 | . 402 80 484 15 . 107 926 1462 Parts 207 | . 27 3 29 2 . 8 62 76 Haulers Intercepted 4 | . 2 . . . . . 1 1 Recyclers Shooed 4 | . 1 . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . 10 2 8 . . 2 16 27 Guns 65 | . 10 2 8 . . 2 16 27 Classes Destroyed 14 | . 4 . 4 1 . 1 2 2 Worker 3 | . . . . . . . 1 2 Builder 3 | . . . 1 . . . 1 1 Tunneler 2 | . . . . 1 . 1 . . Hauler 4 | . 2 . . . . . 1 1 Recycler 3 | . . . 1 . . . 1 1 Operator 2 | . . . 1 . . . . 1 Watcher 7 | . 3 . . . . . 2 2 Swarmer 16 | . 6 . . . . . 3 7 Grunt 32 | . 4 2 4 . . 1 9 12 Brawler 2 | . . . . . . . 1 1 Duelist 2 | . . . . . . 1 1 . Sentry 8 | . . . 4 . . . 2 2 Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . . . 3 Best Kill Streak 6 | . 5 2 4 1 . 2 6 6 Combat Bots Only 6 | . 3 2 3 . . 2 3 6 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 2 2 Gunslinging 1 | . 1 . . . . . 1 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 2075 | . 178 22 133 38 . 71 188 1445 Core 274 | . 12 . 56 . . 22 22 162 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 129 | . 30 . . . . . . 99 Core Remaining (%) 92 | 100 . 95 . . . 80 96 . Volleys Fired 169 | . 32 3 20 1 . 5 40 68 Largest 4 | . 2 2 4 4 . 4 4 4 Hottest 92 | . 46 46 92 92 . 92 92 92 Shots Fired 588 | . 64 6 80 4 . 20 160 254 Gun 588 | . 64 6 80 4 . 20 160 254 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 588 | . 64 6 80 4 . 20 160 254 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 38 | . 14 10 29 8 . 19 14 38 Robot Miss Streak 3 | . 2 . 1 . . 1 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 16 | . 2 1 1 . . 1 3 8 Max Gunslinging Chain 2 | . 1 1 1 . . 1 2 1 Shots Hit Robots 422 | . 45 5 57 3 . 16 110 186 Core Hits 172 | . 18 3 17 1 . 7 45 81 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 2 | . . . 1 . . . 1 . Critical Strikes 5 | . . . 1 . . . 1 3 Destroy 5 | . . . 1 . . . 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6356 | . 678 81 952 42 . 229 1653 2721 Guns 6178 | . 678 81 952 42 . 229 1653 2543 Cannons . | . . . . . . . . . Explosions 120 | . . . . . . . . 120 Melee . | . . . . . . . . . Ramming 58 | . . . . . . . . 58 Kinetic 6178 | . 678 81 952 42 . 229 1653 2543 Thermal 120 | . . . . . . . . 120 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . . . . . . . 15 Projectiles . | . . . . . . . . . Explosions 15 | . . . . . . . . 15 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . . 105 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 10 | . . . . . . . . 10 Kicked 10 | . . . . . . . . 10 Crushed . | . . . . . . . . . Highest Temperature 428 | . 87 51 235 58 . 243 300 428 Average Temperature 79 | . 24 33 90 32 . 105 80 99 Received Heat Transfer 858 | . 54 18 132 . . 45 144 465 Effects 5 | . . . . . . . 1 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 321 | . 139 50 168 12 . 50 321 162 Initial 13 | . . . 13 12 . . . 13 Average 42 | . 35 7 59 5 . 11 113 72 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 . 100 74 100 Level 1 2 | . . . . . . . 25 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 . 1 . . . 2 9 Investigation 6 | . 2 . . . . . 1 3 Extermination 3 | . . . . . . . . 3 Reinforcement 4 | . . . 1 . . . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 14 2 10 . . 2 21 32 Peak Tracking Total 6 | . 4 2 2 . . 2 6 4 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . 5 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . 1 . . . . 3 Max in Single Turn 3 | . . . 1 . . . . 3 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 11 1 3 1 4 . 1 5 Terminals 14 | . 8 1 3 . . . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . . 2 Recycling Units 2 | . 2 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 30 2 6 1 29 . 6 12 Successful 69 | . 22 . 4 1 29 . 6 7 Failed 17 | . 8 2 2 . . . . 5 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 14 2 3 . . . . 1 Terminals 29 | . 18 2 6 . . . . 3 Fabricators 3 | . . . . . . . . 3 Repair Stations 8 | . 2 . . . . . . 6 Recycling Units 10 | . 10 . . . . . . . Scanalyzers 6 | . . . . . . . 6 . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . 12 . 4 1 29 . . 3 Record 30 | . . . 1 . 29 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 7 | . 4 . 2 . . . . 1 Disarm Traps 2 | . 2 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . 4 Scan Component 4 | . 1 . . . . . . 3 Repair 2 | . 1 . . . . . . 1 Recycling Unit Hacks 7 | . 7 . . . . . . . Recycle Component 3 | . 3 . . . . . . . Process 4 | . 4 . . . . . . . Scanalyzer 6 | . . . . . . . 6 . Insert Component 3 | . . . . . . . 3 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Sabotage 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 9 1 2 . . . 1 3 Full Trace Events 11 | . 7 . . . . . 1 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 Time 42 | . 26 . . . . . . 16 Parts Recycled 3 | . 3 . . . . . . . Recycled Matter 189 | . 189 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 38 | . . 38 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . Total Damage 83 | . . 83 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 12362 | 123 2026 1292 1022 1039 2667 1198 926 2069 Spaces Moved 3455 | 85 791 485 357 230 563 252 309 383 Core 27 | 27 . . . . . . . . Treads . | . . . . . . . . . Legs 3428 | 58 791 485 357 230 563 252 309 383 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 260 330 470 470 260 400 Average Speed 338 | 127 240 260 268 450 470 470 260 466 Slowest Speed 540 | 300 260 260 470 470 470 470 260 540 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 6 94 100 25 53 92 43 27 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 3819 | 96 866 512 387 234 587 260 367 510 Wait 92 | . 26 25 . . 15 3 . 23 Move 3447 | 84 790 484 356 229 562 251 308 383 Hop . | . . . . . . . . . Pick Up 32 | 5 10 . 7 1 1 . 6 2 Fast Attach 9 | 7 1 . . . . . . 1 Attach 15 | . 1 . 2 . . 1 2 9 Detach 1 | . . . . . . . . 1 Swap 25 | . 4 . 2 2 . . 5 12 Drop 10 | . 2 . . 1 . . 6 1 Fire 169 | . 32 3 20 1 . 5 40 68 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 10 | . . . . . . . . 10 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 9 | . . . . . 9 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 25 | -11/Junkyard | Identified exit to Materials 25 | -11/Junkyard | Discovered exit to Materials (range 16) 124 | -11/Junkyard | Entered Materials 124 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 404 | -10/Materials | Identified exit to Mines 404 | -10/Materials | Discovered exit to Mines (range 14) 550 | -10/Materials | Identified exit to Materials 550 | -10/Materials | Discovered exit to Materials (range 3) 673 | -10/Materials | Discovered exit to Materials (range 15) 946 | -10/Materials | Repaired Ion Engine 1007 | -10/Materials | Discovered exit to Materials (range 20) 2150 | -10/Materials | Entered Mines 2188 | -10/Mines | Discovered exit to Materials (range 10) 2971 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3390 | -10/Mines | Discovered exit to Materials (range 9) 3442 | -10/Mines | Entered Materials 3442 | -9/Materials | Evolved 2 slots: Weapon x2 3749 | -9/Materials | Build established: Hacker-Gunner 4122 | -9/Materials | Identified exit to Mines 4122 | -9/Materials | Discovered exit to Mines (range 12) 4464 | -9/Materials | Entered Mines 4538 | -9/Mines | Assembled infested the area 4749 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4983 | -9/Mines | Found a hidden stash of uninstalled traps 5479 | -9/Mines | Identified exit to Exiles 5479 | -9/Mines | Discovered exit to Exiles (range 5) 5503 | -9/Mines | Entered Exiles 5603 | -9/Exiles | Identified exit to Mines 5603 | -9/Exiles | Discovered exit to Mines (range 14) 5678 | -9/Exiles | Met 8R-AWN 5744 | -9/Exiles | Met EX-HEX 6111 | -9/Exiles | Met EX-DEC 6206 | -9/Exiles | Visited The Gauntlet 6821 | -9/Exiles | Learned location of Zion (-6) 7028 | -9/Exiles | Discovered exit to Mines (range 12) 7399 | -9/Exiles | Met EX-BIN 8170 | -9/Exiles | Entered Mines 9339 | -8/Mines | Identified exit to Materials 9339 | -8/Mines | Discovered exit to Materials (range 6) 9368 | -8/Mines | Entered Materials 9368 | -8/Materials | Evolved 2 slots: Propulsion x2 10056 | -8/Materials | Identified exit to Factory 10056 | -8/Materials | Discovered exit to Factory (range 11) 10294 | -8/Materials | Entered Factory 10294 | -7/Factory | Evolved 2 slots: Utility x2 10583 | -7/Factory | Build established: Hauler-Gunner 11362 | -7/Factory | Identified exit to Lower Caves 11362 | -7/Factory | Discovered exit to Lower Caves (range 16) 11782 | -7/Factory | Repaired Autogun 12300 | -7/Factory | Garrison activated, responded to threat 12351 | -7/Factory | Lost 4 parts (1p1n2w) 12363 | -7/Factory | Self-destructed Last Messages --------------- 12317_ Critical hit (Burn: +37). 12320_ R-06 Scavenger collects Imp. Heat Sink. 12320_ Imp. Aluminum Leg destroyed. 12321_ G-47 Trooper destroyed. 12321_ Switching to secondary target: G-47 Trooper. 12324_ G-47 Trooper destroyed. 12324_ Switching to secondary target: G-47 Trooper. 12327_ G-47 Trooper destroyed. 12329_ Overheating: System interference. 12329_ Autogun temporarily disabled. 12337_ R-06 Scavenger collects Structural Scanner. 12338_ R-06 Scavenger destroyed. 12344_ S-27 Virus destroyed. 12345_ K-01 Serf collects debris. 12351_ Autogun destroyed. 12352_ K-01 Serf collects debris. 12355_ S-27 Virus destroyed. 12355_ K-01 Serf collects debris. 12357_ Autogun destroyed. 12358_ K-01 Serf collects debris. 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""""" #???????????????????? | | ??? #???????????????????? | | ??? #???????????????????? | | ???? #### #???????????????????? | | ????#################??# #???????????????????? | | ???????????????????????+ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackSupercompositePit Manual? 0 Play Time 00:48:30 Cumulative 1496.4 hours Start 2023.09.27 @ 14:29:48 End 2023.09.27 @ 15:16:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 893 Rogue 62 Adventurer 0 Explorer 831 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 700acd52-4b10-4af9-a3c7-25b24e95abb9