Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.19 @ 10:38:23 Player: jjjdanny Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1723) 1723 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4543 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Weapon Cycler Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- Gatling Laser Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Weapon Cycler Power Shielding [Rating: 52] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 56 | 6 1 . 15 31 3 Power 13 | 1 . . 2 8 2 Engine 10 | 1 . . 1 8 . Core 1 | . . . 1 . . Reactor 2 | . . . . . 2 Propulsion 14 | 2 . . 3 9 . Treads . | . . . . . . Leg 14 | 2 . . 3 9 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 . 4 7 . Device 7 | . . . 2 5 . Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 16 | 2 . . 6 7 1 Energy Gun 15 | 2 . . 6 6 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 18 | . . . . 11 7 Power 2 | . . . . 2 . Propulsion 3 | . . . . 1 2 Utility 6 | . . . . 3 3 Weapon 7 | . . . . 5 2 Highest Loss Streak 7 | . . . . 3 7 Average Slot Usage (%) 93 | . 92 77 78 99 80 Engine 11 | . 14 11 7 12 7 Core 1 | . . . 1 2 . Leg 27 | . 28 22 21 30 24 Device 10 | . . . 2 14 12 Storage 8 | . 14 11 9 7 5 Processor 7 | . . . 9 8 12 Protection 6 | . 7 11 9 5 . Energy Gun 16 | . 28 22 18 14 5 Naked Turns 33 | . . . . . 33 Heaviest Build 61 | 13 14 14 29 55 61 Greatest Support 73 | 20 20 20 48 73 73 Greatest Overweight (x) 4 | 4 . . 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 Average Capacity 8 | 5 6 6 8 10 8 Most Carried 10 | 4 3 3 10 10 10 Average Carried 6 | 1 2 2 4 8 7 Final Capacity 10 | 6 6 6 10 10 4 Final Carried 9 | 2 2 3 9 7 4 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 728 | 212 34 24 140 280 38 Remotely . | . . . . . . Salvage Created 2689 | . 34 105 205 1523 822 Parts 104 | . 5 12 14 64 9 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 39 | . . 4 3 29 3 Melee 1 | . . . . . 1 Guns 34 | . . 4 3 25 2 Cannons 2 | . . . . 2 . Classes Destroyed 13 | . 2 1 3 6 1 Worker 1 | . . . . 1 . Builder 1 | . 1 . . . . Hauler 1 | . . . . 1 . Recycler 3 | . . . . 3 . Operator 2 | . . . 1 1 . Watcher 5 | . 1 1 1 2 . Swarmer 15 | . . 4 . 11 . Grunt 12 | . . . 2 10 . Brawler 1 | . . . . 1 . Sentry 3 | . . . 1 2 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Compactor 3 | . . . . . 3 Best Kill Streak 6 | . 2 4 2 6 1 Combat Bots Only 6 | . . 4 1 6 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2730 | . . 91 21 1971 647 Core 746 | . . 26 . 174 546 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 100 93 100 . . Volleys Fired 133 | . 3 8 9 92 21 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 90 90 122 160 160 Shots Fired 262 | . 6 16 15 183 42 Gun 229 | . 6 16 15 172 20 Cannon 33 | . . . . 11 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 247 | . 3 8 11 183 42 Explosive . | . . . . . . Electromagnetic 15 | . 3 8 4 . . Robot Hit Streak 57 | . 3 7 9 32 57 Robot Miss Streak 3 | . 1 2 1 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 213 | . 3 10 11 148 41 Core Hits 116 | . 3 5 7 63 38 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4894 | . 59 147 274 3216 1198 Guns 4024 | . 59 147 224 3006 588 Cannons 696 | . . . . 210 486 Explosions 50 | . . . 50 . . Melee . | . . . . . . Ramming 124 | . . . . . 124 Kinetic . | . . . . . . Thermal 4574 | . 24 50 210 3216 1074 Explosive . | . . . . . . Electromagnetic 196 | . 35 97 64 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . 2 18 Average Corruption 3 | . . . . 1 11 Corruption Purged . | . . . . . . Effects 22 | . . . . 12 10 Message Errors 5 | . . . . 4 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Targeting Errors 4 | . . . . 1 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . . . . 54 Shots . | . . . . . . Rammed 37 | . . . . . 37 Targets Rammed 37 | . . . . . 37 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 243 | . 60 126 93 243 243 Average Temperature 57 | . 27 55 38 68 27 Received Heat Transfer 609 | . . . 18 591 . Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 13 | . . . 1 12 . Heat Transferred 8528 | . 74 148 346 5673 2287 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 379 | . 27 106 154 379 45 Initial 59 | . . 9 37 59 45 Average 117 | . 7 48 97 161 25 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 82 | 100 100 100 100 70 100 Level 1 17 | . . . . 29 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 3 . Investigation 1 | . . . . 1 . Extermination 2 | . . . . 2 . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 1 5 3 41 4 Peak Tracking Total 5 | . 1 4 1 5 2 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . . . 4 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful . | . . . . . . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 233 | . . . . . 233 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2966 | 58 279 258 372 1803 196 Spaces Moved 1904 | 35 223 195 220 1164 67 Core 20 | 18 . . . . 2 Treads . | . . . . . . Legs 1884 | 17 223 195 220 1164 65 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 123 | 128 120 120 130 122 123 Slowest Speed 250 | 250 120 120 150 125 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 43 21 24 34 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . 4 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2264 | 48 229 203 289 1361 134 Wait 43 | . . . 16 27 . Move 1900 | 34 222 194 219 1164 67 Hop . | . . . . . . Pick Up 64 | 8 2 1 20 29 4 Fast Attach . | . . . . . . Attach 25 | 6 1 . 4 13 1 Detach . | . . . . . . Swap 31 | . . . 11 18 2 Drop 31 | . 1 . 10 18 2 Fire 133 | . 3 8 9 92 21 Melee . | . . . . . . Ram 35 | . . . . . 35 Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 8) 325 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x2 524 | -9/Materials | Discovered new exit (range 13) 596 | -9/Materials | Entered another Materials area 596 | -8/Materials | Evolved 2 slots: Utility x2 881 | -8/Materials | Discovered new exit (range 14) 968 | -8/Materials | Entered Factory 968 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2253 | -7/Factory | Lost 3 parts (1p1n1u) 2290 | -7/Factory | Build established: Scavenger-Mutant 2644 | -7/Factory | Lost 3 parts (3w) 2771 | -7/Factory | Sucked down chute 2771 | -7/Factory | Entered Waste 2772 | -7/Waste | Met a frightened Derelict 2786 | -7/Waste | EMP discharged 2805 | -7/Waste | Spotted C-40 Crusher 2836 | -7/Waste | Destroyed C-40 Crusher 2862 | -7/Waste | Destroyed C-40 Crusher 2886 | -7/Waste | EMP discharged 2886 | -7/Waste | System corruption reached 10% 2893 | -7/Waste | Spotted C-40 Crusher 2918 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2923 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2928 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2931 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2934 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2935 | -7/Waste | Spotted C-40 Crusher 2940 | -7/Waste | Destroyed C-40 Crusher 2941 | -7/Waste | Core integrity fell below 50% 2956 | -7/Waste | Core integrity fell below 20% 2965 | -7/Waste | Lost 7 parts (2n3u2w) 2967 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Slammed into C-40 Crusher. 3 Matter crushed. 5 Matter crushed. 2 Matter crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+2). Slammed into C-40 Crusher. 3 Matter crushed. 4 Matter crushed. Slammed into C-40 Crusher. 2 Matter crushed. 5 Matter crushed. Slammed into C-40 Crusher. 4 Matter crushed. 3 Matter crushed. 5 Matter crushed. Slammed into C-40 Crusher. System corrupted: Matter fused (-9). Slammed into C-40 Crusher. 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# ] #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# [ #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### #??????????????##?????? | | ????????????????????# #????????????? ??????? | | ????????????????????# #???????????? ???????? | | ????????????????????# #???????????? ????????? | | ????????????????????# #??????????? ?????????? | | ????????????????????### #?????????? #?????????? | | ??????????????????????# #????????? #?????????? | | ??????????????????????#%=% #???????? #?????????? | | ??????????????????????#*]!*#??????? #?????????? | | ????????????????????###%%!!######## ######## ? | | ????????????????????# !!@CC | | ????????????????????# !%CC | | ????????????????????# % | | ????????????????????# | | ????????????????????### ######## ########??? | | ??????????????????????# #???????? #?????????? | | ??????????????????????# #????????? #?????????? | | ??????????????????????# #???????????#?????????? | | ??????????????????????# #?????????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumCryofiberPrototype Manual? 0 Play Time 00:36:39 Cumulative 15.7 hours Start 2020.09.19 @ 10:02:20 End 2020.09.19 @ 10:38:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cecf50d9-5780-4c50-ab9d-a345ddee0b75