Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.20 @ 03:56:03 // Halloween2020/ForbiddenLore Player: rusmal Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (141) 705 Value Destroyed (4352) 4352 Prototype IDs (43) 860 Alien Tech Used (2) 400 Bonus (1993) 1993 TOTAL SCORE: 17010 Bonus ------- High Alert Combat Kills 288 Follower Combat Kills 935 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -130 Cogmind --------- Core Integrity 1289/1600 Matter 108/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Field Propulsion Drive Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY (15) ----- Experimental Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (8) ---- Impulse Thruster Array Impulse Thruster Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Makeshift Armor Plating Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Transdimensional Reconstructor [Rating: 135] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . 1 . . . . . . . 2 Utility 13 | . . . 1 . 2 2 2 . . . . 2 . . . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 237 | 6 11 2 29 26 32 16 13 5 . 3 . 5 10 1 6 11 . 29 10 19 3 Power 34 | 1 2 . 2 2 5 . 2 . . . . 1 3 . . 1 . 6 4 5 . Engine 9 | 1 2 . 2 2 1 . 1 . . . . . . . . . . . . . . Core 11 | . . . . . 4 . 1 . . . . 1 3 . . . . 2 . . . Reactor 14 | . . . . . . . . . . . . . . . . 1 . 4 4 5 . Propulsion 83 | 2 . 1 15 11 13 4 5 1 . . . . 3 . 3 3 . 13 . 7 2 Treads 42 | 2 . 1 15 11 13 . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 3 . 2 . . . Flight 35 | . . . . . . 4 5 1 . . . . 3 . 2 . . 11 . 7 2 Utility 72 | 1 5 1 2 3 6 9 5 3 . 3 . 3 4 1 . 6 . 9 3 7 1 Device 31 | . . . . . . 4 2 1 . 3 . 1 3 . . 4 . 5 2 5 1 Storage 16 | 1 5 1 2 3 3 1 . . . . . . . . . . . . . . . Processor 4 | . . . . . . 2 . . . . . . . . . 1 . 1 . . . Hackware 10 | . . . . . . 2 3 . . . . 2 1 . . . . 2 . . . Protection 11 | . . . . . 3 . . 2 . . . . . 1 . 1 . 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 4 . 10 10 8 3 1 1 . . . 1 . . 3 1 . 1 3 . . Energy Gun 13 | 1 1 . 5 4 2 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . 1 2 . . . . . . . . . . . . . 1 . . Ballistic Gun 13 | 1 2 . 5 2 3 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . . 3 1 . . 1 . . . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . 1 . . 2 1 . . 2 . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . . 1 . . 2 . . 6 . 1 . 3 . Parts Lost 37 | . 1 . 4 2 3 . 1 2 . . . 1 1 . 10 . 2 2 1 2 5 Power 9 | . . . 1 1 1 . . . . . . . . . . . 1 1 1 1 2 Propulsion 6 | . . . 1 . . . . 1 . . . . . . 3 . . 1 . . . Utility 14 | . . . . . 1 . 1 1 . . . 1 1 . 5 . . . . 1 3 Weapon 8 | . 1 . 2 1 1 . . . . . . . . . 2 . 1 . . . . Highest Loss Streak 10 | . 1 . 1 1 2 . 1 1 . . . 1 1 . 10 . 1 1 1 1 5 Average Slot Usage (%) 94 | . 99 100 99 99 99 91 90 91 86 91 93 88 92 94 76 75 86 79 92 88 74 Engine 6 | . 14 14 10 11 4 . 1 6 6 6 6 . . . . . . . . . . Core 2 | . . . . . 4 7 4 . . . . 4 9 10 10 7 2 . . . . Treads 18 | . 28 28 32 32 27 . . . . . . . . . . . . . . . . Flight 6 | . . . . . . 22 19 20 20 20 20 17 21 21 17 10 5 6 19 13 19 Device 5 | . . . . . . 14 13 15 13 18 20 16 13 11 4 5 10 10 14 19 17 Storage 21 | . 27 28 33 33 36 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 4 | . . . . . . 14 13 13 13 13 13 11 10 10 10 13 15 17 14 8 8 Hackware 7 | . . . . . . 15 23 22 20 20 20 23 26 26 19 15 15 18 23 20 13 Protection 2 | . . . . . 8 . . . . . . . . 3 2 1 5 3 3 7 2 Energy Gun 4 | . 13 . 10 7 4 . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 13 14 11 11 10 . . . . . . . . . . . . . . . . Launcher 1 | . . 14 . . . . . 6 6 6 6 . . . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 13 43 59 77 78 103 25 22 24 23 27 24 24 25 27 27 34 34 55 50 53 55 Greatest Support 78 | 40 40 40 60 60 62 19 24 24 24 24 24 24 30 30 30 51 51 68 52 53 78 Greatest Overweight (x) 7 | . 1 1 1 1 1 1 . . . 1 . . 1 . 1 1 . 1 . 1 7 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 16 18 24 24 30 30 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 17 | 5 15 17 24 24 29 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 30 | 4 16 18 24 24 30 28 8 8 7 8 8 8 8 8 8 8 7 8 8 8 7 Average Carried 16 | 2 13 17 22 23 29 8 7 7 6 7 8 7 7 7 7 7 6 7 7 7 5 Final Capacity 30 | 6 16 18 24 24 30 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 29 | 4 16 18 24 24 29 8 8 7 7 8 8 8 8 8 8 6 7 8 7 8 4 Class Distribution -------------------- 41% | Hauler-Mutant 21% | Hacker-Scout 15% | Mutant 4% | Hacker-Mutant 3% | Wizard-Ninja 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Wizard-Sprinter | -3/Testing Wizard-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 3757 | 205 249 120 668 558 700 138 137 100 66 34 37 . 13 . 159 . . 401 . 172 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6474 | . 592 76 1648 1126 1702 28 847 104 36 . . . 13 . 58 . . 223 . 21 . Parts 331 | . 28 3 97 51 89 . 32 10 1 . . . 3 . 5 . . 11 . 1 . Haulers Intercepted 13 | . 2 . 6 . 5 . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 1 . 4 . . . 5 . . . . . . Prevented 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 104 | . 10 4 28 19 29 . 2 6 1 . . . . . 3 . . 2 . . . Melee 4 | . . . . . . . 2 . . . . . . . 2 . . . . . . Guns 65 | . 10 . 27 7 21 . . . . . . . . . . . . . . . . Cannons 14 | . . . . 10 4 . . . . . . . . . . . . . . . . AOE 17 | . . 4 . 2 3 . . 6 1 . . . . . 1 . . . . . . Classes Destroyed 13 | . 2 . 6 1 1 . 1 1 . . . . . . . . . 1 . . . Worker 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Builder 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hauler 13 | . 2 . 6 . 5 . . . . . . . . . . . . . . . . Recycler 9 | . . . 2 1 1 . 5 . . . . . . . . . . . . . . Operator 9 | . . . 1 4 1 1 1 . . . . . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . Swarmer 20 | . . . 9 . 4 . . 4 . . . . . . 3 . . . . . . Grunt 53 | . 10 4 10 11 17 . . . 1 . . . . . . . . . . . . Brawler 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . Sentry 22 | . . . 8 8 6 . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . Programmer 2 | . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 2 6 4 6 . 6 4 1 . . . 1 . 3 . . 4 . 1 . Combat Bots Only 6 | . 3 2 5 4 6 . 1 4 1 . . . . . 3 . . 2 . . . Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 2 1 . . . 1 . 1 . . 1 . 1 . Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 1 1 . . 2 1 . . . . . 1 . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 9679 | . 437 130 1564 867 1670 101 229 235 . . . 125 25 57 664 . 600 734 487 1088 666 Core 1637 | . 80 11 248 64 140 7 44 30 . . . . . . 131 . 119 282 149 125 207 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 63 . 22 74 99 . . . . 91 100 . . . . 78 . 66 91 . Volleys Fired 363 | . 33 9 119 72 106 . . 8 5 . 4 . . . 1 . . 6 . . . Largest 2 | . 2 1 2 2 2 . . 1 1 . 1 . . . 1 . . 1 . . . Hottest 91 | . 63 30 68 91 88 . . 30 30 . 30 . . . 30 . . 80 . . . Shots Fired 660 | . 65 9 229 141 193 . . 8 4 . 4 . . . 1 . . 6 . . . Gun 568 | . 65 . 229 106 168 . . . . . . . . . . . . . . . . Cannon 53 | . . . . 31 22 . . . . . . . . . . . . . . . . Launcher 39 | . . 9 . 4 3 . . 8 4 . 4 . . . 1 . . 6 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 347 | . 33 . 128 70 116 . . . . . . . . . . . . . . . . Thermal 41 | . . . . 41 . . . . . . . . . . . . . . . . . Explosive 33 | . . 9 . 4 3 . . 8 4 . 4 . . . 1 . . . . . . Electromagnetic 239 | . 32 . 101 26 74 . . . . . . . . . . . . 6 . . . Robot Hit Streak 23 | . 10 . 16 23 16 . . . 4 . . . . . . . . 3 . . . Robot Miss Streak 7 | . 2 . 3 7 4 . . . . . . . . . 1 . . 4 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 479 | . 50 . 159 91 142 2 16 . 3 . . . 2 . 5 . . 6 . 1 2 Core Hits 241 | . 23 12 55 42 64 . 11 15 5 . . . 1 . 4 . . 7 . 1 1 Critical Hits 6 | . . . 1 2 3 . . . . . . . . . . . . . . . . Critical Kills 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Melee Attacks 112 | . . . . . . 11 37 . . . . 10 7 . 10 . . . 1 26 10 Impact 11 | . . . . . . 11 . . . . . . . . . . . . . . . Slashing 64 | . . . . . . . . . . . . 10 7 . 10 . . . 1 26 10 Piercing 37 | . . . . . . . 37 . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 1 6 . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11146 | . 666 608 2489 2054 2833 85 867 415 176 . . . 144 . 305 . . 291 . 139 74 Guns 5932 | . 666 . 2271 980 2015 . . . . . . . . . . . . . . . . Cannons 1006 | . . . . 551 455 . . . . . . . . . . . . . . . . Explosions 2707 | . . 608 217 523 363 . . 415 176 . . . . . 114 . . 291 . . . Melee 1500 | . . . . . . 85 867 . . . . . 144 . 191 . . . . 139 74 Ramming 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 3346 | . 322 . 1171 565 1288 . . . . . . . . . . . . . . . . Thermal 1065 | . . . 217 810 38 . . . . . . . . . . . . . . . . Explosive 2004 | . . 608 . 366 325 . . 415 176 . . . . . 114 . . . . . . Electromagnetic 3230 | . 344 . 1100 313 1182 . . . . . . . . . . . . 291 . . . Impact 85 | . . . . . . 85 . . . . . . . . . . . . . . . Slashing 548 | . . . . . . . . . . . . . 144 . 191 . . . . 139 74 Piercing 867 | . . . . . . . 867 . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 . . 2 . 2 2 2 2 . . . . . . 1 3 4 1 1 Average Corruption 1 | . 2 2 . . 1 . 1 2 2 2 . . . . . . 1 1 3 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 49 | . 13 5 . . 10 . 2 7 3 . . . . . . . . 4 5 . . Message Errors 18 | . 6 3 . . 3 . . 3 . . . . . . . . . 2 1 . . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . 4 . . Heat Flow Errors 7 | . 2 1 . . 1 . . 1 1 . . . . . . . . 1 . . . Energy Discharges 7 | . 1 1 . . 1 . 2 . 1 . . . . . . . . 1 . . . Data Loss (minor) 9 | . 3 . . . 4 . . 2 . . . . . . . . . . . . . Targeting Errors 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . Weapon Failures 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 174 | . . . 11 12 . 35 59 2 . . . . 43 . 4 . . 8 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 33 | . . . 11 12 . . . 2 . . . . . . . . . 8 . . . Melee 141 | . . . . . . 35 59 . . . . . 43 . 4 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 196 | . . . 66 55 37 . . . . . . . . . . . . 38 . . . Shots 10 | . . . 2 2 1 . . . . . . . . . . . . 5 . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 466 | . 180 223 28 239 425 . . 144 246 . . . 466 23 . . . 162 27 5 40 Average Temperature 68 | . 41 66 10 55 109 . . 84 126 . . . 253 13 . . . 67 16 2 12 Received Heat Transfer 2232 | . 240 75 480 315 720 9 27 . . . . 18 9 30 12 . 63 45 45 108 36 Effects 5 | . . . . . 4 . . . . . . . 1 . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Interference 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 2 . 1 . . . . . . . . . . . . 2 . . . Combat Hostiles 4 | . . . 1 . 1 . . . . . . . . . . . . 2 . . . Parts Fried 15 | . . . 8 . 3 2 . . . . . . . . . . . 2 . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . . . . . . . . . . . . . . Heat Transferred 1708 | . . . 200 1458 50 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 4 2 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 1191 | . 224 98 576 627 610 375 137 . . . . 168 129 . . . . 536 595 1191 1003 Initial 714 | . . 3 20 243 180 277 23 . . . . 73 81 . . . . 87 301 334 714 Average 260 | . 81 61 300 441 253 140 46 . . . . 107 113 . . . . 287 446 659 829 Maximum Alert Level 4 | . 1 . 2 2 2 1 . . . . . . . . . . . 2 2 4 3 Low Security (%) 47 | 100 93 100 35 . 39 55 100 . . . . 100 100 . . . . 17 . . . Level 1 21 | . 6 . 19 33 31 44 . . . . . . . . . . . 66 40 17 . Level 2 26 | . . . 45 66 29 . . . . . . . . . . . . 15 59 42 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . 36 100 Level 4 . | . . . . . . . . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 4 5 3 . 3 . . . . . . . . . . 1 . 3 2 Investigation 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . Extermination 5 | . . . . . . . 2 . . . . . . . . . . 1 . 1 1 Reinforcement 9 | . . . 1 4 2 . 1 . . . . . . . . . . . . . 1 Assault 5 | . . 1 2 . 1 . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 22 | . . . 5 1 7 . 1 . . . . . . . . . . 2 1 4 1 Communications Jammed 60 | . . . . . . . . . . . . . . . . . . 13 3 19 25 Distress Signals 60 | . . . . . . . . . . . . . . . . . . 13 3 19 25 Times Spotted 377 | . 23 6 56 35 64 10 16 5 7 . 5 7 4 4 7 . 11 20 17 53 27 Peak Tracking Total 10 | . 4 3 6 3 7 4 4 4 4 . 4 5 2 4 4 . 3 4 5 9 10 Tactical Retreats 69 | . 1 . 3 8 5 2 3 . 2 . 1 1 . 2 1 . 4 8 7 18 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 13 | . 1 . 2 1 3 1 1 . . . . . . . . . . 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 11 | . . . 5 2 . . 2 . . . . 1 . . . . . . . 1 . Max in Single Turn 2 | . . . 2 1 . . 1 . . . . 1 . . . . . . . 1 . Garrison Access 6 | . . . . 1 1 . 1 . . . . 1 . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 108 | . 11 1 14 10 16 9 17 . . . . 5 1 . 1 6 . 8 5 3 1 Terminals 47 | . 8 . 9 6 10 5 9 . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 3 3 . . . . . 1 . . . . 1 2 1 . Repair Stations 13 | . 1 . 1 2 2 1 2 . . . . 2 . . . . . 1 1 . . Recycling Units 9 | . 2 . 2 1 1 . 1 . . . . 1 . . . . . . . . 1 Scanalyzers 13 | . . . 2 . 2 . 1 . . . . 1 . . . . . 4 1 2 . Garrison Access 7 | . . . . 1 1 . 1 . . . . 1 . . . . . 2 1 . . Total Hacks 265 | . 23 1 31 20 43 25 35 . . . . 10 3 . 1 19 . 25 17 11 1 Successful 171 | . 14 1 12 15 29 16 27 . . . . 6 1 . 1 19 . 12 10 7 1 Failed 94 | . 9 . 19 5 14 9 8 . . . . 4 2 . . . . 13 7 4 . Catastrophic 9 | . . . 4 . 4 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 7 . 16 3 12 5 9 . . 1 . 8 5 . . . . 16 16 18 3 Terminals 104 | . 18 . 24 11 20 11 20 . . . . . . . . . . . . . . Fabricators 30 | . . . . . . 11 6 . . . . . 3 . . . . 3 5 2 . Repair Stations 34 | . 3 . 2 6 7 3 4 . . . . 4 . . . . . 2 3 . . Recycling Units 10 | . 2 . 2 1 1 . 2 . . . . 1 . . . . . . . . 1 Scanalyzers 52 | . . . 3 . 14 . 2 . . . . 4 . . . . . 14 6 9 . Garrison Access 14 | . . . . 2 1 . 1 . . . . 1 . . . . . 6 3 . . Terminal Hacks 60 | . 7 1 6 7 6 5 8 . . . . . . . 1 19 . . . . . Record 11 | . . . . 1 1 . 2 . . . . . . . . 7 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . 4 . 2 . . . . . . . . . . . . 4 . . . . . Open Door 5 | . . 1 . 3 . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 8 | . 1 . 1 1 2 2 1 . . . . . . . . . . . . . . Unreport Threat 6 | . . . 1 1 1 3 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 7 | . 1 . 2 1 2 . 1 . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . 8 6 . . . . . 1 . . . . 1 2 2 . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 11 | . . . . . . 4 3 . . . . . 1 . . . . 1 1 1 . Build 8 | . . . . . . 3 3 . . . . . . . . . . . 1 1 . Repair Station Hacks 29 | . 3 . 2 6 6 2 4 . . . . 2 . . . . . 2 2 . . Scan Component 16 | . 2 . 1 3 3 1 2 . . . . 2 . . . . . 1 1 . . Repair 13 | . 1 . 1 3 3 1 2 . . . . . . . . . . 1 1 . . Recycling Unit Hacks 10 | . 2 . 2 1 1 . 2 . . . . 1 . . . . . . . . 1 Report Inventory 9 | . 2 . 2 1 1 . 1 . . . . 1 . . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 37 | . . . 1 . 14 . 2 . . . . 2 . . . . . 8 5 5 . Insert Component 21 | . . . 1 . 7 . 1 . . . . 1 . . . . . 5 3 3 . Analyze 16 | . . . . . 7 . 1 . . . . 1 . . . . . 3 2 2 . Garrison Access Hacks 6 | . . . . 1 1 . 1 . . . . 1 . . . . . 1 1 . . Seal Access 6 | . . . . 1 1 . 1 . . . . 1 . . . . . 1 1 . . Unauthorized Hacks 9 | . 2 . 1 . 1 1 4 . . . . . . . . . . . . . . Terminals 9 | . 2 . 1 . 1 1 4 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 8 . 12 5 13 9 14 . . . . 3 1 . . . . 5 4 3 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . . . . 9 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 6 . 1 . . . . 1 . . . 4 . 3 11 2 . Parts Built 8 | . . . . . . 2 3 . . . . . . . . . . . 1 2 . Matter 1146 | . . . . . . 365 511 . . . . . . . . . . . 146 124 . Time 432 | . . . . . . 189 188 . . . . . . . . . . . 24 31 . Total Part Build Rating 22 | . . . . . . 6 9 . . . . . . . . . . . 3 4 . Parts Repaired 12 | . 1 . 1 3 3 1 2 . . . . . . . . . . . 1 . . Time 364 | . 13 . 26 78 96 16 33 . . . . . . . . . . 62 40 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 6 . . . . . . . . . . . . . . Parts Scanalyzed 16 | . . . . . 6 . 1 . . . . 1 . . . . . 3 2 3 . Part Schematics Acquired 15 | . . . . . 6 . 1 . . . . 1 . . . . . 3 2 2 . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 21 | . . 1 . 10 . 1 . . . 4 . . . . . . . 1 . 4 . Largest Group 10 | . . 1 1 10 7 1 . . . 4 4 3 . . . . . 1 . 2 . Highest-Rated Group 268 | . . 31 31 88 64 26 . . . 151 151 115 . . . . . 268 . 244 . Highest-Rated Ally 268 | . . 31 31 16 16 26 . . . 39 39 39 . . . . . 268 . 122 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 199 | . . 7 38 39 74 . . . . . 17 . . . . . . 19 . 5 . Total Damage 4879 | . . 105 545 413 659 . . . . . 471 . . . . . . 2268 . 418 . Kills 33 | . . 2 10 4 7 . . . . . 4 . . . . . . 5 . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 1 1 2 2 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . . . 9 . . . Traps 7 | . . . . . . . . . . . . . . . . . . 7 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 16 | . . . . . . . . . . . . 2 1 . . . . 4 5 3 1 Main Access 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . 2 . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 16760 | 91 1665 779 2856 1645 3156 640 1318 268 270 625 364 239 173 131 232 107 223 741 233 752 252 Spaces Moved 14489 | 51 832 420 1243 660 1448 750 1285 336 488 1252 404 422 346 395 334 164 444 1038 584 1230 363 Core 15 | 2 . . . . . . . . . . . . . . . . . . . . 13 Treads 4652 | 49 832 420 1243 660 1448 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 912 | . . . . . . . . . . . . . . . . 55 444 413 . . . Flight 8910 | . . . . . . 750 1285 336 488 1252 404 422 346 395 334 109 . 625 584 1230 350 Fastest Speed 24 | 50 160 180 180 180 180 29 30 34 34 34 34 34 29 29 29 42 42 26 26 26 24 Average Speed 81 | 155 177 180 180 180 181 33 31 34 34 34 34 34 29 29 38 42 42 51 26 30 37 Slowest Speed 400 | 160 180 180 180 180 186 99 34 34 34 114 34 34 108 29 109 100 42 120 26 92 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . 3 5 1 . . . . . . . . . 3 17 24 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 4 99 88 89 66 96 17 32 61 74 89 56 14 12 59 61 61 69 30 71 38 11 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 8 | . . . . . . . . . 1 . . 4 . . . 3 . . . . . Known Exits Taken 16 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . . 3 2 3 4 . . 1 3 . 1 . . . . Spaces Dug 82 | . . . . . . 5 16 . . . 19 9 4 . . . . . 1 24 4 Terrain Destroyed 275 | . . 42 12 33 32 5 16 30 24 . 34 9 4 . 5 . . . 1 24 4 Melee 63 | . . . . . . 5 16 . . . . 9 4 . . . . . 1 24 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 212 | . . 42 12 33 32 . . 30 24 . 34 . . . 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total 18674 | 60 959 435 1643 990 1847 1130 2139 480 586 1449 626 506 409 410 423 200 479 1243 648 1552 460 Wait 3145 | . 55 . 203 210 193 316 791 130 92 189 217 63 40 13 71 16 35 133 34 258 86 Move 14365 | 50 831 419 1242 659 1447 743 1274 333 487 1251 403 421 345 394 333 163 443 1031 552 1187 357 Hop 47 | . . . . . . 3 5 1 . . . . . . . . . 3 14 18 3 Pick Up 132 | 4 17 3 22 5 28 8 7 . 1 3 1 3 2 1 1 2 1 12 7 4 . Fast Attach 80 | 6 3 . . 2 3 3 9 1 . 2 . 2 6 . 3 7 . 16 6 11 . Attach 63 | . 1 1 7 2 6 10 1 3 . 1 . 1 3 . 2 5 . 11 2 3 4 Detach 28 | . 1 . . . . 3 . 3 . . . 1 2 . 1 2 . 10 2 3 . Swap 96 | . 7 1 22 22 23 3 3 1 . . . 2 1 1 1 . . 2 2 5 . Drop 200 | . 11 2 27 15 38 30 12 . 1 3 1 3 3 1 . 5 . 19 10 19 . Fire 363 | . 33 9 119 72 106 . . 8 5 . 4 . . . 1 . . 6 . . . Melee 112 | . . . . . . 11 37 . . . . 10 7 . 10 . . . 1 26 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . 2 . . . . . . . . . . . . . . 18 18 . Rewire 4 | . . . . 1 3 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 763 | -10/Materials | Discovered new exit (range 10) 871 | -10/Materials | Repaired Assault Rifle 1105 | -10/Materials | Discovered new exit (range 15) 1473 | -10/Materials | Discovered new exit (range 7) 1757 | -10/Materials | Entered Mines 1803 | -10/Mines | Met a Derelict testing a Signal Generator 1836 | -10/Mines | Found Signal Generator 1889 | -10/Mines | Discovered new exit (range 13) 1965 | -10/Mines | Found the Drone Emporium 1980 | -10/Mines | Found Prototype Device 2107 | -10/Mines | Learned 2 Materials zone layouts 2244 | -10/Mines | Found a hidden stash of uninstalled traps 2385 | -10/Mines | Discovered new exit (range 12) 2536 | -10/Mines | Entered Materials 2536 | -9/Materials | Accompanied by 1 ally 2536 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2537 | -9/Materials | Identified exit to Storage 2829 | -9/Materials | Build established: Hauler-Mutant 3088 | -9/Materials | Discovered new exit (range 11) 3712 | -9/Materials | Discovered new exit (range 14) 4072 | -9/Materials | Discovered new exit (range 8) 4322 | -9/Materials | Discovered exit to Storage (range 11) 4439 | -9/Materials | Discovered new exit (range 6) 4836 | -9/Materials | Core integrity fell below 50% 4928 | -9/Materials | Repaired EM Pulse Gun 5118 | -9/Materials | Discovered new exit (range 15) 5235 | -9/Materials | Identified Decoy Drone Bay 5336 | -9/Materials | First assault squad dispatched 5392 | -9/Materials | Entered Storage 5458 | -9/Storage | Repaired Lgt. Treads 6019 | -9/Storage | Garrison activated, responded to threat 6331 | -9/Storage | Found Prototype Processor 6411 | -9/Storage | Repaired Lgt. Treads 6438 | -9/Storage | Repaired Lgt. Treads 6559 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6772 | -9/Storage | Discovered new exit (range 13) 6857 | -9/Storage | Build established: Commander-Mutant 7037 | -9/Storage | Entered Materials 7037 | -8/Materials | Accompanied by 7 allies 7037 | -8/Materials | Evolved 2 slots: Utility x2 7377 | -8/Materials | Repaired Grenade Launcher 7421 | -8/Materials | Build established: Hauler-Mutant 7681 | -8/Materials | Discovered new exit (range 3) 7753 | -8/Materials | Repaired Lgt. Nuclear Core 7786 | -8/Materials | Repaired EM Shotgun 8929 | -8/Materials | Discovered new exit (range 10) 8978 | -8/Materials | Identified Exp. Targeting Computer 9405 | -8/Materials | Discovered new exit (range 7) 9837 | -8/Materials | First assault squad dispatched 10193 | -8/Materials | Entered Factory 10193 | -7/Factory | Evolved 2 slots: Utility x2 10361 | -7/Factory | Discovered new exit (range 15) 10530 | -7/Factory | Fabricated Hacking Suite? 10561 | -7/Factory | Build established: Hacker-Scout 10606 | -7/Factory | Repaired Mace 10653 | -7/Factory | Fabricated Imp. VTOL Module? 10833 | -7/Factory | Identified exit to Factory 10833 | -7/Factory | Entered another Factory area 10833 | -6/Factory | Evolved 2 slots: Utility x2 11004 | -6/Factory | Identified exit to Factory 11064 | -6/Factory | Repaired Lgt. Nuclear Core 11217 | -6/Factory | Fabricated Hacking Suite? 11395 | -6/Factory | Repaired Xenon Bombardment Thruster 11611 | -6/Factory | Fabricated Hacking Suite (x1) 11798 | -6/Factory | Fabricated Imp. VTOL Module? 12063 | -6/Factory | Identified exit to Lower Caves 12151 | -6/Factory | Entered Lower Caves 12275 | -6/Lower Caves | Learned Factory stockpile data 12403 | -6/Lower Caves | Discovered new exit (range 19) 12419 | -6/Lower Caves | Identified exit to Lower Caves 12419 | -6/Lower Caves | Entered another Lower Caves area 12455 | -6/Lower Caves | Discovered exit to Factory (range 24) 12635 | -6/Lower Caves | Learned location of Zion (-6) 12686 | -6/Lower Caves | Discovered new exit (range 7) 12688 | -6/Lower Caves | Identified exit to Zion 12689 | -6/Lower Caves | Entered Zion 12706 | -6/Zion | Given the Hacking Drone Bay 12706 | -6/Zion | Found Prototype Device 12713 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12714 | -6/Zion | Discovered new exit (range 10) 12717 | -6/Zion | Identified exit to Proximity Caves 12757 | -6/Zion | System corruption cleaned by Quarantine Array 12775 | -6/Zion | Learned Factory scanalyzer intel 12816 | -6/Zion | Received a visual enhancement algorithm 12839 | -6/Zion | Learned 8 Factory zone layouts 12856 | -6/Zion | Identified Hacking Drone Bay 12885 | -6/Zion | Given A8's code to call for help 13000 | -6/Zion | Learned Factory interactive machine intel 13052 | -6/Zion | Imprinted 13054 | -6/Zion | Declared Zion's savior 13314 | -6/Zion | Entered Proximity Caves 13314 | -5/Proximity Caves | Accompanied by 4 allies 13333 | -5/Proximity Caves | Learned Factory trap positions 13643 | -5/Proximity Caves | Discovered exit to Factory (range 13) 13678 | -5/Proximity Caves | Entered Factory 13678 | -5/Factory | Accompanied by 3 allies 13678 | -5/Factory | Evolved 2 slots: Utility x2 13680 | -5/Factory | Loaded intel: 132 trap records 13682 | -5/Factory | Loaded intel: 48 interactive machine locations 13683 | -5/Factory | Loaded intel: 4 scanalyzer locations 13797 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13828 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13902 | -5/Factory | Discovered new exit (range 13) 13916 | -5/Factory | Identified exit to Factory 13917 | -5/Factory | Entered another Factory area 13917 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13997 | -4/Factory | Found Prototype Processor 14004 | -4/Factory | Discovered new exit (range 24) 14046 | -4/Factory | Retrieved Zion intel report: Emergency Access 14086 | -4/Factory | Discovered new exit (range 7) 14088 | -4/Factory | Identified exit to Upper Caves 14090 | -4/Factory | Entered Upper Caves 14197 | -4/Upper Caves | Discovered new exit (range 5) 14198 | -4/Upper Caves | Identified exit to Upper Caves 14208 | -4/Upper Caves | Build established: Hacker-Sprinter 14221 | -4/Upper Caves | Entered another Upper Caves area 14264 | -4/Upper Caves | Discovered new exit (range 10) 14350 | -4/Upper Caves | Identified exit to Research 14371 | -4/Upper Caves | Lost 10 parts (3n5u2w) 14441 | -4/Upper Caves | Discovered new exit (range 7) 14453 | -4/Upper Caves | Identified exit to Zhirov 14453 | -4/Upper Caves | Entered Zhirov 14453 | -4/Zhirov | Discovered new exit (range 4) 14456 | -4/Zhirov | Identified exit to Proximity Caves 14462 | -4/Zhirov | Met Zhirov 14470 | -4/Zhirov | Learned location of Quarantine (-2) 14470 | -4/Zhirov | Learned location of Testing (-3) 14470 | -4/Zhirov | Learned location of Command (-1) 14476 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14486 | -4/Zhirov | Found Alien Artifact 14486 | -4/Zhirov | Identified Integrated Reactor 14486 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14496 | -4/Zhirov | Identified Exp. Melee Analysis Suite 14497 | -4/Zhirov | Found Alien Artifact 14560 | -4/Zhirov | Entered Proximity Caves 14619 | -3/Proximity Caves | Build established: Hacker-Mutant 14676 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14750 | -3/Proximity Caves | Spotted B-86 Titan 14778 | -3/Proximity Caves | Discovered exit to Research (range 7) 14783 | -3/Proximity Caves | Entered Research 14783 | -3/Research | Evolved 2 slots: Utility x2 14784 | -3/Research | Identified exit to Armory 14815 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14839 | -3/Research | Retrieved Zion intel report: Main Access 14839 | -3/Research | Identified exit to Research 14849 | -3/Research | Found Gamma Bomb Array 14914 | -3/Research | Retrieved Zion intel report: Branch Access 14914 | -3/Research | Identified exit to Testing 14985 | -3/Research | Retrieved Zion intel report: Emergency Access 15193 | -3/Research | Identified Transdimensional Reconstructor 15213 | -3/Research | Zion Experimental squad teleported in 15303 | -3/Research | Zion Recon squad teleported in 15456 | -3/Research | Build established: Wizard-Mutant 15524 | -3/Research | Entered Testing 15588 | -3/Testing | Repaired Exp. Utility Shielding 15608 | -3/Testing | Retrieved Zion intel report: Branch Access 15612 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 15613 | -3/Testing | Spotted Striker 15627 | -3/Testing | Spotted PG-GJUCA8JIO6 15662 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 15673 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 15724 | -3/Testing | Retrieved Zion intel report: Main Access 15741 | -3/Testing | Unstable Terrabomb Derivative detonated 15752 | -3/Testing | Fabricated Adv. Sensor Array (x1) 15757 | -3/Testing | Entered Research 15757 | -2/Research | Evolved 2 slots: Utility x2 15791 | -2/Research | Build established: Wizard-Sprinter 15813 | -2/Research | Retrieved Zion intel report: Main Access 15813 | -2/Research | Identified exit to Access 15839 | -2/Research | Fabricated Imp. Terrain Scanner? 15872 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15873 | -2/Research | Zion Heavy squad teleported in 15928 | -2/Research | Crushed by falling debris 15998 | -2/Research | Zion Demo squad teleported in 16014 | -2/Research | Zion Zionite Resupply teleported in 16018 | -2/Research | Spotted B-90 Cyclops 16106 | -2/Research | Retrieved Zion intel report: Guard Positions 16198 | -2/Research | Build established: Wizard-Ninja 16306 | -2/Research | First assault squad dispatched 16509 | -2/Research | Entered Access 16509 | -1/Access | Evolved 2 slots: Propulsion x2 16659 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 16674 | -1/Access | Spotted B-99 Colossus 16696 | -1/Access | Warped through subspace 16722 | -1/Access | Lost 5 parts (2p3u) 16761 | -1/Access | Self-destructed Last Messages --------------- [ Coordinates transferred. ] 16664_ Mak. Armor Plating destroyed. 16665_ W-44 Eye distress signal jammed. 16665_ K-01 Serf destroyed. 16665_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 16666_ U-05 Engineer lays Concrete. 16667_ Hacking Suite destroyed. 16672_ Lgt. Quantum Reactor destroyed. 16675_ Slug penetrates Wall. 16688_ Penetrated by Slug. 16688_ Lgt. Particle Reactor destroyed. 16688_ Slug penetrates Wall. 16691_ Adv. System Shield destroyed. 16691_ Penetrated by Slug. 16694_ Slug penetrates R-10 Processor. 16694_ U-05 Engineer destroyed. 16696_ Warped through subspace. 16748_ W-44 Eye distress signal jammed. 16759_ ALERT: Rogue bot located, Programmers report to Access Zone 1H. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###########????? ?? | | ????????????????????????????? #???????? | | ???????????????????????????? #? ??? ?? | | ??????????????????????????? #???? ??? | | ??????????????????????????? +??????#? | | ??????????????????????????? #???????? | | ???????????????????????????? #? ?????? | | ?????????????????????????????? ########? | | ????????????????????????######## #? | | ????????????????????????# ## #? | | ????????????????????????# ## #? | | ????????????????????????# ## +? | | ????????????????????????# ## # | | ????????????????????????# ## #? | | ????????????????????????# ## ## | | ????????????????????????# ## | | ????????????????????????# ## | | ????????????????????????# ## | | ???????????????????# ??# ## | | ???????????????????# #@ ## | | ???????????????????# ##/##### | | ???????????????????# wg | | ??????????????????### g k ###########+### | | ??????????????????# g #? ?? ? # | | ??????????????????# ##???? # | | ??????????????????### " #??? " ?# | | ????????????????????#= """u ## """ ??# | | ????????????????????# """ + """ ??# | | ??????????????????### " ## " # | | ????????????????? #??? ### | | ???????????????????## #??? ? #?? | | ????????????????????# #?w????? #?? | | ????????????????????# ### ### ##???????? ??? | | ????????????????????# # / +????? ?? ? ??? | | ????????????????????# ?# # ##??????????????? | | ?????????????????#??# # #?#?????????????? | | ????????????????????# # # #???????????????? | | ??????????????????? # ####### #???????#???????? | | ????????????????????# ####### ########?#??????? | | ????????????????????# ^ #????????? | | ????????????????????# != #????????? | | ????????????????????# %| #????????? | | ????????????????????###= #????????? | | ??????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 68 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 6 Jamming Range 16 Power Amplification 40 Armor Coverage 225 Utility Shielding 90 Evasion (%) 65 Melee Accuracy 12 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 40 Defensive Hacking 28 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Mak. Sensor Array | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cld. Field Propulsion Drive | -3/Research | Scanalyzed Field Propulsion Array | -3/Research | Scanalyzed Q-thruster | -3/Research | Scanalyzed Adv. Dynamic Insulation System | -3/Testing | Z-intel Adv. Micro-nuke Launcher | -3/Testing | Z-intel Cld. Plasma Rifle | -3/Testing | Z-intel Gravity Flail | -3/Testing | Z-intel Cld. Phase Cannon | -3/Testing | Z-intel Lrn. Phase Cannon | -3/Testing | Z-intel Hvy. Wave Gun | -3/Testing | Z-intel Electron Diverter | -3/Testing | Z-intel Enh. Coil Gun | -3/Testing | Z-intel Lgt. Antimatter Reactor | -3/Testing | Scanalyzed Chainsword | -3/Testing | Scanalyzed Impulse Thruster Array | -2/Research | Scanalyzed Cld. Antimatter Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ G-67 Veteran | -3/Testing | Z-intel R-06 Scavenger | -3/Testing | Z-intel T-07 Excavator | -3/Testing | Z-intel H-77 Assassin | -3/Testing | Z-intel A-02 Transporter | -3/Testing | Z-intel Y-64 Sentinel | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel W-44 Eye | -3/Testing | Z-intel Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Adv. Sensor Array | x1 | -3/Testing Imp. Terrain Scanner | x2 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Cya! Freeware No Signal Packrat Challenges ------------ None Game ------ Seed RefineryMyomerGravjet Manual? 0 Play Time 03:57:31 Cumulative 51.8 hours Start 2020.11.19 @ 23:45:15 End 2020.11.20 @ 03:56:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9bdc827-c2ed-44e6-992b-5aaae06f6533