Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.10 @ 11:20:02 Player: Haruame Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1371) 1371 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3201 Bonus ------- None Cogmind --------- Core Integrity 156/550 Matter 290/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg Flight Unit > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Minigun Minigun > --- INVENTORY (10) --- Deuterium Engine Light Angular Momentum Engine Armored Treads Heat Sink Medium Storage Unit Shock Rifle Mining Laser Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Particle Gun Katana > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Light Angular Momentum Engine Armored Treads Heat Sink Medium Storage Unit Shock Rifle Mining Laser Great Maul [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 58 | . 10 13 35 Power 7 | . 1 2 4 Engine 6 | . 1 2 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | . 1 5 8 Treads 1 | . . . 1 Leg 7 | . 1 5 1 Wheel 5 | . . . 5 Hover . | . . . . Flight 1 | . . . 1 Utility 15 | . 4 2 9 Device 6 | . 2 . 4 Storage 3 | . 2 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 22 | . 4 4 14 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 12 | . 3 4 5 Ballistic Cannon 2 | . . . 2 Launcher 3 | . . . 3 Special Weapon 2 | . 1 . 1 Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 31 | . 3 7 21 Power 5 | . . 2 3 Propulsion 10 | . . 4 6 Utility 4 | . 1 . 3 Weapon 12 | . 2 1 9 Highest Loss Streak 9 | . 2 3 9 Average Slot Usage (%) 83 | . 92 92 75 Engine 10 | . 14 10 8 Leg 21 | . 28 39 7 Wheel 5 | . . . 11 Device 4 | . 10 . 3 Storage 10 | . 14 11 9 Processor 6 | . . 10 7 Protection 1 | . . . 3 Energy Gun 2 | . 10 . 1 Ballistic Gun 13 | . 12 20 10 Ballistic Cannon 2 | . . . 5 Launcher 1 | . . . 2 Special Weapon 1 | . 1 . 1 Naked Turns . | . . . . Heaviest Build 39 | 10 15 29 39 Greatest Support 52 | 20 20 40 52 Greatest Overweight (x) 8 | . . 1 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | . 12 10 10 Average Capacity 9 | . 7 9 10 Most Carried 10 | . 8 10 10 Average Carried 8 | . 7 9 7 Final Capacity 10 | 6 8 10 10 Final Carried 10 | 6 8 10 8 Class Distribution -------------------- 47% | Mutant 21% | Scavenger-Mutant 13% | Skirmisher 12% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1324 | 200 158 411 555 Remotely 10 | . 10 . . Salvage Created 1690 | . 178 697 815 Parts 89 | . 15 39 35 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 7 13 17 Melee 2 | . . . 2 Guns 28 | . 7 13 8 Cannons 4 | . . . 4 AOE 3 | . . . 3 Classes Destroyed 8 | . 3 3 2 Worker 3 | . . . 3 Recycler 3 | . . 1 2 Operator 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 10 | . 5 . 5 Grunt 17 | . 2 6 9 Duelist 1 | . . 1 . Sentry 9 | . . 6 3 Best Kill Streak 5 | . 4 3 5 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3398 | . 294 886 2218 Core 564 | . 55 115 394 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 78 71 . Volleys Fired 138 | . 27 54 57 Largest 3 | . 2 2 3 Hottest 162 | . 100 46 162 Shots Fired 234 | . 42 86 106 Gun 183 | . 38 86 59 Cannon 38 | . . . 38 Launcher 4 | . . . 4 Special 9 | . 4 . 5 Kinetic 174 | . 13 86 75 Thermal 34 | . 22 . 12 Explosive 1 | . . . 1 Electromagnetic 25 | . 7 . 18 Robot Hit Streak 26 | . 4 26 12 Robot Miss Streak 4 | . 4 1 3 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 169 | . 17 76 76 Core Hits 73 | . 10 27 36 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3129 | . 216 1015 1898 Guns 1885 | . 192 1015 678 Cannons 515 | . . . 515 Explosions 589 | . . . 589 Melee 92 | . . . 92 Ramming . | . . . . Kinetic 2027 | . 72 1015 940 Thermal 228 | . 123 . 105 Explosive 461 | . . . 461 Electromagnetic 321 | . 21 . 300 Impact . | . . . . Slashing 92 | . . . 92 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 7 | . . . 7 Message Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Targeting Errors 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles 5 | . . . 5 Explosions 18 | . . . 18 Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 2 | . . . 2 Self-Inflicted Damage 84 | . . . 84 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 458 | . 90 2 458 Average Temperature 122 | . 43 2 152 Received Heat Transfer 1119 | . 42 285 792 Effects 9 | . . . 9 Shutdowns 1 | . . . 1 Interference 4 | . . . 4 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 510 | . 275 . 235 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 250 | . 244 250 200 Initial 48 | . . 37 48 Average 84 | . 87 105 71 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 93 | . 83 90 99 Level 1 6 | . 16 9 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 18 20 34 Peak Tracking Total 7 | . 7 5 7 Tactical Retreats 8 | . 2 1 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 7 | . 2 3 2 Successful 6 | . 2 3 1 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Record 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3139 | . 685 915 1539 Spaces Moved 1459 | 1 391 430 637 Core 37 | . . . 37 Treads 63 | . . . 63 Legs 1031 | 1 391 430 209 Wheels 328 | . . . 328 Hover . | . . . . Flight . | . . . . Fastest Speed 86 | 120 120 120 86 Average Speed 132 | 120 120 123 145 Slowest Speed 450 | 120 120 150 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 2 60 30 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . 3 . . Terrain Destroyed 53 | . 3 . 50 Melee . | . . . . Projectile 8 | . 3 . 5 AOE 45 | . . . 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2425 | . 557 726 1142 Wait 702 | . 115 210 377 Move 1456 | . 390 429 637 Hop . | . . . . Pick Up 32 | . 7 10 15 Fast Attach 27 | . 4 8 15 Attach 19 | . 2 4 13 Detach 10 | . 1 2 7 Swap 12 | . 4 1 7 Drop 25 | . 7 8 10 Fire 138 | . 27 54 57 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 11) 516 | -10/Materials | Identified exit to Mines 663 | -10/Materials | Discovered new exit (range 10) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x2 1190 | -9/Materials | Build established: Scavenger-Mutant 1508 | -9/Materials | Lost 3 parts (2n1w) 1555 | -9/Materials | Repaired Aluminum Leg 1572 | -9/Materials | Discovered new exit (range 4) 1601 | -9/Materials | Entered another Materials area 1601 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1930 | -8/Materials | Discovered new exit (range 15) 2009 | -8/Materials | Build established: Skirmisher 2206 | -8/Materials | Lost 9 parts (1p2n1u5w) 2428 | -8/Materials | Build established: Mutant 2469 | -8/Materials | Identified exit to Storage 2718 | -8/Materials | Discovered new exit (range 8) 2792 | -8/Materials | Identified exit to Factory 2802 | -8/Materials | Build established: Scavenger-Tank 2903 | -8/Materials | Lost 6 parts (1p3n2w) 2984 | -8/Materials | Core integrity fell below 50% 3041 | -8/Materials | Lost 6 parts (1p1n2u2w) 3140 | -8/Materials | Self-destructed Last Messages --------------- 03027_ K-01 Serf collects debris. 03027_ U-05 Engineer lays Concrete. 03031_ The unstable cave ceiling collapses. 03031_ U-05 Engineer builds a Wall. 03035_ U-05 Engineer builds a Door. 03036_ S-10 Pest destroyed. 03037_ The unstable cave ceiling collapses. 03039_ U-05 Engineer builds a Wall. 03044_ U-05 Engineer lays Concrete. 03050_ Acquired 15 matter. 03063_ Acquired 20 matter. 03063_ U-05 Engineer lays Concrete. 03067_ T-07 Excavator is excavating. 03068_ U-05 Engineer lays Concrete. 03068_ Dropped Shock Rifle. 03070_ U-05 Engineer builds a Wall. 03072_ Acquired Minigun. 03074_ U-05 Engineer builds a Door. 03080_ U-05 Engineer builds a Wall. 03091_ U-05 Engineer lays Concrete. 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