Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 20:10:02 Player: aloola Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (64) 320 Value Destroyed (1840) 1840 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3835) 3835 TOTAL SCORE: 14175 Bonus ------- Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1337/1600 Matter 280/300 Energy 109/150 System Corruption 7% Temperature Cool (41) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Cesium-ion Thruster Impulse Thruster Impulse Thruster Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (16) ----- Small Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Chainsword Molecular Scythe > --- INVENTORY (8) ---- Light Nuclear Core Experimental Power Amplifier Structural Scanner Advanced Terrain Scanner Enhanced Nova Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Q-thruster Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Propulsion Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Advanced System Shield Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Power Sword > --- INVENTORY -------- Light Nuclear Core Antigrav System Cesium-ion Thruster Experimental Power Amplifier Structural Scanner Advanced Terrain Scanner Heavy Missile Launcher Chainsword [Rating: 141] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . 1 . . . . 1 Utility 14 | . . . 1 . . . 2 1 2 1 . 2 2 2 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 112 | 8 4 2 9 1 . 10 13 10 14 2 . 4 10 6 19 Power 15 | 1 . . 1 . . 2 3 . 2 1 . . 2 . 3 Engine 6 | 1 . . . . . 1 3 . 1 . . . . . . Core 7 | . . . 1 . . 1 . . 1 1 . . 2 . 1 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 35 | 2 1 . 5 . . 7 4 5 1 . . 1 1 4 4 Treads 1 | . . . 1 . . . . . . . . . . . . Leg 15 | . . . 4 . . 7 4 . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . 5 1 . . 1 1 4 4 Utility 46 | 2 1 1 1 1 . 1 5 5 7 1 . 3 7 2 9 Device 21 | 1 . 1 1 1 . . 3 1 4 . . 1 4 1 3 Storage 3 | 1 1 . . . . . . 1 . . . . . . . Processor 10 | . . . . . . 1 2 3 1 . . 1 . . 2 Hackware 8 | . . . . . . . . . 1 1 . 1 3 . 2 Protection 4 | . . . . . . . . . 1 . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 16 | 3 2 1 2 . . . 1 . 4 . . . . . 3 Energy Gun 5 | 2 1 . 1 . . . . . 1 . . . . . . Energy Cannon 2 | . . 1 . . . . . . . . . . . . 1 Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 . . . 1 . 3 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 . . . 1 . 1 . . . 3 2 2 Parts Lost 14 | . . 1 2 . . 2 3 . . . . . 1 1 4 Power 2 | . . . . . . 1 1 . . . . . . . . Propulsion 7 | . . . 2 . . 1 2 . . . . . 1 . 1 Utility 3 | . . . . . . . . . . . . . . 1 2 Weapon 2 | . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . 1 1 . . 1 2 . . . . . 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 94 100 100 99 92 97 99 93 94 95 96 95 98 Engine 3 | . 14 14 2 . . . 3 7 3 . . . . . . Core 4 | . . . 8 11 11 9 1 . 2 5 5 5 4 4 . Leg 10 | . . . 9 33 33 33 26 . . . . . . . . Wheel 5 | . 28 28 14 . . . . . . . . . . . . Flight 10 | . . . . . . . . 29 25 23 23 22 20 20 23 Device 12 | . 14 14 21 22 22 11 13 12 5 5 5 6 9 12 6 Storage 8 | . 14 14 11 11 11 11 9 4 6 5 5 5 4 4 4 Processor 14 | . . . . . . 10 19 25 32 29 29 31 23 17 23 Hackware 8 | . . . . . . . . . 5 10 11 13 23 26 27 Energy Gun 4 | . 1 7 10 11 11 11 4 . . . . . . . . Energy Cannon 1 | . . 6 8 . . . . . . . . . . . . Ballistic Gun 2 | . 25 14 . . . . . . . . . . . . . Slashing Weapon 8 | . . . 2 11 11 11 13 15 12 11 11 10 9 8 7 Peak Build Rating 141 | 8 8 15 24 24 20 26 29 40 51 57 57 72 92 112 141 Average Rating 50 | 5 7 13 20 23 20 22 27 36 48 55 57 65 82 101 132 On Entrance 39 | . 8 8 15 24 20 20 25 29 40 51 57 57 72 92 110 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 36 | 13 20 34 36 35 22 25 25 25 21 17 17 18 18 20 36 Greatest Support 43 | 26 26 20 33 33 33 43 43 35 19 19 19 26 29 30 43 Greatest Overweight (x) 5 | . . 1 3 1 . . 5 1 1 . 5 . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 8 8 8 8 8 8 8 Average Capacity 8 | 7 9 10 10 10 10 10 10 6 8 8 8 8 8 8 8 Most Carried 10 | 8 10 10 10 10 10 10 10 10 8 8 8 8 8 8 8 Average Carried 8 | 4 9 9 9 10 10 9 9 6 7 7 8 7 7 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 8 8 8 8 8 8 8 8 Final Carried 10 | 8 10 10 10 10 10 10 10 8 8 8 8 8 7 7 6 Class Distribution -------------------- 24% | Wizard-Scout 23% | Mutant 18% | Scavenger-Assassin 12% | Scavenger-Mutant 11% | Scavenger-Scout 7% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/DSF Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Matter Collected 1399 | 281 140 57 90 . . 100 55 163 111 66 . . . . 336 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2569 | 80 182 117 353 . . 477 193 215 106 110 . . . . 736 Parts 162 | 11 20 9 21 . . 20 13 8 7 . . . . . 53 Haulers Intercepted 3 | . 1 . 1 . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 39 | . 4 6 8 . . 9 3 . 2 . . . . . 7 Melee 21 | . . . . . . 9 3 . 2 . . . . . 7 Guns 15 | . 4 4 7 . . . . . . . . . . . . Cannons 2 | . . 1 1 . . . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . . Classes Destroyed 13 | 1 4 1 3 . . 1 2 . 1 . . . . . . Worker 3 | . . 1 . . . . . . 1 . . . . . 1 Builder 2 | . . . . . . . 1 . . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . . . . 1 . . . . . Recycler 5 | . . . . . . 1 . 3 . . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . . 2 Watcher 5 | . 2 . 1 . . . . 1 . . . . . . 1 Swarmer 15 | . 4 6 3 . . 2 . . . . . . . . . Grunt 12 | . . . 4 . . 6 2 . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . Sentry 1 | . . . . . . . 1 . . . . . . . . Programmer 9 | . . . . . . . . . 2 . . . . . 7 Best Kill Streak 4 | 1 2 3 2 . . 4 2 2 1 1 . . . . 3 Combat Bots Only 3 | . 2 3 2 . . 3 2 . 1 . . . . . 2 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 1 1 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 208 | . 11 32 19 . . 52 28 9 9 . 2 . . 6 40 Missed 68 | . 6 9 6 . . 12 6 8 3 . 1 . . 3 14 Damage Taken 2406 | . 39 224 162 . . 652 387 10 88 . 47 . 96 83 618 Core 595 | . 6 42 19 . . 133 70 . 14 . . . 48 . 263 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . 9 . . . . . 92 Regen/Repaired (Parts) 51 | . . . . . . . 18 . . . . . . 33 . Core Remaining (%) 91 | 100 . 80 . . . 62 87 100 98 . 100 100 96 100 83 Volleys Fired 75 | 11 23 14 26 . . . 1 . . . . . . . . Largest 2 | 2 2 2 2 . . . 1 . . . . . . . . Hottest 116 | 60 60 80 116 . . . 56 . . . . . . . . Shots Fired 141 | 17 46 28 49 . . . 1 . . . . . . . . Gun 116 | 17 46 26 26 . . . 1 . . . . . . . . Cannon 25 | . . 2 23 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 69 | 11 44 14 . . . . . . . . . . . . . Thermal 57 | 5 . 2 49 . . . 1 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 15 | 1 2 12 . . . . . . . . . . . . . Robot Hit Streak 7 | 4 7 6 6 . . . . . . . . . . . . Robot Miss Streak 4 | 3 2 4 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 179 | 9 32 13 32 . . 23 17 10 8 8 . . . . 27 Core Hits 73 | 4 13 7 12 . . 13 5 2 2 2 . . . . 13 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 16 | . . . 1 . . 4 3 . 3 1 . . . . 4 Sever 16 | . . . 1 . . 4 3 . 3 1 . . . . 4 Melee Attacks 230 | . . . 4 . . 30 26 24 32 12 . 8 16 6 72 Impact . | . . . . . . . . . . . . . . . . Slashing 230 | . . . 4 . . 30 26 24 32 12 . 8 16 6 72 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 . . 1 2 3 1 1 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 3 . 1 . . . . . Damage Inflicted 5421 | 87 327 207 672 . . 746 588 462 364 405 . . . 1 1562 Guns 845 | 87 327 127 304 . . . . . . . . . . . . Cannons 209 | . . 34 175 . . . . . . . . . . . . Explosions 46 | . . 46 . . . . . . . . . . . . . Melee 4320 | . . . 193 . . 746 588 462 364 405 . . . . 1562 Ramming 1 | . . . . . . . . . . . . . . 1 . Kinetic 425 | 51 303 71 . . . . . . . . . . . . . Thermal 582 | 23 . 80 479 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 93 | 13 24 56 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4320 | . . . 193 . . 746 588 462 364 405 . . . . 1562 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 1 1 1 . 2 . 7 Average Corruption 2 | . . . . . . . . . 1 1 1 . 1 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . 2 1 . . 1 . 4 Message Errors 3 | . . . . . . . . . 1 . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 560 | . . . 73 . . 36 77 86 43 13 . . . . 232 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 560 | . . . 73 . . 36 77 86 43 13 . . . . 232 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . 35 . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 279 | 20 . 36 279 . . 8 . . . . . . . . 27 Average Temperature 62 | 15 . 14 81 . . 6 . . . . . . . . 12 Received Heat Transfer 516 | . . . 24 . . 297 180 6 . . . . . 9 . Effects 1 | . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . Heat Transferred 1210 | 50 . 124 1036 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Peak Influence 249 | 15 137 249 145 7 . 135 111 75 91 55 38 72 79 128 205 Initial 76 | . 9 53 18 7 . . . . 36 29 38 19 37 23 76 Average 62 | 6 40 147 65 7 . 59 48 26 41 42 38 35 56 61 89 Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 72 100 100 . 100 100 100 100 100 100 100 100 100 95 Level 1 2 | . . 27 . . . . . . . . . . . . 4 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . . . . . 4 . 1 . 1 . 2 Investigation 2 | . . . . . . . . . 2 . . . . . . Extermination 4 | . . . . . . . . . 2 . . . . . 2 Reinforcement 4 | . 1 . 1 . . . . . . . 1 . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Distress Signals 10 | . 2 . 2 . . . 1 1 . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 88 | . 10 7 17 . . 14 9 3 3 . 2 1 1 5 16 Peak Tracking Total 6 | . 5 3 4 . . 6 4 2 2 . 3 1 2 3 6 Tactical Retreats 12 | . 2 1 1 . . 1 3 1 . . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Traps Triggered 6 | . . . . . . . 1 . . 1 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . 2 1 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Disabled 4 | . . . . . . . . . . 1 . 1 . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 . 1 . . 1 Garrison Access 4 | . . . . . . . . . 1 . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Accessed 59 | . 6 1 5 . 1 . 2 3 13 2 . 4 5 7 10 Terminals 38 | . 5 . 3 . . . 1 2 8 2 . 3 3 5 6 Fabricators 3 | . . . . . . . . . 1 . . . 1 . 1 Repair Stations 5 | . . . . . . . 1 . 1 . . . 1 2 . Recycling Units 4 | . 1 . 1 . . . . . 1 . . . . . 1 Scanalyzers 2 | . . . 1 . . . . . 1 . . . . . . Garrison Access 5 | . . . . . . . . 1 1 . . 1 . . 2 Total Hacks 156 | . 14 1 13 . 1 . 6 6 25 5 . 14 18 27 26 Successful 72 | . 9 1 8 . 1 . 4 1 6 1 . 6 7 14 14 Failed 83 | . 5 . 5 . . . 2 5 18 4 . 8 11 13 12 Catastrophic 15 | . . . . . . . 1 2 2 . . 3 1 3 3 Database Lockouts 1 | . . . . . . . . . 1 . . . . . . Manual 43 | . 10 . 6 . 1 . 3 . 6 . . 1 1 6 9 Terminals 111 | . 12 . 9 . . . 3 3 18 5 . 12 9 22 18 Fabricators 6 | . . . . . . . . . 2 . . . 1 . 3 Repair Stations 17 | . . . . . . . 3 . 1 . . . 8 5 . Recycling Units 8 | . 2 . 2 . . . . . 2 . . . . . 2 Scanalyzers 3 | . . . 2 . . . . . 1 . . . . . . Garrison Access 9 | . . . . . . . . 3 1 . . 2 . . 3 Terminal Hacks 48 | . 4 1 4 . 1 . 2 1 4 1 . 5 4 12 9 Record 10 | . . . . . . . . . . . . 1 . 4 5 Part Schematic 1 | . . . . . . . . . 1 . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . 1 Open DSF 5 | . . . . . . . . 1 1 1 . 1 . 1 . Level Access Points 3 | . . . . . . . . . . . . 1 1 1 . Branch Access Points 5 | . 1 . . . . . 1 . 1 . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 7 | . 1 . 1 . . . 1 . 1 . . 1 1 . 1 Garrison Index 1 | . . . . . . . . . . . . . . 1 . Alert Level 2 | . 1 . . . . . . . . . . . 1 . . Locate Traps 3 | . . . 2 . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . Zone Layout 5 | . . . 1 . . . . . . . . . . 3 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . 1 Network Status 2 | . . . . . . . . . . . . . 1 . 1 Repair Station Hacks 6 | . . . . . . . 2 . . . . . 2 2 . Scan Component 4 | . . . . . . . 1 . . . . . 2 1 . Repair 2 | . . . . . . . 1 . . . . . . 1 . Recycling Unit Hacks 4 | . 1 . 1 . . . . . 1 . . . . . 1 Report Inventory 4 | . 1 . 1 . . . . . 1 . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 . . 1 . . 2 Seal Access 4 | . . . . . . . . . 1 . . 1 . . 2 Unauthorized Hacks 6 | . 4 . 1 . . . . . . . . . . . 1 Terminals 4 | . 3 . 1 . . . . . . . . . . . . Assimilate 4 | . 3 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 Monitor 2 | . 1 . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 . 5 . . . 2 2 11 1 . 2 4 5 5 Full Trace Events 3 | . . . . . . . 1 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . 1 . Time 54 | . . . . . . . 26 . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Total Allies 4 | . . 3 1 . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . Total Orders 6 | . . 4 1 1 . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . EXPLORE 3 | . . 1 1 1 . . . . . . . . . . . RETURN 2 | . . 2 . . . . . . . . . . . . . Ally Attacks 23 | . . . 23 . . . . . . . . . . . . Total Damage 213 | . . . 213 . . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 4 | . . 2 1 1 . . . . . . . . . . . Drone Recoveries 4 | . . 2 1 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Turns Passed 8398 | 152 633 528 894 174 624 801 819 378 721 192 56 192 583 242 1409 Spaces Moved 10226 | 104 596 456 600 94 521 480 447 799 1286 347 103 503 977 399 2514 Core 8 | 4 . . . . . . 1 . . . 3 . . . . Treads 4 | . . . 4 . . . . . . . . . . . . Legs 1657 | . . . 112 94 521 480 446 4 . . . . . . . Wheels 1636 | 100 596 456 484 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6921 | . . . . . . . . 795 1286 347 100 503 977 399 2514 Fastest Speed 15 | 50 80 80 95 120 120 120 120 29 29 29 29 27 27 21 15 Average Speed 54 | 87 82 91 116 163 120 120 121 30 30 29 36 28 28 27 25 Slowest Speed 300 | 90 90 95 240 190 120 120 300 120 109 29 300 29 32 29 31 Overloaded Moves 21 | . . . . . . . . . . . . . . . 21 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . 3 2 . . 3 . 2 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 70 92 40 23 91 77 26 14 35 8 74 17 24 12 45 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . Known Exits Taken 8 | . 1 1 . . . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . Spaces Dug 75 | . . . . . . . 6 3 14 2 . 4 13 4 29 Terrain Destroyed 76 | . . 1 . . . . 6 3 14 2 . 4 13 4 29 Melee 75 | . . . . . . . 6 3 14 2 . 4 13 4 29 Projectile . | . . . . . . . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Total 12607 | 146 698 538 740 113 520 662 680 903 1578 421 120 535 1257 518 3178 Wait 1879 | 16 57 59 96 19 . 132 183 60 238 58 3 23 254 103 578 Move 10173 | 103 595 455 599 93 520 479 446 793 1281 346 102 496 976 395 2494 Hop 18 | . . . . . . . . 2 2 . . 3 . 2 9 Pick Up 52 | 7 9 3 2 . . 2 3 8 5 2 . 2 . 3 6 Fast Attach 43 | 8 1 1 3 . . 3 9 2 4 . . 1 5 1 5 Attach 24 | . 1 1 1 . . . 1 6 3 1 . 2 1 2 5 Detach 11 | 1 1 . . . . . 1 1 3 . . . 3 . 1 Swap 45 | . 2 . 5 1 . 7 3 2 7 1 . 1 4 3 9 Drop 63 | . 9 3 3 . . 9 7 11 9 2 . . 1 2 7 Fire 75 | 11 23 14 26 . . . 1 . . . . . . . . Melee 205 | . . . 4 . . 30 26 18 26 11 . 7 13 6 64 Ram 1 | . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . 2 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 9) 786 | -10/Materials | Entered Mines 876 | -10/Mines | Learned location of Storage (-8) 885 | -10/Mines | Found the Drone Emporium 890 | -10/Mines | Found Prototype Device 890 | -10/Mines | Identified Sensor Drone Bay 1038 | -10/Mines | Discovered new exit (range 53) 1039 | -10/Mines | Identified exit to Materials 1121 | -10/Mines | Found a hidden stash of uninstalled traps 1180 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Accompanied by 3 allies 1314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1613 | -9/Materials | Discovered new exit (range 14) 2208 | -9/Materials | Entered Mines 2265 | -9/Mines | Build established: Scavenger-Mutant 2354 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2376 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2376 | -9/Mines | Discovered new exit (range 5) 2382 | -9/Mines | Entered Exiles 2399 | -9/Exiles | Discovered new exit (range 15) 2412 | -9/Exiles | Met 8R-AWN 2430 | -9/Exiles | Met EX-HEX 2495 | -9/Exiles | Met EX-DEC 2541 | -9/Exiles | Visited The Gauntlet 2715 | -9/Exiles | Discovered new exit (range 14) 2800 | -9/Exiles | Met EX-BIN 2826 | -9/Exiles | Aligned with FarCom system 2828 | -9/Exiles | Given EX-Vault access code 2874 | -9/Exiles | Opened EX-Vault 2913 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3006 | -9/Exiles | Entered Mines 3325 | -8/Mines | Build established: Scavenger-Assassin 3764 | -8/Mines | Discovered new exit (range 15) 3807 | -8/Mines | Entered Materials 3807 | -8/Materials | Evolved 2 slots: Utility x2 3831 | -8/Materials | Identified exit to Storage 4486 | -8/Materials | Repaired Structural Scanner 4608 | -8/Materials | Discovered new exit (range 14) 4626 | -8/Materials | Entered Factory 4626 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4657 | -7/Factory | Identified exit to DSF 4798 | -7/Factory | Discovered new exit (range 17) 4922 | -7/Factory | Build established: Scavenger-Scout 5004 | -7/Factory | Identified exit to Factory 5004 | -7/Factory | Entered another Factory area 5004 | -6/Factory | Evolved 2 slots: Utility x2 5069 | -6/Factory | Identified exit to DSF 5251 | -6/Factory | Identified exit to Lower Caves 5692 | -6/Factory | Discovered new exit (range 20) 5697 | -6/Factory | Identified exit to Factory 5699 | -6/Factory | Central database locked down 5725 | -6/Factory | Entered another Factory area 5725 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5878 | -5/Factory | Identified exit to DSF 5917 | -5/Factory | Entered DSF 5965 | -5/DSF | Additional patrols routed to DSF 5967 | -5/DSF | Discovered new exit (range 20) 5973 | -5/DSF | Identified exit to Factory 5973 | -5/DSF | Entered Factory 5973 | -4/Factory | Evolved 2 slots: Utility x2 6019 | -4/Factory | Identified exit to Research 6165 | -4/Factory | Entered Research 6165 | -3/Research | Evolved 2 slots: Utility x2 6176 | -3/Research | Identified exit to Quarantine 6228 | -3/Research | Found Prototype Hackware 6228 | -3/Research | Identified Exp. System Shield 6249 | -3/Research | Build established: Hacker-Scout 6483 | -3/Research | Found Prototype Device 6483 | -3/Research | Identified Exp. Thermal Defense Suite 6660 | -3/Research | Build established: Wizard-Scout 6699 | -3/Research | Identified exit to Research 6748 | -3/Research | Entered another Research area 6748 | -2/Research | Evolved 2 slots: Utility x2 6760 | -2/Research | Identified exit to Access 6773 | -2/Research | Identified exit to DSF 6808 | -2/Research | Repaired Broken Impulse Thruster 6990 | -2/Research | Entered Access 6990 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7895 | -1/Access | Identified exit to Command 8275 | -1/Access | Lost 3 parts (1n2u) 8398 | -1/Access | Discovered new exit (range 6) 8399 | -1/Access | Identified exit to Surface 8399 | *** | Escaped! Last Messages --------------- Antigrav System (80%). 08302_ >> MONITOR: Recycling Unit A002 accepting Imp. System Restoration Module (76%). 08305_ >> MONITOR: Recycling Unit A002 accepting Lgt. Antimatter Reactor (52%). 08310_ ZS4CFDXL5VX:TC=PQOG3: 08329_ |SC1BY8G DUPUCH|9W:TK 08341_ K-01 Serf collects debris. 08359_ System corrupted: Energy discharge (-33). 08359_ K-01 Serf collects debris. 08395_ U-05 Engineer builds a Wall. 08395_ W-44 Eye sends out distress signal. 08397_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08398_ The Access Shell folds into the floor. 08398_ EXIT=FOUND 08399_ EXIT=IDENTIFIED: SURFACE [Achievement: This Is Interesting...] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | # ##### # ########### | | + ###?# ??? # # ####+######## | | # ##### " ??? # # ??????? / | | +#############""" # # ????????### ?? ???? | | #####??? 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Terrain Scanner | -9/Materials | Scanalyzed Cesium-ion Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run This Is Interesting... Challenges ------------ None Game ------ Seed CoolingProjectionPick Manual? 0 Play Time 02:53:49 Cumulative 41.2 hours Start 2025.02.06 @ 22:01:47 End 2025.02.07 @ 20:10:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3edd531c-4961-4c7e-847a-c2e70035d271