Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 20:34:30

Player: ZowhanFlame

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (406)      406
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (141)                141
              TOTAL SCORE: 1267

 Bonus
-------
Follower Combat Kills      141

 Cogmind 
---------
Core Integrity             0/250
Matter                     253/300
Energy                     80/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (320) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Power Shielding
>               --- WEAPON (2) -------
                Beam Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
                Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Structural Scanner
                Targeting Computer
                Propulsion Shielding
          Light Armor Plating
                Beam Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Propulsion Shielding
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
         Medium Storage Unit
          Light Armor Plating
         Medium Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   2   5   9   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   3   1   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   1   5   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   1   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   90  99  97  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   28  28  26  
  Device                   4    | .   .   6   .   
  Storage                  16   | .   19  16  14  
  Processor                4    | .   .   2   13  
  Protection               1    | .   .   2   .   
  Ballistic Gun            27   | .   28  28  26  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 11  56  56  53  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   11  20  20  
  Most Carried             20   | 4   7   20  20  
  Average Carried          14   | 2   5   15  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 4   7   20  14  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           574  | 240 .   148 186 
  Remotely                 .    | .   .   .   .   
Salvage Created            448  | .   .   168 280 
  Parts                    36   | .   .   19  17  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   .   12  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  15   | .   .   5   10  
  Guns                     13   | .   .   5   8   
  AOE                      2    | .   .   .   2   
Classes Destroyed          5    | .   .   3   2   
  Builder                  1    | .   .   1   .   
  Swarmer                  7    | .   .   3   4   
  Grunt                    2    | .   .   .   2   
  Sentry                   2    | .   .   2   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           4    | .   .   3   4   
  Combat Bots Only         4    | .   .   3   4   
Max Kills in Single Turn   2    | .   .   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        140  | .   .   31  109 
  Missed                   41   | .   .   7   34  
Damage Taken               1192 | .   .   270 922 
  Core                     255  | .   .   52  203 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  26   | .   .   12  14  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              43   | .   2   12  29  
  Largest                  2    | .   2   2   2   
  Hottest                  50   | .   40  43  50  
Shots Fired                83   | .   4   24  55  
  Gun                      77   | .   4   24  49  
  Cannon                   .    | .   .   .   .   
  Launcher                 6    | .   .   .   6   
  Special                  .    | .   .   .   .   
  Kinetic                  77   | .   4   24  49  
  Thermal                  .    | .   .   .   .   
  Explosive                6    | .   .   .   6   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         12   | .   1   5   12  
  Robot Miss Streak        3    | .   3   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           53   | .   1   16  36  
  Core Hits                28   | .   .   10  18  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           963  | .   9   180 774 
  Guns                     630  | .   9   180 441 
  Cannons                  .    | .   .   .   .   
  Explosions               333  | .   .   .   333 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  630  | .   9   180 441 
  Thermal                  .    | .   .   .   .   
  Explosive                333  | .   .   .   333 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      31   | .   .   .   31  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        10   | .   .   9   10  
  Average Temperature      8    | .   .   9   5   
  Received Heat Transfer   393  | .   .   54  339 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             193  | .   35  193 .   
  Initial                  13   | .   .   13  .   
  Average                  36   | .   22  41  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   2   10  36  
  Peak Tracking Total      6    | .   2   3   6   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   7   .   .   
  Successful               4    | .   4   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               19   | .   .   19  .   
  Total Damage             295  | .   .   295 .   
  Kills                    7    | .   .   7   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2506 | 68   290  1606 542  
Spaces Moved               1011 | 39   159  627  186  
  Core                     6    | 6    .    .    .    
  Treads                   1005 | 33   159  627  186  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            226  | 143  176  240  242  
  Slowest Speed            320  | 160  240  240  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 4    41   98   10   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    1    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          18   | .    .    .    18   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      18   | .    .    .    18   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1145 | 48  165 708 224 
  Wait                     41   | .   .   41  .   
  Move                     1008 | 38  158 626 186 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 4   3   19  .   
  Fast Attach              7    | 6   1   .   .   
  Attach                   6    | .   .   1   5   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   1   4   4   
  Drop                     5    | .   .   5   .   
  Fire                     43   | .   2   12  29  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 15)
  359 | -10/Materials | Entered Mines
  362 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  712 | -10/Mines     | Discovered new exit (range 15)
  943 | -10/Mines     | Learned location of Zion (-7)
 1874 | -10/Mines     | Discovered new exit (range 6)
 1905 | -10/Mines     | Discovered new exit (range 9)
 1965 | -10/Mines     | Entered Subcaves
 1977 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2014 | -10/Subcaves  | Discovered new exit (range 8)
 2336 | -10/Subcaves  | Core integrity fell below 50%
 2364 | -10/Subcaves  | Lost 3 parts (2n1w)
 2448 | -10/Subcaves  | Discovered new exit (range 11)
 2494 | -10/Subcaves  | Core integrity fell below 20%
 2507 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
02467_ S-10 Pest destroyed.
02468_ Lgt. Treads destroyed.
02470_ S-10 Pest destroyed.
02471_ Flight Unit fries itself beyond repair.
02475_ S-10 Pest destroyed.
02481_ Acquired 31 matter.
02482_ Flight Unit fries itself beyond repair.
02482_ Lgt. Assault Rifle fries itself beyond
  repair.
02484_ Flight Unit fries itself beyond repair.
02484_ Lgt. Ion Engine fries itself beyond
  repair. <x2>
02494_ Discarded Targeting Computer.
02495_ Acquired 10 matter.
02497_ Acquired 1 matter.
02497_ Imp. Ion Engine destroyed.
02498_ The unstable cave ceiling collapses.
02500_ Machine disabled. <x2>
02503_ Grenade Launcher destroyed.
02505_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedThrowingBay
  Manual?         0
Play Time         00:21:53
  Cumulative      14.9 hours
  Start           2024.08.05 @ 20:14:20
  End             2024.08.05 @ 20:34:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ca7706f-80dd-46a1-9e83-6a8c49f79441