Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 20:34:30 Player: ZowhanFlame Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (406) 406 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 1267 Bonus ------- Follower Combat Kills 141 Cogmind --------- Core Integrity 0/250 Matter 253/300 Energy 80/250 System Corruption 0% Temperature Cool (6) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Power Shielding > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Heat Sink Improved Heat Sink Medium Storage Unit Structural Scanner Targeting Computer Propulsion Shielding Light Armor Plating Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Propulsion Shielding > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Small Storage Unit Medium Storage Unit Light Armor Plating Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Mining Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 6 2 5 9 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 4 | 2 . . 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 3 1 Device 1 | . . 1 . Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 8 | 2 . 1 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 1 7 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 1 | . . 1 . Weapon 3 | . . . 3 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 90 99 97 Engine 13 | . 14 14 13 Treads 27 | . 28 28 26 Device 4 | . . 6 . Storage 16 | . 19 16 14 Processor 4 | . . 2 13 Protection 1 | . . 2 . Ballistic Gun 27 | . 28 28 26 Naked Turns . | . . . . Heaviest Build 56 | 11 56 56 53 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 11 20 20 Most Carried 20 | 4 7 20 20 Average Carried 14 | 2 5 15 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 7 20 14 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 574 | 240 . 148 186 Remotely . | . . . . Salvage Created 448 | . . 168 280 Parts 36 | . . 19 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 12 | . . . 12 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 15 | . . 5 10 Guns 13 | . . 5 8 AOE 2 | . . . 2 Classes Destroyed 5 | . . 3 2 Builder 1 | . . 1 . Swarmer 7 | . . 3 4 Grunt 2 | . . . 2 Sentry 2 | . . 2 . Subdweller 4 | . . . 4 Best Kill Streak 4 | . . 3 4 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 140 | . . 31 109 Missed 41 | . . 7 34 Damage Taken 1192 | . . 270 922 Core 255 | . . 52 203 Absorbed by Shields . | . . . . Redirected to Shielding 26 | . . 12 14 Core Remaining (%) 100 | 100 . . . Volleys Fired 43 | . 2 12 29 Largest 2 | . 2 2 2 Hottest 50 | . 40 43 50 Shots Fired 83 | . 4 24 55 Gun 77 | . 4 24 49 Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 77 | . 4 24 49 Thermal . | . . . . Explosive 6 | . . . 6 Electromagnetic . | . . . . Robot Hit Streak 12 | . 1 5 12 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 53 | . 1 16 36 Core Hits 28 | . . 10 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 963 | . 9 180 774 Guns 630 | . 9 180 441 Cannons . | . . . . Explosions 333 | . . . 333 Melee . | . . . . Ramming . | . . . . Kinetic 630 | . 9 180 441 Thermal . | . . . . Explosive 333 | . . . 333 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . . . 31 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 10 | . . 9 10 Average Temperature 8 | . . 9 5 Received Heat Transfer 393 | . . 54 339 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 193 | . 35 193 . Initial 13 | . . 13 . Average 36 | . 22 41 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 2 10 36 Peak Tracking Total 6 | . 2 3 6 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 7 . . Successful 4 | . 4 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 19 | . . 19 . Total Damage 295 | . . 295 . Kills 7 | . . 7 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2506 | 68 290 1606 542 Spaces Moved 1011 | 39 159 627 186 Core 6 | 6 . . . Treads 1005 | 33 159 627 186 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 226 | 143 176 240 242 Slowest Speed 320 | 160 240 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 41 98 10 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 1 1 Spaces Dug . | . . . . Terrain Destroyed 18 | . . . 18 Melee . | . . . . Projectile . | . . . . AOE 18 | . . . 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1145 | 48 165 708 224 Wait 41 | . . 41 . Move 1008 | 38 158 626 186 Hop . | . . . . Pick Up 26 | 4 3 19 . Fast Attach 7 | 6 1 . . Attach 6 | . . 1 5 Detach . | . . . . Swap 9 | . 1 4 4 Drop 5 | . . 5 . Fire 43 | . 2 12 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 359 | -10/Materials | Entered Mines 362 | -10/Mines | Received a Mining Laser from a helpful Derelict 712 | -10/Mines | Discovered new exit (range 15) 943 | -10/Mines | Learned location of Zion (-7) 1874 | -10/Mines | Discovered new exit (range 6) 1905 | -10/Mines | Discovered new exit (range 9) 1965 | -10/Mines | Entered Subcaves 1977 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2014 | -10/Subcaves | Discovered new exit (range 8) 2336 | -10/Subcaves | Core integrity fell below 50% 2364 | -10/Subcaves | Lost 3 parts (2n1w) 2448 | -10/Subcaves | Discovered new exit (range 11) 2494 | -10/Subcaves | Core integrity fell below 20% 2507 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 02467_ S-10 Pest destroyed. 02468_ Lgt. Treads destroyed. 02470_ S-10 Pest destroyed. 02471_ Flight Unit fries itself beyond repair. 02475_ S-10 Pest destroyed. 02481_ Acquired 31 matter. 02482_ Flight Unit fries itself beyond repair. 02482_ Lgt. Assault Rifle fries itself beyond repair. 02484_ Flight Unit fries itself beyond repair. 02484_ Lgt. Ion Engine fries itself beyond repair. 02494_ Discarded Targeting Computer. 02495_ Acquired 10 matter. 02497_ Acquired 1 matter. 02497_ Imp. Ion Engine destroyed. 02498_ The unstable cave ceiling collapses. 02500_ Machine disabled. 02503_ Grenade Launcher destroyed. 02505_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | # # ##????????????????????????????????????? | | " &! # #????????????????????????????????????? | | "" = & ##????????????????????????????????????? | | #%!###%##???????????????????????????????????? | | ###?## ###### #????????????????????????????? | | # #???## #?????????????????????????????? | | ## ##????## #### ####?????????????????????????? | | ## #?????## #### # #?????????????????????????? | | "## ????# #%## ##?????????????????????????? | | ""# ??# # ### ##????????????????????????? | | ""# # #?# ### ###?# ##???????????????????????? | | ""## ?# ??####?# ## #???????????????????????? | | "??# ## ?###??????# ?#?# #???????????????????????? | | "??###? ?????????#"#??# #???????????????????????? | | ??????? ??????????# #?#%##??????????????????????? | | ???????? ??????????# # #%##?????????????????????? | | ????????????????????? ## [##????????????????????? | | ???????????????????? ## ### #????????????????????? | | ??????????????????? ???# ## #????????????????????? | | ??????????????????#?????# ##????????????????????? | | ????????????????????????## ##????????????????????? | | ?????????????## ?????????##=######???????????????? | | ?????????????# ??#????##%# #???????????????? | | ?????????????## # #### #*[ #????????????????? | | ????????????# t ###= #???????????????? | | ?????????????#< @##?? #??????????????? | | ????????????# t ##??? ?????????????? | | ?????????????# ######???? ???????????? | | ?????????????## ????????????? # ?????????? | | ??????????????#"????????????????###? ???????? | | ????????????????????????????????????? ??????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed ReinforcedThrowingBay Manual? 0 Play Time 00:21:53 Cumulative 14.9 hours Start 2024.08.05 @ 20:14:20 End 2024.08.05 @ 20:34:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ca7706f-80dd-46a1-9e83-6a8c49f79441