Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.27 @ 13:49:40 Player: Raix Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (205) 205 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 2156 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 76/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Cesium-ion Thruster Advanced Weight Redist. System Reaction Control System Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle > --- INVENTORY -------- Targeting Computer Reaction Control System [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Armored Treads Flight Unit Flight Unit Utility Terrain Scan Processor Device Sensor Array Processor Terrain Scan Processor Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon . | . . . . Parts Attached 46 | . . 16 30 Power 16 | . . 5 11 Engine 16 | . . 5 11 Core . | . . . . Reactor . | . . . . Propulsion 14 | . . 3 11 Treads 4 | . . . 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 10 | . . 3 7 Utility 6 | . . 3 3 Device 4 | . . 2 2 Storage . | . . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | . . 5 5 Energy Gun 10 | . . 5 5 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 1 3 Parts Lost 19 | . . . 19 Power 7 | . . . 7 Propulsion 8 | . . . 8 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 61 | . . 61 66 Engine 14 | . . 16 14 Treads 3 | . . . 6 Flight 20 | . . 23 20 Device 7 | . . 8 7 Processor 4 | . . . 8 Energy Gun 10 | . . 13 9 Naked Turns 78 | . 25 53 . Heaviest Build 23 | . . 12 23 Greatest Support 80 | 3 3 12 80 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 3 5 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 5 5 4 Class Distribution -------------------- 58% | Mutant 24% | Scavenger-Mutant 17% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 431 | 200 . 220 11 Remotely . | . . . . Salvage Created 395 | . . 295 100 Parts 30 | . . 21 9 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 10 | . . 6 4 Guns 10 | . . 6 4 Classes Destroyed 5 | . . 4 1 Recycler 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 7 | . . 4 3 Grunt 2 | . . 2 . Sentry 1 | . . . 1 Best Kill Streak 4 | . . 4 3 Combat Bots Only 4 | . . 4 3 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2796 | . 33 133 2630 Core 641 | . 33 56 552 Absorbed by Shields 23 | . . 23 . Core Remaining (%) 90 | 100 86 86 . Volleys Fired 30 | . . 20 10 Largest 2 | . . 2 2 Hottest 122 | . . 90 122 Shots Fired 57 | . . 39 18 Gun 57 | . . 39 18 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 38 | . . 20 18 Explosive . | . . . . Electromagnetic 19 | . . 19 . Robot Hit Streak 10 | . . 5 10 Robot Miss Streak 5 | . . 5 1 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 32 | . . 19 13 Core Hits 15 | . . 10 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 477 | . . 253 224 Guns 477 | . . 253 224 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 359 | . . 135 224 Explosive . | . . . . Electromagnetic 118 | . . 118 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 477 | . . 376 477 Average Temperature 126 | . . 126 126 Received Heat Transfer 1437 | . . 24 1413 Effects 11 | . . 5 6 Shutdowns 4 | . . 3 1 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 2 | . . 2 . Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 888 | . . 407 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 698 | . . 234 698 Initial 98 | . . . 98 Average 247 | . . 118 396 Maximum Alert Level 2 | . . 1 2 Low Security (%) 60 | 100 100 80 37 Level 1 15 | . . 19 15 Level 2 23 | . . . 47 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . . 3 8 Investigation 5 | . . 2 3 Extermination . | . . . . Reinforcement 6 | . . 1 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 3 17 52 Peak Tracking Total 26 | . 3 6 26 Tactical Retreats 9 | . . 2 7 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . . 3 4 Terminals 5 | . . 2 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . . 9 14 Successful 10 | . . 3 7 Failed 13 | . . 6 7 Catastrophic 5 | . . 2 3 Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 15 | . . 6 9 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . . 3 6 Record 4 | . . 3 1 Robot Analysis 1 | . . . 1 Alert Level 1 | . . . 1 Dispatch Records 1 | . . . 1 Reinforcement Status 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . . 3 4 Full Trace Events 6 | . . 3 3 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 722 | 36 25 300 361 Spaces Moved 1236 | 60 50 515 611 Core 264 | 60 50 112 42 Treads 30 | . . . 30 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 942 | . . 403 539 Fastest Speed 31 | 50 50 34 31 Average Speed 42 | 50 50 39 44 Slowest Speed 170 | 50 50 150 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 13 | . . 4 9 Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 15 37 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1367 | 66 49 576 676 Wait 3 | . . 2 1 Move 1208 | 59 49 506 594 Hop 12 | . . 4 8 Pick Up 42 | 6 . 16 20 Fast Attach . | . . . . Attach 39 | . . 16 23 Detach 9 | . . 4 5 Swap 7 | . . . 7 Drop 17 | 1 . 8 8 Fire 30 | . . 20 10 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 37 | -11/Junkyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 11) 62 | -10/Materials | Entered another Materials area 62 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 359 | -9/Materials | Discovered new exit (range 9) 362 | -9/Materials | Entered another Materials area 362 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 504 | -8/Materials | Lost 8 parts (3p4n1u) 594 | -8/Materials | Lost 4 parts (2p2n) 646 | -8/Materials | Core integrity fell below 50% 702 | -8/Materials | Core integrity fell below 20% 723 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00648_ Power failure, Deuterium Engine shutdown. 00648_ Critical hit (Burn: +37). 00650_ Deuterium Engine destroyed. 00653_ Hvy. Ion Engine destroyed. 00655_ Arm. Treads broken. 00655_ Overheating: Short circuit. 00655_ Acquired Imp. Ion Engine. 00657_ Overheating: Energy bleed (-21). 00676_ Prc. Beam Rifle destroyed. 00681_ F > OGJHYEXC%IMBVC7XU%1VJLBAR 00686_ M-13 Machinist repairs Lgt. Angular Momentum Engine. 00692_ M-13 Machinist repairs Adv. Heat Sink. 00695_ Arm. Treads destroyed. 00699_ Hvy. Particle Gun destroyed. 00700_ Dropped Arm. Treads. 00701_ Dropped Broken Arm. Treads. 00701_ Dropped Imp. Ion Engine. 00705_ Imp. Sensor Array destroyed. 00706_ K-01 Serf collects debris. 00719_ Acquired Cesium-ion Thruster. 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""" ???????????????? | | ??????????????????????# # "T" #??????????????? | | ??????????????????????# + #??????????????? | | ??????????????????????# # = #??????????????? | | ??????????????????????# #?? #??????????????? | | ??????????????????????# #????####??????????????? | | ??????????????????????# ####T##########????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 9 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeUltimateRifle Manual? 0 Play Time 01:17:07 Cumulative 2.5 hours Start 2023.07.26 @ 18:39:57 End 2023.07.27 @ 13:49:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 0 Rogue 0 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dea8bcac-8da7-4edb-9a0b-8dd1f56dd5f0