Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.20 @ 11:47:50 Player: Dylab Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2738) 2738 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6553 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 284/300 Energy 220/220 System Corruption 0% Temperature Warm (128) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Advanced Visual Processing Unit System Shield Recalibrator > --- WEAPON (4) ------- Heavy Laser Heavy Laser Battle Rifle Flak Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Arc Projector Assault Cannon Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Targeting Computer Light Armor Plating Recalibrator Flak Gun [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 3 | . 1 . . . . . 2 Propulsion 2 | . . . . 2 . . . Utility 2 | . . . 2 . . . . Weapon 2 | . . 2 . . . . . Parts Attached 58 | 9 3 9 9 17 9 . 2 Power 10 | 1 1 2 2 3 1 . . Engine 4 | 1 1 . 1 1 . . . Core 6 | . . 2 1 2 1 . . Reactor . | . . . . . . . . Propulsion 13 | 2 . . 3 5 3 . . Treads . | . . . . . . . . Leg 11 | 2 . . 1 5 3 . . Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 3 2 . 3 3 2 . 2 Device 7 | . . . 2 2 2 . 1 Storage 2 | 1 . . 1 . . . . Processor 4 | 2 1 . . 1 . . . Hackware 1 | . . . . . . . 1 Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 20 | 3 . 7 1 6 3 . . Energy Gun 6 | 2 . 1 . 1 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . . 1 1 1 . . Ballistic Cannon 9 | . . 6 . 3 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . . . . 7 6 . . Power 2 | . . . . 1 1 . . Propulsion 3 | . . . . . 3 . . Utility 5 | . . . . 4 1 . . Weapon 3 | . . . . 2 1 . . Highest Loss Streak 4 | . . . . 3 4 . . To Critical Strikes 1 | . . . . 1 . . . Average Backups 5 | . 2 4 6 7 4 5 . Power 1 | . 1 1 . 2 . 1 . Propulsion 1 | . . . . . 2 3 . Utility 2 | . 1 2 2 3 1 1 . Weapon . | . . 1 2 1 . . . Tool/Special . | . . . . . . . . Unused Backups 2 | . . . 1 1 . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . 1 . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 88 96 95 90 68 57 84 Engine 2 | . 17 1 1 3 . . . Core 11 | . . 18 14 10 10 7 12 Leg 18 | . 25 20 10 24 13 7 24 Device 7 | . . . 9 7 8 7 11 Storage 4 | . . . 6 10 . . . Processor 7 | . 12 10 8 7 7 7 6 Protection 2 | . 8 10 4 . 1 . . Energy Gun 6 | . 25 7 . . 12 14 12 Ballistic Gun 6 | . . . 4 4 11 14 11 Ballistic Cannon 14 | . . 29 28 19 . . . Peak Build Rating 39 | 7 9 23 31 39 36 25 39 Average Rating 27 | 5 7 20 27 33 27 25 38 On Entrance 18 | . 6 9 23 28 28 25 25 Naked Turns . | . . . . . . . . Heaviest Build 49 | 17 15 33 43 49 30 20 26 Greatest Support 53 | 20 20 20 20 53 45 10 45 Greatest Overweight (x) 4 | 2 . 1 4 2 1 1 . Average Overweight (x) . | . . . 1 . . 1 . Largest Inventory Capacity 10 | 10 5 5 10 10 5 5 5 Average Capacity 6 | 6 5 5 7 9 5 5 5 Most Carried 10 | 2 4 5 9 10 5 5 4 Average Carried 5 | . 2 4 6 7 4 5 . Final Capacity 10 | 5 5 5 10 5 5 5 5 Final Carried 9 | 2 4 5 9 5 5 5 . Class Distribution -------------------- 36% | Scavenger-Skirmisher 25% | Hacker-Tank 20% | Scavenger-Tank 8% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2569 | 199 104 166 752 825 427 . 96 Remotely . | . . . . . . . . Salvage Created 2823 | . 150 196 543 1440 470 . 24 Parts 148 | . 11 9 32 86 9 . 1 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 57 | . 3 7 16 27 4 . . Guns 13 | . 3 . 3 3 4 . . Cannons 41 | . . 7 13 21 . . . AOE 3 | . . . . 3 . . . Classes Destroyed 13 | . 2 3 2 4 1 . 1 Worker 9 | . . . 1 8 . . . Builder 7 | . . . 1 6 . . . Hauler 1 | . . . . 1 . . . Recycler 4 | . . . . 4 . . . Operator 1 | . . . . . . . 1 Watcher 4 | . 1 . 2 1 . . . Swarmer 11 | . . 2 4 5 . . . Grunt 32 | . 3 3 10 14 2 . . Brawler 1 | . . . . 1 . . . Duelist 3 | . . 1 . 2 . . . Sentry 5 | . . 1 2 2 . . . Programmer 4 | . . . . 3 1 . . Behemoth 1 | . . . . . 1 . . Best Kill Streak 18 | . 2 3 7 18 2 . 1 Combat Bots Only 7 | . 2 3 5 7 2 . . Max Kills in Single Turn 13 | . 1 1 2 13 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 419 | . 15 44 58 230 69 . 3 Missed 141 | . 7 9 16 90 18 . 1 Hits 278 | . 8 35 42 140 51 . 2 Melee 10 | . . 2 . 8 . . . Projectile 268 | . 8 33 42 132 51 . 2 Critical Strikes 15 | . . 1 1 12 1 . . Part Disruptions 1 | . . . . 1 . . . Damage Taken 2785 | . 58 252 521 1178 752 . 24 Core 532 | . 8 . 182 210 132 . . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1585 | . 39 165 231 701 435 . 14 Regen/Repaired (Parts) 81 | . . . . . . . 81 Core Remaining (%) 82 | 100 96 100 66 . . 51 . Volleys Fired 136 | . 11 14 29 51 27 . 4 Largest 4 | . 2 4 4 4 4 . 4 Hottest 191 | . 80 154 148 169 191 . 191 Shots Fired 422 | . 22 50 112 153 71 . 14 Gun 189 | . 22 8 25 49 71 . 14 Cannon 233 | . . 42 87 104 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 332 | . . 42 112 132 38 . 8 Thermal 57 | . 22 8 . . 21 . 6 Explosive . | . . . . . . . . Electromagnetic 33 | . . . . 21 12 . . Robot Hit Streak 37 | . 9 9 17 37 21 . 5 Robot Miss Streak 5 | . 1 5 3 3 2 . 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 276 | . 17 27 66 106 50 . 10 Core Hits 174 | . 9 8 29 79 39 . 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 1 5 . . . Blast 7 | . . 1 1 5 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7395 | . 184 601 1520 3851 1046 . 193 Guns 2411 | . 184 67 305 616 1046 . 193 Cannons 3536 | . . 531 1199 1806 . . . Explosions 1417 | . . . . 1417 . . . Melee . | . . . . . . . . Ramming 31 | . . 3 16 12 . . . Kinetic 4977 | . . 531 1504 2224 643 . 75 Thermal 2089 | . 184 67 . 1417 303 . 118 Explosive . | . . . . . . . . Electromagnetic 298 | . . . . 198 100 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 4 4 4 . Average Corruption 2 | . . . 1 1 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . 1 7 24 . . Message Errors 7 | . . . . 1 6 . . Matter Fused 11 | . . . . 4 7 . . Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 2 | . . . . 1 1 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . 1 . 1 . . Data Loss (major) 3 | . . . . 1 2 . . Misfires 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 279 | . . 18 30 231 . . . Projectiles 69 | . . 18 30 21 . . . Explosions 210 | . . . . 210 . . . Melee . | . . . . . . . . Knockbacks 23 | . . 5 11 7 . . . Impact . | . . . . . . . . Kinetic 20 | . . 4 9 7 . . . Secondary 3 | . . 1 2 . . . . Self-Inflicted Damage 33 | . . . 3 30 . . . Shots 1 | . . . . 1 . . . Rammed 3 | . . . 3 . . . . Targets Rammed 10 | . . 1 6 3 . . . Kicked 7 | . . 1 3 3 . . . Crushed . | . . . . . . . . Highest Temperature 696 | . 216 471 556 696 299 . 165 Average Temperature 176 | . 108 190 207 190 96 . 77 Received Heat Transfer 1371 | . 54 93 315 627 264 . 18 Effects 62 | . 2 16 19 24 1 . . Shutdowns 16 | . . 6 7 3 . . . Energy Bleed 7 | . . 1 3 2 1 . . Interference 13 | . 2 8 . 3 . . . Matter Decay 7 | . . 1 3 3 . . . Short Circuit 4 | . . . 2 2 . . . Damage (minor) 5 | . . . 2 3 . . . Damage (major) 7 | . . . . 7 . . . Damage (core) 3 | . . . 2 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 2 . . . 4 . . Heat Transferred 2502 | . 425 150 . 1150 555 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 85 | 100 100 100 100 59 . . 100 Level 1 14 | . . . . 40 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 377 | . 50 91 176 377 . . 8 Initial 50 | . . 7 18 50 . . . Average 64 | . 20 14 43 134 . . . Influence Increases 1796 | . 87 211 459 886 140 . 13 Destroy 0b10 Robot/C 1140 | . 60 140 320 540 80 . . Destroy 0b10 Robot/NC 145 | . 5 . 20 100 15 . 5 Destroy Leader 260 | . 22 30 64 114 30 . . Successful Hack 24 | . . . . 16 . . 8 Disable Machine 60 | . . . 8 52 . . . Destroy Structure 92 | . . 11 17 64 . . . Partial Spotted 30 | . . . 30 . . . . Lose Combat Pursuer 45 | . . 30 . . 15 . . Influence Decreases 1796 | . 60 177 366 723 457 . 13 Entered New Map 332 | . . 20 43 104 165 . . Time Decay 1364 | . 60 157 323 559 252 . 13 Lost Part 100 | . . . . 60 40 . . Squads Dispatched 15 | . 1 1 4 7 . . 2 Investigation 4 | . 1 . . 1 . . 2 Extermination 2 | . . . . 2 . . . Reinforcement 4 | . . 1 1 2 . . . Assault . | . . . . . . . . Garrison 5 | . . . 3 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . . . 1 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 4 13 19 33 5 . 5 Peak Tracking Total 6 | . 3 5 5 6 2 . 3 Tactical Retreats 3 | . . 2 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 15 | . . . 2 13 . . . Max in Single Turn 13 | . . . 1 13 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 7 | . 1 . 1 2 . . 3 Terminals 4 | . 1 . 1 . . . 2 Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 3 . 2 6 . . 10 Successful 12 | . 1 . 1 3 . . 7 Failed 9 | . 2 . 1 3 . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 3 . 2 . . . 5 Fabricators 2 | . . . . 2 . . . Repair Stations 5 | . . . . . . . 5 Recycling Units 4 | . . . . 4 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 1 . . . 4 Record 1 | . . . . . . . 1 Part Schematic 2 | . . . . . . . 2 Open DSF 1 | . . . . . . . 1 Assault Status 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 2 . . . Recycle Component 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 2 . . 3 Full Trace Events 4 | . 1 . . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 40 | . . . . 40 . . . Total Robot Build Rating 1 | . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 16 | . . . . . . . 16 Parts Recycled 1 | . . . . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 10 | . . . . 10 . . . Highest-Rated Ally 10 | . . . . 10 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 3209 | . 24 280 675 990 986 35 219 Optics 3209 | . 24 280 675 990 986 35 219 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 3700 | 155 158 482 675 990 986 35 219 Spaces Moved 1996 | 127 99 224 322 543 512 19 150 Core 30 | 30 . . . . . . . Treads . | . . . . . . . . Legs 1840 | 97 99 224 196 543 512 19 150 Wheels 126 | . . . 126 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 110 120 120 190 120 Average Speed 154 | 109 120 187 171 137 171 190 120 Slowest Speed 260 | 150 120 190 260 260 190 190 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 5 16 16 24 16 73 4 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 91 | . . 11 17 63 . . . Melee . | . . . . . . . . Projectile 33 | . . 11 17 5 . . . AOE 58 | . . . . 58 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2306 | 141 114 252 371 669 563 18 178 Wait 54 | . . . . 38 . . 16 Move 1989 | 126 98 223 321 542 511 18 150 Hop . | . . . . . . . . Pick Up 9 | 2 2 2 1 2 . . . Fast Attach 28 | 8 2 3 2 9 2 . 2 Attach 17 | 1 . 1 2 5 3 . 5 Detach 10 | 3 . . 2 5 . . . Swap 27 | . 1 5 7 8 6 . . Drop 13 | 1 . 3 1 6 2 . . Fire 136 | . 11 14 29 51 27 . 4 Melee . | . . . . . . . . Ram 3 | . . . 3 . . . . Kick 7 | . . 1 3 3 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 13 | . . . . . 12 . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 156 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Evolved 1 slot: Power x1 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Weapon x2 615 | -9/Materials | Build established: Hacker-Tank 725 | -9/Materials | Identified exit to Materials 725 | -9/Materials | Discovered exit to Materials (range 17) 777 | -9/Materials | Identified exit to Storage 777 | -9/Materials | Discovered exit to Storage (range 16) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Utility x2 1224 | -8/Materials | Garrison activated, responded to threat 1455 | -8/Materials | Identified exit to Factory 1455 | -8/Materials | Discovered exit to Factory (range 11) 1471 | -8/Materials | Entered Factory 1471 | -7/Factory | Evolved 2 slots: Propulsion x2 1561 | -7/Factory | Build established: Scavenger-Tank 1874 | -7/Factory | Fabricated A-02 Transporter (x1) 2116 | -7/Factory | Destroyed 7 combat bots 2348 | -7/Factory | Garrison activated, responded to threat 2373 | -7/Factory | Identified exit to Lower Caves 2373 | -7/Factory | Discovered exit to Lower Caves (range 20) 2437 | -7/Factory | Lost 3 parts (2u1w) 2461 | -7/Factory | Entered Lower Caves 2639 | -7/Lower Caves | Spotted B-75 Beast 2707 | -7/Lower Caves | Lost 4 parts (2n1u1w) 2943 | -7/Lower Caves | Destroyed B-75 Beast 3056 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3419 | -7/Lower Caves | Identified exit to Lower Caves 3419 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 3447 | -7/Lower Caves | Entered another Lower Caves area 3447 | -7/Lower Caves | Identified exit to Factory 3447 | -7/Lower Caves | Discovered exit to Factory (range 9) 3448 | -7/Lower Caves | Encountered a Warlord checkpoint 3482 | -7/Lower Caves | Entered Factory 3482 | -6/Factory | Evolved 2 slots: Power x2 3483 | -6/Factory | Identified exit to Extension 3571 | -6/Factory | Repaired Battle Rifle 3701 | -6/Factory | Self-destructed Last Messages --------------- Investigation squad. 03642_ Acquired 72 matter. 03649_ Connecting with Terminal... >>Query(Extension) Access to the [Cetus Mainframe] from [Complex 0b1] has been sealed off, instead connecting it to the better-defended [Complex 0b10] via this new tunnel network. >>Schematic(Hvy. Treads) Downloading schematic... Hvy. Treads Rating: 6 Schematic downloaded. >>Schematic(Imp. Gyrokinetic Inverter) Downloading schematic... Imp. Gyrokinetic Inverter Rating: 7 Schematic downloaded. 03649_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 03694_ R-10 Processor distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????##############??????????????? | | ??????????#???????# #??????????????? | | #########+###?????# "" """" #??????????????? | | #?????# "" """" #??????????????? | | "" #?????# "T """" #??????????????? | | R" """" #?????# "" """" #??????????????? | | " """" #?????# "" #??????????????? | | """" #?????# """" #??????????????? | | """" #?????# % """" #??????????????? | | """" #?????# """" #??????????????? | | """" #?????# """" #??????????????? | | #?????# #??????????????? | | #####?# #??????????????? | | ##+#+#########T #########+######??????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?###################### ###???????????????? | | ??????????????????????# @ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# +?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# R #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????+ #?????????????????? | | ??????????????????????#g #?????????????????? | | ??????????????????????#g #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????#g #?????????????????? | | ??????????????????????# #?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? +?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Treads | -6/Factory | Hacked Imp. Gyrokinetic Inverter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Repaired ---------- Battle Rifle | 19% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ProcessingPlexusBeam Manual? 0 Play Time 00:26:47 Cumulative 29.2 hours Start 2025.07.16 @ 00:15:54 End 2025.07.20 @ 11:47:50 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 0 Adventurer 2 Explorer 24 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03f44cf5-9496-4855-a2a5-73647d356313