Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 21:46:56

Player: youngster

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (270)     1350
Value Destroyed (8121)     8121
Prototype IDs (127)        2540
Alien Tech Used (2)        400
Bonus (2776)               2776
              TOTAL SCORE: 24287

 Bonus
-------
High Alert Combat Kills    450
Follower Combat Kills      2050
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      692
Friendly Fire              -2616

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     91/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (5) ---
  Faulty Enhanced Armored Medium Treads
>                 --- UTILITY (12) -----
     Experimental Optical Array
     Experimental Signal Interpreter
         Advanced Terrain Scan Processor
         Improved Hacking Suite
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (5) ----
         Advanced Sensor Array
                  Authchip [Device]
         Advanced Trap Extractor (7/8 Dirty Bomb)
         Advanced Trap Extractor (8/8 Fire)
                  Great Axe

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
        Combat Gravmag System
        Combat Gravmag System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
        Cooled Antigrav System
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Optical Array
  Experimental Signal Interpreter
               0b10 Decoder Chip [Generic]
               0b10 Alert Chip
  Experimental Core Analyzer
      Advanced Reaction Control System
      Improved Phase Shifter
  Experimental Utility Shielding
  Experimental System Shield
>              --- WEAPON -----------
      Enhanced Gauss Cannon
               Great Axe
>              --- INVENTORY --------
         Light Deuterium Engine
        Cooled Antigrav System
      Advanced Cooling System
  Experimental Energy Well
      Advanced Sensor Array
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Transmission Jammer
  Experimental Cloaking Device
      Advanced Shield Generator
      Advanced Trap Extractor
      Advanced Trap Extractor
               Transdimensional Reconstructor
               Vortex Shotgun
               Micro-nuke Launcher
[Rating: 135]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Scythe
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             617  | 9   24  17  2   11  45  33  23  9   10  3   7   8   5   3   17  78  7   2   8   28  91  14  92  8   18  29  5   11  
  Power                    39   | 1   1   .   .   .   1   1   1   .   1   1   .   .   .   .   .   5   .   .   1   1   9   2   3   .   2   8   1   .   
    Engine                 10   | 1   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   
    Core                   11   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   3   .   2   .   .   2   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   6   2   1   .   .   4   1   .   
  Propulsion               89   | 2   5   1   .   1   8   12  5   .   .   .   .   1   .   .   .   15  .   .   3   3   12  6   10  .   .   3   .   2   
    Treads                 28   | 2   3   1   .   1   7   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  51   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   15  .   .   2   3   12  4   10  .   .   3   .   1   
    Flight                 7    | .   .   .   .   .   1   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  312  | 2   4   5   1   3   12  11  11  4   5   2   3   5   5   3   7   38  5   1   4   20  61  6   51  7   13  12  4   7   
    Device                 210  | 1   1   3   .   1   8   4   3   2   4   2   2   2   3   1   3   24  3   1   2   13  40  6   42  6   13  12  3   5   
    Storage                4    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              17   | .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   6   .   .   .   .   2   .   2   1   .   .   .   1   
    Hackware               14   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   2   .   .   .   .   1   
    Protection             67   | .   2   2   1   2   4   7   1   2   1   .   1   1   2   2   4   5   2   .   2   7   13  .   5   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   177  | 4   14  11  1   7   24  9   6   5   4   .   4   2   .   .   10  20  2   1   .   4   9   .   28  1   3   6   .   2   
    Energy Gun             21   | 3   8   1   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Energy Cannon          37   | .   .   .   .   .   .   1   2   1   1   .   2   1   .   .   4   10  .   .   .   .   1   .   14  .   .   .   .   .   
    Ballistic Gun          26   | 1   2   5   1   1   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   
    Launcher               27   | .   4   4   .   3   4   .   1   2   .   .   .   .   .   .   1   3   2   .   .   1   .   .   1   1   .   .   .   .   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   6   .   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   2   2   2   .   .   1   .   .   .   .   4   .   .   .   1   .   .   .   .   1   1   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   11  .   .   .   .   .   
    Special Melee Weapon   16   | .   .   1   .   1   .   .   1   .   2   .   1   1   .   .   5   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   1   .   .   1   1   2   .   .   .   1   .   .   .   .   .   1   .   .   4   .   .   3   1   .   .   6   .   1   
Parts Lost                 80   | .   3   1   .   .   5   2   .   1   .   .   .   .   .   .   .   22  1   .   .   3   12  .   5   .   2   3   5   15  
  Power                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   1   .   2   1   2   1   
  Propulsion               20   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   7   1   .   .   1   1   .   2   .   .   .   .   6   
  Utility                  31   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   9   .   .   .   1   5   .   1   .   .   2   2   7   
  Weapon                   15   | .   3   .   .   .   2   .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   2   .   1   .   .   .   1   1   
  Highest Loss Streak      15   | .   1   1   .   .   1   1   .   1   .   .   .   .   .   .   .   6   1   .   .   1   3   .   3   .   2   2   3   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 100 100 98  98  99  95  96  100 99  97  100 100 99  88  91  91  96  99  97  99  99  96  96  97  98  81  
  Engine                   6    | .   14  14  14  14  9   8   .   .   .   4   7   6   6   6   6   2   .   .   .   .   .   .   .   .   2   6   .   .   
  Core                     1    | .   .   .   .   .   .   .   7   7   7   2   .   .   .   .   .   .   5   5   2   .   1   5   5   5   2   .   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   5   8   5   5   5   2   2   5   3   
  Treads                   13   | .   14  21  28  28  35  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   13  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  26  23  26  29  26  25  25  26  26  26  26  20  
  Flight                   4    | .   .   .   .   .   .   .   38  38  38  38  38  33  33  33  33  2   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   9   12  14  .   13  8   6   6   7   7   6   11  7   6   5   13  16  17  14  10  12  15  13  10  10  9   14  15  
  Storage                  8    | .   14  14  14  14  9   9   7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   3   
  Processor                11   | .   .   .   .   .   .   .   14  15  15  15  15  23  26  26  26  16  23  23  23  23  21  21  21  26  26  26  25  22  
  Hackware                 3    | .   .   .   .   .   .   .   6   7   7   7   7   2   .   .   .   5   5   5   5   5   7   10  8   5   5   5   5   4   
  Protection               5    | .   1   1   .   13  12  17  .   .   .   .   .   .   5   6   6   3   .   .   1   5   4   .   2   5   5   4   .   3   
  Energy Gun               3    | .   22  16  .   12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Ballistic Gun            5    | .   4   11  15  14  14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   4   6   6   7   7   7   6   6   6   6   4   5   5   5   5   3   .   .   .   2   4   5   3   
  Special Melee Weapon     1    | .   .   .   12  .   .   .   6   2   3   7   6   5   6   6   5   .   .   3   5   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 14  101 99  99  100 115 116 26  27  26  23  22  19  26  22  22  55  52  41  45  51  65  52  72  57  56  69  64  57  
  Greatest Support         88   | 40  40  40  40  40  80  88  25  25  25  20  20  20  20  25  25  58  58  47  58  59  64  64  66  64  64  71  73  73  
  Greatest Overweight (x)  10   | .   10  9   2   2   1   2   1   1   1   1   1   .   1   1   .   1   1   .   1   .   1   1   1   .   1   1   .   4   
  Average Overweight (x)   .    | .   8   5   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         18   | 7   24  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  13  
  Most Carried             25   | 6   25  25  25  25  25  25  24  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  14  11  
  Average Carried          18   | 4   21  24  24  24  24  24  10  9   9   9   9   9   9   10  9   9   14  15  14  14  14  14  14  14  14  14  13  9   
  Final Capacity           25   | 8   25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 6   25  25  25  25  25  25  9   9   10  10  10  10  10  10  10  15  15  15  15  15  15  15  13  15  15  15  12  5   

 Class Distribution 
--------------------
 39% | Mutant
 14% | Scout
 10% | Scavenger-Mutant
  8% | Trapper-Scout
  6% | Scavenger-Ninja
  4% | Hacker-Ninja
  3% | Scavenger-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -8/Storage
           Scout | -7/Factory
           Scout | -7/Lower Caves
           Scout | -7/Lower Caves
           Scout | -7/Zion
           Scout | -6/Proximity Caves
           Scout | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Data Miner
           Scout | -5/Proximity Caves
          Mutant | -5/Factory
 Scavenger-Ninja | -5/Upper Caves
 Scavenger-Ninja | -5/Upper Caves
 Scavenger-Ninja | -5/Zhirov
 Scavenger-Scout | -4/Proximity Caves
 Scavenger-Ninja | -4/Factory
 Scavenger-Scout | -4/Waste
    Hacker-Ninja | -4/Factory
   Trapper-Scout | -4/Upper Caves
  Trapper-Mutant | -4/Upper Caves
   Trapper-Scout | -4/Warlord
   Trapper-Scout | -3/Proximity Caves
   Trapper-Ninja | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           9124  | 296  368  294  170  220  1214 770  108  215  120  30   60   90   50   .    130  864  178  53   .    465  985  165  753  398  131  842  40   115  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10774 | 127  696  327  .    52   1173 960  108  65   11   .    .    .    132  .    56   1756 255  .    .    547  1602 148  1665 357  121  477  53   86   
  Parts                    630   | 15   54   15   .    4    76   46   11   2    1    .    .    .    3    .    .    95   11   .    .    32   104  6    105  17   10   16   2    5    
Haulers Intercepted        8     | .    2    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      86    | .    .    .    .    .    .    .    .    1    13   .    9    .    2    .    .    .    9    8    .    24   .    .    .    6    9    .    5    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  172  | .   16  12  .   8   23  15  .   3   .   .   .   .   .   .   .   16  7   .   .   13  22  .   21  9   1   5   .   1   
  Melee                    47   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   2   .   .   8   19  .   9   .   1   1   .   .   
  Guns                     34   | .   8   3   .   2   16  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  33   | .   .   .   .   .   6   7   .   .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   6   .   .   4   .   1   
  AOE                      56   | .   8   9   .   6   1   .   .   3   .   .   .   .   .   .   .   4   5   .   .   5   1   .   5   9   .   .   .   .   
Classes Destroyed          22   | 2   7   1   .   2   3   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   1   1   .   .   
  Worker                   19   | .   3   1   .   .   .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   5   .   .   .   .   1   
  Builder                  23   | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   7   .   .   .   .   .   
  Tunneler                 8    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | 1   1   1   .   .   1   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   3   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  17   | .   1   .   .   .   4   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   2   .   .   .   .   .   
  Swarmer                  73   | .   9   6   .   3   9   .   .   3   .   .   .   .   .   .   .   3   6   .   .   6   10  .   9   9   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    49   | .   7   6   .   .   10  8   .   .   .   .   .   .   .   .   .   2   1   .   .   5   1   .   4   .   1   4   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   3   .   .   .   1   2   .   2   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   7   .   5   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               15   | .   .   .   .   .   .   .   .   1   1   .   .   .   5   .   .   .   3   .   .   .   .   .   .   2   .   .   3   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 3   4   5   .   4   4   3   1   3   .   .   .   .   1   .   .   6   5   .   .   5   5   .   8   9   2   4   .   1   
  Combat Bots Only         9    | .   3   4   .   4   3   3   .   3   .   .   .   .   .   .   .   2   5   .   .   5   4   .   5   9   1   2   .   1   
Max Kills in Single Turn   4    | 1   3   2   .   3   2   1   1   3   1   .   .   .   1   .   1   4   3   .   .   2   1   1   4   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   3   1   .   .   3   .   .   .   .   .   .   .   2   3   .   .   2   1   .   3   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  12-ASH (-4/Factory)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  
Damage Taken               15636 | .    601  309  .    219  1244 670  .    51   76   .    73   .    .    .    17   3417 284  .    .    890  2040 .    1778 .    322  418  818  2409 
  Core                     3673  | .    198  26   .    11   90   76   .    .    19   .    45   .    .    .    .    654  61   .    .    147  509  .    355  .    123  38   109  1212 
  Absorbed by Shields      1077  | .    .    .    .    .    164  88   .    .    .    .    .    .    .    .    .    29   16   .    .    .    254  .    371  .    .    74   .    81   
  Redirected to Shielding  673   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    366  .    .    .    61   94   .    18   .    45   89   .    .    
  Regen/Repaired (Parts)   814   | .    90   .    .    .    33   67   .    .    .    .    .    .    .    .    .    139  .    .    .    .    15   5    275  .    .    190  .    .    
Core Remaining (%)         54    | 100  .    .    .    6    .    69   .    .    .    .    90   .    .    .    100  .    .    .    .    13   .    .    .    .    .    .    1    .    
Volleys Fired              571   | 6    54   18   .    8    119  45   8    7    9    .    5    3    .    .    9    110  3    .    .    3    28   .    51   4    12   65   .    4    
  Largest                  2     | 2    2    2    .    2    2    2    1    1    1    .    1    1    .    .    1    1    1    .    .    1    1    .    1    1    1    1    .    1    
  Hottest                  105   | 60   80   80   .    60   80   88   65   65   65   .    65   85   .    .    98   98   43   .    .    43   105  .    105  49   57   60   .    57   
Shots Fired                792   | 12   98   26   .    13   234  90   8    7    9    .    5    3    .    .    9    109  3    .    .    3    28   .    50   4    12   65   .    4    
  Gun                      377   | 12   88   17   .    9    201  47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Cannon                   358   | .    .    .    .    .    29   43   8    5    9    .    5    3    .    .    9    106  .    .    .    .    15   .    48   .    12   62   .    4    
  Launcher                 44    | .    10   9    .    4    4    .    .    2    .    .    .    .    .    .    .    3    3    .    .    3    .    .    2    4    .    .    .    .    
  Special                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Kinetic                  374   | 6    5    3    .    7    188  87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   62   .    4    
  Thermal                  222   | 6    1    .    .    .    .    3    8    5    9    .    5    3    .    .    9    106  .    .    .    .    26   .    41   .    .    .    .    .    
  Explosive                44    | .    10   9    .    4    4    .    .    2    .    .    .    .    .    .    .    3    3    .    .    3    .    .    2    4    .    .    .    .    
  Electromagnetic          147   | .    82   14   .    2    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Entropic                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Robot Hit Streak         16    | 6    7    7    .    11   16   11   .    4    .    .    1    .    .    .    .    5    3    .    .    2    5    .    12   .    1    10   .    2    
  Robot Miss Streak        6     | 1    3    1    .    1    6    6    .    .    .    .    1    .    .    .    .    5    1    .    .    1    6    .    3    .    1    4    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           698   | 8    48   16   9    8    169  79   7    2    1    2    1    1    10   2    2    74   11   .    3    30   86   4    66   5    5    35   3    11   
  Core Hits                415   | 6    37   21   .    11   83   63   3    2    .    .    1    .    3    .    .    42   8    .    .    15   43   2    38   13   3    18   1    2    
  Critical Kills           4     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         30    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    3    1    .    .    3    7    .    2    .    .    9    .    2    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    3    4    .    .    .    .    .    .    1    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    
Melee Attacks              554   | .    .    .    9    .    .    16   20   1    10   6    3    10   13   9    12   79   21   12   3    43   138  4    88   5    6    13   7    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 369   | .    .    .    .    .    .    16   18   1    9    4    3    9    12   8    12   77   21   11   .    43   75   .    .    .    4    13   7    26   
  Piercing                 162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   4    88   5    2    .    .    .    
  Sneak Attacks            93    | .    .    .    8    .    .    6    2    1    1    2    .    .    7    2    1    16   3    .    3    .    13   4    15   2    2    .    3    2    
    Combat Hostiles        9     | .    .    .    8    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27814 | 75   1514 972  .    464  2923 1730 210  274  63   .    27   41   564  76   108  4009 1021 .    .    1526 4021 314  3902 1260 324  1620 260  516  
  Guns                     3643  | 75   624  158  .    68   2147 431  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    .    
  Cannons                  5001  | .    .    .    .    .    381  698  .    .    .    .    27   .    .    .    .    1065 .    .    .    .    446  .    1084 .    35   1182 .    83   
  Explosions               6067  | .    890  814  .    392  264  .    .    203  .    .    .    .    .    .    .    899  495  .    .    514  169  .    591  836  .    .    .    .    
  Melee                    12805 | .    .    .    .    .    .    573  210  71   63   .    .    41   564  76   108  2027 526  .    .    1012 3301 314  2227 424  289  298  260  421  
  Ramming                  193   | .    .    .    .    4    131  28   .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    12   
  Kinetic                  4572  | 23   35   18   .    68   2054 1074 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   1182 .    83   
  Thermal                  3700  | 52   462  25   .    .    173  55   .    .    .    .    27   .    .    .    .    1377 .    .    .    .    602  .    927  .    .    .    .    .    
  Explosive                5035  | .    428  789  .    392  91   .    .    203  .    .    .    .    .    .    .    587  495  .    .    514  109  .    591  836  .    .    .    .    
  Electromagnetic          1369  | .    589  140  .    .    474  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    157  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8353  | .    .    .    .    .    .    573  210  71   63   .    .    41   564  76   108  2027 526  .    .    1012 1814 .    .    .    289  298  260  421  
  Piercing                 4452  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1487 314  2227 424  .    .    .    .    
  Entropic                 140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    .    
Highest Corruption         15    | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    8    8    8    8    9    9    9    10   .    .    .    .    15   
  Average Corruption       4     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    5    8    8    8    8    5    9    6    .    .    .    .    5    
  Corruption Purged        24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    19   .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  257   | .    4    15   8    22   .    .    .    .    .    .    .    .    .    .    .    40   23   15   3    21   39   9    51   .    .    .    .    7    
    Message Errors         58    | .    1    5    1    3    .    .    .    .    .    .    .    .    .    .    .    6    4    6    2    8    4    5    12   .    .    .    .    1    
    Matter Fused           70    | .    .    3    1    6    .    .    .    .    .    .    .    .    .    .    .    15   7    3    .    7    15   1    9    .    .    .    .    3    
    Heat Flow Errors       36    | .    .    3    2    3    .    .    .    .    .    .    .    .    .    .    .    3    5    2    .    2    5    .    10   .    .    .    .    1    
    Energy Discharges      33    | .    2    3    2    3    .    .    .    .    .    .    .    .    .    .    .    6    4    1    .    1    6    1    4    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
    Parts Fused            8     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      31    | .    1    1    1    4    .    .    .    .    .    .    .    .    .    .    .    4    1    2    .    2    5    2    7    .    .    .    .    1    
    Data Loss (major)      9     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    1    .    2    .    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            3043  | .    79   .    .    51   .    70   18   85   54   .    .    .    247  16   85   438  229  .    .    52   497  72   485  149  .    171  165  80   
  Projectiles              141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    27   .    101  .    .    .    .    .    
  Explosions               370   | .    79   .    .    51   .    .    .    28   .    .    .    .    .    .    .    92   10   .    .    .    .    .    110  .    .    .    .    .    
  Melee                    2532  | .    .    .    .    .    .    70   18   57   54   .    .    .    247  16   85   333  219  .    .    52   470  72   274  149  .    171  165  80   
Knockbacks                 38    | .    .    .    .    .    13   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Impact                   2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    .    12   19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Secondary                3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      802   | .    174  58   .    .    39   .    .    .    .    .    .    .    .    .    .    191  24   .    .    .    229  .    81   .    .    .    .    6    
  Shots                    16    | .    4    2    .    .    1    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    4    .    2    .    .    .    .    .    
  Rammed                   29    | .    .    .    .    1    19   5    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             31    | .    .    .    .    1    21   5    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        393   | 40   312  273  237  265  137  164  108  90   108  .    72   114  .    .    216  393  385  228  .    230  221  .    252  4    8    2    .    253  
  Average Temperature      80    | 17   68   87   106  71   31   52   46   49   33   .    28   59   .    .    67   109  142  100  .    95   56   .    92   4    7    2    .    135  
  Received Heat Transfer   2313  | .    174  111  .    20   525  240  .    .    27   .    12   .    .    .    .    469  81   .    .    205  46   .    183  .    27   33   160  .    
  Effects                  8     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    1    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             15    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    7    .    .    1    .    .    
  Heat Transferred         4402  | 125  450  50   .    .    200  74   .    .    .    .    37   .    .    .    .    1650 .    .    .    .    626  .    1190 .    .    .    .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    3    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Peak Influence             861  | 20  363 206 .   98  625 433 369 .   .   .   .   116 .   .   .   789 .   .   .   .   488 161 861 .   .   .   .   209 
  Initial                  263  | .   13  118 .   .   .   263 173 .   .   .   .   37  .   .   .   14  .   .   .   .   44  161 112 .   .   .   .   57  
  Average                  242  | 8   178 97  .   20  260 323 250 .   .   .   .   60  .   .   .   376 .   .   .   .   202 161 524 .   .   .   .   124 
Maximum Alert Level        3    | .   1   1   .   .   2   2   1   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   3   .   .   .   .   1   
  Low Security (%)         50   | 100 64  70  .   100 52  .   41  .   .   .   .   100 .   .   .   28  .   .   .   .   50  100 2   .   .   .   .   99  
  Level 1                  31   | .   35  29  .   .   25  90  58  .   .   .   .   .   .   .   .   18  .   .   .   .   44  .   35  .   .   .   .   .   
  Level 2                  14   | .   .   .   .   .   21  9   .   .   .   .   .   .   .   .   .   42  .   .   .   .   5   .   31  .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   30  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   5   2   .   .   6   2   5   .   .   .   .   3   .   .   .   10  .   .   .   .   12  .   6   .   .   .   1   3   
  Investigation            23   | .   4   1   .   .   2   .   5   .   .   .   .   2   .   .   .   1   .   .   .   .   6   .   1   .   .   .   .   1   
  Extermination            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   2   .   .   .   .   1   
  Reinforcement            13   | .   1   .   .   .   3   1   .   .   .   .   .   1   .   .   .   5   .   .   .   .   1   .   1   .   .   .   .   .   
  Assault                  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Distress Signals           20   | .   1   .   .   .   5   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   4   .   .   .   .   1   
Communications Jammed      100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   88  .   9   .   .   .   .   .   
  Distress Signals         100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   88  .   9   .   .   .   .   .   
Times Spotted              538  | .   32  12  .   12  94  28  4   3   15  .   9   2   2   4   5   67  13  6   .   13  58  .   66  6   5   45  16  21  
  Peak Tracking Total      16   | .   4   4   .   16  6   4   2   3   6   .   4   1   2   4   4   7   5   5   .   5   6   .   7   2   2   10  16  11  
  Tactical Retreats        57   | .   2   .   .   1   9   .   .   .   6   .   1   .   .   .   1   11  4   2   .   .   4   .   6   1   4   1   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Traps Triggered            15   | .   1   .   .   .   .   7   1   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Installed                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   3   .   .   .   2   .   .   1   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   3   3   .   .   .   1   5   .   .   
Most Traps Carried         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   2   2   1   1   1   10  10  7   7   7   14  16  16  16  

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Machines Disabled          29   | .   9   .   .   1   1   3   1   .   .   .   .   .   .   .   .   8   .   1   .   1   2   .   1   .   .   1   .   .   
  Max in Single Turn       6    | .   6   .   .   1   1   1   1   .   .   .   .   .   .   .   .   5   .   1   .   1   2   .   1   .   .   1   .   .   
  Garrison Access          9    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Machines Accessed          109  | .   8   1   2   1   15  13  9   .   3   .   .   3   1   4   .   10  2   2   4   1   8   .   14  .   1   4   .   3   
  Terminals                32   | .   6   .   .   .   9   10  5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              17   | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   4   .   .   .   .   4   .   2   .   .   .   .   3   
  Repair Stations          15   | .   1   .   .   .   2   2   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   6   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   4   .   .   .   .   .   
Total Hacks                311  | .   26  1   2   1   44  37  22  .   5   .   .   10  1   30  .   19  4   3   17  7   25  .   40  .   1   8   .   8   
  Successful               205  | .   12  1   2   1   23  19  12  .   5   .   .   2   1   30  .   11  4   3   17  7   21  .   22  .   1   8   .   3   
  Failed                   106  | .   14  .   .   .   21  18  10  .   .   .   .   8   .   .   .   8   .   .   .   .   4   .   18  .   .   .   .   5   
    Catastrophic           14   | .   3   .   .   .   3   2   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   206  | .   16  .   1   .   23  11  11  .   .   1   .   14  .   .   .   51  .   .   .   .   27  .   33  .   .   2   .   16  
  Terminals                90   | .   17  .   .   .   28  26  11  .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   
  Fabricators              55   | .   .   .   .   .   .   .   9   .   .   .   .   5   .   .   .   9   .   .   .   .   17  .   7   .   .   .   .   8   
  Repair Stations          50   | .   7   .   .   .   4   8   2   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   23  .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   2   .   .   .   .   .   
  Garrison Access          23   | .   .   .   .   .   4   3   .   .   .   .   .   5   .   .   .   2   .   .   .   .   2   .   7   .   .   .   .   .   
Terminal Hacks             107  | .   4   1   2   1   7   13  2   .   5   .   .   .   1   30  .   .   4   3   17  7   .   .   1   .   1   8   .   .   
  Record                   39   | .   .   .   1   .   .   .   .   .   3   .   .   .   .   11  .   .   3   2   5   7   .   .   .   .   .   7   .   .   
  Part Schematic           19   | .   1   .   .   .   2   1   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   .   .   2   1   1   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                14   | .   .   1   .   1   .   5   .   .   2   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           27   | .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   4   .   .   .   .   11  .   4   .   .   .   .   2   
  Network Status           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Load Schematic           16   | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   2   .   .   .   .   7   .   2   .   .   .   .   1   
  Build                    6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   
Repair Station Hacks       30   | .   5   .   .   .   4   4   1   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   12  .   .   .   .   .   
  Scan Component           18   | .   3   .   .   .   2   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   7   .   .   .   .   .   
  Repair                   12   | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   5   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   .   
  Seal Access              9    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   .   
Unauthorized Hacks         20   | .   3   .   .   .   5   1   4   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   1   
  Terminals                9    | .   2   .   .   .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   1   
    Recompile              8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   8   .   .   .   11  10  8   .   .   .   .   2   .   .   .   6   .   .   .   .   4   .   7   .   .   .   .   3   
  Full Trace Events        6    | .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   149  | .   1   .   .   .   4   1   .   .   .   15  .   16  .   11  .   39  .   .   4   .   1   .   42  .   .   .   .   15  
  Parts Built              7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   .   
    Authchips              6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   
    Time                   640  | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   95  .   .   .   .   369 .   152 .   .   .   .   .   
  Total Part Build Rating  37   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   5   .   .   .   .   24  .   5   .   .   .   .   .   
Parts Repaired             12   | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   5   .   .   .   .   .   
  Time                     360  | .   58  .   .   .   64  26  .   .   .   .   .   .   .   .   .   28  .   .   .   .   56  .   128 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   2   .   .   3   .   1   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   3   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        11   | .   .   .   .   .   .   .   1   .   .   2   .   .   1   1   .   2   .   .   3   .   1   .   .   .   .   .   .   .   
  parse_system             9    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   1   .   .   3   .   1   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  
Total Allies               64   | .    .    1    4    4    14   .    2    .    .    6    .    3    1    .    .    8    .    .    .    .    1    20   .    .    .    .    .    .    
  Largest Group            20   | .    .    1    4    4    3    .    1    1    1    6    6    3    4    3    .    3    .    .    .    .    1    20   11   .    .    .    .    .    
  Highest-Rated Group      835  | .    .    31   45   45   96   .    26   26   26   346  346  210  239  210  .    210  .    .    .    .    106  835  429  .    .    .    .    .    
  Highest-Rated Ally       106  | .    .    31   21   31   86   .    26   26   26   96   96   70   70   70   .    85   .    .    .    .    106  50   46   .    .    .    .    .    
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               49   | .    .    .    .    .    36   .    2    5    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     12   | .    .    .    .    .    8    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   10   | .    .    .    .    .    7    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   25   | .    .    .    .    .    21   .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               406  | .    .    4    .    8    191  .    .    .    25   .    26   .    18   26   .    45   .    .    .    .    4    .    59   .    .    .    .    .    
  Total Damage             7375 | .    .    82   .    73   1184 .    .    .    114  .    1042 .    295  332  .    2453 .    .    .    .    166  .    1634 .    .    .    .    .    
  Kills                    60   | .    .    .    .    1    16   .    .    .    1    .    7    .    3    .    .    19   .    .    .    .    1    .    12   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    24   | .   .   1   .   2   .   .   .   2   2   2   3   .   2   .   1   .   1   3   .   2   .   .   .   2   1   .   .   .   
Drone Launches             199  | .   .   .   .   .   167 .   .   .   26  .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         195  | .   .   .   .   .   163 .   .   .   26  .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     24   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   9   .   .   .   .   3   .   7   .   .   .   .   3   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Component Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Active Garrisons         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               29104 | 156  1945 1606 1437 2326 4312 1828 430  292  653  530  639  290  260  79   448  2254 844  584  108  795  2042 290  2072 420  793  847  443  381  
Spaces Moved               24887 | 76   784  573  443  687  1448 642  976  666  1180 1113 955  532  668  149  810  2407 1047 875  146  977  1896 372  2232 640  669  865  649  410  
  Core                     71    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Treads                   3594  | 72   28   274  443  687  1448 642  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Wheels                   1055  | .    756  299  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12818 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2108 1047 875  145  977  1896 372  2232 640  669  865  649  343  
  Flight                   7348  | .    .    .    .    .    .    .    976  666  1180 1113 955  532  668  149  810  299  .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            24    | 50   160  215  320  320  240  225  24   26   24   26   26   26   26   24   24   24   52   58   54   54   48   56   53   57   57   46   50   50   
  Average Speed            85    | 154  210  265  320  320  242  234  26   26   25   26   26   26   28   28   24   58   55   58   57   54   55   56   59   57   60   61   57   60   
  Slowest Speed            320   | 160  230  320  320  320  245  305  94   94   96   96   96   26   96   96   24   121  103  58   190  56   122  144  120  57   147  129  58   250  
  Overloaded Moves         34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    21   7    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    13   .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       74    | 5    98   98   87   102  95   92   24   92   92   90   93   19   63   81   88   58   94   96   61   95   43   97   69   94   66   84   76   19   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     29    | .    1    1    1    .    2    .    .    1    2    1    1    .    .    1    .    10   .    .    3    1    .    .    3    1    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             32    | .    .    2    .    2    .    .    .    2    5    3    1    .    4    .    3    .    2    1    .    3    .    .    .    2    2    .    .    .    
Spaces Dug                 420   | .    7    54   .    22   32   1    11   1    9    .    4    9    1    4    14   80   10   10   .    6    40   .    73   .    11   6    4    11   
Terrain Destroyed          847   | .    108  78   .    38   39   2    11   32   9    .    5    9    1    4    18   127  46   10   .    38   66   .    78   78   17   18   4    11   
  Melee                    178   | .    .    .    .    .    .    1    9    .    8    .    3    6    1    4    9    20   10   10   .    6    40   .    31   .    2    5    4    9    
  Projectile               141   | .    .    .    .    .    .    1    2    3    1    .    2    3    .    .    9    66   .    .    .    .    5    .    19   .    15   13   .    2    
  AOE                      528   | .    108  78   .    38   39   .    .    29   .    .    .    .    .    .    .    41   36   .    .    32   21   .    28   78   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  
Total                      30891 | 100  983  628  461  802  2022 849  1105 772  1505 1344 1333 662  718  171  1031 3023 1279 933  169  1158 2622 447  2770 679  1032 1096 703  494  
  Wait                     3745  | 4    76   18   .    89   326  89   67   88   290  218  360  107  25   7    174  255  193  45   1    100  410  40   266  20   319  87   43   28   
  Move                     24828 | 75   783  572  442  686  1447 641  951  665  1179 1112 954  525  667  148  809  2404 1046 874  145  976  1896 371  2231 639  668  864  648  410  
  Hop                      15    | .    .    .    .    .    .    .    11   .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  210   | 6    31   2    4    2    35   4    5    1    1    1    2    3    4    .    2    32   4    .    3    3    26   3    17   3    2    9    .    5    
  Fast Attach              143   | 7    2    .    .    2    2    18   3    .    3    3    .    2    .    .    5    27   .    1    7    3    10   12   15   1    3    16   .    1    
  Attach                   99    | .    7    1    .    .    11   .    7    2    1    .    1    4    .    .    .    19   2    .    1    2    14   1    8    1    1    4    3    9    
  Detach                   41    | .    4    .    .    .    .    .    2    1    2    .    .    2    .    .    1    13   2    .    .    .    3    .    4    .    1    3    .    3    
  Swap                     377   | 2    15   16   2    9    32   15   13   7    6    .    6    2    5    3    12   32   5    1    1    23   67   1    69   6    14   9    2    2    
  Drop                     246   | .    11   1    4    5    29   16   18   .    4    4    2    1    4    .    7    30   3    .    8    5    27   15   19   .    4    26   .    3    
  Fire                     571   | 6    54   18   .    8    119  45   8    7    9    .    5    3    .    .    9    110  3    .    .    3    28   .    51   4    12   65   .    4    
  Melee                    554   | .    .    .    9    .    .    16   20   1    10   6    3    10   13   9    12   79   21   12   3    43   138  4    88   5    6    13   7    26   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    .    .    .    1    21   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    3    .    .    .    2    .    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x2 / *Low x2 / Ext)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 5 exits: *Res x3 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Junkyard       | Discovered new exit (range 15)
   157 | -11/Junkyard       | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   342 | -10/Materials      | Discovered new exit (range 14)
   524 | -10/Materials      | Discovered new exit (range 6)
   771 | -10/Materials      | Discovered new exit (range 3)
   846 | -10/Materials      | Repaired Lgt. Treads
  1326 | -10/Materials      | Discovered new exit (range 11)
  1455 | -10/Materials      | Discovered new exit (range 8)
  1522 | -10/Materials      | Core integrity fell below 50%
  1939 | -10/Materials      | Repaired Med. Armor Plating?
  2102 | -10/Materials      | Entered Mines
  2104 | -10/Mines          | Discovered new exit (range 11)
  2313 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2375 | -10/Mines          | Discovered new exit (range 6)
  2417 | -10/Mines          | Learned location of Storage (-8)
  2559 | -10/Mines          | Met a Derelict testing a Signal Generator
  2580 | -10/Mines          | Found Signal Generator
  2624 | -10/Mines          | Learned Materials stockpile data
  2796 | -10/Mines          | Core integrity fell below 20%
  2968 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3695 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3695 | -10/Mines          | Discovered new exit (range 5)
  3708 | -10/Mines          | Entered Exiles
  3708 | -10/Exiles         | Found Exiles lab destroyed
  4659 | -10/Exiles         | Opened EX-Vault
  4679 | -10/Exiles         | Found 0b10 Alert Chip
  4814 | -10/Exiles         | Build established: Commander-Mutant
  4851 | -10/Exiles         | Learned location of Zion (-7)
  5099 | -10/Exiles         | Discovered new exit (range 14)
  5145 | -10/Exiles         | Entered Mines
  5145 | -9/Mines           | Accompanied by 4 allies
  5178 | -9/Mines           | Found the Drone Emporium
  5196 | -9/Mines           | Found Prototype Device
  5196 | -9/Mines           | Identified Splice Drone Bay
  5253 | -9/Mines           | Assembled infested the area
  5573 | -9/Mines           | Build established: Mutant
  5581 | -9/Mines           | Learned 8 Materials zone layouts
  6249 | -9/Mines           | Discovered new exit (range 8)
  6252 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  6721 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  7029 | -9/Mines           | Discovered new exit (range 8)
  7471 | -9/Mines           | Entered Materials
  7471 | -8/Materials       | Accompanied by 3 allies
  7471 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  7472 | -8/Materials       | Identified exit to Storage
  7473 | -8/Materials       | Identified exit to Factory
  9771 | -8/Materials       | Discovered exit to Factory (range 18)
 10248 | -8/Materials       | Build established: Scavenger-Mutant
 10811 | -8/Materials       | Repaired Imp. Sensor Array?
 11204 | -8/Materials       | Repaired Lgt. Armor Plating?
 11261 | -8/Materials       | Garrison activated, responded to threat
 11387 | -8/Materials       | Discovered exit to Factory (range 9)
 11783 | -8/Materials       | Entered Storage
 11974 | -8/Storage         | Garrison activated, responded to threat
 12891 | -8/Storage         | Build established: Mutant
 13090 | -8/Storage         | Used back door to open Recycling access
 13090 | -8/Storage         | Discovered new exit (range 5)
 13375 | -8/Storage         | Repaired Lgt. Armor Plating?
 13383 | -8/Storage         | Discovered exit to Factory (range 16)
 13611 | -8/Storage         | Entered Factory
 13611 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13807 | -7/Factory         | Identified exit to Lower Caves
 13926 | -7/Factory         | Build established: Scout
 13990 | -7/Factory         | Fabricated Adv. Visual Processing Unit (x1)
 14041 | -7/Factory         | Entered Lower Caves
 14041 | -7/Lower Caves     | Accompanied by 1 ally
 14207 | -7/Lower Caves     | Learned Factory interactive machine intel
 14298 | -7/Lower Caves     | Discovered new exit (range 7)
 14326 | -7/Lower Caves     | Identified exit to Lower Caves
 14333 | -7/Lower Caves     | Entered another Lower Caves area
 14333 | -7/Lower Caves     | Accompanied by 1 ally
 14337 | -7/Lower Caves     | Discovered new exit (range 19)
 14810 | -7/Lower Caves     | Learned 8 Factory zone layouts
 14826 | -7/Lower Caves     | Learned Research trap positions
 14826 | -7/Lower Caves     | Learned Extension emergency access door positions
 14954 | -7/Lower Caves     | Discovered new exit (range 18)
 14960 | -7/Lower Caves     | Identified exit to Zion
 14986 | -7/Lower Caves     | Entered Zion
 14996 | -7/Zion            | Given A8's code to call for help
 15003 | -7/Zion            | Discovered new exit (range 20)
 15013 | -7/Zion            | Learned location of 1 exit from Factory
 15015 | -7/Zion            | Found Prototype Device
 15015 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 15081 | -7/Zion            | Received a hallucinogenic algorithm
 15191 | -7/Zion            | Learned 8 Factory zone layouts
 15202 | -7/Zion            | Learned Factory emergency access door positions
 15271 | -7/Zion            | Imprinted
 15273 | -7/Zion            | Declared Zion's savior
 15314 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 15316 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 15339 | -7/Zion            | Identified exit to Proximity Caves
 15516 | -7/Zion            | Entered Proximity Caves
 15516 | -6/Proximity Caves | Accompanied by 6 allies
 15545 | -6/Proximity Caves | Learned location of 1 exit from Factory
 15568 | -6/Proximity Caves | Spotted B-75 Beast
 15654 | -6/Proximity Caves | Learned Factory terminal intel
 16152 | -6/Proximity Caves | Discovered new exit (range 14)
 16155 | -6/Proximity Caves | Identified exit to Factory
 16155 | -6/Proximity Caves | Entered Factory
 16155 | -6/Factory         | Evolved 2 slots: Utility x2
 16156 | -6/Factory         | Identified exit to Factory
 16156 | -6/Factory         | Identified exit to Extension
 16157 | -6/Factory         | Identified exit to Lower Caves
 16159 | -6/Factory         | Loaded intel: 53 interactive machine locations
 16160 | -6/Factory         | Loaded intel: 27 terminal locations
 16168 | -6/Factory         | Discovered exit to Lower Caves (range 11)
 16241 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 16435 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 16436 | -6/Factory         | Zion Light squad teleported in
 16445 | -6/Factory         | Entered Lower Caves
 16445 | -6/Lower Caves     | Accompanied by 3 allies
 16452 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16497 | -6/Lower Caves     | Learned Factory interactive machine intel
 16516 | -6/Lower Caves     | Learned Factory terminal intel
 16684 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 16690 | -6/Lower Caves     | Identified exit to Data Miner
 16705 | -6/Lower Caves     | Entered Data Miner
 16705 | -6/Data Miner      | Accompanied by 3 allies
 16705 | -6/Data Miner      | Discovered new exit (range 6)
 16709 | -6/Data Miner      | Met Data Miner
 16745 | -6/Data Miner      | Learned location of Section 7 (-2)
 16745 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16749 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16766 | -6/Data Miner      | Data Conduit disabled
 16784 | -6/Data Miner      | Identified exit to Proximity Caves
 16784 | -6/Data Miner      | Entered Proximity Caves
 17220 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17231 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 17232 | -5/Proximity Caves | Spotted B-75 Beast
 17232 | -5/Proximity Caves | Entered Factory
 17232 | -5/Factory         | Evolved 2 slots: Utility x2
 17233 | -5/Factory         | Loaded intel: 52 interactive machine locations
 17234 | -5/Factory         | Loaded intel: 26 terminal locations
 17312 | -5/Factory         | Zion Light squad teleported in
 17342 | -5/Factory         | Found Zio. Weapon Casing
 17439 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 17440 | -5/Factory         | Zion Hover Resupply teleported in
 17544 | -5/Factory         | Discovered new exit (range 8)
 17546 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 17550 | -5/Factory         | Identified exit to Factory
 17755 | -5/Factory         | Zion Heavy squad teleported in
 17789 | -5/Factory         | Retrieved Zion intel report: Main Access
 17845 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 17996 | -5/Factory         | Lost 6 parts (2n2u2w)
 18006 | -5/Factory         | Zion Heavy squad teleported in
 18718 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 18721 | -5/Factory         | Discovered new exit (range 10)
 18725 | -5/Factory         | Identified exit to Upper Caves
 18729 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 18745 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 18762 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 18801 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 18803 | -5/Factory         | Terminal network hard line cut
 18983 | -5/Factory         | Repaired Adv. Plasma Cannon
 19033 | -5/Factory         | Core integrity fell below 50%
 19068 | -5/Factory         | Lost 5 parts (1p2n2u)
 19215 | -5/Factory         | Fabricated Enh. Optical Array?
 19265 | -5/Factory         | Build established: Mutant
 19332 | -5/Factory         | First assault squad dispatched
 19486 | -5/Factory         | Entered Upper Caves
 19523 | -5/Upper Caves     | Learned 4 Factory zone layouts
 19559 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19917 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20133 | -5/Upper Caves     | Learned Factory emergency access door positions
 20133 | -5/Upper Caves     | Learned Factory stockpile data
 20204 | -5/Upper Caves     | Build established: Scavenger-Ninja
 20298 | -5/Upper Caves     | Discovered new exit (range 13)
 20328 | -5/Upper Caves     | Identified exit to Upper Caves
 20330 | -5/Upper Caves     | Entered another Upper Caves area
 20338 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 20503 | -5/Upper Caves     | Discovered new exit (range 17)
 20830 | -5/Upper Caves     | Learned Factory trap positions
 20913 | -5/Upper Caves     | Identified exit to Zhirov
 20914 | -5/Upper Caves     | Entered Zhirov
 20914 | -5/Zhirov          | Discovered new exit (range 3)
 20926 | -5/Zhirov          | Met Zhirov
 20946 | -5/Zhirov          | Learned location of Quarantine (-2)
 20946 | -5/Zhirov          | Learned location of Testing (-3)
 20946 | -5/Zhirov          | Learned location of Command (-1)
 20950 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20959 | -5/Zhirov          | Found Alien Artifact
 20959 | -5/Zhirov          | Identified Integrated Dissipator
 20959 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20970 | -5/Zhirov          | Found Alien Artifact
 21021 | -5/Zhirov          | Identified exit to Proximity Caves
 21022 | -5/Zhirov          | Entered Proximity Caves
 21356 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21443 | -4/Proximity Caves | Core integrity fell below 20%
 21508 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 21508 | -4/Proximity Caves | Learned Armory stockpile data
 21508 | -4/Proximity Caves | Learned Factory trap positions
 21508 | -4/Proximity Caves | Learned location of 2 exits from Lower Caves
 21735 | -4/Proximity Caves | Learned 4 Research zone layouts
 21817 | -4/Proximity Caves | Entered Factory
 21817 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 21818 | -4/Factory         | Identified exit to Upper Caves
 21818 | -4/Factory         | Identified exit to Armory
 21820 | -4/Factory         | Loaded intel: 119 trap records
 21901 | -4/Factory         | Build established: Trapper-Scout
 21920 | -4/Factory         | Zion hero teleported in (12-ASH)
 21954 | -4/Factory         | Destroyed 12-ASH
 21959 | -4/Factory         | Found Exp. Core Analyzer
 22208 | -4/Factory         | Discovered new exit (range 4)
 22210 | -4/Factory         | Identified exit to Research
 22285 | -4/Factory         | Fabricated Cmb. Gravmag System?
 22298 | -4/Factory         | Lost 3 parts (1n1u1w)
 22401 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 22717 | -4/Factory         | Fabricated Exp. Optical Array?
 22735 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 22853 | -4/Factory         | Fabricated Cld. Plasma Cannon?
 22962 | -4/Factory         | Build established: Scavenger-Ninja
 23000 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 23003 | -4/Factory         | Spotted B-86 Titan
 23066 | -4/Factory         | Terminal network hard line cut
 23297 | -4/Factory         | Discovered exit to Research (range 23)
 23536 | -4/Factory         | Repaired Adv. Shield Generator
 23852 | -4/Factory         | First assault squad dispatched
 23859 | -4/Factory         | Manually triggered Chute Trap
 23859 | -4/Factory         | Sucked down chute
 23859 | -4/Factory         | Entered Waste
 23860 | -4/Waste           | Joined by Warlord forces that had cleared the area
 24041 | -4/Waste           | Discovered new exit (range 13)
 24132 | -4/Waste           | Identified exit to Factory
 24149 | -4/Waste           | Entered Factory
 24149 | -4/Factory         | Accompanied by 11 allies
 24151 | -4/Factory         | Loaded intel: 130 trap records
 24151 | -4/Factory         | Identified exit to DSF
 24386 | -4/Factory         | Discovered exit to Research (range 22)
 24473 | -4/Factory         | Core integrity fell below 50%
 24511 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 24521 | -4/Factory         | Repaired Adv. Shield Generator?
 24556 | -4/Factory         | Repaired Hrd. Light Armor Plating
 24643 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 24718 | -4/Factory         | Repaired Cmb. Gravmag System?
 24782 | -4/Factory         | Build established: Hacker-Ninja
 24815 | -4/Factory         | Found Exp. System Shield
 24958 | -4/Factory         | Discovered exit to Research (range 22)
 24970 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 24979 | -4/Factory         | Identified Transdimensional Reconstructor
 25036 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 25048 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 25066 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 25140 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 25172 | -4/Factory         | System corruption reached 10%
 25215 | -4/Factory         | Found Exp. Signal Interpreter
 25223 | -4/Factory         | Repaired Adv. Shield Generator?
 25274 | -4/Factory         | Discovered exit to Upper Caves (range 15)
 25382 | -4/Factory         | Terminal network hard line cut
 25420 | -4/Factory         | Repaired Adv. System Restoration Module?
 25649 | -4/Factory         | First assault squad dispatched
 25664 | -4/Factory         | Discovered exit to Research (range 22)
 26160 | -4/Factory         | Fabricated Exp. Utility Shielding (x1)
 26189 | -4/Factory         | Spotted B-86 Titan
 26221 | -4/Factory         | Entered Upper Caves
 26245 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
 26349 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 26471 | -4/Upper Caves     | Destroyed 9 combat bots
 26487 | -4/Upper Caves     | Learned 4 Research zone layouts
 26492 | -4/Upper Caves     | Build established: Trapper-Scout
 26584 | -4/Upper Caves     | Discovered new exit (range 12)
 26590 | -4/Upper Caves     | Identified exit to Upper Caves
 26641 | -4/Upper Caves     | Entered another Upper Caves area
 26642 | -4/Upper Caves     | Identified exit to Warlord
 26677 | -4/Upper Caves     | Discovered exit to Research (range 15)
 26725 | -4/Upper Caves     | Spotted B-86 Titan
 26954 | -4/Upper Caves     | Learned 4 Research zone layouts
 26959 | -4/Upper Caves     | Core integrity fell below 20%
 26994 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27434 | -4/Upper Caves     | Entered Warlord
 27559 | -4/Warlord         | Learned Armory trap positions
 27559 | -4/Warlord         | Learned 4 Research zone layouts
 27559 | -4/Warlord         | Learned 4 Access zone layouts
 27560 | -4/Warlord         | Learned Quarantine security intel
 27560 | -4/Warlord         | Learned Factory fabricator intel
 27560 | -4/Warlord         | Learned Research garrison access intel
 27698 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 27770 | -4/Warlord         | Rebuked by Warlord
 27777 | -4/Warlord         | Opened Warlord's prototype stash
 27782 | -4/Warlord         | Found Prototype Device
 27782 | -4/Warlord         | Identified Exp. Cloaking Device
 27795 | -4/Warlord         | Warlord's base attacked by MAIN.C
 27795 | -4/Warlord         | Found Prototype Device
 27795 | -4/Warlord         | Identified Exp. Focal Shield
 27800 | -4/Warlord         | Found Prototype Reactor
 27800 | -4/Warlord         | Identified Vortex Chain Reactor
 27810 | -4/Warlord         | Found Exp. Core Analyzer
 27844 | -4/Warlord         | Found Prototype Energy Gun
 27844 | -4/Warlord         | Identified Vortex Shotgun
 27848 | -4/Warlord         | Found Prototype Energy Gun
 27848 | -4/Warlord         | Identified Vortex Rifle
 27855 | -4/Warlord         | Found Vortex Shotgun
 27961 | -4/Warlord         | Spotted B-90 Cyclops
 27961 | -4/Warlord         | Spotted B-86 Titan
 28145 | -4/Warlord         | Warlord forces counterattacked
 28218 | -4/Warlord         | Spotted Striker
 28277 | -4/Warlord         | Discovered new exit (range 8)
 28281 | -4/Warlord         | Identified exit to Proximity Caves
 28281 | -4/Warlord         | Entered Proximity Caves
 28653 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 28670 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 28706 | -3/Proximity Caves | Lost 3 parts (1p2u)
 28722 | -3/Proximity Caves | Discovered exit to Research (range 5)
 28724 | -3/Proximity Caves | Entered Research
 28724 | -3/Research        | Evolved 2 slots: Utility x2
 28726 | -3/Research        | Loaded intel: 90 trap records
 28727 | -3/Research        | Loaded intel: 4 garrison access locations
 28916 | -3/Research        | Retrieved Zion intel report: Component Schematics
 28916 | -3/Research        | Warped through subspace
 28947 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 29018 | -3/Research        | Garrison activated, responded to threat
 29055 | -3/Research        | System corruption reached 10%
 29072 | -3/Research        | Core integrity fell below 50%
 29081 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 29089 | -3/Research        | Core integrity fell below 20%
 29105 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
    [ 1 : Trap Installations ]
    [ 2 : Active Garrisons ]
>>\\ZION-REPORT
[ Retrieving intel... ]
  [ Confirmed 4x garrisons. ]
  [ Coordinates transferred. ]
29084_ K-01 Serf cleans the Terminal.
29085_ NN  JRLN<8FZP5ZHYVXQSQU:EGJBAS
29086_ Penetrated by Slug.
29086_ Exp. System Shield destroyed.
29086_ Slug penetrates Wall.
29086_ K-01 Serf cleans the Terminal.
29087_ Exp. Core Analyzer destroyed.
29087_ Slug penetrates Wall. <x2>
29089_ K-01 Serf cleans the Terminal.
29095_ Repair Station disabled.
29102_ Acquired Prototype Treads.
29102_ Identified Enh. Armored Medium Treads.
29102_ Exp. Optical Array broken.
29102_ Malfunction: Power surge.

 Map 
-----
+----------------------------------------------------+
|  ""###########?#????#????????????????????????????? |
|  ""##?#       ?  ????????????????????????????????? |
|  ""####       ?? ? ? ????????????????????????????? |
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|    ####          ?? ?????????????????????????????? |
| #######    ##?###?#####??????????????????????????? |
| #######    ####?#?#???#??????????????????????????? |
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|   #####    ###########???????????????????????????? |
|   #####    ##???#?#?#??#?#???????????????????????? |
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| ###+###############+####?? ?????????? #??????????? |
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|        #     ? #       #######+##          ??????? |
|        #  """? #                           ??????? |
| "" ""  #  """ ?+                 *         ??????? |
| ""F""  #  "?"  #                      #??????????? |
|  """   # ?  ?  #      |  @        k   #??????????? |
|        #??     #     |!               #??????????? |
|  %     ##?##?###                      #??????????? |
| ################ !                    #??????????? |
|   ^           s                        #?????????? |
|              s                         #?????????? |
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|  ""                                    #?????????? |
|  """                            ###+####?????????? |
|   R"                            #     ???????????? |
|  """          """   """   """   #     ???????????? |
|  ""           """   """   """   #     ???????????? |
|               """   """   """   #     ???????????? |
|                                 #     ???????????? |
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| +######                         #     ???????????? |
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|      #???????      #????#       #     ???????????? |
|      #?????????????????????^^????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          37
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             450
Resistance: EM             25
Power Shielding            66
Utility Shielding          90
Phase Shifting             10
Evasion (%)                76
Melee Accuracy             8
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          16
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
                Seismic Detector | -10/Materials | Hacked
          Imp. Utility Shielding | -8/Materials  | Hacked
                   Plasma Cutter | -8/Materials  | Hacked
                   Hacking Suite | -8/Materials  | Scanalyzed
           Hvy. Missile Launcher | -8/Materials  | Scanalyzed
     Adv. Visual Processing Unit | -8/Storage    | Hacked
                   Matter Filter | -7/Zion       | Archive
        Mak. Transmission Jammer | -7/Zion       | Archive
     Mak. Terrain Scan Processor | -7/Zion       | Archive
                    Phase Cannon | -7/Zion       | Archive
                     Gauss Rifle | -7/Zion       | Archive
           Imp. Particle Charger | -7/Zion       | Archive
     Adv. Terrain Scan Processor | -7/Zion       | Archive
             Imp. Kinecellerator | -7/Zion       | Archive
              Imp. Arc Projector | -7/Zion       | Archive
         Shock Absorption System | -7/Zion       | Archive
              Enh. Optical Array | -7/Zion       | Archive
                   Proton Cannon | -7/Zion       | Archive
                  Gravmag System | -7/Zion       | Archive
                      Mak. Laser | -7/Zion       | Archive
    Imp. Reaction Control System | -7/Zion       | Archive
                 Arm. Huge Wheel | -6/Factory    | Z-intel
                  Microactuators | -6/Factory    | Z-intel
                   Arc Projector | -6/Factory    | Z-intel
                     Energy Well | -6/Factory    | Z-intel
               Lrn. Tractor Beam | -6/Factory    | Z-intel
                        Arm. Leg | -6/Factory    | Z-intel
               Huge Storage Unit | -6/Factory    | Z-intel
               Recoil Stabilizer | -6/Factory    | Z-intel
                      Hvy. Laser | -6/Factory    | Z-intel
               Med. Storage Unit | -6/Factory    | Z-intel
                Coolant Injector | -6/Factory    | Z-intel
             Imp. Core Shielding | -6/Factory    | Z-intel
               Imp. Sensor Array | -6/Factory    | Z-intel
              Hvy. Plasma Cannon | -6/Factory    | Z-intel
                  Adv. Heat Sink | -6/Factory    | Z-intel
                 Hvy. Ion Cannon | -6/Factory    | Z-intel
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                Enh. Armored Leg | -6/Data Miner | Free
              Prc. Matter Filter | -6/Data Miner | Free
         Mni. Smartbomb Launcher | -6/Data Miner | Free
               Imp. Heavy Treads | -6/Data Miner | Free
            Imp. Cloaking Device | -6/Data Miner | Free
                     HERF Cannon | -6/Data Miner | Free
                        Wave Gun | -6/Data Miner | Free
          Imp. Fusion Compressor | -6/Data Miner | Free
                Com. HERF Cannon | -6/Data Miner | Free
             Cmb. Gravmag System | -5/Factory    | Scanalyzed
                Imp. Energy Well | -5/Factory    | Z-intel
               Cld. Fission Core | -5/Factory    | Z-intel
             Biomechanical Wings | -5/Factory    | Z-intel
          Imp. Matter Compressor | -5/Factory    | Z-intel
                   Enh. Coil Gun | -5/Factory    | Z-intel
              Imp. KE Penetrator | -5/Factory    | Z-intel
            Cld. Particle Cannon | -5/Factory    | Z-intel
        Cld. Cesium-ion Thruster | -5/Factory    | Z-intel
           Enh. Flexi-carbon Leg | -5/Factory    | Z-intel
               Enh. Nuclear Core | -5/Factory    | Z-intel
               Antimatter Cannon | -5/Factory    | Z-intel
                  Adv. ECM Suite | -5/Factory    | Z-intel
    Lgt. Angular Momentum Engine | -5/Factory    | Z-intel
              Lrn. Proton Cannon | -5/Factory    | Z-intel
                   Energy Filter | -5/Factory    | Z-intel
                Disruptor Cannon | -5/Factory    | Z-intel
                 Power Amplifier | -5/Factory    | Z-intel
               Imp. Recalibrator | -5/Factory    | Z-intel
                           Spear | -5/Factory    | Z-intel
                 Launcher Loader | -5/Factory    | Z-intel
         Reaction Control System | -5/Factory    | Z-intel
               Hcp. Storage Unit | -5/Factory    | Z-intel
             Adv. Trap Extractor | -5/Factory    | Z-intel
 Imp. Salvage Targeting Computer | -5/Factory    | Z-intel
               Mic. Fission Core | -5/Factory    | Z-intel
        Imp. Transmission Jammer | -5/Factory    | Z-intel
               Insulated Plating | -5/Factory    | Z-intel
              Cld. Plasma Cannon | -5/Factory    | Z-intel
            Tri-rail Accelerator | -5/Factory    | Z-intel
                    Plasma Sword | -5/Factory    | Z-intel
                Imp. Heavy Laser | -5/Factory    | Z-intel
              Prc. Energy Filter | -5/Factory    | Z-intel
              Imp. Lightning Gun | -5/Factory    | Z-intel
               Cld. Plasma Rifle | -5/Factory    | Z-intel
                Prc. Shock Rifle | -5/Factory    | Z-intel
              Lgt. Neutrino Core | -5/Factory    | Z-intel
         Tiamat Missile Launcher | -5/Factory    | Z-intel
                Cld. Pulse Rifle | -5/Factory    | Z-intel
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free
    Exp. Reaction Control System | -4/Factory    | Scanalyzed
             Gravity Neutralizer | -4/Factory    | Z-intel
          Exp. Utility Shielding | -4/Factory    | Z-intel
              Exp. System Shield | -4/Factory    | Z-intel
                Gui. EMP Blaster | -4/Factory    | Z-intel
                  Fusion Reactor | -4/Factory    | Z-intel
       Exp. Melee Analysis Suite | -4/Factory    | Z-intel
         Exp. Targeting Computer | -4/Factory    | Z-intel
        Adv. Variable Charge Gun | -4/Factory    | Z-intel
               Lrn. Phase Cannon | -4/Factory    | Z-intel
              Adv. KE Penetrator | -4/Factory    | Z-intel
         Exp. Signal Interpreter | -4/Factory    | Z-intel
               Quantum Capacitor | -4/Factory    | Z-intel
       Lyr. Medium Armor Plating | -4/Factory    | Z-intel
                      Com. Wheel | -4/Factory    | Z-intel
             Hardlight Generator | -4/Factory    | Z-intel
       Imp. Gyrokinetic Inverter | -4/Factory    | Z-intel
                    Recalibrator | -4/Factory    | Z-intel
                     Mass Driver | -4/Factory    | Z-intel
             Point Defense Array | -4/Factory    | Z-intel
                  Graphene Brace | -4/Factory    | Z-intel
                           Lance | -4/Factory    | Z-intel
      Launcher Guidance Computer | -4/Factory    | Z-intel
             Nuclear Pulse Array | -4/Factory    | Z-intel
     Imp. Terrain Scan Processor | -4/Factory    | Z-intel
      Adv. Weight Redist. System | -4/Factory    | Z-intel
             Variable Charge Gun | -4/Factory    | Z-intel
  Adv. System Restoration Module | -4/Factory    | Z-intel
    Adv. Reaction Control System | -4/Factory    | Z-intel
          Terrain Scan Processor | -4/Factory    | Z-intel
          Field Propulsion Drive | -4/Factory    | Z-intel
            Imp. Power Shielding | -4/Factory    | Z-intel
              Imp. Hacking Suite | -4/Factory    | Z-intel
           Adv. Coolant Injector | -4/Factory    | Z-intel
              Arm. Medium Treads | -4/Factory    | Z-intel
   Imp. Component Analysis Suite | -4/Factory    | Z-intel
        Component Analysis Suite | -4/Factory    | Z-intel
              Antimatter Reactor | -4/Factory    | Z-intel
                     Hvy. Treads | -4/Factory    | Z-intel
               Enh. Gauss Cannon | -4/Factory    | Z-intel
        Adv. Transmission Jammer | -4/Factory    | Z-intel
                       Hvy. Pick | -4/Factory    | Z-intel
                   KE Penetrator | -4/Factory    | Z-intel
                  Linear Gravjet | -3/Research   | Z-intel
          Biometal Medium Treads | -3/Research   | Z-intel
              Imp. Force Booster | -3/Research   | Z-intel
                Dispersion Rifle | -3/Research   | Z-intel
           Hvy. Disruptor Cannon | -3/Research   | Z-intel
             Imp. Linear Gravjet | -3/Research   | Z-intel
               Matter Compressor | -3/Research   | Z-intel
                    Com. Battery | -3/Research   | Z-intel
             Adv. Cooling System | -3/Research   | Z-intel
              Imp. Plasma Cutter | -3/Research   | Z-intel
              Adv. Medium Treads | -3/Research   | Z-intel
                       Drone Bay | -3/Research   | Z-intel
         Imp. Remote Force Field | -3/Research   | Z-intel
              Remote Force Field | -3/Research   | Z-intel
                     Force Lance | -3/Research   | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -7/Zion       | Archive
      P-60 Hacker | -7/Zion       | Archive
       L-31 Rogue | -7/Zion       | Archive
 D-83 Annihilator | -7/Zion       | Archive
    A-15 Conveyor | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
   I-47 Archangel | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
 Adv. Visual Processing Unit | x1 | -7/Factory | Authchip
          Enh. Optical Array | x1 | -5/Factory | Authchip
         Cmb. Gravmag System | x2 | -4/Factory | Authchip
          Exp. Optical Array | x1 | -4/Factory | Authchip
          Cld. Plasma Cannon | x1 | -4/Factory | Authchip
      Exp. Utility Shielding | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackGatlingNukerbomber
  Manual?         0
Play Time         08:21:47
  Cumulative      406.5 hours
  Start           2023.02.27 @ 18:16:57
  End             2023.03.04 @ 21:46:56
Sessions          40
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/1/1/0/0/0/1/0
Lore%             89
Gallery%          92
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b7d48930-8977-4dcc-83ec-6527e8f390bd