Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.21 @ 03:25:59 Player: Exp. Geonium Core Result: Destroyed by 0D-RN8(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (52) 260 Value Destroyed (1502) 1502 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1833) 1833 TOTAL SCORE: 8115 Bonus ------- Pacifist 200 High Alert Combat Kills 33 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 21/100 System Corruption 0% Temperature Cool (9) Movement Hovering (60) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Zionite Glidesys I > --- UTILITY (4) ------ Zionite Weapon Casing > --- WEAPON (5) ------- Longsword +1 > --- INVENTORY (4) ---- Zionite Light DM Reactor Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Large Storage Unit Zionite Biocell Advanced Reaction Control System Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M Enhanced Autogun Longsword +1 > --- INVENTORY -------- Zionite Glidesys I Zionite Glidesys I Improved Salvage Targeting Computer Heavy Armor Plating Makeshift Hacking Suite Self-destruct Interrupter [Rating: 81] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Damper Plating Weapon Light Assault Rifle Energy Gun Zionite Laser-M Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Slots Evolved 6 | . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 2 | . . 1 . . . 1 . . . . . . Weapon 3 | . . . . . . 1 2 . . . . . Parts Attached 76 | . 3 4 5 4 4 22 5 2 2 1 1 23 Power 6 | . . . 1 . 1 2 . . . 1 . 1 Engine 4 | . . . 1 . 1 2 . . . . . . Core . | . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 18 | . 2 1 . 2 1 5 . 1 . . . 6 Treads 8 | . 1 1 . 1 1 3 . 1 . . . . Leg . | . . . . . . . . . . . . . Wheel 4 | . 1 . . 1 . 2 . . . . . . Hover 6 | . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . Utility 26 | . 1 2 2 2 . 6 2 1 . . . 10 Device 4 | . . . . . . 1 . . . . . 3 Storage 8 | . . 1 2 2 . 1 . . . . . 2 Processor 3 | . . . . . . 1 2 . . . . . Hackware 1 | . . 1 . . . . . . . . . . Protection 10 | . 1 . . . . 3 . 1 . . . 5 Artifact . | . . . . . . . . . . . . . Weapon 26 | . . 1 2 . 2 9 3 . 2 . 1 6 Energy Gun 6 | . . . . . 1 2 . . . . . 3 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 15 | . . . 2 . 1 7 3 . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . 1 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 . . . . . 7 Parts Lost 35 | . . . 5 . 3 10 . . 1 . . 16 Power 4 | . . . 1 . 1 1 . . 1 . . . Propulsion 13 | . . . 2 . 1 4 . . . . . 6 Utility 7 | . . . . . . 2 . . . . . 5 Weapon 11 | . . . 2 . 1 3 . . . . . 5 Highest Loss Streak 12 | . . . 4 . 3 9 . . 1 . . 12 Average Slot Usage (%) 83 | . 92 98 94 100 99 86 97 78 74 76 76 74 Engine 4 | . 14 11 10 11 10 7 7 7 5 . . . Reactor 3 | . . . . . . . . . . 7 7 6 Treads 11 | . 9 21 21 22 22 15 15 9 7 7 7 2 Wheel 7 | . 9 11 7 11 11 8 7 7 7 7 7 2 Storage 12 | . 14 21 22 22 22 18 15 8 7 7 7 9 Hackware 3 | . . 10 11 11 11 . . . . . . . Protection 4 | . 7 . . . . 6 . 5 7 7 7 6 Energy Gun 1 | . 14 . . . 2 7 . . . . . 8 Ballistic Gun 27 | . 14 11 14 22 18 18 38 35 38 38 35 17 Slashing Weapon 1 | . . . . . . . . . . . 2 3 Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 90 | 9 12 16 24 38 42 64 45 77 75 88 90 90 Greatest Support 72 | 20 20 16 40 16 16 20 10 10 10 10 10 72 Greatest Overweight (x) 8 | . . . 1 2 2 6 4 7 7 8 8 8 Average Overweight (x) 4 | . . . . 1 2 3 4 6 7 8 8 1 Largest Inventory Capacity 16 | . 6 8 12 16 16 16 14 14 10 10 10 10 Average Capacity 11 | . 6 7 10 12 16 15 14 10 10 10 10 8 Most Carried 16 | . 6 8 9 9 16 16 9 10 10 9 10 10 Average Carried 9 | . 5 7 8 6 12 12 7 9 9 9 9 7 Final Capacity 16 | 6 6 8 12 16 16 14 14 10 10 10 10 4 Final Carried 16 | 6 6 8 8 9 16 9 8 10 10 9 10 2 Class Distribution -------------------- 50% | Scavenger-Tank 30% | Mutant 14% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Matter Collected 1791 | 200 . 11 82 . 190 474 241 . 62 . 76 455 Remotely . | . . . . . . . . . . . . . Salvage Created 2267 | . . 31 186 . 157 998 269 271 62 . . 293 Parts 131 | . . 2 13 . 23 43 19 10 3 . . 18 Haulers Intercepted 3 | . . . . . . 2 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Combat Hostiles Destroyed 42 | . . . 6 . 8 19 2 1 1 . . 5 Melee 3 | . . . . . . . . . . . . 3 Guns 36 | . . . 5 . 8 17 2 1 1 . . 2 Cannons 1 | . . . 1 . . . . . . . . . AOE 2 | . . . . . . 2 . . . . . . Classes Destroyed 13 | . . 1 2 . 2 5 1 1 . . . 1 Worker 1 | . . . . . 1 . . . . . . . Builder 2 | . . . . . . . 2 . . . . . Hauler 3 | . . . . . . 2 1 . . . . . Recycler 2 | . . . . . . 1 1 . . . . . Operator 2 | . . 2 . . . . . . . . . . Swarmer 15 | . . . 3 . 7 3 2 . . . . . Grunt 13 | . . . 3 . . 10 . . . . . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 5 | . . . . . . 4 . . 1 . . . Hunter 1 | . . . . . 1 . . . . . . . Compactor 1 | . . . . . . . . 1 . . . . Z-Light 5 | . . . . . . . . . . . . 5 Best Kill Streak 6 | . . 1 3 . 4 6 5 1 1 . . 3 Combat Bots Only 5 | . . . 3 . 4 5 2 1 1 . . 3 Max Kills in Single Turn 2 | . . 1 1 . 1 2 1 1 1 . . 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Damage Taken 6149 | . . . 559 . 408 1774 140 131 835 . . 2302 Core 864 | . . . 63 . 14 81 27 . 60 . . 619 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 18 | . . . . . . . . . . . . 18 Core Remaining (%) 91 | 100 100 . . . 80 85 . . . . . . Volleys Fired 168 | . . 4 25 . 30 59 14 13 12 . . 11 Largest 5 | . . 2 2 . 2 3 5 5 5 . . 5 Hottest 126 | . . 60 76 . 70 126 118 118 113 . . 113 Shots Fired 495 | . . 5 32 . 55 175 70 66 59 . . 33 Gun 483 | . . 2 23 . 55 175 70 66 59 . . 33 Cannon 12 | . . 3 9 . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 438 | . . 1 23 . 49 140 70 66 59 . . 30 Thermal 22 | . . 1 . . . 20 . . . . . 1 Explosive . | . . . . . . . . . . . . . Electromagnetic 35 | . . 3 9 . 6 15 . . . . . 2 Robot Hit Streak 13 | . . 5 6 . 8 11 6 13 11 . . 6 Robot Miss Streak 5 | . . . 1 . 3 4 3 2 3 . . 5 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 10 | . . . . . 1 8 . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . 1 Shots Hit Robots 333 | . . 5 23 . 38 107 38 55 39 . . 28 Core Hits 114 | . . 3 10 . 14 49 8 9 11 . . 10 Critical Hits 3 | . . . . . . . 1 1 . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Melee Attacks 47 | . . . . . . . . . . . 34 13 Impact . | . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . . 34 13 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4948 | . . 139 357 . 354 1685 306 884 484 . . 739 Guns 3866 | . . 21 178 . 354 1431 306 884 464 . . 228 Cannons 263 | . . 84 179 . . . . . . . . . Explosions 274 | . . 34 . . . 240 . . . . . . Melee 501 | . . . . . . . . . . . . 501 Ramming 44 | . . . . . . 14 . . 20 . . 10 Kinetic 3412 | . . 9 178 . 264 1113 306 884 464 . . 194 Thermal 479 | . . 46 . . . 400 . . . . . 33 Explosive . | . . . . . . . . . . . . . Electromagnetic 512 | . . 84 179 . 90 158 . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing 501 | . . . . . . . . . . . . 501 Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 7 7 7 . Average Corruption 6 | . . . . . . . . 6 7 7 7 . Corruption Purged . | . . . . . . . . . . . . . Effects 25 | . . . . . . . . 6 16 1 2 . Message Errors 5 | . . . . . . . . 1 4 . . . Matter Fused 2 | . . . . . . . . . 1 . 1 . Energy Discharges 1 | . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . 1 1 . . . Targeting Errors 11 | . . . . . . . . 4 7 . . . Weapon Failures 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 43 | . . . . . . 15 . . . . . 28 Projectiles . | . . . . . . . . . . . . . Explosions 15 | . . . . . . 15 . . . . . . Melee 28 | . . . . . . . . . . . . 28 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . 52 . . . . . 5 Shots 1 | . . . . . . 1 . . . . . . Rammed 7 | . . . . . . 1 . . 4 . . 2 Targets Rammed 7 | . . . . . . 1 . . 4 . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 505 | . . 30 251 . 52 464 310 362 505 . . 252 Average Temperature 164 | . . 15 118 . 26 182 121 139 287 . . 95 Received Heat Transfer 1944 | . . . 192 . . 828 . . 222 . . 702 Effects 19 | . . . . . . 12 . 1 6 . . . Shutdowns 5 | . . . . . . 4 . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 7 | . . . . . . 4 . 1 2 . . . Matter Decay 1 | . . . . . . 1 . . . . . . Damage (minor) 5 | . . . . . . 3 . . 2 . . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 9 | . . . . . . . . . . . . 9 Longest Duration 9 | . . . . . . . . . . . . 9 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . . . . . 1 Heat Transferred 769 | . . 75 . . . 657 . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Peak Influence 440 | . . 47 138 . 120 440 243 130 151 . . . Initial 120 | . . . 18 . . 46 120 85 91 . . . Average 102 | . . 10 79 . 59 210 139 108 106 . . . Maximum Alert Level 2 | . . . . . . 2 1 . . . . . Low Security (%) 88 | . 100 100 100 . 100 44 86 100 100 . . . Level 1 10 | . . . . . . 52 13 . . . . . Level 2 . | . . . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . . 1 . . . 2 . . 1 . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . 1 . . . 2 . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Distress Signals 3 | . . . . . . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 71 | . . 3 9 . 8 26 5 5 4 . . 11 Peak Tracking Total 7 | . . 2 3 . 4 7 4 4 3 . . 6 Tactical Retreats 2 | . . . . . . . 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Traps Triggered 1 | . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Machines Disabled 5 | . . . . . . . 1 . . . 3 1 Max in Single Turn 1 | . . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Machines Accessed 4 | . . 1 1 1 1 . . . . . . . Terminals 3 | . . 1 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 8 | . . 1 3 1 3 . . . . . . . Successful 6 | . . 1 2 1 2 . . . . . . . Failed 2 | . . . 1 . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . 1 3 1 3 . . . . . . . Terminals 7 | . . 1 3 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . . 1 2 1 2 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . 1 . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Total Allies 4 | . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . 4 4 Highest-Rated Group 129 | . . . . . . . . . . . 129 129 Highest-Rated Ally 37 | . . . . . . . . . . . 37 37 Total Orders . | . . . . . . . . . . . . . Ally Attacks 82 | . . . . . . . . . . . . 82 Total Damage 996 | . . . . . . . . . . . . 996 Kills 8 | . . . . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Turns Passed 5722 | . 61 131 488 280 740 481 161 242 201 25 2451 461 Spaces Moved 3846 | 1 51 108 359 247 531 209 100 142 107 16 1484 491 Core 10 | . . . . . . . . . . . . 10 Treads 110 | . . . 94 . . 1 . . . . . 15 Legs 19 | 1 18 . . . . . . . . . . . Wheels 3317 | . 33 108 265 247 531 208 100 142 107 16 1484 76 Hover 390 | . . . . . . . . . . . . 390 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 100 100 100 110 120 120 120 110 150 160 160 50 Average Speed 130 | 120 107 100 119 111 120 125 120 144 150 160 160 72 Slowest Speed 220 | 120 120 100 180 120 120 220 120 150 150 160 160 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 16 20 55 62 97 31 4 76 4 5 87 45 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . Known Exits Taken 2 | . . 1 . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . 1 1 . . Scrap Searched 4 | . . . . . 2 . . . . . 2 . Spaces Dug 2 | . . . . . . . . . . . 2 . Terrain Destroyed 23 | . . 4 . . . 17 . . . . 2 . Melee 2 | . . . . . . . . . . . 2 . Projectile 1 | . . . . . . 1 . . . . . . AOE 20 | . . 4 . . . 16 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Total 4249 | . 57 126 390 251 585 322 122 163 126 16 1527 564 Wait 35 | . . 5 1 . 6 11 1 . . . 6 5 Move 3835 | . 50 107 358 246 530 208 100 141 106 15 1483 491 Hop . | . . . . . . . . . . . . . Pick Up 36 | . 2 3 . 1 12 6 1 2 1 . 2 6 Fast Attach 37 | . 1 3 2 . 1 9 2 2 . . . 17 Attach 25 | . 1 1 1 2 2 9 2 . 2 1 . 4 Detach 5 | . . 1 . . . 1 . . 1 . . 2 Swap 14 | . 1 . 2 2 1 4 1 . . . 1 2 Drop 40 | . 2 2 1 . 3 14 1 5 . . 1 11 Fire 168 | . . 4 25 . 30 59 14 13 12 . . 11 Melee 47 | . . . . . . . . . . . 34 13 Ram 3 | . . . . . . 1 . . . . . 2 Kick . | . . . . . . . . . . . . . Crush 4 | . . . . . . . . . 4 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 10) 62 | -10/Materials | Entered another Materials area 62 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 178 | -9/Materials | Identified exit to Mines 193 | -9/Materials | Entered Mines 294 | -9/Mines | Discovered new exit (range 15) 312 | -9/Mines | Build established: Mutant 410 | -9/Mines | Assembled infested the area 549 | -9/Mines | Lost 4 parts (1p1n2w) 608 | -9/Mines | Learned location of 1 exit from Lower Caves 626 | -9/Mines | Met 8R-AWN 681 | -9/Mines | Entered Exiles 710 | -9/Exiles | Welcomed by 8R-AWN 729 | -9/Exiles | Met EX-HEX 760 | -9/Exiles | Met EX-BIN 774 | -9/Exiles | Aligned with FarCom system 775 | -9/Exiles | Given EX-Vault access code 800 | -9/Exiles | Opened EX-Vault 808 | -9/Exiles | Found Longsword +1 832 | -9/Exiles | Warned to stay clear of 0b10 Research branches 863 | -9/Exiles | Met EX-DEC 944 | -9/Exiles | Discovered new exit (range 14) 961 | -9/Exiles | Left Exiles lab with Longsword +1 961 | -9/Exiles | Entered Mines 1202 | -8/Mines | Discovered new exit (range 8) 1322 | -8/Mines | Discovered new exit (range 8) 1497 | -8/Mines | Lost 3 parts (1p1n1w) 1701 | -8/Mines | Entered Materials 1701 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2120 | -8/Materials | Lost 9 parts (1p4n2u2w) 2170 | -8/Materials | Discovered new exit (range 10) 2182 | -8/Materials | Entered Factory 2182 | -7/Factory | Evolved 2 slots: Weapon x2 2343 | -7/Factory | Sucked down chute 2343 | -7/Factory | Entered Waste 2354 | -7/Waste | Spotted C-40 Crusher 2358 | -7/Waste | EMP discharged 2388 | -7/Waste | Spotted C-40 Crusher 2396 | -7/Waste | Destroyed C-40 Crusher 2401 | -7/Waste | Found Damper Plating 2427 | -7/Waste | Build established: Scavenger-Skirmisher 2458 | -7/Waste | EMP discharged 2467 | -7/Waste | Spotted C-40 Crusher 2490 | -7/Waste | Spotted C-40 Crusher 2498 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2534 | -7/Waste | Spotted C-40 Crusher 2558 | -7/Waste | EMP discharged 2570 | -7/Waste | Discovered new exit (range 11) 2585 | -7/Waste | Entered Factory 2778 | -7/Factory | Discovered new exit (range 5) 2786 | -7/Factory | Entered Lower Caves 2787 | -7/Lower Caves | Identified exit to Lower Caves 2800 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2811 | -7/Lower Caves | Entered Zion 2872 | -6/Zion | System corruption cleaned by Quarantine Array 3008 | -6/Zion | Discovered new exit (range 16) 3041 | -6/Zion | Gained Derelict followers 3088 | -6/Zion | Build established: Scavenger-Tank 3361 | -6/Zion | Learned location of Quarantine (-3) 3441 | -6/Zion | Identified exit to Deep Caves 3494 | -6/Zion | Learned Factory terminal intel 3840 | -6/Zion | Gained Derelict followers 3977 | -6/Zion | Rebuked by Imprinter 5251 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5262 | -6/Zion | Entered Deep Caves 5262 | -6/Deep Caves | Accompanied by 4 allies 5378 | -6/Deep Caves | Z-Facility disabled 5387 | -6/Deep Caves | Attacked by Z-Imprinter 5469 | -6/Deep Caves | Lost 4 parts (2n2w) 5469 | -6/Deep Caves | Found Prototype Protection 5469 | -6/Deep Caves | Identified Zio. Weapon Casing 5668 | -6/Deep Caves | Found Prototype Protection 5668 | -6/Deep Caves | Identified Zio. Heavy Carapace 5671 | -6/Deep Caves | Found Zio. Weapon Casing 5710 | -6/Deep Caves | Core integrity fell below 50% 5715 | -6/Deep Caves | Found Zio. Weapon Casing 5719 | -6/Deep Caves | Core integrity fell below 20% 5723 | -6/Deep Caves | Destroyed by 0D-RN8(z) with Zionite Laser-S Last Messages --------------- 05693_ Destroyed Phase Shifter. 05695_ E6-0W0(z) destroyed. 05696_ Acquired 51 matter. 05696_ Zio. Glidesys I destroyed. 05696_ Zio. Glidesys II destroyed. 05699_ Destroyed Zio. Glidesys I. 05700_ Zio. Weapon Casing destroyed. 05701_ KL-DDD(z) Prototype Device severed. 05703_ Zio. Weapon Casing destroyed. 05703_ Zio. Glidesys I melted. 05703_ KL-DDD(z) destroyed. 05705_ CI-8EC(z) destroyed. 05705_ Zio. Laser-M destroyed. 05707_ Enh. Autogun destroyed. 05708_ Adv. Reaction Control System destroyed. 05711_ Acquired Zio. Glidesys I. 05712_ Zio. Glidesys I destroyed. 05713_ Zio. Laser-M destroyed. 05713_ Slammed into 0D-RN8(z). 05715_ Acquired Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###!#?????????????????????? | | ???????????????????????#%!!#????###############??? | | ???????????????????????##%!###### ##?? | | ???????????????????????#;!%%## #?? | | ???????????????????######!z## ### | | ???????????????????# ##zz; # | | ??????????????# ## !"#@!!! | | ???????? !!*% | | ???????? = | | ???????? | | ????????? | | ????????? """"" """"" | | ?????????? """""""""""""" | | ?????????? """""""""""""" | | ?????????? """""""""""""" | | ??????????? """??"""""" | | ??????????? """?"""""""" | | ???????????? ""??"""""""" " | | ???????????? ""??"""""""""" | | ?????????????? "??""""""""" | | ???????????????? "??"""""" " | | ??????????????????? ??""""""" = | | ????????????????????? ????""""" =* | | ?????????????????????????????????"""""" / | | ?????????????????????????????????""""""* | | ?????????????????????????????????""""" | | ????????????????????????????????"""""""" "/ | | ???????????????????????? ???????"""" | | ?????????????????????? ? ????"""" """ | | ?????????????????????? ???"""" """"" | | ????????????????????? "??""" """"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 2400 Resistance: EM 90 Weapon Shielding 100 Evasion (%) 68 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed LightningFireGun Manual? 0 Play Time 00:52:41 Cumulative 76.0 hours Start 2021.03.19 @ 18:16:17 End 2021.03.21 @ 03:25:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 453bbf4e-90b2-40f2-9bcb-39ddd52277d4