Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.28 @ 18:43:34 Player: hemo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2880) 2880 TOTAL SCORE: 8080 Bonus ------- Pacifist 2880 Cogmind --------- Core Integrity 1003/1150 Matter 289/300 Energy 226/230 System Corruption 11% Temperature Cool (0) Movement Flying (31) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Fission Core Micro Fission Core > --- PROPULSION (6) --- Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster > --- UTILITY (9) ------ Experimental Heat Sink Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [NC] (30) Relay Coupler [Grunt] (31) Peak State ------------ > --- POWER ------------ Light Fission Core Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Experimental Heat Sink Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Improved Remote Datajack Makeshift Axe > --- INVENTORY -------- Nuclear Pulse Thruster Advanced ECM Suite Relay Coupler [NC] Relay Coupler [Grunt] [Rating: 101] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Hover Unit Gravmag System Flight Unit VTOL Module Utility System Shield Device Advanced Terrain Scanner Storage Compact Battery Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Remote Datajack Energy Gun Cooled Pulse Rifle Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 4 | . . 1 . 1 . . 1 1 . Utility 7 | . 1 1 2 . . . 1 1 1 Weapon . | . . . . . . . . . . Parts Attached 82 | 2 8 10 7 18 4 8 4 11 10 Power 12 | . . 1 1 4 . . 2 1 3 Engine 7 | . . 1 1 3 . . 2 . . Core 5 | . . . . 1 . . . 1 3 Reactor . | . . . . . . . . . . Propulsion 23 | . . 3 1 6 1 4 1 5 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 11 | . . 3 1 5 1 1 . . . Flight 12 | . . . . 1 . 3 1 5 2 Utility 33 | 2 5 3 3 6 3 2 1 3 5 Device 12 | 1 3 . 1 1 . 2 . . 4 Storage 1 | . . . . . 1 . . . . Processor 3 | 1 . . . 1 1 . . . . Hackware 5 | . . 3 . 1 . . . 1 . Protection 12 | . 2 . 2 3 1 . 1 2 1 Artifact . | . . . . . . . . . . Weapon 14 | . 3 3 2 2 . 2 . 2 . Energy Gun 2 | . . 1 . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . 1 . 1 . 1 . Impact Weapon 4 | . . 2 1 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . 3 . 1 . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . . 2 Parts Lost 19 | . . . 1 5 . . 1 . 12 Power 3 | . . . 1 1 . . . . 1 Propulsion 4 | . . . . 2 . . . . 2 Utility 10 | . . . . 2 . . 1 . 7 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 6 | . . . 1 5 . . 1 . 6 Average Slot Usage (%) 83 | . 28 72 100 94 80 87 87 85 83 Engine 3 | . . 4 8 10 . . 4 5 1 Core 4 | . . . . 1 7 7 6 5 12 Hover 13 | . . 13 25 25 19 13 6 1 . Flight 8 | . . . . . . 11 24 26 22 Device 9 | . 11 10 8 7 7 10 11 5 15 Processor 8 | . 11 . . 3 12 14 12 11 9 Hackware 15 | . . 27 25 19 14 14 12 12 10 Protection 5 | . 2 1 16 9 5 3 1 7 3 Special Weapon 3 | . . . . 4 7 6 1 3 3 Impact Weapon 3 | . . 6 8 7 7 . . . . Slashing Weapon 2 | . . . . . . 6 6 5 4 Special Melee Weapon 2 | . 2 10 8 2 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 1 4 7 14 23 23 22 24 34 41 Greatest Support 56 | 3 3 24 25 42 35 35 25 54 56 Greatest Overweight (x) 1 | . 1 1 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 3 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 4 4 4 4 2 Class Distribution -------------------- 82% | Hacker-Mutant 12% | Hacker-Sprinter 3% | Hacker-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 989 | 214 6 . 100 87 217 145 51 25 144 Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 2438 | . 12 77 185 575 133 9 172 163 1112 Core 420 | . 12 32 34 132 26 9 28 . 147 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 93 | 100 95 92 93 . . 76 96 100 . Volleys Fired 9 | . . . . 5 . 2 1 . 1 Largest 1 | . . . . 1 . 1 1 . 1 Hottest 40 | . . . . 30 . 30 30 . 40 Shots Fired 9 | . . . . 5 . 2 1 . 1 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 9 | . . . . 5 . 2 1 . 1 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . . . . 5 . 6 7 . 8 Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 14 | . . 4 2 5 . 1 1 . 1 Core Hits . | . . . . . . . . . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 123 | . . 21 22 20 5 4 11 3 37 Impact 61 | . . 17 19 20 5 . . . . Slashing 55 | . . . . . . 4 11 3 37 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 34 | . . . 34 . . . . . . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 34 | . . . 34 . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 34 | . . . 34 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 11 Average Corruption 7 | . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . . . . . . 10 Matter Fused 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Targeting Errors 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 14 | . . . 14 . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 14 | . . . 14 . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 146 | . . . 4 24 . 13 23 146 97 Average Temperature 45 | . . . 4 10 . 12 5 74 50 Received Heat Transfer 288 | . . . 63 93 . 9 84 39 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 126 | . 65 74 116 118 . . 126 88 54 Average Influence 49 | . 29 30 57 74 . . 59 57 26 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 1 2 2 . . . . . Investigation 2 | . . 1 . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 2 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 3 | . . . . 1 . . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 4 5 13 16 6 5 7 19 1 Peak Tracking Total 16 | . 3 5 6 7 3 5 6 16 1 Tactical Retreats 15 | . 1 . 3 4 1 2 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 6 | . 4 2 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . . . 6 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 20 | . 3 3 4 3 . 1 3 2 1 Terminals 13 | . 3 2 3 . . . 2 2 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 112 | . 10 26 44 8 . 1 14 7 2 Successful 70 | . 7 18 27 4 . 1 10 3 . Failed 42 | . 3 8 17 4 . . 4 4 2 Catastrophic 5 | . . . 3 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 93 | . 9 22 37 7 . 1 12 4 1 Terminals 88 | . 10 22 39 . . . 8 7 2 Fabricators 2 | . . . . 2 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 6 | . . . . . . . 6 . . Scanalyzers 9 | . . 4 5 . . . . . . Garrison Access 5 | . . . . 5 . . . . . Terminal Hacks 33 | . 3 12 15 . . 1 1 1 . Record 1 | . . . . . . 1 . . . Part Schematic 3 | . 1 2 . . . . . . . Robot Analysis 2 | . . . 1 . . . . 1 . Prototype ID Bank 16 | . 2 9 5 . . . . . . Level Access Points 2 | . . . 1 . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . Fabricator Index 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . Registered Components 2 | . . 1 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . Report Inventory 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer 7 | . . 2 5 . . . . . . Insert Component 3 | . . 1 2 . . . . . . Analyze 4 | . . 1 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 69 | . 10 8 19 10 . . 15 6 1 Terminals 19 | . 4 2 7 . . . 4 2 . Track 1 | . . . 1 . . . . . . Botnet 10 | . 3 1 3 . . . 2 1 . Disrupt 8 | . 1 1 3 . . . 2 1 . Fabricators 1 | . . . . 1 . . . . . Prioritize 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . Mechanics 1 | . . . . 1 . . . . . Recycling Units 3 | . . . . . . . 3 . . Monitor 1 | . . . . . . . 1 . . Reject 1 | . . . . . . . 1 . . Recyclers 1 | . . . . . . . 1 . . Scanalyzers 2 | . . 2 . . . . . . . Researchers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Eject 1 | . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 2 3 1 . . 3 2 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . 1 6 2 . . . . . . Parts Built 1 | . . . . 1 . . . . . Matter 252 | . . . . 252 . . . . . Time 134 | . . . . 134 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 9 | . . 2 . 4 . 1 1 . 1 Non-combat 6 | . . 1 . 2 . 1 1 . 1 Combat 3 | . . 1 . 2 . . . . . Robot Hacks Applied 9 | . . 2 . 4 . 1 1 . 1 parse_system 5 | . . 1 . 2 . 1 1 . . no_distress 1 | . . . . . . . . . 1 find_chute 1 | . . . . 1 . . . . . find_recycling 1 | . . 1 . . . . . . . check_alert 1 | . . . . 1 . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Ejected 3 | . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 2 | . . . 1 . . . . 1 . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 2075 | 20 129 222 216 316 272 384 162 131 223 Spaces Moved 3704 | 33 230 240 263 445 515 856 369 330 423 Core 419 | 33 230 156 . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 1678 | . . 84 263 445 515 362 9 . . Flight 1607 | . . . . . . 494 360 330 423 Fastest Speed 25 | 50 50 50 52 45 48 34 31 25 28 Average Speed 42 | 50 50 63 52 46 48 39 33 31 29 Slowest Speed 110 | 50 100 100 52 52 51 48 110 34 34 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered 5 | . . . . . . . . . 5 Exploration Rate (%) 28 | 3 40 26 31 14 68 72 15 11 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 5 | . . . . . 1 4 . . . Spaces Dug 81 | . . 11 13 9 4 2 11 3 28 Terrain Destroyed 81 | . . 11 13 9 4 2 11 3 28 Melee 81 | . . 11 13 9 4 2 11 3 28 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 4017 | 35 240 279 302 513 524 893 396 353 482 Wait 35 | . . . . 5 . 16 8 . 6 Move 3686 | 32 229 239 262 444 514 855 368 329 414 Hop 2 | . . . . . . . . . 2 Pick Up 22 | 1 3 4 5 5 . 1 . 2 1 Fast Attach 54 | 2 7 7 2 7 4 5 3 10 7 Attach 18 | . 1 2 2 5 . 3 1 1 3 Detach 9 | . . 1 . 4 . 2 2 . . Swap 11 | . . 1 3 7 . . . . . Drop 43 | . . 4 6 11 1 5 2 8 6 Fire 9 | . . . . 5 . 2 1 . 1 Melee 123 | . . 21 22 20 5 4 11 3 37 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 14) 21 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Evolved 1 slot: Utility x1 122 | -10/Materials | Identified exit to Materials 122 | -10/Materials | Discovered exit to Materials (range 4) 150 | -10/Materials | Entered another Materials area 150 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 266 | -9/Materials | Identified exit to Mines 266 | -9/Materials | Discovered exit to Mines (range 10) 326 | -9/Materials | Build established: Hacker-Mutant 362 | -9/Materials | Identified exit to Materials 362 | -9/Materials | Discovered exit to Materials (range 13) 372 | -9/Materials | Entered another Materials area 372 | -8/Materials | Evolved 2 slots: Utility x2 445 | -8/Materials | Identified exit to Factory 477 | -8/Materials | Identified exit to Storage 477 | -8/Materials | Discovered exit to Storage (range 15) 588 | -8/Materials | Entered Factory 588 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 668 | -7/Factory | Identified exit to Lower Caves 668 | -7/Factory | Discovered exit to Lower Caves (range 16) 875 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 904 | -7/Factory | Entered Lower Caves 916 | -7/Lower Caves | Lost 5 parts (1p2n2u) 964 | -7/Lower Caves | Identified exit to Lower Caves 1042 | -7/Lower Caves | Learned Factory terminal intel 1176 | -7/Lower Caves | Entered another Lower Caves area 1333 | -7/Lower Caves | Identified exit to Factory 1333 | -7/Lower Caves | Discovered exit to Factory (range 8) 1560 | -7/Lower Caves | Entered Factory 1560 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1561 | -6/Factory | Loaded intel: 20 terminal locations 1679 | -6/Factory | Identified exit to Factory 1722 | -6/Factory | Entered another Factory area 1722 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -5/Factory | Identified exit to Factory 1847 | -5/Factory | Discovered exit to Factory (range 19) 1853 | -5/Factory | Entered another Factory area 1853 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1997 | -4/Factory | Crushed by falling debris 1999 | -4/Factory | Crushed by falling debris 2030 | -4/Factory | Lost 6 parts (2n3u1w) 2059 | -4/Factory | Crushed by falling debris 2068 | -4/Factory | Crushed by falling debris 2071 | -4/Factory | Crushed by falling debris 2072 | -4/Factory | System corruption reached 10% 2076 | -4/Factory | Self-destructed Last Messages --------------- 02030_ System corrupted: Energy discharge (-92). 02031_ System corrupted: Mak. Axe targeting data glitched. 02050_ System corrupted: Energy discharge (-95). 02055_ System corrupted: Mak. Axe targeting data glitched. 02059_ The unstable cave ceiling collapses. 02059_ Crushed by falling debris. 02059_ Lrn. Sensor Array destroyed. 02059_ System Shield destroyed. 02059_ System corrupted by crushing effect (+1). 02068_ The unstable cave ceiling collapses. 02068_ Crushed by falling debris. 02068_ Imp. Signal Interpreter destroyed. 02068_ Mak. Axe destroyed. 02068_ System corrupted by crushing effect (+1). 02068_ Lgt. Neutrino Core destroyed. 02071_ The unstable cave ceiling collapses. 02071_ Crushed by falling debris. 02071_ Adv. ECM Suite destroyed. 02071_ System corrupted by crushing effect (+2). 02072_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????? ]] ##### ################# | | ????????"" 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""??????? | | ??????? ? ? ? ? ? ? ? ?"?????? | | ?????? ? ? ? ? ? #? ? ? ?""??????? | | ????? ?????""? ? ???? """?? ??????? | | ??????? ? ?Y" ? ?? # ? ??""?????????? | | ?????????? ?? ? ? ? ? # ? ??"? ???????? | | ?????????? ?#######???### # ??? ????????? | | ???????????? ?#####?#?###?##? ? ? ????????? | | ???????? ?? ??##?#?#?##?### ? ?? ?????????????? | | ????????? ? ???##?#?????#?## ? ? ?????????????? | | ????????????? ?# ? ?? ?# ? # ??????????????? | | ????????????#???? ??? ??? ??? ?#?###???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 45 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 69 Offensive Hacking 40 Defensive Hacking 30 Item Schematics ----------------- Datajack | -10/Materials | Hacked Imp. Light Armor Plating | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Imp. Sensor Array | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ElectronCombatFirepult Manual? 0 Play Time 01:14:49 Cumulative 55.2 hours Start 2020.03.28 @ 17:27:20 End 2020.03.28 @ 18:43:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 1 Adventurer 2 Explorer 9 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 41 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f70c8481-d797-4ca7-9751-fa64c2770153