Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 17:10:59 Player: Aus-3 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2558) 2558 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (571) 571 TOTAL SCORE: 5594 Bonus ------- High Alert Combat Kills 387 Follower Combat Kills 184 Cogmind --------- Core Integrity 0/550 Matter 28/300 Energy 310/310 System Corruption 1% Temperature Cool (27) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Weight Redist. System Mining Laser Signal Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Weight Redist. System Medium Armor Plating Light Assault Rifle Datajack Mining Laser Signal Generator [Rating: 18] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 51 | 6 6 3 8 14 14 Power 7 | 1 2 1 . 2 1 Engine 6 | 1 1 1 . 2 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 1 6 5 1 Treads 11 | 2 . . 4 5 . Leg 3 | . . 1 2 . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 . 1 1 6 Device . | . . . . . . Storage 2 | 1 . . . . 1 Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 6 | . 1 . . 1 4 Artifact . | . . . . . . Weapon 18 | 2 2 1 1 6 6 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . . 1 3 2 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . 2 1 . 3 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 31 | . 4 . 3 8 16 Power 3 | . 2 . . . 1 Propulsion 12 | . 1 . 3 4 4 Utility 7 | . 1 . . 1 5 Weapon 9 | . . . . 3 6 Highest Loss Streak 10 | . 2 . 1 3 10 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 88 | . 89 92 94 88 77 Engine 10 | . 9 11 11 10 8 Treads 21 | . 25 14 16 26 18 Leg 4 | . . 10 12 . . Storage 12 | . 14 14 11 11 13 Processor 14 | . 5 14 20 15 9 Protection 3 | . 7 . . 4 5 Ballistic Gun 12 | . 21 14 11 10 11 Launcher 8 | . 3 12 11 9 6 Peak Build Rating 18 | 6 9 14 18 16 18 Average Rating 12 | 4 6 11 16 12 14 On Entrance 9 | . 6 4 14 16 14 Naked Turns . | . . . . . . Heaviest Build 33 | 12 17 21 23 25 33 Greatest Support 60 | 40 40 20 60 60 60 Greatest Overweight (x) 3 | . . 1 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | . 7 7 8 8 8 Average Carried 6 | . 3 6 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | . 7 7 8 6 4 Class Distribution -------------------- 71% | Mutant 16% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1655 | 177 216 30 384 504 344 Remotely . | . . . . . . Salvage Created 1979 | . 298 . 341 857 483 Parts 143 | . 22 . 24 63 34 Haulers Intercepted 4 | . . . 1 2 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 60 | . 10 . 8 25 17 Guns 19 | . 5 . 1 8 5 Cannons 5 | . . . . . 5 AOE 36 | . 5 . 7 17 7 Classes Destroyed 13 | . 4 . 5 4 . Worker 1 | . . . 1 . . Builder 5 | . . . 2 1 2 Hauler 4 | . . . 1 2 1 Recycler 2 | . . . . 2 . Mechanic 2 | . . . . 1 1 Operator 3 | . 1 . 1 1 . Watcher 4 | . 1 . . 1 2 Swarmer 11 | . 3 . . 4 4 Grunt 29 | . 7 . 5 7 10 Brawler 2 | . . . . 2 . Duelist 3 | . . . 1 1 1 Protector 1 | . . . . 1 . Sentry 14 | . . . 2 10 2 Best Kill Streak 9 | . 5 . 3 5 9 Combat Bots Only 6 | . 5 . 2 5 6 Max Kills in Single Turn 3 | . 2 . 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 380 | . 73 . 43 96 168 Missed 117 | . 21 . 13 30 53 Damage Taken 4419 | . 671 . 614 1319 1815 Core 930 | . 73 . 110 187 560 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . . . . . 14 Regen/Repaired (Parts) 441 | . 56 . . 267 118 Core Remaining (%) 65 | 100 . 70 . 25 . Volleys Fired 172 | . 38 . 29 61 44 Largest 3 | . 2 . 2 2 3 Hottest 97 | . 50 . 59 53 97 Shots Fired 312 | . 66 . 46 98 102 Gun 214 | . 58 . 29 63 64 Cannon 17 | . . . . . 17 Launcher 81 | . 8 . 17 35 21 Special . | . . . . . . Kinetic 231 | . 58 . 29 63 81 Thermal . | . . . . . . Explosive 81 | . 8 . 17 35 21 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 9 . 8 10 13 Robot Miss Streak 5 | . 4 . 2 4 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 197 | . 39 . 30 58 70 Core Hits 174 | . 27 . 24 62 61 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . 1 1 . Destroy 2 | . . . 1 1 . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6616 | . 761 . 1119 2229 2507 Guns 1297 | . 305 . 196 336 460 Cannons 339 | . . . . . 339 Explosions 4955 | . 456 . 923 1885 1691 Melee . | . . . . . . Ramming 25 | . . . . 8 17 Kinetic 1636 | . 305 . 196 336 799 Thermal . | . . . . . . Explosive 4955 | . 456 . 923 1885 1691 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 50 | . 9 . 2 18 21 Projectiles . | . . . . . . Explosions 50 | . 9 . 2 18 21 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 598 | . 62 . 16 425 95 Shots 19 | . 3 . 1 12 3 Rammed 9 | . . . . 3 6 Targets Rammed 10 | . . . . 4 6 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 93 | . 71 . 21 40 93 Average Temperature 16 | . 19 . 8 8 22 Received Heat Transfer 1794 | . 303 . 267 252 972 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 795 | . 180 56 569 795 713 Initial 296 | . . 56 21 52 296 Average 376 | . 71 56 285 587 523 Maximum Alert Level 3 | . . . 2 3 3 Low Security (%) 28 | 100 100 100 14 7 . Level 1 23 | . . . 62 5 27 Level 2 38 | . . . 23 59 68 Level 3 9 | . . . . 26 4 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 2 1 5 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 7 | . 1 . 2 . 4 Assault 2 | . . 1 . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 9 | . . . 4 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 16 . 26 30 39 Peak Tracking Total 8 | . 5 . 5 5 8 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 21 | . . . 4 14 3 Max in Single Turn 2 | . . . 2 2 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 21 | . 1 1 9 6 4 Terminals 14 | . . . 7 4 3 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units 3 | . . . 2 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 48 | . 2 1 18 17 10 Successful 28 | . 2 1 10 11 4 Failed 20 | . . . 8 6 6 Catastrophic 5 | . . . . 2 3 Database Lockouts . | . . . . . . Manual 14 | . . . 2 8 4 Terminals 34 | . . . 16 10 8 Fabricators . | . . . . . . Repair Stations 10 | . 2 . . 6 2 Recycling Units 3 | . . . 2 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . . 1 8 4 2 Record 2 | . . . 2 . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Unreport Threat 2 | . . . 1 1 . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Recall Investigation 1 | . . . . . 1 Hauler Manifests 2 | . . . 1 1 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 . . 6 2 Scan Component 5 | . 1 . . 3 1 Repair 5 | . 1 . . 3 1 Recycling Unit Hacks 3 | . . . 2 1 . Report Inventory 3 | . . . 2 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 14 | . . . 6 5 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 . . 3 1 Time 167 | . 26 . . 109 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 4 | . . 4 . . . Largest Group 4 | . . 4 4 . . Highest-Rated Group 71 | . . 71 71 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 83 | . . . 83 . . Total Damage 849 | . . . 849 . . Kills 8 | . . . 8 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 4482 | 77 596 320 1229 1458 802 Spaces Moved 2339 | 44 279 163 699 729 425 Core 29 | 1 . . . . 28 Treads 1844 | 43 279 40 439 729 314 Legs 383 | . . 123 260 . . Wheels 83 | . . . . . 83 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 123 160 80 Average Speed 160 | 157 160 191 162 160 144 Slowest Speed 240 | 160 160 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 41 35 53 80 51 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 629 | . 48 . 154 301 126 Melee . | . . . . . . Projectile . | . . . . . . AOE 629 | . 48 . 154 301 126 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2802 | 49 374 170 751 924 534 Wait 209 | . 42 3 11 112 41 Move 2334 | 43 278 162 698 728 425 Hop . | . . . . . . Pick Up 12 | . 8 1 2 1 . Fast Attach 36 | 6 1 3 6 12 8 Attach 12 | . 4 . 1 2 5 Detach 4 | . 2 . . . 2 Swap 3 | . 1 . 1 . 1 Drop 8 | . . 1 3 4 . Fire 172 | . 38 . 29 61 44 Melee 2 | . . . . . 2 Ram 6 | . . . . . 6 Kick . | . . . . . . Crush 4 | . . . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Repaired Grenade Launcher 674 | -10/Materials | Entered Mines 676 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 682 | -10/Mines | Met a Derelict bent on vengeance 703 | -10/Mines | Met a Derelict shopkeep closing up shop 865 | -10/Mines | Discovered new exit (range 15) 939 | -10/Mines | Discovered new exit (range 11) 962 | -10/Mines | Met a Derelict testing a Signal Generator 973 | -10/Mines | Found Signal Generator 994 | -10/Mines | Entered Materials 994 | -9/Materials | Accompanied by 4 allies 994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1101 | -9/Materials | Discovered new exit (range 13) 1385 | -9/Materials | Discovered new exit (range 7) 1746 | -9/Materials | Discovered new exit (range 4) 1889 | -9/Materials | Lost 4 allies 1905 | -9/Materials | Discovered new exit (range 16) 2028 | -9/Materials | Identified exit to Mines 2109 | -9/Materials | Identified exit to Materials 2143 | -9/Materials | Discovered new exit (range 15) 2165 | -9/Materials | Identified exit to Storage 2223 | -9/Materials | Entered Storage 2605 | -9/Storage | Build established: Scavenger-Mutant 2726 | -9/Storage | Core integrity fell below 50% 2896 | -9/Storage | Lost 3 parts (1n1u1w) 3005 | -9/Storage | Repaired Rocket Launcher 3023 | -9/Storage | First assault squad dispatched 3034 | -9/Storage | Repaired Lgt. Treads 3088 | -9/Storage | Repaired Cld. Ion Engine 3166 | -9/Storage | Build established: Mutant 3649 | -9/Storage | Discovered exit to Materials (range 15) 3681 | -9/Storage | Entered Materials 3681 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3725 | -8/Materials | Repaired Med. Armor Plating 4030 | -8/Materials | Lost 4 parts (1n2u1w) 4370 | -8/Materials | Core integrity fell below 50% 4399 | -8/Materials | Lost 10 parts (1p2n2u5w) 4463 | -8/Materials | Core integrity fell below 20% 4483 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. Acquired Prototype Engine. Identified Hvy. Deuterium Engine. Acquired Armor Integrity Analyzer. System corrupted: Component data lost. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. Penetrated by Slug. Slug penetrates Wall. Slammed into H-55 Commando. Slug penetrates Wall. Slammed into H-55 Commando. Sml. Storage Unit destroyed. Slammed into G-47 Trooper. Repair Station disabled. Backup Laser I tumbles out of repair station. Backup Plating I tumbles out of repair station. Wheel destroyed. H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ### | | ??????????????????????????????# ##?# | | ??????????????????????????????######## # ?? | | ?????????????????????????????????????# # [# | | ?????????????????????????????????????# ?# # | | ?????????????????????????????????????# ?+ # | | ?????????????????????????????????????# ??# # | | ?????????????????????????????????????# ??# # | | ?????????????????????????????????????#???######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ? | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????? # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????+ # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????########????????????????# # | | ?????????????????????# ==*#????????????????# # | | ?????????????????????# """%[################## # | | ?????????????????????# "R![ Y | | ?????????????????????# ""@ g# ######### | | ?????????????????????# ! [# #???#** | | ?????????????????????#* g # #???#* #### # | | ?????????????????????######## #???#** #??# # | | ??????????????????##????????# #???#** #??# # | | ??????????????????# ??????# #???#! #??# # | | ??????????????????# ????# #???#!! #??# # | | ??????????????????# ??# ###?##### #??# =%# | | ??????????????????# # #?????# #?## # | | ??????????????????# !!! + #?????# #?# | | ??????????????????# !!! # #?????# #?# T | | ??????????????????# !! ??# ####### #?# "" | | ?????????????????# ????# #?# | | ?????????????????#####??????# #?# | | ????????????????????????????# #?## # | | ????????????????????????? " #??# # | | ?????????????????????? ###%" ########+##??# # | | ??????????????????????+#????#" #??????? ???# / | | ????????????????????????????# #??????? ????# # | | ????????????????????????????# #????????????# # | | ????????????????????????????# #????????????+ # | | ????????????????????????????# #????????????##+## | | ????????????????????????????# #????????????# | | ????????????????????????????# #????????????# | | ????????????????????????????# ?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Oops Shopping List Challenges ------------ None Game ------ Seed BeamDynamicFirepult Manual? 0 Play Time 01:03:03 Cumulative 7.9 hours Start 2024.09.22 @ 17:51:47 End 2024.10.05 @ 17:10:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b22a6a44-41e4-4b74-8f30-1ff3c01d3959