Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 09:39:08 Player: StaticNoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (144) 720 Value Destroyed (5429) 5429 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (2419) 2419 TOTAL SCORE: 14508 Bonus ------- Follower Combat Kills 599 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (-82) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Cryofiber Web High-capacity Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Enhanced Fission Core Micro Fission Core Medium Treads Medium Treads Advanced Heat Sink Advanced Cooling System Energy Well (350) Matter Compressor (250) Advanced Terrain Scan Processor Energy Filter Improved Weapon Cycler Transmission Jammer Improved Medium Armor Plating Thermal Defense Suite Improved Shield Generator Heavy Laser Molecular Deconstructor CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Antigrav System Antigrav System > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Backup Laser III Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Treads Advanced Heat Sink Advanced Cooling System Energy Well Matter Compressor Advanced Terrain Scan Processor Energy Filter Improved Weapon Cycler Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating Thermal Defense Suite Improved Shield Generator Molecular Deconstructor CR-A16's Behemoth Slayer [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Improved Spread Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Launcher Missile Launcher Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 6 | . . . 2 1 . . . . 2 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 159 | 6 9 2 16 24 1 3 4 7 17 4 9 . 10 47 Power 16 | 1 . 1 2 3 . . . 2 . . . . 2 5 Engine 6 | 1 . 1 . 1 . . . 1 . . . . . 2 Core 10 | . . . 2 2 . . . 1 . . . . 2 3 Reactor . | . . . . . . . . . . . . . . . Propulsion 42 | 2 2 . 5 9 . . . 3 4 . 2 . 3 12 Treads 18 | 2 2 . 4 . . . . 3 3 . 1 . 1 2 Leg 4 | . . . . 2 . . . . . . . . 1 1 Wheel 17 | . . . 1 7 . . . . 1 . 1 . . 7 Hover 3 | . . . . . . . . . . . . . 1 2 Flight . | . . . . . . . . . . . . . . . Utility 58 | 1 5 . 5 7 . 2 3 . 10 3 4 . 2 16 Device 33 | . 3 . 2 3 . . 1 . 6 2 2 . 2 12 Storage 8 | 1 2 . . 2 . . 1 . 2 . . . . . Processor 9 | . . . . 2 . . . . 1 1 2 . . 3 Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . . 3 . . 2 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 2 1 4 5 1 1 1 2 3 1 3 . 3 14 Energy Gun 18 | . . . . . 1 . . 1 2 1 2 . 1 10 Energy Cannon 6 | . . . . 1 . . . . . . 1 . 1 3 Ballistic Gun 16 | 2 2 1 4 3 . 1 . 1 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . 1 . 1 . 2 1 Corrupted Parts 3 | . . . . . . . . 3 . . . . . . System Corruption 10 | . . . . . . . . 10 . . . . . . Parts Lost 94 | . . . 18 7 1 . . 3 9 . 9 . 7 40 Power 9 | . . . 1 . . . . . 1 . . . 2 5 Propulsion 31 | . . . 6 3 . . . 2 2 . 4 . 2 12 Utility 24 | . . . 5 2 1 . . . 2 . 3 . 1 10 Weapon 30 | . . . 6 2 . . . 1 4 . 2 . 2 13 Highest Loss Streak 15 | . . . 12 2 1 . . 2 5 . 7 . 2 15 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | . 11 19 17 3 7 7 7 7 10 18 18 19 18 18 Power . | . . . 1 . 1 2 1 1 1 . 1 2 . . Propulsion 1 | . 2 6 2 . 2 2 2 . 2 2 . . . . Utility 6 | . 3 7 8 1 1 1 1 . 2 10 12 13 12 12 Weapon 4 | . 5 6 5 1 3 2 3 4 3 5 4 4 5 4 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 40 | . 1 1 11 . . . 1 5 5 1 . . 1 14 Power 7 | . . . 2 . . . 1 1 1 . . . . 2 Propulsion 12 | . . 1 2 . . . . 3 2 . . . . 4 Utility 16 | . . . 5 . . . . 1 1 1 . . 1 7 Weapon 5 | . 1 . 2 . . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 95 67 92 95 100 98 97 99 91 77 95 88 Engine 3 | . 14 14 1 . . . . 5 . 6 6 6 . 2 Core 3 | . . . 7 2 7 7 7 1 5 . . . 5 4 Treads 14 | . 28 28 25 . . . . 9 20 20 13 13 13 8 Leg 1 | . . . . . . . . . . . . . 4 2 Wheel 8 | . . . . 19 30 30 30 18 6 6 6 6 1 6 Device 13 | . 13 14 17 3 2 . 4 7 14 16 13 13 17 20 Storage 8 | . 14 14 8 8 15 15 9 7 9 6 6 6 6 5 Processor 12 | . . . . 13 15 15 15 15 13 20 25 26 21 14 Protection 2 | . . . 8 . . 3 7 7 5 3 . . . 1 Energy Gun 7 | . . . . . 4 6 7 11 10 12 12 2 10 11 Energy Cannon 2 | . . . . 4 2 . . . 1 . 4 1 6 5 Ballistic Gun 10 | . 28 28 25 11 7 11 8 10 6 6 . . . 1 Peak Build Rating 94 | 6 13 15 25 29 31 28 36 43 57 56 66 65 80 94 Average Rating 44 | 5 12 13 21 20 28 27 33 39 51 54 62 52 71 76 On Entrance 33 | . 6 13 15 3 28 28 28 36 43 49 56 65 65 72 Naked Turns 27 | . . . 27 . . . . . . . . . . . Heaviest Build 100 | 10 51 52 66 29 25 27 29 39 82 69 72 70 71 100 Greatest Support 82 | 40 46 46 66 60 60 60 60 60 16 12 40 28 82 54 Greatest Overweight (x) 16 | . 1 1 1 1 . . . 2 6 5 5 2 2 16 Average Overweight (x) 1 | . . 1 . . . . . 1 3 5 2 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 8 8 8 8 8 20 20 20 20 20 20 Average Capacity 15 | 7 14 20 19 7 8 8 8 8 12 20 20 20 20 20 Most Carried 20 | 2 19 20 20 8 8 8 8 8 20 20 20 19 20 20 Average Carried 14 | . 12 19 17 3 7 7 7 7 10 18 18 19 18 19 Final Capacity 20 | 8 20 20 5 8 8 8 8 8 20 20 20 20 20 20 Final Carried 20 | 2 19 20 5 8 8 7 8 6 16 20 19 19 20 19 Class Distribution -------------------- 48% | Scavenger-Gunner 25% | Mutant 8% | Derelict-Gunner 7% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4200 | 177 503 48 913 580 92 20 199 183 558 85 114 . 279 449 Remotely 128 | . . . 128 . . . . . . . . . . . Salvage Created 6366 | 16 392 147 1183 819 151 20 . 384 1182 . 262 . 567 1243 Parts 300 | 4 25 10 81 36 6 3 . 11 26 . 13 . 35 50 Haulers Intercepted 5 | . 2 . 1 . . . . . 1 . . . . 1 Recyclers Shooed 16 | 1 . . . 8 . . . . 3 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 5 . . 14 . . 7 . 33 . Prevented 11 | . . . . . . . . 11 . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 109 | . 9 3 24 13 5 1 . 6 13 . 5 . 16 14 Guns 83 | . 9 3 24 5 1 1 . 6 12 . 2 . 12 8 Cannons 11 | . . . . 3 . . . . . . 2 . 3 3 AOE 9 | . . . . 5 4 . . . . . . . . . Classes Destroyed 17 | 1 5 1 6 . . 1 . . 1 . 1 . 1 . Worker 7 | . . . 1 4 . . . . . . . . . 2 Builder 2 | . 1 . . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 5 | . 2 . 1 . . . . . 1 . . . . 1 Recycler 10 | . . . 1 4 . . . . 3 . . . . 2 Operator 2 | . . . 1 . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . 1 . Watcher 8 | . 3 . 3 . . . . . . . . . . 2 Swarmer 21 | . 6 . 6 4 . . . . . . . . 5 . Grunt 54 | . 3 . 13 9 5 . . 5 9 . 3 . 2 5 Sentry 7 | . . . 2 . . . . 1 2 . . . . 2 Specialist 5 | . . . 2 . . . . . . . . . 3 . Hunter 5 | . . . 1 . . . . . . . 1 . 2 1 Programmer 11 | . . . . . . . . . 2 . . . 3 6 Behemoth 1 | . . . . . . . . . . . 1 . . . Subdweller 3 | . . 3 . . . . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 1 6 1 4 6 5 1 . 3 3 . 3 . 5 4 Combat Bots Only 6 | . 6 1 4 4 5 1 . 3 3 . 3 . 5 3 Max Kills in Single Turn 5 | 1 1 1 2 5 2 1 . 1 1 . 1 . 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . . . . 4 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 904 | . 46 28 221 54 13 5 . 35 102 . 57 . 79 264 Missed 244 | . 10 8 69 3 2 3 . 10 30 . 13 . 18 78 Hits 660 | . 36 20 152 51 11 2 . 25 72 . 44 . 61 186 Melee 9 | . . . 5 . . 2 . 2 . . . . . . Projectile 651 | . 36 20 147 51 11 . . 23 72 . 44 . 61 186 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 29 | . . . 8 5 . . . 1 4 . 2 . 1 8 Part Disruptions 3 | . . . . . . . . . . . . . 3 . Damage Taken 12039 | . 317 426 2144 821 181 . . 594 1246 . 938 . 978 4394 Core 1925 | . 71 161 164 115 80 . . 35 103 . 90 . 97 1009 Absorbed by Shields 514 | . 9 . 489 . . . . . 16 . . . . . Ignored by Resistances 4 | . . . . . . . . . 4 . . . . . Core Remaining (%) 61 | 100 . 7 70 . . . . 67 . . . . 65 . Volleys Fired 554 | 5 39 18 87 55 10 6 . 23 50 . 9 . 160 92 Largest 4 | 2 2 2 3 3 3 2 . 3 3 . 3 . 4 4 Hottest 333 | 40 46 51 74 139 171 91 . 181 187 . 240 . 263 333 Shots Fired 1165 | 10 78 36 258 125 24 10 . 67 144 1 27 . 211 174 Gun 912 | 10 78 36 258 104 14 10 . 67 143 1 21 . 58 112 Cannon 236 | . . . . 18 7 . . . 1 . 6 . 142 62 Launcher 6 | . . . . 3 3 . . . . . . . . . Special 11 | . . . . . . . . . . . . . 11 . Kinetic 601 | 10 78 36 258 104 8 6 . 37 48 . 3 . 4 9 Thermal 517 | . . . . 18 13 4 . 30 96 1 24 . 196 135 Explosive 6 | . . . . 3 3 . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . . . 30 Robot Hit Streak 22 | 3 5 12 13 19 4 3 . 13 20 . 19 . 13 22 Robot Miss Streak 9 | 1 5 2 4 3 4 1 . 3 2 . 4 . 9 3 Penetration Max 1 | . . . 1 . . . . 1 . . . . . 1 Secondary Targets 17 | . 4 . 10 . . . . 2 1 . . . . . Max Gunslinging Chain 2 | . 1 . 2 . . . . 1 1 . . . . . Shots Hit Robots 700 | 6 37 28 161 89 12 7 . 50 108 . 32 . 61 109 Core Hits 403 | 2 18 7 69 45 10 2 . 19 51 . 32 . 77 71 Critical Kills 3 | . . . 1 . . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . 1 . 1 . . 1 . . . . . Critical Strikes 13 | . . . 1 1 . 2 . . 7 . . . 1 1 Burn 7 | . . . . . . 1 . . 6 . . . . . Meltdown 2 | . . . . . . . . . . . . . 1 1 Destroy 4 | . . . 1 1 . 1 . . 1 . . . . . Melee Attacks 11 | . . . . . . . 1 . . . 10 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . 1 . . . 10 . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14812 | 48 599 470 2173 2021 676 115 . 933 2226 . 862 . 1494 3195 Guns 11510 | 48 598 470 2173 1073 109 115 . 933 2220 . 503 . 1062 2206 Cannons 2080 | . . . . 434 101 . . . . . 158 . 432 955 Explosions 997 | . . . . 507 466 . . . . . . . . 24 Melee 201 | . . . . . . . . . . . 201 . . . Ramming 24 | . 1 . . 7 . . . . 6 . . . . 10 Kinetic 5978 | 48 598 470 2173 1073 58 81 . 579 680 . 22 . 17 179 Thermal 7051 | . . . . 434 152 34 . 354 1540 . 639 . 1477 2421 Explosive 973 | . . . . 507 466 . . . . . . . . . Electromagnetic 585 | . . . . . . . . . . . . . . 585 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 201 | . . . . . . . . . . . 201 . . . Highest Corruption 13 | . . . . . . . . 13 2 2 2 2 3 4 Average Corruption 2 | . . . . . . . . 5 1 2 2 2 2 2 Corruption Purged 5 | . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 81 | . . . . . . . . 14 10 7 3 2 29 16 Message Errors 16 | . . . . . . . . 2 1 2 1 . 8 2 Matter Fused 14 | . . . . . . . . 3 3 1 . 1 4 2 Heat Flow Errors 15 | . . . . . . . . 1 3 . . 1 7 3 Energy Discharges 10 | . . . . . . . . 3 . 2 1 . 2 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . 1 . . . . 1 Data Loss (minor) 14 | . . . . . . . . 4 1 1 1 . 4 3 Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . . . 1 . . 2 . Weapon Failures 4 | . . . . . . . . 1 1 . . . . 2 Overload Shots 1 | . . . . . . . . . . . . . . 1 Overflow Damage 69 | . . . . 8 22 . . . . . . . 3 36 Projectiles 39 | . . . . . . . . . . . . . 3 36 Explosions 30 | . . . . 8 22 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . 3 . . . . 3 . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 6 | . 2 . . 1 . . . . 1 . . . . 2 Targets Rammed 6 | . 2 . . 1 . . . . 1 . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 450 | . 26 . 182 386 450 36 . 119 408 . 90 212 199 159 Average Temperature 76 | . 7 . 54 162 223 19 . 61 81 . 38 141 44 46 Received Heat Transfer 2924 | . 66 75 581 495 99 . . 117 573 . 96 . 99 723 Effects 7 | . . . . 1 . . . . 6 . . . . . Interference 6 | . . . . . . . . . 6 . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 . . . 1 1 Combat Hostiles 3 | . . . . . . . . . 1 . . . 1 1 Parts Melted 23 | . . . . . . . . 5 11 . 1 . 2 4 Heat Transferred 11343 | . . . . 850 311 148 . 844 4043 . 780 . 1476 2891 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . 1 . 1 1 . . . . . . . . . 2 Low Security (%) 62 | 100 98 . 56 87 . . . . 100 . . . . . Level 1 31 | . 1 . 43 12 . . . . . . . . . 78 Level 2 6 | . . . . . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 661 | 5 204 . 260 224 . . . . 156 . . . . 661 Initial 661 | . . . . 98 . . . . . . . . . 661 Average 164 | 1 66 . 158 128 . . . . 29 . . . . 362 Influence Increases 4247 | 5 368 . 814 391 100 . . 410 409 . 130 . 325 1295 Destroy 0b10 Robot/C 2380 | . 180 . 480 260 100 . . 320 260 . 100 . 300 380 Destroy 0b10 Robot/NC 185 | 5 30 . 35 40 . . . . 20 . . . 5 50 Destroy Leader 448 | . 50 . 108 30 . . . 20 82 . 30 . 20 108 Allied During Kill 86 | . . . . . . . . 70 . . . . . 16 Successful Hack 91 | . 44 . 5 42 . . . . . . . . . . Disable Machine 120 | . 15 . 15 . . . . . 15 . . . . 75 Destroy Structure 97 | . 4 . 6 19 . . . . 2 . . . . 66 Advance Influence 600 | . . . . . . . . . . . . . . 600 Partial Spotted 15 | . 15 . . . . . . . . . . . . . Lose Combat Pursuer 225 | . 30 . 165 . . . . . 30 . . . . . Influence Decreases 4059 | 5 337 31 596 428 208 73 . 410 291 118 130 . 227 1205 Entered New Map 300 | . . 15 . 120 68 15 . . . 45 . . . 37 Time Decay 2709 | 5 337 16 416 238 130 58 . 320 211 73 120 . 217 568 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . 150 Lost Part 790 | . . . 180 70 10 . . 30 80 . 10 . 10 400 Lost Ally 110 | . . . . . . . . 60 . . . . . 50 Squads Dispatched 30 | . 4 . 7 3 . . . 1 8 . . . . 7 Investigation 5 | . 2 . 1 1 . . . . 1 . . . . . Extermination 6 | . . . . . . . . . 2 . . . . 4 Reinforcement 13 | . 2 . 4 2 . . . . 2 . . . . 3 Assault 3 | . . . 2 . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . 1 . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 . 1 . . . . . . . . . . . Communications Jammed 15 | . . . . . . . . . 1 . . . . 14 Distress Signals 15 | . . . . . . . . . 1 . . . . 14 Times Spotted 199 | . 15 4 47 23 6 2 . 16 24 . 5 . 16 41 Peak Tracking Total 18 | . 5 2 12 6 5 2 . 5 6 . 3 . 5 18 Tactical Retreats 11 | . 1 . 5 . . . . . 5 . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . 2 . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 9 | . 1 . 1 . . . . . 1 . . . 1 5 Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . . 1 1 Garrison Access 2 | . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 23 | . 6 1 3 6 . . . . 2 . . 4 . 1 Terminals 11 | . 5 . 2 4 . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . Total Hacks 84 | . 25 3 9 15 . . . . 6 . . 25 . 1 Successful 52 | . 12 3 4 6 . . . . 1 . . 25 . 1 Failed 32 | . 13 . 5 9 . . . . 5 . . . . . Catastrophic 5 | . . . 1 2 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 21 . 7 8 . . . . 9 . . . 1 6 Terminals 41 | . 23 . 7 11 . . . . . . . . . . Fabricators 6 | . . . . 2 . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . 2 2 . . . . 2 . . . . . Terminal Hacks 37 | . 5 3 1 3 . . . . . . . 25 . . Record 11 | . . 3 . . . . . . . . . 8 . . Part Schematic 12 | . . . . . . . . . . . . 12 . . Robot Schematic 2 | . . . . . . . . . . . . 2 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 7 | . 3 . 1 . . . . . . . . 3 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 11 | . 6 . 3 2 . . . . . . . . . . Terminals 11 | . 6 . 3 2 . . . . . . . . . . Botnet 4 | . 1 . 1 2 . . . . . . . . . . Skim 7 | . 5 . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 5 . 3 5 . . . . 2 . . . . . Full Trace Events 3 | . . . 1 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 4 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . 14 . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 12 | . 10 . . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 8 | . . . . . . . 4 1 . . . . . 3 Largest Group 4 | . . . . . . . 4 4 1 . . . . 2 Highest-Rated Group 170 | . . . . . . . 154 154 30 . . . . 170 Highest-Rated Ally 85 | . . . . . . . 39 39 30 . . . . 85 Zionite Dispatches 2 | . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . 2 . . . 2 DROP 2 | . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 . . . . Ally Attacks 64 | . . . . . . . . 40 . . . . . 24 Total Damage 2841 | . . . . . . . . 1215 . . . . . 1626 Kills 17 | . . . . . . . . 11 . . . . . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 5642 | . 980 640 978 . . . . . 1192 573 7 . . 1272 Sensors 1717 | . . . . . . . . . 337 573 7 . . 800 Seismic 2598 | . 980 640 978 . . . . . . . . . . . Decoding 259 | . . . . . . . . . . . . . . 259 Jamming 802 | . . . . . . . . . 213 . . . . 589 ECM 962 | . . . . . . . . . 962 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . 2 1 1 2 . 2 . . 1 . Drone Launches 2 | . . . . . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . 6 Patrols 1 | . . . . . . . . . . . . . . 1 Guards 5 | . . . . . . . . . . . . . . 5 Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 11931 | 77 1413 640 1014 518 275 306 984 748 1222 573 502 100 1842 1717 Spaces Moved 6223 | 37 577 245 375 293 248 293 878 466 593 336 313 81 717 771 Core 66 | 5 . . 52 . . . . . . . . . . 9 Treads 1841 | 32 577 245 319 . . . . 70 . . . . 462 136 Legs . | . . . . . . . . . . . . . . . Wheels 4316 | . . . 4 293 248 293 878 396 593 336 313 81 255 626 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 50 90 97 97 97 97 130 165 110 115 130 98 Average Speed 148 | 145 165 240 187 95 97 97 97 132 147 165 132 116 190 175 Slowest Speed 850 | 160 240 240 240 105 97 97 97 240 180 165 165 130 320 850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 86 25 41 11 42 49 88 64 19 51 43 69 56 17 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . 1 . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 4 1 . 8 2 . 2 . Spaces Dug 88 | . . . . . . . . . . . . . 70 18 Terrain Destroyed 212 | . . . 2 26 24 . . 2 . . . . 127 31 Melee . | . . . . . . . . . . . . . . . Projectile 161 | . . . 1 . . . . 2 . . . . 127 31 AOE 50 | . . . . 26 24 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 7987 | 49 974 267 523 435 260 303 1012 549 827 354 357 86 992 999 Wait 803 | . 324 . 22 42 . . 118 36 122 7 11 . 79 42 Move 6209 | 36 576 244 374 292 247 292 877 465 592 335 312 80 716 771 Hop . | . . . . . . . . . . . . . . . Pick Up 111 | 2 17 1 10 12 1 . 5 7 21 6 3 . 11 15 Fast Attach 71 | 6 . 1 1 10 . 3 1 . 4 . 6 3 6 30 Attach 63 | . 1 . 13 13 1 1 . 4 8 1 3 . 10 8 Detach 11 | . . . . 3 . . . . 2 . . . 3 3 Swap 55 | . 10 1 8 3 1 . 3 3 10 3 2 . . 11 Drop 82 | . 5 2 8 4 . 1 7 7 10 2 1 3 7 25 Fire 554 | 5 39 18 87 55 10 6 . 23 50 . 9 . 160 92 Melee 11 | . . . . . . . 1 . . . 10 . . . Ram 3 | . . . . 1 . . . . 1 . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 3 | . 2 . . . . . . . . . . . . 1 Escape Stasis 7 | . . . . . . . . . 7 . . . . . Rewire 4 | . . . . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 12) 472 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Discovered new exit (range 11) 782 | -10/Materials | Discovered new exit (range 8) 894 | -10/Materials | Discovered new exit (range 13) 915 | -10/Materials | Identified exit to Mines 1121 | -10/Materials | Learned location of 1 exit from Storage 1213 | -10/Materials | Learned location of 2 exits from Subcaves 1244 | -10/Materials | Learned location of 1 exit from Storage 1286 | -10/Materials | Learned 2 Storage zone layouts 1405 | -10/Materials | Learned 2 Storage zone layouts 1491 | -10/Materials | Entered Subcaves 1492 | -10/Subcaves | Identified exit to Materials 1492 | -10/Subcaves | Identified exit to Recycling 1547 | -10/Subcaves | Visited Clippyterm 1554 | -10/Subcaves | Learned location of Section 7 (-3) 1782 | -10/Subcaves | Learned 8 Materials zone layouts 2062 | -10/Subcaves | Core integrity fell below 50% 2089 | -10/Subcaves | Core integrity fell below 20% 2131 | -10/Subcaves | Entered Materials 2131 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2132 | -8/Materials | Identified exit to Factory 2488 | -8/Materials | Build established: Tank 3144 | -8/Materials | Lost 12 parts (1p4n4u3w) 3145 | -8/Materials | Entered Factory 3145 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3155 | -7/Factory | Identified exit to Storage 3155 | -7/Factory | Identified exit to Lower Caves 3663 | -7/Factory | Entered Lower Caves 3702 | -7/Lower Caves | Encountered a Warlord checkpoint 3710 | -7/Lower Caves | Learned Factory stockpile data 3862 | -7/Lower Caves | Learned location of Zion (-7) 3900 | -7/Lower Caves | Discovered new exit (range 8) 3936 | -7/Lower Caves | Identified exit to Lower Caves 3938 | -7/Lower Caves | Entered another Lower Caves area 4047 | -7/Lower Caves | Build established: Scavenger-Gunner 4181 | -7/Lower Caves | Discovered new exit (range 6) 4185 | -7/Lower Caves | Identified exit to Zion 4244 | -7/Lower Caves | Entered Zion 4301 | -7/Zion | Found CR-A16's Pointy Stick 4307 | -7/Zion | Discovered new exit (range 9) 4510 | -7/Zion | Learned Factory emergency access door positions 4902 | -7/Zion | Build established: Mutant 4927 | -7/Zion | Met Imprinter 4943 | -7/Zion | Imprinted 4945 | -7/Zion | Declared Zion's savior 5107 | -7/Zion | Identified exit to Proximity Caves 5228 | -7/Zion | Entered Proximity Caves 5228 | -6/Proximity Caves | Accompanied by 4 allies 5230 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5484 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5533 | -6/Proximity Caves | Build established: Derelict-Gunner 5722 | -6/Proximity Caves | Learned Factory garrison access intel 5958 | -6/Proximity Caves | Discovered new exit (range 11) 5974 | -6/Proximity Caves | System corruption reached 10% 5975 | -6/Proximity Caves | Identified exit to Factory 5976 | -6/Proximity Caves | Entered Factory 5976 | -6/Factory | Accompanied by 1 ally 5976 | -6/Factory | Evolved 2 slots: Utility x2 5977 | -6/Factory | Identified exit to Lower Caves 5980 | -6/Factory | Loaded intel: 4 garrison access locations 6606 | -6/Factory | Retrieved Zion intel report: Active Terminals 6830 | -6/Factory | Build established: Scavenger-Gunner 6884 | -6/Factory | Garrison activated, responded to threat 7198 | -6/Factory | Entered Lower Caves 7226 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 7341 | -6/Lower Caves | Learned Factory garrison access intel 7596 | -6/Lower Caves | Identified exit to Lower Caves 7730 | -6/Lower Caves | Encountered a Warlord checkpoint 7771 | -6/Lower Caves | Entered another Lower Caves area 7799 | -6/Lower Caves | Spotted B-75 Beast 7847 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 7850 | -6/Lower Caves | Destroyed B-75 Beast 7872 | -6/Lower Caves | Lost 7 parts (4n2u1w) 8129 | -6/Lower Caves | Discovered new exit (range 7) 8137 | -6/Lower Caves | Identified exit to Data Miner 8273 | -6/Lower Caves | Entered Data Miner 8273 | -6/Data Miner | Discovered new exit (range 6) 8279 | -6/Data Miner | Identified exit to Proximity Caves 8298 | -6/Data Miner | Met Data Miner 8320 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8339 | -6/Data Miner | Received God Mode back door access code from Data Miner 8373 | -6/Data Miner | Entered Proximity Caves 8431 | -5/Proximity Caves | Spotter reported a threat 8445 | -5/Proximity Caves | Spotter reported a threat 8484 | -5/Proximity Caves | Spotter reported a threat 8538 | -5/Proximity Caves | Spotter reported a threat 8570 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8598 | -5/Proximity Caves | Found Prototype Special Weapon 8767 | -5/Proximity Caves | Identified exit to Factory 9044 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9067 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9638 | -5/Proximity Caves | Identified Molecular Deconstructor 9917 | -5/Proximity Caves | Found Alien Artifact 9917 | -5/Proximity Caves | Identified Core Expander 9917 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot 10215 | -5/Proximity Caves | Entered Factory 10215 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10216 | -5/Factory | Identified exit to Upper Caves 10217 | -5/Factory | Loaded intel: 4 garrison access locations 10515 | -5/Factory | Search patrols dispatched 10815 | -5/Factory | Lost 3 parts (1p1n1w) 10971 | -5/Factory | Discovered new exit (range 8) 11027 | -5/Factory | Identified exit to Factory 11108 | -5/Factory | Lost 3 parts (1n1u1w) 11186 | -5/Factory | Zion Heavy squad teleported in 11239 | -5/Factory | Lost 14 parts (2p3n3u6w) 11364 | -5/Factory | Zion Offense Resupply teleported in 11652 | -5/Factory | Terminal network hard line cut 11659 | -5/Factory | Core integrity fell below 50% 11931 | -5/Factory | Core integrity fell below 20% 11932 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11921_ Wheel destroyed. 11921_ Penetrated by Slug. 11921_ Imp. Sensor Array destroyed. 11921_ S-27 Virus destroyed. 11922_ Imp. Transmission Jammer destroyed. 11923_ Lgt. Angular Momentum Engine destroyed. 11924_ K-01 Serf collects debris. 11924_ Penetrated by Slug. 11924_ Wheel destroyed. 11926_ Arm. Medium Treads destroyed. 11926_ Slammed into S-27 Virus. 11928_ Arm. Medium Treads destroyed. 11928_ Rnf. Fission Core destroyed. 11928_ Adv. Heat Sink destroyed. 11928_ U-05 Engineer builds a Door. 11929_ K-01 Serf collects debris. 11930_ Slammed into S-27 Virus. 11931_ K-01 Serf collects debris. 11931_ Adv. Targeting Computer destroyed. 11931_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????? | | ??????????????????????????????? #??????????? | | ??????????????????????????????# # ????????? | | ??????????????????????????????# # ????????? | | ??????????????????????????????# + ?????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ???????????????????############ #??????????? | | ???????????????????# ## = #??????????? | | ??????????? ####### t gk #??????????? | | ?????????? ^ tgggkg[ #??????????? | | ?????????? s g #??????????? | | ?????????? s@%s s #??????????? | | ?????????? s Y sg #??????????? | | ?????????? s sg #??????????? | | ???????????#####+### u #??????????? | | ???????????????????# ####+###########????? | | ???????????????????### ###?# #????? | | ?????????????????????# #???# #????? | | ?????????????????????# #???# """" """" #????? | | ?????????????????????# R #???# """" """" #????? | | ?????????????????????# #???# """" """" #?? | | ?????????????????????# #???# """" """" #?# | | ?????????????????????# #???# """" """" #?# | | ?????????????????????# #???# """" """" #?# | | ?????????????????????# ????# """" """" #?# | | ?????????????????????# ????# #?# | | ??????????????????????? ????# #?# | | ???????????????????????????????#! #?# | | ???????????????????????????????#######+######?# | | ?????????????????????????????????????# #??????# | | ?????????????????????????????????????# #??????# | | ?????????????????????????????????????# #??????# | | ?????????????????????????????????????# ######## | | ????????????????????????????????????## | | ????????????????????????????????????# | | ???????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: TH 20 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Greatsword | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arc Projector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MediumDeflectorFlamer Manual? 0 Play Time 01:25:12 Cumulative 198.7 hours Start 2025.08.21 @ 08:33:58 End 2025.08.23 @ 09:39:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33d48999-4bd3-4637-b690-552e6beee6e7