Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 17:06:35 Player: Gabe+Kate4EVR Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2419) 2419 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 6261 Bonus ------- High Alert Combat Kills 152 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Improved Targeting Computer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Trap Extractor (0/6) Precision Shock Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Targeting Computer Improved Targeting Computer Improved Reaction Control System Phase Shifter > --- WEAPON ----------- Powered Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Terrain Scan Processor Cloaking Device Improved Medium Armor Plating Improved Trap Extractor Precision Shock Rifle Minigun Shock Bomb Launcher Improved Grenade Launcher Plasma Cutter [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Makeshift Light Armor Plating Weapon Powered Cannon Energy Gun Medium Laser Energy Cannon Powered Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 8 | . . . . 6 2 Power . | . . . . . . Propulsion 4 | . . . . 3 1 Utility 4 | . . . . 3 1 Weapon . | . . . . . . Parts Attached 93 | 7 3 17 . 14 52 Power 12 | 1 1 2 . . 8 Engine 8 | 1 . 2 . . 5 Core 4 | . 1 . . . 3 Reactor . | . . . . . . Propulsion 29 | 2 . 3 . 5 19 Treads 4 | . . 3 . . 1 Leg 15 | 2 . . . 4 9 Wheel 7 | . . . . 1 6 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 29 | 2 . 4 . 9 14 Device 14 | 1 . 1 . 4 8 Storage 3 | 1 . . . 1 1 Processor 6 | . . . . 3 3 Hackware . | . . . . . . Protection 6 | . . 3 . 1 2 Artifact . | . . . . . . Weapon 23 | 2 2 8 . . 11 Energy Gun 3 | . 1 1 . . 1 Energy Cannon 3 | . . 1 . . 2 Ballistic Gun 11 | 2 . 4 . . 5 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon 3 | . 1 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 41 | . . 6 . 2 33 Power 7 | . . . . 1 6 Propulsion 14 | . . 2 . 1 11 Utility 10 | . . 2 . . 8 Weapon 10 | . . 2 . . 8 Highest Loss Streak 18 | . . 3 . 2 18 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 86 | . 100 91 87 70 80 Engine 10 | . 10 11 25 7 5 Core 3 | . 3 6 . . . Treads 11 | . . 19 25 7 1 Leg 11 | . 28 5 . 10 19 Wheel 1 | . . . . 2 5 Device 6 | . 14 3 . 7 11 Storage 10 | . 14 13 12 7 6 Processor 4 | . . . . 9 13 Protection 7 | . . 9 12 7 4 Energy Gun 2 | . 4 5 . . . Energy Cannon 5 | . . 4 12 7 5 Ballistic Gun 5 | . 22 7 . . 1 Special Weapon 1 | . 1 4 . . . Naked Turns . | . . . . . . Heaviest Build 51 | 14 15 26 26 30 51 Greatest Support 90 | 20 20 40 40 50 90 Greatest Overweight (x) 14 | . . 4 . 2 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 10 Most Carried 10 | 6 8 8 8 10 10 Average Carried 8 | 4 6 7 7 8 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 6 8 8 8 10 3 Class Distribution -------------------- 63% | Mutant 32% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 1300 | 314 106 267 . 100 513 Remotely 20 | . . . . 20 . Salvage Created 3221 | 113 176 254 118 428 2132 Parts 150 | 7 10 10 7 18 98 Haulers Intercepted 4 | . 1 . . 2 1 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . 7 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 45 | . 2 5 2 4 32 Guns 8 | . 2 4 . . 2 Cannons 20 | . . 1 1 3 15 AOE 10 | . . . . . 10 Classes Destroyed 19 | 3 2 4 1 4 5 Worker 7 | 1 . . . . 6 Builder 7 | . . . . 1 6 Tunneler 2 | 1 1 . . . . Hauler 4 | . 1 . . 2 1 Recycler 6 | 1 . . . 1 4 Mechanic 1 | . . . . 1 . Turret 2 | . . 2 . . . Watcher 4 | . . . . . 4 Swarmer 13 | . . 2 . . 11 Grunt 10 | . 2 . . 1 7 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 3 | . . . 2 . 1 Specialist 1 | . . . . . 1 Hunter 6 | . . . . 2 4 Programmer 5 | . . . . 1 4 Cobbler 1 | . . 1 . . . Subdweller 3 | . . 3 . . . Best Kill Streak 19 | 3 2 3 1 3 19 Combat Bots Only 7 | . 1 1 1 1 7 Max Kills in Single Turn 4 | 1 1 1 1 1 4 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 567 | . 17 125 2 13 410 Missed 189 | . 6 49 . 5 129 Damage Taken 5627 | . 154 766 33 508 4166 Core 1132 | . 10 147 15 102 858 Absorbed by Shields . | . . . . . . Ignored by Resistances 5 | . . 5 . . . Core Remaining (%) 72 | 100 . . 31 85 . Volleys Fired 208 | 11 21 53 2 22 99 Largest 2 | 2 2 2 1 1 2 Hottest 159 | 40 120 150 40 40 159 Shots Fired 300 | 22 42 91 2 22 121 Gun 156 | 22 40 73 . . 21 Cannon 116 | . . 3 2 22 89 Launcher 11 | . . . . . 11 Special 17 | . 2 15 . . . Kinetic 114 | 22 34 40 . . 18 Thermal 168 | . 8 44 2 22 92 Explosive 9 | . . . . . 9 Electromagnetic 9 | . . 7 . . 2 Robot Hit Streak 30 | 5 10 27 29 30 13 Robot Miss Streak 4 | 3 2 4 . 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 175 | 12 25 45 2 13 78 Core Hits 105 | 5 10 16 1 7 66 Critical Kills 11 | . . . 1 2 8 Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 15 | . . 4 1 2 8 Burn 3 | . . 3 . . . Meltdown 11 | . . . 1 2 8 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7061 | 128 284 639 103 885 5022 Guns 1292 | 128 284 591 . . 289 Cannons 3552 | . . . 103 657 2792 Explosions 2135 | . . . . 228 1907 Melee . | . . . . . . Ramming 34 | . . . . . 34 Kinetic 929 | 128 234 336 . . 231 Thermal 4327 | . 50 303 103 885 2986 Explosive 1606 | . . . . . 1606 Electromagnetic 165 | . . . . . 165 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 602 | . . . . 191 411 Projectiles 296 | . . . . 41 255 Explosions 306 | . . . . 150 156 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 594 | . . . . 246 348 Shots 9 | . . . . 3 6 Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 291 | . 68 10 31 54 291 Average Temperature 68 | . 30 6 15 10 89 Received Heat Transfer 762 | . 123 318 9 36 276 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 12 | . . . 1 2 9 Combat Hostiles 7 | . . . 1 1 5 Parts Melted 26 | . . . 2 6 18 Heat Transferred 2721 | . 148 1062 . 100 1411 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Peak Influence 558 | 15 73 . 268 284 558 Initial 242 | . 9 . 242 . 71 Average 151 | 4 31 . 118 137 230 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 72 | 100 100 . 59 89 57 Level 1 14 | . . . 40 10 14 Level 2 12 | . . . . . 27 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . . 3 4 Investigation 1 | . . . . 1 . Extermination 3 | . . . . 1 2 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 6 63 1 8 52 Peak Tracking Total 11 | . 2 6 1 4 11 Tactical Retreats 8 | . 1 5 . 2 . Traps | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 . . . Machines | -11 -10 -10 -9 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled 15 | . . 3 . 7 5 Max in Single Turn 6 | . . 2 . 6 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 18 | . 2 2 6 3 5 Terminals 11 | . 2 . 5 2 2 Fabricators 2 | . . . . 1 1 Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 50 | . 6 12 15 6 11 Successful 26 | . 1 12 8 1 4 Failed 24 | . 5 . 7 5 7 Catastrophic 5 | . 1 . 1 2 1 Database Lockouts . | . . . . . . Manual 25 | . 6 6 12 . 1 Terminals 24 | . 6 . 12 4 2 Fabricators 5 | . . . . 2 3 Repair Stations 3 | . . . . . 3 Recycling Units 3 | . . . 3 . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 21 | . 1 12 6 1 1 Record 12 | . . 11 . . 1 Prototype ID Bank 2 | . . . 2 . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Recall Reinforcements 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . 4 2 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 5275 | 139 541 2157 504 545 1389 Spaces Moved 2947 | 84 276 1218 299 266 804 Core 52 | 12 . 23 . . 17 Treads 1275 | . . 849 299 127 . Legs 1363 | 72 276 346 . 106 563 Wheels 249 | . . . . 33 216 Hover 8 | . . . . . 8 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 110 86 Average Speed 143 | 110 120 154 160 178 121 Slowest Speed 750 | 120 120 250 160 240 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 24 60 54 7 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 5 | . . 5 . . . Spaces Dug 3 | . 1 . . 2 . Terrain Destroyed 194 | . 2 1 . 55 136 Melee . | . . . . . . Projectile 31 | . 2 1 . 5 23 AOE 163 | . . . . 50 113 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Total 3689 | 108 442 1381 326 321 1111 Wait 345 | . 139 74 16 4 112 Move 2942 | 83 275 1217 298 265 804 Hop . | . . . . . . Pick Up 39 | 7 2 7 4 6 13 Fast Attach 57 | 6 1 8 . 9 33 Attach 20 | 1 . 4 . 2 13 Detach 6 | . . . . 2 4 Swap 16 | . 2 5 . 3 6 Drop 53 | . 2 13 5 8 25 Fire 208 | 11 21 53 2 22 99 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 11) 654 | -10/Materials | Discovered new exit (range 5) 681 | -10/Materials | Entered Subcaves 866 | -10/Subcaves | Learned location of Zion (-6) 866 | -10/Subcaves | Met a Zionite searching for "candidates" 884 | -10/Subcaves | Learned 2 Materials zone layouts 965 | -10/Subcaves | Visited Clippyterm 968 | -10/Subcaves | Identified exit to Materials 968 | -10/Subcaves | Identified exit to Recycling 968 | -10/Subcaves | Learned Factory emergency access door positions 1253 | -10/Subcaves | Lost 3 parts (1n1u1w) 1392 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1628 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1737 | -10/Subcaves | Core integrity fell below 50% 1776 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2004 | -10/Subcaves | Learned Materials non-interactive machine intel 2052 | -10/Subcaves | Visited 4L-MR0's lab 2078 | -10/Subcaves | Found Powered Cannon 2080 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 2838 | -10/Subcaves | Entered Recycling 2848 | -9/Recycling | Found Scrap Engine 3093 | -9/Recycling | Discovered new exit (range 16) 3342 | -9/Recycling | Entered Factory 3342 | -7/Factory | Evolved 6 slots: Propulsion x3, Utility x3 3813 | -7/Factory | Discovered new exit (range 10) 3822 | -7/Factory | Build established: Scavenger-Mutant 3852 | -7/Factory | Identified exit to Factory 3887 | -7/Factory | Entered another Factory area 3887 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4324 | -6/Factory | Lost 3 parts (2n1u) 4813 | -6/Factory | Lost 5 parts (1p1n2u1w) 4900 | -6/Factory | Destroyed 7 combat bots 5169 | -6/Factory | Cargo convoy interrupted 5213 | -6/Factory | Core integrity fell below 50% 5261 | -6/Factory | Core integrity fell below 20% 5270 | -6/Factory | Lost 18 parts (2p5n4u7w) 5274 | -6/Factory | System corruption reached 10% 5276 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05245_ U-05 Engineer lays Concrete. 05246_ The unstable cave ceiling collapses. 05246_ U-05 Engineer builds a Wall. 05246_ K-01 Serf collects debris. 05251_ U-05 Engineer lays Concrete. 05253_ U-05 Engineer builds a Wall. 05253_ Slug penetrates M-28 Smith. 05256_ Acquired Corrupted Lgt. Nuclear Core. 05256_ Integrated Corrupted Lgt. Nuclear Core (+3). 05256_ Complication: Gravmag System rejected. 05256_ Complication: Gauss Rifle rejected. 05260_ Acquired 2 matter. 05264_ U-05 Engineer lays Concrete. 05266_ U-05 Engineer builds a Wall. 05270_ Lgt. Nuclear Core destroyed. 05270_ Acquired Gauss Rifle. 05271_ U-05 Engineer lays Concrete. 05272_ Slug penetrates Y-54 Guardian. 05272_ U-05 Engineer lays Concrete. 05273_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????#############?????????? | | ??????????????????????????? ] T #?????????? | | ??????????????????????????? ! #?????????? | | ??????????????????????????? #?????????? | | ??????????????????????????# !!! #?????????? | | ??????????????????????????# !!! !#??##?????? | | ???????????????????????#### ! # ??????? | | ?????????????########### # !"#????????? | | ?????????????# % #?????????? | | ?????????????# * = ##????????? | | ?????????????# #????????? | | ?????????????# ! #?????????? | | ?????????##### # [ #?????????? | | ?????????? p | |u# # # ###?????????? | | ?????????????# % %!## ##???????????? | | ?????????????# !%%# #????????????? | | ?????????????# =# # # #?? ?? | | ?????????????# = @##### + = *??? | | ????? ???????# ![[ /Y% #????????????? | | ???? ??????# ! %=#== #????????????? | | ???? ############+######[ ![ ############## | | ???? =%! | | ???? *=% | | ???? % | | ???? | | ????? ^ | | ??? ?? #####+## ## /#############?? | | ??# ?? [! ## # !? ????????????? | | ??# ?? " " " " " !! ## # ?""""???????????? | | ??# " " " " " " ## # ?"""" ??????????? | | ??# " " " " " " + #? ?""" #?????????? | | ??# " " " " " " ## #? ???????????????? | | ??# " " " " " " ## #? "??????????????? | | ??# " " " " " " "" ## #?? ""?????????????? | | ??# " " " " " " """ ## #?? ??????????????? | | ??# " " " " " " F" ## #??####?????????????? | | ??# " " " " " " """ ## #???????????????????? | | ??# "" ## #???????????????????? | | ??# ## #???????????????????? | | ?## ##############?????????????? | | ?############+### # #?????????????? | | ## # # # !! #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Power Amplification 20 Armor Coverage 225 Resistance: TH 10 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- Rnf. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingHeatBiocell Manual? 0 Play Time 00:37:43 Cumulative 128.6 hours Start 2024.04.26 @ 14:39:37 End 2024.04.26 @ 17:06:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6911972-131d-49fa-9dc1-916f768aca75