Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.15 @ 04:20:19

Player: Shin

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (864)      864
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 2635

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                Great Maul
>               --- INVENTORY (15) ---
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Heat Sink
  High-capacity Matter Pod (200)
                ECM Suite
                Utility Shielding
       Hardened Medium Armor Plating
                Shock Rifle
                Pulse Rifle
                Flak Cannon
                Flak Cannon
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
                Signal Interpreter
                Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
          Heavy Particle Cannon
          Heavy Particle Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Hover Unit
  High-capacity Matter Pod
                Weight Redist. System
                ECM Suite
                Utility Shielding
                Shock Rifle
          Small Laser
                Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 3   11  14  16  
  Power                    6    | .   2   2   2   
    Engine                 5    | .   2   1   2   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   2   5   
    Treads                 .    | .   .   .   .   
    Leg                    7    | .   .   2   5   
    Wheel                  4    | 2   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   4   5   2   
    Device                 6    | 1   1   3   1   
    Storage                1    | .   1   .   .   
    Processor              2    | .   .   2   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | .   3   5   7   
    Energy Gun             4    | .   1   1   2   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          2    | .   1   .   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 20   | .   .   2   18  
  Power                    3    | .   .   .   3   
  Propulsion               6    | .   .   .   6   
  Utility                  5    | .   .   .   5   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      8    | .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   99  98  81  
  Engine                   7    | .   14  5   5   
  Core                     2    | .   .   5   .   
  Leg                      14   | .   .   15  20  
  Wheel                    7    | .   27  5   .   
  Device                   9    | .   14  11  6   
  Storage                  10   | .   14  11  9   
  Processor                15   | .   .   22  15  
  Hackware                 2    | .   .   .   6   
  Energy Gun               7    | .   14  7   5   
  Energy Cannon            5    | .   .   12  1   
  Ballistic Gun            4    | .   12  .   4   
  Impact Weapon            1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 12  30  38  38  
  Greatest Support         47   | 20  20  30  47  
  Greatest Overweight (x)  9    | .   2   9   7   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   12  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          13   | 6   12  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   15  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           883  | 207 89  395 192 
  Remotely                 .    | .   .   .   .   
Salvage Created            1068 | 29  139 560 340 
  Parts                    65   | 4   7   34  20  
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           2    | 1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  22   | .   2   11  9   
  Melee                    1    | .   .   .   1   
  Guns                     5    | .   2   1   2   
  Cannons                  16   | .   .   10  6   
Classes Destroyed          8    | 1   2   4   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   1   .   1   
  Watcher                  2    | .   .   2   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    10   | .   2   7   1   
  Duelist                  2    | .   .   1   1   
  Sentry                   6    | .   .   3   3   
Best Kill Streak           5    | 1   2   3   5   
  Combat Bots Only         4    | .   1   2   4   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3305 | .    79   1081 2145 
  Core                     898  | .    .    344  554  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   41   | .    .    .    41   
Core Remaining (%)         71   | 100  100  14   .    
Volleys Fired              85   | 3    8    44   30   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 60   70   150  150  
Shots Fired                133  | 6    16   62   49   
  Gun                      61   | 6    16   17   22   
  Cannon                   72   | .    .    45   27   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | 3    8    4    20   
  Thermal                  93   | 3    8    58   24   
  Explosive                .    | .    .    .    .    
  Electromagnetic          5    | .    .    .    5    
  Robot Hit Streak         10   | 4    7    10   7    
  Robot Miss Streak        4    | 1    2    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           104  | 4    12   47   41   
  Core Hits                52   | 2    7    19   24   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         3    | .    2    .    1    
    Burn                   2    | .    2    .    .    
    Smash                  1    | .    .    .    1    
Melee Attacks              65   | .    .    3    62   
  Impact                   62   | .    .    .    62   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2108 | 45   153  1034 876  
  Guns                     593  | 45   153  159  236  
  Cannons                  1324 | .    .    875  449  
  Explosions               .    | .    .    .    .    
  Melee                    191  | .    .    .    191  
  Ramming                  .    | .    .    .    .    
  Kinetic                  363  | 24   80   51   208  
  Thermal                  1493 | 21   73   983  416  
  Explosive                .    | .    .    .    .    
  Electromagnetic          61   | .    .    .    61   
  Impact                   191  | .    .    .    191  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         23   | .    .    .    23   
  Average Corruption       18   | .    .    .    18   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    .    .    10   
    Message Errors         3    | .    .    .    3    
    Matter Fused           1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            55   | .    .    23   32   
  Projectiles              23   | .    .    23   .    
  Explosions               .    | .    .    .    .    
  Melee                    32   | .    .    .    32   
Knockbacks                 5    | .    .    .    5    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        288  | .    99   234  288  
  Average Temperature      78   | .    41   73   99   
  Received Heat Transfer   939  | .    63   534  342  
  Effects                  2    | .    .    2    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    1    1    
  Heat Transferred         2678 | 50   358  1604 666  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             423  | 5   111 423 157 
  Initial                  90   | .   3   46  90  
  Average                  115  | 3   82  204 52  
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         78   | 100 100 44  100 
  Level 1                  20   | .   .   53  .   
  Level 2                  .    | .   .   2   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   3   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   5   24  17  
  Peak Tracking Total      7    | .   2   7   6   
  Tactical Retreats        5    | .   .   2   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         23   | .   23  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   2   5   
  Successful               7    | .   2   1   4   
  Failed                   3    | .   1   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   2   2   2   
  Terminals                7    | .   2   2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   1   2   
  Record                   1    | .   .   .   1   
  Unreport Threat          2    | .   .   1   1   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
    Mechanics              1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   1   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   1   .   
Robot Hacks Applied        2    | .   .   2   .   
  parse_system             2    | .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1764 | 21  323 673 747 
Spaces Moved               895  | 7   267 323 298 
  Core                     6    | .   .   5   1   
  Treads                   .    | .   .   .   .   
  Legs                     484  | .   .   187 297 
  Wheels                   405  | 7   267 131 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            80   | 80  80  95  120 
  Average Speed            127  | 80  90  154 130 
  Slowest Speed            500  | 80  110 500 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       10   | .   .   .   10  
Exploration Rate (%)       23   | 2   43  32  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 56   | .   .   .   56  
Terrain Destroyed          69   | .   .   8   61  
  Melee                    55   | .   .   .   55  
  Projectile               14   | .   .   8   6   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1268 | 17  332 433 486 
  Wait                     106  | .   4   36  66  
  Move                     886  | 6   266 322 292 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 3   11  8   10  
  Fast Attach              9    | .   3   1   5   
  Attach                   17   | 3   1   6   7   
  Detach                   2    | 2   .   .   .   
  Swap                     18   | .   7   7   4   
  Drop                     19   | .   9   6   4   
  Fire                     85   | 3   8   44  30  
  Melee                    65   | .   .   3   62  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            6    | .   .   .   6   
  Rewire                   .    | .   .   .   .   
  Trap                     23   | .   23  .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 2)
   22 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Entered another Materials area
  345 | -9/Materials  | Evolved 2 slots: Utility x2
  661 | -9/Materials  | Core integrity fell below 50%
  900 | -9/Materials  | Core integrity fell below 20%
 1005 | -9/Materials  | Discovered new exit (range 4)
 1014 | -9/Materials  | Identified exit to Materials
 1018 | -9/Materials  | Entered another Materials area
 1018 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1131 | -8/Materials  | Lost 8 parts (2p3n1u2w)
 1282 | -8/Materials  | Repaired Imp. Aluminum Leg
 1552 | -8/Materials  | Crushed by falling debris
 1582 | -8/Materials  | Crushed by falling debris
 1583 | -8/Materials  | Core integrity fell below 50%
 1583 | -8/Materials  | System corruption reached 10%
 1613 | -8/Materials  | Lost 4 parts (2n2u)
 1630 | -8/Materials  | Crushed by falling debris
 1661 | -8/Materials  | Lost 3 parts (1p1u1w)
 1661 | -8/Materials  | Crushed by falling debris
 1683 | -8/Materials  | Crushed by falling debris
 1708 | -8/Materials  | Crushed by falling debris
 1719 | -8/Materials  | Crushed by falling debris
 1746 | -8/Materials  | Crushed by falling debris
 1746 | -8/Materials  | Core integrity fell below 20%
 1758 | -8/Materials  | Crushed by falling debris
 1766 | -8/Materials  | Crushed by falling debris
 1766 | -8/Materials  | Smashed by cave-in

 Last Messages 
---------------
01717_ The unstable cave ceiling collapses. <x2>
01719_ Crushed by falling debris.
01732_ System corrupted: FCS attempts to trigger Enh. Autogun.
01732_ System corrupted: Enh. Autogun misfires.
01743_ W-25 Informer sends out distress signal.
01745_ Carbon-fiber Leg destroyed.
01746_ The unstable cave ceiling collapses. <x2>
01746_ Crushed by falling debris.
01748_ Enh. Autogun destroyed.
01748_ Y-45 Defender suffers critical hit (Smash).
01748_ Destroyed Imp. Ion Engine.
01748_ Y-45 Defender system corrupted by crushing effect.
01754_ Y-45 Defender IFF system glitched.
01754_ Heat Sink fried.
01754_ Y-45 Defender destroyed.
01758_ The unstable cave ceiling collapses.
01758_ Crushed by falling debris.
01759_ QEVBTBC5/DRY/HG3IL2R4#NGO60K S 5YQ
01766_ The unstable cave ceiling collapses.
01766_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????   ?????????????????? |
| ????????????????????????????" "?" #??????????????? |
| ????????????????????????????" "R" #??????????????? |
| ????????????????????????????" " " ???????????????? |
| ????????????????????????????     ????????????????? |
| ???????????????????????????   !!?????????????????? |
| ???????????????????????????   !??????????????????? |
| ???????????????????????????=g ???????????????????? |
| ?????????????????????????##g#????????????????????? |
| ????????????????????????##g#?????????????????????? |
| ????????????????????????#@##?????????????????????? |
| ????????????H??????????#####?????????????????????? |
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| ????????????????????????## ######????????????????? |
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| %%=???????????????????????###?# #????????????????? |
| #%#???????????????????????##### #????????????????? |
| #=#???????????????????????#     #????????????????? |
| # #??????????????????###??# #####????????????????? |
| #=#??????????????????# ######????????????????????? |
| #/##?????????????????#      #????????????????????? |
|  //####??????????????########????????????????????? |
| !T%=  #??????????????###?????????????????????????? |
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| ####=*  [    #???????# #?????????????????????????? |
| ???# [[      #???????###?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketFactoryChronowheel
  Manual?         0
Play Time         00:43:56
  Cumulative      38.7 hours
  Start           2022.03.15 @ 03:36:12
  End             2022.03.15 @ 04:20:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          38
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a31d3d2-c46e-4ce2-90c7-69cf1c85c858