Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.15 @ 04:20:19 Player: Shin Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (864) 864 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2635 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- Great Maul > --- INVENTORY (15) --- Light Treads Light Treads Aluminum Leg Aluminum Leg Heat Sink High-capacity Matter Pod (200) ECM Suite Utility Shielding Hardened Medium Armor Plating Shock Rifle Pulse Rifle Flak Cannon Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Hover Unit High-capacity Matter Pod Weight Redist. System ECM Suite Utility Shielding Shock Rifle Small Laser Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 44 | 3 11 14 16 Power 6 | . 2 2 2 Engine 5 | . 2 1 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 11 | 2 2 2 5 Treads . | . . . . Leg 7 | . . 2 5 Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 4 5 2 Device 6 | 1 1 3 1 Storage 1 | . 1 . . Processor 2 | . . 2 . Hackware 1 | . . . 1 Protection 2 | . 2 . . Artifact . | . . . . Weapon 15 | . 3 5 7 Energy Gun 4 | . 1 1 2 Energy Cannon 3 | . . 3 . Ballistic Gun 2 | . 1 . 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . . 2 18 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility 5 | . . . 5 Weapon 6 | . . 2 4 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 99 98 81 Engine 7 | . 14 5 5 Core 2 | . . 5 . Leg 14 | . . 15 20 Wheel 7 | . 27 5 . Device 9 | . 14 11 6 Storage 10 | . 14 11 9 Processor 15 | . . 22 15 Hackware 2 | . . . 6 Energy Gun 7 | . 14 7 5 Energy Cannon 5 | . . 12 1 Ballistic Gun 4 | . 12 . 4 Impact Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 38 | 12 30 38 38 Greatest Support 47 | 20 20 30 47 Greatest Overweight (x) 9 | . 2 9 7 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 12 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 6 12 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 883 | 207 89 395 192 Remotely . | . . . . Salvage Created 1068 | 29 139 560 340 Parts 65 | 4 7 34 20 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 2 11 9 Melee 1 | . . . 1 Guns 5 | . 2 1 2 Cannons 16 | . . 10 6 Classes Destroyed 8 | 1 2 4 1 Builder 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 2 | . 1 . 1 Watcher 2 | . . 2 . Swarmer 4 | . . . 4 Grunt 10 | . 2 7 1 Duelist 2 | . . 1 1 Sentry 6 | . . 3 3 Best Kill Streak 5 | 1 2 3 5 Combat Bots Only 4 | . 1 2 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3305 | . 79 1081 2145 Core 898 | . . 344 554 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 41 | . . . 41 Core Remaining (%) 71 | 100 100 14 . Volleys Fired 85 | 3 8 44 30 Largest 2 | 2 2 2 2 Hottest 150 | 60 70 150 150 Shots Fired 133 | 6 16 62 49 Gun 61 | 6 16 17 22 Cannon 72 | . . 45 27 Launcher . | . . . . Special . | . . . . Kinetic 35 | 3 8 4 20 Thermal 93 | 3 8 58 24 Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 10 | 4 7 10 7 Robot Miss Streak 4 | 1 2 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 104 | 4 12 47 41 Core Hits 52 | 2 7 19 24 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . 2 . 1 Burn 2 | . 2 . . Smash 1 | . . . 1 Melee Attacks 65 | . . 3 62 Impact 62 | . . . 62 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2108 | 45 153 1034 876 Guns 593 | 45 153 159 236 Cannons 1324 | . . 875 449 Explosions . | . . . . Melee 191 | . . . 191 Ramming . | . . . . Kinetic 363 | 24 80 51 208 Thermal 1493 | 21 73 983 416 Explosive . | . . . . Electromagnetic 61 | . . . 61 Impact 191 | . . . 191 Slashing . | . . . . Piercing . | . . . . Highest Corruption 23 | . . . 23 Average Corruption 18 | . . . 18 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . . 10 Message Errors 3 | . . . 3 Matter Fused 1 | . . . 1 Energy Discharges 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 55 | . . 23 32 Projectiles 23 | . . 23 . Explosions . | . . . . Melee 32 | . . . 32 Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 4 | . . . 4 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 288 | . 99 234 288 Average Temperature 78 | . 41 73 99 Received Heat Transfer 939 | . 63 534 342 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 2678 | 50 358 1604 666 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 423 | 5 111 423 157 Initial 90 | . 3 46 90 Average 115 | 3 82 204 52 Maximum Alert Level 2 | . . 2 . Low Security (%) 78 | 100 100 44 100 Level 1 20 | . . 53 . Level 2 . | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 5 24 17 Peak Tracking Total 7 | . 2 7 6 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts 23 | . 23 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 1 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 2 5 Successful 7 | . 2 1 4 Failed 3 | . 1 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 2 2 2 Terminals 7 | . 2 2 3 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 1 2 Record 1 | . . . 1 Unreport Threat 2 | . . 1 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 2 | . . 2 . parse_system 2 | . . 2 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1764 | 21 323 673 747 Spaces Moved 895 | 7 267 323 298 Core 6 | . . 5 1 Treads . | . . . . Legs 484 | . . 187 297 Wheels 405 | 7 267 131 . Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 80 80 95 120 Average Speed 127 | 80 90 154 130 Slowest Speed 500 | 80 110 500 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 10 | . . . 10 Exploration Rate (%) 23 | 2 43 32 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 56 | . . . 56 Terrain Destroyed 69 | . . 8 61 Melee 55 | . . . 55 Projectile 14 | . . 8 6 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1268 | 17 332 433 486 Wait 106 | . 4 36 66 Move 886 | 6 266 322 292 Hop . | . . . . Pick Up 32 | 3 11 8 10 Fast Attach 9 | . 3 1 5 Attach 17 | 3 1 6 7 Detach 2 | 2 . . . Swap 18 | . 7 7 4 Drop 19 | . 9 6 4 Fire 85 | 3 8 44 30 Melee 65 | . . 3 62 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 6 | . . . 6 Rewire . | . . . . Trap 23 | . 23 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 22 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Core integrity fell below 50% 900 | -9/Materials | Core integrity fell below 20% 1005 | -9/Materials | Discovered new exit (range 4) 1014 | -9/Materials | Identified exit to Materials 1018 | -9/Materials | Entered another Materials area 1018 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -8/Materials | Lost 8 parts (2p3n1u2w) 1282 | -8/Materials | Repaired Imp. Aluminum Leg 1552 | -8/Materials | Crushed by falling debris 1582 | -8/Materials | Crushed by falling debris 1583 | -8/Materials | Core integrity fell below 50% 1583 | -8/Materials | System corruption reached 10% 1613 | -8/Materials | Lost 4 parts (2n2u) 1630 | -8/Materials | Crushed by falling debris 1661 | -8/Materials | Lost 3 parts (1p1u1w) 1661 | -8/Materials | Crushed by falling debris 1683 | -8/Materials | Crushed by falling debris 1708 | -8/Materials | Crushed by falling debris 1719 | -8/Materials | Crushed by falling debris 1746 | -8/Materials | Crushed by falling debris 1746 | -8/Materials | Core integrity fell below 20% 1758 | -8/Materials | Crushed by falling debris 1766 | -8/Materials | Crushed by falling debris 1766 | -8/Materials | Smashed by cave-in Last Messages --------------- 01717_ The unstable cave ceiling collapses. 01719_ Crushed by falling debris. 01732_ System corrupted: FCS attempts to trigger Enh. Autogun. 01732_ System corrupted: Enh. Autogun misfires. 01743_ W-25 Informer sends out distress signal. 01745_ Carbon-fiber Leg destroyed. 01746_ The unstable cave ceiling collapses. 01746_ Crushed by falling debris. 01748_ Enh. Autogun destroyed. 01748_ Y-45 Defender suffers critical hit (Smash). 01748_ Destroyed Imp. Ion Engine. 01748_ Y-45 Defender system corrupted by crushing effect. 01754_ Y-45 Defender IFF system glitched. 01754_ Heat Sink fried. 01754_ Y-45 Defender destroyed. 01758_ The unstable cave ceiling collapses. 01758_ Crushed by falling debris. 01759_ QEVBTBC5/DRY/HG3IL2R4#NGO60K S 5YQ 01766_ The unstable cave ceiling collapses. 01766_ Crushed by falling debris. 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