Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 20:53:15 Player: Null_error Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1357) 1357 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6037 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 30/300 Energy 99/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Cooling System Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Reflective Plating Reflective Plating > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Leg Small Storage Unit Mini Grenade Launcher [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power . | . . . . . . . . Propulsion 5 | . . 1 1 1 1 . 1 Utility 5 | . . 1 1 1 1 . 1 Weapon . | . . . . . . . . Parts Attached 101 | 10 7 12 20 24 . 16 12 Power 12 | 1 1 2 2 2 . 2 2 Engine 9 | 1 1 2 2 1 . 2 . Core 3 | . . . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 39 | 4 3 3 11 5 . 8 5 Treads 2 | 1 . . . . . . 1 Leg 18 | . . . 9 1 . 8 . Wheel 11 | 3 3 3 1 1 . . . Hover 3 | . . . 1 1 . . 1 Flight 5 | . . . . 2 . . 3 Utility 27 | 2 2 2 4 11 . 5 1 Device 11 | 1 1 1 3 4 . 1 . Storage 3 | 1 . . . 1 . 1 . Processor 5 | . 1 1 1 1 . . 1 Hackware . | . . . . . . . . Protection 8 | . . . . 5 . 3 . Artifact . | . . . . . . . . Weapon 23 | 3 1 5 3 6 . 1 4 Energy Gun 10 | 3 . 3 3 1 . . . Energy Cannon 4 | . 1 1 . 1 . 1 . Ballistic Gun 4 | . . 1 . 3 . . . Ballistic Cannon 3 | . . . . . . . 3 Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Corrupted Parts 2 | . . . . 2 . . . System Corruption 5 | . . . . 5 . . . Parts Lost 55 | . . 3 8 13 . 15 16 Power 4 | . . . . . . 2 2 Propulsion 25 | . . 1 6 6 . 3 9 Utility 18 | . . 2 1 5 . 8 2 Weapon 8 | . . . 1 2 . 2 3 Highest Loss Streak 15 | . . 2 2 5 . 7 15 To Critical Strikes 2 | . . . . 1 . . 1 Average Slot Usage (%) 73 | . 96 89 94 51 . 74 18 Engine 7 | . 14 11 8 5 . 5 . Leg 10 | . . . 18 8 . 25 5 Wheel 11 | . 28 30 11 2 . 3 . Hover 2 | . . . 4 2 . 1 . Device 11 | . 14 10 16 7 . 12 2 Processor 9 | . 10 15 17 4 . 2 . Protection 2 | . . . . 5 . 10 . Energy Gun 10 | . 25 14 17 1 . . . Energy Cannon 2 | . 2 7 . 3 . 1 . Ballistic Gun 1 | . . . . 4 . 3 . Peak Build Rating 56 | 6 7 14 25 38 38 56 36 Average Rating 19 | 4 6 11 20 21 38 45 15 On Entrance 18 | . 6 7 12 22 38 38 28 Naked Turns 9 | . . . . . . . 9 Heaviest Build 36 | 12 9 15 16 36 22 31 29 Greatest Support 94 | 26 26 32 49 39 9 94 47 Greatest Overweight (x) 9 | 3 . . 1 2 2 2 9 Average Overweight (x) . | . . . . . 2 . . Largest Inventory Capacity 8 | 8 5 5 5 8 5 8 8 Average Capacity 5 | 7 5 5 5 5 5 5 6 Most Carried 8 | 3 5 5 5 5 5 7 8 Average Carried 4 | 1 4 4 4 4 5 4 5 Final Capacity 8 | 5 5 5 5 5 5 8 5 Final Carried 7 | 3 5 4 5 5 5 7 4 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 972 | 300 30 140 178 150 . 152 22 Remotely 30 | . . . 30 . . . . Salvage Created 1334 | 121 83 148 487 270 . 49 176 Parts 74 | 3 7 8 25 16 . 2 13 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 36 | . 3 2 13 7 . 2 9 Guns 17 | . 3 2 12 . . . . Cannons 8 | . . . . 6 . . 2 AOE 9 | . . . . . . 2 7 Classes Destroyed 13 | 2 2 4 4 . . 1 . Worker 3 | . 2 . . . . . 1 Builder 2 | . . 1 . . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 2 1 . . . Swarmer 20 | . 3 . 3 6 . . 8 Grunt 9 | . . 1 8 . . . . Brawler 3 | . . . 1 1 . . 1 Duelist 1 | . . 1 . . . . . Sentry 1 | . . . 1 . . . . Specialist 2 | . . . . . . 2 . Best Kill Streak 6 | 2 5 3 5 3 . 1 6 Combat Bots Only 5 | . 3 2 3 3 . 1 5 Max Kills in Single Turn 5 | 1 2 2 2 1 . 1 5 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . . . . 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 709 | . 19 21 109 124 . 222 214 Missed 221 | . 5 7 30 47 . 62 70 Damage Taken 8982 | . 154 262 1239 1080 . 3410 2837 Core 2042 | . 49 35 258 196 . 499 1005 Absorbed by Shields 82 | . . . . 82 . . . Ignored by Resistances 18 | . . . . . . 18 . Regen/Repaired (Parts) 74 | . . . 74 . . . . Core Remaining (%) 72 | 100 80 91 53 72 . 41 . Volleys Fired 122 | 4 7 9 45 33 . 14 10 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 134 | 90 90 110 130 134 . 75 106 Shots Fired 206 | 8 14 18 90 43 . 21 12 Gun 155 | 8 14 16 90 17 . 10 . Cannon 42 | . . 2 . 26 . 4 10 Launcher 9 | . . . . . . 7 2 Special . | . . . . . . . . Kinetic 35 | . . . . 15 . 10 10 Thermal 116 | 4 7 9 90 2 . 4 . Explosive 9 | . . . . . . 7 2 Electromagnetic 46 | 4 7 9 . 26 . . . Robot Hit Streak 19 | 5 3 5 19 8 . 8 5 Robot Miss Streak 9 | 1 3 2 9 2 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 138 | 6 6 15 60 27 . 17 7 Core Hits 122 | 3 6 15 64 10 . 8 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Burn 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4064 | 76 145 321 1006 611 . 676 1229 Guns 1661 | 76 106 252 995 99 . 133 . Cannons 795 | . . . . 508 . 75 212 Explosions 1582 | . 39 69 . . . 466 1008 Melee . | . . . . . . . . Ramming 26 | . . . 11 4 . 2 9 Kinetic 430 | . . . . 85 . 133 212 Thermal 1387 | 25 90 188 995 14 . 75 . Explosive 1474 | . . . . . . 466 1008 Electromagnetic 747 | 51 55 133 . 508 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . 2 . . 24 . . 3 Average Corruption 13 | . 2 . . 19 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 2 . . 27 . . 2 Message Errors 4 | . . . . 4 . . . Matter Fused 7 | . . . . 6 . . 1 Heat Flow Errors 5 | . 1 . . 3 . . 1 Energy Discharges 1 | . . . . 1 . . . Parts Rejected 2 | . . . . 2 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 2 | . 1 . . 1 . . . Misfires 3 | . . . . 3 . . . Alerts 1 | . . . . 1 . . . Misdirections 4 | . . . . 4 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 131 | . . 4 . . . . 127 Projectiles . | . . . . . . . . Explosions 131 | . . 4 . . . . 127 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 282 | . 39 44 . . . 100 99 Shots 6 | . 1 1 . . . 3 1 Rammed 4 | . . . . . . . 4 Targets Rammed 16 | . . . 5 4 . 3 4 Kicked 12 | . . . 5 4 . 3 . Crushed . | . . . . . . . . Highest Temperature 310 | 60 222 310 306 261 . . 229 Average Temperature 76 | 25 105 131 53 78 . . 99 Received Heat Transfer 1875 | . . 66 738 18 . 81 972 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 5 | . . . 5 . . . . Heat Transferred 2586 | 74 148 250 1966 37 . 111 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 268 | 10 110 113 268 263 29 53 214 Initial 112 | . 6 46 47 112 29 20 . Average 95 | 2 54 66 119 145 29 18 104 Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 86 | 100 100 100 83 67 100 100 84 Level 1 13 | . . . 16 32 . . 15 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 1 3 2 . 3 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . 1 . 2 . 3 . Assault . | . . . . . . . . Garrison 4 | . . . 3 . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 6 | . 1 1 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 4 6 26 17 . 14 26 Peak Tracking Total 13 | . 4 3 8 4 . 8 13 Tactical Retreats 11 | . . 1 3 3 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . 1 . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 3 | . . . 2 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 5 | . . 1 2 1 1 . . Terminals 4 | . . 1 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . . 1 4 2 1 . . Successful 4 | . . 1 2 . 1 . . Failed 4 | . . . 2 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . 1 1 . . . . Terminals 6 | . . 1 2 2 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . Open DSF 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Track 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 2240 | 77 184 344 667 511 4 239 214 Spaces Moved 1397 | 44 175 242 308 324 3 138 163 Core 110 | 16 . . . 13 . . 81 Treads 17 | 1 . . . . . . 16 Legs 610 | . . . 276 149 . 132 53 Wheels 499 | 27 175 242 32 23 . . . Hover 156 | . . . . 139 3 6 8 Flight 5 | . . . . . . . 5 Fastest Speed 40 | 50 80 80 80 50 180 102 40 Average Speed 111 | 111 85 81 146 116 180 117 103 Slowest Speed 500 | 200 90 85 190 270 180 190 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 31 29 31 11 . 86 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 72 | . 9 4 . . . 29 30 Melee . | . . . . . . . . Projectile 4 | . . . . . . 2 2 AOE 68 | . 9 4 . . . 27 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 1840 | 59 193 368 430 407 2 188 193 Wait 171 | . 1 99 45 17 . 7 2 Move 1390 | 43 174 241 307 323 2 137 163 Hop . | . . . . . . . . Pick Up 17 | 1 1 2 1 3 . 7 2 Fast Attach 49 | 7 1 2 9 14 . 10 6 Attach 14 | . . 1 2 4 . 2 5 Detach 2 | 1 . . . 1 . . . Swap 38 | 3 6 9 9 6 . 4 1 Drop 21 | . 3 5 7 2 . 4 . Fire 122 | 4 7 9 45 33 . 14 10 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 12 | . . . 5 4 . 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 517 | -9/Materials | Discovered new exit (range 5) 606 | -9/Materials | Entered another Materials area 606 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -8/Materials | Garrison activated, responded to threat 1105 | -8/Materials | Garrison activated, responded to threat 1183 | -8/Materials | Repaired Hvy. Ion Engine? 1259 | -8/Materials | Discovered new exit (range 13) 1273 | -8/Materials | Entered Factory 1273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -7/Factory | Lost 3 parts (2n1u) 1402 | -7/Factory | System corruption reached 10% 1432 | -7/Factory | Lost 5 parts (1n3u1w) 1627 | -7/Factory | Lost 4 parts (2n1u1w) 1724 | -7/Factory | Discovered new exit (range 15) 1747 | -7/Factory | Identified exit to Factory 1784 | -7/Factory | Entered another Factory area 1784 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1788 | -6/Factory | Identified exit to DSF 1788 | -6/Factory | Entered DSF 1844 | -6/DSF | Additional patrols routed to DSF 1920 | -6/DSF | Lost 4 parts (1p3u) 1986 | -6/DSF | Lost 7 parts (1n5u1w) 2010 | -6/DSF | Discovered new exit (range 12) 2022 | -6/DSF | Core integrity fell below 50% 2027 | -6/DSF | Entered Factory 2027 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2056 | -5/Factory | Lost 4 parts (1p2n1w) 2066 | -5/Factory | Garrison activated, responded to threat 2134 | -5/Factory | Core integrity fell below 50% 2205 | -5/Factory | Core integrity fell below 20% 2233 | -5/Factory | Lost 15 parts (2p8n2u3w) 2241 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02189_ Critical hit (Burn: +37). 02193_ Arm. Medium Treads destroyed. 02193_ Critical hit (Burn: +37). 02193_ R-10 Processor collects Imp. Treads. 02198_ Acquired 5 matter. 02199_ Magnetic Acceleration Cannon destroyed. 02202_ Rnf. Fission Core destroyed. 02204_ Acquired 9 matter. 02205_ U-05 Engineer lays Concrete. 02211_ Acquired Adv. Terrain Scan Processor. 02231_ Acquired Antigrav System. 02237_ Slammed into G-50 Soldier. 02238_ S-27 Virus destroyed. 02238_ Slammed into G-50 Soldier. 02239_ Destabilizing: System interference. 02239_ Adv. Terrain Scan Processor temporarily disabled. 02239_ Antigrav System destroyed. 02239_ Critical hit (Burn: +37). 02240_ Slammed into G-50 Soldier. 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""" """ """ # #?????????????????? | | ??? # #?????????????????? | | ???#############################?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningThermicMultitool Manual? 0 Play Time 00:37:00 Cumulative 44.3 hours Start 2024.09.11 @ 19:39:06 End 2024.09.11 @ 20:53:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: 59000182-f97f-43bc-aafb-fdaf1b74192c