Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 12:46:57 Player: Conlarando Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1815) 1815 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 4174 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 130 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 42/100 System Corruption 6% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Makeshift Hammer > --- INVENTORY (20) --- Small Storage Unit Medium Storage Unit ECM Suite Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Salvage Targeting Computer Medium Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Flight Unit Flight Unit Flight Unit Small Storage Unit Medium Storage Unit ECM Suite Improved Propulsion Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating EM Shotgun EM Shotgun Assault Rifle Assault Rifle Grenade Launcher Makeshift Hammer [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 72 | 6 20 4 . 42 Power 5 | 1 1 . . 3 Engine 3 | 1 1 . . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 17 | 2 1 1 . 13 Treads 12 | 2 1 1 . 8 Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 19 | 1 5 1 . 12 Device 1 | . . 1 . . Storage 4 | 1 3 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 12 | . 2 . . 10 Artifact . | . . . . . Weapon 31 | 2 13 2 . 14 Energy Gun 10 | 1 5 . . 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 12 | 1 4 1 . 6 Ballistic Cannon . | . . . . . Launcher 6 | . 4 1 . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 31 | . 5 . . 26 Power 4 | . 1 . . 3 Propulsion 10 | . 1 . . 9 Utility 7 | . . . . 7 Weapon 10 | . 3 . . 7 Highest Loss Streak 15 | . 4 . . 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 92 100 100 96 Engine 10 | . 13 14 14 2 Core 1 | . . . . 6 Treads 26 | . 27 28 28 24 Device 3 | . . . 14 3 Storage 12 | . 14 14 14 9 Processor 4 | . . . . 16 Protection 10 | . 8 13 . 14 Energy Gun 3 | . 4 . . 5 Ballistic Gun 20 | . 21 27 28 10 Naked Turns . | . . . . . Heaviest Build 64 | 11 52 52 48 64 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 5 | . 1 2 1 5 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 2 20 20 20 20 Average Carried 16 | 1 12 19 20 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 20 20 20 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1370 | 237 299 49 10 775 Remotely . | . . . . . Salvage Created 2111 | . 626 17 . 1468 Parts 127 | . 40 4 . 83 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 41 | . 11 3 . 27 Guns 25 | . 5 1 . 19 Cannons 2 | . . . . 2 AOE 13 | . 6 2 . 5 Classes Destroyed 11 | . 6 1 . 4 Worker 4 | . . . . 4 Builder 4 | . 1 . . 3 Hauler 3 | . 2 . . 1 Recycler 1 | . 1 . . . Operator 2 | . 1 . . 1 Watcher 5 | . 2 . . 3 Swarmer 8 | . . 3 . 5 Grunt 26 | . 11 . . 15 Sentry 4 | . . . . 4 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 6 3 . 8 Combat Bots Only 6 | . 4 3 . 6 Max Kills in Single Turn 3 | . 3 2 . 3 Gunslinging . | . . . . . Exploded 2 | . 2 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 331 | . 38 6 8 279 Missed 61 | . 5 3 3 50 Damage Taken 4343 | . 686 27 101 3529 Core 741 | . 161 . 21 559 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . . . 54 Core Remaining (%) 63 | 100 . . 27 . Volleys Fired 190 | . 54 3 . 133 Largest 2 | . 2 2 . 2 Hottest 120 | . 80 50 . 120 Shots Fired 337 | . 92 4 . 241 Gun 311 | . 86 3 . 222 Cannon 14 | . . . . 14 Launcher 12 | . 6 1 . 5 Special . | . . . . . Kinetic 185 | . 29 3 . 153 Thermal 24 | . 10 . . 14 Explosive 12 | . 6 1 . 5 Electromagnetic 116 | . 47 . . 69 Robot Hit Streak 30 | . 10 1 . 30 Robot Miss Streak 7 | . 4 1 . 7 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 234 | . 54 1 . 179 Core Hits 124 | . 31 3 . 90 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . . 3 Destroy 2 | . . . . 2 Smash 1 | . . . . 1 Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4795 | . 1181 131 . 3483 Guns 2804 | . 624 25 . 2155 Cannons 250 | . . . . 250 Explosions 1463 | . 557 106 . 800 Melee 276 | . . . . 276 Ramming 2 | . . . . 2 Kinetic 1482 | . 165 25 . 1292 Thermal 907 | . 276 . . 631 Explosive 883 | . 358 106 . 419 Electromagnetic 1245 | . 382 . . 863 Impact 276 | . . . . 276 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 6 | . . . . 6 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 216 | . 153 . . 63 Projectiles . | . . . . . Explosions 171 | . 153 . . 18 Melee 45 | . . . . 45 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 326 | . 251 . . 75 Shots 7 | . 4 . . 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 484 | . 140 3 . 484 Average Temperature 127 | . 42 2 . 154 Received Heat Transfer 1902 | . 246 . 18 1638 Effects 15 | . . . . 15 Shutdowns 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . 1 . . 8 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1145 | . 325 . . 820 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . . 3 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 555 | . 235 86 . 555 Initial . | . . . . . Average 127 | . 99 34 . 229 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 80 | 100 92 100 . 51 Level 1 8 | . 7 . . 17 Level 2 10 | . . . . 31 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 . . 8 Investigation 3 | . 2 . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 7 | . 3 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 19 3 2 56 Peak Tracking Total 6 | . 5 3 2 6 Tactical Retreats 5 | . . . . 5 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 9 | . 6 . . 3 Max in Single Turn 3 | . 3 . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 5 | . 2 . . 3 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 6 . . 5 Successful 3 | . 2 . . 1 Failed 8 | . 4 . . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 7 | . 3 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . . 3 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 1 Highest-Rated Group 39 | . . 39 31 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 17 | . . . 12 5 Total Damage 337 | . . . 254 83 Kills 4 | . . . 2 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 4689 | 56 1625 935 706 1367 Spaces Moved 1716 | 31 647 382 295 361 Core 3 | 3 . . . . Treads 1710 | 28 647 382 295 358 Legs 1 | . . . . 1 Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 50 | 50 160 240 240 160 Average Speed 220 | 149 216 240 240 199 Slowest Speed 432 | 160 240 320 240 432 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 92 85 26 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 140 | . 78 6 . 56 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 136 | . 78 6 . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2264 | 38 784 399 294 749 Wait 212 | . 35 . . 177 Move 1712 | 30 646 381 294 361 Hop . | . . . . . Pick Up 39 | 2 20 5 . 12 Fast Attach 23 | 6 9 1 . 7 Attach 31 | . 4 1 . 26 Detach 6 | . 4 . . 2 Swap 18 | . 7 2 . 9 Drop 19 | . 5 6 . 8 Fire 190 | . 54 3 . 133 Melee 13 | . . . . 13 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Core integrity fell below 50% 544 | -10/Materials | Lost 4 parts (1p1n2w) 1157 | -10/Materials | Derelicts attacked the area 1440 | -10/Materials | Discovered new exit (range 9) 1682 | -10/Materials | Entered Mines 1724 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1919 | -10/Mines | Learned Materials trap positions 2096 | -10/Mines | Discovered new exit (range 7) 2586 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2591 | -10/Mines | Found Prototype Device 2591 | -10/Mines | Identified Exp. Sensor Array 2615 | -10/Mines | Discovered new exit (range 3) 2617 | -10/Mines | Entered Subcaves 2617 | -10/Subcaves | Accompanied by 2 allies 2622 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 3200 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3209 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3287 | -10/Subcaves | Discovered new exit (range 15) 3323 | -10/Subcaves | Entered Materials 3323 | -8/Materials | Accompanied by 1 ally 3323 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3324 | -8/Materials | Loaded intel: 19 trap records 3928 | -8/Materials | Lost 7 parts (2n2u3w) 4413 | -8/Materials | Garrison activated, responded to threat 4555 | -8/Materials | Core integrity fell below 50% 4566 | -8/Materials | Garrison activated, responded to threat 4658 | -8/Materials | Core integrity fell below 20% 4676 | -8/Materials | Lost 15 parts (2p5n4u4w) 4690 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- disabled. 04653_ Acquired 57 matter. 04657_ Critical hit (Burn: +37). 04663_ G-47 Trooper knocked back. 04664_ System corrupted: Cesium-ion Thruster rejected. 04671_ Acquired Imp. Carbon-fiber Leg. 04672_ Destroyed Particle Gun. 04672_ G-47 Trooper system corrupted by crushing effect. 04672_ G-47 Trooper knocked back. 04677_ U-05 Engineer builds a Wall. 04680_ Y-45 Defender suffers critical hit (Smash). 04682_ Destroyed Flight Unit. 04682_ S-10 Pest system corrupted by crushing effect. 04683_ S-10 Pest system terminally corrupted. 04684_ Acquired 10 matter. 04687_ Salvage Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ????????????????# #??????????????? | | ???????????????? ????????????? | | ???????????????? ?????????????? | | ???????????????? ?????????????? | | ???????????????# "?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# %=#?????????????? | | ???????????????# = #?????????????? | | ???????????????# #?????????????? | | ??????????????## ##????????????? | | ############### #????"???????? | | =%* #????G???????? | | %[ / #????"???????? | | ! #???? ???????? | | #########+####" #???#/#??????? | | ###### T [= ###%###???#s#??????? | | # [ # = #?# #???### ###????? | | # # [ #?#=#???# #????? | | + # #?#%#####! ###??? | | # ! # #?#![*! [=! # #??? | | #] # """ #?#######[ "#???? | | ###### """ #???????# !!u #????? | | #??# """ #???????###/####???? | | " #??# #???????# @Y! #???? | | " ##?###?######???????# #???? | | #??????????????????#= """#???? | | ##??????????????????# R"#???? | | #???????????????????# """#???? | | ####??????????????????# #???? | | #??????????????????########???? | | =#?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ###?????????????????????????????? | | ##???????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothShadingEdition Manual? 0 Play Time 00:29:56 Cumulative 14.8 hours Start 2024.05.01 @ 23:48:48 End 2024.05.02 @ 12:46:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0545bc2-d2b5-4182-a5c1-7f0a7a3cf44d