Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 11:39:24

Player: Barbarossa

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (39)      195
Value Destroyed (810)      810
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1985

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     186/300
Energy                     98/100
System Corruption          4%
Temperature                Warm (142)
Movement                   Rolling (130) Ox3
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
               Wheel
       Armored Wheel
>              --- UTILITY (2) ------
               Huge Storage Unit
               Signal Interpreter
>              --- WEAPON (2) -------
               Particle Gun
>              --- INVENTORY (25) ---
               Ion Engine
               Ion Engine
      Improved Ion Engine
         Light Treads
         Light Treads
               Wheel
       Compact Wheel
               Hover Unit
               Heat Sink
               Cooling System
               Cooling System
               Cooling System
               Cooling System
         Small Storage Unit
               Sensor Array
      Improved Targeting Computer
      Improved Targeting Computer
      Improved Targeting Computer
               Hacking Suite
  High-powered Tractor Beam
               Trap Extractor (0/4)
               Field Recycling Unit (0)
               Beam Rifle
         Light Assault Rifle
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
               Wheel
       Armored Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               Signal Interpreter
>              --- WEAPON -----------
      Improved EM Shotgun
               Beam Rifle
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Treads
         Light Treads
         Light Treads
               Wheel
       Compact Wheel
               Hover Unit
               Heat Sink
               Cooling System
               Cooling System
               Cooling System
               Cooling System
         Small Storage Unit
               Sensor Array
      Improved Targeting Computer
      Improved Targeting Computer
      Improved Targeting Computer
               Hacking Suite
  High-powered Tractor Beam
               Trap Extractor
               Field Recycling Unit
               Particle Gun
         Light Assault Rifle
               Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | .   9   24  
  Power                    3    | .   .   3   
    Engine                 3    | .   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               18   | .   2   16  
    Treads                 8    | .   .   8   
    Leg                    .    | .   .   .   
    Wheel                  10   | .   2   8   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   4   5   
    Energy Gun             8    | .   3   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 6    | .   .   6   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   95  97  
  Engine                   11   | .   14  10  
  Treads                   14   | .   .   21  
  Leg                      4    | .   13  .   
  Wheel                    19   | .   14  21  
  Device                   3    | .   8   .   
  Storage                  12   | .   14  11  
  Processor                7    | .   .   11  
  Energy Gun               19   | .   19  20  
  Ballistic Gun            2    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 11  86  93  
  Greatest Support         32   | 20  26  32  
  Greatest Overweight (x)  7    | .   3   7   
  Average Overweight (x)   2    | .   1   3   
Largest Inventory Capacity 25   | .   25  25  
  Average Capacity         21   | .   14  25  
  Most Carried             25   | .   16  25  
  Average Carried          17   | .   8   22  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 6   16  25  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           537  | 141  172  224  
  Remotely                 .    | .    .    .    
Salvage Created            1434 | .    285  1149 
  Parts                    85   | .    22   63   
Haulers Intercepted        3    | .    .    3    
Recyclers Shooed           7    | .    2    5    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  24   | .   5   19  
  Guns                     24   | .   5   19  
Classes Destroyed          9    | .   4   5   
  Worker                   1    | .   .   1   
  Hauler                   3    | .   .   3   
  Recycler                 4    | .   2   2   
  Operator                 3    | .   .   3   
  Watcher                  4    | .   1   3   
  Swarmer                  9    | .   3   6   
  Grunt                    9    | .   2   7   
  Brawler                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        181  | .    19   162  
  Missed                   45   | .    4    41   
Damage Taken               1611 | .    122  1489 
  Core                     434  | .    30   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              140  | .    27   113  
  Largest                  2    | .    2    2    
  Hottest                  121  | .    80   121  
Shots Fired                239  | .    54   185  
  Gun                      235  | .    50   185  
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    4    .    
  Special                  .    | .    .    .    
  Kinetic                  16   | .    16   .    
  Thermal                  219  | .    34   185  
  Explosive                4    | .    4    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    7    13   
  Robot Miss Streak        5    | .    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           144  | .    27   117  
  Core Hits                61   | .    14   47   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    .    6    
    Burn                   6    | .    .    6    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1842 | .    305  1537 
  Guns                     1840 | .    305  1535 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  2    | .    .    2    
  Kinetic                  117  | .    117  .    
  Thermal                  1723 | .    188  1535 
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    .    1    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        528  | .    6    528  
  Average Temperature      112  | .    6    113  
  Received Heat Transfer   585  | .    12   573  
  Effects                  17   | .    .    17   
    Shutdowns              2    | .    .    2    
    Energy Bleed           3    | .    .    3    
    Interference           4    | .    .    4    
    Matter Decay           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (major)         6    | .    .    6    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             14   | .    1    13   
  Heat Transferred         4574 | .    425  4149 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             306  | .   172 306 
  Initial                  20   | .   .   20  
  Average                  107  | .   49  137 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         88   | .   100 82  
  Level 1                  11   | .   .   17  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   2   4   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           6    | .   3   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   11  34  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          11   | .   5   6   
  Terminals                11   | .   5   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   15  17  
  Successful               14   | .   9   5   
  Failed                   18   | .   6   12  
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   22   | .   9   13  
  Terminals                32   | .   15  17  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   5   5   
  Terminals                10   | .   5   5   
    Botnet                 10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   4   6   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1774 | .    608  1166 
Spaces Moved               942  | 1    408  533  
  Core                     .    | .    .    .    
  Treads                   9    | .    .    9    
  Legs                     197  | 1    196  .    
  Wheels                   736  | .    212  524  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            90   | 120  90   130  
  Average Speed            133  | 120  121  143  
  Slowest Speed            480  | 120  135  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 2    55   49   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 7    | .    7    .    
Terrain Destroyed          24   | .    24   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      24   | .    24   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1216 | .   467 749 
  Wait                     56   | .   10  46  
  Move                     940  | .   407 533 
  Hop                      .    | .   .   .   
  Pick Up                  33   | .   11  22  
  Fast Attach              3    | .   3   .   
  Attach                   12   | .   1   11  
  Detach                   .    | .   .   .   
  Swap                     18   | .   5   13  
  Drop                     13   | .   3   10  
  Fire                     140  | .   27  113 
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 3)
  308 | -10/Materials | Build established: Mutant
  528 | -10/Materials | Discovered new exit (range 16)
  580 | -10/Materials | Identified exit to Materials
  609 | -10/Materials | Entered another Materials area
  609 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1031 | -9/Materials  | Lost 4 parts (2n2w)
 1278 | -9/Materials  | Build established: Scavenger-Mutant
 1392 | -9/Materials  | Core integrity fell below 50%
 1632 | -9/Materials  | Core integrity fell below 20%
 1775 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01751_ Overheating: Energy bleed (-25).
01751_ K-01 Serf collects debris.
01753_ U-05 Engineer builds a Door.
01755_ K-01 Serf collects debris. <x2>
01761_ Overheating: Energy bleed (-42).
01763_ R-06 Scavenger collects Flight Unit.
01764_ K-01 Serf collects debris.
01767_ Triggered Blade Trap.
01767_ Massive razor-sharp blades shoot up from
  within the floor.
01767_ Imp. Ion Engine severed.
01768_ Acquired Imp. Ion Engine.
01769_ Triggered Blade Trap.
01769_ Massive razor-sharp blades shoot up from
  within the floor.
01769_ Beam Rifle severed.
01769_ U-05 Engineer lays Concrete.
01770_ Acquired Beam Rifle.
01770_ U-05 Engineer lays Concrete.
01772_ Critical hit (Burn: +37).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostTimingBlaster
  Manual?         0
Play Time         00:15:15
  Cumulative      122.6 hours
  Start           2024.04.23 @ 13:12:50
  End             2024.04.24 @ 11:39:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          238
  Rogue           238
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          46
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6ae0170-b5de-4b30-ba22-65f5b1ec7f3a