Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 12:55:43 Player: Ragnakor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (814) 814 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 5029 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 438/450 System Corruption 36% Temperature Cool (27) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Energy Well Enhanced Optical Array Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Subdweller Optics Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Overtuned Titanium Leg Myomer Leg > --- UTILITY ---------- Small Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Target Analyzer Reaction Control System > --- WEAPON ----------- Barrage Gun Enhanced Autogun Proton Missile Launcher > --- INVENTORY -------- Ion Engine Wheel Subdweller Optics Improved Heavy Laser [Rating: 53] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Protection Layered Light Armor Plating Weapon Barrage Gun Energy Gun Improved Heavy Laser Ballistic Gun Barrage Gun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Parts Attached 45 | 6 8 5 . 4 22 Power 3 | 1 1 1 . . . Engine 2 | 1 1 . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 2 1 . 1 3 Treads 2 | . . . . . 2 Leg 6 | 2 2 1 . 1 . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 . . . 15 Device 6 | . . . . . 6 Storage 4 | 1 2 . . . 1 Processor 6 | . . . . . 6 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 15 | 2 3 3 . 3 4 Energy Gun 3 | 1 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 2 3 . 3 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Corrupted Parts 3 | . . . . . 3 System Corruption 19 | . . . . . 19 Parts Lost 20 | . 1 1 . . 18 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . . 4 Utility 6 | . . . . . 6 Weapon 7 | . 1 . . . 6 Highest Loss Streak 8 | . 1 1 . . 8 To Critical Strikes 1 | . . 1 . . . Average Backups 6 | . 5 7 8 8 3 Power 1 | . . 1 2 1 . Propulsion . | . 1 1 1 1 . Utility 2 | . 1 2 4 4 . Weapon 1 | . 2 1 1 1 . Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 80 Engine 2 | . 14 10 . . . Core 8 | . . 3 14 14 5 Leg 22 | . 28 28 28 28 10 Device 4 | . . . . . 14 Storage 22 | . 27 28 28 28 10 Processor 6 | . . . . . 18 Ballistic Gun 22 | . 17 28 28 28 15 Launcher 1 | . 6 . . . 1 Peak Build Rating 53 | 6 7 21 21 26 53 Average Rating 26 | 4 6 10 21 21 46 On Entrance 13 | . 6 7 21 21 26 Avg Prop Armor Cover (%) 6 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 39 | 14 19 29 29 29 39 Greatest Support 44 | 20 20 35 35 44 44 Greatest Overweight (x) 12 | . . 1 . . 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 1 7 8 8 8 7 Average Carried 6 | . 5 7 8 7 3 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 7 8 8 8 1 Class Distribution -------------------- 68% | Mutant 27% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 941 | 229 232 283 51 45 101 Remotely . | . . . . . . Salvage Created 1182 | . 341 71 150 . 620 Parts 73 | . 20 7 8 . 38 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . 10 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 19 | . 9 3 3 . 4 Guns 14 | . 5 3 3 . 3 AOE 4 | . 4 . . . . Classes Destroyed 12 | . 5 1 1 . 5 Worker 2 | . . . . . 2 Builder 1 | . . . . . 1 Hauler 1 | . 1 . . . . Recycler 3 | . . . . . 3 Mechanic 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 5 | . 3 2 . . . Grunt 6 | . 6 . . . . Sentry 4 | . . . 3 . 1 Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Subdweller 1 | . . 1 . . . Best Kill Streak 5 | . 5 2 2 . 4 Combat Bots Only 3 | . 3 2 2 . 1 Max Kills in Single Turn 3 | . 3 1 1 . 3 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 343 | . 53 28 18 9 235 Missed 113 | . 16 10 7 5 75 Hits 230 | . 37 18 11 4 160 Projectile 230 | . 37 18 11 4 160 Critical Strikes 10 | . 3 2 1 . 4 Part Disruptions 2 | . . . . . 2 Damage Taken 3903 | . 384 290 164 90 2975 Core 1027 | . 92 42 31 . 862 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 287 | . . . . 287 . Core Remaining (%) 67 | 100 . . . 34 . Volleys Fired 100 | . 43 14 11 1 31 Largest 3 | . 2 2 2 2 3 Hottest 92 | . 50 40 55 55 92 Shots Fired 175 | . 64 28 20 2 61 Gun 154 | . 55 28 20 2 49 Cannon . | . . . . . . Launcher 21 | . 9 . . . 12 Special . | . . . . . . Kinetic 148 | . 55 28 20 2 43 Thermal . | . . . . . . Explosive 9 | . 9 . . . . Electromagnetic 18 | . . . . . 18 Robot Hit Streak 12 | . 8 9 4 1 12 Robot Miss Streak 6 | . 3 3 2 1 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 104 | . 34 18 14 1 37 Core Hits 56 | . 25 7 5 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2569 | . 708 208 302 39 1312 Guns 1360 | . 282 208 302 39 529 Cannons . | . . . . . . Explosions 1139 | . 417 . . . 722 Melee . | . . . . . . Ramming 70 | . 9 . . . 61 Kinetic 1276 | . 282 208 302 39 445 Thermal 31 | . . . . . 31 Explosive 698 | . 417 . . . 281 Electromagnetic 494 | . . . . . 494 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 36 | . . . . . 36 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . . 18 Message Errors 7 | . . . . . 7 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misdirections 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 127 | . 20 . . . 107 Shots 4 | . 1 . . . 3 Rammed 4 | . . . . . 4 Targets Rammed 29 | . 4 . . . 25 Kicked 25 | . 4 . . . 21 Crushed . | . . . . . . Highest Temperature 240 | . 24 . 118 20 240 Average Temperature 47 | . 10 . 45 10 57 Received Heat Transfer 885 | . 126 48 63 36 612 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . . . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 191 | . 191 . 68 . 76 Initial 57 | . . . 57 . . Average 32 | . 92 . 19 . 15 Influence Increases 913 | . 341 145 87 . 340 Destroy 0b10 Robot/C 360 | . 180 40 60 . 80 Destroy 0b10 Robot/NC 50 | . 20 . . . 30 Destroy Leader 76 | . 36 . . . 40 Successful Hack 50 | . . . 26 . 24 Disable Machine 60 | . 45 . . . 15 Destroy Structure 92 | . 60 . 1 . 31 Lose Combat Pursuer 225 | . . 105 . . 120 Influence Decreases 913 | . 176 190 207 . 340 Entered New Map 143 | . . 80 63 . . Time Decay 624 | . 166 100 144 . 214 Lost Part 146 | . 10 10 . . 126 Squads Dispatched 6 | . . . . . 6 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 4 | . 1 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 13 19 3 18 23 Peak Tracking Total 11 | . 4 7 1 11 10 Tactical Retreats 7 | . . 2 . . 5 Traps | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 4 | . 3 . . . 1 Max in Single Turn 2 | . 2 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 25 | . 1 . 8 10 6 Terminals 5 | . . . 4 . 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 1 . 2 . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 61 | . 5 . 21 28 7 Successful 53 | . 4 . 18 28 3 Failed 8 | . 1 . 3 . 4 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . . 7 . 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 9 | . 5 . 3 . 1 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Terminal Hacks 44 | . . . 16 28 . Record 35 | . . . 11 24 . Robot Analysis 3 | . . . . 3 . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Proto ID Catalog 1 | . . . . 1 . Release Object 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 7 | . 4 . 2 . 1 Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 4 | . 1 . 2 . 1 Retrieve Matter 1 | . 1 . . . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 . 5 . 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 121 | . 121 . . . . Retrieved Matter 121 | . 121 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 24 | . . . . . 24 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 3 | . . . . 3 . Intel | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 1087 | . . . . . 1087 Optics 1086 | . . . . . 1086 Sensors 1073 | . . . . . 1073 Machine Analysis 909 | . . . . . 909 Robot Analysis Total 3 | . . . . 3 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 3252 | 72 424 216 414 1039 1087 Spaces Moved 2154 | 56 245 137 317 858 541 Core 17 | 6 . . . . 11 Treads 40 | . . . . . 40 Legs 2096 | 50 245 137 317 858 489 Wheels 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 110 110 Average Speed 130 | 112 120 120 120 119 165 Slowest Speed 650 | 120 120 190 120 120 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 31 | 3 32 10 62 68 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 95 | . 59 . 1 . 35 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 94 | . 59 . . . 35 Terrain Rammed 1 | . . . . . 1 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 2396 | 62 312 164 330 874 654 Wait 39 | . 4 1 3 2 29 Move 2149 | 55 244 136 316 857 541 Hop . | . . . . . . Pick Up 12 | 1 5 2 . 3 1 Fast Attach 17 | 6 2 . . . 9 Attach 13 | . 2 1 . . 10 Detach 3 | . 2 . . . 1 Swap 18 | . 4 5 . 4 5 Drop 13 | . 2 5 . 6 . Fire 100 | . 43 14 11 1 31 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 25 | . 4 . . . 21 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Entered Subcaves 499 | -10/Subcaves | Learned 8 Materials zone layouts 625 | -10/Subcaves | Discovered new exit (range 10) 638 | -10/Subcaves | Ambushed by swarm of Subdwellers 654 | -10/Subcaves | Core integrity fell below 50% 713 | -10/Subcaves | Entered Recycling 714 | -9/Recycling | Met a Zionite searching for Scraptown 1031 | -9/Recycling | Discovered new exit (range 9) 1075 | -9/Recycling | Scanned before Scraplab entrance 1094 | -9/Recycling | Entered Scraplab 1107 | -9/Recycling | Discovered new exit (range 2) 1127 | -9/Recycling | Entered Scraptown 1343 | -9/Scraptown | Discovered new exit (range 11) 1429 | -9/Scraptown | Visited Bundlers 1491 | -9/Scraptown | Visited CR-KLE's Repair Center 1499 | -9/Scraptown | CR-KLE repaired 6 parts 1527 | -9/Scraptown | Visited Cyclists 1569 | -9/Scraptown | Visited Awakened 1607 | -9/Scraptown | Visited Symbiants 1660 | -9/Scraptown | Visited UFD Registry 1660 | -9/Scraptown | Registered with UFD as "Toolunit" 1693 | -9/Scraptown | Visited Science Guys 1744 | -9/Scraptown | Visited Scrapoid Pod Storage 1761 | -9/Scraptown | Visited Analyses Database 1785 | -9/Scraptown | Visited Scrapoid Research Area 1817 | -9/Scraptown | Visited Scrap Suit Storage 1868 | -9/Scraptown | Met Optimus 1868 | -9/Scraptown | Accepted into 0bPrime 1971 | -9/Scraptown | Visited Infowarlord's Domain 1998 | -9/Scraptown | Visited Modified Component R&D 2016 | -9/Scraptown | Civil war broke out across Scraptown 2090 | -9/Scraptown | Identified exit to Factory 2156 | -9/Scraptown | Lost 18 allies 2166 | -9/Scraptown | Entered Factory 2166 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 2301 | -6/Factory | Spotted B-75 Beast 2475 | -6/Factory | Build established: Scavenger-Skirmisher 3087 | -6/Factory | Crushed by falling debris 3087 | -6/Factory | System corruption reached 10% 3100 | -6/Factory | Crushed by falling debris 3128 | -6/Factory | System corruption reached 30% 3168 | -6/Factory | Lost 8 parts (1p2n2u3w) 3210 | -6/Factory | Core integrity fell below 50% 3244 | -6/Factory | Core integrity fell below 20% 3253 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03223_ System corrupted: Component data lost. 03223_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1D. 03225_ Slammed into X-72 Disruptor. 03228_ Arm. Treads destroyed. 03229_ Slammed into X-72 Disruptor. 03229_ Destabilizing: System corrupted (+1). 03230_ Arm. Treads destroyed. 03233_ Shock Rifle destroyed. 03236_ Slammed into G-50 Soldier. 03236_ Faulty Imp. Heavy Laser destroyed. 03238_ System corrupted: Weapon Cycler rejected. 03242_ Adv. Sensor Array destroyed. 03243_ G-50 Soldier IFF system glitched. 03243_ Critical hit (Burn: +37). 03246_ U-05 Engineer destroyed. 03247_ Acquired Lyr. Light Armor Plating. 03247_ Sml. Storage Unit destroyed. 03250_ Acquired Lyr. Light Armor Plating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#######???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????#"" #####+#######???????????????????? | | ???????????#"" + gx +???????????????????? | | ????#??????#"T ## ! #???????????????????? | | ?? #??????#"" !##gg #???????????????????? | | " ########"" ## #???????????????????? | | " # ## ## ! [ #???????????????????? | | " # ######/## ! @! #???????????????????? | | # u x kg =%!!u ??????????? | | " # #########+############## #?????????? | | " # #????????????????????????????#?????????? | | " ## ##??????????????????????????????????????? | | ## #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ???## #???????????????????????????????????????? | | #####"| ##??????????????????????????????????????? | | ## ## #??????????????????????????????????????? | | %!=!= #??????????????????????????????????????? | | ! #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | #???### ###??????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ?????? #????????????????????????????????????????? | | ?????? #????????????????????????????????????????? | | #????? #????????????????????????????????????????? | | #????? #????????????????????????????????????????? | | #????? #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 665 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Civilization 2243 Heavy Suspicion I Have A Map? I Spy Link The Feds Slippery One Uncivil War You May Approach The Wall Challenges ------------ None Game ------ Seed TripodCouplerImmobilizer Manual? 0 Play Time 00:47:15 Cumulative 8.1 hours Start 2026.03.07 @ 12:09:46 End 2026.03.07 @ 12:55:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0821349a-99d0-4615-b50b-4f51f5e88c30