Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 20:01:32 Player: NeoBioHazard Result: Destroyed by 4B-JWD(h) with Bolt Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2098) 2098 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 5693 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 285 Registered with UFD 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/550 Matter 171/300 Energy 100/100 System Corruption 0% Temperature Warm (127) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Matter Pod (200) Improved Targeting Computer Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Ion Burst Cannon Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Targeting Computer Light Armor Plating Hardlight Generator Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher Shock Maul Makeshift Axe [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 67 | 7 3 . 13 5 29 2 8 Power 6 | 1 . . 1 1 3 . . Engine 5 | 1 . . 1 1 2 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | 2 . . 2 . 6 . 1 Treads 11 | 2 . . 2 . 6 . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 . 4 1 5 2 1 Device 5 | . . . 2 . 3 . . Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 5 | . 1 . 1 1 1 . 1 Artifact . | . . . . . . . . Weapon 34 | 3 1 . 6 3 15 . 6 Energy Gun 7 | 1 . . . 1 5 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 21 | 2 . . 5 2 7 . 5 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . 1 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 14 | . . . . 1 3 . 10 Power 2 | . . . . . 1 . 1 Propulsion 5 | . . . . . 1 . 4 Utility 3 | . . . . 1 1 . 1 Weapon 4 | . . . . . . . 4 Highest Loss Streak 10 | . . . . 1 2 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 79 92 100 99 Engine 9 | . 14 14 11 9 8 9 8 Treads 32 | . 28 28 22 18 30 36 35 Device 3 | . . . 8 9 9 5 . Storage 9 | . 14 14 11 9 9 9 9 Processor 10 | . . . . . . 12 17 Protection 3 | . 12 14 14 9 8 . . Energy Gun 2 | . 14 14 8 4 3 . . Energy Cannon 6 | . . . . . 5 9 8 Ballistic Gun 16 | . 7 . 21 16 17 18 17 Launcher 1 | . 6 14 3 4 1 . . Peak Build Rating 31 | 6 8 8 20 16 30 30 31 Average Rating 25 | 4 7 7 17 15 24 29 30 On Entrance 13 | . 6 8 8 14 16 29 29 Naked Turns 5 | . . . . . . . 5 Heaviest Build 47 | 14 23 23 42 40 47 44 43 Greatest Support 80 | 40 40 40 40 40 80 80 80 Greatest Overweight (x) 7 | 3 . . 1 . . . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 14 | 7 8 10 14 15 15 15 14 Most Carried 15 | 2 10 10 15 15 15 15 15 Average Carried 14 | . 6 9 13 14 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 15 | 2 10 10 15 15 15 15 5 Class Distribution -------------------- 63% | Scavenger-Gunner 11% | Tank 9% | Scavenger-Tank 8% | Mutant 6% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Matter Collected 1895 | 188 63 . 596 58 766 80 144 Remotely . | . . . . . . . . Salvage Created 2317 | . 93 . 557 58 1009 49 551 Parts 154 | . 8 . 39 3 56 5 43 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Combat Hostiles Destroyed 54 | . 5 . 17 1 17 1 13 Guns 25 | . 1 . 11 1 11 . 1 Cannons 9 | . . . . . 5 1 3 AOE 20 | . 4 . 6 . 1 . 9 Classes Destroyed 15 | . 2 . 3 . 4 . 6 Worker 3 | . . . . . 3 . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . . 2 . . Operator 1 | . . . . . 1 . . Watcher 3 | . . . 2 . 1 . . Swarmer 11 | . 3 . 6 . 2 . . Grunt 16 | . 2 . 8 . 6 . . Brawler 1 | . . . 1 . . . . Sentry 13 | . . . 2 1 9 1 . Federalist 2 | . . . . . . . 2 Explorer 1 | . . . . . . . 1 Guru 4 | . . . . . . . 4 Scientist 1 | . . . . . . . 1 Scrapper 4 | . . . . . . . 4 Elite 2 | . . . . . . . 2 Best Kill Streak 8 | . 3 . 7 1 4 1 8 Combat Bots Only 7 | . 3 . 6 1 3 1 7 Max Kills in Single Turn 4 | . 2 . 2 1 4 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 1 . 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Hostile Shots Fired 299 | . 14 . 38 6 84 4 153 Missed 81 | . 6 . 9 1 29 3 33 Damage Taken 3193 | . 94 . 433 78 896 60 1632 Core 588 | . 9 . 28 . 79 11 461 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 97 | . . . . 97 . . . Core Remaining (%) 96 | 100 . 96 93 . . . . Volleys Fired 111 | . 6 . 34 5 44 1 21 Largest 3 | . 2 . 3 3 3 3 3 Hottest 156 | . 70 . 90 86 151 151 156 Shots Fired 302 | . 12 . 88 15 133 3 51 Gun 230 | . 6 . 79 15 111 2 17 Cannon 40 | . . . . . 20 1 19 Launcher 32 | . 6 . 9 . 2 . 15 Special . | . . . . . . . . Kinetic 175 | . . . 59 10 87 2 17 Thermal 64 | . . . . . 44 1 19 Explosive 32 | . 6 . 9 . 2 . 15 Electromagnetic 31 | . 6 . 20 5 . . . Robot Hit Streak 11 | . 2 . 9 7 11 1 8 Robot Miss Streak 4 | . 3 . 4 3 4 2 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 166 | . 4 . 46 6 80 1 29 Core Hits 111 | . 8 . 29 3 41 1 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Burn 1 | . . . . . 1 . . Melee Attacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4339 | . 256 . 1024 93 1535 23 1408 Guns 1715 | . 25 . 619 93 849 . 129 Cannons 1069 | . . . . . 455 23 591 Explosions 1555 | . 231 . 405 . 231 . 688 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1219 | . . . 463 27 600 . 129 Thermal 1318 | . . . . . 704 23 591 Explosive 1555 | . 231 . 405 . 231 . 688 Electromagnetic 247 | . 25 . 156 66 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 2 | . . . . . 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . 3 17 . Message Errors 9 | . . . . . . 9 . Matter Fused 5 | . . . . . . 5 . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . 5 . 2 Projectiles . | . . . . . . . . Explosions 7 | . . . . . 5 . 2 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 168 | . 29 . 65 . 34 . 40 Shots 8 | . 2 . 3 . 1 . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 527 | . 66 . 464 5 127 33 527 Average Temperature 116 | . 26 . 167 3 27 22 190 Received Heat Transfer 995 | . 12 . 168 36 243 24 512 Effects 19 | . . . 7 . . . 12 Shutdowns 1 | . . . . . . . 1 Interference 5 | . . . 1 . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . 1 . . . 1 Damage (minor) 3 | . . . 1 . . . 2 Damage (major) 7 | . . . 4 . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 3 . 2 Heat Transferred 1678 | . . . . . 1253 25 400 Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . . . 2 Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Peak Influence 759 | . 145 7 410 243 759 300 . Initial 252 | . . 7 2 172 102 252 . Average 221 | . 35 7 239 197 415 116 . Maximum Alert Level 3 | . . . 2 1 3 1 . Low Security (%) 48 | 100 100 100 36 55 7 69 . Level 1 35 | . . . 61 44 42 30 . Level 2 15 | . . . 2 . 45 . . Level 3 1 | . . . . . 4 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 1 . 6 . . Investigation 6 | . 1 . 1 . 4 . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Distress Signals 4 | . . . 2 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 9 . 24 4 28 2 23 Peak Tracking Total 9 | . 5 . 5 3 5 2 9 Tactical Retreats 4 | . . . 3 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Disabled 23 | . . . 2 1 4 . 16 Max in Single Turn 5 | . . . 1 1 1 . 5 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Accessed 28 | . 2 1 1 1 6 8 9 Terminals 12 | . 2 . 1 . 4 5 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 118 | . 6 1 4 3 12 38 54 Successful 99 | . 3 1 1 2 8 30 54 Failed 19 | . 3 . 3 1 4 8 . Catastrophic 4 | . 1 . . . 1 2 . Database Lockouts . | . . . . . . . . Manual 18 | . 3 . 4 . . 9 2 Terminals 30 | . 6 . 4 . 7 13 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 4 | . . . . . 3 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 93 | . 3 1 1 . 5 29 54 Record 69 | . . . . . . 24 45 Robot Analysis 11 | . . . 1 . . 2 8 Prototype ID Bank 1 | . 1 . . . . . . Open Door 4 | . . 1 . . 3 . . Branch Access Points 2 | . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . Extermination Status 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 1 1 . Derelict Proto ID Bank 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . 2 1 . Report Inventory 2 | . . . . . 1 1 . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 . 1 1 5 4 . Full Trace Events 8 | . 1 . 1 . 3 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 2 1 Highest-Rated Group 173 | . . . . . 173 32 16 Highest-Rated Ally 29 | . . . . . 29 16 16 Total Orders 1 | . . . 1 . . . . EXPLORE 1 | . . . 1 . . . . Ally Attacks 53 | . . . 8 . 40 . 5 Total Damage 560 | . . . 41 . 448 . 71 Kills 8 | . . . . . 7 . 1 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Robot Analysis Total 11 | . . . 1 . . 2 8 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 3 | . . . 3 . . . . Drone Recoveries 3 | . . . 3 . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Turns Passed 6865 | 55 304 191 557 218 1261 1308 2971 Spaces Moved 3806 | 29 171 115 187 102 613 801 1788 Core 15 | 6 . . . . . . 9 Treads 3791 | 23 171 115 187 102 613 801 1779 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 163 | 152 160 160 215 160 160 160 161 Slowest Speed 400 | 200 160 160 240 160 160 160 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 36 35 30 17 88 98 95 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 4 | . . . . . . . 4 Spaces Dug 13 | . . . . . 1 . 12 Terrain Destroyed 140 | . 23 . 32 . 11 . 74 Melee 1 | . . . . . 1 . . Projectile 1 | . . . . . 1 . . AOE 138 | . 23 . 32 . 9 . 74 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total 4224 | 36 188 123 275 146 803 824 1829 Wait 168 | . 2 5 31 32 79 19 . Move 3799 | 28 170 114 186 101 612 800 1788 Hop . | . . . . . . . . Pick Up 30 | 1 7 2 5 1 10 1 3 Fast Attach 16 | 6 1 . . 1 7 . 1 Attach 7 | . . . 2 1 . . 4 Detach . | . . . . . . . . Swap 44 | 1 2 . 11 3 22 2 3 Drop 47 | . . 2 6 2 28 1 8 Fire 111 | . 6 . 34 5 44 1 21 Melee 1 | . . . . . 1 . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered Mines 401 | -10/Mines | Found the Drone Emporium 409 | -10/Mines | Found Prototype Device 452 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 493 | -10/Mines | Discovered new exit (range 8) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 552 | -9/Materials | Identified Thief Drone Bay 850 | -9/Materials | Build established: Tank 905 | -9/Materials | Discovered new exit (range 15) 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Propulsion x2 1160 | -8/Materials | Repaired Autogun 1296 | -8/Materials | Discovered new exit (range 16) 1326 | -8/Materials | Entered Storage 1327 | -8/Storage | Identified exit to Recycling 1583 | -8/Storage | Met 01-MTF 1861 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2022 | -8/Storage | Discovered new exit (range 15) 2173 | -8/Storage | Build established: Commander-Tank 2293 | -8/Storage | Garrison activated, responded to threat 2338 | -8/Storage | Lost 6 allies 2587 | -8/Storage | Entered Recycling 2587 | -8/Recycling | Accompanied by 4 allies (01-MTF) 2588 | -8/Recycling | Met a Zionite searching for Scraptown 2804 | -8/Recycling | Build established: Scavenger-Gunner 3055 | -8/Recycling | Discovered new exit (range 8) 3523 | -8/Recycling | Identified exit to Factory 3793 | -8/Recycling | Scanned before Scraplab entrance 3832 | -8/Recycling | Entered Scraplab 3838 | -8/Recycling | Lost 3 allies 3855 | -8/Recycling | Discovered new exit (range 2) 3855 | -8/Recycling | Identified exit to Scraptown 3895 | -8/Recycling | Entered Scraptown 3895 | -8/Scraptown | Accompanied by 1 ally 3955 | -8/Scraptown | System corruption cleaned by C-Scrubber 4332 | -8/Scraptown | Discovered exit to Factory (range 5) 4468 | -8/Scraptown | Visited Comm Corps 4580 | -8/Scraptown | Visited The Evicted 4937 | -8/Scraptown | Visited Cave Peace 5023 | -8/Scraptown | Visited SPCMW 5112 | -8/Scraptown | Visited Red Mages 5172 | -8/Scraptown | Visited Symbiants 5204 | -8/Scraptown | Visited Cyclists 5281 | -8/Scraptown | Visited UFD Registry 5281 | -8/Scraptown | Registered with UFD as "Waveeater" 5352 | -8/Scraptown | Visited Scrapoid Research Area 5396 | -8/Scraptown | Visited Curators Association 5444 | -8/Scraptown | Visited Chapter 10 5605 | -8/Scraptown | Discovered exit to Factory (range 5) 5674 | -8/Scraptown | Visited Analyses Database 5703 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5720 | -8/Scraptown | Found DCF Scrap (28 items) 5759 | -8/Scraptown | Visited Infowarlord's Domain 5905 | -8/Scraptown | Visited Abandonware Association 5921 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 5921 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 6282 | -8/Scraptown | Visited Junk Cannon Lab 6337 | -8/Scraptown | Visited Derelict Rescue Squad 6352 | -8/Scraptown | Found DRS Beacon 6386 | -8/Scraptown | Visited Science Guys 6630 | -8/Scraptown | Attacked by Scraptown defenders 6728 | -8/Scraptown | Destroyed 7 combat bots 6861 | -8/Scraptown | Released all parts (2) 6862 | -8/Scraptown | Core integrity fell below 50% 6866 | -8/Scraptown | Core integrity fell below 20% 6866 | -8/Scraptown | Destroyed by 4B-JWD(h) with Bolt Gun Last Messages --------------- 06856_ Triborg activates siege mode. 06856_ Hvy. Assault Rifle ripped off. 06856_ V1-8EG(r) follow-up attacks with Ripteeth. 06856_ Hvy. Assault Rifle ripped off. 06857_ Triborg exits siege mode. 06859_ Triborg activates siege mode. 06859_ Lgt. Armor Plating destroyed. 06859_ Critical hit (Burn: +50). 06859_ V1-8EG(r) follow-up attacks with Ripteeth. 06859_ Siege Slug penetrates Machine. 06860_ Dropped DRS Beacon. 06861_ Released Adv. Targeting Computer. 06861_ Released Lrg. Storage Unit. 06861_ Slammed into V1-8EG(r). 06862_ Triborg exits siege mode. 06862_ V1-8EG(r) follow-up attacks with Ripteeth. 06862_ Penetrated by Bolt. 06865_ Triborg activates siege mode. 06865_ Penetrated by Siege Slug. 06865_ Knocked back. 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"# #????????????????????????????????????? | | "# #????????????????????????????????????? | | """""""# #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #""" """#####????????????????????????????????????? | | #"" "#????????????????????????????????????????? | | #"" "#????????????????????????????????????????? | | #" "#????????????????????????????????????????? | | "#????????????????????????????????????????? | | #"""""""#????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed AluminumSwarmKatana Manual? 0 Play Time 01:04:18 Cumulative 123.4 hours Start 2025.03.12 @ 21:19:31 End 2025.03.14 @ 20:01:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 179 Adventurer 15 Explorer 53 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c86d0144-992c-4d40-90b8-44745dfa2d07