Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.16 @ 14:51:37 Player: CrossedViper Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (176) 880 Value Destroyed (5114) 5114 Prototype IDs (222) 4440 Alien Tech Used (3) 600 Bonus (8962) 8962 TOTAL SCORE: 29796 Bonus ------- High Alert Combat Kills 831 Follower Combat Kills 520 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Pursued by Intercept 1500 Acquired SGEMP 2000 Friendly Fire -489 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Core Stripper SGEMP Prototype Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental ECM Suite Advanced Reaction Control System Centrium Light Armor Plating Advanced System Shield Ghost Barrier > --- WEAPON ----------- Multirail Enhanced Force Lance > --- INVENTORY -------- Improved Flight Unit Particle Accelerator Quantum Capacitor Centrium Medium Armor Plating Heavy Quantum Rifle Heavy Quantum Rifle Core Stripper SGEMP Prototype [Rating: 163] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Quantum Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Utility 12 | . . . 2 . 1 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 179 | . 4 10 16 33 9 12 2 1 . 2 12 . . 1 . 2 1 4 4 1 6 5 1 5 3 12 7 7 19 Power 21 | . . 3 2 4 . 2 . . . . 3 . . . . . 1 1 . . 2 . . . . 1 . . 2 Engine 15 | . . 2 2 4 . 2 . . . . 3 . . . . . . 1 . . . . . . . . . . 1 Core 4 | . . 1 . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 37 | . . 3 2 10 4 . . . . 1 2 . . 1 . . . 1 2 . 1 . . . 1 4 . 1 4 Treads 11 | . . . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . 1 4 . . . . 1 2 . . 1 . . . 1 2 . 1 . . . 1 4 . 1 4 Utility 83 | . 2 1 6 9 4 9 2 . . . 6 . . . . 2 . 2 2 1 2 4 1 5 2 7 4 5 7 Device 28 | . 1 1 3 1 1 1 2 . . . . . . . . 1 . . 1 1 1 2 1 3 2 1 1 1 3 Storage 5 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Processor 20 | . . . . . 2 6 . . . . 4 . . . . . . 1 1 . . 1 . 1 . 3 . 1 . Hackware 8 | . . . . . 1 . . . . . 2 . . . . 1 . 1 . . 1 . . . . . . 1 1 Protection 22 | . . . 2 7 . 2 . . . . . . . . . . . . . . . 1 . 1 . 3 3 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | . 2 3 6 10 1 1 . 1 . 1 1 . . . . . . . . . 1 1 . . . . 3 1 6 Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 Energy Cannon 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . 2 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 4 1 . . . . . . . . . . . . . . 1 . . . 1 . . 2 . 3 Parts Lost 58 | . . 1 4 4 3 . . . . 1 . . . 1 . 1 1 1 1 . 1 . 1 . 3 1 5 1 28 Power 6 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . 1 . 1 . 1 Propulsion 13 | . . . . 1 . . . . . 1 . . . 1 . . . 1 . . . . . . 1 . 2 . 6 Utility 30 | . . . 2 3 2 . . . . . . . . . . 1 . . . . . . 1 . 1 1 1 1 17 Weapon 9 | . . 1 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . 4 Highest Loss Streak 24 | . . 1 3 1 2 . . . . 1 . . . 1 . 1 1 2 1 . 1 . 1 . 2 1 4 1 24 Average Slot Usage (%) 94 | . 99 100 85 99 78 89 92 92 92 91 97 100 100 100 100 100 93 94 99 94 93 94 94 99 94 88 91 72 84 Engine 7 | . 14 12 4 11 9 7 7 7 7 7 11 13 13 13 13 11 10 10 11 11 3 . . . . . . . 1 Core 1 | . . 1 4 . . . . . . . . . . . . . . . . . 6 10 10 10 6 4 3 . . Treads 4 | . . . 12 21 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 28 28 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . 27 23 23 23 23 23 24 26 26 26 26 23 23 23 23 23 21 21 21 21 20 20 21 14 17 Device 10 | . 13 14 15 13 9 1 7 7 7 7 6 6 6 6 6 11 5 5 9 11 14 13 10 14 15 11 8 8 8 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 5 Processor 15 | . . . . . 7 26 30 30 30 30 28 26 26 26 26 23 23 23 27 29 26 27 26 26 26 25 23 23 25 Hackware 3 | . . . . . 2 6 . . . . 3 6 6 6 6 11 11 11 7 5 9 7 5 5 5 4 4 4 9 Protection 5 | . . . 6 17 . . . . . . . . . . . . . . . . . 2 5 5 3 5 14 12 7 Energy Cannon 1 | . . . . 6 9 5 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 28 27 21 12 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 2 5 7 7 7 7 7 6 6 6 6 6 5 5 5 4 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 5 7 . 2 6 6 6 6 5 5 5 5 5 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 6 3 . . . . . . . . . 4 5 10 10 10 9 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 12 42 43 48 58 18 17 17 17 17 17 21 21 21 21 21 23 23 23 24 23 27 35 36 36 29 28 33 26 50 Greatest Support 60 | 20 20 20 40 40 18 18 18 18 18 18 24 24 24 24 24 24 24 24 38 38 39 42 42 42 42 54 42 36 60 Greatest Overweight (x) 4 | . 2 2 4 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . Average Overweight (x) . | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 12 12 20 14 14 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 10 12 Average Capacity 8 | . 10 12 12 12 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 9 Most Carried 12 | . 11 12 12 12 12 6 6 6 6 6 6 6 6 6 6 5 6 6 6 6 6 6 6 6 6 6 6 7 12 Average Carried 7 | . 7 11 11 11 6 5 6 6 6 5 5 6 6 5 5 4 5 4 5 6 5 5 5 5 5 5 5 5 7 Final Capacity 14 | 6 12 12 12 14 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 4 Final Carried 12 | 6 11 12 12 12 6 6 6 6 6 5 6 6 6 5 6 4 6 6 6 6 6 5 5 6 6 6 5 6 4 Class Distribution -------------------- 33% | Sprinter 21% | Mutant 20% | Scavenger-Mutant 13% | Hacker-Sprinter 10% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Derelict-Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Hacker-Sprinter | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Matter Collected 3224 | 200 194 195 342 884 105 135 40 30 . 69 206 50 . . 20 . 15 42 98 . 69 60 9 56 5 115 100 50 135 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6685 | . 328 322 508 2261 86 282 . 57 . 89 331 52 . . 6 . 41 . . . 132 136 29 222 106 782 510 95 310 Parts 418 | . 26 27 39 153 17 12 . 2 . 12 25 . . . 3 . 5 . . . 6 6 1 . 7 35 22 3 17 Haulers Intercepted 12 | . 2 . . 5 . 1 . . . . 1 . . . . . . . . . . . . . . 3 . . . Recyclers Shooed 5 | . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . . . . 6 . 1 . . 7 . 1 . 75 . . 6 1 . 10 . . . . Prevented 12 | . . . . . . . . . . . . 5 . . 1 . . . 6 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Combat Hostiles Destroyed 109 | . 5 6 7 43 6 4 . . . 5 5 2 . . 2 . 4 . . . 1 2 1 . 3 5 3 1 4 Melee 21 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 1 . 3 5 3 1 4 Guns 18 | . 5 4 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 17 | . . . . 16 1 . . . . . . . . . . . . . . . . . . . . . . . . AOE 53 | . . 2 5 20 5 4 . . . 5 4 2 . . 2 . 4 . . . . . . . . . . . . Classes Destroyed 18 | . 5 1 2 4 . . . 1 . . 1 . . . . . . . . . . 1 . . . 1 . . 2 Worker 17 | . . . 5 5 . 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . 2 Builder 5 | . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 6 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . . 5 . 1 . . . . 1 . . . . . . . . . . . . . . 3 . . . Recycler 16 | . 1 . 3 7 . 2 . . . . . . . . . . . . . . . . . . . 1 2 . . Operator 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 Watcher 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 2 . . . Swarmer 46 | . 4 . 5 8 5 4 . . . 4 3 . . . 2 . 4 . . . . . 1 . 3 3 . . . Grunt 30 | . 1 7 1 16 1 . . . . 1 1 2 . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 1 14 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 4 10 12 7 4 . . . 4 7 2 . . 2 . 4 . . . 2 2 1 . 3 6 2 1 2 Combat Bots Only 10 | . 2 2 5 10 3 4 . . . 4 3 2 . . 2 . 4 . . . 1 2 1 . 3 3 2 1 2 Max Kills in Single Turn 6 | . 1 4 6 4 2 2 . 1 . 3 1 1 . . 2 . 2 . . . 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 4 4 2 2 . . . 3 1 1 . . 2 . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Damage Taken 11976 | . 195 271 701 1520 224 94 . . . 350 59 56 . 181 18 96 89 40 38 196 26 121 229 . 594 416 1520 184 4758 Core 2914 | . 35 70 131 124 76 22 . . . 115 28 . . 43 18 47 12 20 . 109 . 72 23 . 133 43 315 52 1426 Absorbed by Shields 12 | . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 58 . 36 86 . . . . 80 . . . . 89 . . . . 81 . . . . 80 . 64 . . Volleys Fired 279 | . 30 17 34 105 15 33 . . . 10 4 5 . . 1 . 4 2 . . . . . . . . 7 . 12 Largest 2 | . 2 2 2 2 1 1 . . . 1 1 1 . . 1 . 1 1 . . . . . . . . 1 . 1 Hottest 130 | . 40 43 46 130 90 90 . . . 30 30 30 . . 30 . 30 30 . . . . . . . . 94 . 100 Shots Fired 433 | . 60 32 65 183 15 33 . . . 10 4 5 . . 1 . 4 2 . . . . . . . . 7 . 12 Gun 292 | . 60 30 62 121 . . . . . . . . . . . . . . . . . . . . . . 7 . 12 Cannon 91 | . . . . 51 10 30 . . . . . . . . . . . . . . . . . . . . . . . Launcher 50 | . . 2 3 11 5 3 . . . 10 4 5 . . 1 . 4 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 277 | . 60 30 62 121 . . . . . . . . . . . . . . . . . . . . . . . . 4 Thermal 106 | . . . . 51 10 30 . . . . . . . . . . . . . . . . . . . . 7 . 8 Explosive 50 | . . 2 3 11 5 3 . . . 10 4 5 . . 1 . 4 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 9 5 22 18 2 7 . . . 1 1 . . . . . . . . . . . . . . . . . 3 Robot Miss Streak 5 | . 5 1 3 4 2 5 . . . 3 2 . . . . . . . . . . . . . . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 359 | . 36 16 48 125 4 17 . 1 . 3 9 . . 1 . 3 . . 2 . 3 5 1 3 6 22 23 5 26 Core Hits 264 | . 14 18 33 84 8 8 . 1 . 10 11 8 . . 2 . 6 . . . 3 3 1 3 5 14 13 3 16 Critical Hits 10 | . 1 . . 1 . 2 . . . 1 . . . . . . . . . . . . . 1 . 1 . . 3 Critical Kills 5 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Critical Parts Destroyed 5 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . 2 Melee Attacks 144 | . . . . . . 1 . 1 . 1 11 1 . 1 . 4 . . 2 1 4 6 4 3 8 36 29 5 26 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . 1 . . 3 1 . 1 . 4 . . 2 1 1 . . . . . . . . Piercing 129 | . . . . . . . . . . 1 8 . . . . . . . . . 3 6 4 3 8 36 29 5 26 Sneak Attacks 20 | . . . . . . 1 . 1 . 1 2 . . 1 . . . . . . 2 . . . . 7 3 . 2 Combat Hostiles 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 6 . . . Damage Inflicted 17423 | . 424 445 1452 4110 562 897 . 124 . 487 845 358 . 162 115 172 331 . 82 . 407 354 38 430 412 1947 1457 339 1473 Guns 2736 | . 408 184 710 1175 . . . . . . . . . . . . . . . . . . . . . . . . 259 Cannons 1957 | . . . . 1301 197 459 . . . . . . . . . . . . . . . . . . . . . . . Explosions 4797 | . . 261 742 1634 365 348 . . . 362 281 358 . . 115 . 331 . . . . . . . . . . . . Melee 7917 | . . . . . . 90 . 124 . 125 564 . . 162 . 172 . . 82 . 407 354 38 430 412 1947 1457 339 1214 Ramming 16 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2605 | . 408 184 710 1175 . . . . . . . . . . . . . . . . . . . . . . . . 128 Thermal 2150 | . . . . 1301 197 521 . . . . . . . . . . . . . . . . . . . . . . 131 Explosive 4687 | . . 261 742 1634 365 238 . . . 362 281 358 . . 115 . 331 . . . . . . . . . . . . Electromagnetic 48 | . . . . . . 48 . . . . . . . . . . . . . . . . . . . . . . . Impact 90 | . . . . . . 90 . . . . . . . . . . . . . . . . . . . . . . . Slashing 833 | . . . . . . . . 124 . . 123 . . 162 . 172 . . 82 . 170 . . . . . . . . Piercing 6994 | . . . . . . . . . . 125 441 . . . . . . . . . 237 354 38 430 412 1947 1457 339 1214 Highest Corruption 15 | . . . . . . . . . . . . . . . . . . . 5 6 . . . . . . 15 . 8 Average Corruption 6 | . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . 8 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . 8 . 2 Message Errors 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Targeting Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 608 | . . . 38 25 . 95 . . . 12 . . . 102 . . . . . . . . . . 7 63 141 2 123 Projectiles 30 | . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . Explosions 75 | . . . 38 25 . . . . . 12 . . . . . . . . . . . . . . . . . . . Melee 503 | . . . . . . 65 . . . . . . . 102 . . . . . . . . . . 7 63 141 2 123 Knockbacks 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . 8 34 53 23 . 22 . . . 24 . . . . . . 34 . . . . . . . . . . . . Shots 9 | . . 2 3 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 327 | . . 2 8 197 199 327 . . . . 2 7 . 7 . . 3 . 127 6 2 16 7 . 5 7 145 . 144 Average Temperature 69 | . . 2 3 53 111 150 . . . . 2 3 . 5 . . 3 . 95 4 2 3 3 . 5 5 77 . 55 Received Heat Transfer 1575 | . 30 135 249 462 108 6 . . . 27 . 27 . 24 . 36 . 18 . 9 . . 18 . 87 9 51 27 252 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2601 | . . . . 1552 259 679 . . . . . . . . . . . . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Peak Influence 1042 | . 197 175 495 1042 801 784 . . . . 359 . . . . 67 . . . . 186 . . . . 525 648 460 840 Initial 440 | . . 21 59 139 440 364 . . . . 63 . . . . 50 . . . . 65 . . . . 178 294 364 258 Average 363 | . 80 106 272 550 665 623 . . . . 211 . . . . 53 . . . . 137 . . . . 338 448 411 555 Maximum Alert Level 3 | . . . 2 3 3 3 . . . . 1 . . . . . . . . . . . . . . 2 2 2 3 Low Security (%) 35 | . 100 100 37 3 . . . . . . 36 . . . . 100 . . . . 100 . . . . 14 . . . Level 1 27 | . . . 38 37 . 13 . . . . 63 . . . . . . . . . . . . . . 53 40 50 47 Level 2 20 | . . . 23 26 50 32 . . . . . . . . . . . . . . . . . . . 32 59 49 8 Level 3 16 | . . . . 32 50 53 . . . . . . . . . . . . . . . . . . . . . . 44 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . 2 8 2 1 . . . . . . . . . . . . . . . . . . . 1 5 5 9 Investigation 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Extermination 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 12 | . 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 3 2 Assault 8 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 3 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Distress Signals 30 | . 2 . 2 4 1 3 . . . 5 . . . . . . . . 1 . . . . . . 2 1 6 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 349 | . 20 12 19 58 21 16 1 2 . 11 8 8 . 4 6 1 4 4 12 19 2 2 13 . 21 19 29 6 31 Peak Tracking Total 20 | . 3 3 10 16 7 8 3 3 . 7 3 7 . 4 5 1 4 4 9 14 1 2 10 . 13 10 10 3 20 Tactical Retreats 36 | . 1 . 1 4 2 3 2 2 . . 1 3 . . 1 . . 1 . 2 . . 2 . 3 3 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Traps Triggered 5 | . 1 . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . 2 . . 1 . . . 7 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Disabled 16 | . . 1 . 2 . 3 . . . . 2 . . . . . . . . 1 . . . . 1 . 3 . 3 Max in Single Turn 2 | . . 1 . 1 . 2 . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . 1 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Accessed 76 | . 5 . 2 7 2 5 1 1 . . 4 . . 4 . 1 3 1 9 2 2 . 1 5 . 4 7 4 6 Terminals 38 | . 5 . 2 6 1 2 . . . . 4 . . . . 1 . . . 1 1 . . . . 3 5 2 5 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 210 | . 13 . 7 18 3 7 1 1 . . 14 . . 28 . 2 9 1 18 4 6 . 1 23 . 7 16 14 17 Successful 144 | . 6 . 3 10 2 5 1 1 . . 4 . . 28 . . 9 1 18 2 2 . 1 23 . 4 9 7 8 Failed 66 | . 7 . 4 8 1 2 . . . . 10 . . . . 2 . . . 2 4 . . . . 3 7 7 9 Catastrophic 15 | . . . . 2 1 1 . . . . 2 . . . . . . . . . 1 . . . . 1 2 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 7 . 7 6 1 . . . . . 10 . . . . 2 . . 1 . 1 . . . 2 3 6 2 6 Terminals 100 | . 13 . 7 16 2 3 . . . . 14 . . . . 2 . . . 3 3 . . . . 6 11 5 15 Fabricators 7 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . 1 . . 2 Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Recycling Units 6 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 111 | . 5 . 1 6 1 2 1 1 . . 1 . . 28 . . 9 1 18 2 . . 1 23 . 2 4 2 3 Record 53 | . . . . . . . . . . . . . . 11 . . 7 . 17 1 . . . 15 . . 2 . . Part Schematic 12 | . . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . . . . . . . . 3 . . . . . . . . . 4 . 1 1 . . Open Door 11 | . . . . 2 . . 1 1 . . . . . . . . 2 1 1 1 . . 1 . . 1 . . . Branch Access Points 4 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Alert Level 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Registered Components 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 2 Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Build 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 . 2 3 . . . . . . 3 . . . . . . . . . . . . . . 2 4 . 3 Terminals 17 | . 1 . 2 2 . . . . . . 3 . . . . . . . . . . . . . . 2 4 . 3 Track 9 | . 1 . 1 2 . . . . . . 1 . . . . . . . . . . . . . . 1 2 . 1 Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 7 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 5 . 2 5 1 3 . . . . 4 . . . . 1 . . . 1 2 . . . . 3 7 4 5 Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . 2 . Parts Built 4 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 Matter 870 | . . . . . . 234 . . . . . . . . . . . . . . 318 . . . . . . . 318 Time 311 | . . . . . . 58 . . . . . . . . . . . . . . 84 . . . . . . . 169 Total Part Build Rating 26 | . . . . . . 14 . . . . . . . . . . . . . . 6 . . . . . . . 6 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . 10 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Total Allies 8 | . . 5 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Group 5 | . . 5 3 2 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . Highest-Rated Group 83 | . . 83 59 62 62 . . . . . 10 10 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . 10 10 . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 119 | . . 31 28 43 17 . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 1779 | . . 395 396 650 338 . . . . . . . . . . . . . . . . . . . . . . . . Kills 26 | . . 7 9 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Robot Analysis Total 115 | . . . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 1 1 2 1 . 1 . . 2 . 1 . . . . 2 1 . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Turns Passed 8680 | . 776 633 620 1562 142 351 214 100 358 212 223 178 61 33 126 46 143 118 603 122 204 298 124 94 136 257 381 194 371 Spaces Moved 14970 | 1 395 325 275 649 309 844 724 299 1233 602 590 637 233 109 453 129 473 402 896 435 488 820 456 299 420 613 824 406 631 Core 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Treads 798 | . . . 149 649 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 847 | 1 395 325 126 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13312 | . . . . . 309 844 724 299 1233 602 590 637 233 109 453 129 473 402 896 435 488 820 456 299 420 613 811 406 631 Fastest Speed 21 | 120 120 150 160 180 29 29 29 29 29 29 26 26 26 26 26 26 26 26 26 26 23 23 25 25 25 21 25 30 24 Average Speed 43 | 120 168 166 180 180 29 29 29 29 29 29 26 26 26 26 26 26 26 26 26 26 25 24 25 25 25 26 32 31 27 Slowest Speed 240 | 120 180 180 240 200 29 29 29 29 29 29 29 26 26 26 26 26 26 26 26 26 26 25 25 25 27 27 150 32 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . 1 6 . . . . 2 . . 2 . . . . . . . . 2 . 5 4 14 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 53 | 2 75 54 26 87 32 27 83 45 84 75 23 83 51 77 70 5 67 54 89 52 10 80 64 62 64 27 78 18 39 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 34 | . . . . 1 . . . . 2 1 . . . 26 1 . . . . . . . . 3 . . . . . Known Exits Taken 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 25 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 27 | . . . . . . . 3 . 2 3 . 3 1 . 2 . 4 3 . 1 . 3 1 . 1 . . . . Spaces Dug 22 | . . 5 3 . . . . . . . 1 . . . . 1 . . . . 1 1 1 . . 6 1 . 2 Terrain Destroyed 355 | . . 15 12 58 38 26 . . . 85 14 35 . . 3 1 33 18 . . 1 1 1 . . 6 1 . 7 Melee 14 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . . 6 1 . 2 Projectile 17 | . . . . 2 2 8 . . . . . . . . . . . . . . . . . . . . . . 5 AOE 324 | . . 15 12 56 36 18 . . . 85 13 35 . . 3 . 33 18 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Total 16426 | . 448 389 343 852 345 909 727 310 1232 627 637 642 232 109 459 134 487 411 1262 441 558 907 459 315 434 668 862 460 767 Wait 715 | . 6 27 2 14 6 13 . 9 . 10 8 . . 1 5 . 8 . 357 3 56 73 2 . 9 11 3 33 59 Move 14870 | . 394 324 274 648 306 832 723 298 1232 601 585 636 232 104 452 128 472 401 895 434 487 819 452 298 411 604 798 403 627 Hop 32 | . . . . . 1 5 . . . . 2 . . 2 . . . . . . . . 1 . 3 4 11 1 2 Pick Up 95 | . 9 3 7 22 . 2 . . . . 9 . . . 1 . 2 3 1 . 1 . 1 5 1 2 3 8 15 Fast Attach 61 | . 1 2 6 8 6 8 1 1 . 1 1 . . . . . 1 1 1 2 5 4 . 1 1 9 1 . . Attach 60 | . . 1 5 4 3 3 . . . 1 5 . . 1 . 2 . 1 . . . 1 1 3 1 . 3 7 18 Detach 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Swap 61 | . 3 7 5 21 . 1 1 . . . 6 . . . . . . 2 3 . 1 . . 2 1 3 4 . 1 Drop 118 | . 4 8 10 30 8 9 2 1 . 1 6 . . . . . . 1 3 1 4 4 . 4 1 9 4 3 5 Fire 279 | . 30 17 34 105 15 33 . . . 10 4 5 . . 1 . 4 2 . . . . . . . . 7 . 12 Melee 126 | . . . . . . 1 . 1 . 1 11 1 . 1 . 4 . . 2 1 4 6 2 2 6 24 28 5 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Entered Mines 922 | -10/Mines | Excavation squad dispatched 922 | -10/Mines | A large section of the Mines collapsed 1172 | -10/Mines | Excavation squad dispatched 1187 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1320 | -10/Mines | Discovered new exit (range 8) 1410 | -10/Mines | Entered Materials 1410 | -9/Materials | Accompanied by 3 allies 1410 | -9/Materials | Evolved 2 slots: Utility x2 1415 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1578 | -9/Materials | Build established: Scavenger-Mutant 1606 | -9/Materials | Identified exit to Mines 1606 | -9/Materials | Identified exit to Storage 1867 | -9/Materials | Lost 3 parts (1p2u) 2030 | -9/Materials | Entered Storage 2685 | -9/Storage | Garrison activated, responded to threat 2717 | -9/Storage | Core integrity fell below 50% 2879 | -9/Storage | Destroyed 10 combat bots 3219 | -9/Storage | Met a pair of Derelict thieves 3230 | -9/Storage | First assault squad dispatched 3285 | -9/Storage | Destroyed 9 combat bots 3347 | -9/Storage | Discovered new exit (range 15) 3592 | -9/Storage | Entered Materials 3592 | -8/Materials | Accompanied by 2 allies 3592 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3729 | -8/Materials | Discovered new exit (range 13) 3734 | -8/Materials | Entered Factory 3734 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3827 | -7/Factory | Fabricated Quantum Capacitor? 3879 | -7/Factory | Build established: Sprinter 4081 | -7/Factory | Discovered new exit (range 16) 4085 | -7/Factory | Entered Lower Caves 4089 | -7/Lower Caves | Encountered a Warlord checkpoint 4272 | -7/Lower Caves | Discovered new exit (range 13) 4279 | -7/Lower Caves | Learned Factory emergency access door positions 4299 | -7/Lower Caves | Entered another Lower Caves area 4351 | -7/Lower Caves | Learned 4 Factory zone layouts 4383 | -7/Lower Caves | Discovered new exit (range 9) 4399 | -7/Lower Caves | Entered Zion 4409 | -7/Zion | Learned Factory emergency access door positions 4463 | -7/Zion | Given A8's code to call for help 4521 | -7/Zion | Learned location of Warlord (-5) 4595 | -7/Zion | Visited the Megawrench Repair Shop 4695 | -7/Zion | Megawrench repaired 4 parts 4752 | -7/Zion | Discovered new exit (range 16) 4757 | -7/Zion | Entered Proximity Caves 4962 | -6/Proximity Caves | Discovered new exit (range 14) 4969 | -6/Proximity Caves | Entered Factory 4969 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5054 | -6/Factory | Spotted B-75 Beast 5167 | -6/Factory | Discovered new exit (range 4) 5192 | -6/Factory | Entered Lower Caves 5192 | -6/Lower Caves | Accompanied by 1 ally 5227 | -6/Lower Caves | Learned Factory security intel 5352 | -6/Lower Caves | Discovered new exit (range 12) 5355 | -6/Lower Caves | Encountered a Warlord checkpoint 5370 | -6/Lower Caves | Entered another Lower Caves area 5427 | -6/Lower Caves | Discovered new exit (range 6) 5431 | -6/Lower Caves | Entered Data Miner 5431 | -6/Data Miner | Discovered new exit (range 6) 5436 | -6/Data Miner | Met Data Miner 5441 | -6/Data Miner | Learned location of Section 7 (-2) 5441 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5446 | -6/Data Miner | Received God Mode back door access code from Data Miner 5455 | -6/Data Miner | Interfaced with the Data Conduit 5464 | -6/Data Miner | Entered Proximity Caves 5519 | -5/Proximity Caves | Spotted B-75 Beast 5548 | -5/Proximity Caves | Learned Factory stockpile data 5578 | -5/Proximity Caves | Discovered new exit (range 14) 5590 | -5/Proximity Caves | Entered Factory 5590 | -5/Factory | Evolved 2 slots: Utility x2 5594 | -5/Factory | Loaded intel: 268 machine locations 5627 | -5/Factory | Discovered new exit (range 6) 5636 | -5/Factory | Entered Upper Caves 5697 | -5/Upper Caves | Learned Factory non-interactive machine intel 5708 | -5/Upper Caves | Learned 8 Research zone layouts 5708 | -5/Upper Caves | Learned Armory trap positions 5708 | -5/Upper Caves | Learned Armory security intel 5708 | -5/Upper Caves | Learned Extension terminal intel 5721 | -5/Upper Caves | Encountered a Warlord checkpoint 5777 | -5/Upper Caves | Discovered new exit (range 6) 5779 | -5/Upper Caves | Entered another Upper Caves area 5841 | -5/Upper Caves | Encountered a Warlord checkpoint 5881 | -5/Upper Caves | Build established: Hacker-Sprinter 5881 | -5/Upper Caves | Discovered new exit (range 10) 5897 | -5/Upper Caves | Entered Warlord 6035 | -5/Warlord | Met Warlord 6038 | -5/Warlord | Opened Warlord's prototype stash 6039 | -5/Warlord | Warlord's base attacked by MAIN.C 6047 | -5/Warlord | Found Exp. Core Analyzer 6334 | -5/Warlord | Build established: Sprinter 6389 | -5/Warlord | Warlord forces counterattacked 6458 | -5/Warlord | Spotted Striker 6466 | -5/Warlord | Spotted Striker 6496 | -5/Warlord | Discovered new exit (range 14) 6500 | -5/Warlord | Entered Proximity Caves 6513 | -4/Proximity Caves | Found Alien Artifact 6513 | -4/Proximity Caves | Identified Dimensional Node Initializer 6513 | -4/Proximity Caves | Initialized slip node 6574 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6613 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6622 | -4/Proximity Caves | Discovered new exit (range 3) 6622 | -4/Proximity Caves | Entered Factory 6622 | -4/Factory | Evolved 2 slots: Utility x2 6623 | -4/Factory | Loaded intel: 263 machine locations 6624 | -4/Factory | Loaded intel: 215 non-interactive machine locations 6683 | -4/Factory | Discovered new exit (range 7) 6806 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 6826 | -4/Factory | Entered Upper Caves 6827 | -4/Upper Caves | Spotted B-86 Titan 6941 | -4/Upper Caves | Build established: Hacker-Sprinter 6966 | -4/Upper Caves | Learned 4 Research zone layouts 6966 | -4/Upper Caves | Learned Research security intel 7033 | -4/Upper Caves | Discovered new exit (range 5) 7124 | -4/Upper Caves | Entered another Upper Caves area 7131 | -4/Upper Caves | Spotted B-86 Titan 7211 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7244 | -4/Upper Caves | Discovered new exit (range 15) 7248 | -4/Upper Caves | Entered Zhirov 7248 | -4/Zhirov | Discovered new exit (range 3) 7253 | -4/Zhirov | Met Zhirov 7259 | -4/Zhirov | Found Alien Artifact 7260 | -4/Zhirov | Identified Integrated Reactor 7260 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7293 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7294 | -4/Zhirov | Build established: Derelict-Sprinter 7329 | -4/Zhirov | Found Alien Artifact 7342 | -4/Zhirov | Entered Proximity Caves 7382 | -3/Proximity Caves | Spotted B-86 Titan 7452 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7462 | -3/Proximity Caves | Found Prototype Special Weapon 7473 | -3/Proximity Caves | Discovered new exit (range 16) 7478 | -3/Proximity Caves | Entered Research 7478 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7479 | -3/Research | Identified exit to Research 7481 | -3/Research | Loaded intel: 90 machine locations 7669 | -3/Research | Discovered new exit (range 11) 7691 | -3/Research | Spotted B-86 Titan 7723 | -3/Research | Discovered new exit (range 8) 7735 | -3/Research | Entered Quarantine 7736 | -3/Quarantine | Loaded intel: 62 machine locations 7777 | -3/Quarantine | Identified Transdimensional Reconstructor 7777 | -3/Quarantine | Warped through subspace 7812 | -3/Quarantine | Found Alien Impact Weapon 7970 | -3/Quarantine | Intercept squad dispatched 7981 | -3/Quarantine | Spotted Tracker 7984 | -3/Quarantine | Spotted Tracker 7985 | -3/Quarantine | First assault squad dispatched 7987 | -3/Quarantine | Destroyed Tracker 7995 | -3/Quarantine | Destroyed Tracker 8010 | -3/Quarantine | Found Prototype Energy Gun 8011 | -3/Quarantine | Identified Immobilizer 8021 | -3/Quarantine | Spotted Combat Programmer 8023 | -3/Quarantine | Spotted Combat Programmer 8031 | -3/Quarantine | Destroyed Combat Programmer 8051 | -3/Quarantine | System corruption reached 10% 8103 | -3/Quarantine | Lost 4 parts (1p2n1w) 8114 | -3/Quarantine | Discovered exit to Research (range 5) 8116 | -3/Quarantine | Entered Research 8116 | -2/Research | Warlord forces began assault on 0b10 8116 | -2/Research | Evolved 2 slots: Utility x2 8117 | -2/Research | Loaded intel: 78 machine locations 8125 | -2/Research | Identified exit to Testing 8214 | -2/Research | Identified Core Stripper 8226 | -2/Research | Research machine network offline 8295 | -2/Research | Found Enh. Force Lance 8310 | -2/Research | Entered Testing 8311 | -2/Testing | Loaded intel: 69 machine locations 8410 | -2/Testing | Spotted Striker 8410 | -2/Testing | Spotted Striker 8444 | -2/Testing | Found Prototype Hackware 8445 | -2/Testing | Identified Ghost Barrier 8482 | -2/Testing | Destroyed Striker 8509 | -2/Testing | Local fabrication network quarantined 8514 | -2/Testing | Destroyed Striker 8525 | -2/Testing | Lost 4 parts (1n3u) 8530 | -2/Testing | Spotted Alpha 7 8530 | -2/Testing | Destroyed Alpha 7 8535 | -2/Testing | Found Prototype Ballistic Gun 8536 | -2/Testing | Identified Multirail 8544 | -2/Testing | Stole the SGEMP Prototype 8548 | -2/Testing | Found Exp. ECM Suite 8560 | -2/Testing | First assault squad dispatched 8570 | -2/Testing | Build established: Hacker-Sprinter 8600 | -2/Testing | Fabricated Exp. Cesium-ion Thruster (x1) 8632 | -2/Testing | Intercept squad dispatched 8638 | -2/Testing | Spotted Tracker 8639 | -2/Testing | Spotted Tracker 8652 | -2/Testing | Spotted Combat Programmer 8654 | -2/Testing | Spotted Combat Programmer 8669 | -2/Testing | Destroyed Tracker 8670 | -2/Testing | Core integrity fell below 50% 8679 | -2/Testing | Core integrity fell below 20% 8681 | -2/Testing | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 08674_ Combat Programmer resets L-61 Swordsman, system corruption cleaned. 08675_ U-05 Engineer builds a Wall. 08675_ H-88 Terminator destroyed. 08675_ Slug penetrates Wall. 08675_ Penetrated by Slug. 08675_ K-01 Serf collects debris. 08675_ Adv. Melee Analysis Suite destroyed. 08675_ Centrium Medium Armor Plating destroyed. 08677_ K-01 Serf collects debris. 08677_ Quantum Capacitor destroyed. 08678_ Penetrated by Slug. 08678_ K-01 Serf collects debris. 08678_ L-61 Swordsman suffers critical hit. 08678_ Destroyed Lgt. Antimatter Reactor. 08679_ XEOKII M#79AZLS GK>ZBTE1 08679_ Imp. Armor Integrity Analyzer destroyed. 08679_ Enh. Force Lance destroyed. 08681_ Penetrated by Slug. 08681_ Adv. System Shield destroyed. 08681_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???# # "" "" # ! 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Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Quantum Capacitor | -2/Research | Scanalyzed Particle Accelerator | -2/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -2/Testing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BoreNodeBeam Manual? 0 Play Time 02:20:07 Cumulative 147.6 hours Start 2020.12.16 @ 12:24:00 End 2020.12.16 @ 14:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 143 Adventurer 0 Explorer 7 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 59 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76150538-a77f-4ac0-a288-29ffb6b55081