Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 02:37:16 Player: leiavoia Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (263) 1315 Value Destroyed (13003) 13003 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (4086) 4086 TOTAL SCORE: 27604 Bonus ------- High Alert Combat Kills 3428 Follower Combat Kills 158 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 129/300 Energy 29/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Improved Antigrav System Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Armored Huge Wheel > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit High-capacity Storage Unit Experimental Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Medium Regenerative Plating SHELL Armor > --- WEAPON ----------- Heavy Quantum Rifle Potential Cannon Hypervelocity Railgun Enhanced Force Lance > --- INVENTORY -------- Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Improved Matter Compressor Improved Weapon Cycler Centrium Light Armor Plating Heavy Regenerative Plating Long-range Tractor Beam Transdimensional Reconstructor Potential Cannon Linear Accelerator Omega Cannon Gamma Bomb Array Enhanced Force Lance [Rating: 180] Favorites ----------- Power Antimatter Reactor Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Heavy Quantum Rifle Energy Cannon Potential Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . 1 . 1 . . . . . . 2 . . . Utility 8 | . . 1 . . . 1 2 1 1 . . . . 1 . . 1 . Weapon 5 | . . 1 . . . . . . 1 . . . . . . . 1 2 Parts Attached 372 | 8 1 12 6 2 . 17 18 20 21 . 2 5 10 26 66 44 85 29 Power 51 | 1 . 2 1 . . 2 2 2 3 . . 1 1 5 10 5 12 4 Engine 10 | 1 . 2 1 . . 1 2 1 1 . . . 1 . . . . . Core 5 | . . . . . . 1 . 1 2 . . . . . . 1 . . Reactor 36 | . . . . . . . . . . . . 1 . 5 10 4 12 4 Propulsion 79 | 2 . 3 1 . . 3 2 2 7 . . . 1 4 11 4 28 11 Treads 39 | 1 . 3 . . . . . 1 3 . . . 1 3 10 2 10 5 Leg 17 | . . . 1 . . . 1 1 3 . . . . . . . 10 1 Wheel 18 | 1 . . . . . 3 1 . 1 . . . . 1 1 2 8 . Hover 5 | . . . . . . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . . . . Utility 111 | 2 1 2 2 2 . 4 7 5 4 . 2 3 4 6 21 20 23 3 Device 43 | 1 . 2 1 . . 1 . . 1 . 1 2 1 . 9 9 12 3 Storage 18 | 1 1 . . 2 . . 2 1 2 . . 1 1 . . 3 4 . Processor 16 | . . . . . . 1 1 1 1 . 1 . . 1 7 2 1 . Hackware 3 | . . . . . . . . . . . . . . 2 . 1 . . Protection 31 | . . . 1 . . 2 4 3 . . . . 2 3 5 5 6 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 131 | 3 . 5 2 . . 8 7 11 7 . . 1 4 11 24 15 22 11 Energy Gun 23 | 2 . 1 . . . 4 3 2 . . . . . . 2 5 2 2 Energy Cannon 10 | . . . . . . . . . 2 . . . . . 4 2 1 1 Ballistic Gun 47 | 1 . 4 1 . . . . 4 4 . . . 4 7 9 2 7 4 Ballistic Cannon 8 | . . . 1 . . . 1 . . . . . . . 1 3 2 . Launcher 10 | . . . . . . 1 2 2 . . . . . 2 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 1 1 1 . . 1 . 2 3 . 1 . Piercing Weapon 23 | . . . . . . 3 . 2 . . . . . . 4 3 7 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . . 1 . 1 1 . . 3 . . 2 11 4 1 Parts Lost 157 | . 1 6 3 . 2 13 2 6 2 . . . 8 16 9 5 62 22 Power 23 | . . . 1 . . 2 . 2 . . . . 1 1 1 1 10 4 Propulsion 38 | . . 2 1 . . 4 . 1 1 . . . 1 3 1 1 18 5 Utility 37 | . 1 . . . . 3 . . . . . . 4 3 3 . 20 3 Weapon 59 | . . 4 1 . 2 4 2 3 1 . . . 2 9 4 3 14 10 Highest Loss Streak 17 | . 1 3 3 . 2 8 1 4 1 . . . 7 7 4 2 17 11 Average Slot Usage (%) 85 | . 97 90 98 100 99 83 90 83 94 88 88 87 87 85 88 77 77 44 Engine 3 | . 14 11 9 11 11 4 6 4 1 5 5 2 1 1 . . . . Reactor 3 | . . . . . . . . . . . . 2 2 7 8 6 7 5 Treads 9 | . 14 19 13 11 11 4 . 2 4 11 11 11 11 9 16 11 6 7 Leg 2 | . . . 8 11 11 4 . . 10 . . . . . . . 4 . Wheel 2 | . 14 1 . . . 8 14 9 2 . . . . . 1 1 4 . Device 5 | . 8 5 6 11 11 7 . . 5 5 5 4 2 5 5 5 7 4 Storage 17 | . 16 22 22 22 22 18 23 20 17 17 17 17 19 21 14 15 13 6 Processor 12 | . . . . . . 7 14 20 23 23 23 23 17 10 17 11 7 . Protection 2 | . . . 4 . . 1 7 6 . . . . 4 2 3 2 6 . Energy Gun 1 | . 14 5 . . . 10 8 1 . . . . . . 1 3 1 . Ballistic Gun 13 | . 14 24 23 22 21 . . 10 17 23 23 20 22 13 9 5 4 5 Ballistic Cannon 1 | . . . 9 11 11 4 2 . . . . . . . . 1 1 . Slashing Weapon 1 | . . . . . . . 3 2 2 . . 1 . 2 1 . . 3 Piercing Weapon 1 | . . . . . . 8 3 1 . . . . . . 1 3 5 6 Naked Turns 21 | . . . . . . . . . . . . . . . . . . 21 Heaviest Build 170 | 13 16 21 27 45 45 54 95 92 91 90 90 97 103 127 152 146 170 88 Greatest Support 235 | 20 20 40 40 10 20 36 44 44 140 140 140 140 140 145 210 210 235 220 Greatest Overweight (x) 16 | 1 . . 2 4 4 3 3 4 8 . . . . 7 3 5 16 1 Average Overweight (x) 1 | . . . 1 3 3 1 1 2 1 . . . . . . 2 1 . Largest Inventory Capacity 24 | 6 8 8 8 16 16 16 24 24 24 24 24 24 24 24 24 24 22 14 Average Capacity 20 | 5 6 8 8 12 16 16 20 24 24 24 24 24 24 24 24 21 16 12 Most Carried 24 | 3 3 8 8 10 10 15 23 24 24 24 24 24 24 24 24 24 18 10 Average Carried 17 | 1 3 4 6 8 10 10 18 22 23 24 23 23 20 18 23 19 13 6 Final Capacity 24 | 6 8 8 8 16 16 16 24 24 24 24 24 24 24 24 24 18 14 4 Final Carried 24 | 3 3 8 6 10 10 15 23 24 24 24 23 24 17 22 21 17 10 2 Class Distribution -------------------- 19% | Scavenger-Gunner 16% | Hauler-Skirmisher 14% | Scavenger-Mutant 10% | Mutant 9% | Hauler-Gunner 8% | Hauler-Mutant 5% | Scavenger-Skirmisher 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Assassin | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 8812 | 283 17 189 . 167 57 190 257 315 499 78 116 408 550 557 1890 1009 1924 306 Remotely 326 | 43 . . . . . . . . . . . . . . . . 283 . Salvage Created 13316 | 84 95 445 35 . 57 315 628 532 560 82 311 365 1247 1176 2371 1467 3240 306 Parts 646 | 2 6 33 2 . 2 14 38 38 23 4 9 5 46 71 113 81 144 15 Haulers Intercepted 6 | . . . . . . . 2 1 1 . . . . . 2 . . . Recyclers Shooed 6 | . . . 1 . . . . . . . . . . 1 . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . 4 9 2 45 . . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 201 | . 1 14 1 . . 6 9 13 7 4 5 . 18 16 30 21 49 7 Melee 22 | . . . . . . 2 . 3 . . . . . . 4 . 11 2 Guns 125 | . 1 14 1 . . 2 4 7 5 4 5 . 18 10 19 17 13 5 Cannons 21 | . . . . . . . 1 . 1 . . . . . 6 2 11 . AOE 30 | . . . . . . 2 4 3 1 . . . . 5 . 2 13 . Classes Destroyed 18 | 1 1 2 1 . . 4 3 . . . . . 2 . . 2 2 . Worker 14 | . . . . . . 1 1 . . . . . . 3 . 3 5 1 Builder 20 | . . . . . . . 3 . . . . . . 2 1 4 10 . Hauler 6 | . . . . . . . 2 1 1 . . . . . 2 . . . Recycler 13 | 1 1 . . . 1 . 2 . . . . . . 3 . . 5 . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 6 | . . . . . . 1 . . 1 . . . . . 1 1 2 . Swarmer 51 | . . 7 . . . . 6 8 2 4 . . 1 3 . . 14 6 Grunt 61 | . 1 4 . . . 4 1 . 3 . 5 . 7 2 6 12 15 1 Brawler 3 | . . . . . . 1 . . . . . . 2 . . . . . Duelist 2 | . . . . . . . . . . . . . 2 . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 16 | . . 3 . . . . . 3 2 . . . 1 1 5 . 1 . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . Hunter 32 | . . . . . . 1 1 . . . . . 2 6 6 3 13 . Programmer 30 | . . . . . . . 1 2 . . . . 2 4 13 5 3 . Q-Series 4 | . . . . . . . . . . . . . . . . 1 3 . Best Kill Streak 12 | 1 2 6 1 . 1 3 7 6 3 4 3 . 12 12 7 7 11 5 Combat Bots Only 12 | . 1 6 1 . . 2 3 6 3 4 3 . 12 8 7 7 8 5 Max Kills in Single Turn 5 | 1 1 1 1 . 1 1 5 4 1 2 2 . 2 4 1 2 3 1 Gunslinging 1 | . . . . . . . . . . 1 . . 1 . . . . . Exploded 3 | . . . . . . 1 3 3 1 . . . . 1 . 1 2 . Melee 1 | . . . . . . 1 . 1 . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 39121 | . 242 758 642 . 100 999 507 1364 513 328 209 . 2043 3276 4625 3843 14697 4975 Core 3929 | . 33 183 76 . 10 183 31 191 13 23 21 . 124 202 212 186 930 1511 Absorbed by Shields 378 | . . . . . . . . . . . . . . . . 378 . . Reduced by Siege Mode 579 | . . . . . . . . . . . . . 27 77 150 279 46 . Core Remaining (%) 72 | 100 86 . . . 32 66 95 77 . . . . 81 82 . 69 35 . Volleys Fired 478 | 3 12 34 10 . 1 18 21 9 19 3 9 . 30 52 76 63 98 20 Largest 4 | 2 2 3 3 . 1 3 2 3 4 4 4 . 4 4 4 4 4 4 Hottest 406 | 60 60 110 91 . 48 163 110 110 137 123 123 . 121 140 269 340 406 148 Shots Fired 1291 | 6 24 83 28 . 1 33 39 26 62 12 36 . 119 147 245 162 222 46 Gun 1050 | 6 24 83 18 . . 21 30 25 48 12 36 . 119 130 188 129 136 45 Cannon 196 | . . . 10 . 1 9 3 . 14 . . . . . 53 33 72 1 Launcher 45 | . . . . . . 3 6 1 . . . . . 17 4 . 14 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 962 | 3 12 67 28 . 1 9 3 23 48 12 36 . 119 130 194 89 150 38 Thermal 171 | . . 3 . . . 11 . . . . . . . . 23 73 58 3 Explosive 30 | . . . . . . 3 6 1 . . . . . 11 . . 9 . Electromagnetic 128 | 3 12 13 . . . 10 30 2 14 . . . . 6 28 . 5 5 Robot Hit Streak 39 | 5 7 19 3 . . 7 14 15 13 6 15 . 37 39 31 25 13 7 Robot Miss Streak 7 | . 4 2 3 . . 5 2 7 5 1 2 . 1 5 2 4 4 5 Penetration Max 2 | . . . . . . . . . . . 1 . 1 1 1 2 2 . Secondary Targets 28 | . . 3 . . . . 1 2 . 2 . . 8 4 3 2 1 2 Max Gunslinging Chain 2 | . . 1 . . . . 1 1 . 1 . . 2 1 1 1 1 1 Shots Hit Robots 1040 | 5 16 54 15 . . 30 26 36 44 9 25 8 98 115 209 118 195 37 Core Hits 626 | 2 5 26 7 . 2 16 35 39 34 4 11 4 41 80 84 64 157 15 Critical Hits 118 | . 1 1 . . . 2 . . 2 1 6 . 8 5 33 17 41 1 Critical Kills 43 | . 1 . . . . . . . 2 . 1 . 4 3 14 2 15 1 Critical Parts Destroyed 70 | . . 1 . . . 2 . . . 1 5 . 4 2 16 14 25 . Melee Attacks 220 | . . . . . . 17 5 20 2 . . 8 . 12 47 25 67 17 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 67 | . . . . . . . . 11 2 . . 8 . 12 14 . 8 12 Piercing 153 | . . . . . . 17 5 9 . . . . . . 33 25 59 5 Sneak Attacks 10 | . . . . . . 1 2 1 . . . . . . 1 3 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . . 5 . 3 . . . . . . 3 . 12 2 Damage Inflicted 43104 | 54 200 551 166 . 8 1260 1185 1356 851 161 755 1077 2747 4117 5967 6462 14998 1189 Guns 17456 | 54 144 549 86 . . 153 298 563 575 161 755 . 2747 2322 3176 2926 2352 595 Cannons 8302 | . . . 80 . . 98 84 . 276 . . . . . 1609 1626 4496 33 Explosions 10650 | . 56 . . . . 512 576 312 . . . . . 1730 263 1305 5896 . Melee 6458 | . . . . . . 479 227 481 . . . 1077 . . 919 541 2190 544 Ramming 238 | . . 2 . . 8 18 . . . . . . . 65 . 64 64 17 Kinetic 16683 | 13 52 440 166 . . 98 84 529 575 161 755 . 2747 2322 3422 1538 3274 507 Thermal 12918 | . 56 12 . . . 68 . . . . . . . 653 707 4319 7026 77 Explosive 3914 | . . . . . . 512 243 312 . . . . . 776 . . 2071 . Electromagnetic 2893 | 41 92 97 . . . 85 631 34 276 . . . . 301 919 . 373 44 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2310 | . . . . . . . . 295 . . . 1077 . . 170 . 257 511 Piercing 4148 | . . . . . . 479 227 186 . . . . . . 749 541 1933 33 Highest Corruption 39 | . . . . . 2 10 . 1 . . . . 6 12 24 39 24 11 Average Corruption 14 | . . . . . 2 7 . 1 . . . . 5 5 8 29 16 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 366 | . . . . . . 9 . 3 . . . . 12 23 48 161 104 6 Message Errors 45 | . . . . . . . . 2 . . . . 2 4 8 16 11 2 Matter Fused 43 | . . . . . . 1 . . . . . . 3 4 7 17 11 . Heat Flow Errors 17 | . . . . . . 1 . . . . . . . . 3 8 4 1 Energy Discharges 19 | . . . . . . . . 1 . . . . 1 1 2 4 10 . Parts Rejected 10 | . . . . . . . . . . . . . . . 2 3 5 . Data Loss (minor) 34 | . . . . . . 2 . . . . . . 3 4 7 10 7 1 Data Loss (major) 7 | . . . . . . 1 . . . . . . . 1 1 2 2 . Misfires 6 | . . . . . . . . . . . . . 1 1 . 3 1 . Alerts 3 | . . . . . . 1 . . . . . . . . . 1 1 . Misdirections 36 | . . . . . . 1 . . . . . . . . 2 25 6 2 Targeting Errors 134 | . . . . . . 1 . . . . . . 2 8 15 65 43 . Weapon Failures 12 | . . . . . . 1 . . . . . . . . 1 7 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2804 | . . . . . . 84 72 52 . . . 295 . 165 110 574 1246 206 Projectiles 678 | . . . . . . . . . . . . . . . 34 261 383 . Explosions 1310 | . . . . . . 37 15 52 . . . . . 156 8 312 730 . Melee 816 | . . . . . . 47 57 . . . . 295 . 9 68 1 133 206 Knockbacks 34 | . . . 1 . . . 1 . . . . . . . . 12 20 . Impact 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic 31 | . . . 1 . . . 1 . . . . . . . . 10 19 . Secondary 2 | . . . . . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 1503 | . . . . . 3 10 . 209 . . . . . 345 9 206 721 . Shots 31 | . . . . . . 1 . 3 . . . . . 5 1 3 18 . Rammed 20 | . . 1 . . 2 1 . . . . . . . 3 . 3 6 4 Targets Rammed 23 | . . 1 . . 3 1 . . . . . . . 3 . 3 8 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 1 . . . . . . . . . . . 2 . Highest Temperature 520 | 40 141 136 102 . 2 520 143 11 117 42 95 . 87 110 519 411 147 87 Average Temperature 85 | 23 76 64 45 . 1 251 56 6 38 19 31 . 27 25 115 120 42 51 Received Heat Transfer 3181 | . 102 231 . . . 297 9 132 63 12 93 . 324 198 279 604 720 117 Effects 5 | . . . . . . 2 . . . . . . . . 3 . . . Shutdowns 2 | . . . . . . 1 . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 1 . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations 11 | . . . . . . . . . . . . . 1 1 3 3 3 . Total Turns 211 | . . . . . . . . . . . . . 15 42 38 62 54 . Longest Duration 42 | . . . . . . . . . . . . . 15 42 18 41 28 . Robots Corrupted 2 | . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 . . . Parts Fried 14 | . . . . . . . 3 . 1 . . . . 1 7 . 2 . Impact Corruptions 2 | . . . . . . . . . . . . . . 1 . 1 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Melted 11 | . . . . . . 1 . . . . . . . 2 . 3 5 . Heat Transferred 11096 | . 100 37 . . . 148 . . . . . . . 500 629 3690 5881 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 1774 | 5 66 392 162 . 5 133 385 339 414 . . . . 657 720 962 1774 1106 Initial 938 | . 3 27 152 . . . 55 114 140 . . . . 40 323 405 540 938 Average 467 | 2 31 220 151 . . 45 210 190 242 . . . . 357 422 630 1161 1015 Maximum Alert Level 5 | . . 1 . . . . 1 1 2 . . . . 2 3 3 5 4 Low Security (%) 32 | 100 100 42 100 . 100 100 61 61 13 . . . . 35 9 . . . Level 1 21 | . . 57 . . . . 38 38 80 . . . . 16 42 . . . Level 2 24 | . . . . . . . . . 6 . . . . 48 47 73 13 . Level 3 10 | . . . . . . . . . . . . . . . . 26 23 97 Level 4 8 | . . . . . . . . . . . . . . . . . 56 2 Level 5 1 | . . . . . . . . . . . . . . . . . 6 . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . 1 . . . 1 3 1 1 . . . 1 5 16 9 14 1 Investigation 3 | . . . . . . 1 . . . . . . . . 1 . 1 . Extermination 16 | . . . . . . . 1 1 . . . . . 2 5 3 3 1 Reinforcement 23 | . . 1 . . . . 2 . 1 . . . . 2 5 5 7 . Assault 7 | . . . . . . . . . . . . . 1 1 1 1 3 . Garrison 4 | . . . . . . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . 1 . . . . . . 1 . 2 5 . Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . 2 . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 17 | . . 1 . . . 1 1 . . . . . . 2 1 2 7 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 370 | . 8 17 11 . 4 13 17 13 14 4 9 . 19 28 39 42 88 44 Peak Tracking Total 18 | . 7 6 8 . 4 6 5 6 6 3 5 . 8 7 5 9 12 18 Tactical Retreats 32 | . 1 1 1 . . . 3 . 1 1 3 . 1 2 3 4 6 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 11 | . . . . . . . 2 . . . . . . 1 . 4 3 1 Indirectly 5 | . . . . . . . 2 . . . . . . 1 . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . 1 . . . . . Exploded 3 | . . . . . . 2 . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 42 | . . 1 . . . 1 12 2 1 . . . . 8 1 13 3 . Max in Single Turn 8 | . . 1 . . . 1 8 2 1 . . . . 5 1 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 22 | . 1 1 . 1 . 2 . 2 2 . . 6 . 1 1 2 2 1 Terminals 11 | . 1 1 . . . 2 . 1 . . . . . 1 1 2 1 1 Fabricators 3 | . . . . . . . . 1 1 . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 50 | . 3 1 . 5 . 6 . 2 3 . . 19 . 2 1 5 2 1 Successful 36 | . 3 1 . 5 . 3 . . 3 . . 19 . 1 . 1 . . Failed 14 | . . . . . . 3 . 2 . . . . . 1 1 4 2 1 Catastrophic 5 | . . . . . . . . . . . . . . 1 . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 7 | . 2 . . . . 5 . . . . . . . . . . . . Terminals 21 | . 3 1 . . . 6 . 1 . . . . . 2 1 5 1 1 Fabricators 3 | . . . . . . . . 1 1 . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . 2 1 . 5 . 1 . . . . . 19 . 1 . 1 . . Record 12 | . . . . 5 . . . . . . . 7 . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . . . . 1 . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 2 . . . . . . . . . . . . Terminals 3 | . 1 . . . . 2 . . . . . . . . . . . . Botnet 3 | . 1 . . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . 2 . 1 . . . . . 1 1 2 1 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . Matter 256 | . . . . . . . . . 256 . . . . . . . . . Time 128 | . . . . . . . . . 128 . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 2 | . . . . . . . . . . . . . 2 . . . . . Largest Group 2 | . . . . . . . . . . . . . 2 2 . . . . Highest-Rated Group 98 | . . . . . . . . . . . . . 98 98 . . . . Highest-Rated Ally 49 | . . . . . . . . . . . . . 49 49 . . . . Total Orders 2 | . . . . . . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . . . . . . 2 . . . Ally Attacks 18 | . . . . . . . . . . . . . . 18 . . . . Total Damage 671 | . . . . . . . . . . . . . . 671 . . . . Kills 3 | . . . . . . . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . 2 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 13861 | 93 154 365 326 452 862 359 802 644 642 1262 664 317 841 794 1925 1335 1623 401 Spaces Moved 6810 | 56 75 153 165 212 325 165 569 414 337 783 386 175 444 345 745 598 630 233 Core 38 | 1 . . . . . . . . . . . . . . . . . 37 Treads 3994 | 33 75 153 37 . 1 53 . . 109 783 386 175 444 334 692 297 313 109 Legs 940 | . . . 128 212 324 . . 9 133 . . . . . . . 134 . Wheels 1751 | 22 . . . . . 112 569 405 95 . . . . 11 53 301 183 . Hover 87 | . . . . . . . . . . . . . . . . . . 87 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 180 200 86 110 110 130 160 160 160 160 160 130 140 105 48 Average Speed 156 | 128 160 160 175 210 239 142 114 126 153 160 160 160 160 160 162 160 146 106 Slowest Speed 240 | 160 160 160 180 240 240 200 130 240 220 160 160 160 160 180 205 180 240 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 3 21 14 36 56 63 23 21 16 10 94 56 62 67 12 30 68 22 8 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 . . . . . . . 3 . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . . . . . 4 . . 1 . . . . . Spaces Dug 73 | . . . . . . . 2 6 2 . . . . 12 21 14 13 3 Terrain Destroyed 796 | . 3 . 6 . . 17 31 38 11 16 28 . 66 123 31 134 287 5 Melee 70 | . . . . . . . 2 6 2 . . . . 12 19 14 12 3 Projectile 216 | . . . 6 . . 4 . . 9 16 28 . 66 31 12 16 26 2 AOE 510 | . 3 . . . . 13 29 32 . . . . . 80 . 104 249 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 8696 | 68 87 216 182 219 403 236 672 483 425 785 410 199 509 480 1219 794 989 320 Wait 477 | . . 1 . . 75 7 36 12 8 . 13 . 4 14 220 15 66 6 Move 6793 | 55 74 152 164 211 324 164 568 413 336 782 385 174 443 344 744 597 630 233 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 156 | 2 . 10 . 4 . 10 14 8 13 . . 6 3 22 19 8 29 8 Fast Attach 155 | 7 1 5 2 . . 11 8 2 9 . . 1 . 3 33 23 38 12 Attach 132 | . . 3 3 . . 5 5 6 4 . 1 2 9 15 14 14 33 18 Detach 29 | . . . 1 . . 2 1 . 2 . . . . 1 6 8 4 4 Swap 87 | 1 . 4 1 2 . 1 5 12 8 . 1 3 1 8 19 7 14 . Drop 160 | . . 6 1 2 . 5 9 5 24 . 1 5 . 6 46 31 18 1 Fire 478 | 3 12 34 10 . 1 18 21 9 19 3 9 . 30 52 76 63 98 20 Melee 188 | . . . . . . 12 5 16 2 . . 8 . 12 42 25 52 14 Ram 3 | . . . . . . . . . . . . . . . . 3 . . Kick 2 | . . . . . 2 . . . . . . . . . . . . . Crush 17 | . . 1 . . 1 1 . . . . . . . 3 . . 7 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . . 19 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Mines 222 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 368 | -9/Materials | Lost 3 parts (1n2w) 518 | -9/Materials | Discovered new exit (range 14) 613 | -9/Materials | Entered Mines 639 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 642 | -9/Mines | Assembled infested the area 685 | -9/Mines | Core integrity fell below 50% 717 | -9/Mines | Lost 3 parts (1p1n1w) 805 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 809 | -9/Mines | Found Prototype Device 809 | -9/Mines | Identified Exp. Sensor Array 827 | -9/Mines | Discovered new exit (range 9) 881 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 931 | -9/Mines | Discovered new exit (range 5) 939 | -9/Mines | Entered Exiles 994 | -9/Exiles | Discovered new exit (range 14) 1033 | -9/Exiles | Met 8R-AWN 1060 | -9/Exiles | Met EX-HEX 1111 | -9/Exiles | Build established: Scavenger-Skirmisher 1190 | -9/Exiles | Met EX-DEC 1250 | -9/Exiles | Learned location of Zion (-7) 1372 | -9/Exiles | Discovered new exit (range 10) 1391 | -9/Exiles | Entered Mines 1484 | -8/Mines | Discovered new exit (range 8) 1706 | -8/Mines | Build established: Scavenger-Mutant 2253 | -8/Mines | Entered Materials 2253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2425 | -8/Materials | System corruption reached 10% 2475 | -8/Materials | Lost 8 parts (1p2n2u3w) 2577 | -8/Materials | Discovered new exit (range 10) 2612 | -8/Materials | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Utility x2 2613 | -7/Factory | Identified exit to Lower Caves 2639 | -7/Factory | Lost 3 parts (1p1u1w) 2787 | -7/Factory | Build established: Mutant 3390 | -7/Factory | Discovered new exit (range 14) 3414 | -7/Factory | Entered another Factory area 3414 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3435 | -6/Factory | Build established: Hauler-Mutant 3737 | -6/Factory | Lost 4 parts (1n3w) 4015 | -6/Factory | Discovered new exit (range 6) 4023 | -6/Factory | Build established: Scavenger-Gunner 4058 | -6/Factory | Entered another Factory area 4058 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4606 | -5/Factory | Discovered new exit (range 17) 4698 | -5/Factory | Fabricated Biometal Medium Treads? 4700 | -5/Factory | Entered Upper Caves 4806 | -5/Upper Caves | Build established: Hauler-Skirmisher 5207 | -5/Upper Caves | Learned 4 Factory zone layouts 5214 | -5/Upper Caves | Encountered a Warlord checkpoint 5380 | -5/Upper Caves | Spotted B-75 Beast 5417 | -5/Upper Caves | Learned Factory trap positions 5821 | -5/Upper Caves | Discovered new exit (range 13) 5962 | -5/Upper Caves | Entered another Upper Caves area 6008 | -5/Upper Caves | Discovered new exit (range 9) 6027 | -5/Upper Caves | Identified exit to Factory 6213 | -5/Upper Caves | Encountered a Warlord checkpoint 6556 | -5/Upper Caves | Learned 4 Factory zone layouts 6560 | -5/Upper Caves | Discovered new exit (range 8) 6626 | -5/Upper Caves | Entered Zhirov 6626 | -5/Zhirov | Discovered new exit (range 3) 6686 | -5/Zhirov | Learned location of Quarantine (-2) 6686 | -5/Zhirov | Learned location of Testing (-3) 6686 | -5/Zhirov | Learned location of Command (-1) 6748 | -5/Zhirov | Found Alien Artifact 6749 | -5/Zhirov | Identified Integrated Dissipator 6749 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6769 | -5/Zhirov | Found Alien Artifact 6943 | -5/Zhirov | Entered Proximity Caves 7272 | -4/Proximity Caves | Build established: Hauler-Gunner 7383 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7480 | -4/Proximity Caves | Destroyed 12 combat bots 7481 | -4/Proximity Caves | Lost 7 parts (1p1n3u2w) 7655 | -4/Proximity Caves | Discovered exit to Factory (range 17) 7711 | -4/Proximity Caves | Build established: Scavenger-Tank 7784 | -4/Proximity Caves | Entered Factory 7784 | -4/Factory | Accompanied by 2 allies 7784 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7785 | -4/Factory | Identified exit to Research 7786 | -4/Factory | Loaded intel: 96 trap records 8114 | -4/Factory | Lost 7 parts (1p1n2u3w) 8135 | -4/Factory | Destroyed 8 combat bots 8327 | -4/Factory | Lost 3 parts (1n1u1w) 8331 | -4/Factory | Spotted B-86 Titan 8395 | -4/Factory | System corruption reached 10% 8564 | -4/Factory | First assault squad dispatched 8578 | -4/Factory | Entered Research 8578 | -3/Research | Evolved 2 slots: Propulsion x2 8595 | -3/Research | Lost 4 parts (1n3w) 8855 | -3/Research | Build established: Scavenger-Gunner 9339 | -3/Research | Garrison activated, responded to threat 9525 | -3/Research | Found Adv. Powered Armor 9653 | -3/Research | Destroyed 7 combat bots 9799 | -3/Research | Build established: Hauler-Gunner 9898 | -3/Research | Found Enh. Force Lance 9901 | -3/Research | Garrison activated, responded to threat 9920 | -3/Research | Found Enh. Force Lance 9954 | -3/Research | Spotted B-86 Titan 10185 | -3/Research | System corruption reached 10% 10226 | -3/Research | Lost 3 parts (1p2w) 10261 | -3/Research | Build established: Hauler-Mutant 10354 | -3/Research | First assault squad dispatched 10417 | -3/Research | Lost 4 parts (1n3u) 10488 | -3/Research | Discovered new exit (range 4) 10503 | -3/Research | Entered Testing 10693 | -3/Testing | Found Prototype Ballistic Cannon 10693 | -3/Testing | Identified Omega Cannon 10753 | -3/Testing | First assault squad dispatched 10759 | -3/Testing | Build established: Scavenger-Gunner 11151 | -3/Testing | Scanned by Researcher 11181 | -3/Testing | Found Prototype Protection 11181 | -3/Testing | Identified Hvy. Regenerative Plating 11186 | -3/Testing | Found Prototype Protection 11192 | -3/Testing | Found Hvy. Regenerative Plating 11228 | -3/Testing | Found Prototype Protection 11228 | -3/Testing | Identified SHELL Armor 11287 | -3/Testing | System corruption reached 30% 11289 | -3/Testing | Destroyed 7 combat bots 11480 | -3/Testing | Found Prototype Device 11480 | -3/Testing | Identified Exp. Shield Generator 11501 | -3/Testing | Found Gamma Bomb Array 11537 | -3/Testing | Found Prototype Energy Cannon 11540 | -3/Testing | Found Prototype Energy Cannon 11540 | -3/Testing | Identified Potential Cannon (x2) 11829 | -3/Testing | Discovered new exit (range 6) 11836 | -3/Testing | Build established: Gunner 11838 | -3/Testing | Entered Research 11838 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11839 | -2/Research | Identified Med. Regenerative Plating 12325 | -2/Research | Lost 3 parts (1n2w) 12360 | -2/Research | System corruption reached 10% 12451 | -2/Research | Lost 11 parts (3p4n2u2w) 12459 | -2/Research | Destroyed 8 combat bots 12866 | -2/Research | Lost 14 parts (2p5n3u4w) 12931 | -2/Research | Lost 8 parts (3p1n3u1w) 13038 | -2/Research | Found Prototype Device 13038 | -2/Research | Identified Exp. Thermal Shield 13131 | -2/Research | First assault squad dispatched 13134 | -2/Research | Found Prototype Slashing Weapon 13134 | -2/Research | Identified Nanosword 13295 | -2/Research | Build established: Scavenger-Mutant 13431 | -2/Research | Core integrity fell below 50% 13448 | -2/Research | Discovered new exit (range 8) 13461 | -2/Research | Entered Access 13461 | -1/Access | Evolved 2 slots: Weapon x2 13486 | -1/Access | Lost 17 parts (1p6n6u4w) 13677 | -1/Access | Lost 5 parts (2p1n2w) 13754 | -1/Access | Crushed by falling debris 13766 | -1/Access | System corruption reached 10% 13801 | -1/Access | Lost 11 parts (1p2n3u5w) 13831 | -1/Access | Identified Transdimensional Reconstructor 13831 | -1/Access | Warped through subspace 13832 | -1/Access | Released all parts (7) 13847 | -1/Access | Core integrity fell below 50% 13859 | -1/Access | Core integrity fell below 20% 13862 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13833_ Acquired Enh. Force Lance. 13834_ R-10 Processor collects Biometal Leg. 13834_ Triggered Blade Trap. 13834_ Massive razor-sharp blades shoot up from within the floor. 13837_ R-10 Processor collects Power Amplifier. 13838_ Slug penetrates U-05 Engineer. 13838_ U-05 Engineer suffers critical hit. 13838_ Slug penetrates U-05 Engineer. 13838_ Slug penetrates A-15 Conveyor. 13842_ Slug penetrates Wall. 13855_ Med. Treads destroyed. 13855_ Slug penetrates Wall. 13857_ Enh. Force Lance destroyed. 13859_ Penetrated by Slug. 13861_ Slug penetrates Wall. 13861_ W-44 Eye sends out distress signal. 13861_ Slug penetrates Wall. 13861_ K-01 Serf collects debris. 13862_ Penetrated by Slug. 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""" """ #?#"" ??????????????????? | | #?#"" * ?????????????????? | | ###"" ?? #????????????????? | | "#?? ??#????????????????? | | ###################??" ||| =??????????????????? | | ?????????????????????" || ??????????????????? | | ?????????????????????" || ????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Energy Generation 61 Energy Capacity 1415 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 40 Armor Coverage 2250 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 10 Recoil Reduction 18 Particle Charging 25 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 26 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Biometal Medium Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldLauncherSheargun Manual? 0 Play Time 03:16:42 Cumulative 395.0 hours Start 2021.07.11 @ 20:13:29 End 2021.07.13 @ 02:37:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 24 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 62 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fa475c2-5b05-44f4-9d45-69cf6ec80180