Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 22:21:31 Player: SunShine214 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (3540) 3540 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 9664 Bonus ------- High Alert Combat Kills 39 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 16/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter A0-MCA's Component Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Heavy Deuterium Engine High-capacity Storage Unit Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite System Shield Mini Assault Cannon Mini Assault Cannon Remote Datajack Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Experimental Targeting Computer A0-MCA's Component Scanner > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Power Maul > --- INVENTORY -------- Heavy Deuterium Engine Light Treads Cooled Airjet Cooled Airjet Cooled Airjet High-capacity Storage Unit Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield Mini Assault Cannon Rocket Launcher Plasma Cutter [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Hover Unit Cooled Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . 1 Utility 4 | . . 2 1 . . . . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 73 | 7 . 25 15 1 10 3 1 11 Power 6 | 1 . 3 . . 1 . . 1 Engine 5 | 1 . 3 . . 1 . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 11 3 . 4 2 . 6 Treads 23 | 2 . 11 3 . 3 2 . 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . 1 . . 4 Flight . | . . . . . . . . . Utility 17 | 2 . 5 6 . 1 . 1 2 Device 4 | 1 . . 3 . . . . . Storage 5 | 1 . 2 1 . . . . 1 Processor 5 | . . 1 1 . 1 . 1 1 Hackware . | . . . . . . . . . Protection 3 | . . 2 1 . . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 . 6 6 1 4 1 . 2 Energy Gun 6 | 2 . . 4 . . . . . Energy Cannon 3 | . . 3 . . . . . . Ballistic Gun 3 | . . . 1 1 1 . . . Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher 4 | . . 3 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 1 3 . 6 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 23 | . . . 4 . 1 . . 18 Power 2 | . . . . . . . . 2 Propulsion 13 | . . . 1 . 1 . . 11 Utility 3 | . . . 1 . . . . 2 Weapon 5 | . . . 2 . . . . 3 Highest Loss Streak 10 | . . . 2 . 1 . . 10 To Critical Strikes . | . . . . . . . . . Average Backups 12 | . 1 11 14 14 14 15 15 14 Power . | . . . 1 1 1 1 1 1 Propulsion 2 | . . 1 2 3 2 4 4 3 Utility 5 | . . 4 5 6 5 5 6 7 Weapon 3 | . 1 3 3 3 4 3 3 1 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 1 7 3 . 4 . . 10 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 2 . . 2 . . . Utility 13 | . . 2 2 . 2 . . 7 Weapon 5 | . 1 3 1 . . . . . Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 97 | . 100 98 99 91 100 99 100 80 Engine 8 | . 14 11 9 7 7 7 7 3 Treads 24 | . 28 22 27 23 30 30 30 19 Device 12 | . 14 11 17 15 15 15 13 3 Storage 8 | . 14 11 9 7 7 7 7 5 Processor 11 | . . 9 9 7 12 15 16 22 Protection 6 | . . 10 9 7 2 . . . Energy Gun 2 | . 28 . 4 7 . . . . Energy Cannon 7 | . . 20 2 . . . . . Ballistic Gun 3 | . . . 5 6 7 7 7 3 Ballistic Cannon 2 | . . . . . 6 7 7 10 Impact Weapon 1 | . . . . . . 1 7 3 Slashing Weapon 2 | . . . 6 7 6 4 . . Peak Build Rating 79 | 7 7 22 37 40 52 50 56 79 Average Rating 33 | 4 7 16 31 39 48 49 51 70 On Entrance 29 | . 7 7 22 37 40 49 50 56 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 13 42 44 45 48 44 44 68 Greatest Support 139 | 40 40 43 62 62 82 82 82 139 Greatest Overweight (x) 6 | . . 1 . . . . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 20 Average Capacity 14 | 7 8 12 15 15 15 15 15 18 Most Carried 18 | 1 3 15 15 15 15 15 15 18 Average Carried 13 | . 1 11 14 14 14 14 15 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 1 2 15 15 15 15 15 15 14 Class Distribution -------------------- 92% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Matter Collected 2075 | 236 25 543 226 16 289 80 27 633 Remotely . | . . . . . . . . . Salvage Created 5177 | 85 25 1601 1524 16 644 623 . 659 Parts 282 | 7 2 118 84 . 21 22 . 28 Haulers Intercepted 9 | . . 6 1 . 2 . . . Recyclers Shooed 9 | . 1 4 2 . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 79 | . . 31 21 . 2 2 . 23 Melee 16 | . . . 14 . . 2 . . Guns 6 | . . . 5 . . . . 1 Cannons 38 | . . 15 2 . 2 . . 19 AOE 17 | . . 14 . . . . . 3 Classes Destroyed 14 | 2 1 7 2 . . . . 2 Worker 9 | . . 5 3 . 1 . . . Builder 6 | . . 4 1 . . . . 1 Tunneler 3 | 1 . 1 . 1 . . . . Hauler 9 | . . 6 1 . 2 . . . Recycler 21 | 1 . 4 5 . 5 6 . . Mechanic 2 | . . . 1 . . . . 1 Operator 5 | . . 2 1 . 1 . . 1 Watcher 7 | . 1 3 1 . 2 . . . Swarmer 27 | . . 15 4 . . . . 8 Grunt 26 | . . 8 12 . . . . 6 Duelist 1 | . . . . . . . . 1 Sentry 18 | . . 8 4 . 2 2 . 2 Hunter 5 | . . . 1 . . . . 4 Programmer 2 | . . . . . . . . 2 Best Kill Streak 8 | 1 1 5 7 1 4 8 . 7 Combat Bots Only 6 | . . 4 6 . 1 2 . 6 Max Kills in Single Turn 5 | 1 1 5 2 1 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 . . . . . 1 Melee 1 | . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Hostile Shots Fired 694 | . . 80 115 . 135 . . 364 Missed 200 | . . 16 17 . 56 . . 111 Hits 494 | . . 64 98 . 79 . . 253 Melee 1 | . . . . . . . . 1 Projectile 493 | . . 64 98 . 79 . . 252 Critical Strikes 9 | . . . 3 . . . . 6 Damage Taken 7126 | . . 796 1488 . 663 . . 4179 Core 1342 | . . 158 65 . 106 . . 1013 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 100 60 88 . . . 84 . Volleys Fired 251 | 3 2 108 59 . 15 6 . 58 Largest 4 | 2 2 2 2 . 2 2 . 4 Hottest 141 | 90 90 136 137 . 68 68 . 141 Shots Fired 492 | 6 4 211 81 . 30 12 . 148 Gun 123 | 6 4 . 64 . 15 6 . 28 Cannon 352 | . . 198 17 . 15 6 . 116 Launcher 17 | . . 13 . . . . . 4 Special . | . . . . . . . . . Kinetic 207 | . . . 21 . 30 12 . 144 Thermal 241 | 3 2 198 38 . . . . . Explosive 17 | . . 13 . . . . . 4 Electromagnetic 27 | 3 2 . 22 . . . . . Robot Hit Streak 19 | 6 1 8 9 . 10 16 . 19 Robot Miss Streak 6 | . 2 6 4 . 2 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 389 | 6 1 124 93 1 41 15 . 108 Core Hits 192 | 3 1 63 45 1 16 8 . 55 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 13 | 1 . 2 1 . 1 . . 8 Burn 1 | 1 . . . . . . . . Meltdown 2 | . . 2 . . . . . . Blast 7 | . . . . . 1 . . 6 Smash 2 | . . . . . . . . 2 Sever 1 | . . . 1 . . . . . Melee Attacks 89 | . . . 48 6 23 6 . 6 Impact 6 | . . . . . . . . 6 Slashing 83 | . . . 48 6 23 6 . . Piercing . | . . . . . . . . . Sneak Attacks 21 | . . . 6 1 8 5 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11606 | 82 23 3726 2503 63 1301 556 . 3352 Guns 1685 | 82 22 . 796 . 261 118 . 406 Cannons 5353 | . . 2452 267 . 294 121 . 2219 Explosions 1707 | . . 1183 85 . . . . 439 Melee 2739 | . . . 1343 63 746 317 . 270 Ramming 122 | . 1 91 12 . . . . 18 Kinetic 3670 | . . . 251 . 555 239 . 2625 Thermal 3070 | 39 . 2452 579 . . . . . Explosive 1622 | . . 1183 . . . . . 439 Electromagnetic 383 | 43 22 . 318 . . . . . Impact 270 | . . . . . . . . 270 Slashing 2469 | . . . 1343 63 746 317 . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . . 3 3 . 4 Average Corruption 2 | . 1 . . . 2 3 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . 5 8 . 4 Message Errors 4 | . . . . . 1 2 . 1 Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 4 | . . . . . 2 2 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 1 . 1 Data Loss (major) 2 | . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 465 | . . 65 83 . 70 10 . 237 Projectiles 79 | . . 32 . . . 10 . 37 Explosions 33 | . . 33 . . . . . . Melee 353 | . . . 83 . 70 . . 200 Knockbacks 26 | . . 2 . . . 1 . 23 Impact 2 | . . 2 . . . . . . Kinetic 24 | . . . . . . 1 . 23 Secondary . | . . . . . . . . . Self-Inflicted Damage 120 | . . 80 40 . . . . . Shots 4 | . . 3 1 . . . . . Rammed 29 | . 1 19 1 . . . . 8 Targets Rammed 30 | . 1 19 2 . . . . 8 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 417 | 60 60 417 45 . 87 54 . 13 Average Temperature 120 | 27 30 128 13 . 66 33 . 5 Received Heat Transfer 1305 | . . 210 585 . 204 . . 306 Effects 5 | . . 5 . . . . . . Shutdowns 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 11 | . . . . . . . . 11 Robots Melted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 8 | . . 6 2 . . . . . Heat Transferred 5600 | 185 . 4440 975 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 1 . . . . 1 Low Security (%) 46 | 100 100 31 8 100 100 100 . 87 Level 1 44 | . . 44 91 . . . . 12 Level 2 9 | . . 23 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 694 | 5 7 694 386 165 52 66 . 254 Initial 287 | . . . 287 165 5 15 . . Average 224 | 1 . 308 312 92 9 20 . 69 Influence Increases 3113 | 10 7 1358 720 17 179 122 . 700 Destroy 0b10 Robot/C 1580 | . . 620 420 . 40 40 . 460 Destroy 0b10 Robot/NC 310 | 10 5 120 65 5 55 30 . 20 Destroy Leader 402 | . 2 178 104 . 28 . . 90 Successful Hack 122 | . . 59 21 7 7 21 . 7 Disable Machine 195 | . . 45 15 . 45 30 . 60 Destroy Structure 144 | . . 81 5 5 4 1 . 48 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 345 | . . 255 75 . . . . 15 Influence Decreases 2923 | 10 7 677 1035 371 150 163 . 510 Entered New Map 628 | . . . 394 201 7 26 . . Time Decay 1998 | 10 7 620 601 160 133 137 . 330 Lost Part 230 | . . . 40 . 10 . . 180 Lost Ally 10 | . . . . 10 . . . . Purge Threat 57 | . . 57 . . . . . . Squads Dispatched 16 | . 1 4 2 1 . . . 8 Investigation 8 | . 1 3 1 1 . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . 1 1 . . . . 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Distress Signals 7 | . . 3 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 1 57 43 . 6 . . 34 Peak Tracking Total 9 | . 1 7 9 . 2 . . 7 Tactical Retreats 17 | . . 13 3 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Traps Triggered 4 | . . 1 . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Disabled 13 | . . 3 1 . 3 2 . 4 Max in Single Turn 1 | . . 1 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Accessed 37 | . 1 12 6 1 3 5 3 6 Terminals 28 | . 1 11 5 1 3 3 . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 1 . . . 2 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . . 2 Total Hacks 81 | . 3 29 16 3 3 9 7 11 Successful 35 | . . 12 9 1 1 3 7 2 Failed 46 | . 3 17 7 2 2 6 . 9 Catastrophic 14 | . 1 4 2 . 2 1 . 4 Database Lockouts . | . . . . . . . . . Manual 29 | . . 10 5 3 3 . . 8 Terminals 64 | . 3 27 13 3 3 7 . 8 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 2 . . . 2 . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 28 | . . 10 6 1 1 2 7 1 Record 7 | . . . . . . . 7 . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 4 | . . 2 1 1 . . . . Recycling Unit Index 1 | . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Assault Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 3 | . . 2 1 . . . . . Terminals 2 | . . 1 1 . . . . . Assimilate 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Recyclers 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . . 1 Used 1 | . . 1 . . . . . . Hacking Detections 29 | . 1 10 5 1 2 5 . 5 Full Trace Events 9 | . 1 3 1 1 . 1 . 2 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total Allies 2 | . . 1 1 . . . . . Largest Group 1 | . . 1 1 1 . . . . Highest-Rated Group 10 | . . 10 10 10 . . . . Highest-Rated Ally 10 | . . 10 10 10 . . . . Initial UFD Resources 39 | . . . . . . . . 39 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Active Infowar (turns) 7702 | 11 188 2843 1922 329 475 380 743 811 Optics 4460 | . . 2267 1382 . . . . 811 Sensors 2471 | . . . 544 329 475 380 743 . Seismic 4420 | 11 188 2843 1378 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Turns Passed 8018 | 87 188 2843 1922 329 475 380 982 812 Spaces Moved 3562 | 45 112 1139 724 185 207 215 602 333 Core 12 | 4 . . . . . . . 8 Treads 3513 | 41 112 1139 724 185 207 215 602 288 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 37 | . . . . . . . . 37 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 161 161 158 158 158 98 Average Speed 171 | 150 160 190 168 161 160 158 158 160 Slowest Speed 350 | 160 160 250 170 161 163 158 158 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 31 73 54 7 30 44 54 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug 7 | . . . 2 5 . . . . Terrain Destroyed 115 | . . 76 4 5 4 1 . 25 Melee 7 | . . . 2 5 . . . . Projectile 16 | . . 1 . . 4 1 . 10 AOE 92 | . . 75 2 . . . . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total 4870 | 55 117 1596 1277 207 287 236 632 463 Wait 747 | . . 245 413 15 11 . 30 33 Move 3554 | 44 111 1138 723 184 206 214 601 333 Hop . | . . . . . . . . . Pick Up 52 | 1 2 25 8 1 10 1 . 4 Fast Attach 16 | 7 . 3 . . . 2 . 4 Attach 19 | . . 1 6 1 2 . . 9 Detach 6 | . . 2 . . . 1 . 3 Swap 57 | . . 27 13 . 10 2 1 4 Drop 49 | . 1 28 5 . 10 4 . 1 Fire 251 | 3 2 108 59 . 15 6 . 58 Melee 89 | . . . 48 6 23 6 . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 30 | . 1 19 2 . . . . 8 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -7/Storage -7/Recycling -7/Scraptown -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Utility x2 321 | -9/Materials | Build established: Mutant 399 | -9/Materials | Identified exit to Mines 1289 | -9/Materials | Discovered new exit (range 8) 1737 | -9/Materials | Discovered new exit (range 11) 2889 | -9/Materials | Discovered new exit (range 14) 3119 | -9/Materials | Entered another Materials area 3119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5036 | -8/Materials | Discovered new exit (range 3) 5039 | -8/Materials | Identified exit to Factory 5041 | -8/Materials | Entered Factory 5041 | -7/Factory | Accompanied by 1 ally 5041 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5090 | -7/Factory | Identified exit to Storage 5090 | -7/Factory | Identified exit to Lower Caves 5314 | -7/Factory | Discovered new exit (range 8) 5322 | -7/Factory | Identified exit to Factory 5370 | -7/Factory | Entered Storage 5510 | -7/Storage | Found Prototype Processor 5510 | -7/Storage | Identified Exp. Targeting Computer 5839 | -7/Storage | Used back door to open Recycling access 5839 | -7/Storage | Discovered new exit (range 5) 5844 | -7/Storage | Identified exit to Recycling 5845 | -7/Storage | Entered Recycling 6187 | -7/Recycling | Scanned before Scraplab entrance 6209 | -7/Recycling | Entered Scraplab 6222 | -7/Recycling | Discovered new exit (range 2) 6222 | -7/Recycling | Identified exit to Scraptown 6225 | -7/Recycling | Entered Scraptown 6225 | -7/Scraptown | System corruption cleaned by C-Scrubber 6455 | -7/Scraptown | Visited UFD Registry 6455 | -7/Scraptown | Registered with UFD as "Cryoslider" 6521 | -7/Scraptown | Visited SPCMW 6543 | -7/Scraptown | Visited Fellowship of the Rings 6592 | -7/Scraptown | Visited Cyclists 6605 | -7/Scraptown | Entered Cyclist Reading Room 6682 | -7/Scraptown | Visited Supply Room 6755 | -7/Scraptown | Visited Scrapoid Pod Storage 6777 | -7/Scraptown | Visited Scrap Suit Storage 6801 | -7/Scraptown | Visited Junk Repository 6826 | -7/Scraptown | Visited Abandonware Association 6842 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 6899 | -7/Scraptown | Visited Curators Association 6954 | -7/Scraptown | Visited A0-MCA Data Center 6963 | -7/Scraptown | Given an A rating by A0-MCA 6968 | -7/Scraptown | Found Unknown Processor 6968 | -7/Scraptown | Identified A0-MCA's Component Scanner 7077 | -7/Scraptown | Met Optimus 7077 | -7/Scraptown | Accepted into 0bPrime 7196 | -7/Scraptown | Discovered new exit (range 5) 7205 | -7/Scraptown | Identified exit to Factory 7207 | -7/Scraptown | Entered Factory 7207 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7346 | -5/Factory | Garrison activated, responded to threat 7623 | -5/Factory | Build established: Tank 7760 | -5/Factory | Garrison activated, responded to threat 7884 | -5/Factory | Lost 10 parts (1p5n1u3w) 7894 | -5/Factory | Core integrity fell below 50% 7992 | -5/Factory | Core integrity fell below 20% 8019 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07987_ K-01 Serf collects debris. 07988_ U-05 Engineer lays Concrete. 07989_ Antigrav System destroyed. 07989_ Critical hit (Burn: +37). 07992_ System corrupted: Component data lost. 07992_ Acquired 4 matter. 07993_ Component scanned: Flexi-carbon Leg. 07993_ U-05 Engineer builds a Wall. 07994_ U-05 Engineer builds a Door. 07996_ U-05 Engineer builds a Wall. 07997_ U-05 Engineer destroyed. 07999_ K-01 Serf collects debris. 08005_ U-05 Engineer lays Concrete. 08005_ U-05 Engineer builds a Wall. 08007_ Component scanned: Launcher Loader. 08007_ Component scanned: Imp. KE Penetrator. 08007_ K-01 Serf collects debris. 08014_ U-05 Engineer builds a Door. 08014_ Penetrated by Slug. 08017_ Exp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????####=+*######### #????????????? | | ?????????##%==[ ##???????????? | | ?##########[ [ = "#???????????? | | # + = = % !! =%* T#???????????? | | # " # ** !! = "#???????????? | | # "" #%! % |% !! ##???????????? | | # G #% ^ " %"" #????????????? | | # ""%#%= " "" ^ #????????????? | | # "%#% "" """ ^ ##???????????? | | # # """ ""^ ^ ##???????????? | | # + %""" """^ #????????????? | | # ! # [ % #????????????? | | # = # = " "" #????????????? | | # ### ** " "" #????????????? | | # # # [% """ """ #????????????? | | # # # ! "" """ #????????????? | | # # # !! "" """ # ?????? | | # ###% !! + """???????? | | # + #????????????? | | ####"######## % #????????????? | | ??? ???????# #### #????????????? | | ??" ???????# ############ #????????????? | | ??" ????##### g# """ # #????????????? | | ??" ????# us ""F"" # ?????????????? | | ??"?????+ |!!# "" "" #??????????????? | | ????????# *%=# @ ! #??????????????? | | ????????# ###### #??????????????? | | ????????# ???### !! #??????????????? | | ????????# ?????# ![ #??????????????? | | ????????# ?????# """ #??????????????? | | ????????# ??????# """ Y #??????????????? | | ????????# ??????# """ #??????????????? | | ????????#? ??????# #??????????????? | | ?????????????????####### ####??????????????? | | ????????????????????????##?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- Energy Well | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Treads | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeStasisReconfigurator Manual? 0 Play Time 00:51:13 Cumulative 198.0 hours Start 2026.08.27 @ 21:29:52 End 2026.08.27 @ 22:21:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 310 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f916a701-f27f-4abb-afab-5d3bc98ad956