Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.05 @ 02:12:15

Player: r@sin

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (207)     1035
Value Destroyed (7107)     7107
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (4776)               4776
              TOTAL SCORE: 17578

 Bonus
-------
High Alert Combat Kills    1335
Follower Combat Kills      1099
Entered Garrisons          600
Used RIF Installer         1500
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -558

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     79/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (5) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
  Armored Huge Wheel
   Medium Storage Unit
          Relay Coupler [Hunter] (17)
          Relay Coupler [Behemoth] (11)

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
  Improved Antigrav System
>          --- UTILITY ----------
           Lightpack 2.0
  Improved Cloaking Device
           Relay Coupler [Demolisher]
>          --- WEAPON -----------
  Improved Datajack
           Remote Datajack
           Remote Datajack
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
           Surge Thruster
           Surge Thruster
           Surge Thruster
           Surge Thruster
           Surge Thruster
           Surge Thruster
           Xenon Bombardment Thruster
           Impulse Thruster
           Target Analyzer
           Target Analyzer
  Advanced Target Analyzer
  Improved Medium Armor Plating
  Improved Force Field
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Cutter]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Duelist]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           Relay Coupler [Heavy]
           Relay Coupler [Behemoth]
           Concussive RPG
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Brawler]
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             208  | 7   5   7   .   3   36  38  4   4   53  22  27  1   1   
  Power                    22   | .   1   2   .   1   3   5   .   .   7   2   1   .   .   
    Engine                 11   | .   1   1   .   .   2   5   .   .   .   1   1   .   .   
    Core                   11   | .   .   1   .   1   1   .   .   .   7   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   .   1   .   1   7   5   1   3   12  7   4   .   1   
    Treads                 19   | 2   .   1   .   1   7   4   1   2   .   .   1   .   .   
    Leg                    9    | .   .   .   .   .   .   .   .   1   5   .   3   .   .   
    Wheel                  3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   4   5   .   .   1   
  Utility                  77   | 2   2   1   .   .   11  9   1   1   20  11  18  1   .   
    Device                 22   | 1   .   1   .   .   3   1   .   1   8   1   5   1   .   
    Storage                10   | 1   1   .   .   .   1   3   .   .   2   1   1   .   .   
    Processor              5    | .   .   .   .   .   1   1   .   .   2   .   1   .   .   
    Hackware               14   | .   .   .   .   .   .   1   .   .   1   8   4   .   .   
    Protection             26   | .   1   .   .   .   6   3   1   .   7   1   7   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 3   2   3   .   1   15  19  2   .   14  2   4   .   .   
    Energy Gun             9    | 2   .   .   .   .   3   1   1   .   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 1   2   2   .   1   8   12  1   .   6   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   2   2   .   .   1   .   1   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   3   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   4   .   .   1   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   .   1   .   1   .   .   1   .   .   .   
Parts Lost                 58   | .   .   2   .   2   8   8   .   .   11  12  13  .   2   
  Power                    6    | .   .   .   .   .   1   1   .   .   1   1   2   .   .   
  Propulsion               12   | .   .   1   .   1   1   1   .   .   .   5   2   .   1   
  Utility                  26   | .   .   1   .   .   2   3   .   .   9   5   5   .   1   
  Weapon                   14   | .   .   .   .   1   4   3   .   .   1   1   4   .   .   
  Highest Loss Streak      10   | .   .   1   .   1   4   4   .   .   10  10  7   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  99  100 99  92  92  81  80  88  71  78  4   1   
  Engine                   4    | .   12  8   .   .   4   8   9   7   .   .   5   .   .   
  Core                     4    | .   .   5   14  14  4   .   .   .   6   6   .   .   .   
  Treads                   14   | .   28  27  28  27  17  17  18  23  .   .   1   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   18  .   15  .   .   
  Device                   6    | .   7   5   14  14  3   5   .   3   6   1   11  4   1   
  Storage                  10   | .   14  14  14  14  12  10  9   7   6   7   1   .   .   
  Processor                4    | .   .   .   .   .   8   8   .   .   6   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   20  8   .   .   
  Protection               6    | .   6   8   .   .   7   6   8   7   10  .   9   .   .   
  Ballistic Gun            25   | .   25  27  28  27  28  31  36  30  23  .   4   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   1   11  3   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   .   .   .   4   5   .   .   
Peak Build Rating          86   | 6   10  14  17  17  31  60  64  71  86  86  47  5   5   
  Average Rating           31   | 4   9   11  14  16  25  31  61  67  45  50  37  4   2   
  On Entrance              29   | .   6   10  14  17  15  31  60  63  71  86  36  1   5   
Naked Turns                112  | .   .   .   .   .   .   .   .   .   39  .   35  15  23  
Heaviest Build             69   | 8   30  30  30  30  49  69  33  32  38  37  37  1   1   
  Greatest Support         60   | 40  40  40  40  40  46  40  40  60  60  38  43  3   3   
  Greatest Overweight (x)  10   | .   .   1   .   1   1   1   .   1   10  10  .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   15  15  15  15  15  40  40  40  40  40  15  5   5   
  Average Capacity         15   | 7   13  15  15  15  15  17  40  40  9   22  6   5   5   
  Most Carried             40   | 7   15  15  15  15  15  31  40  40  40  39  15  5   5   
  Average Carried          14   | 4   12  14  14  14  14  15  33  38  8   19  4   4   5   
  Final Capacity           40   | 8   15  15  15  15  15  40  40  40  40  15  5   5   5   
  Final Carried            40   | 7   15  14  15  14  15  31  39  40  36  15  3   5   5   

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 20% | Mutant
 19% | Scavenger-Skirmisher
 11% | Scavenger-Tank
  7% | Bothacker-Skirmisher
  5% | Bothacker-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -8/Garrison
 Bothacker-Skirmisher | -8/Materials
 Bothacker-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Garrison
     Bothacker-Mutant | -7/Factory
     Scavenger-Mutant | -7/Garrison
               Mutant | -7/Factory
               Mutant | -7/DSF

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Matter Collected           5934 | 265  244  211  .    149  968  1444 205  44   1476 610  313  .    5    
  Remotely                 58   | .    .    .    .    .    58   .    .    .    .    .    .    .    .    
Salvage Created            7488 | 115  748  302  .    515  2409 1784 311  .    971  .    333  .    .    
  Parts                    478  | 6    59   37   .    40   155  95   14   .    57   .    15   .    .    
Haulers Intercepted        7    | .    1    .    .    .    5    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    2    .    .    1    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Combat Hostiles Destroyed  132  | .   11  13  .   5   31  40  5   .   23  .   4   .   .   
  Melee                    4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Guns                     108  | .   11  8   .   5   22  32  5   .   23  .   2   .   .   
  Cannons                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   5   .   .   7   6   .   .   .   .   .   .   .   
Classes Destroyed          15   | 3   5   .   .   1   1   4   .   .   1   .   .   .   .   
  Worker                   22   | 1   1   .   .   5   15  .   .   .   .   .   .   .   .   
  Builder                  23   | .   4   1   .   5   13  .   .   .   .   .   .   .   .   
  Tunneler                 5    | 1   2   1   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   5   .   1   .   .   .   .   .   .   
  Recycler                 9    | 1   3   .   .   1   4   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   3   1   .   .   .   .   .   .   .   
  Swarmer                  39   | .   5   11  .   .   9   10  1   .   3   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    52   | .   6   4   .   4   14  8   3   .   10  .   3   .   .   
  Brawler                  6    | .   .   .   .   1   2   2   1   .   .   .   .   .   .   
  Duelist                  8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   .   .   6   6   .   .   5   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   
Best Kill Streak           13   | 3   5   5   .   3   13  5   2   .   4   .   1   .   .   
  Combat Bots Only         6    | .   5   5   .   3   6   5   2   .   4   .   1   .   .   
Max Kills in Single Turn   4    | 1   2   4   .   2   4   3   2   .   2   .   1   .   .   
  Gunslinging              1    | .   1   1   .   1   1   1   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   3   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Hostile Shots Fired        926   | .    59   64   .    23   129  166  .    .    131  30   307  .    17   
  Missed                   312   | .    12   17   .    6    25   46   .    .    54   19   127  .    6    
Damage Taken               7134  | .    330  400  .    160  1200 1872 31   .    838  175  1821 .    307  
  Core                     1211  | .    56   65   .    62   182  127  .    .    48   36   353  .    282  
  Absorbed by Shields      11    | .    .    .    .    .    .    10   .    .    1    .    .    .    .    
  Redirected to Shielding  53    | .    8    44   .    .    .    .    .    .    .    .    1    .    .    
  Ignored by Resistances   2019  | .    108  130  .    49   353  444  10   .    246  49   546  .    84   
  Regen/Repaired (Parts)   74    | .    .    .    .    .    68   .    .    .    .    6    .    .    .    
Core Remaining (%)         56    | 100  .    .    .    26   .    .    43   .    .    .    .    .    .    
Volleys Fired              526   | 5    55   29   .    39   114  129  12   .    105  25   13   .    .    
  Largest                  4     | 2    2    2    .    2    4    4    4    .    4    1    1    .    .    
  Hottest                  149   | 60   60   43   .    43   149  94   94   .    104  5    28   .    .    
Shots Fired                1554  | 10   110  53   .    77   384  464  48   .    370  25   13   .    .    
  Gun                      1493  | 10   110  48   .    77   364  458  48   .    370  .    8    .    .    
  Cannon                   15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    
  Launcher                 16    | .    .    5    .    .    5    6    .    .    .    .    .    .    .    
  Special                  30    | .    .    .    .    .    .    .    .    .    .    25   5    .    .    
  Kinetic                  1444  | 5    98   48   .    77   335  458  48   .    367  .    8    .    .    
  Thermal                  64    | 5    12   .    .    .    44   .    .    .    3    .    .    .    .    
  Explosive                16    | .    .    5    .    .    5    6    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         57    | 8    26   12   .    30   34   57   12   .    29   11   13   .    .    
  Robot Miss Streak        4     | .    2    2    .    2    3    2    1    .    4    1    1    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    
  Secondary Targets        15    | .    5    2    .    1    2    3    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    .    .    1    .    .    .    .    
Shots Hit Robots           1059  | 8    90   32   .    66   291  310  31   .    184  19   28   .    .    
  Core Hits                480   | 6    39   26   .    28   136  114  13   .    99   1    18   .    .    
  Critical Kills           4     | .    .    .    .    .    .    .    1    .    3    .    .    .    .    
  Critical Parts Destroyed 12    | .    1    .    .    .    .    5    .    .    6    .    .    .    .    
  Critical Strikes         27    | .    1    .    .    .    7    5    1    .    9    .    4    .    .    
    Burn                   6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    
    Destroy                16    | .    1    .    .    .    .    5    1    .    9    .    .    .    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Melee Attacks              56    | .    .    .    .    .    .    24   .    .    2    2    28   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 56    | .    .    .    .    .    .    24   .    .    2    2    28   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14652 | 89   974  1057 .    665  3822 3716 411  .    2847 11   1060 .    .    
  Guns                     11990 | 89   974  395  .    661  3025 3379 411  .    2847 .    209  .    .    
  Cannons                  230   | .    .    .    .    .    230  .    .    .    .    .    .    .    .    
  Explosions               1547  | .    .    662  .    .    567  318  .    .    .    .    .    .    .    
  Melee                    840   | .    .    .    .    .    .    .    .    .    .    .    840  .    .    
  Ramming                  45    | .    .    .    .    4    .    19   .    .    .    11   11   .    .    
  Kinetic                  11588 | 33   879  395  .    661  2774 3379 411  .    2847 .    209  .    .    
  Thermal                  632   | 56   95   .    .    .    481  .    .    .    .    .    .    .    .    
  Explosive                1547  | .    .    662  .    .    567  318  .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 840   | .    .    .    .    .    .    .    .    .    .    .    840  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    9    9    .    .    .    1    1    1    
  Average Corruption       7     | .    .    .    .    .    .    7    9    .    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  137   | .    .    .    .    .    .    123  13   .    .    .    1    .    .    
    Message Errors         29    | .    .    .    .    .    .    27   2    .    .    .    .    .    .    
    Matter Fused           31    | .    .    .    .    .    .    28   2    .    .    .    1    .    .    
    Heat Flow Errors       19    | .    .    .    .    .    .    15   4    .    .    .    .    .    .    
    Energy Discharges      21    | .    .    .    .    .    .    20   1    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    15   3    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            174   | .    .    8    .    .    40   9    .    .    .    .    117  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               57    | .    .    8    .    .    40   9    .    .    .    .    .    .    .    
  Melee                    117   | .    .    .    .    .    .    .    .    .    .    .    117  .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      129   | .    .    67   .    .    24   28   .    .    .    5    5    .    .    
  Shots                    5     | .    .    2    .    .    2    1    .    .    .    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    .    7    .    .    .    2    2    .    .    
Targets Rammed             14    | .    .    .    .    1    .    9    .    .    .    2    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    
Highest Temperature        593   | 10   60   22   .    38   593  465  242  .    328  .    62   .    .    
  Average Temperature      100   | 7    10   5    .    9    156  134  72   .    52   .    21   .    .    
  Received Heat Transfer   2736  | .    123  126  .    135  738  495  .    .    273  42   804  .    .    
  Effects                  34    | .    .    .    .    .    19   14   .    .    1    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    
    Energy Bleed           8     | .    .    .    .    .    4    4    .    .    .    .    .    .    .    
    Interference           16    | .    .    .    .    .    9    6    .    .    1    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Heat Transferred         2027  | 125  200  .    .    .    1702 .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Peak Influence             3091 | 15   215  356  .    110  623  3091 1744 702  2099 1195 799  333  205  
  Initial                  1297 | .    8    1    .    .    .    186  1297 679  433  954  469  333  205  
  Average                  898  | 2    82   195  .    37   311  1449 1540 684  1193 967  689  333  198  
Maximum Alert Level        5    | .    1    1    .    .    2    5    5    3    5    4    3    1    1    
  Low Security (%)         20   | 100  98   51   .    100  29   1    .    .    .    .    .    .    69   
  Level 1                  12   | .    1    48   .    .    37   11   .    .    4    .    .    100  30   
  Level 2                  14   | .    .    .    .    .    33   10   .    83   11   .    41   .    .    
  Level 3                  22   | .    .    .    .    .    .    19   .    16   32   94   58   .    .    
  Level 4                  13   | .    .    .    .    .    .    17   63   .    28   5    .    .    .    
  Level 5                  17   | .    .    .    .    .    .    39   36   .    22   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    3    .    .    .    5    .    1    .    .    3    .    .    1    
  Investigation            4    | .    3    .    .    .    1    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Garrison                 4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Distress Signals           7    | .   .   .   .   .   2   .   4   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              233  | .   17  17  .   5   37  38  13  .   28  31  42  .   5   
  Peak Tracking Total      16   | .   7   8   .   3   5   7   5   .   4   6   16  .   5   
  Tactical Retreats        13   | .   .   1   .   .   2   .   .   .   .   2   8   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Traps Triggered            18   | .   2   .   .   .   .   8   .   .   7   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Machines Disabled          17   | .   .   .   .   .   1   5   4   .   5   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   1   .   1   .   .   
  Garrison Relay           10   | .   .   .   .   .   .   5   .   .   4   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Machines Accessed          38   | .   5   .   5   .   6   4   4   3   3   6   1   1   .   
  Terminals                21   | .   4   .   .   .   2   4   2   1   3   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   1   .   .   2   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   
Total Hacks                124  | .   13  .   50  .   18  7   9   3   5   15  3   1   .   
  Successful               100  | .   8   .   50  .   16  3   6   2   3   10  1   1   .   
  Failed                   24   | .   5   .   .   .   2   4   3   1   2   5   2   .   .   
    Catastrophic           3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   2   .   1   .   2   .   2   .   .   .   .   .   .   
  Terminals                48   | .   12  .   .   .   7   7   4   1   5   8   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   2   .   2   .   .   6   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   3   1   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   
Terminal Hacks             78   | .   6   .   50  .   5   3   2   1   3   6   1   1   .   
  Record                   56   | .   2   .   49  .   2   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   1   .   1   1   .   1   .   .   
  Dispatch Records         3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   1   .   1   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   1   .   .   3   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   .   .   .   4   4   1   2   1   2   1   .   .   
  Full Trace Events        6    | .   2   .   .   .   3   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Time                     51   | .   .   .   .   .   26  .   .   .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Used RIF Installer         3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              22   | .   .   .   .   .   .   .   .   .   .   18  4   .   .   
  Non-combat               7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Combat                   15   | .   .   .   .   .   .   .   .   .   .   11  4   .   .   
Robot Hacks Applied        23   | .   .   .   .   .   .   .   .   .   .   19  4   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           12   | .   .   .   .   .   .   .   .   .   .   8   4   .   .   
Relay Couplers Released    37   | .   .   .   .   .   .   19  .   .   15  .   3   .   .   
  Machine Destruction      37   | .   .   .   .   .   .   19  .   .   15  .   3   .   .   
  Attached                 14   | .   .   .   .   .   .   1   .   .   1   8   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   6   .   .   2   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Total Allies               32   | .    .    3    .    .    .    6    .    .    4    9    10   .    .    
  Largest Group            6    | .    .    3    1    1    .    4    4    2    3    6    3    .    .    
  Highest-Rated Group      205  | .    .    40   16   16   .    84   84   42   195  205  86   .    .    
  Highest-Rated Ally       95   | .    .    16   16   16   .    31   21   21   95   95   32   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               196  | .    .    15   .    .    .    8    46   5    26   71   25   .    .    
  Total Damage             4562 | .    .    151  .    .    .    161  965  78   694  1875 638  .    .    
  Kills                    47   | .    .    3    .    .    .    1    14   1    9    16   3    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Turns Passed               14950 | 109  896  606  1146 920  1854 4221 337  304  2708 990  774  52   33   
Spaces Moved               8688  | 51   454  316  715  494  695  1538 166  158  2184 1249 508  95   65   
  Core                     304   | 3    .    .    .    .    .    .    .    .    78   10   53   95   65   
  Treads                   4592  | 48   454  316  715  494  695  1538 166  158  8    .    .    .    .    
  Legs                     1763  | .    .    .    .    .    .    .    .    .    1389 .    374  .    .    
  Wheels                   605   | .    .    .    .    .    .    .    .    .    .    524  81   .    .    
  Hover                    391   | .    .    .    .    .    .    .    .    .    279  112  .    .    .    
  Flight                   1033  | .    .    .    .    .    .    .    .    .    430  603  .    .    .    
  Fastest Speed            30    | 50   160  160  160  160  160  165  165  170  32   30   50   50   50   
  Average Speed            141   | 153  160  160  160  160  204  230  168  182  96   66   98   50   50   
  Slowest Speed            550   | 160  160  240  160  240  250  250  170  250  550  550  110  50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    43   62   91   98   40   98   24   5    99   27   47   5    73   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    .    .    1    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    .    .    1    1    .    .    1    .    .    .    .    .    .    
Scrap Searched             4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14    | .    .    12   .    .    .    .    .    .    .    2    .    .    .    
Terrain Destroyed          105   | .    .    41   .    .    31   29   .    .    2    2    .    .    .    
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Projectile               4     | .    .    .    .    .    1    1    .    .    2    .    .    .    .    
  AOE                      99    | .    .    41   .    .    30   28   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Total                      10302 | 70   527  367  719  557  921  1914 199  175  2579 1396 714  98   66   
  Wait                     328   | .    .    5    .    10   24   59   2    1    78   56   93   .    .    
  Move                     8670  | 50   453  315  714  493  694  1536 165  157  2182 1246 506  94   65   
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  202   | 8    11   5    2    5    20   40   13   9    60   21   6    2    .    
  Fast Attach              69    | 5    .    .    .    1    11   8    .    1    24   7    10   1    1    
  Attach                   55    | 1    1    2    .    1    9    11   2    1    9    6    12   .    .    
  Detach                   29    | .    .    .    .    .    3    8    2    .    7    9    .    .    .    
  Swap                     85    | 1    4    5    .    1    17   19   2    2    20   9    5    .    .    
  Drop                     154   | .    3    6    3    6    29   23   1    4    56   12   10   1    .    
  Fire                     526   | 5    55   29   .    39   114  129  12   .    105  25   13   .    .    
  Melee                    56    | .    .    .    .    .    .    24   .    .    2    2    28   .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    .    .    .    1    .    9    .    .    .    .    .    .    .    
  Escape Stasis            37    | .    .    .    .    .    .    11   .    .    26   .    .    .    .    
  Rewire                   76    | .    .    .    .    .    .    37   .    .    10   .    29   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac x2] / Gar)
-7/Garrison
-7/Factory
-7/DSF

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 15)
   110 | -11/Scrapyard | Entered Materials
   123 | -10/Materials | Discovered new exit (range 15)
   302 | -10/Materials | Build established: Mutant
   516 | -10/Materials | Discovered new exit (range 16)
   587 | -10/Materials | Identified exit to Mines
  1006 | -10/Materials | Entered Mines
  1063 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1125 | -10/Mines     | Discovered new exit (range 6)
  1142 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1500 | -10/Mines     | Identified exit to Exiles
  1573 | -10/Mines     | Discovered new exit (range 2)
  1604 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1612 | -10/Mines     | Entered Exiles
  1612 | -10/Exiles    | Accompanied by 1 ally
  1638 | -10/Exiles    | Discovered new exit (range 15)
  1680 | -10/Exiles    | Met 8R-AWN
  1707 | -10/Exiles    | Met EX-HEX
  1769 | -10/Exiles    | Met EX-DEC
  1807 | -10/Exiles    | Visited The Gauntlet
  2104 | -10/Exiles    | Met EX-BIN
  2294 | -10/Exiles    | Learned location of Zion (-6)
  2404 | -10/Exiles    | Discovered new exit (range 10)
  2540 | -10/Exiles    | Aligned with FarCom system
  2541 | -10/Exiles    | Given EX-Vault access code
  2583 | -10/Exiles    | Opened EX-Vault
  2605 | -10/Exiles    | Found Lightpack 2.0
  2638 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2758 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
  2758 | -10/Exiles    | Entered Mines
  2758 | -9/Mines      | Accompanied by 1 ally
  2799 | -9/Mines      | Core integrity fell below 50%
  3069 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3131 | -9/Mines      | Build established: Scavenger-Skirmisher
  3280 | -9/Mines      | Learned location of Storage (-7)
  3283 | -9/Mines      | Discovered new exit (range 7)
  3481 | -9/Mines      | Discovered new exit (range 8)
  3482 | -9/Mines      | Learned Materials terminal intel
  3678 | -9/Mines      | Entered Materials
  3678 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  3679 | -8/Materials  | Loaded intel: 12 terminal locations
  3846 | -8/Materials  | Lost 4 parts (1p2u1w)
  4119 | -8/Materials  | Build established: Skirmisher
  4186 | -8/Materials  | Garrison activated, responded to threat
  4446 | -8/Materials  | Repaired Lgt. Assault Rifle
  4512 | -8/Materials  | Garrison activated, responded to threat
  4595 | -8/Materials  | Discovered new exit (range 12)
  4858 | -8/Materials  | Build established: Scavenger-Gunner
  5243 | -8/Materials  | Build established: Scavenger-Skirmisher
  5529 | -8/Materials  | Identified exit to Garrison
  5532 | -8/Materials  | Entered Garrison
  5714 | -8/Garrison   | Triggered checkpoint
  5749 | -8/Garrison   | Garrison Relay disabled
  6084 | -8/Garrison   | Triggered checkpoint
  6278 | -8/Garrison   | Triggered checkpoint
  6397 | -8/Garrison   | Discovered new exit (range 9)
  6440 | -8/Garrison   | Triggered checkpoint
  6487 | -8/Garrison   | Crushed by falling debris
  6518 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
  6707 | -8/Garrison   | Discovered new exit (range 9)
  6767 | -8/Garrison   | Installed Relay Interface Framework
  6800 | -8/Garrison   | Build established: Scavenger-Gunner
  6888 | -8/Garrison   | Garrison Relay disabled
  7068 | -8/Garrison   | Triggered checkpoint
  7604 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  7882 | -8/Garrison   | Triggered checkpoint
  7900 | -8/Garrison   | Core integrity fell below 50%
  8093 | -8/Garrison   | Garrison Relay disabled
  8282 | -8/Garrison   | Garrison Relay disabled
  8822 | -8/Garrison   | Discovered new exit (range 14)
  9050 | -8/Garrison   | Triggered checkpoint
  9131 | -8/Garrison   | Garrison Relay disabled
  9718 | -8/Garrison   | Build established: Bothacker-Skirmisher
  9748 | -8/Garrison   | Identified exit to Materials
  9753 | -8/Garrison   | Entered Materials
  9753 | -8/Materials  | Accompanied by 4 allies
 10019 | -8/Materials  | Discovered new exit (range 16)
 10090 | -8/Materials  | Entered Factory
 10090 | -7/Factory    | Accompanied by 2 allies
 10090 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10091 | -7/Factory    | Identified exit to Storage
 10350 | -7/Factory    | Identified exit to Garrison
 10394 | -7/Factory    | Entered Garrison
 10394 | -7/Garrison   | Accompanied by 1 ally
 10439 | -7/Garrison   | Lost 10 parts (1p8u1w)
 10530 | -7/Garrison   | Garrison Relay disabled
 10532 | -7/Garrison   | Triggered checkpoint
 10603 | -7/Garrison   | P-60 Hacker assimilated allied Commando 3a
 10694 | -7/Garrison   | Triggered checkpoint
 10710 | -7/Garrison   | Triggered checkpoint
 10810 | -7/Garrison   | Triggered checkpoint
 10980 | -7/Garrison   | Build established: Scavenger-Tank
 10992 | -7/Garrison   | Triggered checkpoint
 11033 | -7/Garrison   | Garrison Relay disabled
 11076 | -7/Garrison   | Discovered new exit (range 11)
 11712 | -7/Garrison   | Triggered checkpoint
 11741 | -7/Garrison   | Garrison Relay disabled
 11749 | -7/Garrison   | Spotted B-75 Beast
 11764 | -7/Garrison   | Allies destroyed B-75 Beast
 11973 | -7/Garrison   | Triggered checkpoint
 11997 | -7/Garrison   | Garrison Relay disabled
 12015 | -7/Garrison   | Learned Factory security intel
 12062 | -7/Garrison   | Found embedded Infiltrators
 12112 | -7/Garrison   | Discovered new exit (range 10)
 12315 | -7/Garrison   | Discovered new exit (range 15)
 12342 | -7/Garrison   | Build established: Scavenger-Gunner
 13102 | -7/Garrison   | Entered Factory
 13102 | -7/Factory    | Accompanied by 2 allies
 13213 | -7/Factory    | Repaired Lgt. Angular Momentum Engine?
 13446 | -7/Factory    | Lost 10 parts (4n5u1w)
 13851 | -7/Factory    | Discovered new exit (range 5)
 13900 | -7/Factory    | Discovered new exit (range 16)
 13902 | -7/Factory    | First assault squad dispatched
 14045 | -7/Factory    | Build established: Bothacker-Mutant
 14082 | -7/Factory    | Lost 9 allies
 14087 | -7/Factory    | Identified exit to Garrison
 14092 | -7/Factory    | Entered Garrison
 14152 | -7/Garrison   | Triggered checkpoint
 14162 | -7/Garrison   | Triggered checkpoint
 14171 | -7/Garrison   | Triggered checkpoint
 14219 | -7/Garrison   | Lost 4 parts (1p1u2w)
 14223 | -7/Garrison   | Released all parts (2)
 14328 | -7/Garrison   | Lost 3 allies
 14479 | -7/Garrison   | Garrison Relay disabled
 14579 | -7/Garrison   | Build established: Scavenger-Mutant
 14738 | -7/Garrison   | Lost 3 allies
 14798 | -7/Garrison   | Triggered checkpoint
 14812 | -7/Garrison   | Triggered checkpoint
 14850 | -7/Garrison   | Core integrity fell below 50%
 14850 | -7/Garrison   | Released all parts (6)
 14852 | -7/Garrison   | Discovered new exit (range 15)
 14855 | -7/Garrison   | Lost 3 allies
 14862 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 14866 | -7/Garrison   | Entered Factory
 14878 | -7/Factory    | Lost 7 parts (1p2n2u2w)
 14907 | -7/Factory    | Identified exit to DSF
 14918 | -7/Factory    | Entered DSF
 14933 | -7/DSF        | Core integrity fell below 20%
 14941 | -7/DSF        | Additional patrols routed to DSF
 14951 | -7/DSF        | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
  dispatching Cutter reinforcements to area.
14928_ Recoil Stabilizer destroyed.
14930_ Knocked back.
14930_ A-02 Transporter destroyed.
14930_ A-02 Transporter knocked back.
14931_ Acquired 5 matter.
14932_ Knocked back. <x2>
14932_ A-02 Transporter knocked back.
14932_ C-17 Slicer knocked back. <x2>
14932_ C-17 Slicer destroyed.
14932_ Knocked back.
14932_ C-17 Slicer destroyed.
14934_ Slug penetrates Wall.
14941_ Hostiles detected in DSF, routing
  additional patrols.
14948_ Triggered Alarm Trap.
14948_ An alarm sounds.
14951_ Acquired Nuclear Pulse Thruster.
14951_ Nuclear Pulse Thruster destroyed.
14951_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????"#??????????????????????????""??????????       |
| ????"#?????????????????????????#"#??????????       |
| ####"##???????#########???????##"####???????       |
| #"""""#?#####?#  !!!  #########"""""#???????       |
| #"""""##!!#!!!#  !!!  #]]]#  ##"""""#???????       |
| #""                               ""##"?????       |
| """                               """""?????       |
| #""   ##!!#!!!###   ###]]]#[[##   ""##??????       |
| ###  ##???#???#"#   ###]]]#[[###  ###???????       |
| ?##  ###??????#//   ==##########  ##????????       |
| ?#     #??????#//   ==#??????#[[   #????????       |
| ?#     #??Y???#//   ==#??????#[[   #????????       |
| ?##  ###??????##"   ###??????###  ##????????       |
| ?#!  !!#??????#!!    !#??????#    [#????????       |
| ?#!  !!#??????#!!    !#??????#    [#????????       |
| ?#!  !!#??????#!!   ! #??????#    [#????????       |
| ###  ############   ############  ###???????       |
| #!!  ##!!!# !!###   ###===#!!!##  //#???????       |
| #!!  ##!!!#  !##%    ##==@#!!!##  //#???????       |
| #       %       *= / H     %cc    [[#???????       |
| #               =%=%* a           [[#???????       |
| #                =                [[#???????       |
| #    ##!!!"!!!##    a##   #[[[##    #???????       |
| #    ##!!!#!!!###a  ###   #[[[##    #???????       |
| ###############?#   #?##########  ###???????       |
| ???????????????!!   [[?????????!   ?????????       |
| ??????????????#!!   [[#????Y???!   #????????       |
| ??????????????#!!   [[#????????!   #????????       |
| ??????????????#?#   ###????????#  ##????????       |
| ?????????????????    ??????????!x !?????????       |
| ?????????????????    ??????????!  !?????????       |
| ?????????????????     ?????????#  #?????????       |
| ?????????????????   ##??????????  #?????????       |
| ?????????????????? ?????????????  "?????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Phase Shifting             10
Evasion (%)                77
Targeting Accuracy         8
Launcher Accuracy          20
Target Analysis            5
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        82

 Item Schematics 
-----------------
          Hcp. Matter Pod | -8/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
       Hvy. Armor Plating | -8/Materials | Scanalyzed
  Imp. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Assimilation Complete
Error 47
Factory Defaults
Infiltrator
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              EtherialSkeletonPod
  Manual?         0
Play Time         02:34:23
  Cumulative      31.6 hours
  Start           2025.05.04 @ 14:42:10
  End             2025.05.05 @ 02:12:15
Sessions          8
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           22
  Adventurer      9
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             26
Gallery%          34
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 253a183b-8ee5-4c4b-ac92-fee2205bb48a