Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.25 @ 17:19:32

Player: mogwok

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1760)     1760
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (124)                124
              TOTAL SCORE: 5244

 Bonus
-------
Follower Combat Kills      124

 Cogmind 
---------
Core Integrity             0/850
Matter                     109/300
Energy                     557/650
System Corruption          17%
Temperature                Cool (1)
Movement                   Hovering (60)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
           Gravmag Array
>          --- UTILITY (9) ------
           Energy Well
           Gravity Neutralizing Apparatus
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Transmission Jammer
           Power Shielding
  Improved Hardlight Generator
           Hacking Suite
>          --- WEAPON (2) -------
           Remote Datajack
>          --- INVENTORY (4) ----
           Gravmag Array
           Gravmag Array

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Gravmag Array
>          --- UTILITY ----------
           Energy Well
           Weight Redist. System
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Core Analyzer
  Advanced ECM Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Katana
           Great Axe
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Hacking Suite
  Improved Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Melee Analysis Suite
  Device                   Weight Redist. System
  Storage                  Energy Well
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Great Axe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  7    | .   .   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             114  | 6   18  12  7   29  42  
  Power                    15   | 1   3   2   1   2   6   
    Engine                 10   | 1   3   2   1   .   3   
    Core                   5    | .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               37   | 2   7   5   1   11  11  
    Treads                 4    | .   .   .   .   .   4   
    Leg                    6    | .   2   1   1   1   1   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  19   | .   3   4   .   7   5   
    Flight                 5    | .   1   .   .   3   1   
  Utility                  46   | 1   4   4   3   15  19  
    Device                 20   | .   2   1   .   8   9   
    Storage                4    | 1   1   1   .   .   1   
    Processor              10   | .   1   .   2   5   2   
    Hackware               3    | .   .   .   .   .   3   
    Protection             9    | .   .   2   1   2   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   4   1   2   1   6   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        4    | .   .   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   4    | .   1   1   .   .   2   
  Unidentified Prototypes  3    | .   .   .   .   1   2   
Parts Lost                 35   | .   5   8   1   1   20  
  Power                    6    | .   1   2   .   .   3   
  Propulsion               12   | .   2   3   .   .   7   
  Utility                  12   | .   .   2   1   1   8   
  Weapon                   5    | .   2   1   .   .   2   
  Highest Loss Streak      9    | .   2   6   1   1   9   
Average Slot Usage (%)     87   | .   83  59  88  95  85  
  Engine                   4    | .   13  7   7   2   1   
  Core                     2    | .   .   .   .   4   3   
  Leg                      3    | .   7   11  4   1   1   
  Wheel                    1    | .   6   .   .   .   .   
  Hover                    9    | .   .   7   18  15  8   
  Flight                   3    | .   8   .   .   6   .   
  Device                   10   | .   10  10  .   12  10  
  Storage                  1    | .   2   .   .   .   3   
  Processor                21   | .   10  11  24  25  23  
  Hackware                 5    | .   .   .   .   .   12  
  Protection               5    | .   .   2   18  9   4   
  Launcher                 1    | .   10  .   .   .   .   
  Slashing Weapon          8    | .   .   .   10  15  8   
  Special Melee Weapon     2    | .   7   2   4   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 13  14  10  22  24  30  
  Greatest Support         45   | 26  26  20  18  33  45  
  Greatest Overweight (x)  4    | .   2   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   4   
  Most Carried             5    | 4   5   4   4   4   4   
  Average Carried          3    | 1   3   3   3   3   3   
  Final Capacity           6    | 6   4   4   4   4   4   
  Final Carried            4    | 4   3   2   4   4   4   

 Class Distribution 
--------------------
 41% | Mutant
 37% | Scavenger-Mutant
 21% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1402 | 189  377  39   128  311  358  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2199 | .    130  39   128  656  1246 
  Parts                    107  | .    14   3    5    38   47   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  33   | .   8   1   2   9   13  
  Melee                    24   | .   .   .   2   9   13  
  Guns                     1    | .   .   1   .   .   .   
  AOE                      8    | .   8   .   .   .   .   
Classes Destroyed          11   | .   6   .   .   3   2   
  Worker                   3    | .   1   .   .   1   1   
  Builder                  1    | .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 4    | .   .   .   .   1   3   
  Operator                 5    | .   2   .   1   1   1   
  Watcher                  5    | .   2   .   .   3   .   
  Swarmer                  6    | .   3   .   .   .   3   
  Grunt                    17   | .   5   1   2   5   4   
  Sentry                   4    | .   .   .   .   1   3   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   3   1   
Best Kill Streak           5    | .   5   1   2   3   2   
  Combat Bots Only         3    | .   3   1   2   3   2   
Max Kills in Single Turn   2    | .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4660 | .    267  701  333  661  2698 
  Core                     1348 | .    46   182  70   199  851  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         78   | 100  81   54   87   71   .    
Volleys Fired              32   | .    25   6    .    .    1    
  Largest                  1    | .    1    1    .    .    1    
  Hottest                  40   | .    40   40   .    .    30   
Shots Fired                32   | .    25   6    .    .    1    
  Gun                      7    | .    1    6    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 24   | .    24   .    .    .    .    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                24   | .    24   .    .    .    .    
  Electromagnetic          7    | .    1    6    .    .    .    
  Robot Hit Streak         6    | .    6    5    .    .    6    
  Robot Miss Streak        1    | .    .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           133  | .    8    10   8    34   73   
  Core Hits                77   | .    26   3    3    17   28   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              184  | .    3    5    31   51   94   
  Impact                   17   | .    .    .    .    .    17   
  Slashing                 136  | .    .    .    26   51   59   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            21   | .    .    5    1    4    11   
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        16   | .    .    .    .    6    10   
Damage Inflicted           5840 | .    881  103  288  1698 2870 
  Guns                     92   | .    15   77   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               866  | .    866  .    .    .    .    
  Melee                    4805 | .    .    .    288  1698 2819 
  Ramming                  77   | .    .    26   .    .    51   
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                866  | .    866  .    .    .    .    
  Electromagnetic          92   | .    15   77   .    .    .    
  Impact                   352  | .    .    .    .    .    352  
  Slashing                 4453 | .    .    .    288  1698 2467 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         17   | .    2    2    4    1    17   
  Average Corruption       4    | .    2    2    4    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  57   | .    3    3    2    1    48   
    Message Errors         13   | .    .    1    1    .    11   
    Matter Fused           6    | .    .    .    .    .    6    
    Heat Flow Errors       8    | .    1    1    1    .    5    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      6    | .    2    .    .    1    3    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misdirections          15   | .    .    .    .    .    15   
    Targeting Errors       4    | .    .    1    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            726  | .    65   .    .    327  334  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               65   | .    65   .    .    .    .    
  Melee                    661  | .    .    .    .    327  334  
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      113  | .    78   10   .    .    25   
  Shots                    4    | .    4    .    .    .    .    
  Rammed                   13   | .    .    4    .    .    9    
Targets Rammed             14   | .    .    5    .    .    9    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        236  | .    114  188  169  5    236  
  Average Temperature      68   | .    24   55   92   3    99   
  Received Heat Transfer   1049 | .    69   329  .    219  432  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             239  | .   219 75  112 142 239 
  Initial                  50   | .   .   .   22  50  9   
  Average                  75   | .   101 20  68  55  87  
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         98   | 100 95  100 100 100 99  
  Level 1                  1    | .   4   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   1   4   4   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   2   1   
  Reinforcement            9    | .   2   1   1   2   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           3    | .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   16  11  4   15  45  
  Peak Tracking Total      8    | .   3   6   2   4   8   
  Tactical Retreats        12   | .   1   2   .   .   9   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   5   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          29   | .   5   2   2   6   14  
  Terminals                15   | .   3   1   1   2   8   
  Fabricators              3    | .   .   .   .   1   2   
  Repair Stations          2    | .   .   .   1   .   1   
  Recycling Units          6    | .   2   1   .   2   1   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   2   
Total Hacks                62   | .   10  3   5   14  30  
  Successful               43   | .   7   3   4   12  17  
  Failed                   19   | .   3   .   1   2   13  
    Catastrophic           3    | .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                33   | .   5   1   2   7   18  
  Fabricators              7    | .   .   .   .   1   6   
  Repair Stations          5    | .   .   .   3   .   2   
  Recycling Units          13   | .   5   2   .   4   2   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             22   | .   3   1   2   7   9   
  Record                   2    | .   1   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Alert Level              5    | .   .   1   .   2   2   
  Locate Traps             1    | .   .   .   .   .   1   
  Dispatch Records         2    | .   1   .   .   1   .   
  Maintenance Status       2    | .   .   .   .   1   1   
  Surveillance Status      1    | .   .   .   .   .   1   
  Investigation Status     2    | .   1   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   2   .   2   
  Scan Component           2    | .   .   .   1   .   1   
  Repair                   1    | .   .   .   .   .   1   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       11   | .   4   2   .   3   2   
  Report Inventory         6    | .   2   1   .   2   1   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      4    | .   1   1   .   1   1   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   1   3   10  
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             4    | .   .   .   .   .   4   
    Matter                 252  | .   .   .   .   .   252 
    Time                   67   | .   .   .   .   .   67  
  Total Robot Build Rating 16   | .   .   .   .   .   16  
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     38   | .   .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     19   | .   5   3   .   2   9   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              8    | .   1   2   1   .   4   
  Non-combat               7    | .   1   2   1   .   3   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        15   | .   1   5   3   .   6   
  parse_system             5    | .   1   1   1   .   2   
  no_distress              6    | .   .   2   1   .   3   
  check_alert              4    | .   .   2   1   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               4    | .   .   .   .   .   4   
  Largest Group            4    | .   .   .   .   .   4   
  Highest-Rated Group      48   | .   .   .   .   .   48  
  Highest-Rated Ally       12   | .   .   .   .   .   12  
Total Orders               1    | .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   1   
Ally Attacks               22   | .   .   .   .   .   22  
  Total Damage             311  | .   .   .   .   .   311 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4525 | 61   840  230  328  1268 1798 
Spaces Moved               4514 | 65   633  202  331  1413 1870 
  Core                     68   | 27   4    32   .    .    5    
  Treads                   76   | .    .    .    .    .    76   
  Legs                     256  | .    174  82   .    .    .    
  Wheels                   113  | 38   75   .    .    .    .    
  Hover                    3117 | .    .    88   331  909  1789 
  Flight                   884  | .    380  .    .    504  .    
  Fastest Speed            34   | 50   40   50   56   34   56   
  Average Speed            69   | 74   116  81   66   51   67   
  Slowest Speed            250  | 100  200  120  126  126  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    1    .    1    
Exploration Rate (%)       35   | 3    94   21   20   35   40   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 31   | .    12   .    16   2    1    
Terrain Destroyed          145  | .    126  .    16   2    1    
  Melee                    19   | .    .    .    16   2    1    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      126  | .    126  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      5604 | 74   713  256  397  1880 2284 
  Wait                     665  | .    13   18   27   359  248  
  Move                     4509 | 64   632  201  330  1412 1870 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  34   | 4    5    3    3    8    11   
  Fast Attach              76   | 6    8    7    5    22   28   
  Attach                   25   | .    6    5    .    2    12   
  Detach                   18   | .    7    3    1    2    5    
  Swap                     13   | .    4    .    2    5    2    
  Drop                     63   | .    10   3    4    26   20   
  Fire                     32   | .    25   6    .    .    1    
  Melee                    155  | .    3    5    25   44   78   
  Ram                      13   | .    .    4    .    .    9    
  Kick                     1    | .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 3 exits: *Fac / *Low x2)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 8)
  436 | -10/Materials | Discovered new exit (range 16)
  453 | -10/Materials | Identified exit to Materials
  567 | -10/Materials | Build established: Scavenger-Mutant
  583 | -10/Materials | Identified exit to Mines
  721 | -10/Materials | Discovered exit to Materials (range 15)
  872 | -10/Materials | Discovered exit to Materials (range 16)
  902 | -10/Materials | Entered another Materials area
  902 | -9/Materials  | Evolved 2 slots: Utility x2
  930 | -9/Materials  | Discovered new exit (range 12)
 1061 | -9/Materials  | Lost 6 parts (1p2n2u1w)
 1125 | -9/Materials  | Discovered new exit (range 13)
 1132 | -9/Materials  | Entered another Materials area
 1132 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1327 | -8/Materials  | Build established: Mutant
 1413 | -8/Materials  | Crushed by falling debris
 1456 | -8/Materials  | Discovered new exit (range 4)
 1460 | -8/Materials  | Entered Factory
 1460 | -7/Factory    | Evolved 2 slots: Utility x2
 1852 | -7/Factory    | Discovered new exit (range 15)
 2716 | -7/Factory    | Discovered new exit (range 12)
 2722 | -7/Factory    | Identified exit to Factory
 2728 | -7/Factory    | Entered another Factory area
 2728 | -6/Factory    | Evolved 2 slots: Utility x2
 2769 | -6/Factory    | Build established: Scavenger-Mutant
 3270 | -6/Factory    | Build established: Hacker-Mutant
 3373 | -6/Factory    | Lost 3 parts (1n2u)
 3590 | -6/Factory    | Fabricated S-27 Virus (x4)
 3741 | -6/Factory    | Discovered new exit (range 3)
 3771 | -6/Factory    | Identified exit to Factory
 3797 | -6/Factory    | Identified exit to Lower Caves
 3837 | -6/Factory    | Crushed by falling debris
 3837 | -6/Factory    | Core integrity fell below 50%
 3837 | -6/Factory    | System corruption reached 10%
 3892 | -6/Factory    | Lost 9 parts (2p3n3u1w)
 4175 | -6/Factory    | Repaired Imp. Datajack
 4221 | -6/Factory    | Build established: Scavenger-Mutant
 4272 | -6/Factory    | Core integrity fell below 20%
 4312 | -6/Factory    | Lost 3 parts (1n2u)
 4526 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04347_ Acquired Power Shielding.
04355_ Acquired Transmission Jammer.
04356_ B Z/<SOSN#7B%DWB%TF3H#WJ<CK8CK:N8AV QR
04370_ Acquired Imp. Melee Analysis Suite.
04373_ System corrupted: Substantial component data lost.
04390_ System corrupted: Matter fused (-7).
04415_ System corrupted: Heat flow error (+262).
04438_ HTI,,XXCWLHKUG><NY|H HUXP7N
04442_ Dropped Transmission Jammer.
04445_ Acquired Prototype Device.
04445_ Identified Gravity Neutralizing Apparatus.
04447_ Discarded Core Analyzer.
04448_ Acquired Transmission Jammer.
04454_ System corrupted: Heat flow error (+251).
04478_ Imp. Datajack destroyed.
04486_ System corrupted: Energy discharge (-227).
04486_ Jacked Y-54 Guardian...
>>parse_system
Reading system data...
04521_ ULD,0Q5ZBFPTLRY1YX7I

 Map 
-----
+----------------------------------------------------+
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| ??????  ???# """""""     #     #????# """ """ +    |
| ??#####/#### """""""     #     #????#     """ #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            660
Matter Stores              300
Matter Capacity            500
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    12
Corruption Prevention      12
Heat Shielding             75
Armor Coverage             375
Resistance: EM             20
Power Shielding            33
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             14
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
 S-27 Virus | x4 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              RefineryControlReconstructor
  Manual?         0
Play Time         01:35:34
  Cumulative      53.3 hours
  Start           2022.02.22 @ 19:51:19
  End             2022.02.25 @ 17:19:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          42
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64baff5c-d4d1-4ed4-926e-3c715b49c87f