Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.25 @ 17:19:32 Player: mogwok Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1760) 1760 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 5244 Bonus ------- Follower Combat Kills 124 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 557/650 System Corruption 17% Temperature Cool (1) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (9) ------ Energy Well Gravity Neutralizing Apparatus Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Transmission Jammer Power Shielding Improved Hardlight Generator Hacking Suite > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (4) ---- Gravmag Array Gravmag Array Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Gravmag Array > --- UTILITY ---------- Energy Well Weight Redist. System Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Advanced ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Katana Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Hacking Suite Improved Datajack [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Weight Redist. System Storage Energy Well Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 7 | . . 2 1 2 2 Weapon . | . . . . . . Parts Attached 114 | 6 18 12 7 29 42 Power 15 | 1 3 2 1 2 6 Engine 10 | 1 3 2 1 . 3 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 37 | 2 7 5 1 11 11 Treads 4 | . . . . . 4 Leg 6 | . 2 1 1 1 1 Wheel 3 | 2 1 . . . . Hover 19 | . 3 4 . 7 5 Flight 5 | . 1 . . 3 1 Utility 46 | 1 4 4 3 15 19 Device 20 | . 2 1 . 8 9 Storage 4 | 1 1 1 . . 1 Processor 10 | . 1 . 2 5 2 Hackware 3 | . . . . . 3 Protection 9 | . . 2 1 2 4 Artifact . | . . . . . . Weapon 16 | 2 4 1 2 1 6 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . . . 2 Slashing Weapon 4 | . . . 2 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . 1 1 . . 2 Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 35 | . 5 8 1 1 20 Power 6 | . 1 2 . . 3 Propulsion 12 | . 2 3 . . 7 Utility 12 | . . 2 1 1 8 Weapon 5 | . 2 1 . . 2 Highest Loss Streak 9 | . 2 6 1 1 9 Average Slot Usage (%) 87 | . 83 59 88 95 85 Engine 4 | . 13 7 7 2 1 Core 2 | . . . . 4 3 Leg 3 | . 7 11 4 1 1 Wheel 1 | . 6 . . . . Hover 9 | . . 7 18 15 8 Flight 3 | . 8 . . 6 . Device 10 | . 10 10 . 12 10 Storage 1 | . 2 . . . 3 Processor 21 | . 10 11 24 25 23 Hackware 5 | . . . . . 12 Protection 5 | . . 2 18 9 4 Launcher 1 | . 10 . . . . Slashing Weapon 8 | . . . 10 15 8 Special Melee Weapon 2 | . 7 2 4 . 1 Naked Turns . | . . . . . . Heaviest Build 30 | 13 14 10 22 24 30 Greatest Support 45 | 26 26 20 18 33 45 Greatest Overweight (x) 4 | . 2 1 1 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 5 | 4 5 4 4 4 4 Average Carried 3 | 1 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | 4 3 2 4 4 4 Class Distribution -------------------- 41% | Mutant 37% | Scavenger-Mutant 21% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1402 | 189 377 39 128 311 358 Remotely . | . . . . . . Salvage Created 2199 | . 130 39 128 656 1246 Parts 107 | . 14 3 5 38 47 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . 8 1 2 9 13 Melee 24 | . . . 2 9 13 Guns 1 | . . 1 . . . AOE 8 | . 8 . . . . Classes Destroyed 11 | . 6 . . 3 2 Worker 3 | . 1 . . 1 1 Builder 1 | . 1 . . . . Hauler 1 | . . . . . 1 Recycler 4 | . . . . 1 3 Operator 5 | . 2 . 1 1 1 Watcher 5 | . 2 . . 3 . Swarmer 6 | . 3 . . . 3 Grunt 17 | . 5 1 2 5 4 Sentry 4 | . . . . 1 3 Hunter 2 | . . . . . 2 Programmer 4 | . . . . 3 1 Best Kill Streak 5 | . 5 1 2 3 2 Combat Bots Only 3 | . 3 1 2 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4660 | . 267 701 333 661 2698 Core 1348 | . 46 182 70 199 851 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 81 54 87 71 . Volleys Fired 32 | . 25 6 . . 1 Largest 1 | . 1 1 . . 1 Hottest 40 | . 40 40 . . 30 Shots Fired 32 | . 25 6 . . 1 Gun 7 | . 1 6 . . . Cannon . | . . . . . . Launcher 24 | . 24 . . . . Special 1 | . . . . . 1 Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 24 | . 24 . . . . Electromagnetic 7 | . 1 6 . . . Robot Hit Streak 6 | . 6 5 . . 6 Robot Miss Streak 1 | . . 1 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 133 | . 8 10 8 34 73 Core Hits 77 | . 26 3 3 17 28 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 184 | . 3 5 31 51 94 Impact 17 | . . . . . 17 Slashing 136 | . . . 26 51 59 Piercing . | . . . . . . Sneak Attacks 21 | . . 5 1 4 11 Combat Hostiles . | . . . . . . Follow-up Attacks 16 | . . . . 6 10 Damage Inflicted 5840 | . 881 103 288 1698 2870 Guns 92 | . 15 77 . . . Cannons . | . . . . . . Explosions 866 | . 866 . . . . Melee 4805 | . . . 288 1698 2819 Ramming 77 | . . 26 . . 51 Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 866 | . 866 . . . . Electromagnetic 92 | . 15 77 . . . Impact 352 | . . . . . 352 Slashing 4453 | . . . 288 1698 2467 Piercing . | . . . . . . Highest Corruption 17 | . 2 2 4 1 17 Average Corruption 4 | . 2 2 4 1 7 Corruption Purged . | . . . . . . Effects 57 | . 3 3 2 1 48 Message Errors 13 | . . 1 1 . 11 Matter Fused 6 | . . . . . 6 Heat Flow Errors 8 | . 1 1 1 . 5 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 6 | . 2 . . 1 3 Data Loss (major) 2 | . . . . . 2 Misdirections 15 | . . . . . 15 Targeting Errors 4 | . . 1 . . 3 Overload Shots . | . . . . . . Overflow Damage 726 | . 65 . . 327 334 Projectiles . | . . . . . . Explosions 65 | . 65 . . . . Melee 661 | . . . . 327 334 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 78 10 . . 25 Shots 4 | . 4 . . . . Rammed 13 | . . 4 . . 9 Targets Rammed 14 | . . 5 . . 9 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 236 | . 114 188 169 5 236 Average Temperature 68 | . 24 55 92 3 99 Received Heat Transfer 1049 | . 69 329 . 219 432 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 239 | . 219 75 112 142 239 Initial 50 | . . . 22 50 9 Average 75 | . 101 20 68 55 87 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 98 | 100 95 100 100 100 99 Level 1 1 | . 4 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 1 1 4 4 Investigation . | . . . . . . Extermination 3 | . . . . 2 1 Reinforcement 9 | . 2 1 1 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . . . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 16 11 4 15 45 Peak Tracking Total 8 | . 3 6 2 4 8 Tactical Retreats 12 | . 1 2 . . 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . 5 . . . . Max in Single Turn 2 | . 2 . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 29 | . 5 2 2 6 14 Terminals 15 | . 3 1 1 2 8 Fabricators 3 | . . . . 1 2 Repair Stations 2 | . . . 1 . 1 Recycling Units 6 | . 2 1 . 2 1 Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . . 2 Total Hacks 62 | . 10 3 5 14 30 Successful 43 | . 7 3 4 12 17 Failed 19 | . 3 . 1 2 13 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 5 1 2 7 18 Fabricators 7 | . . . . 1 6 Repair Stations 5 | . . . 3 . 2 Recycling Units 13 | . 5 2 . 4 2 Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . . 2 Terminal Hacks 22 | . 3 1 2 7 9 Record 2 | . 1 . . 1 . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Alert Level 5 | . . 1 . 2 2 Locate Traps 1 | . . . . . 1 Dispatch Records 2 | . 1 . . 1 . Maintenance Status 2 | . . . . 1 1 Surveillance Status 1 | . . . . . 1 Investigation Status 2 | . 1 . . 1 . Reinforcement Status 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . 2 . 2 Scan Component 2 | . . . 1 . 1 Repair 1 | . . . . . 1 Refit 1 | . . . 1 . . Recycling Unit Hacks 11 | . 4 2 . 3 2 Report Inventory 6 | . 2 1 . 2 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 4 | . 1 1 . 1 1 Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 17 | . 3 . 1 3 10 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built 4 | . . . . . 4 Matter 252 | . . . . . 252 Time 67 | . . . . . 67 Total Robot Build Rating 16 | . . . . . 16 Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 19 | . 5 3 . 2 9 Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 8 | . 1 2 1 . 4 Non-combat 7 | . 1 2 1 . 3 Combat 1 | . . . . . 1 Robot Hacks Applied 15 | . 1 5 3 . 6 parse_system 5 | . 1 1 1 . 2 no_distress 6 | . . 2 1 . 3 check_alert 4 | . . 2 1 . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 4 | . . . . . 4 Largest Group 4 | . . . . . 4 Highest-Rated Group 48 | . . . . . 48 Highest-Rated Ally 12 | . . . . . 12 Total Orders 1 | . . . . . 1 FOLLOW 1 | . . . . . 1 Ally Attacks 22 | . . . . . 22 Total Damage 311 | . . . . . 311 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4525 | 61 840 230 328 1268 1798 Spaces Moved 4514 | 65 633 202 331 1413 1870 Core 68 | 27 4 32 . . 5 Treads 76 | . . . . . 76 Legs 256 | . 174 82 . . . Wheels 113 | 38 75 . . . . Hover 3117 | . . 88 331 909 1789 Flight 884 | . 380 . . 504 . Fastest Speed 34 | 50 40 50 56 34 56 Average Speed 69 | 74 116 81 66 51 67 Slowest Speed 250 | 100 200 120 126 126 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 Exploration Rate (%) 35 | 3 94 21 20 35 40 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 31 | . 12 . 16 2 1 Terrain Destroyed 145 | . 126 . 16 2 1 Melee 19 | . . . 16 2 1 Projectile . | . . . . . . AOE 126 | . 126 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5604 | 74 713 256 397 1880 2284 Wait 665 | . 13 18 27 359 248 Move 4509 | 64 632 201 330 1412 1870 Hop . | . . . . . . Pick Up 34 | 4 5 3 3 8 11 Fast Attach 76 | 6 8 7 5 22 28 Attach 25 | . 6 5 . 2 12 Detach 18 | . 7 3 1 2 5 Swap 13 | . 4 . 2 5 2 Drop 63 | . 10 3 4 26 20 Fire 32 | . 25 6 . . 1 Melee 155 | . 3 5 25 44 78 Ram 13 | . . 4 . . 9 Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 8) 436 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Identified exit to Materials 567 | -10/Materials | Build established: Scavenger-Mutant 583 | -10/Materials | Identified exit to Mines 721 | -10/Materials | Discovered exit to Materials (range 15) 872 | -10/Materials | Discovered exit to Materials (range 16) 902 | -10/Materials | Entered another Materials area 902 | -9/Materials | Evolved 2 slots: Utility x2 930 | -9/Materials | Discovered new exit (range 12) 1061 | -9/Materials | Lost 6 parts (1p2n2u1w) 1125 | -9/Materials | Discovered new exit (range 13) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1327 | -8/Materials | Build established: Mutant 1413 | -8/Materials | Crushed by falling debris 1456 | -8/Materials | Discovered new exit (range 4) 1460 | -8/Materials | Entered Factory 1460 | -7/Factory | Evolved 2 slots: Utility x2 1852 | -7/Factory | Discovered new exit (range 15) 2716 | -7/Factory | Discovered new exit (range 12) 2722 | -7/Factory | Identified exit to Factory 2728 | -7/Factory | Entered another Factory area 2728 | -6/Factory | Evolved 2 slots: Utility x2 2769 | -6/Factory | Build established: Scavenger-Mutant 3270 | -6/Factory | Build established: Hacker-Mutant 3373 | -6/Factory | Lost 3 parts (1n2u) 3590 | -6/Factory | Fabricated S-27 Virus (x4) 3741 | -6/Factory | Discovered new exit (range 3) 3771 | -6/Factory | Identified exit to Factory 3797 | -6/Factory | Identified exit to Lower Caves 3837 | -6/Factory | Crushed by falling debris 3837 | -6/Factory | Core integrity fell below 50% 3837 | -6/Factory | System corruption reached 10% 3892 | -6/Factory | Lost 9 parts (2p3n3u1w) 4175 | -6/Factory | Repaired Imp. Datajack 4221 | -6/Factory | Build established: Scavenger-Mutant 4272 | -6/Factory | Core integrity fell below 20% 4312 | -6/Factory | Lost 3 parts (1n2u) 4526 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04347_ Acquired Power Shielding. 04355_ Acquired Transmission Jammer. 04356_ B Z/>parse_system Reading system data... 04521_ ULD,0Q5ZBFPTLRY1YX7I Map ----- +----------------------------------------------------+ | ??????##########?????????????????????????????????? | | ??????#! ! #??########???????????????????????? | | ??????# "" #?? #???????????????????????? | | ??????# "" #? #???????????????????????? | | ??????# "" #? #???????????????????????? | | ?????##!!! S # #???????????????????????? | | ?????# !!! "" # #???????????????????????? | | ?????##!!! 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