Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.25 @ 12:55:21 Player: sentrybuster Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (312) 1560 Value Destroyed (11264) 11264 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (5650) 5650 TOTAL SCORE: 24114 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5072 Entered Garrisons 200 Friendly Fire -122 Cogmind --------- Core Integrity 0/1300 Matter 288/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Combat Gravmag System Medium Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Improved Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Transmission Jammer Improved Heavy Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Tiamat Missile Launcher Lance > --- INVENTORY -------- Light Neutrino Core Medium Storage Unit Energy Well Advanced Hacking Suite Heavy Gatling Laser Heavy Gatling Laser KE Penetrator Railgun Heavy Shock Bomb Launcher Heavy Rocket Launcher [Rating: 107] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aerolev Unit Treads Biometal Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Improved Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Heavy Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . 2 . 1 . 1 . . Utility 7 | . . 1 . 1 1 2 1 1 . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 227 | 6 9 13 26 44 27 68 11 16 7 Power 25 | 1 1 1 1 6 5 7 . 2 1 Engine 12 | 1 1 1 1 4 4 . . . . Core 10 | . . . . 2 1 6 . 1 . Reactor 3 | . . . . . . 1 . 1 1 Propulsion 48 | 2 2 3 9 8 3 10 2 6 3 Treads 2 | . . . . . . . . 2 . Leg 14 | . 2 3 4 . . . . 4 1 Wheel 2 | 2 . . . . . . . . . Hover 30 | . . . 5 8 3 10 2 . 2 Flight . | . . . . . . . . . . Utility 52 | 1 3 2 5 10 5 19 3 3 1 Device 8 | . . 1 . . 1 4 1 1 . Storage 6 | 1 . . 2 1 1 . . 1 . Processor 13 | . 1 . 1 5 1 4 1 . . Hackware 4 | . . . . . 1 2 . 1 . Protection 21 | . 2 1 2 4 1 9 1 . 1 Artifact . | . . . . . . . . . . Weapon 102 | 2 3 7 11 20 14 32 6 5 2 Energy Gun 17 | 1 . 1 . 4 1 6 . 2 2 Energy Cannon 7 | . . . . . 3 2 1 1 . Ballistic Gun 32 | 1 3 6 3 5 4 7 1 2 . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 38 | . . . 7 7 5 15 4 . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . 1 3 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 4 1 4 1 1 1 Parts Lost 83 | . 2 3 3 14 9 17 13 3 19 Power 16 | . 1 1 1 3 3 3 2 1 1 Propulsion 22 | . . . . 5 2 3 3 1 8 Utility 20 | . 1 . 1 1 2 7 3 . 5 Weapon 25 | . . 2 1 5 2 4 5 1 5 Highest Loss Streak 15 | . 2 2 1 4 3 5 12 2 15 Average Slot Usage (%) 90 | . 94 98 96 94 84 89 90 61 78 Engine 6 | . 13 11 8 8 6 2 . . . Core 3 | . . . . 4 2 6 5 4 . Leg 9 | . 21 22 28 . . . . 3 17 Hover 16 | . . . 7 29 23 24 30 4 1 Device 2 | . . 3 . . . 1 9 4 8 Storage 8 | . 14 11 9 8 6 5 5 8 9 Processor 12 | . 6 11 9 14 16 16 10 9 8 Hackware 1 | . . . . . 2 2 5 6 9 Protection 5 | . 3 6 6 4 6 7 4 . 3 Energy Gun 2 | . 2 8 . 3 . 2 . 3 4 Energy Cannon 1 | . . . . . 2 1 4 3 . Ballistic Gun 9 | . 25 23 16 4 3 2 1 2 3 Launcher 3 | . . . 8 5 5 3 2 . . Impact Weapon 1 | . . . . 7 . . . . . Piercing Weapon 1 | . . . . . . 4 5 . . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 85 | 13 16 27 57 47 58 84 85 54 59 Greatest Support 127 | 20 20 26 68 46 68 101 127 105 105 Greatest Overweight (x) 3 | . . 1 2 1 1 1 . 2 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 14 8 10 10 10 10 10 Average Capacity 8 | 5 6 6 9 8 8 10 10 10 9 Most Carried 10 | 4 6 6 10 8 10 10 10 9 5 Average Carried 7 | 2 5 5 9 7 7 9 9 7 2 Final Capacity 10 | 6 6 6 8 8 10 10 10 10 4 Final Carried 10 | 4 6 4 8 8 10 9 8 5 2 Class Distribution -------------------- 67% | Mutant 19% | Gunner 9% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Matter Collected 6916 | 229 422 663 1305 1105 416 2003 228 396 149 Remotely . | . . . . . . . . . . Salvage Created 13826 | . 659 783 1646 2593 1401 5221 502 762 259 Parts 533 | . 42 53 63 67 39 225 18 15 11 Haulers Intercepted 22 | . 1 . 4 6 3 7 . 1 . Recyclers Shooed 22 | . . 2 6 5 2 7 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Combat Hostiles Destroyed 193 | . 13 12 23 26 21 67 15 10 6 Melee 7 | . . . . . . 6 1 . . Guns 70 | . 13 12 7 8 2 16 1 6 5 Cannons 10 | . . . . . 2 2 4 2 . AOE 90 | . . . 14 16 13 39 8 . . Classes Destroyed 17 | . 6 1 3 4 2 1 . . . Worker 29 | . 1 . 3 6 . 18 . 1 . Builder 9 | . . . . 3 . 6 . . . Hauler 22 | . 1 . 4 6 3 7 . 1 . Recycler 34 | . 2 5 6 11 2 8 . . . Mechanic 3 | . . . . . 1 2 . . . Operator 4 | . . . 1 2 . 1 . . . Watcher 17 | . 2 5 3 2 . 4 1 . . Swarmer 39 | . 6 7 3 3 3 10 5 . 2 Saboteur 2 | . . . . . 1 1 . . . Grunt 94 | . 7 2 13 14 10 34 6 8 . Brawler 4 | . . . . 1 . 3 . . . Duelist 7 | . . . 1 . . 5 1 . . Protector 5 | . . . . . . 3 2 . . Sentry 22 | . . 3 5 5 3 5 1 . . Demolisher 1 | . . . . 1 . . . . . Hunter 8 | . . . 1 . 4 1 . . 2 Programmer 12 | . . . . 3 . 5 . 2 2 Best Kill Streak 13 | . 8 6 7 6 6 13 9 4 2 Combat Bots Only 9 | . 8 4 5 5 5 9 9 4 2 Max Kills in Single Turn 10 | . 2 1 4 3 3 10 3 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 7 | . . . 2 2 3 7 3 . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Damage Taken 14862 | . 520 617 885 1761 1099 3674 2017 1665 2624 Core 2587 | . 55 59 105 202 71 337 456 305 997 Absorbed by Shields 64 | . . . . 3 . . . . 61 Reduced by Siege Mode 115 | . . . . . . . . 115 . Core Remaining (%) 78 | 100 78 85 80 71 91 66 60 . . Volleys Fired 613 | . 69 48 99 112 54 123 37 29 42 Largest 4 | . 2 3 3 2 2 2 2 4 3 Hottest 262 | . 70 113 91 93 114 181 127 262 229 Shots Fired 1101 | . 129 135 225 130 68 213 55 72 74 Gun 784 | . 129 135 184 73 20 104 14 54 71 Cannon 114 | . . . . . 24 39 30 18 3 Launcher 203 | . . . 41 57 24 70 11 . . Special . | . . . . . . . . . . Kinetic 615 | . 119 109 184 52 20 53 14 32 32 Thermal 141 | . 10 26 . 8 . 51 . 22 24 Explosive 85 | . . . 12 18 14 33 8 . . Electromagnetic 260 | . . . 29 52 34 76 33 18 18 Robot Hit Streak 66 | . 12 9 17 14 21 19 18 66 16 Robot Miss Streak 6 | . 4 6 3 6 3 3 4 3 3 Penetration Max 1 | . . . . . 1 1 1 . 1 Secondary Targets 9 | . 2 5 . . . 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . Shots Hit Robots 834 | . 75 71 140 126 55 211 40 68 48 Core Hits 578 | . 31 29 65 74 58 223 47 30 21 Critical Hits 10 | . . . . . 1 7 1 1 . Critical Kills 5 | . . . . . . 3 1 1 . Critical Parts Destroyed 4 | . . . . . 1 3 . . . Melee Attacks 147 | . . . 3 58 12 72 2 . . Impact 61 | . . . 3 58 . . . . . Slashing 12 | . . . . . 12 . . . . Piercing 74 | . . . . . . 72 2 . . Sneak Attacks 46 | . . . 1 25 4 16 . . . Combat Hostiles 3 | . . . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 41401 | . 936 1207 4460 6497 4441 16231 3738 2318 1573 Guns 11071 | . 930 1202 1829 952 383 2338 299 1699 1439 Cannons 2908 | . . . . . 508 950 704 619 127 Explosions 20069 | . . . 2578 2348 2894 9595 2654 . . Melee 7294 | . . . 47 3197 656 3313 81 . . Ramming 59 | . 6 5 6 . . 35 . . 7 Kinetic 7479 | . 853 963 1829 698 383 1235 299 771 448 Thermal 5264 | . 77 239 38 380 45 2466 189 928 902 Explosive 13392 | . . . 1723 1015 2304 6064 2286 . . Electromagnetic 7913 | . . . 817 1207 1053 3118 883 619 216 Impact 3244 | . . . 47 3197 . . . . . Slashing 656 | . . . . . 656 . . . . Piercing 3394 | . . . . . . 3313 81 . . Highest Corruption 12 | . . . . 2 . 12 . 3 7 Average Corruption 6 | . . . . 1 . 11 . 2 4 Corruption Purged . | . . . . . . . . . . Effects 130 | . . . . 14 . 102 . 2 12 Message Errors 25 | . . . . 4 . 19 . . 2 Matter Fused 19 | . . . . . . 15 . . 4 Heat Flow Errors 6 | . . . . 1 . 4 . . 1 Energy Discharges 7 | . . . . 1 . 6 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 12 | . . . . 6 . 5 . 1 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . 2 . . . Alerts 1 | . . . . . . 1 . . . Misdirections 21 | . . . . . . 21 . . . Targeting Errors 30 | . . . . 1 . 24 . 1 4 Weapon Failures 5 | . . . . 1 . 3 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 3304 | . . . 105 1408 256 1378 116 41 . Projectiles 138 | . . . . . 22 20 55 41 . Explosions 1144 | . . . 99 78 155 751 61 . . Melee 2022 | . . . 6 1330 79 607 . . . Knockbacks 18 | . . . . 18 . . . . . Impact 18 | . . . . 18 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 277 | . 3 1 47 66 10 124 23 . 3 Shots 15 | . . . 4 4 1 5 1 . . Rammed 5 | . 1 1 . . . 1 . . 2 Targets Rammed 8 | . 1 2 2 . . 1 . . 2 Kicked 3 | . . 1 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 391 | . 216 313 223 308 205 391 198 366 221 Average Temperature 81 | . 98 78 50 71 55 91 77 148 71 Received Heat Transfer 2840 | . 213 81 423 613 234 579 333 306 58 Effects 6 | . . . . 2 . 1 . 3 . Shutdowns 2 | . . . . . . 1 . 1 . Interference 4 | . . . . 2 . . . 2 . Siege Activations 3 | . . . . . . . . 3 . Total Turns 102 | . . . . . . . . 102 . Longest Duration 40 | . . . . . . . . 40 . Robots Corrupted 18 | . . . 3 2 5 5 1 2 . Combat Hostiles 14 | . . . 2 1 4 4 1 2 . Parts Fried 63 | . . . 5 28 12 12 2 3 1 Impact Corruptions 47 | . . . 1 46 . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | . . . . . . 1 . 5 5 Heat Transferred 7009 | . 222 518 100 320 50 2774 150 1450 1425 Parts Sabotaged 6 | . . . . . . 4 . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . . . 1 2 2 7 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Peak Influence 3074 | . 329 231 717 1062 1375 3074 2323 1299 1118 Initial 1505 | . . 99 86 205 520 673 1505 1182 908 Average 806 | . 186 111 386 613 930 1342 1690 1220 1003 Maximum Alert Level 5 | . 1 1 3 3 4 5 5 4 4 Low Security (%) 19 | 100 56 90 26 . . . . . . Level 1 12 | . 43 9 24 21 . 7 . . . Level 2 20 | . . . 44 40 36 20 . . . Level 3 18 | . . . 4 38 23 22 . . 78 Level 4 16 | . . . . . 40 9 61 100 21 Level 5 10 | . . . . . . 41 . . . High Security 2 | . . . . . . . 38 . . Max Security . | . . . . . . . . . . Squads Dispatched 45 | . 2 2 1 7 7 16 5 5 . Investigation 8 | . 1 1 . 1 3 1 . 1 . Extermination 3 | . . . . 1 . 2 . . . Reinforcement 14 | . 1 1 1 4 2 4 . 1 . Assault 20 | . . . . 1 2 9 5 3 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . 2 1 2 . . . Haulers Reinforced 6 | . . . . 2 1 2 . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Distress Signals 5 | . . 1 4 . . . . . . Communications Jammed 26 | . . . . . . . 20 6 . Distress Signals 22 | . . . . . . . 20 2 . Times Spotted 343 | . 25 25 40 42 23 112 42 20 14 Peak Tracking Total 18 | . 6 4 5 5 5 11 18 7 8 Tactical Retreats 25 | . . . 4 3 . 14 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Traps Triggered 11 | . 1 1 . 5 1 1 . . 2 Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Machines Disabled 72 | . . 3 2 7 15 38 6 . 1 Max in Single Turn 7 | . . 1 1 4 4 7 2 . 1 Garrison Access 7 | . . . . 3 2 2 . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Machines Accessed 62 | . 4 6 5 17 7 20 1 2 . Terminals 31 | . 2 3 4 9 3 9 . 1 . Fabricators 4 | . . . . 1 . 3 . . . Repair Stations 3 | . . . . . . 2 1 . . Recycling Units 14 | . 2 2 1 4 2 3 . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access 8 | . . . . 3 2 2 . 1 . Total Hacks 169 | . 12 14 13 35 14 71 7 3 . Successful 81 | . 6 8 7 14 4 36 5 1 . Failed 87 | . 6 6 6 21 10 34 2 2 . Catastrophic 12 | . 1 . 1 5 2 3 . . . Database Lockouts 1 | . . . . . . 1 . . . Manual 77 | . 8 8 6 16 4 35 . . . Terminals 100 | . 7 9 11 20 7 44 . 2 . Fabricators 7 | . . . . 2 . 5 . . . Repair Stations 13 | . . . . . . 6 7 . . Recycling Units 29 | . 5 3 2 8 4 7 . . . Scanalyzers 7 | . . 2 . . . 5 . . . Garrison Access 13 | . . . . 5 3 4 . 1 . Terminal Hacks 26 | . . 2 6 2 1 15 . . . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 2 | . . . . . . 2 . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 5 | . . . 1 1 . 3 . . . Unreport Threat 6 | . . . 2 . . 4 . . . Locate Traps 2 | . . . 1 . . 1 . . . Hauler Manifests 4 | . . 1 1 1 . 1 . . . Zone Layout 5 | . . 1 1 . 1 2 . . . Fabricator Hacks 3 | . . . . 1 . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 2 | . . . . 1 . 1 . . . Repair Station Hacks 9 | . . . . . . 4 5 . . Scan Component 5 | . . . . . . 2 3 . . Repair 4 | . . . . . . 2 2 . . Recycling Unit Hacks 9 | . 2 1 1 1 . 4 . . . Retrieve Components 9 | . 2 1 1 1 . 4 . . . Scanalyzer 6 | . . 2 . . . 4 . . . Insert Component 3 | . . 1 . . . 2 . . . Analyze 3 | . . 1 . . . 2 . . . Garrison Access Hacks 6 | . . . . 3 1 1 . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 5 | . . . . 3 1 1 . . . Unauthorized Hacks 22 | . 4 3 . 7 2 6 . . . Terminals 19 | . 3 3 . 6 2 5 . . . Track 11 | . 1 1 . 4 2 3 . . . Assimilate 1 | . 1 . . . . . . . . Botnet 6 | . 1 1 . 2 . 2 . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Mechanics 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . . . Monitor 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 3 4 3 14 6 14 . 1 . Full Trace Events 7 | . . 1 . 1 3 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . Matter 219 | . . . . 219 . . . . . Time 58 | . . . . 58 . . . . . Total Robot Build Rating 3 | . . . . 3 . . . . . Part Schematics Acquired 4 | . . 1 . . . 3 . . . Parts Built 2 | . . . . . . 2 . . . Matter 146 | . . . . . . 146 . . . Time 36 | . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 4 | . . . . . . 2 2 . . Time 321 | . . . . . . 159 162 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 31 | . 2 2 10 . . 17 . . . Parts Scanalyzed 3 | . . 1 . . . 2 . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 11 | . . . . . 2 4 . . 5 Machine Destruction 7 | . . . . . 2 . . . 5 Programmers 4 | . . . . . . 4 . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Total Allies 2 | . . . . 1 . 1 . . . Largest Group 1 | . . . . 1 . 1 . . . Highest-Rated Group 41 | . . . . 34 . 41 . . . Highest-Rated Ally 41 | . . . . 34 . 41 . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . 2 . 2 . . . Total Damage 86 | . . . . 65 . 21 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Turns Passed 8636 | 59 548 1125 1191 1509 660 2126 498 548 372 Spaces Moved 7881 | 58 288 632 888 2082 732 2382 376 256 187 Core 6 | 1 . . . . . . . . 5 Treads 162 | . . . . . . . . 135 27 Legs 1558 | . 209 632 522 . . . . 41 154 Wheels 136 | 57 79 . . . . . . . . Hover 6019 | . . . 366 2082 732 2382 376 80 1 Flight . | . . . . . . . . . . Fastest Speed 36 | 50 80 120 38 38 36 43 53 76 50 Average Speed 66 | 79 109 138 90 40 53 50 55 134 124 Slowest Speed 280 | 80 120 150 180 106 102 126 76 180 280 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 45 50 56 53 22 58 10 8 37 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 12 | . . . 1 . 3 8 . . . Terrain Destroyed 1094 | . . . 127 222 184 448 111 . 2 Melee 12 | . . . 1 . 3 8 . . . Projectile 20 | . . . 3 3 1 5 6 . 2 AOE 1062 | . . . 123 219 180 435 105 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Gar Total 10024 | 67 393 803 1112 2530 912 2961 603 392 251 Wait 893 | . 15 88 46 165 62 249 175 84 9 Move 7873 | 57 287 631 887 2081 731 2381 375 256 187 Hop . | . . . . . . . . . . Pick Up 83 | 4 3 7 23 9 10 22 2 3 . Fast Attach 126 | 6 8 8 9 30 12 36 5 8 4 Attach 46 | . 1 3 3 5 7 13 3 8 3 Detach 28 | . 3 . 2 5 6 9 . 3 . Swap 55 | . . 2 14 9 8 19 3 . . Drop 102 | . 6 14 24 17 10 29 1 1 . Fire 613 | . 69 48 99 112 54 123 37 29 42 Melee 147 | . . . 3 58 12 72 2 . . Ram 3 | . . . . . . 1 . . 2 Kick 5 | . 1 2 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 43 | . . . . 39 . . . . 4 Rewire 7 | . . . . . . 7 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Destroyed 8 combat bots 326 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 12) 580 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -9/Materials | Discovered new exit (range 15) 945 | -9/Materials | Build established: Gunner 1716 | -9/Materials | Discovered new exit (range 12) 1733 | -9/Materials | Entered another Materials area 1733 | -8/Materials | Evolved 2 slots: Propulsion x2 2424 | -8/Materials | Build established: Mutant 2908 | -8/Materials | Discovered new exit (range 17) 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3379 | -7/Factory | Lost 3 parts (1p1n1w) 3385 | -7/Factory | Discovered new exit (range 11) 3477 | -7/Factory | Discovered new exit (range 16) 3724 | -7/Factory | First assault squad dispatched 3983 | -7/Factory | Lost 4 parts (1p1n2w) 4053 | -7/Factory | Fabricated D-53 Grenadier (x1) 4109 | -7/Factory | Discovered new exit (range 4) 4158 | -7/Factory | Lost 3 parts (2n1u) 4433 | -7/Factory | Entered another Factory area 4433 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4513 | -6/Factory | Lost 3 parts (2n1u) 4783 | -6/Factory | First assault squad dispatched 4831 | -6/Factory | Discovered new exit (range 21) 4841 | -6/Factory | Identified exit to Lower Caves 5062 | -6/Factory | Discovered new exit (range 18) 5093 | -6/Factory | Entered another Factory area 5093 | -5/Factory | Evolved 2 slots: Utility x2 5238 | -5/Factory | Discovered new exit (range 15) 5389 | -5/Factory | Repaired Imp. Airjet 5458 | -5/Factory | Fabricated Imp. Propulsion Shielding (x2) 5475 | -5/Factory | Central database locked down 5693 | -5/Factory | First assault squad dispatched 5842 | -5/Factory | System corruption reached 10% 5875 | -5/Factory | Lost 5 parts (1p3u1w) 6234 | -5/Factory | Lost 5 parts (2n3u) 6366 | -5/Factory | Destroyed 9 combat bots 6403 | -5/Factory | Lost 3 parts (1p1n1w) 6673 | -5/Factory | Repaired Hvy. Gatling Laser? 7027 | -5/Factory | Destroyed 8 combat bots 7172 | -5/Factory | Discovered new exit (range 21) 7219 | -5/Factory | Entered another Factory area 7219 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7337 | -4/Factory | Repaired Imp. Heavy Armor Plating 7451 | -4/Factory | Repaired Broken Tiamat Missile Launcher 7469 | -4/Factory | First assault squad dispatched 7526 | -4/Factory | High security lockdown imminent 7573 | -4/Factory | Destroyed 9 combat bots 7606 | -4/Factory | High security lockdown engaged 7664 | -4/Factory | Discovered new exit (range 19) 7709 | -4/Factory | Found Prototype Processor 7709 | -4/Factory | Identified Exp. Melee Analysis Suite 7717 | -4/Factory | Entered Research 7717 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7744 | -3/Research | Lost 12 parts (2p3n3u4w) 7967 | -3/Research | First assault squad dispatched 8254 | -3/Research | Spotted B-86 Titan 8265 | -3/Research | Identified exit to Garrison 8265 | -3/Research | Entered Garrison 8306 | -3/Garrison | Triggered checkpoint 8355 | -3/Garrison | Lost 3 parts (1n2w) 8369 | -3/Garrison | Garrison Relay disabled 8417 | -3/Garrison | Spotted B-86 Titan 8620 | -3/Garrison | Core integrity fell below 50% 8633 | -3/Garrison | Released all parts (4) 8635 | -3/Garrison | Core integrity fell below 20% 8636 | -3/Garrison | Triggered checkpoint 8637 | -3/Garrison | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 08628_ Adv. Targeting Computer destroyed. 08629_ S-43 Plague knocked back. 08629_ Knocked back. 08629_ X-82 Rainmaker knocked back. 08629_ Knocked back. 08632_ B-86 Titan activates siege mode. 08632_ Knocked back. 08633_ Myomer Leg destroyed. 08633_ Released Energy Well. 08633_ Released Lrg. Storage Unit. 08633_ Released Adv. Hacking Suite. 08633_ Slammed into S-43 Plague. 08633_ Destabilizing: Core damaged (-52). 08634_ Knocked back. 08634_ Slug penetrates Wall. 08634_ Penetrated by Slug. 08635_ Slammed into X-82 Rainmaker. 08635_ S-43 Plague knocked back. 08636_ Knocked back. 08636_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????#???????????????? | | ???????????????????????## ##??" #####???????????? | | ??????????????????????## ?? ###????????? | | ??????????????????????? ?? ?????????? | | ??????????????????????? ?? ??????????? | | ???????????????????????# #? #? #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????#g "??????????? | | ?????????????????????# @ "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????###gs #; ## #??????????? | | ??????????????##########g #; BB ## #??????????? | | ??????????????# !!+ x = BB ?????????? | | ??????????????# ; x % ?????????? | | ??????????????# #######s = #??????????? | | ??????????????# #?????# %;# ######??????????? | | ??????????????# #?????# *## #???????????????? | | ??????????????# ####### #??####???????????????? | | ??????????????# # #?????????????????????? | | ??????????????# ####### #?????????????????????? | | ??????????????# #?????# #?????????????????????? | | ??????????????# #?????# #?????????????????????? | | ############### ########! #?????????????????????? | | ! #?????????????????????? | | ^^ | #?????????????????????? | | ^ % #?????????????????????? | | ############### ###########?????????????????????? | | ??????????????# ###?????????????????????????????? | | ??????????????# %[##### #???????????????????????? | | ??????????????# "% #???????????????????????? | | ??????????????#^^ #######???????????????????????? | | ??????????????# ###?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 37 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Reclamation Efficiency 10 Evasion (%) 57 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Hacked Hvy. Shock Bomb Launcher | -5/Factory | Scanalyzed Gravmag System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ D-53 Grenadier | x1 | -7/Factory | Preloaded Imp. Propulsion Shielding | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictQuantumProjector Manual? 0 Play Time 01:59:57 Cumulative 188.3 hours Start 2021.04.25 @ 10:28:42 End 2021.04.25 @ 12:55:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 286 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52e1801d-97f0-4913-bdc9-c016399bb99f