Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 20:21:57 // Halloween2020/ForbiddenLore Player: Zyalin Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (594) 2970 Value Destroyed (33070) 33070 Prototype IDs (236) 4720 Alien Tech Used (14) 2800 Bonus (37817) 37817 TOTAL SCORE: 91677 Bonus ------- Triggered High Security 1000 Triggered Max Security 2000 High Alert Combat Kills 12701 Follower Combat Kills 2125 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 2000 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -1409 Cogmind --------- Core Integrity 0/1600 Matter 250/300 Energy 91/100 System Corruption 25% Temperature Cool (15) Movement Walking (113) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (16) ----- Advanced Signal Interpreter Improved Core Shielding Improved Core Shielding > --- WEAPON (4) ------- Force Lance Plasma Lance > --- INVENTORY (4) ---- Sigix Quantum Sheargun Guided Remote Datajack Peak State ------------ > --- POWER ------------ Assembled Flux Generator Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Experimental Target Analyzer Assembled Alloy Armor Heavy Regenerative Plating SHELL Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Core Cannon > --- INVENTORY -------- Q-thruster Transdimensional Reconstructor Integrity Redistributor Matter Drive Sigix Quantum Sheargun EMDS Core Cannon Multirail Tesla Bomb Launcher Sigix Terminator Guided Remote Datajack Plasma Lance [Rating: 245] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Flight Unit Q-thruster Utility Medium Storage Unit Device GOLEM Unit Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Ghost Barrier Protection Improved Light Armor Plating Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Compact Linear Accelerator Launcher Heavy Shock Bomb Launcher Special Weapon Guided Remote Datajack Impact Weapon Core Stripper Slashing Weapon Ripper Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . 1 2 2 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . . 2 . 1 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . 1 . 1 2 . . . . 1 . . . . . 2 . . . . 2 . . 2 . . 2 . 1 . Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 290 | 7 2 10 5 11 1 1 7 5 18 3 4 19 17 2 5 . 4 3 . 2 19 17 2 30 38 8 15 22 13 Power 28 | 1 . 1 1 1 . . 1 . 4 . . 2 2 . . . . . . . . 1 . 6 6 . . 1 1 Engine 7 | 1 . 1 1 1 . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 . 3 . . 1 1 . . . . . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . 1 . 6 6 . . 1 1 Propulsion 37 | 2 . 4 1 2 . . . 1 2 2 . 5 4 . 1 . . . . . 3 . . 2 1 . 1 3 3 Treads 19 | 2 . 4 1 2 . . . 1 2 2 . 2 3 . . . . . . . . . . . . . . . . Leg 16 | . . . . . . . . . . . . 3 1 . 1 . . . . . 3 . . 2 1 . 1 1 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 108 | 2 1 1 2 2 . 1 1 2 5 1 2 6 4 1 3 . 1 3 . 1 10 9 1 17 16 . 5 6 5 Device 53 | . . 1 . . . 1 1 1 1 . . 2 1 . 1 . 1 2 . . 9 5 . 12 14 . . . 1 Storage 8 | 1 1 . . . . . . . . . 1 . . 1 . . . . . . . 2 . 1 . . . 1 . Processor 5 | . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 1 . . . 1 Hackware 7 | . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . . . 3 . Protection 33 | 1 . . 2 1 . . . 1 3 1 1 3 2 . 2 . . 1 . . 1 2 . 3 1 . 5 . 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 117 | 2 1 4 1 6 1 . 5 2 7 . 2 6 7 1 1 . 3 . . 1 6 7 1 5 15 8 9 12 4 Energy Gun 12 | 1 . 1 1 1 1 . 1 1 . . . . . . . . . . . . . 4 . . . . . 1 . Energy Cannon 17 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 5 . 4 4 1 Ballistic Gun 42 | 1 1 3 . 4 . . 1 1 4 . 2 2 4 1 1 . 2 . . 1 3 1 1 2 3 . 1 3 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Launcher 18 | . . . . . . . 1 . 1 . . 2 . . . . . . . . . . . . 3 5 1 4 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 9 | . . . . 1 . . 2 . 1 . . 1 2 . . . . . . . 1 1 . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 2 . 2 Special Melee Weapon 4 | . . . . . . . . . . . . . 1 . . . 1 . . . 2 . . . . . . . . Unidentified Prototypes 35 | . . . . . . . . . 1 . . . . . . . . 1 . . . 6 1 10 9 . 4 3 . Parts Lost 94 | . . 4 . 1 . . 2 1 4 . . 5 17 . . . . . 1 4 3 . 1 2 6 3 7 28 5 Power 13 | . . 1 . . . . . . . . . 1 3 . . . . . . 1 . . . . 2 . 2 2 1 Propulsion 10 | . . . . . . . . . 1 . . 1 3 . . . . . . . . . . . . . . 5 . Utility 38 | . . . . . . . 1 1 1 . . 2 6 . . . . . 1 1 1 . . 2 3 3 3 11 2 Weapon 33 | . . 3 . 1 . . 1 . 2 . . 1 5 . . . . . . 2 2 . 1 . 1 . 2 10 2 Highest Loss Streak 16 | . . 2 . 1 . . 2 1 3 . . 2 16 . . . . . 1 2 2 . 1 1 2 2 3 10 4 Average Slot Usage (%) 88 | . 99 99 100 97 100 100 99 99 99 100 100 99 87 87 88 88 88 87 88 89 89 80 83 84 81 86 76 72 35 Engine 2 | . 12 10 8 7 7 7 3 . 2 6 6 6 2 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 3 7 9 6 6 6 1 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 3 6 5 5 5 5 5 4 5 3 8 7 9 8 7 5 2 Treads 7 | . 25 30 25 21 21 21 21 21 17 18 18 16 4 6 . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . 1 12 12 15 16 16 16 16 15 14 14 13 13 13 12 12 10 10 Device 13 | . . 7 8 7 7 13 14 14 11 6 6 8 6 7 17 16 16 20 22 29 27 17 22 17 16 22 15 16 . Storage 14 | . 24 20 16 14 14 14 14 14 12 12 12 12 16 18 16 16 16 16 16 15 15 19 17 17 17 16 12 10 . Processor 3 | . . . . . . . . . . . . . 10 10 5 5 5 5 5 5 5 . . 3 4 4 4 . 2 Hackware 2 | . . . . 5 7 . . . 5 6 6 4 . . . . . . . . . . 2 4 1 . . 5 . Protection 7 | . 12 2 8 13 14 14 14 13 12 18 18 16 2 . 3 5 5 1 . . 2 7 4 3 6 8 10 8 4 Energy Gun 1 | . 12 3 8 6 7 7 5 5 . . . . . . . . . . . . . 3 . . . . . . . Energy Cannon 7 | . . . . . . . . . 1 6 6 7 9 12 12 16 16 15 16 14 14 10 9 10 4 4 6 7 2 Ballistic Gun 8 | . 12 26 25 20 21 21 19 21 21 18 18 15 8 6 5 5 4 5 5 5 4 . 1 3 . 4 1 1 . Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 6 Heaviest Build 205 | 19 53 55 66 76 76 77 78 78 93 86 90 104 119 121 140 135 148 149 149 139 160 181 190 190 171 168 195 205 55 Greatest Support 112 | 40 40 60 62 62 62 62 62 62 62 60 60 60 60 60 86 86 86 76 76 86 100 90 100 102 112 102 102 102 86 Greatest Overweight (x) 4 | . 1 . 1 1 1 1 1 1 1 1 1 4 3 2 2 1 1 1 1 1 1 2 1 2 1 1 1 2 . Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 20 16 16 16 16 4 Average Capacity 15 | 6 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 4 Most Carried 16 | 2 11 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 16 16 16 16 16 3 Average Carried 14 | . 6 7 14 15 15 16 15 15 15 15 15 15 11 14 15 16 15 15 16 15 15 15 13 15 15 15 15 14 2 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 2 11 13 16 16 16 16 14 16 16 16 16 16 13 16 16 16 16 16 16 16 16 15 13 16 16 15 15 3 2 Class Distribution -------------------- 33% | Hacker-Golem 16% | Scavenger-Tank 15% | Hacker-Tank 7% | Generator-Mutant 5% | Generator-Golem 4% | Hacker-Mutant 3% | Alien-Mutant 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Hacker-Golem | -6/Deep Caves Hacker-Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Zhirov Hacker-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Armory Generator-Golem | -4/Lab Hacker-Golem | -3/Research Hacker-Golem | -3/Quarantine Generator-Mutant | -3/Section 7 Generator-Golem | -2/Research Generator-Gunner | -2/Testing Generator-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Matter Collected 10938 | 171 142 288 197 248 23 83 81 402 568 396 105 1092 152 347 232 4 55 40 30 266 767 313 111 835 2280 438 399 640 233 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 34296 | . 241 734 441 357 . 43 231 239 508 464 113 1626 501 264 966 55 129 380 213 1935 2856 313 1014 3065 6759 4499 1498 4732 120 Parts 1417 | . 22 47 22 27 . 3 4 12 27 13 7 122 4 13 55 1 7 2 6 108 134 10 51 114 228 143 50 175 10 Haulers Intercepted 8 | . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . 1 1 . . 2 . Recyclers Shooed 9 | . . . 2 . . . . . . . . . . . . . . . . 5 . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 429 | . 7 21 8 4 . 1 4 3 9 6 3 12 10 4 13 . 3 . 3 22 44 4 14 32 80 48 14 60 . Melee 13 | . . . . . . . . . . . . . 4 . . . . . . . 1 2 . . 6 . . . . Guns 88 | . 7 14 8 4 . 1 2 3 6 3 2 1 4 1 1 . . . 2 4 4 . . 9 1 2 2 7 . Cannons 179 | . . . . . . . . . 2 3 1 4 2 3 11 . 3 . 1 17 39 2 14 17 15 1 2 42 . AOE 78 | . . 7 . . . . 2 . 1 . . 7 . . 1 . . . . 1 . . . 1 25 19 6 8 . Classes Destroyed 33 | . 3 2 1 4 . . . 2 2 1 . 4 2 . 1 . . . . . 3 . . 4 3 . . 1 . Worker 35 | . . . . 3 . . . . . . . . . . 6 . . . . 4 . . . 3 . . 2 13 4 Builder 17 | . . . . 1 . . . . 1 . . . . . 1 . . . . 6 . . . 1 . . 2 5 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . 1 1 . . 2 . Recycler 8 | . . 3 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 1 1 . Operator 4 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Watcher 8 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 1 1 . 1 1 Swarmer 36 | . 4 12 . . . . . . . 3 2 . . . 3 . 2 . . . 4 . 3 3 . . . . . Saboteur 14 | . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 4 . 2 . Grunt 135 | . 3 3 7 . . . . 2 1 2 . . . . 5 . . . 2 10 6 3 4 7 28 24 6 22 . Brawler 20 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . 9 6 . 2 . Duelist 20 | . . . . . . . . . 1 . . . . 1 . . . . . 1 9 . . . 4 1 1 2 . Protector 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 2 . 1 . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 3 . . Sentry 43 | . . 6 1 2 . . . . 3 . . . . 1 2 . 1 . 1 5 3 . 4 . 3 6 . 5 . Specialist 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . Hunter 35 | . . . . 1 . . . . 4 . . . . . . . . . . 2 1 . . 9 5 1 6 6 . Programmer 43 | . . . . 1 . 1 . . . . . . . 1 2 . . . . 4 10 . 3 3 7 2 . 9 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Behemoth 4 | . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . . 1 . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Enhanced Grunt 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Tracker 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 . . 5 . Combat Programmer 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 . . 5 . Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite 54 | . . . . . . . . . . . . 54 . . . . . . . . . . . . . . . . . Z-Technician 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Tinkerer 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Assembled 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Best Kill Streak 54 | . 2 13 3 3 . 1 2 2 2 3 2 18 3 3 11 . 3 . 3 14 7 3 7 8 24 54 10 15 3 Combat Bots Only 47 | . 2 12 3 1 . 1 2 2 2 3 2 8 3 3 4 . 3 . 3 9 7 3 7 8 22 47 9 7 . Max Kills in Single Turn 14 | . 2 6 2 1 . 1 2 1 1 1 1 4 1 1 6 1 1 . 1 2 2 1 1 2 5 3 3 14 1 Gunslinging 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 5 . . . . 2 . 1 . . 4 . . 1 . . . . 1 . . . 1 4 3 2 4 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . 1 . . . . Uniques/NPCs Destroyed 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Data Miner (-7/Data Miner) Imprinter (-6/Zion) 12-ASH (-6/Zion) A5 (-4/Lab) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Damage Taken 35713 | . 123 878 259 424 . 13 524 272 814 85 366 1691 2112 74 800 . 18 413 190 1409 1650 531 297 1770 5003 2111 3697 9249 940 Core 3340 | . 21 59 10 . . . 43 40 129 17 16 121 363 14 38 . . 17 . 107 140 52 23 89 421 135 177 1148 160 Absorbed by Shields 5612 | . . . . . . 6 69 85 50 . . . . . . . 20 129 118 . . 506 283 1005 2172 634 58 477 . Core Remaining (%) 74 | 100 91 85 98 . . . . 88 . . . . . 22 . . . . 94 . . 68 . . 42 . 56 . . Volleys Fired 1060 | . 17 34 19 19 . 3 14 10 49 20 9 94 16 13 32 1 3 15 4 47 82 60 20 104 147 50 23 155 . Largest 4 | . 2 3 4 4 . 4 3 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 3 3 4 . Hottest 490 | . 63 86 119 132 . 126 76 133 178 178 178 240 171 78 108 108 110 110 110 110 115 130 115 115 300 135 490 350 . Shots Fired 2836 | . 34 93 76 76 . 12 27 38 148 35 36 305 54 39 101 4 12 21 16 153 311 158 60 347 232 67 53 328 . Gun 1171 | . 34 93 76 76 . 12 23 38 123 15 27 178 43 13 32 1 3 2 4 47 81 31 11 99 27 8 12 62 . Cannon 1571 | . . . . . . . . . 22 20 9 119 11 26 69 3 9 19 12 106 230 127 49 248 183 18 35 256 . Launcher 91 | . . . . . . . 4 . 3 . . 8 . . . . . . . . . . . . 21 39 6 10 . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Kinetic 1126 | . 17 74 57 57 . 9 23 30 123 15 27 178 43 13 32 1 3 2 4 47 81 10 11 99 62 17 28 63 . Thermal 1452 | . . 5 19 19 . 3 . 8 22 20 9 119 11 26 69 3 9 19 12 106 230 127 49 243 41 9 19 255 . Explosive 17 | . . . . . . . 4 . 3 . . 8 . . . . . . . . . . . . . . . 2 . Electromagnetic 238 | . 17 14 . . . . . . . . . . . . . . . . . . . 21 . 5 128 39 6 8 . Robot Hit Streak 54 | . 14 35 34 30 . 21 14 20 30 20 24 34 33 14 36 6 7 25 32 28 34 17 29 41 27 54 18 45 . Robot Miss Streak 5 | . 4 2 1 1 . 1 1 1 1 2 1 1 1 . 1 . 1 . 1 3 5 1 1 2 3 1 2 4 . Penetration Max 5 | . . . . . . . . . 1 . . 1 . . 1 . . . . 1 2 . 1 1 1 . 5 4 . Secondary Targets 12 | . 1 6 3 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1928 | . 28 70 54 56 . 8 25 34 73 27 30 196 101 14 49 2 6 21 11 94 181 35 51 198 203 53 42 260 6 Core Hits 1071 | . 13 30 23 19 . 2 19 10 24 12 6 101 32 7 32 1 4 7 4 54 79 12 28 79 167 102 30 170 4 Critical Hits 123 | . 1 . . . . 1 . 1 2 1 . 3 3 1 2 . . . . 1 13 . 3 20 49 4 12 6 . Critical Kills 30 | . . . . . . . . . . . . . 2 . 1 . . . . . 1 . . 5 12 2 5 2 . Critical Parts Destroyed 68 | . 1 . . . . 1 . . 2 . . 2 1 1 1 . . . . 1 10 . 3 12 22 2 6 3 . Melee Attacks 219 | . . . . 1 . . 1 5 4 . . 1 90 . 2 . 1 . . . 7 24 2 5 62 . 6 . 8 Kinetic 29 | . . . . . . . . . . . . . . . . . . . . . . . . 5 24 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 129 | . . . . 1 . . 1 5 4 . . 1 89 . 2 . . . . . . 24 2 . . . . . . Piercing 52 | . . . . . . . . . . . . . . . . . . . . . . . . . 38 . 6 . 8 Sneak Attacks 24 | . . . . . . . 1 1 . . . 1 . . 2 . 1 . . . 7 . . 1 2 . 2 . 6 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Damage Inflicted 109023 | . 317 2230 758 929 . 139 1192 609 1316 770 826 6349 3237 603 3365 121 245 1309 482 6175 9014 1874 2016 6548 15058 8722 3998 30077 744 Guns 12876 | . 317 880 709 870 . 139 339 519 871 264 571 2072 422 91 302 . 29 47 88 990 468 . 100 724 190 63 91 1720 . Cannons 51590 | . . . . . . . . . 233 506 255 2539 182 512 1947 121 216 1262 394 5012 8546 802 1916 5470 5521 609 2102 13445 . Explosions 37290 | . . 1337 . . . . 747 . 189 . . 1624 . . 884 . . . . 133 . . . 168 7934 8050 1357 14867 . Melee 6850 | . . . . . . . 106 90 . . . 114 2633 . 232 . . . . . . 1072 . 167 1361 . 331 . 744 Ramming 417 | . . 13 49 59 . . . . 23 . . . . . . . . . . 40 . . . 19 52 . 117 45 . Kinetic 15018 | . 154 730 595 748 . 107 339 448 871 264 571 2072 422 91 302 . 29 47 88 990 468 . 100 891 2060 364 502 1765 . Thermal 65265 | . . 1381 114 122 . 32 . 71 233 506 255 2539 182 512 1947 121 216 1262 394 5124 8546 802 1916 5258 3317 2237 1894 26284 . Explosive 4040 | . . . . . . . 747 . 189 . . 1624 . . 884 . . . . . . . . . . . . 596 . Electromagnetic 18340 | . 163 106 . . . . . . . . . . . . . . . . . 21 . . . 380 9008 6121 1154 1387 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4247 | . . . . . . . 106 90 . . . 114 2633 . 232 . . . . . . 1072 . . . . . . . Piercing 1696 | . . . . . . . . . . . . . . . . . . . . . . . . . 621 . 331 . 744 Highest Corruption 25 | . . . . . . . . . 5 . . 4 4 4 2 2 2 2 2 4 8 14 1 5 24 4 14 23 25 Average Corruption 6 | . . . . . . . . . 2 . . 3 4 4 1 2 2 2 2 3 5 13 1 4 11 2 5 10 23 Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Effects 544 | . . . . . . . . . 6 . . 33 43 24 2 4 8 7 6 20 60 40 . 21 135 3 14 77 41 Message Errors 84 | . . . . . . . . . 2 . . 3 8 8 . 2 3 4 3 3 8 5 . 4 12 . 4 9 6 Matter Fused 93 | . . . . . . . . . 1 . . 6 12 3 . . . . . 4 15 7 . 3 24 . 3 7 8 Heat Flow Errors 56 | . . . . . . . . . 1 . . 3 3 5 1 1 1 1 2 2 6 4 . 5 12 . . 6 3 Energy Discharges 50 | . . . . . . . . . . . . 1 2 4 . 1 2 2 1 2 3 7 . 2 8 1 2 9 3 Parts Rejected 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 2 . Data Loss (minor) 46 | . . . . . . . . . 1 . . 4 9 2 . . 1 . . 1 5 3 . 3 8 . 1 5 3 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . 2 1 Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 4 . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Misdirections 38 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 11 . . 9 16 Targeting Errors 134 | . . . . . . . . . 1 . . 16 8 2 1 . 1 . . 7 20 7 . 3 42 1 1 23 1 Weapon Failures 19 | . . . . . . . . . . . . . . . . . . . . 1 2 2 . . 10 1 . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7177 | . . 361 . . . . . . . 9 . 143 75 . 296 36 . 284 43 508 622 78 85 90 348 240 677 3065 217 Projectiles 3846 | . . . . . . . . . . 9 . 69 . . 47 36 . 284 43 508 622 4 85 90 225 . 531 1293 . Explosions 2693 | . . 361 . . . . . . . . . 74 . . 97 . . . . . . . . . 123 240 26 1772 . Melee 638 | . . . . . . . . . . . . . 75 . 152 . . . . . . 74 . . . . 120 . 217 Knockbacks 23 | . . 1 1 . . . . . 1 . . . . . . . . . . 1 . . . . 10 2 6 1 . Impact 7 | . . 1 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . 3 . . Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 3 1 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 1967 | . . 127 . . . . . . . . . 109 . . 253 . . . . 65 51 . . . 244 493 . 625 . Shots 60 | . . 2 . . . . . . . . . 5 . . 5 . . . . 1 1 . . . 13 29 . 4 . Rammed 17 | . . . 5 6 . . . . 2 . . . . . . . . . . . . . . . 2 . . 2 . Targets Rammed 31 | . . 1 5 7 . . . . 3 . . . . . . . . . . 3 . . . 1 3 . 3 5 . Kicked 11 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 . 3 3 . Crushed 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 470 | . 118 212 20 87 . 9 3 51 137 138 315 273 218 267 138 125 139 177 93 181 274 434 88 189 236 . 207 470 125 Average Temperature 85 | . 40 86 6 16 . 5 3 24 52 35 139 104 76 94 32 42 35 57 32 69 83 132 37 82 65 . 79 126 56 Received Heat Transfer 5498 | . 63 285 216 84 . . 102 80 87 18 72 533 458 27 159 . . 29 80 354 255 31 34 51 406 370 393 1284 27 Effects 11 | . . 3 . . . . . . . . . . . . . . . . . . 1 6 . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 70 | . . . . . . . . . . . . . . . . . . . . . . . . 3 33 28 3 3 . Combat Hostiles 64 | . . . . . . . . . . . . . . . . . . . . . . . . 2 30 26 3 3 . Parts Fried 148 | . . . . . . . . . . . . . . . . . . . . . . . . 8 71 56 7 6 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 27 | . . . . 1 . . . . 1 2 1 4 . . . . . . . . 6 . . 2 2 1 . 7 . Heat Transferred 26928 | . . 950 333 296 . 74 . 185 296 629 296 3162 222 275 925 50 125 342 175 2050 3194 420 1050 3025 2126 1428 512 4788 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 8 14 3 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Peak Influence 3661 | . 187 562 341 139 . . . . 167 . . . . . 806 . . . . 479 665 . 439 623 3661 3199 1838 3433 1976 Initial 1603 | . . 10 79 13 . . . . . . . . . . 28 . . . . 14 64 . . 122 85 1546 1351 831 1603 Average 639 | . 45 376 157 51 . . . . 55 . . . . . 362 . . . . 293 443 . 136 212 594 2125 1574 1712 1819 Maximum Alert Level 5 | . . 2 1 . . . . . . . . . . . 3 . . . . 2 2 . 2 2 5 5 5 5 5 Low Security (%) 40 | 100 100 23 60 100 . . . . 100 . . . . . 38 . . . . 44 2 . 61 50 42 . . . . Level 1 17 | . . 12 39 . . . . . . . . . . . 9 . . . . 23 34 . 26 31 37 . . . . Level 2 15 | . . 63 . . . . . . . . . . . . 45 . . . . 31 63 . 12 17 1 . . . . Level 3 4 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 32 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 71 37 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3 43 High Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 56 Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 96 . . . Squads Dispatched 135 | . . . 2 3 . . . . 1 . . . . . 4 . . . . 3 7 . 3 11 33 20 9 30 9 Investigation 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . 2 1 . . . . . Extermination 17 | . . . . . . . . . 1 . . . . . 1 . . . . 1 4 . 1 2 3 . 1 3 . Reinforcement 22 | . . . 1 2 . . . . . . . . . . 2 . . . . 1 . . . 4 4 . 6 2 . Assault 71 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 20 20 2 18 9 Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept 19 | . . . . . . . . . . . . . . . . . . . . . 2 . . 4 6 . . 7 . Construction Impeded 7 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 2 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Distress Signals 17 | . 1 2 2 1 . . . . . . . . . . 1 . . . . 1 2 . 1 . 2 2 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 837 | . 12 27 14 9 . 1 4 3 11 6 3 67 10 4 20 . 3 3 6 33 52 4 18 44 159 97 39 154 34 Peak Tracking Total 39 | . 4 9 5 3 . 1 4 2 2 2 2 10 3 3 6 . 3 3 4 8 6 3 6 5 30 20 17 39 20 Tactical Retreats 36 | . 2 . 1 . . . . . . . . 2 2 . 1 . . . . 1 3 . . 2 9 4 . 8 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Traps Triggered 18 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . 5 1 . 2 4 3 Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 2 . 2 . . . . . . . . 1 . . . . 1 2 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Disabled 107 | . . 3 1 . . . . . 2 . . 3 3 . 22 . . 1 . 8 9 5 1 14 19 4 3 9 . Max in Single Turn 6 | . . 3 1 . . . . . 2 . . 2 1 . 6 . . 1 . 3 1 2 1 3 1 1 1 5 . Garrison Access 6 | . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 1 . . . 2 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Accessed 44 | . . . 2 1 . 1 4 . 2 . . . . . 2 . 1 4 . 1 . 2 2 12 6 . 1 3 . Terminals 28 | . . . 2 1 . 1 . . 1 . . . . . 1 . . . . 1 . . 1 11 6 . 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 1 . . . 1 . Total Hacks 103 | . . . 3 2 . 1 26 . 3 . . . . . 2 . 1 13 . 4 . 3 6 24 8 . 1 6 . Successful 86 | . . . 2 2 . 1 26 . 2 . . . . . 2 . 1 13 . 1 . 3 1 19 8 . 1 4 . Failed 17 | . . . 1 . . . . . 1 . . . . . . . . . . 3 . . 5 5 . . . 2 . Catastrophic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . . . 3 1 . . . . 1 . . 6 . . . . . . . 4 . 4 4 11 3 . . . . Terminals 52 | . . . 3 2 . 1 . . 1 . . . . . 1 . . . . 4 . . 3 23 8 . 1 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 2 . . . . . 1 . . . . . . . 3 1 . . . 1 . Terminal Hacks 76 | . . . 2 2 . 1 26 . 1 . . . . . 1 . 1 13 . 1 . 3 . 14 7 . 1 3 . Record 23 | . . . . . . 1 11 . . . . . . . . . . 5 . . . 3 . 3 . . . . . Part Schematic 12 | . . . . . . . 8 . . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Prototype ID Bank 9 | . . . . . . . 3 . . . . . . . . . . 4 . . . . . 2 . . . . . Open Door 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . 1 . Seal Access 4 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . 1 . Unauthorized Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 . . . . Terminals 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 15 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . 2 7 . . 1 2 . Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 8 . . . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total Allies 57 | . . . . . . . . . . . . 5 . . . . . . . . 7 . . . 1 1 . 7 36 Largest Group 23 | . . . . . . . . . . . . 5 . . . . . . . . 4 . . . 1 2 . 7 23 Highest-Rated Group 1128 | . . . . . . . . . . . . 124 . . . . . . . . 184 . . . 1075 1128 . 98 312 Highest-Rated Ally 1075 | . . . . . . . . . . . . 31 . . . . . . . . 56 . . . 1075 1064 . 15 15 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 419 | . . . . . . . . . . . . . . . . . . . . . 14 . . . 134 55 . 20 196 Total Damage 12297 | . . . . . . . . . . . . . . . . . . . . . 521 . . . 6168 1632 . 526 3450 Kills 55 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 21 5 . . 27 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Robot Analysis Total 118 | . . . . 1 . . 115 . . . . . . . . . . . . . . . . 1 . . . 1 . Derelict Logs Recovered 15 | . . . . . 2 1 . 2 . 2 . 1 . 1 . 1 2 . 3 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Turns Passed 24609 | 75 468 408 432 724 429 291 207 724 1127 722 467 2422 1962 762 524 292 712 748 433 829 1392 1385 473 1584 1942 294 372 1866 543 Spaces Moved 11200 | 44 229 167 213 358 244 161 91 378 514 369 233 1142 688 405 244 177 422 188 257 224 580 480 252 687 847 103 167 886 450 Core 41 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 11 Treads 4026 | 38 229 167 213 358 244 161 91 378 514 369 233 1031 . . . . . . . . . . . . . . . . . Legs 7133 | . . . . . . . . . . . . 111 688 405 244 177 422 188 257 224 580 480 252 687 847 103 167 862 439 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 175 175 175 175 175 175 180 183 153 140 170 163 163 163 163 163 163 156 156 156 152 149 149 149 50 50 Average Speed 163 | 145 178 160 163 175 175 175 175 175 175 180 183 181 163 175 164 163 163 163 163 163 156 160 156 165 150 149 149 149 111 Slowest Speed 250 | 160 180 160 175 175 175 175 175 175 180 183 183 250 210 190 190 163 163 163 163 163 163 182 156 182 152 149 149 190 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 7 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 4 . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Exploration Rate (%) 44 | 3 59 31 24 14 45 29 78 61 13 60 43 88 69 63 15 44 57 71 51 8 49 100 14 75 57 6 33 33 27 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 34 | . . . . . . . 27 . . . . 2 . 1 . . . 3 1 . . . . . . . . . . Known Exits Taken 29 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 1 1 . 2 . 2 1 3 . 2 . 1 5 . 2 . . . . . . . . . . Spaces Dug 113 | . . . . 1 . . . 4 5 . . . 6 11 2 . . . . 15 11 11 2 28 10 . 2 3 2 Terrain Destroyed 1469 | . . 48 . 1 . . 19 4 19 4 2 6 7 20 188 2 6 1 8 64 94 67 7 90 49 69 45 647 2 Melee 39 | . . . . 1 . . . 4 3 . . . 6 . . . . . . . . 9 2 . 10 . 2 . 2 Projectile 482 | . . . . . . . . . 7 4 2 1 1 20 36 2 6 1 8 36 77 58 5 90 20 4 34 70 . AOE 948 | . . 48 . . . . 19 . 9 . . 5 . . 152 . . . . 28 17 . . . 19 65 9 577 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total 15061 | 52 255 238 245 411 246 167 115 412 640 402 254 1282 1362 428 298 178 440 615 261 580 867 926 284 890 1199 180 238 1127 469 Wait 1878 | . . 16 . . . . 1 10 39 . 4 11 550 5 1 1 3 397 1 300 144 305 7 18 49 . . 16 . Move 11164 | 43 228 166 212 357 243 160 90 377 513 368 232 1141 687 404 243 176 421 187 256 223 579 479 251 686 843 102 166 885 446 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 98 | 2 8 8 3 6 1 1 1 3 5 4 1 5 4 2 4 . 2 1 . 1 11 6 . 5 9 1 2 2 . Fast Attach 139 | 7 1 . . 2 . 1 . . 5 . . 7 2 . 4 . 1 4 . . 7 17 . 23 23 1 10 12 12 Attach 80 | . . 7 2 2 . . 3 1 5 . 1 6 11 . . . . . . 1 5 3 2 4 10 2 3 11 1 Detach 60 | . . . . . . 1 . . . . . 2 . . 2 . . 7 . 1 5 6 . 13 10 1 3 9 . Swap 89 | . 1 3 3 7 1 . 4 4 8 3 3 6 4 2 1 . 3 . . 1 7 1 . 4 12 7 2 2 . Drop 195 | . . 3 1 10 1 1 1 2 9 7 4 9 3 2 9 . 4 4 . 3 17 25 2 25 27 3 11 12 . Fire 1060 | . 17 34 19 19 . 3 14 10 49 20 9 94 16 13 32 1 3 15 4 47 82 60 20 104 147 50 23 155 . Melee 214 | . . . . 1 . . 1 5 4 . . 1 85 . 2 . 1 . . . 7 24 2 5 62 . 6 . 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 3 . 3 5 . Crush 16 | . . 1 5 7 . . . . 3 . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 13 9 18 . Rewire 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 516 | -10/Materials | Identified exit to Materials 516 | -10/Materials | Discovered exit to Materials (range 10) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 704 | -9/Materials | Destroyed 12 combat bots 933 | -9/Materials | Identified exit to Materials 933 | -9/Materials | Discovered exit to Materials (range 10) 939 | -9/Materials | Build established: Hacker-Gunner 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1097 | -8/Materials | Identified exit to Factory 1254 | -8/Materials | Build established: Hacker-Tank 1384 | -8/Materials | Entered Factory 1384 | -7/Factory | Evolved 2 slots: Utility x2 1644 | -7/Factory | Identified exit to Factory 1644 | -7/Factory | Discovered exit to Factory (range 12) 1799 | -7/Factory | Identified exit to Lower Caves 2108 | -7/Factory | Entered Lower Caves 2180 | -7/Lower Caves | Learned 8 Factory zone layouts 2333 | -7/Lower Caves | Encountered a Warlord checkpoint 2345 | -7/Lower Caves | Identified exit to Lower Caves 2537 | -7/Lower Caves | Entered another Lower Caves area 2683 | -7/Lower Caves | Learned Factory trap positions 2816 | -7/Lower Caves | Identified exit to Data Miner 2816 | -7/Lower Caves | Discovered exit to Data Miner (range 8) 2828 | -7/Lower Caves | Entered Data Miner 2828 | -7/Data Miner | Identified exit to Proximity Caves 2828 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 2862 | -7/Data Miner | Met Data Miner 2891 | -7/Data Miner | Learned location of Section 7 (-3) 2891 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2921 | -7/Data Miner | Received God Mode back door access code from Data Miner 2935 | -7/Data Miner | Destroyed Data Miner 2941 | -7/Data Miner | Found Prototype Hackware 2943 | -7/Data Miner | Interfaced with the Data Conduit 3035 | -7/Data Miner | Entered Proximity Caves 3194 | -6/Proximity Caves | Spotted B-75 Beast 3259 | -6/Proximity Caves | Destroyed B-75 Beast 3528 | -6/Proximity Caves | Learned Factory terminal intel 3578 | -6/Proximity Caves | Build established: Scavenger-Tank 3703 | -6/Proximity Caves | Learned Factory garrison access intel 3750 | -6/Proximity Caves | Discovered exit to Factory (range 5) 3759 | -6/Proximity Caves | Entered Factory 3759 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3760 | -6/Factory | Identified Ghost Barrier 3761 | -6/Factory | Loaded intel: 101 trap records 3762 | -6/Factory | Loaded intel: 284 machine locations 3763 | -6/Factory | Loaded intel: 21 terminal locations 3764 | -6/Factory | Loaded intel: 3 garrison access locations 3854 | -6/Factory | Identified exit to Lower Caves 3854 | -6/Factory | Identified exit to Extension 3933 | -6/Factory | Crushed by falling debris 3964 | -6/Factory | Lost 3 parts (1u2w) 4276 | -6/Factory | Build established: Hacker-Tank 4411 | -6/Factory | Identified exit to Factory 4411 | -6/Factory | Discovered exit to Factory (range 4) 4720 | -6/Factory | Discovered exit to Factory (range 16) 4886 | -6/Factory | Entered Lower Caves 5262 | -6/Lower Caves | Learned 8 Factory zone layouts 5416 | -6/Lower Caves | Build established: Scavenger-Tank 5458 | -6/Lower Caves | Identified exit to Lower Caves 5458 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 5459 | -6/Lower Caves | Learned Factory garrison access intel 5608 | -6/Lower Caves | Entered another Lower Caves area 5934 | -6/Lower Caves | Spotted B-75 Beast 6011 | -6/Lower Caves | Destroyed B-75 Beast 6066 | -6/Lower Caves | Identified exit to Zion 6066 | -6/Lower Caves | Discovered exit to Zion (range 5) 6075 | -6/Lower Caves | Entered Zion 6185 | -6/Zion | Gained Derelict followers 6277 | -6/Zion | Received a visual enhancement algorithm 6347 | -6/Zion | Identified exit to Proximity Caves 6347 | -6/Zion | Discovered exit to Proximity Caves (range 15) 6587 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6744 | -6/Zion | Learned Factory emergency access door positions 7476 | -6/Zion | Destroyed Imprinter 7477 | -6/Zion | Attacked by Zionites 7478 | -6/Zion | Extracted access codes from Imprinter's data core 7542 | -6/Zion | Destroyed 8 combat bots 8206 | -6/Zion | 12-ASH came to Zion's defense 8222 | -6/Zion | Destroyed 12-ASH 8466 | -6/Zion | Opened final containment barrier to the Deep Caves 8492 | -6/Zion | Identified exit to Deep Caves 8492 | -6/Zion | Discovered exit to Deep Caves (range 3) 8492 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8497 | -6/Zion | Entered Deep Caves 8634 | -6/Deep Caves | Z-Facility disabled 8837 | -6/Deep Caves | Spotted as-47293 8930 | -6/Deep Caves | Core integrity fell below 50% 9015 | -6/Deep Caves | Destroyed as-47293 9019 | -6/Deep Caves | Lost 16 parts (2p3n6u5w) 9088 | -6/Deep Caves | Exposed GOLEM chamber 9092 | -6/Deep Caves | Found GOLEM Unit 9151 | -6/Deep Caves | Build established: Scavenger-Mutant 9370 | -6/Deep Caves | Found GOLEM Unit 9380 | -6/Deep Caves | Found GOLEM Unit 9690 | -6/Deep Caves | Found GOLEM Unit 9701 | -6/Deep Caves | Build established: Hacker-Golem 9724 | -6/Deep Caves | Found GOLEM Unit 10449 | -6/Deep Caves | Identified exit to Proximity Caves 10449 | -6/Deep Caves | Discovered exit to Proximity Caves (range 7) 10459 | -6/Deep Caves | Entered Proximity Caves 10928 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11196 | -5/Proximity Caves | Discovered exit to Factory (range 13) 11221 | -5/Proximity Caves | Entered Factory 11221 | -5/Factory | Evolved 2 slots: Utility x2 11224 | -5/Factory | Loaded intel: 275 machine locations 11225 | -5/Factory | Loaded intel: 3 garrison access locations 11382 | -5/Factory | Identified exit to Upper Caves 11425 | -5/Factory | Garrison activated, responded to threat 11588 | -5/Factory | Spotted B-75 Beast 11598 | -5/Factory | Destroyed B-75 Beast 11745 | -5/Factory | Entered Upper Caves 11876 | -5/Upper Caves | Learned location of 1 exit from Factory 12021 | -5/Upper Caves | Identified exit to Upper Caves 12021 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 12037 | -5/Upper Caves | Entered another Upper Caves area 12037 | -5/Upper Caves | Identified exit to Factory 12037 | -5/Upper Caves | Discovered exit to Factory (range 13) 12135 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12306 | -5/Upper Caves | Learned location of 2 exits from Factory 12598 | -5/Upper Caves | Identified exit to Zhirov 12598 | -5/Upper Caves | Discovered exit to Zhirov (range 13) 12609 | -5/Upper Caves | Learned Factory emergency access door positions 12749 | -5/Upper Caves | Entered Zhirov 12749 | -5/Zhirov | Identified exit to Proximity Caves 12749 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 12779 | -5/Zhirov | Met Zhirov 12851 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12876 | -5/Zhirov | Found Alien Artifact 12876 | -5/Zhirov | Identified Integrated Reactor 12876 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12922 | -5/Zhirov | Found Alien Artifact 13052 | -5/Zhirov | Attacked by Zhirov 13056 | -5/Zhirov | Zhirov warped through subspace 13065 | -5/Zhirov | Zhirov detonated his lab 13065 | -5/Zhirov | Cloak Generator disabled 13497 | -5/Zhirov | Entered Proximity Caves 13600 | -4/Proximity Caves | Learned Research stockpile data 13773 | -4/Proximity Caves | Spotted B-86 Titan 13906 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13930 | -4/Proximity Caves | Entered Factory 13930 | -4/Factory | Evolved 2 slots: Utility x2 13931 | -4/Factory | Identified exit to Upper Caves 13931 | -4/Factory | Identified exit to Research 13933 | -4/Factory | Loaded intel: 260 machine locations 13942 | -4/Factory | Identified exit to Armory 14042 | -4/Factory | Spotted B-86 Titan 14111 | -4/Factory | Crushed by falling debris 14392 | -4/Factory | Destroyed 9 combat bots 14680 | -4/Factory | First assault squad dispatched 14759 | -4/Factory | Entered Armory 14760 | -4/Armory | Loaded intel: 67 machine locations 15320 | -4/Armory | Destroyed 7 combat bots 15395 | -4/Armory | Found Tesla Bomb Launcher 15397 | -4/Armory | Found Tesla Bomb Launcher 15548 | -4/Armory | Found Exp. Signal Interpreter 15623 | -4/Armory | Identified exit to Lab 15623 | -4/Armory | Discovered exit to Lab (range 7) 15738 | -4/Armory | Intercept squad dispatched 15741 | -4/Armory | Spotted Tracker 15749 | -4/Armory | Destroyed Tracker 15794 | -4/Armory | Spotted Combat Programmer 15805 | -4/Armory | First assault squad dispatched 15820 | -4/Armory | Destroyed Combat Programmer 16061 | -4/Armory | Discovered exit to Research (range 4) 16082 | -4/Armory | Found Centrium Greatsword 16086 | -4/Armory | Found Centrium Greatsword 16151 | -4/Armory | Entered Lab 16151 | -4/Lab | Discovered exit to Research (range 9) 16169 | -4/Lab | Hidden lab's door opened automatically 16169 | -4/Lab | Sensor layout match revealed 16170 | -4/Lab | Gained access to the hidden lab's interior 16172 | -4/Lab | Decrypted terminal 16172 | -4/Lab | Opened the door to a hidden lab 16178 | -4/Lab | Decrypted terminal 16184 | -4/Lab | Detected by scanners 16193 | -4/Lab | Confronted by A5 16196 | -4/Lab | System corruption reached 10% 16254 | -4/Lab | Destroyed A5 16318 | -4/Lab | Decrypted terminal 16348 | -4/Lab | Found Prototype Protection 16348 | -4/Lab | Identified Hvy. Regenerative Plating 16353 | -4/Lab | Found Prototype Hackware 16362 | -4/Lab | Found Prototype Energy Gun 16362 | -4/Lab | Identified Hyp. EM Gauss Rifle 16367 | -4/Lab | Found Hyp. EM Gauss Rifle 16415 | -4/Lab | Found Integrated Reactor 16415 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 16461 | -4/Lab | Decrypted terminal 16466 | -4/Lab | Decrypted terminal 16472 | -4/Lab | Decrypted terminal 16515 | -4/Lab | Found Prototype Special Weapon 16515 | -4/Lab | Identified Gui. Remote Datajack 16879 | -4/Lab | Found Alien Artifact 16879 | -4/Lab | Identified Core Reset Matrix 16879 | -4/Lab | Identified Transdimensional Reconstructor 16879 | -4/Lab | Used Core Reset Matrix 16883 | -4/Lab | Sensed 2 artifacts in vicinity 16899 | -4/Lab | Found Transdimensional Reconstructor 16914 | -4/Lab | Found Core Expander 16914 | -4/Lab | Installed Core Expander, added new Power slot 16947 | -4/Lab | Warped through subspace 17198 | -4/Lab | Build established: Generator-Golem 17198 | -4/Lab | Crushed by falling debris 17346 | -4/Lab | Discovered exit to Research (range 13) 17383 | -4/Lab | Disabled Active System Cloaker 17420 | -4/Lab | MAIN.C forces arrive to investigate 17536 | -4/Lab | Entered Research 17536 | -3/Research | Evolved 2 slots: Utility x2 17686 | -3/Research | Identified Deep Network Scanner 17899 | -3/Research | Destroyed 7 combat bots 17974 | -3/Research | Build established: Hacker-Golem 17983 | -3/Research | Identified exit to Quarantine 17983 | -3/Research | Discovered exit to Quarantine (range 12) 18009 | -3/Research | Entered Quarantine 18010 | -3/Quarantine | Detected hypermatrix surge 18010 | -3/Quarantine | Sensed 12 artifacts in vicinity 18019 | -3/Quarantine | Found Core Reset Matrix 18022 | -3/Quarantine | Sensed 11 artifacts in vicinity 18049 | -3/Quarantine | Spotted Alpha 7 18083 | -3/Quarantine | Destroyed Alpha 7 18093 | -3/Quarantine | Found Prototype Processor 18093 | -3/Quarantine | Identified Exp. Target Analyzer 18145 | -3/Quarantine | Found Sigix Terminator 18181 | -3/Quarantine | Found Sigix Corpse 18223 | -3/Quarantine | Scanned by Researcher 18402 | -3/Quarantine | Destroyed 8 combat bots 18402 | -3/Quarantine | Met incapacitated Sigix Warrior 18402 | -3/Quarantine | Lockdown squad dispatched 18408 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18411 | -3/Quarantine | Unlocked Sigix quarantine chamber 18628 | -3/Quarantine | Identified exit to Research 18628 | -3/Quarantine | Discovered exit to Research (range 12) 18742 | -3/Quarantine | Found Core Cannon 18792 | -3/Quarantine | Intercept squad dispatched 18794 | -3/Quarantine | Spotted Tracker 18800 | -3/Quarantine | Spotted Combat Programmer 18805 | -3/Quarantine | Destroyed Tracker 18822 | -3/Quarantine | Destroyed Combat Programmer 19041 | -3/Quarantine | Found Subatomic Replicator 19067 | -3/Quarantine | Found Core Stripper 19327 | -3/Quarantine | Spotted Fortress 19335 | -3/Quarantine | Destroyed Fortress 19342 | -3/Quarantine | Found Prototype Reactor 19342 | -3/Quarantine | Identified Vortex Chain Reactor 19347 | -3/Quarantine | Found Prototype Device 19347 | -3/Quarantine | Identified EM Dispersion Field 19368 | -3/Quarantine | Build established: Hacker-Mutant 19372 | -3/Quarantine | Found Prototype Device 19372 | -3/Quarantine | Identified Exp. Force Field 19413 | -3/Quarantine | Found Unknown Protection 19413 | -3/Quarantine | Identified Hvy. Insulated Plating 19424 | -3/Quarantine | Intercept squad dispatched 19426 | -3/Quarantine | Found Vortex Chain Reactor 19429 | -3/Quarantine | Spotted Tracker 19445 | -3/Quarantine | Spotted Combat Programmer 19445 | -3/Quarantine | Destroyed Tracker 19459 | -3/Quarantine | Destroyed Combat Programmer 19469 | -3/Quarantine | Found Prototype Energy Cannon 19469 | -3/Quarantine | Identified EMDS 19585 | -3/Quarantine | Identified exit to Section 7 19585 | -3/Quarantine | Discovered exit to Section 7 (range 6) 19593 | -3/Quarantine | Entered Section 7 19594 | -3/Section 7 | Sensed 20 artifacts in vicinity 19632 | -3/Section 7 | Found Integrated Reactor 19632 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19751 | -3/Section 7 | Found Integrated Reactor 19751 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19804 | -3/Section 7 | Spotted S7 Guard 19807 | -3/Section 7 | Destroyed S7 Guard 19824 | -3/Section 7 | Found Core Regenerator 19824 | -3/Section 7 | Used Core Regenerator, restored core integrity (+112) 19900 | -3/Section 7 | Found Integrated Dissipator 19900 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19941 | -3/Section 7 | Build established: Generator-Mutant 20137 | -3/Section 7 | Spotted S7 Guard 20166 | -3/Section 7 | Destroyed S7 Guard 20191 | -3/Section 7 | Crushed by falling debris 20197 | -3/Section 7 | Crushed by falling debris 20200 | -3/Section 7 | Intercept squad dispatched 20203 | -3/Section 7 | Found Integrated Singularity Reactor 20203 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 20209 | -3/Section 7 | Spotted Tracker 20210 | -3/Section 7 | Spotted Tracker 20224 | -3/Section 7 | Destroyed Tracker 20237 | -3/Section 7 | Destroyed Tracker 20258 | -3/Section 7 | Crushed by falling debris 20260 | -3/Section 7 | Crushed by falling debris 20273 | -3/Section 7 | Spotted Combat Programmer 20274 | -3/Section 7 | Spotted Combat Programmer 20275 | -3/Section 7 | System corruption reached 10% 20283 | -3/Section 7 | Destroyed Combat Programmer 20292 | -3/Section 7 | Found EMDS 20315 | -3/Section 7 | Destroyed Combat Programmer 20327 | -3/Section 7 | Found EMDS 20359 | -3/Section 7 | Spotted Executioner 20396 | -3/Section 7 | Spotted Executioner 20409 | -3/Section 7 | Destroyed Executioner 20414 | -3/Section 7 | Destroyed Executioner 20462 | -3/Section 7 | Spotted Alpha 7 20496 | -3/Section 7 | Destroyed Alpha 7 20502 | -3/Section 7 | Found Unknown Device 20502 | -3/Section 7 | Identified Antimissile System 20537 | -3/Section 7 | Found Terrabomb 20549 | -3/Section 7 | Found Transdimensional Reconstructor 20595 | -3/Section 7 | Found Matter Drive 20676 | -3/Section 7 | Spotted Striker 20676 | -3/Section 7 | Spotted Striker 20715 | -3/Section 7 | Scanned by Researcher 20775 | -3/Section 7 | Destroyed Striker 20783 | -3/Section 7 | Destroyed Striker 20867 | -3/Section 7 | Intercept squad dispatched 20879 | -3/Section 7 | Found Sigix Quantum Sheargun 20886 | -3/Section 7 | Spotted Tracker 20889 | -3/Section 7 | Spotted Tracker 20908 | -3/Section 7 | Destroyed Tracker 20923 | -3/Section 7 | Destroyed Tracker 20941 | -3/Section 7 | Spotted Combat Programmer 20968 | -3/Section 7 | Destroyed Combat Programmer 20980 | -3/Section 7 | Spotted Combat Programmer 21005 | -3/Section 7 | Destroyed Combat Programmer 21076 | -3/Section 7 | Spotted Executioner 21076 | -3/Section 7 | Spotted Executioner 21084 | -3/Section 7 | Destroyed Executioner 21098 | -3/Section 7 | Destroyed Executioner 21155 | -3/Section 7 | Activated Sigix Exoskeleton 21155 | -3/Section 7 | Received instructions from Sigix Warrior 21251 | -3/Section 7 | Spotted Striker 21265 | -3/Section 7 | Spotted B-99 Colossus 21267 | -3/Section 7 | Destroyed Striker 21295 | -3/Section 7 | Destroyed 11 combat bots 21323 | -3/Section 7 | Destroyed B-99 Colossus 21389 | -3/Section 7 | Found Integrity Redistributor 21389 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-301) 21390 | -3/Section 7 | Core integrity fell below 50% 21393 | -3/Section 7 | Used Terrabomb 21394 | -3/Section 7 | Found Integrity Redistributor 21409 | -3/Section 7 | Found Integrity Redistributor 21426 | -3/Section 7 | Destroyed 14 combat bots 21476 | -3/Section 7 | Spotted Investigator 21489 | -3/Section 7 | Destroyed Investigator 21512 | -3/Section 7 | Destroyed 22 combat bots 21515 | -3/Section 7 | Spotted B-86 Titan 21515 | -3/Section 7 | Discovered exit to Research (range 9) 21535 | -3/Section 7 | Entered Research 21535 | -2/Research | Accompanied by 1 ally (Sigix Warrior) 21535 | -2/Research | Evolved 2 slots: Utility x2 21604 | -2/Research | Warped through subspace 21605 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-163) 21733 | -2/Research | Spotted Investigator 21740 | -2/Research | Destroyed Investigator 21757 | -2/Research | Spotted Executioner 21757 | -2/Research | Spotted Executioner 21767 | -2/Research | Destroyed Executioner 21770 | -2/Research | Destroyed Executioner 21803 | -2/Research | Identified exit to Testing 21803 | -2/Research | Discovered exit to Testing (range 9) 21829 | -2/Research | Entered Testing 21835 | -2/Testing | Destroyed 47 combat bots 21864 | -2/Testing | Found Hvy. Regenerative Plating 21867 | -2/Testing | Found Prototype Protection 21867 | -2/Testing | Identified Med. Regenerative Plating 21872 | -2/Testing | Found Prototype Protection 21872 | -2/Testing | Identified SHELL Armor 21906 | -2/Testing | Spotted Alpha 7 21928 | -2/Testing | Destroyed Alpha 7 21940 | -2/Testing | Found Prototype Ballistic Gun 21940 | -2/Testing | Identified Multirail 21949 | -2/Testing | Spotted 0X-ELZ(K) 21949 | -2/Testing | Spotted FI-DNH(K) 21949 | -2/Testing | Spotted C1-4NJ(K) 22112 | -2/Testing | First assault squad dispatched 22129 | -2/Testing | Destroyed 9 combat bots 22138 | -2/Testing | System corruption reached 10% 22156 | -2/Testing | Lost 3 parts (1p2u) 22178 | -2/Testing | Identified exit to Access 22178 | -2/Testing | Discovered exit to Access (range 15) 22201 | -2/Testing | Entered Access 22201 | -1/Access | Evolved 1 slot: Utility x1 22409 | -1/Access | Used Subatomic Replicator to replicate Core Cannon 22430 | -1/Access | Found Prototype Hackware 22430 | -1/Access | Identified Exp. Hacking Suite 22451 | -1/Access | First assault squad dispatched 22470 | -1/Access | Build established: Generator-Gunner 22542 | -1/Access | Energy Cycler disabled 22637 | -1/Access | Identified exit to Command 22746 | -1/Access | Intercept squad dispatched 22780 | -1/Access | Spotted Tracker 22781 | -1/Access | Spotted Tracker 22790 | -1/Access | Destroyed Tracker 22796 | -1/Access | Destroyed Tracker 22814 | -1/Access | Found Prototype Energy Gun 22814 | -1/Access | Identified Immobilizer 22893 | -1/Access | Spotted Combat Programmer 22897 | -1/Access | Destroyed Combat Programmer 22900 | -1/Access | Spotted Combat Programmer 22902 | -1/Access | Destroyed Combat Programmer 23310 | -1/Access | Build established: Generator-Mutant 23448 | -1/Access | System corruption reached 10% 23475 | -1/Access | Intercept squad dispatched 23498 | -1/Access | Spotted Tracker 23499 | -1/Access | Spotted Tracker 23503 | -1/Access | Destroyed Tracker 23503 | -1/Access | Spotted Tracker 23507 | -1/Access | Spotted Combat Programmer 23512 | -1/Access | Spotted Combat Programmer 23518 | -1/Access | Fired Sigix Terminator 23518 | -1/Access | Destroyed Tracker 23518 | -1/Access | Destroyed Tracker 23518 | -1/Access | Destroyed Combat Programmer 23518 | -1/Access | Destroyed Combat Programmer 23570 | -1/Access | Spotted Combat Programmer 23579 | -1/Access | High security lockdown imminent 23579 | -1/Access | Destroyed Combat Programmer 23659 | -1/Access | High security lockdown engaged 23672 | -1/Access | Build established: Generator-Golem 23808 | -1/Access | Destroyed 7 combat bots 23813 | -1/Access | Core integrity fell below 50% 23820 | -1/Access | Warped through subspace 23843 | -1/Access | Found Prototype Launcher 23843 | -1/Access | Identified Adv. Micro-nuke Launcher 23850 | -1/Access | Lost 10 parts (1p1n4u4w) 23917 | -1/Access | Spotted B-99 Colossus 23990 | -1/Access | Spotted Investigator 23995 | -1/Access | Destroyed Investigator 24009 | -1/Access | Spotted Executioner 24010 | -1/Access | Emitted hypermatrix ping 24015 | -1/Access | Assembled emerged from beneath the floor 24032 | -1/Access | Spotted Executioner 24037 | -1/Access | Core integrity fell below 20% 24045 | -1/Access | Used Integrity Redistributor, redistributed integrity to core (+44) 24056 | -1/Access | Released all parts (6) 24067 | -1/Access | Entered Command 24068 | -1/Command | Emitted hypermatrix ping 24073 | -1/Command | Assembled emerged from beneath the floor 24086 | -1/Command | Lost 9 parts (3n3u3w) 24129 | -1/Command | Build established: Alien-Mutant 24150 | -1/Command | Assembled emerged from beneath the floor 24178 | -1/Command | Assembled emerged from beneath the floor 24304 | -1/Command | High security lockdown imminent 24307 | -1/Command | Assembled emerged from beneath the floor 24366 | -1/Command | Assembled emerged from beneath the floor 24384 | -1/Command | High security lockdown engaged 24521 | -1/Command | Spotted Executioner 24525 | -1/Command | Spotted Executioner 24529 | -1/Command | Spotted Executioner 24530 | -1/Command | Spotted Executioner 24610 | -1/Command | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 24565_ /GS>/9X%AKB6OB|D%I 24601_ Slug penetrates Executioner. 24601_ Executioner destroyed. 24601_ Slug penetrates Wall. 24602_ Enh. Nova Cannon destroyed. 24603_ Penetrated by Slug. 24605_ Hvy. Shock Bomb Launcher destroyed. 24605_ Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? #???????????????????? | | ??????????????##############;###?????????????????? | | ??????????????? ?????????????????? | | ???????????????# ??????????????????? | | ???????????????# ??????????????????? | | ???????????????# ???????????????????? | | ???????????????# #???????????????????? | | ???????????????# #???????????????????? | | ???????????+#### #???????????????????# | | ??????????? #?####?????????????? | | ?????????? ## ####??????????" | | ?????????? ????????????? | | ?????????? @ #? ???????????????? | | ?????????? ##+###?????????????? | | ?????????? + #?????????????? | | ???????????########### ## #?????????????? | | ??????????????????#! ;;! #?????????????? | | ??????????????????# Y l ;; #?????????????? | | ??????????????????# ######p;; #?????????????? | | ??????????????????####?????# ;;;;###?????????????? | | ???????????????????????????#E +?????????????? | | ???????????????????????????# E ####?????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????#!!! #????????????????? | | ??????????????????????????##=%[ +????????????????? | | ??????????????????????????# =###????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????## ##??????????????????? | | ???????????????????????????# #?#######???????????? | | ???????????????????????????# #?# #???????????? | | ???????????????????????????# #?# #???????????? | | ???##+??+##????????????????# #?# #???????????? | | ??# ? #????????????????# #?# #??????###### | | ??# #????????????????# #?# #?###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 80 Energy Generation 139 Energy Capacity 2950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 20 EM Shielding 4 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 8 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Offensive Hacking 48 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Expander Transdimensional Reconstructor Core Stripper Core Regenerator Integrated Dissipator Core Cannon Integrated Singularity Reactor Integrity Redistributor Terrabomb Subatomic Replicator Sigix Terminator Matter Drive Achievements -------------- Most Wanted Challenges ------------ None Game ------ Seed CoolantLargeCasing Manual? 0 Play Time 02:53:37 Cumulative 389.4 hours Start 2020.10.30 @ 16:46:50 End 2020.10.30 @ 20:21:57 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 251 Rogue 248 Adventurer 0 Explorer 3 Win Type - Total 38 Types 29/2/4/2/1/0/0/0/0 Lore% 88 Gallery% 91 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b67e6311-905c-4214-be38-8c587da7ab5c