Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.23 @ 22:09:10 Player: CalmDownMonkey Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1181) 1181 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4116 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Aluminum Leg Carbon-fiber Leg Large Storage Unit Advanced Visual Processing Unit Particle Charger Hardened Light Armor Plating Particle Gun Heavy Laser Heavy Laser Heavy Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Advanced Beam Rifle Heavy Laser > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Large Storage Unit Advanced Visual Processing Unit Particle Charger Hardened Light Armor Plating Heavy EM Pulse Gun Particle Gun Heavy Laser Heavy Laser Heavy Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Plasma Cutter [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 58 | 8 10 17 . 16 3 4 Power 14 | 3 . 4 . 6 . 1 Engine 14 | 3 . 4 . 6 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 2 6 . 3 . . Treads . | . . . . . . . Leg 13 | 2 2 6 . 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 5 3 . 2 1 . Device 5 | 1 1 1 . 1 1 . Storage 6 | . 4 2 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 3 4 . 5 2 3 Energy Gun 14 | 1 1 4 . 5 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 2 . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 21 | . 1 1 . 5 . 14 Power 4 | . . . . 1 . 3 Propulsion 6 | . . 1 . 1 . 4 Utility 1 | . . . . . . 1 Weapon 10 | . 1 . . 3 . 6 Highest Loss Streak 12 | . 1 1 . 2 . 12 Average Slot Usage (%) 96 | . 98 95 100 99 100 82 Engine 13 | . 14 11 11 17 15 11 Leg 34 | . 28 39 44 35 30 22 Device 4 | . 8 1 . 5 7 6 Storage 18 | . 18 20 22 18 15 15 Processor 2 | . . . . 3 7 7 Energy Gun 15 | . 11 15 22 17 20 11 Ballistic Gun 4 | . 16 6 . . . 2 Naked Turns . | . . . . . . . Heaviest Build 73 | 9 20 62 61 67 68 73 Greatest Support 68 | 20 20 68 61 66 64 64 Greatest Overweight (x) 19 | 1 . 1 . 1 1 19 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 18 | 4 10 18 18 18 18 18 Average Capacity 15 | 4 7 16 18 18 18 18 Most Carried 18 | 4 10 18 18 18 17 17 Average Carried 14 | 2 6 14 18 17 16 15 Final Capacity 18 | 4 10 18 18 18 18 18 Final Carried 18 | 3 9 18 18 18 17 13 Class Distribution -------------------- 70% | Mutant 19% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 816 | 263 115 223 . 123 . 92 Remotely . | . . . . . . . Salvage Created 1555 | 44 197 592 . 615 . 107 Parts 101 | 3 15 35 . 45 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 34 | 1 5 14 . 12 . 2 Guns 29 | 1 5 11 . 10 . 2 AOE 1 | . . 1 . . . . Classes Destroyed 8 | 1 2 2 . 3 . . Worker 1 | . . 1 . . . . Builder 1 | . . . . 1 . . Recycler 2 | . 1 . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 10 | . 3 3 . 4 . . Grunt 16 | 1 2 9 . 2 . 2 Sentry 7 | . . 2 . 5 . . Hunter 1 | . . . . 1 . . Best Kill Streak 5 | 1 4 4 . 5 . 2 Combat Bots Only 5 | 1 4 3 . 5 . 2 Max Kills in Single Turn 2 | 1 1 2 . 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 3789 | 12 391 709 . 799 . 1878 Core 944 | 12 54 81 . 97 . 700 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 95 73 . 79 82 . . Volleys Fired 119 | 3 31 42 . 34 3 6 Largest 3 | 2 2 2 . 2 1 3 Hottest 153 | 70 70 100 . 100 20 153 Shots Fired 238 | 6 62 84 . 65 3 18 Gun 233 | 6 62 84 . 65 . 16 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 5 | . . . . . 3 2 Kinetic 70 | 3 31 32 . . . 4 Thermal 51 | 3 31 . . . 3 14 Explosive . | . . . . . . . Electromagnetic 117 | . . 52 . 65 . . Robot Hit Streak 24 | 5 8 11 . 24 . 15 Robot Miss Streak 5 | . 5 3 . 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 150 | 5 30 50 . 50 . 15 Core Hits 65 | 2 10 22 . 25 . 6 Critical Hits 2 | 1 . 1 . . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2494 | 52 219 1010 . 982 . 231 Guns 1996 | 52 219 786 . 720 . 219 Cannons . | . . . . . . . Explosions 486 | . . 224 . 262 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 261 | 15 78 127 . . . 41 Thermal 629 | 37 141 224 . 37 . 190 Explosive 225 | . . . . 225 . . Electromagnetic 1379 | . . 659 . 720 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 3 . . . Average Corruption 3 | . . 3 3 . . . Corruption Purged . | . . . . . . . Effects 4 | . . 2 2 . . . Matter Fused 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 31 | . . 10 . 21 . . Projectiles . | . . . . . . . Explosions 31 | . . 10 . 21 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 349 | . . 175 . 174 . . Shots 6 | . . 3 . 3 . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 285 | 76 150 285 . 126 . 198 Average Temperature 73 | 47 62 90 . 47 . 92 Received Heat Transfer 1209 | 6 90 267 . 108 . 738 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 2 . 2 . . Combat Hostiles 4 | . . 2 . 2 . . Parts Fried 6 | . . 3 . 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . . 2 Heat Transferred 1141 | 111 360 250 . 50 . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 333 | 35 197 333 129 315 142 . Initial 142 | . 22 83 129 50 142 . Average 140 | 9 106 192 129 125 142 . Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 77 | 100 100 55 100 80 100 . Level 1 22 | . . 44 . 19 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 1 . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | 1 11 22 . 19 . 7 Peak Tracking Total 6 | 1 4 5 . 6 . 4 Tactical Retreats 6 | . 2 3 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 2328 | 96 327 713 135 728 67 262 Spaces Moved 1199 | 83 139 340 107 376 35 119 Core 78 | 72 . . . . . 6 Treads . | . . . . . . . Legs 1121 | 11 139 340 107 376 35 113 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 127 125 155 153 Average Speed 136 | 80 120 130 127 142 155 196 Slowest Speed 1000 | 120 120 150 127 157 155 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 7 25 35 33 35 1 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 93 | . . 35 . 58 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 93 | . . 35 . 58 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 1665 | 105 244 530 106 507 41 132 Wait 203 | 1 42 105 . 53 . 2 Move 1193 | 82 138 339 106 375 34 119 Hop . | . . . . . . . Pick Up 52 | 7 13 15 . 16 1 . Fast Attach 11 | 5 2 3 . 1 . . Attach 19 | 2 2 2 . 7 2 4 Detach 4 | 1 1 2 . . . . Swap 28 | 1 6 12 . 8 1 . Drop 35 | 3 9 10 . 13 . . Fire 119 | 3 31 42 . 34 3 6 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 6) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x2 1075 | -9/Materials | Discovered new exit (range 12) 1137 | -9/Materials | Entered Mines 1177 | -9/Mines | Learned location of Recycling (-9) 1188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1200 | -9/Mines | Discovered new exit (range 5) 1209 | -9/Mines | Discovered new exit (range 13) 1272 | -9/Mines | Entered Materials 1272 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1995 | -8/Materials | Discovered new exit (range 5) 2000 | -8/Materials | Entered Factory 2000 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2037 | -7/Factory | Discovered new exit (range 9) 2067 | -7/Factory | Entered Lower Caves 2122 | -7/Lower Caves | Learned location of Zion (-7) 2300 | -7/Lower Caves | Core integrity fell below 50% 2320 | -7/Lower Caves | Core integrity fell below 20% 2322 | -7/Lower Caves | Lost 12 parts (2p4n1u5w) 2329 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02257_ Carbon-fiber Leg destroyed. 02260_ Imp. Ion Engine destroyed. 02263_ Slug penetrates G-47 Trooper. 02269_ Penetrated by Slug. 02271_ Hvy. EM Pulse Gun destroyed. 02272_ Penetrated by Slug. 02275_ Slug penetrates Wall. 02277_ Carbon-fiber Leg destroyed. 02278_ Penetrated by Slug. 02278_ Imp. Ion Engine destroyed. 02279_ Shotgun destroyed. 02284_ Penetrated by Slug. 02291_ Imp. Heat Sink destroyed. 02300_ Slug penetrates Wall. 02305_ Penetrated by Slug. 02320_ Slammed into G-47 Trooper. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 02321_ Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# ??????????????????????????????? | | ???????????????## %?????????????????????????????? | | ???????????????# ??####???????????????????????? | | ???????????????# ?## ##??????????????????????? | | ???????????????# ## #????????????????#####?? | | ???????????????? ##??????????????## ##? | | ?????????????????? ##?????????????# #? | | ??????????????????## h ##??###???????# #? | | ?????????????????## #### ##???????# #? | | ?????????????????# ## ###?????## #? | | ?????????????????# ######## ##? | | ???????????????????# g g #?? | | ??????????????????## @% #?? | | ????????????????### ## ### ## ## %##? | | ????????????????# ######?# ## ### ## | | ?????????????# ## #??????## ## #?# # | | ?????????????# #?###???????##### #### # | | ?????????????# ????????????????##### | | ?????????????# ?????????????????????# | | ?????????????## ??????????????????##??# #### | | ??????????????# ??????????????????## ### #??# | | ?????????????# ??????????????????# ## #??# | | ???????????? ???????????????????# #??# # | | ???????????# ????????????????????## ####??#### | | ???????????## ??????????????????????# #????????? | | ????????????###??????????????????????# ????????? | | ?????????????????????????????????????# ????????? | | ????????????????????????????????????? #???????? | | ????????????????????????????????????# #???????? | | ???????????????????????????????????? ### #???????? | | ??????????????????????????????????? ??? #???????? | | ??????????????????????????????????? ??? ???????? | | ?????????????????????????????????? ???? #???????? | | ?????????????????????????????????? ????##???????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? #??????????????? | | ?????????????????????????????????#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Made in Tau Ceti IV Power Corrupts Risk Taker Storm Trooper Challenges ------------ None Game ------ Seed HugeGaussNanosword Manual? 0 Play Time 01:28:43 Cumulative 6.9 hours Start 2021.12.23 @ 20:26:44 End 2021.12.23 @ 22:09:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e9c3049-7c5f-4c5d-9936-12f54099cf6e