Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 16:59:16 Player: MooMoo Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (168) 840 Value Destroyed (8905) 8905 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3482) 3482 TOTAL SCORE: 20947 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 624 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 150/150 System Corruption 16% Temperature Warning (347) Movement Core (300) Ox5 Location -3/Garrison Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Cooling System Advanced Target Analyzer Graphene Brace > --- WEAPON (4) ------- Quantum Rifle > --- INVENTORY (5) ---- Light Antimatter Reactor Power Sword Power Sword Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Advanced Target Analyzer Centrium Heavy Armor Plating Graphene Brace Advanced Focal Shield > --- WEAPON ----------- Gamma Rifle Plasma Rifle Heavy Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Cooling System Power Sword Power Sword [Rating: 152] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Sentry] Protection Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher Micro-nuke Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Slots Evolved 14 | . . . 2 . . 2 . . 2 . 2 . . . . 2 2 2 . Power 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . Propulsion 4 | . . . 1 . . . . . 1 . 1 . . . . . 1 . . Utility 5 | . . . 1 . . 1 . . . . 1 . . . . 1 . 1 . Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . . Parts Attached 220 | 6 1 4 7 3 17 28 8 13 2 6 4 . 2 . 12 19 20 60 8 Power 42 | 1 . 1 1 1 3 5 2 1 . 3 . . 1 . 3 4 2 11 3 Engine 15 | 1 . . 1 1 2 4 2 1 . . . . 1 . . 1 . 1 . Core 14 | . . 1 . . 1 1 . . . 3 . . . . 3 3 1 1 . Reactor 13 | . . . . . . . . . . . . . . . . . 1 9 3 Propulsion 45 | 2 . 1 3 . 2 6 . 3 . 1 . . 1 . 1 2 6 16 1 Treads 19 | . . . 3 . 2 4 . . . . . . . . 1 . 1 7 1 Leg 20 | 2 . 1 . . . 2 . 3 . 1 . . 1 . . 1 3 6 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 1 1 3 . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . Utility 71 | 1 1 . 1 1 5 13 3 6 1 1 4 . . . 2 8 10 14 . Device 35 | . 1 . 1 1 2 4 . 1 . . 2 . . . 1 5 8 9 . Storage 5 | 1 . . . . . 2 . . . . . . . . . . . 2 . Processor 5 | . . . . . . . . . . . 1 . . . 1 2 . 1 . Hackware 8 | . . . . . . 1 1 3 1 . 1 . . . . 1 . . . Protection 18 | . . . . . 3 6 2 2 . 1 . . . . . . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 . 2 2 1 7 4 3 3 1 1 . . . . 6 5 2 19 4 Energy Gun 37 | . . . 1 . 3 . 2 3 1 . . . . . 4 4 . 15 4 Energy Cannon 2 | . . . . . . . . . . 1 . . . . 1 . . . . Ballistic Gun 11 | 2 . 1 . 1 2 3 . . . . . . . . 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Launcher 4 | . . 1 1 . 1 . . . . . . . . . . . . 1 . Special Weapon 5 | . . . . . 1 1 1 . . . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 2 2 . . . . . . . . 1 2 . Corrupted Parts 4 | . . . . . 1 . . . . . . . . . 1 1 . 1 . System Corruption 21 | . . . . . 10 . . . . . . . . . 6 4 . 1 . Parts Lost 124 | . . 2 . 2 12 6 4 2 . 2 . 2 1 . 16 15 2 44 14 Power 25 | . . . . 1 3 1 1 1 . 1 . 1 . . 4 2 . 8 2 Propulsion 30 | . . 1 . . 3 . 1 . . . . 1 . . 4 2 . 13 5 Utility 29 | . . . . 1 3 4 2 . . . . . . . 2 3 2 10 2 Weapon 40 | . . 1 . . 3 1 . 1 . 1 . . 1 . 6 8 . 13 5 Highest Loss Streak 17 | . . 1 . 1 6 4 3 2 . 1 . 2 1 . 5 8 1 17 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 1 6 8 7 7 7 11 14 14 15 14 13 13 14 15 12 7 4 4 3 Power . | . 1 1 1 1 . 1 . . 1 1 1 1 1 1 . . . . 1 Propulsion . | . 2 1 . 1 . 1 1 . . . . . . . . . . . . Utility 6 | . 1 2 2 2 4 6 9 10 10 9 7 7 8 8 7 4 1 2 . Weapon 1 | . 1 1 1 1 . 1 1 1 2 1 3 3 3 4 2 . 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 3 . 2 . 3 2 . . . 1 1 . . . . . 1 3 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Utility 10 | . 1 . . . 2 1 . . . 1 1 . . . . . 1 3 . Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 97 90 97 89 96 99 97 85 93 85 83 86 93 64 49 47 70 78 Engine 5 | . 14 5 . 5 10 14 8 7 7 2 . . 2 6 1 1 . . . Core 5 | . . 8 11 5 . 2 9 9 7 11 13 7 6 6 8 5 1 2 4 Reactor 1 | . . . . . . . . . . . . . . . . . . 8 12 Treads 11 | . . . 24 33 27 18 26 23 . . . . . . . . 3 9 16 Leg 7 | . 28 26 5 . . 7 . 2 23 27 26 21 22 26 3 1 7 7 . Device 13 | . 11 14 17 20 11 11 6 7 7 7 9 20 20 20 14 7 18 17 21 Storage 6 | . 14 14 11 11 11 9 9 9 7 7 6 6 6 6 6 3 . 1 . Processor 2 | . . . . . . . . . . . 1 6 6 6 6 8 . 2 4 Protection 5 | . . . . . 7 12 19 5 2 5 6 . . . . 3 3 3 . Energy Gun 10 | . . . 4 11 14 . 10 14 8 8 7 13 13 13 17 7 . 8 16 Ballistic Gun 5 | . 28 18 11 11 7 16 7 . . 6 2 . 3 6 . 3 . . . Peak Build Rating 152 | 6 7 10 20 20 25 34 31 38 43 51 55 52 53 53 53 58 98 152 144 Average Rating 44 | 4 6 8 16 19 19 30 29 29 39 46 52 46 48 53 37 37 59 114 134 On Entrance 37 | . 6 7 10 20 20 18 31 29 38 43 51 52 45 53 53 36 2 98 141 Avg Prop Armor Cover (%) 13 | . . . . . . 7 . . . . . . . . . . 21 11 . Naked Turns 87 | . . . . . . . . . . . . . . . . 52 35 . . Heaviest Build 118 | 13 14 16 16 17 23 58 60 57 42 75 75 56 52 52 52 77 48 118 90 Greatest Support 180 | 20 20 20 66 66 66 62 62 60 51 63 63 63 61 61 61 23 48 180 174 Greatest Overweight (x) 17 | . . 1 . . 1 13 . 2 . 1 1 . . . 17 16 2 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . 5 2 . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 7 8 8 8 8 8 11 15 15 15 15 15 15 15 15 15 12 5 5 5 Most Carried 15 | 4 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 10 5 5 5 Average Carried 10 | 1 6 7 7 7 7 11 14 14 14 14 13 13 14 15 12 7 4 4 4 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 8 8 8 8 8 15 15 15 15 15 12 15 15 15 11 5 5 5 3 Class Distribution -------------------- 24% | Mutant 21% | Scavenger-Mutant 18% | Gunner 7% | Scavenger-Tank 7% | Skirmisher 6% | Bothacker-Mutant 5% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -7/DSF Scavenger-Tank | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Matter Collected 4918 | 189 93 116 115 143 477 789 357 119 . 343 . 130 42 . 145 287 86 1406 81 Remotely 390 | . . . 115 99 . 176 . . . . . . . . . . . . . Salvage Created 7855 | . 93 145 115 143 799 883 320 52 . 491 118 171 116 . 574 366 86 2511 872 Parts 356 | . 3 17 13 6 51 58 10 4 . 27 3 4 5 . 23 15 2 86 29 Haulers Intercepted 3 | . . . . . . 2 . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . 4 2 . 18 . . . . Prevented 4 | . . . . . . . . . . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Combat Hostiles Destroyed 159 | . 2 8 2 3 21 19 9 1 . 10 2 3 2 . 18 6 1 41 11 Melee 16 | . . . . . . . . . . . . . . . . . 1 15 . Guns 113 | . 2 3 2 3 20 19 9 1 . 5 1 2 2 . 18 5 . 13 8 Cannons 12 | . . . . . . . . . . 5 1 1 . . . 1 . 4 . AOE 13 | . . 5 . . 1 . . . . . . . . . . . . 7 . Classes Destroyed 14 | . 1 2 2 . 2 1 . . . 2 . . . . 1 1 . 2 . Worker 3 | . . 1 2 . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . 2 . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . 1 . . . . . . . . . . . . . . 1 . Swarmer 49 | . . 6 1 . 5 7 4 . . 3 . . . . 13 4 . 6 . Grunt 62 | . 2 2 . 1 6 8 5 1 . 3 . 3 2 . 3 1 . 16 9 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 20 | . . . 1 2 7 4 . . . . 1 . . . 1 . 1 3 . Specialist 6 | . . . . . . . . . . 2 . . . . . . . 4 . Hunter 6 | . . . . . 2 . . . . . . . . . . . . 4 . Programmer 9 | . . . . . 1 . . . . 1 1 . . . . 1 . 4 1 Heavy 3 | . . . . . . . . . . 1 . . . . . . . 2 . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 1 Best Kill Streak 8 | . 2 4 4 2 7 8 3 1 . 6 2 3 2 . 5 4 1 6 4 Combat Bots Only 7 | . 2 3 1 2 7 4 3 1 . 6 2 3 2 . 5 4 1 6 4 Max Kills in Single Turn 3 | . 1 3 2 1 2 1 1 1 . 2 1 1 1 . 2 2 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . 1 1 . . . Exploded 3 | . . 3 . . 1 . . . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Hostile Shots Fired 1917 | . 20 23 24 14 198 136 63 9 . 72 40 15 9 . 132 127 25 842 168 Missed 526 | . 6 2 9 4 67 34 14 4 . 32 16 4 1 . 33 32 7 225 36 Hits 1391 | . 14 21 15 10 131 102 49 5 . 40 24 11 8 . 99 95 18 617 132 Melee 7 | . . . . . . . 5 . . . . . . . . . . 2 . Projectile 1384 | . 14 21 15 10 131 102 44 5 . 40 24 11 8 . 99 95 18 615 132 Critical Strikes 49 | . . 1 . . 1 3 4 . . . . 1 1 . 1 4 2 23 8 Actively Blocked 31 | . . . . . . . . . . . . . . . . . . 23 8 Part Disruptions 4 | . . . . . . . . . . 1 . . . . . 1 . 2 . Damage Taken 23848 | . 180 314 177 157 1620 1310 784 127 . 682 332 207 151 . 1634 1791 402 11441 2539 Core 3354 | . 37 37 30 . 204 188 46 14 . 73 162 18 . . 353 731 150 906 405 Absorbed by Shields 33 | . . . . . 33 . . . . . . . . . . . . . . Redirected to Shielding 152 | . . . . . . 107 . . . . . . . . . 45 . . . Ignored by Resistances 1032 | . . . . . . . . . . . . . . . . . . 779 253 Regen/Repaired (Parts) 146 | . . . . . . 146 . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 70 . . 41 . . 54 . 89 . . . . 37 26 86 . . Volleys Fired 491 | . 14 17 8 9 89 69 47 13 . 28 9 9 14 . 41 33 . 60 31 Largest 4 | . 2 2 2 2 2 2 2 2 . 3 3 3 3 . 3 3 . 4 4 Hottest 351 | . 40 50 83 86 119 53 95 78 . 163 190 190 190 . 213 231 . 280 351 Shots Fired 1119 | . 28 29 14 18 160 130 86 18 . 81 23 27 42 . 113 75 . 166 109 Gun 996 | . 28 26 13 18 150 124 82 9 . 58 14 18 41 . 107 65 . 134 109 Cannon 69 | . . . . . . . . . . 23 7 9 1 . 5 . . 24 . Launcher 13 | . . 3 1 . 1 . . . . . . . . . . . . 8 . Special 41 | . . . . . 9 6 4 9 . . 2 . . . 1 10 . . . Kinetic 403 | . 28 26 8 9 62 124 49 3 . 28 . . 13 . 5 17 . 31 . Thermal 571 | . . . 5 9 88 1 . 1 . 48 21 27 29 . 102 48 . 95 97 Explosive 13 | . . 3 1 . 1 . . . . . . . . . . . . 8 . Electromagnetic 99 | . . . . . . . 33 5 . 5 . . . . 5 7 . 32 12 Robot Hit Streak 23 | . 10 6 8 10 17 14 9 6 . 14 12 7 7 . 12 6 . 23 14 Robot Miss Streak 10 | . 3 1 3 2 4 3 3 1 . 4 2 1 1 . 10 2 . 7 2 Penetration Max 1 | . . . . . 1 1 . . . 1 . . 1 . . 1 . . . Secondary Targets 21 | . 1 . . . 5 1 2 . . . . . . . 4 2 . 2 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . . . . 1 1 . 1 1 Shots Hit Robots 775 | . 19 20 8 12 89 91 52 13 . 49 15 20 9 . 60 49 4 186 79 Core Hits 367 | . 6 13 6 5 35 37 21 2 . 17 5 7 6 . 31 18 2 127 29 Critical Kills 1 | . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . 1 1 . . . . . . . . . . 2 . Critical Strikes 56 | . . . . 1 3 1 1 1 . . 1 . 1 . 9 6 1 27 4 Burn 29 | . . . . 1 3 . . . . . 1 . 1 . 9 6 . 6 2 Destroy 5 | . . . . . . 1 1 . . . . . . . . . . 3 . Blast 2 | . . . . . . . . . . . . . . . . . . 2 . Corrupt 3 | . . . . . . . . 1 . . . . . . . . . . 2 Sever 17 | . . . . . . . . . . . . . . . . . 1 16 . Melee Attacks 99 | . . . . . . . . . . . . . . . . . 5 94 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . . . . . . . . . . 5 94 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 3 . Damage Inflicted 19626 | . 197 507 234 196 1286 1612 755 97 . 952 320 431 196 . 1147 992 148 8317 2239 Guns 12364 | . 197 235 76 196 1211 1602 755 97 . 597 183 280 170 . 1085 943 . 2498 2239 Cannons 1949 | . . . 9 . 20 . . . . 355 137 151 26 . 62 . . 1189 . Explosions 2162 | . . 272 149 . 55 . . . . . . . . . . . . 1686 . Melee 3092 | . . . . . . . . . . . . . . . . . 148 2944 . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 5128 | . 197 235 41 60 437 1602 541 42 . 353 . . 57 . 39 250 . 1274 . Thermal 8012 | . . . 35 136 774 10 . . . 568 320 431 139 . 1046 653 . 1921 1979 Explosive 2162 | . . 272 149 . 55 . . . . . . . . . . . . 1686 . Electromagnetic 1203 | . . . . . . . 214 55 . 31 . . . . 62 89 . 492 260 Impact 29 | . . . 9 . 20 . . . . . . . . . . . . . . Slashing 3092 | . . . . . . . . . . . . . . . . . 148 2944 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 1 12 . 3 3 . 2 . . . . 6 14 . 14 16 Average Corruption 6 | . . . . 1 5 . 2 3 . 1 . . . . 6 7 . 12 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 145 | . . . . . 44 . 16 9 . . . . . . 3 23 . 33 17 Message Errors 26 | . . . . . 8 . 3 1 . . . . . . . 4 . 8 2 Matter Fused 35 | . . . . . 10 . 4 2 . . . . . . . 3 . 12 4 Heat Flow Errors 20 | . . . . . 6 . 1 2 . . . . . . 1 4 . 5 1 Energy Discharges 13 | . . . . . 5 . 2 . . . . . . . . 3 . 3 . Parts Rejected 4 | . . . . . 1 . . 1 . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . 1 . 1 . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . 2 . 3 . . . . . . . 2 2 . 4 1 Data Loss (major) 4 | . . . . . 2 . . . . . . . . . . 2 . . . Misfires 7 | . . . . . 3 . 1 2 . . . . . . . 1 . . . Alerts 7 | . . . . . 5 . 1 1 . . . . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . 3 . . 2 Weapon Failures 8 | . . . . . 1 . . . . . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 133 | . . 10 24 . . . . . . . . . . . . . . 99 . Projectiles 24 | . . . . . . . . . . . . . . . . . . 24 . Explosions 66 | . . 10 24 . . . . . . . . . . . . . . 32 . Melee 43 | . . . . . . . . . . . . . . . . . . 43 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . 17 55 . . . . . . . . . . . . . . 17 . Shots 4 | . . 1 2 . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 821 | . 18 34 98 78 249 52 338 448 . 342 821 199 194 . 273 655 . 387 457 Average Temperature 112 | . 8 13 56 34 59 16 101 138 . 96 349 123 77 . 97 198 . 113 143 Received Heat Transfer 4857 | . 99 162 9 48 342 477 144 36 . 63 36 111 90 . 228 162 69 2262 519 Effects 42 | . . . . . . . 4 1 . 1 17 . . . . 16 . 2 1 Shutdowns 10 | . . . . . . . . 1 . 1 4 . . . . 2 . 1 1 Energy Bleed 3 | . . . . . . . 1 . . . 1 . . . . . . 1 . Interference 13 | . . . . . . . 3 . . . 3 . . . . 7 . . . Matter Decay 2 | . . . . . . . . . . . 1 . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . . . 2 . . . . 1 . . . Damage (major) 10 | . . . . . . . . . . . 5 . . . . 5 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 2 2 Parts Melted 41 | . . . . . 5 . . . . 1 5 1 . . 6 7 . 12 4 Heat Transferred 17490 | . . . 74 370 1961 37 . . . 1107 657 818 346 . 2775 1812 . 4348 3185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Maximum Alert Level 3 | . . . . . 3 2 3 1 . 1 . . . . . 3 1 2 2 Low Security (%) 26 | 100 100 100 100 100 19 . . 34 100 42 100 . . . . . 51 19 . Level 1 36 | . . . . . 16 66 38 65 . 58 . . . . . . 48 73 22 Level 2 19 | . . . . . 20 33 30 . . . . . . . . 35 . 6 77 Level 3 17 | . . . . . 43 . 30 . . . . . . . . 64 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . . . . Peak Influence 1042 | . 40 176 156 99 1042 521 724 352 79 260 136 . . . . 942 289 475 657 Initial 937 | . . 7 64 65 51 507 292 352 79 9 136 . . . . 937 208 34 347 Average 371 | . 9 76 81 69 559 360 508 236 50 149 44 . . . . 746 176 256 454 Influence Increases 6863 | . 50 229 162 104 1131 683 492 69 4 303 76 70 40 . 400 1118 201 1351 380 Destroy 0b10 Robot/C 3620 | . 40 160 40 60 640 460 300 40 . 200 40 60 40 . 340 140 20 820 220 Destroy 0b10 Robot/NC 55 | . . 5 15 . . 15 . . . . . . . . 5 5 . 10 . Destroy Leader 560 | . 10 30 12 30 10 104 30 10 . 40 20 10 . . 40 20 10 154 30 Allied During Kill 96 | . . . . . 50 12 23 4 . 3 . . . . . 4 . . . Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . . . . . . . . . Successful Hack 108 | . . . . 14 21 15 14 . 4 . . . . . . 4 36 . . Disable Machine 90 | . . 15 30 . . . . . . 15 15 . . . . 15 . . . Anti-Garrison Action 450 | . . . . . 350 . 100 . . . . . . . . . . . . Destroy Structure 254 | . . 19 20 . 15 7 10 . . . 1 . . . . . . 172 10 Advance Influence 900 | . . . . . . . . . . . . . . . . 900 . . . Partial Spotted 15 | . . . . . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 705 | . . . 45 . 45 60 15 . . 45 . . . . 15 30 135 195 120 Influence Decreases 6276 | . 30 83 172 181 168 1275 218 618 166 56 299 107 40 . 340 751 561 955 256 Entered New Map 1929 | . . 13 102 91 28 535 158 372 96 4 124 15 . . . 23 219 33 116 Time Decay 2535 | . 30 50 70 70 . 490 . 206 70 . 155 72 40 . 260 318 222 482 . Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . 200 100 . . Lost Part 1140 | . . 20 . 20 120 60 40 20 . 10 . 20 . . 80 150 20 440 140 Lost Ally 222 | . . . . . 20 40 20 20 . 42 20 . . . . 60 . . . Purge Threat 150 | . . . . . . 150 . . . . . . . . . . . . . Squads Dispatched 23 | . . . . 1 . 5 . . . 2 3 . . . . 1 1 10 . Investigation 5 | . . . . . . 2 . . . . 2 . . . . . . 1 . Extermination 5 | . . . . . . . . . . . 1 . . . . 1 1 2 . Reinforcement 7 | . . . . . . . . . . 2 . . . . . . . 5 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . 1 . 3 . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . 2 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 2 | . . . . . . . . 2 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Distress Signals 8 | . 1 . 1 . . 1 . 1 . . 1 . . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 282 | . 6 6 7 3 30 38 17 11 . 12 3 3 2 . 34 15 8 62 25 Peak Tracking Total 10 | . 3 3 5 2 6 8 3 3 . 5 1 3 2 . 6 5 3 10 9 Tactical Retreats 23 | . . . 1 . 2 2 1 . . 2 . . . . 1 2 3 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Traps Triggered 4 | . . . . 1 . 1 1 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Machines Disabled 13 | . . 1 2 . 5 . 2 . . 1 1 . . . . 1 . . . Max in Single Turn 2 | . . 1 2 . 1 . 1 . . 1 1 . . . . 1 . . . Garrison Relay 7 | . . . . . 5 . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Machines Accessed 36 | . 1 . 1 2 3 10 1 . 2 . 2 . . 4 . 2 5 3 . Terminals 17 | . . . . 1 3 6 1 . 1 . 1 . . . . 1 2 1 . Fabricators 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . 1 . Scanalyzers 6 | . . . 1 . . 2 . . . . . . . . . . 3 . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . Total Hacks 107 | . 1 . 2 4 3 30 2 . 4 . 5 . . 32 . 8 10 6 . Successful 72 | . 1 . 1 2 3 17 1 . 3 . . . . 32 . 4 4 4 . Failed 33 | . . . . 2 . 13 1 . 1 . 5 . . . . 4 5 2 . Catastrophic 7 | . . . . . . 2 . . . . 3 . . . . 1 1 . . Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . 1 . . Manual 3 | . . . . 2 . . . . 1 . . . . . . . . . . Terminals 33 | . . . . 2 3 12 2 . 2 . 3 . . . . 4 2 3 . Fabricators 8 | . . . . . . . . . 2 . 2 . . . . 4 . . . Repair Stations 6 | . . . . . . 6 . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . 2 . Scanalyzers 20 | . . . 2 . . 10 . . . . . . . . . . 8 . . Garrison Access 5 | . . . . 2 . 2 . . . . . . . . . . . 1 . Terminal Hacks 49 | . . . . 1 3 6 1 . 1 . . . . 32 . 2 1 2 . Record 16 | . . . . . . 1 . . . . . . . 11 . 2 . 2 . Part Schematic 12 | . . . . . . . . . . . . . . 12 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 1 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . . . 2 . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . 1 . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 10 | . . . 1 . . 6 . . . . . . . . . . 3 . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . Retrieve Study 9 | . . . 1 . . 5 . . . . . . . . . . 3 . . Garrison Access Hacks 4 | . . . . 1 . 2 . . . . . . . . . . . 1 . Unlock Access 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 1 2 . 8 1 . 2 . 2 . . . . 2 5 2 . Full Trace Events 5 | . . . . . . 2 . . . . 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . Time 93 | . . . . . . . . . . . . . . . . 93 . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . 21 . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . 12 . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . 2 . . . . . . . . . . 3 . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Used RIF Installer 2 | . . . . . 1 . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 12 | . . . . . 1 1 2 6 . . 1 . . . 1 . . . . Non-combat 3 | . . . . . . . . 2 . . . . . . 1 . . . . Combat 9 | . . . . . 1 1 2 4 . . 1 . . . . . . . . Robot Hacks Applied 13 | . . . . . 1 2 2 6 . . 1 . . . 1 . . . . parse_system 2 | . . . . . 1 . . . . . . . . . 1 . . . . go_dormant 2 | . . . . . . 1 . 1 . . . . . . . . . . . streamctrl_low 1 | . . . . . . . . 1 . . . . . . . . . . . formatsys_low 1 | . . . . . . . . 1 . . . . . . . . . . . formatsys_high 7 | . . . . . . 1 2 3 . . 1 . . . . . . . . Relay Couplers Released 30 | . . . . . 22 . 8 . . . . . . . . . . . . Machine Destruction 26 | . . . . . 18 . 8 . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . Attached 6 | . . . . . . 1 1 3 . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Total Allies 14 | . . . . . 2 1 2 5 . . 1 . . . . 3 . . . Largest Group 3 | . . . . . 2 2 2 3 3 3 1 . . . . 3 . . . Highest-Rated Group 144 | . . . . . 51 35 32 41 41 41 41 . . . . 144 . . . Highest-Rated Ally 48 | . . . . . 31 20 16 29 16 16 41 . . . . 48 . . . Total Orders 3 | . . . . . . 2 . 1 . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 97 | . . . . . 39 10 29 12 . . . . . . . 7 . . . Total Damage 1829 | . . . . . 780 334 364 187 . . . . . . . 164 . . . Kills 25 | . . . . . 11 4 6 3 . . . . . . . 1 . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Active Infowar (turns) 3148 | . 137 114 154 140 144 140 5 . . . 322 529 276 83 194 497 45 368 . Sensors 1869 | . . . . . . . . . . . 124 529 276 83 194 251 44 368 . Terrain 343 | . . . . . . 140 5 . . . 198 . . . . . . . . Structural 689 | . 137 114 154 140 144 . . . . . . . . . . . . . . Decoding 155 | . . . . . . . . . . . . . . . . 155 . . . Jamming 92 | . . . . . . . . . . . . . . . . 91 1 . . ECM 222 | . . . . . . . . . . . . . . . . 222 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . 5 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . Items 1 | . . . . . . . . . . . . . . . . 1 . . . Patrols 2 | . . . . . . . . . . . . . . . . 2 . . . Guards 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Turns Passed 12100 | 69 158 114 154 140 1792 1288 1063 426 142 250 482 529 276 83 2443 712 478 1240 261 Spaces Moved 5661 | 50 91 52 83 74 970 627 573 220 48 90 203 467 203 79 602 255 447 448 79 Core 510 | 5 . . . . . 1 . . . . . . . . 177 167 154 6 . Treads 2616 | . . . 56 74 970 376 573 182 . . . . . . 91 33 . 182 79 Legs 2358 | 45 91 52 27 . . 250 . 38 48 90 203 467 203 79 334 55 120 256 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 165 | . . . . . . . . . . . . . . . . . 161 4 . Flight 12 | . . . . . . . . . . . . . . . . . 12 . . Fastest Speed 50 | 50 120 120 120 145 145 110 155 115 115 108 108 106 106 106 106 50 50 86 161 Average Speed 165 | 113 120 122 136 145 148 153 159 153 115 156 171 106 106 106 378 204 87 138 169 Slowest Speed 900 | 120 120 190 145 145 225 700 160 255 115 185 183 108 106 106 900 850 250 250 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 23 13 13 22 83 40 58 32 2 76 6 60 39 69 71 9 12 13 15 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 . 1 . . . . . Known Exits Taken 10 | . . . . 1 . 1 . 1 1 . 1 1 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . 1 1 . . Scrap Searched 7 | . . . . . . . . . . . . 3 . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 141 | . . 19 32 . . . . . . . . . . . 1 . . 89 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . . . . . 1 . . 6 . AOE 133 | . . 19 32 . . . . . . . . . . . . . . 82 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Gar Total 7248 | 59 115 74 112 88 1164 838 656 293 134 137 319 478 231 78 677 378 522 763 132 Wait 558 | . . . 3 2 64 68 8 30 84 1 93 . 11 . 15 66 40 65 8 Move 5645 | 49 90 51 82 74 969 627 572 219 47 89 202 466 202 78 601 254 446 448 79 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 101 | 4 7 1 5 . 12 18 10 3 1 3 3 3 1 . 6 4 6 12 2 Fast Attach 125 | 6 1 . 4 1 8 11 . 9 . 4 . . 2 . 2 12 15 48 2 Attach 71 | . . 2 2 1 6 7 7 2 1 1 4 . 1 . 10 8 5 11 3 Detach 5 | . . . . . 1 . . . . . . . . . . . 1 3 . Swap 68 | . . 2 2 1 7 17 6 8 1 4 5 . . . 2 1 . 9 3 Drop 88 | . 3 1 6 . 8 21 6 9 . 7 3 . . . . . 4 16 4 Fire 491 | . 14 17 8 9 89 69 47 13 . 28 9 9 14 . 41 33 . 60 31 Melee 96 | . . . . . . . . . . . . . . . . . 5 91 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 6) 228 | -10/Materials | Entered Mines 228 | -10/Mines | Discovered new exit (range 5) 310 | -10/Mines | Build established: Mutant 333 | -10/Mines | Discovered new exit (range 6) 342 | -10/Mines | Entered Materials 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 472 | -9/Materials | Central database locked down 472 | -9/Materials | Discovered new exit (range 4) 496 | -9/Materials | Entered Storage 588 | -9/Storage | Garrison activated, responded to threat 636 | -9/Storage | Identified exit to Garrison 636 | -9/Storage | Entered Garrison 768 | -9/Garrison | Triggered checkpoint 849 | -9/Garrison | Destroyed 7 combat bots 870 | -9/Garrison | Lost 6 parts (2p1n1u2w) 972 | -9/Garrison | Triggered checkpoint 1012 | -9/Garrison | Garrison Relay disabled 1087 | -9/Garrison | Build established: Scavenger-Mutant 1146 | -9/Garrison | Discovered new exit (range 12) 1244 | -9/Garrison | Triggered checkpoint 1283 | -9/Garrison | Garrison Relay disabled 1342 | -9/Garrison | Discovered new exit (range 8) 1412 | -9/Garrison | Triggered checkpoint 1502 | -9/Garrison | Triggered checkpoint 1516 | -9/Garrison | Core integrity fell below 50% 1542 | -9/Garrison | Lost 3 parts (2n1u) 1603 | -9/Garrison | Garrison Relay disabled 1650 | -9/Garrison | Triggered checkpoint 1725 | -9/Garrison | Discovered new exit (range 13) 1781 | -9/Garrison | System corruption reached 10% 1812 | -9/Garrison | Discovered new exit (range 54) 1812 | -9/Garrison | Discovered new exit (range 65) 1812 | -9/Garrison | Discovered new exit (range 14) 1983 | -9/Garrison | Installed Relay Interface Framework 2318 | -9/Garrison | Triggered checkpoint 2364 | -9/Garrison | Garrison Relay disabled 2367 | -9/Garrison | Garrison Relay disabled 2428 | -9/Garrison | Entered Materials 2428 | -8/Materials | Accompanied by 1 ally 2428 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2686 | -8/Materials | Repaired Adv. Treads 2967 | -8/Materials | Identified exit to Factory 3663 | -8/Materials | Lost 4 parts (1p2u1w) 3716 | -8/Materials | Identified exit to Garrison 3716 | -8/Materials | Entered Garrison 3802 | -8/Garrison | Triggered checkpoint 3863 | -8/Garrison | Build established: Mutant 4002 | -8/Garrison | Lost 3 parts (1p2u) 4084 | -8/Garrison | Triggered checkpoint 4127 | -8/Garrison | Garrison Relay disabled 4170 | -8/Garrison | Discovered new exit (range 10) 4318 | -8/Garrison | Triggered checkpoint 4405 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4412 | -8/Garrison | Triggered checkpoint 4451 | -8/Garrison | Garrison Relay disabled 4722 | -8/Garrison | Build established: Bothacker-Mutant 4779 | -8/Garrison | Entered Materials 4779 | -8/Materials | Accompanied by 1 ally 5186 | -8/Materials | Discovered exit to Factory (range 3) 5205 | -8/Materials | Entered Factory 5205 | -7/Factory | Accompanied by 3 allies 5205 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5327 | -7/Factory | Fabricated Armor Integrity Analyzer (x2) 5346 | -7/Factory | Identified exit to DSF 5347 | -7/Factory | Entered DSF 5347 | -7/DSF | Accompanied by 3 allies 5371 | -7/DSF | Additional patrols routed to DSF 5401 | -7/DSF | Lost 3 allies 5412 | -7/DSF | Discovered new exit (range 15) 5540 | -7/DSF | Sterilization system engaged 5560 | -7/DSF | Ambient heat levels rising (+10) 5575 | -7/DSF | Ambient heat levels rising (+10) 5590 | -7/DSF | Ambient heat levels rising (+10) 5597 | -7/DSF | Entered Factory 5597 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5694 | -6/Factory | Build established: Tank 6062 | -6/Factory | Discovered new exit (range 15) 6078 | -6/Factory | Identified exit to Lower Caves 6079 | -6/Factory | Entered Lower Caves 6124 | -6/Lower Caves | Learned Factory stockpile data 6163 | -6/Lower Caves | Encountered a Warlord checkpoint 6236 | -6/Lower Caves | Build established: Skirmisher 6380 | -6/Lower Caves | Discovered new exit (range 10) 6403 | -6/Lower Caves | Identified exit to Lower Caves 6608 | -6/Lower Caves | Entered another Lower Caves area 6837 | -6/Lower Caves | Discovered new exit (range 5) 6840 | -6/Lower Caves | Identified exit to Data Miner 6884 | -6/Lower Caves | Entered Data Miner 6884 | -6/Data Miner | Discovered new exit (range 6) 6905 | -6/Data Miner | Met Data Miner 6925 | -6/Data Miner | Learned location of Section 7 (-3) 6925 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6944 | -6/Data Miner | Received God Mode back door access code from Data Miner 6966 | -6/Data Miner | Identified exit to Proximity Caves 6967 | -6/Data Miner | Entered Proximity Caves 6971 | -5/Proximity Caves | Spotter reported a threat 7040 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 7072 | -5/Proximity Caves | Spotter reported a threat 7121 | -5/Proximity Caves | Spotter reported a threat 7125 | -5/Proximity Caves | Spotter reported a threat 7215 | -5/Proximity Caves | Lost 5 parts (3n1u1w) 7309 | -5/Proximity Caves | Spotter reported a threat 7453 | -5/Proximity Caves | Spotter reported a threat 7486 | -5/Proximity Caves | Spotter reported a threat 7618 | -5/Proximity Caves | Spotter reported a threat 7641 | -5/Proximity Caves | Learned Factory terminal intel 7701 | -5/Proximity Caves | Spotter reported a threat 7784 | -5/Proximity Caves | Lost 4 parts (2p1n1w) 7823 | -5/Proximity Caves | Spotter reported a threat 8017 | -5/Proximity Caves | Build established: Gunner 8331 | -5/Proximity Caves | Core integrity fell below 50% 8584 | -5/Proximity Caves | Spotter reported a threat 8665 | -5/Proximity Caves | Spotter reported a threat 8734 | -5/Proximity Caves | Spotter reported a threat 8787 | -5/Proximity Caves | Spotter reported a threat 8843 | -5/Proximity Caves | Spotter reported a threat 8947 | -5/Proximity Caves | Spotter reported a threat 8957 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9000 | -5/Proximity Caves | Spotter reported a threat 9218 | -5/Proximity Caves | Spotter reported a threat 9357 | -5/Proximity Caves | Lost 4 parts (2p2w) 9381 | -5/Proximity Caves | Discovered new exit (range 8) 9407 | -5/Proximity Caves | Identified exit to Factory 9410 | -5/Proximity Caves | Entered Factory 9410 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9412 | -5/Factory | Loaded intel: 26 terminal locations 9566 | -5/Factory | Lost 4 parts (1n2u1w) 9710 | -5/Factory | Search patrols dispatched 9903 | -5/Factory | System corruption reached 10% 9910 | -5/Factory | Released all parts (6) 9941 | -5/Factory | Lost 8 parts (2p1n1u4w) 9951 | -5/Factory | Core integrity fell below 50% 10010 | -5/Factory | Search patrols dispatched 10036 | -5/Factory | Fabricated L-61 Swordsman (x3) 10093 | -5/Factory | Released all parts (6) 10117 | -5/Factory | Lost 3 allies 10117 | -5/Factory | Discovered new exit (range 9) 10121 | -5/Factory | Found Powered Armor 10122 | -5/Factory | Entered another Factory area 10122 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10231 | -4/Factory | Build established: Mutant 10248 | -4/Factory | Central database locked down 10372 | -4/Factory | Search patrols dispatched 10554 | -4/Factory | Discovered new exit (range 12) 10600 | -4/Factory | Entered Research 10600 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10874 | -3/Research | Spotted B-86 Titan 10950 | -3/Research | Lost 11 parts (1p3n4u3w) 10964 | -3/Research | System corruption reached 10% 11119 | -3/Research | Lost 17 parts (4p9n4w) 11195 | -3/Research | Lost 5 parts (1p4u) 11273 | -3/Research | Core integrity fell below 50% 11317 | -3/Research | Found Prototype Protection 11317 | -3/Research | Identified Centrium Heavy Armor Plating 11590 | -3/Research | Lost 3 parts (1p1n1w) 11671 | -3/Research | Garrison activated, responded to threat 11766 | -3/Research | Destroyed B-86 Titan 11840 | -3/Research | Identified exit to Garrison 11840 | -3/Research | Entered Garrison 11842 | -3/Garrison | Triggered checkpoint 11854 | -3/Garrison | Triggered checkpoint 11959 | -3/Garrison | Spotted B-86 Titan 11962 | -3/Garrison | Triggered checkpoint 12012 | -3/Garrison | Build established: Scavenger-Tank 12064 | -3/Garrison | Core integrity fell below 20% 12078 | -3/Garrison | Destroyed B-86 Titan 12101 | -3/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12087_ Adv. Coolant Injector melts away. 12088_ Destroyed Lgt. Antimatter Reactor. 12088_ G-67 Veteran suffers critical hit (Burn). 12088_ G-67 Veteran critical meltdown. 12088_ Field Laser melted. 12088_ Switching to secondary target: G-67 Veteran. 12089_ Plasma Rifle destroyed. 12095_ Phase Gun destroyed. 12096_ Power failure, Mic. Antimatter Reactor shutdown. 12096_ Plasma Rifle destroyed. 12096_ System corrupted: Quantum Rifle failed to cycle. 12099_ Adv. Focal Shield destroyed. 12100_ Rnf. Fission Core destroyed. 12100_ Adv. Heavy Treads destroyed. 12101_ Quantum Rifle destroyed. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????? ??? ??????? | | ???????????????????????????????? ??? ??????? | | ????????????????????????????????# ^?? #? ??? | | ????????????????????????????????# #? ## ??? | | ????????????????????????????????" "?? | | ????????????????????????????????" ???? | | ????????????????????????????????" ????? | | ????????????????????????????????" ?????? | | ????????????????????????????????# #" #??????? | | ????????????????????????????????# #" #??????? | | ???????????????????????? ??????# ???????? | | ???????????????????????? ??????# ?????????? | | ???????????????????????? p??????# ???????????? | | ???????????????????????# ??????# "????????????? | | ???????????????????????# #?????# "????????????? | | ??????????????????????? #?##### % #????????????? | | ???????????????????????# #?# ; #????????????? | | ???????????????????????# #?# #;# #????????????? | | ????????????#####??????# #?# ;## #????????????? | | ????????????# #??????# #?#=#?# #????????????? | | ############# ########;;###%### #????????????? | | # =%=* [ !=[*g #????????????? | | # =* !!==!!%! % #????????????? | | # ^^ *%[=ssg #????????????? | | # ####################!%%;#########????????????? | | # #??????????????????#*@;#?????????????????????? | | #####??????????????????#[!##?????????????????????? | | ???????????????????????# %#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#g%#??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 100 Energy Generation 71 Energy Capacity 580 Matter Stores 431 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 20 Armor Coverage 825 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 60 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 30 Relay Coupler Types 3 Relay Coupler Value 58 Authchip Count 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Drone Bay | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Armor Integrity Analyzer | x2 | -7/Factory | Preloaded L-61 Swordsman | x3 | -5/Factory | Authchip Repaired ---------- Adv. Treads | 14% | -8/Materials Studied --------- Datajack | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Remote Datajack | -4/Factory | Hacked Tesla Rifle | -4/Factory | Hacked Imp. Gyrokinetic Inverter | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Everything Is Under Control I Laugh At Your Crits I Spy Just Browsing Knowing Is Half The Battle Look Less Dangerous Next Time Official Business Rockin' Loadout Sprinter Streaker Suspicious You Will Be Upgraded Challenges ------------ None Game ------ Seed CoilPotentialBuckler Manual? 0 Play Time 03:28:21 Cumulative 27.5 hours Start 2026.06.08 @ 15:28:01 End 2026.06.09 @ 16:59:16 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6df4f765-df05-494e-9432-3ab6e802ab21