Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.10 @ 15:56:35 Player: Midas Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (183) 915 Value Destroyed (9161) 9161 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (949) 949 TOTAL SCORE: 18285 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 140 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1450 Matter 158/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fusion Compressor Improved Shield Generator Tesla Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Matter Compressor Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Advanced Focal Shield Shock Absorption System > --- WEAPON ----------- Precision Phase Gun Heavy Disruptor Cannon Hypervelocity Railgun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Antimatter Reactor Antimatter Reactor Heavy Siege Treads Q-thruster Phase Shifter Heavy Disruptor Cannon Heavy Disruptor Cannon Coil Gun Improved Remote Datajack Self-destruct Interrupter [Rating: 129] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Cooled Antigrav System Flight Unit Q-thruster Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Phase Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 . 2 2 . . . . 2 . . 2 2 2 Power 3 | . . . . . . 1 . . . . . . . 1 . 1 Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . Utility 9 | . . 1 1 . 1 1 . . . . 2 . . 1 1 1 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . Parts Attached 215 | . 8 21 9 6 9 28 9 . 1 . 13 6 2 54 39 10 Power 42 | . 1 3 2 . 1 8 . . . . 2 . . 14 9 2 Engine 12 | . 1 3 1 . 1 4 . . . . . . . 2 . . Core 28 | . . . 1 . . 4 . . . . 2 . . 12 9 . Reactor 2 | . . . . . . . . . . . . . . . . 2 Propulsion 59 | . 3 9 5 . 2 5 5 . . . 4 3 . 9 8 6 Treads 18 | . . . . . . . 1 . . . 4 3 . 9 1 . Leg 35 | . 3 9 5 . 2 5 4 . . . . . . . 6 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 5 Flight 1 | . . . . . . . . . . . . . . . 1 . Utility 56 | . 2 3 2 3 4 6 2 . 1 . 5 1 1 17 8 1 Device 31 | . . 1 1 1 2 4 1 . . . 3 1 1 7 8 1 Storage 4 | . 1 . . . 2 . 1 . . . . . . . . . Processor 13 | . 1 2 . 2 . 1 . . 1 . 1 . . 5 . . Hackware 3 | . . . 1 . . 1 . . . . 1 . . . . . Protection 5 | . . . . . . . . . . . . . . 5 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 58 | . 2 6 . 3 2 9 2 . . . 2 2 1 14 14 1 Energy Gun 12 | . 1 1 . . 1 1 1 . . . . 1 . 1 5 . Energy Cannon 5 | . . 1 . . . . . . . . . . . . 4 . Ballistic Gun 21 | . . 3 . 2 . 1 . . . . . . . 11 3 1 Ballistic Cannon 8 | . . . . 1 . 2 1 . . . . 1 . 1 2 . Launcher 4 | . . . . . 1 3 . . . . . . . . . . Special Weapon 2 | . . . . . . 2 . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . 1 1 . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . 1 1 Parts Lost 82 | . 1 3 1 1 . 4 2 . . . 1 2 . 25 33 9 Power 13 | . 1 . . . . . . . . . . . . 3 6 3 Propulsion 21 | . . . . . . 2 . . . . . 1 . 7 7 4 Utility 24 | . . 1 1 1 . . 1 . . . 1 . . 7 11 1 Weapon 24 | . . 2 . . . 2 1 . . . . 1 . 8 9 1 Highest Loss Streak 20 | . 1 2 1 1 . 1 2 . . . 1 2 . 6 20 6 Average Slot Usage (%) 90 | . 99 94 81 91 84 95 99 100 100 100 99 96 97 89 80 18 Engine 4 | . 13 11 7 . . 6 6 6 6 6 5 5 5 1 . . Core 7 | . . . 1 9 6 5 6 6 6 6 5 5 5 13 13 2 Treads 6 | . . . . . . . . . . . 17 22 23 13 5 . Leg 13 | . 28 30 27 27 22 23 25 26 26 26 5 . . . 5 . Device 12 | . . 5 5 6 10 13 19 13 13 13 14 23 23 10 16 1 Storage 14 | . 14 11 9 9 7 13 13 20 20 20 17 17 17 15 11 . Processor 10 | . 14 14 9 12 15 11 6 6 6 6 11 5 5 14 14 1 Energy Gun 1 | . 7 3 . . 3 3 1 . . . . . . . 3 . Ballistic Gun 3 | . 14 5 9 8 . 2 . . . . . . . 7 5 1 Ballistic Cannon 6 | . . . . 8 7 6 10 13 13 13 11 11 11 1 . 1 Special Weapon 1 | . . . . . . 1 6 6 6 6 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . 2 2 2 4 . . Naked Turns 31 | . . . . . . . . . . . . . . . . 31 Heaviest Build 101 | 10 24 27 28 34 62 74 70 70 70 70 79 75 77 91 101 45 Greatest Support 140 | 20 20 33 54 54 69 78 75 75 75 75 112 112 112 140 140 77 Greatest Overweight (x) 5 | . 1 1 1 . 1 1 1 . . . 1 . . 2 5 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | . 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 14 | . 8 10 10 10 10 16 16 16 16 16 16 16 16 16 15 4 Most Carried 16 | . 8 10 10 10 10 16 16 16 16 16 16 15 13 16 16 4 Average Carried 13 | . 5 8 9 9 9 14 14 16 15 16 15 13 12 14 14 3 Final Capacity 16 | 6 10 10 10 10 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 6 8 10 10 10 10 13 16 16 16 16 15 13 12 15 1 4 Class Distribution -------------------- 45% | Scavenger-Mutant 20% | Mutant 10% | Generator-Mutant 8% | Infiltrator-Mutant 5% | Generator-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Generator-Mutant | -4/Factory Generator-Skirmisher | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Matter Collected 6093 | 191 114 304 114 203 114 728 322 55 73 360 136 310 266 1471 1079 253 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8281 | . 132 796 134 271 145 1116 272 . . 240 162 41 58 2886 1897 131 Parts 449 | . 11 50 9 14 9 51 5 . . 8 6 4 7 152 118 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . . . . 2 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 11 . . 11 . 4 7 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 163 | . 3 19 2 6 3 26 8 . . 8 5 6 4 44 28 1 Melee 4 | . . . . . . . . . . . . . . 4 . . Guns 92 | . 3 10 2 1 3 11 1 . . . . . . 33 27 1 Cannons 61 | . . 9 . 5 . 11 7 . . 8 5 6 4 5 1 . AOE 3 | . . . . . . 2 . . . . . . . 1 . . Classes Destroyed 14 | . 1 5 . . 1 3 . . . . . 1 . 2 1 . Worker 8 | . . 1 . . . . . . . . . . . 4 3 . Builder 4 | . . . . . . . . . . . . . . 3 1 . Recycler 1 | . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 6 | . . 2 1 1 . . . . . . . . . . 1 1 Swarmer 35 | . . 3 . . . 7 1 . . 3 . 5 4 4 8 . Grunt 55 | . 3 11 . 4 . 9 5 . . 3 . . . 12 7 1 Brawler 3 | . . 1 . . . 1 . . . 1 . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . . . Sentry 25 | . . 4 2 2 2 3 1 . . 1 3 . . 6 1 . Hunter 10 | . . . . . . 3 . . . . . . . 6 1 . Programmer 31 | . . . . . 1 2 . . . . 2 . . 16 10 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 5 2 3 2 5 4 . . 3 2 5 4 4 8 1 Combat Bots Only 6 | . 2 4 1 2 2 5 4 . . 3 2 5 4 4 6 1 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 . . 1 1 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . Exploded 2 | . . . . . . 2 . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Damage Taken 18731 | . 302 643 169 238 145 1449 343 . . 162 801 559 278 6124 5015 2503 Core 3713 | . 59 100 24 10 68 136 65 . . 34 87 63 10 591 1011 1455 Absorbed by Shields 1113 | . . . . . . . . . . . . . . . 1113 . Core Remaining (%) 73 | 100 76 75 . 93 90 . . . . 72 . . 84 48 22 . Volleys Fired 576 | . 30 70 18 14 7 68 16 . . 18 16 18 6 158 118 19 Largest 4 | . 2 2 1 2 2 2 2 . . 2 2 3 2 2 4 1 Hottest 272 | . 70 70 23 67 132 132 128 . . 92 92 166 101 97 272 40 Shots Fired 971 | . 34 87 18 28 14 115 32 . . 36 32 41 12 261 242 19 Gun 681 | . 34 60 18 14 7 61 4 . . . . 5 . 244 215 19 Cannon 283 | . . 27 . 14 7 47 28 . . 36 32 36 12 17 27 . Launcher 6 | . . . . . . 6 . . . . . . . . . . Special 1 | . . . . . . 1 . . . . . . . . . . Kinetic 778 | . 30 44 18 28 7 81 28 . . 36 32 36 12 237 170 19 Thermal 142 | . 4 43 . . 7 27 4 . . . . . . . 57 . Explosive 2 | . . . . . . 2 . . . . . . . . . . Electromagnetic 48 | . . . . . . 4 . . . . . 5 . 24 15 . Robot Hit Streak 82 | . 12 41 39 82 33 36 16 . . 22 32 37 6 77 28 14 Robot Miss Streak 4 | . 1 2 . 2 1 3 1 . . 4 2 2 3 3 2 1 Penetration Max 2 | . . . . . . . . . . . . . . 2 2 . Secondary Targets 9 | . . 2 . . . 2 . . . . . . . 2 3 . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . 1 1 . Shots Hit Robots 852 | . 29 84 18 27 11 94 29 . . 30 26 35 8 241 204 16 Core Hits 525 | . 12 32 6 24 10 75 23 . . 44 41 25 6 137 84 6 Critical Hits 69 | . . . . . . 1 . . . . . 1 . 17 44 6 Critical Kills 21 | . . . . . . 1 . . . . . . . 5 13 2 Critical Parts Destroyed 48 | . . . . . . . . . . . . 1 . 12 31 4 Melee Attacks 11 | . 1 1 . 1 . . . . . . . . . 8 . . Impact 2 | . . 1 . 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . 8 . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21438 | . 231 1271 275 586 329 2997 831 . . 673 801 929 214 7449 4680 172 Guns 12909 | . 231 743 275 195 193 1265 74 . . . . 80 . 5852 3857 144 Cannons 6590 | . . 435 . 372 136 1158 757 . . 673 801 849 214 619 576 . Explosions 1465 | . . . . . . 574 . . . . . . . 664 227 . Melee 426 | . . 93 . 19 . . . . . . . . . 314 . . Ramming 48 | . . . . . . . . . . . . . . . 20 28 Kinetic 16173 | . 193 543 275 567 136 1796 757 . . 673 801 849 214 6164 3061 144 Thermal 3531 | . 38 635 . . 193 727 74 . . . . . . 664 1200 . Explosive 422 | . . . . . . 195 . . . . . . . . 227 . Electromagnetic 838 | . . . . . . 279 . . . . . 80 . 307 172 . Impact 112 | . . 93 . 19 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 314 | . . . . . . . . . . . . . . 314 . . Highest Corruption 16 | . . . . . . 1 1 1 1 . 2 2 2 14 16 7 Average Corruption 5 | . . . . . . 1 1 1 1 . 1 2 2 7 10 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 216 | . . . . . . 2 6 1 2 . 2 9 4 96 88 6 Message Errors 39 | . . . . . . . 4 . . . 1 3 . 23 7 1 Matter Fused 25 | . . . . . . . . . . . . . . 14 10 1 Heat Flow Errors 21 | . . . . . . . . . . . 1 2 2 6 7 3 Energy Discharges 21 | . . . . . . 1 1 . 2 . . 1 1 10 5 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 30 | . . . . . . 1 1 1 . . . 3 . 13 10 1 Data Loss (major) 3 | . . . . . . . . . . . . . . 3 . . Misfires 4 | . . . . . . . . . . . . . . 3 1 . Alerts 2 | . . . . . . . . . . . . . . . 2 . Misdirections 10 | . . . . . . . . . . . . . . 2 8 . Targeting Errors 48 | . . . . . . . . . . . . . 1 17 30 . Weapon Failures 12 | . . . . . . . . . . . . . . 4 8 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 507 | . . 66 . 1 . 43 12 . . . . . 3 247 135 . Projectiles 150 | . . 13 . 1 . 22 12 . . . . . 3 . 99 . Explosions 304 | . . . . . . 21 . . . . . . . 247 36 . Melee 53 | . . 53 . . . . . . . . . . . . . . Knockbacks 97 | . . 1 . 18 1 17 19 . . 10 6 1 5 13 5 1 Impact 2 | . . 1 . . . . . . . . . . . . . 1 Kinetic 85 | . . . . 16 1 12 18 . . 10 6 1 5 11 5 . Secondary 10 | . . . . 2 . 5 1 . . . . . . 2 . . Self-Inflicted Damage 231 | . . . . . . . . . . . . . . 214 3 14 Shots 4 | . . . . . . . . . . . . . . 4 . . Rammed 8 | . . . . . . . . . . . . . . . 6 2 Targets Rammed 8 | . . . . . . . . . . . . . . . 6 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 68 120 . 66 10 207 157 . . 102 289 261 224 336 411 242 Average Temperature 85 | . 25 35 . 36 5 55 55 . . 41 213 136 114 82 142 85 Received Heat Transfer 3047 | . 222 308 81 144 48 468 153 . . 63 54 72 . 792 570 72 Effects 10 | . . . . . . . . . . . . . . 1 9 . Shutdowns 4 | . . . . . . . . . . . . . . 1 3 . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . Interference 4 | . . . . . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . . . . . . 1 . . Combat Hostiles 3 | . . . . . . 2 . . . . . . . 1 . . Parts Fried 8 | . . 1 . . . 3 . . . . . . . 4 . . Impact Corruptions 3 | . . 2 . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 11 | . . 2 . . 1 1 . . . . . . . 1 6 . Heat Transferred 5320 | . 111 1517 . . 259 988 111 . . . . . . 450 1884 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Peak Influence 579 | . 75 404 232 317 400 579 . . . . 99 . . 329 493 330 Initial 169 | . . 27 145 83 57 169 . . . . . . . 49 76 103 Average 162 | . 18 137 195 170 126 342 . . . . 39 . . 131 206 176 Maximum Alert Level 2 | . . 2 1 1 2 2 . . . . . . . 1 2 1 Low Security (%) 66 | . 100 78 50 60 81 13 . . . . 100 . . 76 54 58 Level 1 25 | . . 17 49 39 . 50 . . . . . . . 23 29 41 Level 2 8 | . . 4 . . 18 36 . . . . . . . . 15 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 3 . 1 1 5 . . . . 2 . . 10 9 6 Investigation 4 | . 1 . . . . 1 . . . . . . . . 1 1 Extermination 16 | . . . . . 1 1 . . . . 2 . . 6 4 2 Reinforcement 14 | . . 3 . 1 . 2 . . . . . . . 2 3 3 Assault 2 | . . . . . . 1 . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Distress Signals 14 | . . 2 1 . . 2 . . . . . . . . 6 3 Communications Jammed 48 | . . . . . . 47 . . . . . . . 1 . . Distress Signals 43 | . . . . . . 42 . . . . . . . 1 . . Times Spotted 306 | . 4 29 3 13 3 47 8 . . 8 7 8 4 58 75 39 Peak Tracking Total 26 | . 3 8 2 4 3 9 3 . . 3 3 5 4 6 14 26 Tactical Retreats 28 | . 1 . . 3 . . . . . . . 1 . 2 14 7 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Traps Triggered 7 | . 1 . 1 2 . 2 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Machines Disabled 19 | . . . . . . . . . . . . . . 18 1 . Max in Single Turn 8 | . . . . . . . . . . . . . . 8 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Machines Accessed 7 | . . . . 2 2 2 1 . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 23 | . . . . 3 7 12 1 . . . . . . . . . Successful 22 | . . . . 3 7 11 1 . . . . . . . . . Failed 1 | . . . . . . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 11 | . . . . . . . . . 1 . 2 . . 4 4 . Terminals 4 | . . . . . . 4 . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . Repair Stations 10 | . . . . 2 . 8 . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Terminal Hacks 5 | . . . . . . 4 1 . . . . . . . . . Record 5 | . . . . . . 4 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . Repair Station Hacks 9 | . . . . 2 . 7 . . . . . . . . . . Scan Component 5 | . . . . 1 . 4 . . . . . . . . . . Repair 4 | . . . . 1 . 3 . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 2 . . . . . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . Matter 234 | . . . . . 234 . . . . . . . . . . . Time 117 | . . . . . 117 . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . 3 . . . . . . . . . . Time 188 | . . . . 32 . 156 . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . . . . . Recycled Matter 9 | . . . . . 9 . . . . . . . . . . . Retrieved Matter 9 | . . . . . 9 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . . . 3 . . Programmers 7 | . . . . . . 4 . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Total Allies 8 | . . . . . . . . . 4 . . . . 2 2 . Largest Group 4 | . . . . . . . . . 4 1 . . . 2 2 . Highest-Rated Group 206 | . . . . . . . . . 151 39 . . . 60 206 . Highest-Rated Ally 103 | . . . . . . . . . 39 39 . . . 32 103 . Zionite Dispatches 4 | . . . . . . . . . . . . . . 2 2 . Heavy 1 | . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . . . . . 3 . . EXPLORE 3 | . . . . . . . . . . . . . . 3 . . Ally Attacks 15 | . . . . . . . . . . 11 . . . . 4 . Total Damage 429 | . . . . . . . . . . 201 . . . . 228 . Kills 3 | . . . . . . . . . . 1 . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . 2 . . . . Drone Launches 4 | . . . . . . . . . . . . . . 4 . . Drone Recoveries 4 | . . . . . . . . . . . . . . 4 . . Decoded 0b10 Intel 35 | . . . . . . . . . . . 17 . . 18 . . Items 35 | . . . . . . . . . . . 17 . . 18 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Turns Passed 13981 | . 309 684 157 444 503 1170 1080 322 1458 644 1025 886 188 2959 1636 516 Spaces Moved 8478 | 1 165 367 82 256 266 682 806 269 1208 463 543 513 103 1336 701 717 Core 329 | . . . . . . . . . . . . . . . 1 328 Treads 2720 | . . . . . . . . . . . 355 513 103 1336 413 . Legs 5001 | 1 165 367 82 256 266 682 806 269 1208 463 188 . . . 210 38 Wheels . | . . . . . . . . . . . . . . . . . Hover 351 | . . . . . . . . . . . . . . . . 351 Flight 77 | . . . . . . . . . . . . . . . 77 . Fastest Speed 35 | 120 120 120 120 120 120 120 120 120 120 120 120 160 160 160 40 35 Average Speed 133 | 120 137 128 121 120 121 133 122 120 120 120 148 160 160 173 154 60 Slowest Speed 300 | 120 150 150 150 120 150 150 150 120 120 120 160 160 160 200 300 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 1 27 31 9 40 9 22 80 35 89 71 15 67 14 39 26 25 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 11 | . . . . . . . 4 2 3 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 186 | . . . . . . 22 . . . 3 3 3 1 141 13 . Melee . | . . . . . . . . . . . . . . . . . Projectile 41 | . . . . . . 4 . . . 3 3 3 1 23 4 . AOE 145 | . . . . . . 18 . . . . . . . 118 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Total 10203 | . 216 494 124 363 431 825 865 268 1219 516 734 540 114 1699 1014 781 Wait 728 | . 9 18 3 80 139 19 25 . . 34 134 3 4 93 145 22 Move 8460 | . 164 366 81 255 265 681 805 268 1207 462 542 512 102 1335 698 717 Hop 1 | . . . . . . . . . . . . . . . 1 . Pick Up 79 | . 1 4 4 3 5 12 4 . 5 1 10 . . 24 2 4 Fast Attach 71 | . 4 5 3 4 4 9 3 . 1 . 5 . . 10 16 7 Attach 56 | . . 3 1 . 3 5 2 . . . 3 3 1 19 14 2 Detach 21 | . 1 1 . . 1 4 2 . 1 . 3 1 . 2 1 4 Swap 92 | . 4 13 5 2 2 17 4 . . . 6 3 1 25 9 1 Drop 100 | . 2 13 9 4 5 10 4 . 5 1 15 . . 25 4 3 Fire 576 | . 30 70 18 14 7 68 16 . . 18 16 18 6 158 118 19 Melee 11 | . 1 1 . 1 . . . . . . . . . 8 . . Ram 7 | . . . . . . . . . . . . . . . 5 2 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 976 | -9/Materials | Discovered new exit (range 15) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1073 | -8/Materials | Discovered new exit (range 9) 1151 | -8/Materials | Entered Storage 1213 | -8/Storage | Repaired Hvy. Assault Rifle 1571 | -8/Storage | Discovered new exit (range 20) 1595 | -8/Storage | Entered Factory 1595 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1826 | -7/Factory | Fabricated Phase Gun (x2) 2006 | -7/Factory | Local fabrication network quarantined 2073 | -7/Factory | Discovered new exit (range 19) 2098 | -7/Factory | Entered another Factory area 2098 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2798 | -6/Factory | First assault squad dispatched 3115 | -6/Factory | Repaired Phase Gun 3115 | -6/Factory | Repaired Flak Gun 3160 | -6/Factory | Build established: Scavenger-Mutant 3165 | -6/Factory | Repaired Flexi-carbon Leg 3247 | -6/Factory | Discovered new exit (range 11) 3268 | -6/Factory | Entered Lower Caves 3353 | -6/Lower Caves | Encountered a Warlord checkpoint 3881 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4261 | -6/Lower Caves | Discovered new exit (range 6) 4348 | -6/Lower Caves | Entered another Lower Caves area 4566 | -6/Lower Caves | Learned Factory trap positions 4648 | -6/Lower Caves | Discovered new exit (range 11) 4670 | -6/Lower Caves | Entered Zion 4705 | -6/Zion | Found Prototype Device 4738 | -6/Zion | Discovered new exit (range 12) 4812 | -6/Zion | System corruption cleaned by Quarantine Array 5063 | -6/Zion | Learned location of Warlord (-4) 5420 | -6/Zion | Imprinted 5422 | -6/Zion | Declared Zion's savior 5575 | -6/Zion | Visited the Megawrench Repair Shop 5575 | -6/Zion | Megawrench repaired 12 parts 5670 | -6/Zion | Received a visual enhancement algorithm 5719 | -6/Zion | Learned location of Quarantine (-2) 6128 | -6/Zion | Entered Proximity Caves 6128 | -5/Proximity Caves | Accompanied by 1 ally 6228 | -5/Proximity Caves | Spotted B-75 Beast 6472 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6760 | -5/Proximity Caves | Discovered new exit (range 9) 6772 | -5/Proximity Caves | Entered Factory 6772 | -5/Factory | Evolved 2 slots: Utility x2 6773 | -5/Factory | Loaded intel: 66 trap records 7366 | -5/Factory | Build established: Hacker-Mutant 7727 | -5/Factory | Build established: Infiltrator-Mutant 7752 | -5/Factory | Discovered new exit (range 15) 7797 | -5/Factory | Entered Upper Caves 7802 | -5/Upper Caves | Identified Mobile Refinery Mk. CCLXVII 7822 | -5/Upper Caves | Encountered a Warlord checkpoint 7887 | -5/Upper Caves | Learned Factory emergency access door positions 8135 | -5/Upper Caves | Spotted B-75 Beast 8207 | -5/Upper Caves | Destroyed B-75 Beast 8277 | -5/Upper Caves | Learned Factory trap positions 8600 | -5/Upper Caves | Discovered new exit (range 15) 8683 | -5/Upper Caves | Entered another Upper Caves area 8824 | -5/Upper Caves | Discovered new exit (range 7) 8871 | -5/Upper Caves | Entered Factory 8871 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8872 | -4/Factory | Loaded intel: 75 trap records 9542 | -4/Factory | Build established: Generator-Mutant 9795 | -4/Factory | Lost 3 parts (2n1u) 9882 | -4/Factory | Lost 6 parts (1p3n2w) 10185 | -4/Factory | Build established: Scavenger-Mutant 10450 | -4/Factory | Zion Kinetic Resupply teleported in 10545 | -4/Factory | Zion Offense Resupply teleported in 10611 | -4/Factory | Terminal network hard line cut 11023 | -4/Factory | Lost 3 parts (1n2u) 11149 | -4/Factory | Spotted B-86 Titan 11520 | -4/Factory | Build established: Generator-Mutant 11533 | -4/Factory | System corruption reached 10% 11607 | -4/Factory | Discovered new exit (range 65) 11703 | -4/Factory | Garrison activated, responded to threat 11807 | -4/Factory | Core integrity fell below 50% 11828 | -4/Factory | Identified exit to Research 11830 | -4/Factory | Entered Research 11830 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11851 | -3/Research | Lost 3 parts (1u2w) 12155 | -3/Research | Build established: Generator-Skirmisher 12389 | -3/Research | Zion Heavy squad teleported in 12413 | -3/Research | P-80 Master assimilated allied RT-MXE(Z) 12475 | -3/Research | Zion Recon squad teleported in 12641 | -3/Research | System corruption reached 10% 12659 | -3/Research | Lost 3 parts (1n2w) 12987 | -3/Research | Build established: Scavenger-Skirmisher 13076 | -3/Research | Spotted B-86 Titan 13330 | -3/Research | First assault squad dispatched 13385 | -3/Research | Core integrity fell below 50% 13438 | -3/Research | Discovered new exit (range 5) 13443 | -3/Research | Lost 20 parts (5p4n6u5w) 13466 | -3/Research | Entered another Research area 13466 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13658 | -2/Research | Build established: Mutant 13799 | -2/Research | Spotted B-90 Cyclops 13864 | -2/Research | Lost 6 parts (3p2n1w) 13916 | -2/Research | Core integrity fell below 50% 13953 | -2/Research | Core integrity fell below 20% 13982 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 13890_ Cld. Antigrav System destroyed. 13908_ System corrupted: Heat flow error (+291). 13922_ K-01 Serf cleans the Potential Refractor. 13935_ P-80 Master resets P-80 Master, system corruption cleaned. 13945_ System corrupted: Matter fused (-6). 13950_ P-80 Master resets P-80 Master, system corruption cleaned. 13951_ Imp. Gyrokinetic Inverter destroyed. 13952_ K-01 Serf cleans the Potential Refractor. 13957_ Drone sends a signal. 13966_ ALERT: Rogue bot located, Programmers report to Research Zone 7F. 13967_ # X|: QQMA#RA Q |DD= R%KKGUM8QD 13970_ Slammed into Drone. 13975_ Slug penetrates Wall. 13976_ Penetrated by Slug. 13976_ Slug penetrates Wall. 13979_ Slug penetrates H-88 Terminator. 13979_ Slug penetrates Wall. 13980_ Penetrated by Slug. 13982_ Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ###### ###??########?# #???? | | #???????????# ####???? | | #???????????# #??????? | | === #???????????# #???#### | | == #?????????? # #?? # | | == #?????????? # #?? # | | #?????????? # #? ""# | | #????????? # #? ""# | | "" #????????? # # ""# | | ""S"" #????????? # # T# | | """"" #????????" # g + ""# | | #???????? # # ""# | | #???????? ?# # ""# | | #+#+##############+### #? # | | # #? # | | #?? # | | #?? # | | # #???#### | | #########+######+##### #??????? | | #????????????# # #??????? | | #????????????# [ # #??????? | | #????????????# # #??????? | | #????????????# # #??????? | | #????????????# # #??????? | | ####?????????# + ######## | | [ ########### #h @# # | | # # # h # # | | # # # # # | | # """ # # # # | | # """ # h/ # # | | # """ ####+#### # # | | # #??# #??# ; # | | # #??# #??# # # | | # #??# #??# # # | | #+######+######## ####p # # | | p^ # # | | # # | | # # | | ######## | | ################+##########??????? | | ????######???? ??????????????? | | ????# #?? ????????????? | | ????# # ??????????? | | ##### # #????????? | | + # #????????? | | ##### # #????????? | | ????#####################????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 56 Energy Capacity 560 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Heat Shielding 75 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 11 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hunted I'm Back, Baby! Just Browsing Leap Before You Look Respectable Loadout Challenges ------------ None Game ------ Seed ExplosiveDroneArray Manual? 0 Play Time 04:12:29 Cumulative 25.7 hours Start 2021.04.06 @ 14:23:00 End 2021.04.10 @ 15:56:35 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 13 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dda3c728-188d-4c26-bffa-368ae9c1aaed