Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:24:21 Player: TaylorTurtle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (1772) 1772 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1604) 1604 TOTAL SCORE: 8311 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 449 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 434/825 System Corruption 0% Temperature Cool (22) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Compact Wheel > --- UTILITY (6) ------ Advanced Heat Sink Advanced Cooling System Advanced Energy Well Recoil Stabilizer Particle Charger > --- WEAPON (3) ------- Ion Cannon Ion Cannon Neutron Cannon > --- INVENTORY (5) ---- Wheel Advanced Heat Sink Particle Charger Plasma Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Energy Well Recoil Stabilizer Particle Charger Improved Shield Generator > --- WEAPON ----------- Ion Cannon Ion Cannon Neutron Cannon > --- INVENTORY -------- Wheel Advanced Heat Sink Particle Charger Plasma Cannon CR-A16's Pointy Stick [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 4 | . . 1 . . . 3 . . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 103 | 6 4 18 . 5 1 24 15 13 4 . 13 Power 12 | 1 . 2 . 1 . 2 2 2 . . 2 Engine 10 | 1 . 2 . 1 . 2 2 2 . . . Core 1 | . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 26 | 2 . 7 . . 1 4 5 3 . . 4 Treads 6 | 2 . 4 . . . . . . . . . Leg 6 | . . . . . . . 3 . . . 3 Wheel 3 | . . . . . . . . 3 . . . Hover 10 | . . 3 . . 1 4 2 . . . . Flight 1 | . . . . . . . . . . . 1 Utility 40 | 1 2 4 . 3 . 10 6 6 2 . 6 Device 24 | . 1 1 . . . 7 4 5 2 . 4 Storage 5 | 1 1 1 . . . . . . . . 2 Processor 4 | . . . . 2 . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . 2 . 1 . 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 2 5 . 1 . 8 2 2 2 . 1 Energy Gun 7 | 1 . 1 . . . 3 1 1 . . . Energy Cannon 4 | . . . . . . 1 . . 2 . 1 Ballistic Gun 6 | 1 . 3 . . . 1 1 . . . . Ballistic Cannon 2 | . 1 . . . . 1 . . . . . Launcher 2 | . 1 1 . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . 1 . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . . . 4 Parts Lost 28 | . . 1 . . . 2 23 . . . 2 Power 5 | . . . . . . 1 3 . . . 1 Propulsion 9 | . . 1 . . . 1 7 . . . . Utility 11 | . . . . . . . 10 . . . 1 Weapon 3 | . . . . . . . 3 . . . . Highest Loss Streak 17 | . . 1 . . . 1 17 . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 91 100 100 100 99 80 46 89 93 94 Engine 10 | . 14 11 11 11 11 12 4 8 13 13 8 Treads 11 | . 28 24 . . . . . . . . . Wheel 2 | . . . . . . . . 10 20 20 18 Hover 10 | . . 1 33 33 33 25 16 . . . . Device 15 | . 12 11 11 6 . 19 24 14 40 40 38 Storage 8 | . 14 11 11 11 11 1 . . . . 1 Processor 4 | . . . . 9 22 11 2 2 . . . Protection 4 | . . 10 11 6 . 6 5 . . . . Energy Gun 2 | . . 3 . . . 6 10 3 . . . Energy Cannon 2 | . . . . . . 1 . . 9 13 14 Ballistic Gun 7 | . 1 11 22 19 11 2 3 . . . . Ballistic Cannon 4 | . 12 4 . . . 4 3 . . . . Launcher 2 | . 13 2 . . . . . . . . . Piercing Weapon 2 | . . . . 2 11 1 . 6 6 6 4 Naked Turns 13 | . . . . . . . 13 . . . . Heaviest Build 57 | 12 31 37 22 24 18 43 34 22 34 34 57 Greatest Support 76 | 40 40 60 24 24 25 41 45 36 36 36 76 Greatest Overweight (x) 1 | . . . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 5 5 5 5 5 Average Capacity 9 | 7 13 14 8 8 8 5 5 5 5 5 5 Most Carried 15 | 6 15 15 8 8 8 8 5 5 5 3 5 Average Carried 8 | 5 12 14 8 7 7 4 4 3 3 3 4 Final Capacity 15 | 8 15 8 8 8 8 5 5 5 5 5 5 Final Carried 15 | 6 15 8 8 8 8 5 2 5 3 3 5 Class Distribution -------------------- 74% | Mutant 11% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Matter Collected 2187 | 241 410 587 39 44 74 283 159 103 . . 247 Remotely . | . . . . . . . . . . . . Salvage Created 2066 | . 182 957 39 . . 47 402 38 . . 401 Parts 152 | . 30 71 5 . . 2 20 7 . . 17 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 8 . . . . . 15 Prevented 5 | . . . . . 5 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Combat Hostiles Destroyed 52 | . 8 26 3 . . 1 7 . . . 7 Melee 1 | . . . . . . 1 . . . . . Guns 30 | . . 21 3 . . . 6 . . . . Cannons 15 | . 5 2 . . . . 1 . . . 7 AOE 6 | . 3 3 . . . . . . . . . Classes Destroyed 11 | . 7 3 . . . . . . . . 1 Worker 4 | . 2 1 . . . . . 1 . . . Builder 3 | . 1 1 . . . . . 1 . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . Watcher 7 | . 3 4 . . . . . . . . . Swarmer 24 | . 6 11 3 . . . 1 . . . 3 Grunt 20 | . 2 10 . . . . 4 . . . 4 Sentry 8 | . . 5 . . . 1 2 . . . . Samaritan 2 | . . . . . . . . . . . 2 Best Kill Streak 5 | . 5 5 4 . . 2 3 1 . . 3 Combat Bots Only 5 | . 3 5 3 . . 1 3 . . . 3 Max Kills in Single Turn 3 | . 3 2 1 . . 1 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 1 . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Hostile Shots Fired 497 | . 29 123 9 . 10 45 232 1 . . 48 Missed 147 | . 6 39 3 . 4 19 58 1 . . 17 Damage Taken 4546 | . 233 943 49 . 129 333 2444 . . . 415 Core 1036 | . 26 140 . . 12 17 773 . . . 68 Absorbed by Shields 199 | . . . . . . . 53 . . . 146 Regen/Repaired (Parts) 57 | . . 57 . . . . . . . . . Core Remaining (%) 83 | 100 89 . . . 62 . . . . . . Volleys Fired 157 | . 26 73 5 . 12 7 22 . . . 12 Largest 3 | . 2 2 2 . 1 3 3 . . . 3 Hottest 210 | . 65 73 46 . 23 156 208 . . . 210 Shots Fired 299 | . 37 143 10 . 12 12 52 . . . 33 Gun 184 | . . 110 10 . 12 5 47 . . . . Cannon 91 | . 26 24 . . . 3 5 . . . 33 Launcher 20 | . 11 9 . . . . . . . . . Special 4 | . . . . . . 4 . . . . . Kinetic 168 | . 26 100 10 . 12 5 15 . . . . Thermal 107 | . . 34 . . . 3 37 . . . 33 Explosive 20 | . 11 9 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . 7 16 3 . 3 5 15 . . . 7 Robot Miss Streak 6 | . 4 4 2 . 3 2 6 . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . Shots Hit Robots 186 | . 17 82 6 . 6 11 38 4 . . 22 Core Hits 121 | . 18 56 3 . 3 3 25 2 . . 11 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . 3 2 . . . 2 2 . . . . Burn 4 | . . 1 . . . 1 2 . . . . Blast 4 | . 3 1 . . . . . . . . . Impale 1 | . . . . . . 1 . . . . . Melee Attacks 13 | . . . . . . 6 . 4 . . 3 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 13 | . . . . . . 6 . 4 . . 3 Sneak Attacks 6 | . . . . . . . . 3 . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4799 | 9 691 1604 85 . 67 283 1025 238 . . 797 Guns 2150 | . . 1010 85 . 67 80 908 . . . . Cannons 1197 | . 239 170 . . . 66 117 . . . 605 Explosions 866 | . 447 419 . . . . . . . . . Melee 567 | . . . . . . 137 . 238 . . 192 Ramming 19 | 9 5 5 . . . . . . . . . Kinetic 1619 | . 239 829 85 . 67 78 321 . . . . Thermal 1728 | . . 351 . . . 68 704 . . . 605 Explosive 866 | . 447 419 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 567 | . . . . . . 137 . 238 . . 192 Highest Corruption 1 | . 1 . . . 1 . . . . . . Average Corruption 1 | . 1 . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . 3 . . . 1 . . . . . . Message Errors 1 | . 1 . . . . . . . . . . Matter Fused 3 | . 2 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | . 19 2 . . . . . . . . 161 Projectiles 14 | . 14 . . . . . . . . . . Explosions 7 | . 5 2 . . . . . . . . . Melee 161 | . . . . . . . . . . . 161 Knockbacks 9 | . 2 5 . . . 1 1 . . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . 2 3 . . . 1 1 . . . . Secondary 2 | . . 2 . . . . . . . . . Self-Inflicted Damage 53 | . 29 24 . . . . . . . . . Shots 3 | . 2 1 . . . . . . . . . Rammed 8 | 5 1 2 . . . . . . . . . Targets Rammed 9 | 5 2 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 843 | . 21 130 . . 3 172 843 . . . 198 Average Temperature 111 | . 5 39 . . 2 71 281 . . . 77 Received Heat Transfer 1459 | . 24 294 . . 18 30 895 . . . 198 Effects 21 | . . . . . . . 21 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . 2 . . . . Interference 2 | . . . . . . . 2 . . . . Matter Decay 2 | . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . 2 . . . . Damage (major) 10 | . . . . . . . 10 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . 1 . . . 2 3 . . . 1 Heat Transferred 3472 | . . 1110 . . . 250 1594 . . . 518 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Peak Influence 545 | . 212 545 308 . . 367 168 19 . . . Initial 208 | . . 73 208 . . 187 93 9 . . . Average 164 | . 95 271 299 . . 238 110 15 . . . Maximum Alert Level 2 | . 1 2 1 . . 1 . . . . . Low Security (%) 65 | 100 99 31 . . . 37 100 100 . . . Level 1 26 | . . 47 100 . . 62 . . . . . Level 2 7 | . . 21 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 3 . . . 1 . . . . . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 4 | . 1 3 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Distress Signals 3 | . 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 18 37 2 . 8 8 19 3 . . 12 Peak Tracking Total 12 | . 4 4 2 . 3 3 12 3 . . 5 Tactical Retreats 6 | . 2 1 . . . 1 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Traps Triggered 4 | . 1 . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . 6 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Machines Disabled 5 | . 2 2 1 . . . . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Machines Accessed 16 | . 7 3 . . . 2 . . . 4 . Terminals 6 | . 5 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 56 | . 16 7 . . . 4 . . . 29 . Successful 44 | . 10 4 . . . 1 . . . 29 . Failed 12 | . 6 3 . . . 3 . . . . . Catastrophic 2 | . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . . . . 3 6 . . 3 . Terminals 13 | . 12 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 6 | . 4 . . . . 2 . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 36 | . 7 . . . . . . . . 29 . Record 11 | . . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Emergency Access Points 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 6 3 . . . 2 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . Non-combat 1 | . . . . . . 1 . . . . . Combat 1 | . . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . parse_system 1 | . . . . . . 1 . . . . . find_chute 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Total Allies 8 | . . . . 7 . . . . . . 1 Largest Group 7 | . . . . 7 7 6 . . . . 1 Highest-Rated Group 226 | . . . . 226 226 195 . . . . 96 Highest-Rated Ally 96 | . . . . 40 40 40 . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 63 | . . . . . 38 21 . . . . 4 Total Damage 1820 | . . . . . 956 651 . . . . 213 Kills 15 | . . . . . 9 4 . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . 20 4 . . . . Traps 8 | . . . . . . 7 1 . . . . Emergency Access 3 | . . . . . . 3 . . . . . Items 12 | . . . . . . 9 3 . . . . Guards 1 | . . . . . . 1 . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Turns Passed 5507 | 538 889 1364 54 620 358 498 343 159 22 80 582 Spaces Moved 4453 | 191 492 668 93 1067 400 531 260 139 19 94 499 Core 92 | 3 . . . . . . 37 52 . . . Treads 1248 | 188 492 568 . . . . . . . . . Legs 141 | . . . . . . . 60 . . . 81 Wheels 618 | . . . . . . . . 87 19 94 418 Hover 2354 | . . 100 93 1067 400 531 163 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 160 42 42 42 42 40 50 50 86 86 86 Average Speed 86 | 158 160 142 42 42 42 59 76 69 86 86 92 Slowest Speed 190 | 160 160 160 42 42 45 129 160 86 86 86 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 13 82 66 37 90 54 10 41 3 5 75 61 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 6 | . . . 1 2 2 . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 106 | . 66 36 . . . 1 . . . . 3 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . 1 . . . . 3 AOE 102 | . 66 36 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Dat Pro Total 5784 | 424 557 937 97 1240 577 693 365 192 23 93 586 Wait 864 | 211 14 137 . 153 159 82 51 21 1 . 35 Move 4442 | 190 491 667 92 1066 399 530 259 138 18 93 499 Hop . | . . . . . . . . . . . . Pick Up 115 | 12 15 21 . 8 3 20 7 16 . . 13 Fast Attach 2 | . . 1 . . . . . . . . 1 Attach 45 | 6 1 2 . 1 . 11 9 13 1 . 1 Detach . | . . . . . . . . . . . . Swap 56 | . 3 15 . 4 1 13 6 . 3 . 11 Drop 61 | . 5 19 . 8 3 14 1 . . . 11 Fire 157 | . 26 73 5 . 12 7 22 . . . 12 Melee 13 | . . . . . . 6 . 4 . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 9 | 5 2 2 . . . . . . . . . Escape Stasis 20 | . . . . . . 10 10 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 539 | -11/Scrapyard | Entered Materials 540 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 13) 1290 | -10/Materials | Discovered new exit (range 8) 1428 | -10/Materials | Entered another Materials area 1428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1472 | -9/Materials | Repaired Grenade Launcher 1639 | -9/Materials | Discovered new exit (range 9) 1966 | -9/Materials | Discovered new exit (range 16) 2384 | -9/Materials | Discovered new exit (range 5) 2792 | -9/Materials | Entered Mines 2820 | -9/Mines | Met a Derelict bent on vengeance 2843 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2846 | -9/Mines | Entered Zion 3057 | -7/Zion | Imprinted 3059 | -7/Zion | Declared Zion's savior 3251 | -7/Zion | Gained Derelict followers 3274 | -7/Zion | Learned location of Quarantine (-3) 3308 | -7/Zion | Found CR-A16's Pointy Stick 3366 | -7/Zion | Discovered new exit (range 16) 3466 | -7/Zion | Entered Proximity Caves 3466 | -6/Proximity Caves | Accompanied by 7 allies 3787 | -6/Proximity Caves | Discovered new exit (range 14) 3824 | -6/Proximity Caves | Entered Factory 3824 | -6/Factory | Accompanied by 6 allies 3824 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4211 | -6/Factory | Lost 3 allies 4317 | -6/Factory | Identified exit to Garrison 4322 | -6/Factory | Entered Garrison 4360 | -6/Garrison | Triggered checkpoint 4392 | -6/Garrison | Retrieved Zion intel report: Guard Positions 4472 | -6/Garrison | Lost 4 parts (1p1n2u) 4602 | -6/Garrison | Triggered checkpoint 4632 | -6/Garrison | Triggered checkpoint 4644 | -6/Garrison | Core integrity fell below 50% 4659 | -6/Garrison | Discovered new exit (range 12) 4660 | -6/Garrison | Core integrity fell below 20% 4665 | -6/Garrison | Entered Factory 4693 | -6/Factory | Lost 17 parts (1p6n7u3w) 4757 | -6/Factory | Discovered new exit (range 12) 4824 | -6/Factory | Entered Lower Caves 4825 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4838 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4846 | -6/Lower Caves | Entered Data Miner 4846 | -6/Data Miner | Discovered new exit (range 6) 4863 | -6/Data Miner | Met Data Miner 4889 | -6/Data Miner | Learned location of Section 7 (-2) 4889 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4904 | -6/Data Miner | Received God Mode back door access code from Data Miner 4926 | -6/Data Miner | Entered Proximity Caves 4927 | -5/Proximity Caves | Identified exit to Factory 4960 | -5/Proximity Caves | Escorted by Enhanced Grunt 5041 | -5/Proximity Caves | Build established: Scavenger-Mutant 5134 | -5/Proximity Caves | Learned 4 Factory zone layouts 5360 | -5/Proximity Caves | Found Prototype Device 5361 | -5/Proximity Caves | Identified Exp. Thermal Shield 5508 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05473_ Lgt. Nuclear Core destroyed. 05474_ Adv. Heat Sink melted. 05474_ G-50 Soldier destroyed. 05477_ G-67 Veteran destroyed. 05483_ Adv. Heat Sink fries itself beyond repair. 05483_ Acquired 15 matter. 05484_ Hvy. Laser fries itself beyond repair. 05484_ Carbon-fiber Leg fries itself beyond repair. 05484_ Lgt. Angular Momentum Engine fries itself beyond repair. 05484_ Plasma Rifle fries itself beyond repair. 05485_ Acquired 10 matter. 05485_ Field Laser fries itself beyond repair. 05486_ Carbon-fiber Leg fries itself beyond repair. 05486_ Dropped Triangulator. 05487_ Carbon-fiber Leg fries itself beyond repair. 05490_ Acquired Flexi-carbon Leg. 05493_ Acquired 10 matter. 05506_ Imp. Shield Generator destroyed. 05506_ Critical hit (Burn: +26). 05506_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????####??????????????????###????????????????????? | | ???######?????????????#### ##???????????????????? | | ##### ###????????????## #???????????????????? | | #### ##??????????### #????????????????????? | | ## ##?????????## #?????????????????????? | | # ###?#####?### #######??????????????????? | | ##?######?#" %% ### A#??????????????????? | | ##?### ##?# % !##? #??????????????????? | | # ##### #### #??#$g #???????????????????? | | # ###### #### #### $#?##?????????????????? | | # ###### ### "# # ## ##????????????????? | | # ###### ### ## @ # ##???????????????? | | ##### ### #?# #???????????????? | | #### ## ??# #???????????????? | | ### #### ???# ### #???????????????? | | #### #######??# #### #######???????????? | | ### #### ###?## #??# #???????????? | | #### ##?# ##?## ##???????????? | | ### #### ####### ### #?????????? | | ## #### #### #???? #?????????? | | ##; #### #??????#?????????? | | ###?## ##????????????????? | | # = ! ###???#### ##?????????????????? | | # ## =[%* ! #########?# #??????????????????? | | ## ## ###"%% ########### #??????????????????? | | ## ## ###"* #### #### ##?????????????????? | | #### ## ###! ### ######?????????????? | | #### ##### ### ######?????????????? | | ??## ######## "## ## ??????? | | ??## #####?### ###### #??????????? | | ??## ##????########## ## ############??????????? | | ??## ##????#######?## ########## ###????????### | | ?### ##????### ##### #####?### ###???????## | | ?### ###???## #### ##???### ####?????? | | ### #####?## # ##?##### ####????? # | | ### % ####?## ## ####### ###???? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 30 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 56 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 22 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Robot Schematics ------------------ I-47 Archangel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Crack Shot I'm Back, Baby! Loot Pinata Robot Respite Serviceable Loadout The More The Merrier The One The Oracle Tourist Challenges ------------ None Game ------ Seed ChainTractorCutter Manual? 0 Play Time 01:50:20 Cumulative 5.0 hours Start 2024.03.31 @ 20:27:06 End 2024.03.31 @ 22:24:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ab7014b-e608-48a0-bc36-ffdbab28ee0a