Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 20:28:54 Player: Kromatom Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (110) 550 Value Destroyed (4298) 4298 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1674) 1674 TOTAL SCORE: 14202 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 845 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -359 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Advanced Thermal Shield Nova Cannon Enhanced Nova Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Weapon Cycler Advanced Thermal Shield > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Compact HERF Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Carbon-fiber Leg Wheel Advanced Heat Sink Large Storage Unit Advanced Thermal Shield Heavy Laser Plasma Rifle Phase Cannon Heavy Plasma Cannon Nova Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Makeshift Hammer [Rating: 138] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Makeshift Armor Plating Weapon High-powered Shotgun Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Slots Evolved 16 | . . 2 . 2 . 2 . . . 2 . . 2 . 2 . 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . 1 Propulsion 5 | . . 1 . 1 . . . . . . . . 1 . 1 . 1 . Utility 6 | . . 1 . 1 . . . . . 1 . . 1 . 1 . . 1 Weapon 3 | . . . . . . 2 . . . . . . . . . . 1 . Parts Attached 215 | 7 4 20 6 17 14 13 5 10 10 30 7 1 10 13 4 2 26 16 Power 28 | 1 . 1 2 . 1 2 2 4 . 2 1 . . 4 . . 3 5 Engine 12 | 1 . 1 1 . 1 . 1 3 . 2 . . . 2 . . . . Core 9 | . . . 1 . . 2 1 1 . . . . . 2 . . 1 1 Reactor 7 | . . . . . . . . . . . 1 . . . . . 2 4 Propulsion 59 | 2 1 8 1 6 3 4 . . 3 14 2 . 2 2 1 1 7 2 Treads 3 | . . 1 . . . 1 . . . 1 . . . . . . . . Leg 46 | 2 1 7 1 6 3 . . . 2 8 2 . 2 2 1 1 7 1 Wheel 10 | . . . . . . 3 . . 1 5 . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 56 | 1 2 6 . 5 3 4 1 2 . 7 2 1 4 3 2 1 8 4 Device 25 | . . . . 2 1 2 1 1 . 3 2 1 2 . 1 . 6 3 Storage 10 | 1 1 . . 2 . 1 . . . 1 . . 1 . 1 1 1 . Processor 5 | . . . . 1 . . . . . 1 . . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 16 | . 1 6 . . 2 1 . 1 . 2 . . . 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 72 | 3 1 5 3 6 7 3 2 4 7 7 2 . 4 4 1 . 8 5 Energy Gun 23 | . 1 2 1 2 4 . . . 1 3 2 . 1 2 . . 3 1 Energy Cannon 13 | . . . . . . 1 . . 1 2 . . 3 2 . . 2 2 Ballistic Gun 20 | 3 . 2 1 3 2 2 . 3 1 1 . . . . . . 2 . Ballistic Cannon 3 | . . . . . . . . . 1 . . . . . 1 . 1 . Launcher 8 | . . . . 1 1 . . . 3 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 1 . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . . 3 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . 5 Parts Lost 63 | . . 5 . 4 5 2 4 . 4 . . . . 3 . 2 11 23 Power 6 | . . 1 . . . . . . . . . . . 1 . . 1 3 Propulsion 24 | . . 1 . 2 3 2 1 . 3 . . . . . . . 4 8 Utility 15 | . . 2 . 2 . . 1 . . . . . . 1 . 2 3 4 Weapon 18 | . . 1 . . 2 . 2 . 1 . . . . 1 . . 3 8 Highest Loss Streak 22 | . . 5 . 4 3 1 4 . 3 . . . . 2 . 2 8 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 90 100 92 86 82 91 89 88 93 99 100 100 98 99 96 88 84 Engine 6 | . 14 10 8 . 7 5 . 4 7 12 10 6 5 5 10 10 5 3 Core 1 | . . . 2 9 1 1 7 2 . . . . . 2 . . . . Treads 2 | . . 1 . . . . 7 7 7 2 . . . . . . . . Leg 18 | . 28 31 33 34 25 9 . . 11 12 26 26 29 29 31 31 31 24 Wheel 4 | . . . . . . 4 20 15 2 8 . . . . . . . . Device 11 | . . . . 3 12 7 11 15 15 12 13 14 18 16 15 13 15 18 Storage 7 | . 14 11 11 9 9 7 7 7 7 6 6 6 5 5 5 5 4 3 Processor 3 | . . . . 8 9 7 3 . . . 6 4 4 5 5 5 6 7 Protection 7 | . 7 14 22 8 3 7 5 4 7 9 6 6 5 5 10 7 1 . Energy Gun 8 | . 4 10 6 8 14 8 7 . 2 10 20 20 12 9 10 10 6 4 Energy Cannon 4 | . . . . . . 5 5 . 2 5 6 6 9 11 8 5 3 6 Ballistic Gun 9 | . 23 10 15 9 3 14 10 22 9 3 . . . . . . 4 6 Naked Turns 29 | . . . . . . . . . . . . . . . . . . 29 Heaviest Build 101 | 12 31 43 47 67 41 49 55 52 58 76 80 82 91 91 90 101 98 91 Greatest Support 165 | 20 20 30 30 51 51 30 30 20 32 71 88 88 116 116 131 141 165 155 Greatest Overweight (x) 4 | . 1 2 1 1 2 4 2 2 4 4 . . . . . . . 3 Average Overweight (x) . | . . . 1 . . 2 1 2 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 Average Carried 13 | 2 10 13 14 14 13 14 14 12 13 14 14 14 14 14 13 13 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 15 15 14 13 15 15 12 15 15 15 15 15 15 13 15 12 5 Class Distribution -------------------- 20% | Scavenger-Skirmisher 17% | Scavenger-Gunner 15% | Derelict-Tank 14% | Scavenger-Mutant 13% | Mutant 11% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Matter Collected 3473 | 222 54 326 129 398 228 174 102 64 254 336 159 76 100 126 . 162 299 264 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4903 | . 76 378 50 563 527 222 42 . 38 493 151 21 142 754 . 264 549 633 Parts 255 | . 4 16 7 37 26 23 6 . 3 13 2 3 7 38 . 3 24 43 Haulers Intercepted 2 | . . . . 1 . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . . . 2 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 6 . 7 . 13 4 . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Combat Hostiles Destroyed 83 | . 2 7 3 14 9 5 2 . 2 5 4 1 1 9 . 4 8 7 Melee 2 | . . 1 . . . . 1 . . . . . . . . . . . Guns 51 | . 2 4 3 11 8 3 . . . 2 3 1 1 1 . 3 4 5 Cannons 18 | . . . . . . 2 1 . 1 3 1 . . 6 . 1 2 1 AOE 6 | . . . . 3 1 . . . 1 . . . . . . . . 1 Classes Destroyed 16 | . 1 3 1 5 . 2 . . . 1 . . . 1 . 1 . 1 Worker 2 | . . . . 1 . 1 . . . . . . . . . . . . Builder 7 | . . . . 1 . . . . . . . . . 1 . . 1 4 Tunneler 4 | . . . . 2 . 1 . . . . . . . . . . . 1 Hauler 2 | . . . . 1 . . . . . . . . . . . . 1 . Recycler 4 | . . 1 . . 1 . . . . 2 . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . 1 . . . 1 . . . . . . 1 2 . . . 1 Swarmer 22 | . . . 3 4 . 3 2 . 1 . 2 1 . . . . 4 2 Grunt 25 | . 2 6 . 5 4 . . . 1 2 1 . 1 2 . . 1 . Duelist 5 | . . 1 . 1 1 . . . . . 1 . . 1 . . . . Sentry 17 | . . . . 4 4 1 . . . 1 . . 1 2 . 1 1 2 Specialist 3 | . . . . . . . . . . . . . . . . 3 . . Hunter 3 | . . . . . . . . . . 1 . . . 2 . . . . Programmer 7 | . . . . . . 1 . . . 1 . . . 1 . . 2 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 2 3 2 7 2 4 1 . 1 1 2 1 2 3 . 3 7 6 Combat Bots Only 5 | . 2 3 2 5 2 3 1 . 1 1 2 1 1 3 . 3 5 4 Max Kills in Single Turn 5 | . 1 1 1 5 1 2 1 . 1 1 2 1 1 2 . 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 1 . . . 1 . . . . . . . . 1 Melee 1 | . . 1 . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Damage Taken 12725 | . 228 735 205 1025 743 479 474 . 740 270 351 331 80 1314 . 1069 1461 3220 Core 2926 | . 31 88 24 175 96 75 59 . 168 40 144 226 25 129 . 76 101 1469 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 87 . 72 . 50 . . . 56 . . 51 . 84 . 93 92 . Volleys Fired 265 | . 9 25 7 49 36 13 4 . 8 14 4 3 5 22 . 15 25 26 Largest 5 | . 2 2 2 2 2 4 3 . 3 4 4 4 4 4 . 4 5 5 Hottest 373 | . 40 79 43 131 140 195 170 . 109 304 304 314 340 340 . 308 373 355 Shots Fired 736 | . 18 49 14 98 72 52 10 . 16 50 16 12 20 79 . 57 82 91 Gun 532 | . 18 49 14 96 68 39 6 . 8 26 12 9 13 33 . 28 48 65 Cannon 187 | . . . . . . 13 4 . 2 23 4 3 7 46 . 29 34 22 Launcher 17 | . . . . 2 4 . . . 6 1 . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 271 | . 18 24 14 66 18 26 2 . 10 14 . . . . . 15 29 35 Thermal 391 | . . 25 . 26 44 26 8 . . 35 16 12 20 79 . 42 23 35 Explosive 13 | . . . . 2 4 . . . 6 1 . . . . . . . . Electromagnetic 61 | . . . . 4 6 . . . . . . . . . . . 30 21 Robot Hit Streak 14 | . 6 14 2 12 9 5 3 . 3 6 5 5 8 12 . 11 7 11 Robot Miss Streak 11 | . 2 6 4 4 3 6 5 . 4 11 2 2 4 7 . 3 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 447 | . 12 38 6 76 52 28 6 . 7 30 8 5 9 42 . 39 44 45 Core Hits 224 | . 5 16 3 35 26 21 7 . 14 13 5 2 5 18 . 8 21 25 Critical Kills 4 | . . . . . . 1 . . . . . . . 1 . . . 2 Critical Parts Destroyed 4 | . . 2 1 . . . . . . . . . . . . . 1 . Critical Strikes 32 | . . 3 1 2 4 1 . . . 2 3 1 2 6 . . 4 3 Burn 21 | . . 1 . 2 4 . . . . 1 3 1 2 5 . . 2 . Meltdown 1 | . . . . . . . . . . . . . . 1 . . . . Destroy 5 | . . . . . . 1 . . . . . . . . . . 1 3 Blast 2 | . . . . . . . . . . 1 . . . . . . 1 . Smash 3 | . . 2 1 . . . . . . . . . . . . . . . Melee Attacks 17 | . . 10 4 . . . 2 1 . . . . . . . . . . Impact 15 | . . 10 4 . . . . 1 . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 11310 | . 143 596 99 1720 881 484 159 . 609 816 278 115 228 1232 . 1026 1144 1780 Guns 6338 | . 143 483 81 1398 830 303 67 . 127 254 196 55 136 265 . 429 654 917 Cannons 3423 | . . . . . . 181 51 . 25 507 82 60 92 967 . 597 429 432 Explosions 1368 | . . . . 322 51 . . . 457 46 . . . . . . 61 431 Melee 172 | . . 113 18 . . . 41 . . . . . . . . . . . Ramming 9 | . . . . . . . . . . 9 . . . . . . . . Kinetic 3553 | . 143 251 81 961 184 207 18 . 152 224 . . . . . 323 462 547 Thermal 5813 | . . 232 . 413 608 277 100 . . 537 278 115 228 1232 . 703 398 692 Explosive 876 | . . . . 322 51 . . . 457 46 . . . . . . . . Electromagnetic 887 | . . . . 24 38 . . . . . . . . . . . 284 541 Impact 131 | . . 113 18 . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . 41 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . . 6 . . . . 1 . 2 5 23 Average Corruption 3 | . . . . . . . . . 6 . . . . 1 . 1 4 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . . 16 . . . . 2 . 3 4 8 Message Errors 7 | . . . . . . . . . 4 . . . . . . . 1 2 Matter Fused 8 | . . . . . . . . . 4 . . . . 1 . 1 1 1 Energy Discharges 4 | . . . . . . . . . 3 . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 2 . . . . . . . . . Data Loss (major) 5 | . . . . . . . . . 3 . . . . 1 . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . . . . . . . . . 1 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 157 | . . 31 18 10 . . 7 . 5 5 . . . 57 . 9 . 15 Projectiles 93 | . . . . . . . 7 . . 5 . . . 57 . 9 . 15 Explosions 15 | . . . . 10 . . . . 5 . . . . . . . . . Melee 49 | . . 31 18 . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 2 . . . . . 2 3 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 2 . . . . . 2 3 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . 62 . . . 4 . . . . . . . 35 Shots 3 | . . . . . . 1 . . . . . . . . . . . 2 Rammed 1 | . . . . . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 681 | . 9 282 . 123 93 295 24 . . 213 624 681 372 419 . 51 258 564 Average Temperature 109 | . 3 89 . 32 38 100 13 . . 86 260 335 146 127 . 23 112 186 Received Heat Transfer 1761 | . 93 279 . 387 279 30 . . 42 42 45 21 9 246 . 168 102 18 Effects 19 | . . . . . . . . . . . 6 4 . 4 . . 1 4 Shutdowns 7 | . . . . . . . . . . . 2 1 . 1 . . . 3 Energy Bleed 3 | . . . . . . . . . . . . . . 1 . . 1 1 Interference 2 | . . . . . . . . . . . . . . 2 . . . . Matter Decay 2 | . . . . . . . . . . . 1 1 . . . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . . . . Damage (core) 3 | . . . . . . . . . . . 1 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 2 | . . . 1 . . . . . . . . . . . . . . 1 Impact Corruptions 4 | . . 3 1 . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 2 . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . . 1 . Parts Melted 23 | . . 1 . 1 5 1 . . . 4 1 . . 8 . . 2 . Heat Transferred 11578 | . . 666 . 962 1492 465 165 . . 957 846 311 635 2466 . 1190 731 692 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Peak Influence 522 | . 65 184 149 264 346 144 . . . 360 . . 196 227 115 180 243 522 Initial 136 | . . 27 34 . 111 79 . . . . . . 69 . 110 80 101 136 Average 112 | . 25 71 62 155 216 48 . . . 123 . . 120 83 110 147 184 260 Maximum Alert Level 2 | . . . . 1 1 . . . . 1 . . . 1 . . 1 2 Low Security (%) 84 | 100 100 100 100 68 62 100 . . . 74 . . 100 87 100 100 40 58 Level 1 14 | . . . . 31 37 . . . . 25 . . . 12 . . 59 20 Level 2 1 | . . . . . . . . . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 1 1 . 1 . . . 2 . . . 1 . 1 2 5 Investigation 4 | . . 1 1 . . . . . . . . . . 1 . . . 1 Extermination 5 | . . . . . . 1 . . . 2 . . . . . . 1 1 Reinforcement 6 | . . . . 1 . . . . . . . . . . . 1 1 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Distress Signals 8 | . . 1 . 1 1 . . . . . . . 1 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 199 | . 2 15 6 23 13 14 9 . 8 16 7 3 4 23 . 6 11 39 Peak Tracking Total 19 | . 2 4 3 7 4 4 10 . 3 4 4 3 2 6 . 4 5 19 Tactical Retreats 16 | . . 1 2 1 1 . 2 . 1 . . . . 5 . . 1 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Traps Triggered 6 | . . 4 . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Machines Disabled 7 | . . . . . . 2 . . . . 1 . . 2 . 1 . 1 Max in Single Turn 2 | . . . . . . 2 . . . . . . . 1 . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Machines Accessed 7 | . . . 2 . 1 . 1 . . 2 . . . . 1 . . . Terminals 3 | . . . . . 1 . . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 8 | . . . 2 . 1 . 1 . . 3 . . . . 1 . . . Successful 7 | . . . 2 . 1 . 1 . . 2 . . . . 1 . . . Failed 1 | . . . . . . . . . . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 19 | . . . 1 . . . . 3 . 3 . . 3 4 . . 2 3 Terminals 4 | . . . . . 1 . . . . 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . 2 . 1 . 1 . . 1 . . . . 1 . . . Record 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 3 | . . . 2 . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Recycle Component 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Total Allies 20 | . . . . . . . . 7 . 4 1 . 2 4 . . . 2 Largest Group 7 | . . . . . . . . 7 4 4 4 2 2 5 . . . 2 Highest-Rated Group 362 | . . . . . . . . 231 117 362 362 125 170 324 . . . 244 Highest-Rated Ally 122 | . . . . . . . . 39 38 96 96 96 85 85 . . . 122 Zionite Dispatches 5 | . . . . . . . . . . 1 . . 1 2 . . . 1 Heavy 3 | . . . . . . . . . . 1 . . 1 . . . . 1 Light 1 | . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . . . . . . 22 34 15 12 3 10 . . . 12 Total Damage 4456 | . . . . . . . . . 410 1903 744 259 145 345 . . . 650 Kills 25 | . . . . . . . . . 5 8 4 2 1 1 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . 2 2 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Turns Passed 11477 | 77 338 578 558 621 619 1284 923 1389 604 949 891 172 424 985 148 116 384 417 Spaces Moved 7316 | 55 166 225 259 230 242 634 899 1230 326 550 722 135 321 651 121 47 219 284 Core 62 | 7 . . . . . . . . . . . . . . . . . 55 Treads . | . . . . . . . . . . . . . . . . . . . Legs 4391 | 48 166 225 259 230 242 267 . . 245 264 722 135 321 651 121 47 219 229 Wheels 2863 | . . . . . . 367 899 1230 81 286 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 95 95 110 98 115 117 117 118 118 118 118 118 50 Average Speed 133 | 111 178 182 190 151 176 183 98 110 173 151 118 117 118 118 118 118 119 107 Slowest Speed 400 | 120 190 260 190 190 260 400 110 110 190 330 120 117 118 118 118 118 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 33 | 5 24 23 36 26 47 15 78 89 52 16 87 20 8 54 2 41 3 10 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . 3 . . 1 . . . . . . . Known Exits Taken 6 | . . . . 1 1 . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . . 1 . . . 4 1 3 . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 172 | . . . . 22 23 39 . . 40 5 1 2 3 14 . 7 9 7 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 36 | . . . . . . . . . . 4 1 2 3 14 . 7 5 . AOE 136 | . . . . 22 23 39 . . 40 1 . . . . . . 4 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Ext Fac DSF Res Res Total 8448 | 67 190 321 306 404 362 719 923 1265 348 641 747 142 353 817 126 73 286 358 Wait 446 | . 4 35 17 88 62 48 3 12 . 6 1 2 11 121 . 8 5 23 Move 7298 | 54 165 224 258 229 241 633 898 1229 325 549 721 134 320 650 120 46 218 284 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 77 | 6 6 3 6 9 3 6 4 5 3 8 2 1 1 5 . 2 3 4 Fast Attach 79 | 6 2 7 . 4 3 4 1 2 4 21 3 . 1 3 1 . 8 9 Attach 52 | . . 3 1 3 4 2 2 3 2 1 2 1 2 6 2 1 12 5 Detach 22 | . 1 . 1 . 1 . 3 1 2 2 1 1 1 1 1 . 5 1 Swap 84 | 1 2 10 5 10 7 7 2 5 4 8 2 . 7 4 1 1 6 2 Drop 101 | . 1 4 7 12 5 6 4 7 . 31 6 . 5 5 1 . 4 3 Fire 265 | . 9 25 7 49 36 13 4 . 8 14 4 3 5 22 . 15 25 26 Melee 17 | . . 10 4 . . . 2 1 . . . . . . . . . . Ram 2 | . . . . . . . . . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . 5 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / *Ext x2) -5/Extension -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 8) 337 | -10/Materials | Build established: Mutant 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Discovered new exit (range 11) 862 | -9/Materials | Lost 5 parts (1p1n2u1w) 994 | -9/Materials | Entered Mines 1003 | -9/Mines | Found the Drone Emporium 1018 | -9/Mines | Found Prototype Device 1059 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1119 | -9/Mines | Discovered new exit (range 7) 1347 | -9/Mines | Learned 8 Materials zone layouts 1392 | -9/Mines | Met a Derelict shopkeep closing up shop 1552 | -9/Mines | Entered Materials 1552 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -8/Materials | Identified exit to Storage 1553 | -8/Materials | Identified exit to Factory 1888 | -8/Materials | Lost 4 parts (2n2u) 2052 | -8/Materials | Discovered exit to Storage (range 15) 2173 | -8/Materials | Entered Storage 2189 | -8/Storage | Build established: Scavenger-Mutant 2512 | -8/Storage | Lost 3 parts (1n2w) 2771 | -8/Storage | Discovered exit to Factory (range 9) 2792 | -8/Storage | Entered Factory 2792 | -7/Factory | Evolved 2 slots: Weapon x2 3143 | -7/Factory | Build established: Scavenger-Gunner 3543 | -7/Factory | Build established: Gunner 3970 | -7/Factory | Discovered new exit (range 15) 4076 | -7/Factory | Entered Lower Caves 4189 | -7/Lower Caves | Learned Factory stockpile data 4244 | -7/Lower Caves | Build established: Scavenger-Gunner 4710 | -7/Lower Caves | Attracted the attention of an 0b10 base 4786 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4929 | -7/Lower Caves | Discovered new exit (range 8) 4934 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4947 | -7/Lower Caves | Learned Factory stockpile data 4999 | -7/Lower Caves | Entered Zion 5122 | -7/Zion | Discovered new exit (range 15) 5140 | -7/Zion | Given A8's code to call for help 5210 | -7/Zion | Gained Derelict followers 5236 | -7/Zion | Learned Factory terminal intel 5326 | -7/Zion | Found Prototype Device 5326 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5420 | -7/Zion | Learned location of Warlord (-4) 5568 | -7/Zion | Learned Factory trap positions 5582 | -7/Zion | Received a visual enhancement algorithm 5735 | -7/Zion | Build established: Derelict-Tank 5770 | -7/Zion | Imprinted 5772 | -7/Zion | Declared Zion's savior 6388 | -7/Zion | Entered Proximity Caves 6388 | -6/Proximity Caves | Accompanied by 4 allies 6393 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6470 | -6/Proximity Caves | Crushed by falling debris 6501 | -6/Proximity Caves | Lost 3 parts (2n1w) 6510 | -6/Proximity Caves | Spotted B-75 Beast 6973 | -6/Proximity Caves | Discovered new exit (range 11) 6992 | -6/Proximity Caves | Entered Factory 6992 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6993 | -6/Factory | Loaded intel: 102 trap records 6995 | -6/Factory | Loaded intel: 25 terminal locations 7100 | -6/Factory | Zion Heavy squad teleported in 7108 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7109 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7598 | -6/Factory | Build established: Scavenger-Tank 7886 | -6/Factory | Discovered new exit (range 9) 7941 | -6/Factory | Entered Lower Caves 7941 | -6/Lower Caves | Accompanied by 4 allies 7970 | -6/Lower Caves | Learned 12 Factory zone layouts 8118 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8425 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8822 | -6/Lower Caves | Discovered new exit (range 7) 8832 | -6/Lower Caves | Entered another Lower Caves area 8832 | -6/Lower Caves | Accompanied by 2 allies 8945 | -6/Lower Caves | Discovered new exit (range 4) 8955 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9004 | -6/Lower Caves | Entered Factory 9004 | -5/Factory | Accompanied by 1 ally 9004 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9005 | -5/Factory | Identified exit to Upper Caves 9006 | -5/Factory | Identified exit to Factory 9006 | -5/Factory | Identified exit to Extension 9089 | -5/Factory | Discovered exit to Upper Caves (range 8) 9287 | -5/Factory | Zion Heavy squad teleported in 9410 | -5/Factory | Discovered exit to Extension (range 12) 9428 | -5/Factory | Entered Extension 9428 | -5/Extension | Accompanied by 2 allies 9585 | -5/Extension | Spotted B-75 Beast 9732 | -5/Extension | Zion Offense Resupply teleported in 9756 | -5/Extension | Zion Light squad teleported in 9853 | -5/Extension | Energy Cycler disabled 9853 | -5/Extension | Rescued a captive Derelict 9854 | -5/Extension | Rescued a captive Derelict 9855 | -5/Extension | Rescued a captive Derelict 9855 | -5/Extension | Rescued a captive Derelict 9856 | -5/Extension | Rescued a captive Derelict 9863 | -5/Extension | Rescued a captive Derelict 9863 | -5/Extension | Rescued a captive Derelict 9866 | -5/Extension | Rescued a captive Derelict 10360 | -5/Extension | Destroyed B-75 Beast 10375 | -5/Extension | Discovered exit to Factory (range 15) 10413 | -5/Extension | Entered Factory 10413 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10560 | -4/Factory | Identified exit to DSF 10561 | -4/Factory | Entered DSF 10605 | -4/DSF | Additional patrols routed to DSF 10630 | -4/DSF | Build established: Scavenger-Tank 10658 | -4/DSF | Discovered new exit (range 15) 10676 | -4/DSF | Identified exit to Research 10677 | -4/DSF | Entered Research 10677 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10855 | -3/Research | Lost 8 parts (1p2n3u2w) 11014 | -3/Research | Lost 3 parts (2n1w) 11050 | -3/Research | Discovered new exit (range 5) 11056 | -3/Research | Identified exit to Research 11061 | -3/Research | Entered another Research area 11061 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11097 | -2/Research | Build established: Scavenger-Gunner 11172 | -2/Research | Zion Heavy squad teleported in 11430 | -2/Research | Cargo convoy interrupted 11430 | -2/Research | Spotted Striker 11431 | -2/Research | Spotted Striker 11432 | -2/Research | System corruption reached 10% 11446 | -2/Research | Released all parts (6) 11457 | -2/Research | Core integrity fell below 50% 11475 | -2/Research | Core integrity fell below 20% 11478 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Lgt. Nuclear Core crushed and broken. Released Enh. Nova Cannon. Enh. Nova Cannon crushed and broken. Released Adv. Heat Sink. Adv. Heat Sink crushed and broken. P-80 Master resets Striker, system corruption cleaned. U-05 Engineer repairs door. Acquired Lgt. Antimatter Reactor. Lgt. Antimatter Reactor destroyed. E:B:%LOUWQU Slug penetrates Wall. Critical hit (Impale). P-80 Master resets Striker, system corruption cleaned. Slug penetrates Wall. P-80 Master resets Striker, system corruption cleaned. Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#k #???????????????????? | | ?????????????????######## #???????????????????? | | ?????????????????# #u #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #??#######??????????? | | ?????????????????# # #?? #??????????? | | ?????????????????#####/## k#? #??????????? | | ?????????????????????#KK @ #? #??????????? | | ?????????????????????# # #??????????? | | ?????????????????????# # #??????????? | | ?????????????????????# + #??????????? | | ?????????????????????# # #??????????? | | ?????????????????????# p # #??????????? | | ?????????????????????# k !#? #??????????? | | ????????????????????##p###p############??????????? | | ????????????????????# #???????????????? | | ????????????????????# p #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# !! #???????????????? | | ????????????????????# !! #???????????????? | | ????????????????????# !hh #???????????????? | | ????????????????????# #???? ???#+#????? | | ????????????????????# ### #??? | | ????????????????????# / #??? | | ????????????????????# ### ?? | | ????????????????????# #??? ???###????? | | ???????????????????#" #???# ??????????? | | ???????????????????##+##########/##??# #?????????? | | ????????????????????# #????????# "#??# #????? ???? | | ##??????????????????# #????????# ##??# #???? ????? | | ??????????????????# #????????# #???# #??? ?????? | | ################### ####?????# #???#^#### ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 51 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: TH 30 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 11 Item Schematics ----------------- Lyr. Heavy Armor Plating | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Med. Treads | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Dangerous Findings Help From High Places I'm Back, Baby! It's Just You Leap Before You Look Power Corrupts Respectable Loadout Serviceable Loadout System Compromised The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed RelayAbsorptionNullifier Manual? 0 Play Time 03:56:05 Cumulative 13.0 hours Start 2022.04.23 @ 12:57:02 End 2022.04.24 @ 20:28:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 38db315e-1bee-4cd8-9425-e3256143f82b