Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 06:39:37 Player: Eschess Result: Destroyed by Fortress with Enhanced Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (163) 815 Value Destroyed (5892) 5892 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (2604) 2604 TOTAL SCORE: 17831 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 57 Met Data Miner 300 Met Sigix 2000 Friendly Fire -29 Cogmind --------- Core Integrity 0/1450 Matter 235/300 Energy 699/700 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Micro Antimatter Reactor Medium Storage Unit Sigix Containment Pod Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Experimental Power Amplifier Experimental Energy Well Experimental Energy Well Enhanced Optical Array Armor Integrity Analyzer Advanced Kinecellerator Improved System Shield Advanced Drone Bay > --- WEAPON ----------- Advanced KE Penetrator Advanced Datajack > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Array Advanced Terrain Scanner [Rating: 142] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Slots Evolved 16 | . . 2 2 2 . . 2 . . . . 2 . . 2 2 . 2 . Power 1 | . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . . . . . . . 1 1 . 1 . Utility 9 | . . 1 . 1 . . 2 . . . . 2 . . 1 1 . 1 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 170 | 6 1 10 15 12 3 12 3 3 1 . 5 44 2 6 6 12 24 2 3 Power 24 | 1 . 2 3 3 . . 1 . . . . 7 . 1 2 2 2 . . Engine 8 | 1 . 2 3 2 . . . . . . . . . . . . . . . Core 10 | . . . . 1 . . . . . . . 6 . 1 1 . 1 . . Reactor 6 | . . . . . . . 1 . . . . 1 . . 1 2 1 . . Propulsion 48 | 2 . 4 5 4 . 4 . . . . 2 5 1 1 3 4 10 2 1 Treads 14 | . . 2 4 1 . 4 . . . . 2 1 . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . . . . Wheel 7 | 2 . . 1 3 . . . . . . . . . . . . . . 1 Hover 3 | . . . . . . . . . . . . 1 . . . . . 2 . Flight 22 | . . . . . . . . . . . . 3 1 1 3 4 10 . . Utility 55 | 1 1 2 3 2 1 4 2 1 1 . 1 16 . 2 1 6 9 . 2 Device 29 | . . 1 1 1 1 3 1 . . . . 10 . 2 1 1 7 . . Storage 5 | 1 1 . . . . . . . . . . . . . . 1 1 . 1 Processor 7 | . . . . 1 . . 1 1 . . . 1 . . . 2 1 . . Hackware 2 | . . . . . . . . . . . . . . . . 1 . . 1 Protection 12 | . . 1 2 . . 1 . . 1 . 1 5 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 . 2 4 3 2 4 . 2 . . 2 16 1 2 . . 3 . . Energy Gun 8 | 1 . 2 1 1 1 . . . . . 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 1 . . 2 1 1 3 . 1 . . 1 8 . . . . 1 . . Ballistic Cannon 8 | . . . 1 . . 1 . . . . . 5 . . . . 1 . . Launcher 6 | . . . . 1 . . . 1 . . . 3 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 14 | . . 1 . . . . . . . . . 2 1 1 . 2 5 1 1 Parts Lost 101 | . . 5 8 8 . 3 . 1 . . 7 29 . 4 7 3 22 2 2 Power 15 | . . 1 2 2 . 1 . . . . 1 4 . . 2 . 2 . . Propulsion 32 | . . 2 2 2 . . . . . . 3 3 . 1 3 3 10 1 2 Utility 30 | . . 1 2 1 . 1 . 1 . . 1 11 . 2 2 . 7 1 . Weapon 24 | . . 1 2 3 . 1 . . . . 2 11 . 1 . . 3 . . Highest Loss Streak 23 | . . 3 3 3 . 1 . 1 . . 4 23 . 3 3 2 16 2 2 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 79 | . 85 85 84 91 100 91 86 92 93 93 84 67 53 39 31 37 60 25 29 Engine 6 | . 14 10 11 11 7 7 6 6 6 6 6 . . . . . . . . Core 1 | . . . . . 7 6 . . . . . 3 5 5 1 . . . . Reactor 1 | . . . . . . . . 6 6 6 2 2 . . 4 3 3 . . Treads 14 | . . 12 23 21 7 22 20 20 20 20 15 7 . . . . . . . Wheel 2 | . 28 1 . 7 23 . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . 1 17 17 17 19 13 2 . Device 8 | . . 7 8 8 15 12 13 7 6 6 6 7 29 12 6 . 10 2 . Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 3 . . . . 8 4 5 Processor 9 | . . . . 7 7 7 13 17 20 20 20 16 . . . 7 11 8 8 Protection 4 | . . 7 6 5 . 2 6 6 6 6 5 5 . . . 2 . . . Energy Gun 4 | . 14 15 11 5 7 . . . . . 3 2 1 . . . . . . Ballistic Gun 9 | . 14 11 8 6 7 14 13 12 13 13 12 4 . . . . 2 . . Ballistic Cannon 3 | . . . 4 5 . 6 6 6 6 6 2 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 13 48 58 73 67 69 80 92 92 89 85 85 98 22 28 18 11 41 3 12 Greatest Support 126 | 20 20 40 60 80 30 126 120 120 120 120 120 98 23 26 34 46 45 22 22 Greatest Overweight (x) 5 | . 2 2 4 5 2 2 . . . . . 2 . 1 . . 3 . 1 Average Overweight (x) . | . 1 1 1 . 2 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 10 Average Capacity 17 | 6 18 20 20 20 20 20 20 20 20 20 20 16 5 5 5 5 5 5 7 Most Carried 20 | 5 11 18 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 6 Average Carried 15 | 2 8 13 18 19 19 19 18 19 19 20 17 14 3 4 4 3 3 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 4 11 18 20 19 20 19 20 20 20 20 15 2 4 5 4 4 5 5 5 Class Distribution -------------------- 23% | Scavenger-Gunner 18% | Scavenger-Tank 17% | Mutant 15% | Scavenger-Skirmisher 8% | Scavenger-Mutant 5% | Tank 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -3/Testing Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Matter Collected 5009 | 202 80 142 517 475 137 497 72 361 271 . 295 1285 . 80 148 230 217 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5136 | . 149 604 944 720 . 762 78 166 82 . 372 992 . 109 . . 158 . . Parts 296 | . 8 37 61 37 . 36 5 7 5 . 18 62 . 7 . . 13 . . Haulers Intercepted 3 | . 1 1 1 . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . . . . . . . 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 6 5 . 17 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Combat Hostiles Destroyed 122 | . 3 15 22 16 . 11 1 6 4 . 7 27 . 4 . . 6 . . Melee 3 | . . . . . . . . . . . . . . 3 . . . . . Guns 66 | . 3 15 14 9 . 6 1 1 2 . 5 10 . . . . . . . Cannons 45 | . . . 8 7 . 5 . 3 2 . 2 12 . . . . 6 . . AOE 8 | . . . . . . . . 2 . . . 5 . 1 . . . . . Classes Destroyed 15 | . 3 3 4 2 . . 1 . . . . 2 . . . . . . . Worker 8 | . . . 2 2 . 1 . . . . . 3 . . . . . . . Builder 8 | . . . 1 2 . . . . . . . 5 . . . . . . . Tunneler 2 | . . . 1 . . 1 . . . . . . . . . . . . . Hauler 3 | . 1 1 1 . . . . . . . . . . . . . . . . Recycler 2 | . . . . 1 . 1 . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . 1 . . . . . . . Watcher 16 | . 2 1 5 2 . 4 . . . . . 2 . . . . . . . Swarmer 43 | . 3 3 7 2 . . . 3 4 . . 11 . 4 . . 6 . . Grunt 46 | . . 7 9 12 . 5 . 3 . . 4 6 . . . . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . Sentry 17 | . . 4 5 1 . 3 1 . . . . 3 . . . . . . . Hunter 4 | . . . 1 . . . . . . . . 3 . . . . . . . Programmer 9 | . . . . 1 . 3 . . . . 3 2 . . . . . . . Best Kill Streak 10 | . 3 3 10 6 . 4 1 3 4 . 2 8 . 3 . . 6 . . Combat Bots Only 6 | . 3 3 5 4 . 3 1 3 4 . 2 6 . 3 . . 6 . . Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 1 1 . 1 2 . 1 . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 . . . 2 . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Hostile Shots Fired 1453 | . 20 83 117 123 . 101 33 36 12 . 52 367 . 67 68 18 234 32 90 Missed 523 | . 4 17 33 27 . 45 13 15 4 . 16 123 . 33 43 10 93 14 33 Damage Taken 16208 | . 144 834 1174 1347 . 698 158 384 123 . 729 4852 . 543 454 287 2745 406 1330 Core 3948 | . . 284 122 243 . 79 . 18 18 . . 791 . 44 95 92 814 288 1060 Absorbed by Shields 132 | . . . . . . . . . . . . . . . . . 132 . . Ignored by Resistances 382 | . . . . . . . . . . . . . . . . . 382 . . Regen/Repaired (Parts) 272 | . . . . . . 272 . . . . . . . . . . . . . Core Remaining (%) 65 | 100 100 29 77 . . 54 . . . . 95 . . 16 91 . 30 . . Volleys Fired 405 | . 20 51 68 74 . 38 6 16 4 . 18 100 . 2 . . 8 . . Largest 3 | . 2 3 3 3 . 3 3 3 3 . 3 3 . 1 . . 1 . . Hottest 165 | . 70 133 142 130 . 109 109 109 104 . 136 165 . 40 . . 57 . . Shots Fired 1008 | . 38 127 187 159 . 113 18 40 12 . 53 251 . 2 . . 8 . . Gun 692 | . 38 127 147 107 . 75 12 23 8 . 37 118 . . . . . . . Cannon 304 | . . . 40 52 . 38 6 13 4 . 16 127 . . . . 8 . . Launcher 12 | . . . . . . . . 4 . . . 6 . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 750 | . 20 51 102 121 . 113 18 36 12 . 51 218 . . . . 8 . . Thermal 246 | . 18 76 85 38 . . . . . . 2 27 . . . . . . . Explosive 10 | . . . . . . . . 4 . . . 6 . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . 2 . . . . . Robot Hit Streak 23 | . 6 11 9 12 . 14 7 8 3 . 18 23 . . . . 5 . . Robot Miss Streak 11 | . 3 2 5 4 . 11 2 2 5 . 2 7 . . . . 4 . . Penetration Max 1 | . . . . . . 1 . 1 1 . . 1 . . . . . . . Secondary Targets 6 | . 1 2 2 . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . 1 . . . . . . . Shots Hit Robots 637 | . 19 85 121 96 . 70 12 27 4 . 35 160 . 3 . . 5 . . Core Hits 324 | . 9 31 52 45 . 45 5 12 5 . 18 90 . 6 . . 6 . . Critical Kills 2 | . . . . . . 1 . . . . . 1 . . . . . . . Critical Parts Destroyed 9 | . 1 1 . 2 . 2 1 1 . . . 1 . . . . . . . Critical Strikes 36 | . 4 3 5 6 . 3 2 4 . . . 8 . . . . 1 . . Burn 11 | . 3 2 4 2 . . . . . . . . . . . . . . . Destroy 11 | . 1 1 . 2 . 3 1 1 . . . 2 . . . . . . . Blast 14 | . . . 1 2 . . 1 3 . . . 6 . . . . 1 . . Melee Attacks 7 | . . . . . . . . . . . . . . 7 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . 7 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14691 | . 200 1051 2077 1795 . 1554 213 777 233 . 806 5485 . 259 . . 241 . . Guns 7767 | . 200 1051 1435 1032 . 737 117 247 147 . 556 2245 . . . . . . . Cannons 5320 | . . . 634 763 . 607 96 231 86 . 250 2412 . . . . 241 . . Explosions 1441 | . . . . . . 206 . 299 . . . 826 . 110 . . . . . Melee 149 | . . . . . . . . . . . . . . 149 . . . . . Ramming 14 | . . . 8 . . 4 . . . . . 2 . . . . . . . Kinetic 10148 | . 86 209 1124 1457 . 1344 213 478 233 . 778 3985 . . . . 241 . . Thermal 2939 | . 114 842 945 338 . . . . . . 28 672 . . . . . . . Explosive 1125 | . . . . . . . . 299 . . . 826 . . . . . . . Electromagnetic 316 | . . . . . . 206 . . . . . . . 110 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 149 | . . . . . . . . . . . . . . 149 . . . . . Highest Corruption 23 | . . . . 1 1 5 . . . . 1 17 23 23 . . 16 2 2 Average Corruption 5 | . . . . 1 1 4 . . . . 1 7 20 22 . . 9 1 2 Corruption Purged 8 | . . . . . . 5 . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . 4 . 20 . . . . 8 33 3 16 . . 13 . 4 Message Errors 21 | . . . . 1 . 3 . . . . 2 8 . 4 . . 1 . 2 Matter Fused 22 | . . . . . . 6 . . . . 3 5 . 4 . . 3 . 1 Heat Flow Errors 13 | . . . . 1 . 5 . . . . 1 3 . 2 . . 1 . . Energy Discharges 8 | . . . . 1 . 3 . . . . 1 . 1 1 . . 1 . . Parts Rejected 4 | . . . . . . . . . . . . 2 1 . . . 1 . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . . . . . . 1 6 . 1 . . 2 . . Data Loss (major) 4 | . . . . . . . . . . . . 3 . 1 . . . . . Misfires 2 | . . . . . . 1 . . . . . 1 . . . . . . . Alerts 4 | . . . . 1 . . . . . . . . . 1 . . 1 . 1 Misdirections 8 | . . . . . . . . . . . . 2 1 2 . . 3 . . Weapon Failures 4 | . . . . . . 1 . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 179 | . . . 7 10 . . 14 . . . . 141 . . . . 7 . . Projectiles 143 | . . . 7 10 . . 14 . . . . 105 . . . . 7 . . Explosions 36 | . . . . . . . . . . . . 36 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . 3 4 . 2 . 1 . . 2 20 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . . . 3 3 . 2 . 1 . . 2 19 . . . . . . . Secondary 2 | . . . . 1 . . . . . . . 1 . . . . . . . Self-Inflicted Damage 70 | . . . . . . 27 . . . . . 41 . 2 . . . . . Shots 4 | . . . . . . 2 . . . . . 1 . 1 . . . . . Rammed 5 | . . . 2 . . 1 . . . . . 2 . . . . . . . Targets Rammed 6 | . . . 3 . . 1 . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 502 | . 70 420 502 248 . 246 . 8 . . 144 316 . 157 7 . 176 . . Average Temperature 89 | . 29 103 131 54 . 99 . 8 . . 64 55 . 71 7 . 103 . . Received Heat Transfer 3296 | . 18 267 387 531 . 102 54 141 . . 175 1209 . 39 60 27 97 45 144 Effects 9 | . . 5 4 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 3 7 4 3 . . . . . . . . . . . . . . . Heat Transferred 7808 | . 555 2238 2590 925 . . . . . . 50 1450 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Peak Influence 718 | . 126 240 424 346 78 274 96 . . . . 718 266 479 510 411 586 464 427 Initial 289 | . . 52 48 141 78 54 44 . . . . . 251 186 234 257 219 289 261 Average 215 | . 74 108 201 176 78 128 46 . . . . 413 262 309 328 314 378 382 326 Maximum Alert Level 3 | . . 1 2 1 . 1 . . . . . 3 1 2 2 2 2 2 2 Low Security (%) 53 | 100 100 88 52 66 100 65 100 . . . . 20 . 23 . . . . . Level 1 30 | . . 11 43 33 . 34 . . . . . 15 100 42 82 93 48 53 81 Level 2 15 | . . . 3 . . . . . . . . 61 . 33 17 6 51 46 18 Level 3 . | . . . . . . . . . . . . 2 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 1 1 7 . 3 . . . . . 10 . 1 6 . 4 . 2 Investigation 7 | . . 1 . 1 . . . . . . . . . . 1 . 3 . 1 Extermination 5 | . . . . 1 . 2 . . . . . 1 . . 1 . . . . Reinforcement 16 | . . . 1 2 . 1 . . . . . 5 . 1 4 . 1 . 1 Assault 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison 6 | . . . . 3 . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Distress Signals 21 | . 2 2 6 1 . 1 . . . . . 5 . . 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 337 | . 8 18 32 25 . 16 2 7 3 . 9 67 4 26 31 9 48 17 15 Peak Tracking Total 14 | . 4 3 6 4 . 3 1 4 3 . 4 9 4 11 14 6 12 9 6 Tactical Retreats 38 | . 1 . 2 1 . . . 1 . . 2 8 . 3 5 2 8 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Traps Triggered 10 | . . 1 . 2 . 3 . . . . . 1 . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Machines Disabled 31 | . . . 1 2 . 12 . . . . . 15 . 1 . . . . . Max in Single Turn 11 | . . . 1 1 . 4 . . . . . 11 . 1 . . . . . Garrison Access 4 | . . . . 1 . 1 . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Machines Accessed 58 | . 4 3 1 6 . 5 1 . . 4 . 10 . 3 5 1 6 1 8 Terminals 37 | . 4 3 . 2 . 2 1 . . . . 6 . 2 2 1 6 1 7 Fabricators 5 | . . . . 2 . . . . . . . 1 . . 2 . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . . . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 1 . . . . . 1 . 1 . . . . 1 Total Hacks 144 | . 7 9 3 14 . 12 2 . . 30 . 22 . 3 15 2 14 1 10 Successful 87 | . 5 2 1 4 . 12 . . . 30 . 12 . 1 7 1 3 . 9 Failed 57 | . 2 7 2 10 . . 2 . . . . 10 . 2 8 1 11 1 1 Catastrophic 16 | . 1 . . 2 . . . . . . . 2 . 2 3 . 4 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 43 | . 2 2 . 1 . 3 2 . . . . 8 . 1 5 2 9 1 7 Terminals 81 | . 7 9 . 6 . 6 2 . . . . 14 . 2 9 2 14 1 9 Fabricators 9 | . . . . 4 . . . . . . . 3 . . 2 . . . . Repair Stations 5 | . . . 3 . . 2 . . . . . . . . . . . . . Recycling Units 11 | . . . . . . 3 . . . . . 4 . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 4 . 1 . . . . . 1 . 1 . . . . 1 Terminal Hacks 53 | . 4 1 . 1 . 4 . . . 30 . 3 . 1 2 . 3 . 4 Record 18 | . . 1 . . . 1 . . . 11 . 1 . . 1 . . . 3 Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . Alert Level 2 | . 1 . . . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . . . 1 . . 2 . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . 1 . . 2 . . . . Repair Station Hacks 3 | . . . 1 . . 2 . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . 3 . . . . . 3 . . 1 . . . . Process 3 | . . . . . . 1 . . . . . 1 . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . 1 . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . . 1 . . . . . . 1 Seal Access 4 | . . . . 1 . 1 . . . . . 1 . . . . . . 1 Unauthorized Hacks 16 | . 1 1 . 1 . 2 . . . . . 4 . . 2 1 . . 4 Terminals 16 | . 1 1 . 1 . 2 . . . . . 4 . . 2 1 . . 4 Assimilate 2 | . . . . . . . . . . . . 1 . . 1 . . . . Botnet 12 | . 1 1 . 1 . 2 . . . . . 3 . . 1 1 . . 2 Detonate 1 | . . . . . . . . . . . . . . . . . . . 1 Search 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 3 1 5 . 3 1 . . . . 9 . 2 4 1 6 1 2 Full Trace Events 5 | . . . . 1 . . . . . . . . . . 1 . 3 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . 62 . . . . Total Robot Build Rating 14 | . . . . . . . . . . . . . . . 14 . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 1 . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 203 | . . . . . . . . . . . . 64 . . 139 . . . . Total Part Build Rating 17 | . . . . . . . . . . . . 8 . . 9 . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . Time 28 | . . . . . . 28 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 413 | . . . . . . 98 . . . . . 315 . . . . . . . Retrieved Matter 503 | . . . . . . 188 . . . . . 315 . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Total Allies 4 | . . . . . . . . . . . 1 1 . . 2 . . . . Largest Group 2 | . . . . . . . . . . . 1 1 . . 2 . . . . Highest-Rated Group 112 | . . . . . . . . . . . 96 26 . . 112 . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 26 . . 56 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . 10 . . . 14 . . . . Total Damage 1067 | . . . . . . . . . . . 578 . . . 489 . . . . Kills 2 | . . . . . . . . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . 2 . 1 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Turns Passed 11505 | 46 368 1094 1418 885 314 1436 429 670 660 135 1073 1468 38 266 325 155 377 128 220 Spaces Moved 8679 | 44 293 354 506 391 270 691 245 387 415 88 600 1180 93 635 723 385 837 252 290 Core 258 | 15 . . . . . . . . . . . 57 . . . . 1 52 133 Treads 3701 | . . 215 451 277 . 648 245 387 415 88 600 375 . . . . . . . Legs 112 | . . 112 . . . . . . . . . . . . . . . . . Wheels 918 | 29 293 27 55 114 270 43 . . . . . . . . . . . . 87 Hover 120 | . . . . . . . . . . . . . . . . . . 50 70 Flight 3570 | . . . . . . . . . . . . 748 93 635 723 385 836 150 . Fastest Speed 28 | 50 80 110 145 95 110 110 155 155 155 155 152 32 32 32 31 30 28 40 50 Average Speed 105 | 69 103 236 214 154 110 157 155 155 155 155 157 82 32 33 32 32 35 45 70 Slowest Speed 260 | 80 110 260 240 250 110 163 155 155 155 155 160 240 32 112 35 40 200 56 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . . . . . 4 . 1 13 1 24 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 46 34 53 13 86 27 7 68 68 73 66 39 77 26 23 14 83 16 43 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . . . . . . 1 . 1 . . . Scrap Searched 5 | . . . . . . . . 1 3 . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 155 | . . . 6 3 . 4 1 44 1 . 5 89 . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 47 | . . . 6 3 . 4 1 3 1 . 5 22 . . . . 2 . . AOE 107 | . . . . . . . . 40 . . . 67 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Tes Res Qua Total 10177 | 59 323 514 693 535 290 955 281 424 423 87 686 1454 101 676 800 416 887 266 307 Wait 649 | . 1 77 74 42 7 190 22 18 . . 62 65 1 5 71 5 1 7 1 Move 8579 | 43 292 353 505 391 269 690 244 386 414 87 599 1171 92 632 700 382 788 251 290 Hop 39 | . . . . . . . . . . . . 4 . 1 9 1 24 . . Pick Up 208 | 10 8 18 20 12 5 15 5 1 2 . 1 39 4 11 8 14 25 4 6 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 146 | 6 . 6 12 11 . 11 3 1 . . 5 37 2 5 5 12 24 2 4 Detach 17 | . . . 1 . . 1 . . . . . 6 1 3 1 . 3 . 1 Swap 25 | . 1 4 3 1 3 1 . 2 1 . . 7 . 1 1 . . . . Drop 83 | . 1 5 7 4 6 8 1 . 2 . . 22 1 9 5 2 3 2 5 Fire 405 | . 20 51 68 74 . 38 6 16 4 . 18 100 . 2 . . 8 . . Melee 7 | . . . . . . . . . . . . . . 7 . . . . . Ram 2 | . . . . . . . . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . 3 . . 1 . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . 1 . . . . 11 . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 505 | -9/Materials | Lost 3 parts (1p2n) 722 | -9/Materials | Core integrity fell below 50% 1168 | -9/Materials | Build established: Scavenger-Mutant 1470 | -9/Materials | Discovered new exit (range 16) 1509 | -9/Materials | Entered another Materials area 1509 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1700 | -8/Materials | Build established: Mutant 2166 | -8/Materials | Build established: Scavenger-Tank 2711 | -8/Materials | Lost 3 parts (2p1u) 2912 | -8/Materials | Discovered new exit (range 5) 2927 | -8/Materials | Entered Factory 2927 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3450 | -7/Factory | Garrison activated, responded to threat 3487 | -7/Factory | Lost 3 parts (1p1n1w) 3808 | -7/Factory | Build established: Scavenger-Mutant 3812 | -7/Factory | Sucked down chute 3812 | -7/Factory | Entered Waste 3812 | -7/Waste | The area was eerily silent 4110 | -7/Waste | Discovered new exit (range 12) 4114 | -7/Waste | Build established: Scavenger-Skirmisher 4126 | -7/Waste | Entered Factory 4392 | -7/Factory | Repaired Hvy. Treads 5347 | -7/Factory | Build established: Tank 5507 | -7/Factory | Discovered new exit (range 18) 5562 | -7/Factory | Entered another Factory area 5562 | -6/Factory | Evolved 2 slots: Utility x2 5869 | -6/Factory | Build established: Scavenger-Skirmisher 5965 | -6/Factory | Discovered new exit (range 5) 5975 | -6/Factory | Identified exit to Lower Caves 5991 | -6/Factory | Entered Lower Caves 6339 | -6/Lower Caves | Encountered a Warlord checkpoint 6521 | -6/Lower Caves | Build established: Scavenger-Gunner 6645 | -6/Lower Caves | Discovered new exit (range 4) 6654 | -6/Lower Caves | Identified exit to Lower Caves 6661 | -6/Lower Caves | Entered another Lower Caves area 6707 | -6/Lower Caves | Discovered new exit (range 5) 6715 | -6/Lower Caves | Identified exit to Factory 7065 | -6/Lower Caves | Spotted B-75 Beast 7294 | -6/Lower Caves | Discovered new exit (range 18) 7319 | -6/Lower Caves | Identified exit to Data Miner 7321 | -6/Lower Caves | Entered Data Miner 7321 | -6/Data Miner | Discovered new exit (range 6) 7348 | -6/Data Miner | Met Data Miner 7382 | -6/Data Miner | Learned location of Section 7 (-2) 7382 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7408 | -6/Data Miner | Received God Mode back door access code from Data Miner 7455 | -6/Data Miner | Identified exit to Proximity Caves 7456 | -6/Data Miner | Entered Proximity Caves 7961 | -5/Proximity Caves | Escorted by Enhanced Grunt 7989 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 8049 | -5/Proximity Caves | Spotted B-75 Beast 8060 | -5/Proximity Caves | Learned Factory trap positions 8515 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8529 | -5/Proximity Caves | Entered Factory 8529 | -5/Factory | Evolved 2 slots: Utility x2 8530 | -5/Factory | Loaded intel: 117 trap records 9016 | -5/Factory | Build established: Scavenger-Tank 9096 | -5/Factory | Garrison activated, responded to threat 9429 | -5/Factory | First assault squad dispatched 9504 | -5/Factory | System corruption reached 10% 9509 | -5/Factory | Incoming assault squad redirected 9614 | -5/Factory | Core integrity fell below 50% 9669 | -5/Factory | Lost 23 parts (3p2n10u8w) 9869 | -5/Factory | Fabricated Antigrav Array? 9938 | -5/Factory | Build established: Mutant 9997 | -5/Factory | Sucked down chute 9997 | -5/Factory | Entered Waste 10002 | -5/Waste | Spotted C-40 Crusher 10004 | -5/Waste | Spotted C-40 Crusher 10005 | -5/Waste | Spotted C-40 Crusher 10012 | -5/Waste | EMP discharged 10018 | -5/Waste | Spotted C-40 Crusher 10021 | -5/Waste | Spotted C-40 Crusher 10026 | -5/Waste | Spotted C-40 Crusher 10030 | -5/Waste | Discovered new exit (range 14) 10035 | -5/Waste | Entered Factory 10055 | -5/Factory | 2 allies followed down the chute 10098 | -5/Factory | Core integrity fell below 20% 10264 | -5/Factory | Identified exit to Upper Caves 10268 | -5/Factory | Lost 3 parts (1n1u1w) 10298 | -5/Factory | Discovered new exit (range 12) 10301 | -5/Factory | Entered another Factory area 10301 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10454 | -4/Factory | Identified exit to Research 10541 | -4/Factory | Fabricated H-77 Assassin (x2) 10563 | -4/Factory | Fabricated Enh. Nova Cannon? 10618 | -4/Factory | Lost 3 parts (1n2u) 10626 | -4/Factory | Entered Research 10626 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10762 | -3/Research | Discovered new exit (range 22) 10781 | -3/Research | Entered Testing 10914 | -3/Testing | Found Prototype Device 10915 | -3/Testing | Identified Adv. Kinecellerator 10938 | -3/Testing | System corruption reached 10% 10948 | -3/Testing | Spotted PP-TZ2H16NFUN 10960 | -3/Testing | Spotted Striker 10960 | -3/Testing | Spotted Striker 10969 | -3/Testing | Lost 3 parts (2n1u) 10989 | -3/Testing | Found Prototype Device 10990 | -3/Testing | Identified Exp. Focal Shield 11028 | -3/Testing | Lost 3 parts (1p1u1w) 11031 | -3/Testing | Search patrols dispatched 11129 | -3/Testing | Core integrity fell below 50% 11155 | -3/Testing | Discovered new exit (range 9) 11157 | -3/Testing | Identified exit to Research 11158 | -3/Testing | Entered Research 11158 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11165 | -2/Research | Spotted B-90 Cyclops 11174 | -2/Research | Lost 16 parts (1p8n5u2w) 11234 | -2/Research | Spotted B-90 Cyclops 11255 | -2/Research | Discovered new exit (range 21) 11285 | -2/Research | Identified exit to Quarantine 11286 | -2/Research | Entered Quarantine 11355 | -2/Quarantine | Found Alien Artifact 11357 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 11357 | -2/Quarantine | Warped through subspace 11389 | -2/Quarantine | Met incapacitated Sigix Warrior 11389 | -2/Quarantine | Lockdown squad dispatched 11396 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11398 | -2/Quarantine | Unlocked Sigix quarantine chamber 11425 | -2/Quarantine | Core integrity fell below 50% 11440 | -2/Quarantine | Core integrity fell below 20% 11473 | -2/Quarantine | Incoming investigation squad redirected 11499 | -2/Quarantine | Spotted Fortress 11506 | -2/Quarantine | Destroyed by Fortress with Enhanced Nova Cannon Last Messages --------------- System corrupted: Matter fused (-7). Dropped Lgt. Antimatter Reactor. Dropped Hvy. Machine Gun. R-10 Processor collects Lgt. Antimatter Reactor. R-10 Processor collects Hvy. Machine Gun. Dropped Gyrokinetic Inverter. S-43 Plague destroyed. Connecting with Terminal... >>Force(Search) SEARCH_COMPLETE[4] DISCOVERED[2xTerminal] DISCOVERED[1xRepair Station] DISCOVERED[1xScanalyzer] COORDINATES_EXTRACTED ALERT: Suspicious activity at Terminal Q009. Dispatching Investigation squad. System corrupted: IFF burst signal emitted. ALERT: Higher priority target reported, redirecting investigation. Penetrated by Slug. [Achievement: Nope] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####?????????????????????????????? | | ################;#;########################??????? | | ??? | | @ ??? | | ??? | | ??? | | ???? | | ???? | | ##################### #################????? | | ????????????????????#" FFF""#????????????????????? | | ????????????????????#""FFF""#????????????????????? | | ????????????????????#""FFF""#????????????????????? | | ????????????????????#"" ""#????????????????????? | | ????????????????????#"""""""#????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 34 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 60 Armor Coverage 750 Resistance: KI 30 Evasion (%) 73 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Antigrav Array | x1 | -5/Factory | Preloaded H-77 Assassin | x2 | -4/Factory | Preloaded Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Alien Tech Below False Reunion It Was An Accident, I Swear Nope Subspace Traveler Challenges ------------ None Game ------ Seed AlphaCoreRail Manual? 0 Play Time 02:26:28 Cumulative 27.1 hours Start 2024.04.10 @ 11:22:03 End 2024.04.13 @ 06:39:37 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2927ca7-fbe6-4529-b9b0-d16775d8ff87