Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.04 @ 16:10:55

Player: keeta

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1085)     1085
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3585

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             597/700
Matter                     267/300
Energy                     459/465
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
             Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (4) ------
    Improved Melee Analysis Suite
             Reaction Control System
    Improved Light Armor Plating
             Reactive Plating
>            --- WEAPON (3) -------
             Missile Launcher
             Axe
>            --- INVENTORY (5) ----
             Aluminum Leg
             Aluminum Leg
    Improved Light Armor Plating
             Hardlight Generator
             Particle Gun

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Melee Analysis Suite
    Improved Light Armor Plating
             Reactive Plating
             Hardlight Generator
>            --- WEAPON -----------
             Missile Launcher
             Axe
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
             Reaction Control System
    Improved Light Armor Plating
             Particle Gun
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Melee Analysis Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             59   | 7   4   13  14  21  
  Power                    6    | 1   1   1   1   2   
    Engine                 4    | 1   .   1   1   1   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   1   3   9   
    Treads                 1    | .   .   .   1   .   
    Leg                    14   | 2   .   1   2   9   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   3   3   5   6   
    Device                 3    | .   1   .   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   .   2   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   2   1   4   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 3   .   8   5   4   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 3   .   4   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   3   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   2   8   5   
  Power                    3    | .   .   1   .   2   
  Propulsion               3    | .   .   .   3   .   
  Utility                  5    | .   .   1   2   2   
  Weapon                   4    | .   .   .   3   1   
  Highest Loss Streak      3    | .   .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   93  98  85  79  
  Engine                   12   | .   6   4   16  10  
  Core                     2    | .   7   5   .   1   
  Treads                   1    | .   .   .   1   3   
  Leg                      21   | .   28  33  17  18  
  Processor                6    | .   .   1   10  5   
  Protection               14   | .   5   20  14  16  
  Ballistic Gun            10   | .   28  19  7   4   
  Launcher                 6    | .   .   2   8   5   
  Impact Weapon            5    | .   .   10  6   .   
  Slashing Weapon          2    | .   .   .   2   7   
Peak Build Rating          39   | 6   11  14  24  39  
  Average Rating           18   | 4   8   11  20  25  
  On Entrance              10   | .   6   9   13  24  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             54   | 14  15  16  38  54  
  Greatest Support         60   | 20  20  30  30  60  
  Greatest Overweight (x)  3    | .   .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   
  Most Carried             5    | 1   5   5   5   5   
  Average Carried          3    | .   2   2   4   3   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   5   4   4   5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1060 | 258 138 173 282 209 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1106 | .   153 195 472 286 
  Parts                    63   | .   11  4   34  14  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  29   | .   2   8   14  5   
  Melee                    10   | .   .   3   3   4   
  Guns                     10   | .   2   4   3   1   
  AOE                      5    | .   .   .   5   .   
Classes Destroyed          7    | .   3   2   1   1   
  Worker                   4    | .   1   .   3   .   
  Builder                  1    | .   .   .   1   .   
  Watcher                  6    | .   2   1   3   .   
  Swarmer                  11   | .   .   4   7   .   
  Grunt                    11   | .   2   3   3   3   
  Duelist                  2    | .   .   .   .   2   
  Sentry                   5    | .   .   1   4   .   
Best Kill Streak           5    | .   2   4   5   1   
  Combat Bots Only         4    | .   1   4   4   1   
Max Kills in Single Turn   4    | .   2   2   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        210  | .    11   54   87   58   
  Missed                   41   | .    1    13   14   13   
Damage Taken               2384 | .    93   400  1031 860  
  Core                     420  | .    31   45   241  103  
  Absorbed by Shields      44   | .    .    .    .    44   
  Redirected to Shielding  58   | .    .    24   34   .    
  Ignored by Resistances   722  | .    27   118  329  248  
  Regen/Repaired (Parts)   313  | .    .    .    182  131  
Core Remaining (%)         82   | 100  87   88   56   .    
Volleys Fired              61   | .    16   6    35   4    
  Largest                  2    | .    2    2    2    1    
  Hottest                  55   | .    40   50   55   25   
Shots Fired                87   | .    32   12   39   4    
  Gun                      75   | .    32   11   28   4    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    .    1    11   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  75   | .    32   11   28   4    
  Thermal                  .    | .    .    .    .    .    
  Explosive                12   | .    .    1    11   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    7    3    10   8    
  Robot Miss Streak        4    | .    4    2    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           119  | .    20   26   43   30   
  Core Hits                51   | .    9    6    23   13   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    3    2    .    
  Critical Strikes         5    | .    .    3    2    .    
    Smash                  5    | .    .    3    2    .    
Melee Attacks              67   | .    .    21   20   26   
  Impact                   39   | .    .    21   18   .    
  Slashing                 28   | .    .    .    2    26   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3266 | .    271  743  1708 544  
  Guns                     669  | .    271  66   280  52   
  Cannons                  .    | .    .    .    .    .    
  Explosions               757  | .    .    29   728  .    
  Melee                    1840 | .    .    648  700  492  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  669  | .    271  66   280  52   
  Thermal                  .    | .    .    .    .    .    
  Explosive                757  | .    .    29   728  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1298 | .    .    648  650  .    
  Slashing                 542  | .    .    .    50   492  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            352  | .    .    123  229  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               66   | .    .    .    66   .    
  Melee                    286  | .    .    123  163  .    
Knockbacks                 4    | .    .    2    2    .    
  Impact                   4    | .    .    2    2    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      325  | .    .    .    325  .    
  Shots                    7    | .    .    .    7    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        29   | .    2    12   29   12   
  Average Temperature      11   | .    2    7    11   9    
  Received Heat Transfer   774  | .    66   195  333  180  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           6    | .    .    2    4    .    
  Combat Hostiles          4    | .    .    1    3    .    
  Parts Fried              7    | .    .    2    5    .    
  Impact Corruptions       14   | .    .    7    7    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             292  | .   87  244 292 100 
  Initial                  31   | .   .   31  15  8   
  Average                  86   | .   46  100 110 36  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         82   | 100 100 80  72  100 
  Level 1                  17   | .   .   19  27  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   2   1   1   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   4   10  26  7   
  Peak Tracking Total      5    | .   3   4   5   3   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       4    | .   .   .   4   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   2   2   3   1   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                16   | .   2   4   6   4   
  Successful               14   | .   2   3   5   4   
  Failed                   2    | .   .   1   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   .   4   4   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             3    | .   1   2   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   4   
  Scan Component           4    | .   .   .   2   2   
  Repair                   4    | .   .   .   2   2   
Recycling Unit Hacks       2    | .   1   1   .   .   
  Report Inventory         2    | .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   2   
  Time                     140  | .   .   .   64  76  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               2484 | 64   247  418  1302 453  
Spaces Moved               1348 | 53   158  268  661  208  
  Core                     14   | 14   .    .    .    .    
  Treads                   187  | .    .    .    110  77   
  Legs                     1147 | 39   158  268  551  131  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            152  | 101  120  120  175  159  
  Slowest Speed            330  | 120  120  120  330  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       21   | 4    26   29   44   3    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          84   | .    .    10   74   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      84   | .    .    10   74   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1561 | 59  181 320 734 267 
  Wait                     .    | .   .   .   .   .   
  Move                     1344 | 52  157 267 660 208 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   4   7   4   3   
  Fast Attach              26   | 6   1   1   8   10  
  Attach                   13   | .   .   6   3   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | 1   3   6   3   7   
  Drop                     12   | .   .   6   1   5   
  Fire                     61   | .   16  6   35  4   
  Melee                    67   | .   .   21  20  26  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 11)
  312 | -10/Materials | Entered another Materials area
  312 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  362 | -9/Materials  | Build established: Mutant
  495 | -9/Materials  | Discovered new exit (range 12)
  675 | -9/Materials  | Discovered new exit (range 11)
  730 | -9/Materials  | Entered another Materials area
  730 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  893 | -8/Materials  | Repaired Aluminum Leg
 1851 | -8/Materials  | Discovered new exit (range 16)
 1940 | -8/Materials  | Repaired Imp. Light Armor Plating
 2032 | -8/Materials  | Entered Factory
 2032 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2159 | -7/Factory    | Repaired Reactive Plating
 2327 | -7/Factory    | Repaired Missile Launcher
 2348 | -7/Factory    | Garrison activated, responded to threat
 2424 | -7/Factory    | Lost 3 parts (1p1u1w)
 2485 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Lgt. Nuclear Core destroyed.
L-41 Fighter destroyed.
Acquired 1 matter.
U-05 Engineer lays Concrete. <x6>
B-48 Gladiator destroyed.
G-47 Trooper destroyed.
Acquired 20 matter.
Acquired Axe.
Dropped Mining Claw.
Dropped Aluminum Leg.
Acquired 30 matter.
Acquired Carbon-fiber Leg.
Dropped Aluminum Leg.
Acquired Imp. Light Armor Plating.
Acquired Rnf. Deuterium Engine.
Acquired 27 matter.
Acquired Missile Launcher.
Acquired Imp. Melee Analysis Suite.
Dropped Imp. Heat Sink.
Acquired Reaction Control System.

 Map 
-----
+----------------------------------------------------+
|                         ?????????????????????????? |
|                         ?????????????????????????? |
|                         ?????????????????????????? |
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|                         ?????????????????????????? |
|                         ?????????????????????????? |
|                         ?????????????????????????? |
|                         ?????????????????????????? |
|                         ?########????????????????? |
|                         ?#      #????????????????? |
|                         ?#  """ #????????????????? |
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|                         ######+####??????????????  |
|                         #    +    +?????????????   |
|                         #    #   ##????????????    |
|                         #    #   #????????????     |
|                         #    #   #????????????     |
|                         #    #!/ #????????????     |
|                         #@   # %=#???????????      |
|                         #   !#/=%#???????????      |
|                         #    #   #########+##      |
|                         #    #                     |
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|                         ????#"  """                |
|                         ????#T       #####+####### |
|                         ????#"    """##  = [[   #? |
|                         ????#"     Y"## """!""" #? |
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|                         ?#####+##+#####    #?????? |
|                         ?#            #    #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Melee Accuracy             10
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerShadeDetonator
  Manual?         0
Play Time         00:34:39
  Cumulative      6.2 hours
  Start           2024.12.31 @ 17:04:12
  End             2025.01.04 @ 16:10:55
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cedf9419-0cbd-4d38-ba51-2e2c6b46b4ae