Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 11:24:57 Player: BOBIT Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (738) 738 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2058 Bonus ------- None Cogmind --------- Core Integrity 322/400 Matter 0/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- EMP Blaster EMP Blaster EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Small Battery Improved Sensor Array > --- WEAPON ----------- EMP Blaster Rocket Launcher > --- INVENTORY -------- EMP Blaster EMP Blaster EMP Blaster Datajack [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Small Battery Weapon EMP Blaster Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 29 | 6 10 1 12 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 4 . 3 Treads 2 | . 2 . . Leg 7 | 2 2 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 3 . 4 Device 6 | . 2 . 4 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 3 2 1 4 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 5 | . 2 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 Average Slot Usage (%) 20 | . 90 100 13 Engine 2 | . 14 14 1 Leg 4 | . 27 28 1 Device 7 | . 17 14 7 Storage 1 | . 3 14 . Launcher 3 | . 14 28 1 Naked Turns 2334 | . . . 2334 Heaviest Build 23 | 9 17 17 23 Greatest Support 40 | 20 40 20 23 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 3 | 2 3 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 4 4 3 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 662 | 232 78 97 255 Remotely . | . . . . Salvage Created 854 | . 277 82 495 Parts 63 | . 22 7 34 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 21 | . 4 6 11 Guns 4 | . 4 . . AOE 16 | . . 6 10 Classes Destroyed 9 | . 4 1 4 Worker 2 | . . . 2 Builder 1 | . 1 . . Hauler 1 | . 1 . . Operator 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 6 | . . 6 . Grunt 11 | . 4 . 7 Duelist 2 | . . . 2 Sentry 2 | . . . 2 Best Kill Streak 5 | . 3 3 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 886 | . 146 110 630 Core 123 | . 38 7 78 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 . 82 . Volleys Fired 54 | . 16 6 32 Largest 2 | . 2 2 2 Hottest 89 | . 70 66 89 Shots Fired 84 | . 32 11 41 Gun 32 | . 28 . 4 Cannon . | . . . . Launcher 52 | . 4 11 37 Special . | . . . . Kinetic 14 | . 14 . . Thermal 18 | . 14 . 4 Explosive 10 | . . 2 8 Electromagnetic 42 | . 4 9 29 Robot Hit Streak 11 | . 8 2 11 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 41 | . 23 2 16 Core Hits 42 | . 12 8 22 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1517 | 1 391 282 843 Guns 301 | . 271 . 30 Cannons . | . . . . Explosions 1215 | . 120 282 813 Melee . | . . . . Ramming 1 | 1 . . . Kinetic 134 | . 134 . . Thermal 226 | . 137 . 89 Explosive 345 | . . 91 254 Electromagnetic 811 | . 120 191 500 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Effects 167 | . . . 167 Message Errors 56 | . . . 56 Matter Fused 28 | . . . 28 Heat Flow Errors 21 | . . . 21 Energy Discharges 19 | . . . 19 Data Loss (minor) 29 | . . . 29 Data Loss (major) 10 | . . . 10 Alerts 4 | . . . 4 Overload Shots . | . . . . Overflow Damage 24 | . . 20 4 Projectiles . | . . . . Explosions 24 | . . 20 4 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 110 | . 1 15 94 Shots 11 | . 1 2 8 Rammed . | . . . . Targets Rammed 1 | 1 . . . Kicked 1 | 1 . . . Crushed . | . . . . Highest Temperature 262 | . 135 18 262 Average Temperature 78 | . 57 9 92 Received Heat Transfer 195 | . 81 18 96 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 4 | . . 3 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 581 | . 407 . 174 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . 1 1 5 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 353 | . 166 219 353 Average Influence 43 | . 96 162 35 Maximum Alert Level 1 | . . 1 1 Low Security (%) 90 | 100 100 67 90 Level 1 9 | . . 32 9 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 7 6 17 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . 2 . 3 Max in Single Turn 2 | . 2 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 1 . 3 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 2 . 8 Successful 5 | . 1 . 4 Failed 5 | . 1 . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 2 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Prototype ID Bank 2 | . 1 . 1 Registered Prototypes 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Process 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 8 | . . . 8 Retrieved Matter 8 | . . . 8 Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 6284 | 74 274 285 5651 Spaces Moved 745 | 54 152 214 325 Core 17 | 8 . . 9 Treads 1 | . 1 . . Legs 727 | 46 151 214 316 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 118 | 109 120 120 118 Slowest Speed 160 | 120 160 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 27 | 4 34 53 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 17 | . . 11 6 Terrain Destroyed 141 | . 3 26 112 Melee . | . . . . Projectile . | . . . . AOE 141 | . 3 26 112 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 6060 | 66 213 231 5550 Wait 5199 | . 20 10 5169 Move 742 | 53 151 213 325 Hop . | . . . . Pick Up 10 | 5 4 . 1 Fast Attach 23 | 5 8 . 10 Attach 5 | 1 2 . 2 Detach 6 | . 2 . 4 Swap 1 | . . 1 . Drop 19 | 1 10 1 7 Fire 54 | . 16 6 32 Melee . | . . . . Ram . | . . . . Kick 1 | 1 . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 349 | -10/Materials | Entered Mines 386 | -10/Mines | Learned location of Zion (-7) 387 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 621 | -10/Mines | Discovered new exit (range 12) 634 | -10/Mines | Entered Materials 634 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1068 | -9/Materials | Crushed by falling debris 1068 | -9/Materials | System corruption reached 10% 1099 | -9/Materials | Lost 5 parts (1p2u2w) 1122 | -9/Materials | Released all parts (5) 6284 | -9/Materials | Released all parts (1) 6285 | -9/Materials | Self-destructed Last Messages --------------- 05547_ System corrupted: Energy discharge (-22). 05647_ System corrupted: Component data lost. 05712_ System corrupted: Heat flow error (+166). 05783_ System corrupted: Component data lost. 05806_ S7XLCT&N 06228_ System corrupted: Component data lost. 06261_ System corrupted: Energy discharge (-23). 06277_ System corrupted: Component data lost. 06284_ Released Imp. Sensor Array. 06284_ Imp. Sensor Array crushed and broken. Map ----- +----------------------------------------------------+ | ?????????????# """ #?????????????????????? | | ?????????????# """ #?????????????????????? | | ??#########??# """ #?????????????????????? | | ??# ??# #?????????????????????? | | ??# ####+#######?????????????????? | | ??# # #?????????????????? | | ??# + #?????????????????? | | ??# # #?????????????????? | | ??# ####+### #?????????????????? | | ??# ??# # ###???????????????? | | ??# = ??# # T#???????????????? | | ??########???# # ""#???????????????? | | ?????????????# # ###???????????????? | | ?????????????# # #???????????????? | | ?????????????# # ###??????????????? | | ?????????????# =# #??????????????? | | ?????????????#######= # ##??????????????? | | ??????????????????# ###??????????????? | | ?????##+########### #????????????????? | | ?????# [ "#????????????????? | | ?????# #????????????????? | | ?????# = ##????????????????? | | ?????# ## ########?????????????????? | | ?????#????# #/#??????????????????????? | | ??????????### #=#??????????????????????? | | ???????????## #@#??????????????????????? | | ???????????## ###??????????????????????? | | ???????????## #????????????????????????? | | ???????????## #????????????????????????? | | ???????????## #??????????????##????????? | | ??????????### #?????????????? ????????? | | ??????????# # ##????????????? ????????? | | ??????????# # ##????????????? ????????? | | ??????????# #! ######????????? ????????? | | ??????????# # +????????# ????????? | | ??????????# # ######????????# #????????? | | ?????????##"##/####???????????# #????????? | | ?????????# #???????????# #????????? | | ?????????# #???????????# #????????? | | ?????????# #???????????# #????????? | | ?????????# ** #????""?????# #????????? | | ?????????# *! #????"""????# #????????? | | ?????????# ! #?????"" ?## # #??????? | | ?????????# #????### #??????? | | ?????????# ##### # ?????? | | ?????????# / # #????? | | ?????????############## #?????? | | ?????????????????????##### % #????? | | ?????????????????????# # ##?????? | | ?????????????????????# ## # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 17 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordTiamatShifter Manual? 0 Play Time 00:22:57 Cumulative 36.1 hours Start 2020.02.23 @ 11:06:22 End 2020.02.23 @ 11:24:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa98b6d4-5c80-4d7e-9340-017401935667