Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 18:05:38 Player: OctagonalPrism Result: Destroyed by 9D-S66(E) with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2366) 2366 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 5858 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 33 Registered with UFD 300 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 97/100 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Advanced Sensor Array Improved Signal Interpreter Hacking Suite System Shield Authchip [Propulsion] > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Improved VTOL Module Xenon Bombardment Thruster Compact Battery (200) ECM Suite Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Improved Actuator Array Hacking Suite System Shield Authchip [Propulsion] > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Improved VTOL Module Xenon Bombardment Thruster Compact Battery ECM Suite Authchip [Propulsion] [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 . 2 . . . Weapon . | . . . . . . . . Parts Attached 85 | 6 10 21 7 24 10 2 5 Power 10 | 1 4 2 . 2 . . 1 Engine 8 | 1 2 2 . 2 . . 1 Core 2 | . 2 . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 2 5 1 8 4 . . Treads 11 | 2 2 5 1 1 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 2 | . . . . 2 . . . Flight 9 | . . . . 5 4 . . Utility 31 | 1 3 6 2 10 4 2 3 Device 9 | . . 1 . 4 2 . 2 Storage 2 | 1 1 . . . . . . Processor 5 | . . 1 1 1 1 1 . Hackware 6 | . . . . 3 1 1 1 Protection 9 | . 2 4 1 2 . . . Artifact . | . . . . . . . . Weapon 22 | 2 1 8 4 4 2 . 1 Energy Gun 6 | . . . 2 3 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 1 7 1 . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 . 1 . . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . . Corrupted Parts 2 | . . . . 1 . 1 . System Corruption 5 | . . . . 3 . 2 . Parts Lost 30 | . 4 5 4 14 3 . . Power 2 | . 1 . . 1 . . . Propulsion 7 | . 1 . 1 5 . . . Utility 11 | . 1 2 2 4 2 . . Weapon 10 | . 1 3 1 4 1 . . Highest Loss Streak 4 | . 3 1 3 4 3 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 90 86 87 84 65 68 71 Engine 7 | . 6 11 11 8 . . . Core 1 | . 7 . . . . . . Treads 16 | . 26 21 21 7 . . . Flight 4 | . . . . 5 17 18 18 Device 8 | . . 10 11 13 6 9 5 Storage 8 | . 14 11 11 4 . . . Processor 5 | . . 1 6 9 13 22 13 Hackware 5 | . . . . 12 14 9 25 Protection 5 | . 6 8 4 4 . . . Energy Gun 4 | . . . 12 11 5 . . Ballistic Gun 12 | . 28 20 9 . . . . Impact Weapon 1 | . . . . 3 . . 7 Peak Build Rating 36 | 6 9 20 20 31 28 28 36 Average Rating 17 | 4 7 15 16 25 22 23 29 On Entrance 13 | . 6 6 20 15 12 21 28 Naked Turns . | . . . . . . . . Heaviest Build 35 | 11 21 35 32 29 8 4 12 Greatest Support 44 | 40 40 44 44 42 11 10 10 Greatest Overweight (x) 1 | . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 Average Capacity 8 | 7 9 10 10 7 5 5 5 Most Carried 10 | 1 5 9 10 10 5 5 5 Average Carried 5 | . 3 6 8 6 4 4 5 Final Capacity 10 | 8 10 10 10 5 5 5 5 Final Carried 9 | 1 4 8 9 3 5 5 5 Class Distribution -------------------- 65% | Mutant 10% | Hacker-Sprinter 9% | Scavenger-Skirmisher 6% | Hacker-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Sprinter | -8/Storage Sprinter | -8/Recycling Hacker-Sprinter | -8/Scraptown Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Matter Collected 2009 | 248 324 871 207 249 90 10 10 Remotely . | . . . . . . . . Salvage Created 3208 | . 661 1062 445 868 105 67 . Parts 196 | . 37 79 29 39 10 2 . Haulers Intercepted 6 | . 1 2 . 3 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 61 | . 14 29 7 10 1 . . Melee 1 | . . . . . 1 . . Guns 54 | . 12 29 7 6 . . . AOE 4 | . 2 . . 2 . . . Classes Destroyed 11 | . 7 2 1 1 . . . Worker 3 | . . . 3 . . . . Builder 3 | . 1 . . 1 1 . . Tunneler 1 | . . 1 . . . . . Hauler 6 | . 1 2 . 3 . . . Recycler 2 | . 1 . . . . 1 . Operator 6 | . 1 1 . 3 1 . . Watcher 10 | . 1 4 . 4 1 . . Swarmer 21 | . 3 18 . . . . . Grunt 28 | . 11 4 5 7 1 . . Sentry 10 | . . 7 2 1 . . . Hunter 2 | . . . . 2 . . . Best Kill Streak 6 | . 4 6 3 4 1 1 . Combat Bots Only 6 | . 3 6 3 4 1 . . Max Kills in Single Turn 3 | . 3 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 1 . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Hostile Shots Fired 501 | . 87 176 44 147 38 4 5 Missed 167 | . 17 43 14 67 23 1 2 Damage Taken 4257 | . 782 1464 428 1216 267 42 58 Core 961 | . 92 221 85 319 162 42 40 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . 51 . . . . . Regen/Repaired (Parts) 258 | . . 242 . 16 . . . Core Remaining (%) 62 | 100 63 . 23 . . . . Volleys Fired 233 | . 58 101 26 46 2 . . Largest 2 | . 2 2 2 2 1 . . Hottest 95 | . 40 46 90 95 50 . . Shots Fired 432 | . 116 182 51 81 2 . . Gun 432 | . 116 182 51 81 2 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 339 | . 116 182 41 . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 93 | . . . 10 81 2 . . Robot Hit Streak 13 | . 9 10 13 12 . . . Robot Miss Streak 5 | . 4 5 4 3 2 . . Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 4 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 285 | . 68 108 39 65 4 1 . Core Hits 126 | . 35 49 15 24 2 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 6 | . . . 1 5 . . . Corrupt 4 | . . . 1 3 . . . Smash 2 | . . . . 2 . . . Melee Attacks 37 | . . 1 . 14 20 1 1 Impact 16 | . . 1 . 14 . . 1 Slashing 21 | . . . . . 20 1 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 1 2 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4899 | . 845 1557 589 1606 227 75 . Guns 3914 | . 729 1557 589 1039 . . . Cannons . | . . . . . . . . Explosions 429 | . 116 . . 313 . . . Melee 556 | . . . . 254 227 75 . Ramming . | . . . . . . . . Kinetic 2730 | . 729 1557 444 . . . . Thermal 313 | . . . . 313 . . . Explosive . | . . . . . . . . Electromagnetic 1300 | . 116 . 145 1039 . . . Impact 254 | . . . . 254 . . . Slashing 302 | . . . . . 227 75 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 3 3 5 . Average Corruption 3 | . . . . 3 3 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . 18 5 2 . Message Errors 4 | . . . . 2 2 . . Matter Fused 8 | . . . . 8 . . . Heat Flow Errors 3 | . . . . 1 1 1 . Energy Discharges 3 | . . . . 2 . 1 . Parts Rejected 2 | . . . . 1 1 . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . 2 . . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 217 | . . . . 140 77 . . Projectiles . | . . . . . . . . Explosions 36 | . . . . 36 . . . Melee 181 | . . . . 104 77 . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 97 | . . . . 97 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 180 | . 46 40 84 180 101 136 . Average Temperature 27 | . 14 8 20 52 55 78 . Received Heat Transfer 1362 | . 378 378 183 324 81 18 . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . 5 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 14 | . . . 1 13 . . . Impact Corruptions 7 | . . . . 7 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 300 | . . . . 300 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Peak Influence 727 | . 337 727 363 458 454 225 . Initial 283 | . . 100 283 40 193 123 . Average 272 | . 139 438 258 195 306 147 . Maximum Alert Level 3 | . 1 3 1 2 2 1 . Low Security (%) 37 | 100 70 12 22 54 7 92 . Level 1 41 | . 29 21 77 43 79 7 . Level 2 20 | . . 62 . 1 13 . . Level 3 1 | . . 3 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 3 7 . 5 4 . . Investigation 10 | . 2 5 . 2 1 . . Extermination . | . . . . . . . . Reinforcement 8 | . 1 1 . 3 3 . . Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Distress Signals 7 | . . 2 . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 23 50 7 53 23 2 6 Peak Tracking Total 20 | . 3 10 3 20 12 2 8 Tactical Retreats 26 | . 3 5 . 12 5 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Traps Triggered 5 | . 3 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Disabled 13 | . 2 2 1 5 3 . . Max in Single Turn 2 | . 2 1 1 2 1 . . Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Accessed 53 | . 4 13 1 10 11 11 3 Terminals 33 | . 3 9 . 6 10 5 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . 1 . . . Recycling Units 9 | . 1 2 . . . 6 . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 180 | . 17 47 1 39 26 29 21 Successful 110 | . 9 22 1 22 17 18 21 Failed 70 | . 8 25 . 17 9 11 . Catastrophic 9 | . . 3 . 4 1 1 . Database Lockouts . | . . . . . . . . Manual 85 | . 15 30 . 20 9 11 . Terminals 117 | . 12 35 . 27 25 18 . Fabricators . | . . . . . . . . Repair Stations 6 | . . 4 . 2 . . . Recycling Units 24 | . 5 8 . . . 11 . Scanalyzers 9 | . . . . 9 . . . Garrison Access 2 | . . . . 1 1 . . Terminal Hacks 59 | . 3 8 1 6 14 6 21 Record 21 | . . . . . . . 21 Part Schematic 1 | . . . . . . 1 . Robot Analysis 4 | . 1 1 . 1 1 . . Prototype ID Bank 3 | . . 1 . 1 1 . . Open Door 4 | . . . 1 . 3 . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 3 | . 1 . . 1 1 . . Terminal Index 3 | . . 1 . 1 1 . . Alert Level 6 | . . 2 . . 2 2 . Unreport Threat 4 | . . . . 1 2 1 . Locate Traps 4 | . . 2 . . 2 . . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 3 | . 1 1 . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 4 . 2 . . . Scan Component 3 | . . 2 . 1 . . . Repair 3 | . . 2 . 1 . . . Recycling Unit Hacks 6 | . . 2 . . . 4 . Report Inventory 5 | . . 1 . . . 4 . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 9 | . . . . 9 . . . Insert Component 5 | . . . . 5 . . . Analyze 4 | . . . . 4 . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 28 | . 6 8 . 4 2 8 . Terminals 17 | . 4 5 . 4 2 2 . Assimilate 1 | . . . . . 1 . . Botnet 12 | . 3 4 . 3 . 2 . Operators 4 | . 1 1 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 11 | . 2 3 . . . 6 . Reject 3 | . 1 2 . . . . . Recyclers 2 | . 1 1 . . . . . Tunnel 6 | . . . . . . 6 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 37 | . 4 12 . 7 7 7 . Full Trace Events 18 | . 4 7 . 3 1 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 4 . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . Time 78 | . . 52 . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . 7 . . . . . Parts Scanalyzed 4 | . . . . 4 . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 1 . . . Highest-Rated Group 54 | . . . 54 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . 1 8 . . . Total Damage 82 | . . . 21 61 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Robot Analysis Total 4 | . 1 1 . 1 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Turns Passed 5128 | 86 911 1433 864 1026 329 109 370 Spaces Moved 5011 | 51 433 707 516 1140 736 317 1111 Core 4 | 4 . . . . . . . Treads 1935 | 47 433 707 516 232 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 77 | . . . . 77 . . . Flight 2995 | . . . . 831 736 317 1111 Fastest Speed 32 | 50 160 145 145 37 32 32 32 Average Speed 80 | 151 160 147 149 67 32 32 32 Slowest Speed 240 | 160 160 160 225 240 40 32 102 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 26 | . . . . 14 11 . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 3 56 73 88 88 73 73 76 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . 6 . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 6 | . . . 2 . . . 4 Spaces Dug 15 | . . 1 . 6 8 . . Terrain Destroyed 44 | . 5 1 . 30 8 . . Melee 15 | . . 1 . 6 8 . . Projectile . | . . . . . . . . AOE 29 | . 5 . . 24 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total 5614 | 57 544 943 564 1284 778 321 1123 Wait 198 | . 39 94 7 43 15 . . Move 4952 | 50 432 706 515 1111 713 316 1109 Hop 26 | . . . . 14 11 . 1 Pick Up 33 | 1 4 8 3 13 3 1 . Fast Attach 44 | 6 3 10 4 7 7 2 5 Attach 22 | . 3 3 3 12 1 . . Detach 14 | . . 3 4 3 1 . 3 Swap 19 | . 4 8 . 5 2 . . Drop 36 | . 1 9 2 16 3 1 4 Fire 233 | . 58 101 26 46 2 . . Melee 37 | . . 1 . 14 20 1 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -8/Recycling -8/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 3) 680 | -10/Materials | Discovered new exit (range 5) 841 | -10/Materials | Lost 3 parts (1n1u1w) 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Utility x2 1102 | -9/Materials | Repaired Lgt. Treads 1260 | -9/Materials | Repaired Lgt. Treads 1378 | -9/Materials | Discovered new exit (range 7) 1975 | -9/Materials | Discovered new exit (range 12) 2198 | -9/Materials | First assault squad dispatched 2342 | -9/Materials | Core integrity fell below 50% 2431 | -9/Materials | Entered Mines 2438 | -9/Mines | Found the Drone Emporium 2616 | -9/Mines | Learned 4 Materials zone layouts 2729 | -9/Mines | Discovered new exit (range 10) 2787 | -9/Mines | Lost 3 parts (1n1u1w) 3131 | -9/Mines | Discovered new exit (range 13) 3177 | -9/Mines | Identified exit to Materials 3295 | -9/Mines | Entered Materials 3295 | -8/Materials | Accompanied by 1 ally 3295 | -8/Materials | Evolved 2 slots: Utility x2 3300 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3610 | -8/Materials | Build established: Scavenger-Skirmisher 3858 | -8/Materials | Discovered new exit (range 12) 3863 | -8/Materials | Identified exit to Factory 3933 | -8/Materials | Repaired Structural Scanner 3983 | -8/Materials | Lost 4 parts (2u2w) 4011 | -8/Materials | Discovered new exit (range 6) 4013 | -8/Materials | Identified exit to Storage 4097 | -8/Materials | Discovered exit to Factory (range 4) 4263 | -8/Materials | Build established: Hacker-Mutant 4265 | -8/Materials | Core integrity fell below 50% 4295 | -8/Materials | Lost 3 parts (1p1n1u) 4321 | -8/Materials | Entered Storage 4624 | -8/Storage | Lost 3 parts (2u1w) 4642 | -8/Storage | Core integrity fell below 20% 4649 | -8/Storage | Used back door to open Recycling access 4649 | -8/Storage | Discovered new exit (range 5) 4650 | -8/Storage | Identified exit to Recycling 4650 | -8/Storage | Entered Recycling 4751 | -8/Recycling | Scanned before Scraplab entrance 4755 | -8/Recycling | Entered Scraplab 4758 | -8/Recycling | Discovered new exit (range 2) 4758 | -8/Recycling | Identified exit to Scraptown 4759 | -8/Recycling | Entered Scraptown 4759 | -8/Scraptown | System corruption cleaned by C-Scrubber 4860 | -8/Scraptown | Discovered new exit (range 7) 4862 | -8/Scraptown | Identified exit to Factory 4897 | -8/Scraptown | Visited Symbiants 4905 | -8/Scraptown | Visited TADAMA 4974 | -8/Scraptown | Visited Cave Peace 4986 | -8/Scraptown | Visited Spacefarers 5010 | -8/Scraptown | Visited Comm Corps 5026 | -8/Scraptown | Visited UFD Registry 5028 | -8/Scraptown | Visited Awakened 5038 | -8/Scraptown | Visited Observation Area 5061 | -8/Scraptown | Registered with UFD as "Beamroller" 5074 | -8/Scraptown | Visited Chapter 10 5086 | -8/Scraptown | Visited Science Testing Area 5093 | -8/Scraptown | Visited Derelict Rescue Squad 5102 | -8/Scraptown | Visited LU-1G1's Boring Crew 5107 | -8/Scraptown | Build established: Hacker-Sprinter 5118 | -8/Scraptown | Attacked by Scraptown defenders 5129 | -8/Scraptown | Destroyed by 9D-S66(E) with Gauss Rifle Last Messages --------------- possible. If you end up not using it, bring it on back so we can hand it off to another brave explorer. Resources are limited, after all, and a single beacon will only work once, as we have to spread the help around. LOCAL NARROWCAST: LU-1G1's Boring Crew. We dig so you don't have to. QJ-4MQ(t): I told LU-1G1 it wasn't a good idea to leave his Laser Shovel behind, but he insisted, saying he wanted to test his mettle. GK-D92(x): Being a member of the Crew is anything but boring. We're honored to dig crazy tunnels despite the potential for deadly cave-ins. It's quite a thrill if you can stomach it. Lose pursuers, find shorter routes to get where you need to go... SP-5GD(t): Never stop digging! ANNOUNCEMENT: Intruder alert! Defend Scraptown! 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"#??????????????????? | | "" "" ?????????????"" "#??????????????????? | | "" ????????????????" "#??????????????????? | | " ????????????????" "???????????????????? | | "?????????????????? ???????????????????? | | "?????????????????? "???????????????????? | | " ?????????????????? ????????????????????? | | ""??????????????????????????????????????????????? | | ? "??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneIonicLog Manual? 0 Play Time 01:05:52 Cumulative 109.6 hours Start 2024.09.06 @ 16:59:04 End 2024.09.06 @ 18:05:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc89406a-6b28-4c5c-9a1a-9ad30e1da2b5