Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.08 @ 10:23:27 Player: Henry Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (6062) 6062 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (996) 996 TOTAL SCORE: 14578 Bonus ------- High Alert Combat Kills 996 Cogmind --------- Core Integrity 0/1600 Matter 144/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ Advanced Launcher Guidance Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Biometal Heavy Treads Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Target Analyzer Layered Medium Armor Plating Improved Reclamation Unit > --- WEAPON ----------- Heavy Laser Plasma Rifle Heavy Phase Cannon Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Wheel Matter Compressor Improved Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Flak Gun Missile Launcher [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 7 | . . . 1 . 1 1 . 2 1 1 Utility 7 | . . . 1 2 1 1 1 . 1 . Weapon 3 | . . 2 . . . . . . . 1 Parts Attached 155 | 7 2 18 33 18 20 32 7 10 8 . Power 21 | 1 . 3 8 1 2 3 . 2 1 . Engine 16 | 1 . 3 6 1 2 3 . . . . Core 2 | . . . 2 . . . . . . . Reactor 3 | . . . . . . . . 2 1 . Propulsion 40 | 3 . 4 6 2 5 10 5 4 1 . Treads 18 | 1 . 1 4 2 3 2 1 3 1 . Leg 8 | . . . . . . 8 . . . . Wheel 8 | 2 . 3 2 . 1 . . . . . Hover 1 | . . . . . 1 . . . . . Flight 5 | . . . . . . . 4 1 . . Utility 34 | 1 2 2 3 7 5 9 . 1 4 . Device 17 | . 1 2 1 6 . 4 . . 3 . Storage 2 | 1 1 . . . . . . . . . Processor 5 | . . . 1 . 1 2 . . 1 . Hackware 1 | . . . . . . . . 1 . . Protection 9 | . . . 1 1 4 3 . . . . Artifact . | . . . . . . . . . . . Weapon 60 | 2 . 9 16 8 8 10 2 3 2 . Energy Gun 8 | 1 . 3 1 . . 2 . 1 . . Energy Cannon 2 | . . . 1 . . 1 . . . . Ballistic Gun 34 | 1 . 6 13 3 5 6 . . . . Ballistic Cannon 5 | . . . . 2 3 . . . . . Launcher 4 | . . . 1 . . 1 . . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . 3 . . 2 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 2 . 1 . 3 . Parts Lost 79 | . . 8 11 3 7 36 3 5 6 . Power 6 | . . 1 1 . 1 3 . . . . Propulsion 25 | . . 1 4 2 1 12 3 1 1 . Utility 20 | . . . 2 1 2 10 . 3 2 . Weapon 28 | . . 6 4 . 3 11 . 1 3 . Highest Loss Streak 19 | . . 2 3 1 2 19 2 3 4 . Average Slot Usage (%) 76 | . 88 91 92 88 86 71 18 9 10 4 Engine 6 | . 14 10 6 7 5 4 . . . . Treads 11 | . 14 11 18 18 10 6 . 1 . . Leg 1 | . . . . . . 9 . . . . Wheel 4 | . 14 10 6 . 6 . . . . . Device 9 | . 3 11 6 16 10 5 . . 2 . Storage 6 | . 14 11 9 7 6 4 . . . . Processor 3 | . . . 5 . . 9 10 3 1 4 Protection 5 | . . . 2 6 17 9 . . . . Energy Gun 3 | . 14 14 1 . . 2 . . . . Ballistic Gun 16 | . 14 22 33 17 10 12 . . . . Ballistic Cannon 4 | . . . . 11 12 . . . . . Naked Turns 69 | . . . . . . . . 69 . . Heaviest Build 81 | 12 25 31 42 72 81 61 6 20 25 . Greatest Support 97 | 20 10 20 60 60 48 85 27 97 27 3 Greatest Overweight (x) 6 | 1 2 2 3 1 4 2 1 . 6 . Average Overweight (x) . | . 1 1 . 1 1 . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 4 4 4 4 Average Capacity 9 | 5 9 10 10 10 10 9 4 4 4 4 Most Carried 10 | 4 7 10 10 10 10 9 4 4 4 3 Average Carried 7 | 2 5 9 8 9 9 6 2 2 2 3 Final Capacity 10 | 6 10 10 10 10 10 4 4 4 4 4 Final Carried 10 | 4 7 9 10 10 7 3 4 2 3 3 Class Distribution -------------------- 26% | Gunner 22% | Mutant 21% | Scavenger-Gunner 15% | Scavenger-Tank 11% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5288 | 270 37 396 1241 1314 870 1042 73 45 . . Remotely . | . . . . . . . . . . . Salvage Created 7477 | 73 158 1141 1453 1747 1345 1272 193 61 34 . Parts 359 | 7 8 75 77 86 35 52 13 2 4 . Haulers Intercepted 5 | . 1 . 1 2 1 . . . . . Recyclers Shooed 8 | 1 1 1 1 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 130 | . 2 26 31 25 15 21 8 1 1 . Melee 8 | . . . . . . . 8 . . . Guns 97 | . 2 26 28 19 5 16 . 1 . . Cannons 13 | . . . . 6 6 1 . . . . AOE 11 | . . . 3 . 4 3 . . 1 . Classes Destroyed 15 | 2 3 5 . 3 1 1 . . . . Worker 6 | . . . . 3 1 2 . . . . Builder 7 | . . 1 . 3 1 2 . . . . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 5 | . 1 . 1 2 1 . . . . . Recycler 14 | 1 . 3 . 4 5 1 . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . Swarmer 25 | . . 10 3 . . 4 8 . . . Grunt 66 | . 2 8 18 15 11 11 . 1 . . Brawler 3 | . . 1 1 1 . . . . . . Duelist 3 | . . . . . . 3 . . . . Sentry 23 | . . 7 9 4 2 1 . . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 7 | . . . . 5 . 1 . . 1 . Best Kill Streak 11 | 1 3 8 9 11 8 6 5 1 1 . Combat Bots Only 9 | . 2 5 9 5 5 3 5 1 1 . Max Kills in Single Turn 4 | 1 1 2 3 3 3 4 1 1 1 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . 3 . 3 3 . . 1 . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 18047 | . 127 1196 2049 1698 1946 4830 1524 1184 1855 1638 Core 6189 | . 43 238 303 83 141 799 917 657 1399 1609 Absorbed by Shields 6 | . . . . . . . . . 6 . Core Remaining (%) 52 | 100 82 40 44 88 83 20 20 49 3 . Volleys Fired 375 | 9 12 81 79 61 50 66 . 12 5 . Largest 4 | 1 2 4 4 4 4 4 . 1 1 . Hottest 270 | 50 70 166 127 152 154 270 . 88 52 . Shots Fired 1209 | 9 24 220 305 240 183 212 . 12 4 . Gun 1030 | 9 24 220 303 174 94 194 . 12 . . Cannon 171 | . . . . 66 89 16 . . . . Launcher 8 | . . . 2 . . 2 . . 4 . Special . | . . . . . . . . . . . Kinetic 1068 | . 12 159 295 240 183 179 . . . . Thermal 133 | 9 12 61 8 . . 31 . 12 . . Explosive 8 | . . . 2 . . 2 . . 4 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | 3 4 16 25 19 9 16 . 13 17 . Robot Miss Streak 11 | 2 1 5 6 11 8 11 . . . . Penetration Max 1 | . . . . 1 . 1 . . . . Secondary Targets 18 | . 2 3 6 5 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . Shots Hit Robots 867 | 5 17 134 207 189 115 166 18 12 4 . Core Hits 544 | 3 9 55 78 146 81 152 8 4 7 1 Critical Hits 16 | . . 2 . 2 8 1 . 3 . . Critical Kills 6 | . . 2 . . 3 . . 1 . . Critical Parts Destroyed 10 | . . . . 2 5 1 . 2 . . Melee Attacks 56 | . . . . 6 13 . 28 2 7 . Impact . | . . . . . . . . . . . Slashing 56 | . . . . 6 13 . 28 2 7 . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 . . . Damage Inflicted 18664 | 64 187 1419 3214 3870 3702 4556 883 310 455 4 Guns 11780 | 64 177 1417 2993 2696 1511 2612 . 310 . . Cannons 2489 | . . . . 1061 1124 304 . . . . Explosions 3189 | . . . 194 . 1037 1504 . . 454 . Melee 1021 | . . . . 108 30 . 883 . . . Ramming 185 | . 10 2 27 5 . 136 . . 1 4 Kinetic 12592 | . 77 908 2833 3757 2635 2382 . . . . Thermal 2870 | 64 100 509 160 . 1037 690 . 310 . . Explosive 1996 | . . . 194 . . 1348 . . 454 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1021 | . . . . 108 30 . 883 . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 3 . 5 2 . 11 . . 8 . Average Corruption 3 | . 2 . 5 1 . 4 . . 5 . Corruption Purged . | . . . . . . . . . . . Effects 65 | . 1 . 35 6 . 21 . . 2 . Message Errors 16 | . . . 5 1 . 10 . . . . Matter Fused 9 | . 1 . 6 . . 2 . . . . Heat Flow Errors 4 | . . . 4 . . . . . . . Energy Discharges 6 | . . . 2 2 . 2 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 . 1 . . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . 1 . . . . Targeting Errors 19 | . . . 16 2 . 1 . . . . Weapon Failures 4 | . . . 2 . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 486 | . . . . 20 267 41 158 . . . Projectiles 47 | . . . . 20 27 . . . . . Explosions 281 | . . . . . 240 41 . . . . Melee 158 | . . . . . . . 158 . . . Knockbacks 22 | . . . 1 7 12 2 . . . . Impact 2 | . . . 1 . . 1 . . . . Kinetic 17 | . . . . 5 12 . . . . . Secondary 3 | . . . . 2 . 1 . . . . Self-Inflicted Damage 362 | . 5 . 13 . 63 279 . . . 2 Shots 4 | . . . . . 1 3 . . . . Rammed 20 | . 1 1 1 1 . 14 . . 1 1 Targets Rammed 23 | . 1 1 1 1 . 17 . . 1 1 Kicked 3 | . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 343 | 40 188 199 233 293 343 171 . 258 . . Average Temperature 75 | 18 76 63 46 95 103 42 . 127 . . Received Heat Transfer 4062 | . 48 339 882 699 708 915 54 183 180 54 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 1 3 . . 1 1 . 1 . . Heat Transferred 3760 | 185 296 1163 296 . 650 726 . 444 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 781 | 10 60 368 607 669 781 628 427 286 361 253 Average Influence 393 | 3 20 210 460 504 532 452 328 226 223 228 Maximum Alert Level 3 | . . 1 2 2 3 2 2 1 1 1 Low Security (%) 15 | 100 100 44 7 . . . . 10 62 . Level 1 29 | . . 55 13 9 33 18 65 90 37 100 Level 2 54 | . . . 78 90 56 81 34 . . . Level 3 1 | . . . . . 10 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . . 2 9 6 5 13 . 1 1 . Investigation 6 | . . 1 1 1 . 2 . 1 . . Extermination 4 | . . . . 3 . 1 . . . . Reinforcement 12 | . . 1 4 1 4 1 . . 1 . Assault 6 | . . . 1 . 1 4 . . . . Garrison 9 | . . . 3 1 . 5 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 1 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 5 . . . 2 . 1 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 276 | . 3 36 41 38 25 68 17 15 20 13 Peak Tracking Total 15 | . 3 5 5 5 5 15 6 9 10 8 Tactical Retreats 35 | . . 3 1 6 6 10 2 3 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 3 1 1 2 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 19 | . . . . 2 13 4 . . . . Max in Single Turn 3 | . . . . 1 3 2 . . . . Garrison Access 2 | . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 21 | . 1 5 1 2 4 2 1 3 1 1 Terminals 19 | . 1 5 1 2 2 2 1 3 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Total Hacks 45 | . 2 10 4 5 6 6 2 7 2 1 Successful 17 | . 1 5 . 2 3 1 2 2 1 . Failed 28 | . 1 5 4 3 3 5 . 5 1 1 Catastrophic 11 | . . 2 2 1 1 1 . 3 . 1 Database Lockouts . | . . . . . . . . . . . Manual 43 | . 2 10 4 5 4 6 2 7 2 1 Terminals 43 | . 2 10 4 5 4 6 2 7 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 3 | . 1 1 . . . . 1 . . . Level Access Points 2 | . . 1 . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Seal Access 2 | . . . . . 2 . . . . . Unauthorized Hacks 12 | . . 4 . 2 1 1 1 2 1 . Terminals 12 | . . 4 . 2 1 1 1 2 1 . Botnet 12 | . . 4 . 2 1 1 1 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 3 1 2 1 2 1 3 1 1 Full Trace Events 3 | . . . 1 . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6552 | 109 196 986 1046 1598 833 909 249 260 229 137 Spaces Moved 4254 | 69 157 467 499 680 443 589 294 388 397 271 Core 1246 | 2 . . . . . 215 258 294 206 271 Treads 1365 | 9 . 240 258 680 70 90 3 15 . . Legs 173 | . . . . . . 173 . . . . Wheels 1161 | 58 157 227 241 . 367 111 . . . . Hover 6 | . . . . . 6 . . . . . Flight 303 | . . . . . . . 33 79 191 . Fastest Speed 37 | 50 90 100 90 185 120 50 37 40 40 50 Average Speed 111 | 98 98 147 137 187 133 101 53 52 45 50 Slowest Speed 350 | 160 100 190 190 190 280 200 170 157 350 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 2 1 . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 20 | 5 32 47 35 26 13 12 9 17 18 7 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 23 | . . . . 5 9 . . 2 7 . Terrain Destroyed 291 | . . . 20 33 101 76 . 2 59 . Melee 23 | . . . . 5 9 . . 2 7 . Projectile 63 | . . . . 28 32 3 . . . . AOE 205 | . . . 20 . 60 73 . . 52 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5152 | 97 176 611 666 841 547 741 347 432 422 272 Wait 166 | 9 . 26 23 62 9 22 12 3 . . Move 4240 | 68 156 466 498 679 442 589 293 384 394 271 Hop 2 | . . . . . . . . 1 1 . Pick Up 55 | 4 3 10 12 3 4 7 4 7 1 . Fast Attach 74 | 5 2 3 14 6 8 20 5 4 7 . Attach 47 | 1 . 7 8 4 7 11 2 6 1 . Detach 19 | . 1 . 2 3 . 4 3 4 2 . Swap 34 | 1 . 8 11 8 5 1 . . . . Drop 66 | . 1 9 18 8 9 5 4 9 3 . Fire 375 | 9 12 81 79 61 50 66 . 12 5 . Melee 52 | . . . . 6 13 . 24 2 7 . Ram 16 | . 1 . 1 . . 12 . . 1 1 Kick 4 | . . . . . . 4 . . . . Crush 2 | . . 1 . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Weapon x2 613 | -9/Materials | Build established: Gunner 823 | -9/Materials | Discovered new exit (range 7) 1059 | -9/Materials | Core integrity fell below 50% 1179 | -9/Materials | Discovered new exit (range 7) 1246 | -9/Materials | Identified exit to Materials 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1495 | -8/Materials | Garrison activated, responded to threat 1533 | -8/Materials | Crushed by falling debris 1572 | -8/Materials | Destroyed 9 combat bots 1573 | -8/Materials | Lost 3 parts (1p1u1w) 1727 | -8/Materials | Discovered new exit (range 5) 1845 | -8/Materials | Build established: Scavenger-Gunner 2078 | -8/Materials | Core integrity fell below 50% 2092 | -8/Materials | First assault squad dispatched 2204 | -8/Materials | Destroyed 8 combat bots 2338 | -8/Materials | Entered Factory 2338 | -7/Factory | Evolved 2 slots: Utility x2 2602 | -7/Factory | Garrison activated, responded to threat 3654 | -7/Factory | Build established: Gunner 3859 | -7/Factory | Discovered new exit (range 15) 3936 | -7/Factory | Entered another Factory area 3936 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4636 | -6/Factory | First assault squad dispatched 4664 | -6/Factory | Discovered new exit (range 16) 4758 | -6/Factory | Identified exit to Factory 4769 | -6/Factory | Entered another Factory area 4769 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4848 | -5/Factory | Garrison activated, responded to threat 4935 | -5/Factory | Lost 3 parts (1n2u) 5069 | -5/Factory | First assault squad dispatched 5185 | -5/Factory | Lost 5 parts (1p1n2u1w) 5253 | -5/Factory | Lost 4 parts (1n2u1w) 5481 | -5/Factory | Garrison activated, responded to threat 5564 | -5/Factory | System corruption reached 10% 5629 | -5/Factory | Core integrity fell below 50% 5631 | -5/Factory | Lost 19 parts (2p7n4u6w) 5638 | -5/Factory | Discovered new exit (range 12) 5646 | -5/Factory | Identified exit to Upper Caves 5669 | -5/Factory | Discovered new exit (range 16) 5677 | -5/Factory | Identified exit to Factory 5678 | -5/Factory | Entered another Factory area 5678 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5690 | -4/Factory | Identified exit to Research 5829 | -4/Factory | Core integrity fell below 50% 5855 | -4/Factory | Build established: Mutant 5927 | -4/Factory | Entered Research 5927 | -3/Research | Evolved 2 slots: Propulsion x2 5968 | -3/Research | Spotted B-86 Titan 6019 | -3/Research | Lost 3 parts (2u1w) 6125 | -3/Research | Found Fusion Bomb Launcher 6184 | -3/Research | Discovered new exit (range 9) 6187 | -3/Research | Core integrity fell below 50% 6187 | -3/Research | Entered another Research area 6187 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6318 | -2/Research | Found Prototype Device 6318 | -2/Research | Identified Exp. Shield Generator 6388 | -2/Research | Core integrity fell below 50% 6403 | -2/Research | Core integrity fell below 20% 6409 | -2/Research | Discovered new exit (range 16) 6416 | -2/Research | Entered Access 6416 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 6417 | -1/Access | Lost 4 parts (2u2w) 6436 | -1/Access | Spotted B-99 Colossus 6508 | -1/Access | Core integrity fell below 50% 6548 | -1/Access | Core integrity fell below 20% 6553 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06416_ System corrupted: Component data lost. 06416_ Penetrated by Slug. [Achievement: Denied?] PARAMETERS=PROPULSION_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 06476_ Penetrated by Slug. 06476_ Slug penetrates Wall. 06511_ Slammed into Y-72 Warden. 06513_ Penetrated by Slug. 06513_ Slug penetrates Wall. 06543_ Connecting with Terminal... 06543_ Current location identified: Access 06546_ Penetrated by Slug. 06548_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06549_ Penetrated by Slug. 06549_ Slug penetrates Wall. 06553_ Penetrated by Slug. 06553_ Slug penetrates Wall. 06553_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????????########################## | | ????????????????????????# """"" | | ????????????????????????# ""T"" | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# #### | | ????????????????????????# #??# | | ????????????????????????" """"" #??# | | ????????????????????????# """"" #??# | | ????????????????????????# """"" #??# | | ????????????????????????# """"" #??# | | ???????????????????????## """"" #??# | | ???????????????????????#; """"" #??#### | | ???????????????????????## ??????# | | ????????????????????????# ???????# | | ????????????????????????# ???????# | | ????????????????????????# ???????# | | ????????????????????????# ???????# | | ????????????????????????# #????????# | | ????????????????????????# #??????###+ | | ????????????????????????#@ h h #??????# | | ????????????????????????# !! ######## | | ????????????????????????/w !! + | | ????????????????????????# ######## | | ????????????????????????# #??????# " | | ????????????????????????# ???????# | | ????????????????????????#####BB########???????# | | ????????????????????????????#BB#??????????????# | | ?????????????????????????????###??????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 825 Reclamation Efficiency 15 Evasion (%) 62 Targeting Accuracy 6 Launcher Accuracy 40 Target Analysis 6 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Universal Adapter Challenges ------------ None Game ------ Seed RelayHeavyReplicator Manual? 0 Play Time 01:27:41 Cumulative 413.4 hours Start 2020.08.08 @ 08:54:39 End 2020.08.08 @ 10:23:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 45 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea002e34-908b-486a-87e6-beb8b6664047