Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 20:31:04 Player: APerTAS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (31) 155 Value Destroyed (999) 999 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 5386 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 86 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (9) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Advanced Visual Processing Unit Backup Plating III > --- WEAPON ----------- Backup Laser III Backup Laser III > --- INVENTORY -------- Heavy Assault Rifle Rocket Launcher Rocket Launcher Heavy Rocket Launcher [Rating: 25] Favorites ----------- Power Backup Power III Engine Backup Power III Propulsion Backup Propulsion III Treads Light Treads Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Drone Bay Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power 8 | . . 2 . 2 2 . . 2 . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 25 | . 2 . 19 3 1 . . . . . Power 1 | . . . 1 . . . . . . . Engine 1 | . . . 1 . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | . . . 8 . 1 . . . . . Treads 2 | . . . 2 . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . Flight 5 | . . . 4 . 1 . . . . . Utility 6 | . 1 . 4 1 . . . . . . Device 2 | . . . 2 . . . . . . . Storage . | . . . . . . . . . . . Processor 3 | . 1 . 1 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 9 | . 1 . 6 2 . . . . . . Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . 1 . 4 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 12 | . 1 . 3 2 . . . 6 . . Power 3 | . . . 1 . . . . 2 . . Propulsion 4 | . . . 2 . . . . 2 . . Utility 1 | . . . . . . . . 1 . . Weapon 4 | . 1 . . 2 . . . 1 . . Highest Loss Streak 6 | . 1 . 2 1 . . . 6 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 23 | . 21 11 42 12 7 7 50 30 . . Engine 2 | . . . 1 . . . 13 9 . . Treads 2 | . . . 9 . . . . . . . Hover 2 | . . . 1 3 . . 13 9 . . Flight 2 | . . . 6 . . . . . . . Processor 4 | . 7 11 3 6 7 7 7 4 . . Protection 2 | . . . 4 . . . 6 1 . . Energy Gun 1 | . . . 1 . . . 8 4 . . Launcher 4 | . 14 . 11 2 . . . . . . Peak Build Rating 25 | . 2 1 10 8 7 7 25 22 1 1 Average Rating 6 | . 1 1 6 3 3 3 21 15 1 1 On Entrance 3 | . . 1 1 2 3 7 3 22 1 1 Naked Turns 362 | . 4 . 45 17 . . . 30 63 203 Heaviest Build 11 | . 3 . 11 4 . . 10 8 . . Greatest Support 40 | 3 3 3 40 6 6 6 16 16 3 3 Greatest Overweight (x) 1 | . . . 1 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 5 5 3 3 5 5 5 5 Average Carried 3 | . . . 2 3 3 3 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 3 3 3 5 5 5 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Matter Collected 505 | 70 35 . 375 25 . . . . . . Remotely . | . . . . . . . . . . . Salvage Created 521 | . 35 . 384 102 . . . . . . Parts 46 | . 1 . 40 5 . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 24 | . 2 . 17 5 . . . . . . Guns 1 | . . . 1 . . . . . . . AOE 23 | . 2 . 16 5 . . . . . . Classes Destroyed 9 | . 1 . 7 1 . . . . . . Worker 2 | . . . 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 3 | . . . 2 1 . . . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 3 | . . . 3 . . . . . . . Grunt 18 | . 2 . 11 5 . . . . . . Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . . 1 . . . . . . . Sentry 1 | . . . 1 . . . . . . . Best Kill Streak 12 | . 2 . 12 6 . . . . . . Combat Bots Only 10 | . 2 . 10 5 . . . . . . Max Kills in Single Turn 5 | . 1 . 5 1 . . . . . . Gunslinging . | . . . . . . . . . . . Exploded 5 | . 1 . 5 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 252 | . 18 6 89 34 41 . 12 25 3 24 Missed 97 | . 4 2 40 16 18 . 4 4 1 8 Damage Taken 2718 | . 195 63 775 320 249 . 136 576 75 329 Core 1806 | . 131 57 304 142 246 . 67 455 75 329 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 57 | 100 47 . 9 74 . . 55 . . . Volleys Fired 35 | . 6 . 18 11 . . . . . . Largest 2 | . 1 . 2 1 . . . . . . Hottest 76 | . 30 . 76 39 . . . . . . Shots Fired 53 | . 6 . 36 11 . . . . . . Gun 18 | . . . 18 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 35 | . 6 . 18 11 . . . . . . Special . | . . . . . . . . . . . Kinetic 9 | . . . 9 . . . . . . . Thermal 9 | . . . 9 . . . . . . . Explosive 35 | . 6 . 18 11 . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | . 3 . 8 5 . . . . . . Robot Miss Streak 3 | . 1 . 3 2 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 32 | . 4 . 19 9 . . . . . . Core Hits 62 | . 4 . 41 15 . . . . . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2759 | . 148 13 1593 931 6 . 13 4 . 51 Guns 130 | . . . 130 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 2522 | . 148 . 1453 921 . . . . . . Melee . | . . . . . . . . . . . Ramming 107 | . . 13 10 10 6 . 13 4 . 51 Kinetic 61 | . . . 61 . . . . . . . Thermal 69 | . . . 69 . . . . . . . Explosive 2522 | . 148 . 1453 921 . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 2 . 5 8 Average Corruption 4 | . . . . . 2 2 2 . 5 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . 2 . . 1 5 Message Errors 3 | . . . . . . 1 . . . 2 Matter Fused 2 | . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 6 | . . . 1 5 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 6 | . . . 1 5 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 301 | . 62 6 168 31 3 . 6 2 . 23 Shots 11 | . 2 . 7 2 . . . . . . Rammed 17 | . . 1 3 1 1 . 1 1 . 9 Targets Rammed 17 | . . 1 3 1 1 . 1 1 . 9 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 258 | . 7 . 258 6 . . . . . . Average Temperature 86 | . 6 . 93 4 . . . . . . Received Heat Transfer 921 | . 36 27 351 117 135 . 72 39 . 144 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 169 | . . . 169 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Peak Influence 818 | . 78 43 818 574 510 193 167 143 89 197 Initial 345 | . . 28 17 345 256 178 121 81 44 62 Average 265 | . 21 37 417 424 379 185 138 118 67 94 Maximum Alert Level 3 | . . . 3 2 2 . . . . . Low Security (%) 49 | 100 100 100 8 . . 100 100 100 100 100 Level 1 24 | . . . 34 62 56 . . . . . Level 2 22 | . . . 42 37 43 . . . . . Level 3 4 | . . . 14 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . 5 . 1 . 1 1 . 2 Investigation 4 | . . . 1 . . . 1 . . 2 Extermination . | . . . . . . . . . . . Reinforcement 5 | . 1 . 2 . 1 . . 1 . . Assault 2 | . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Distress Signals 5 | . 1 . 2 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 8 1 30 10 13 6 2 11 6 15 Peak Tracking Total 11 | . 5 1 10 7 7 6 2 11 6 7 Tactical Retreats 12 | . . . 1 2 4 . 1 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Traps Triggered 4 | . . . . . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Machines Disabled 5 | . . . 5 . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Machines Accessed 12 | . . . 5 1 2 . 1 2 . 1 Terminals 10 | . . . 5 1 2 . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 24 | . . . 9 2 5 . 2 3 . 3 Successful 11 | . . . 5 . 3 . 1 2 . . Failed 13 | . . . 4 2 2 . 1 1 . 3 Catastrophic 4 | . . . 1 1 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . 2 2 2 . . 2 . . Terminals 19 | . . . 9 2 5 . . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 7 | . . . 4 . 2 . . 1 . . Record 1 | . . . . . 1 . . . . . Open Door 4 | . . . 4 . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . Refit 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . 1 . . 1 . . Terminals 3 | . . . 1 . 1 . . 1 . . Botnet 2 | . . . 1 . 1 . . . . . Disrupt 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 7 | . . . 2 1 1 . 1 1 . 1 Full Trace Events 4 | . . . 1 1 . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Total Allies 3 | . . . 2 . . 1 . . . . Largest Group 2 | . . . 2 . . 1 . . . . Highest-Rated Group 62 | . . . 62 . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . . 23 . . 16 . . . . Total Damage 530 | . . . 317 . . 213 . . . . Kills 8 | . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . 4 . . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Turns Passed 1327 | 11 62 11 390 149 169 44 93 132 63 203 Spaces Moved 1932 | 21 93 21 364 196 339 90 123 191 126 368 Core 1339 | 21 93 21 89 150 307 82 13 69 126 368 Treads 81 | . . . 81 . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 303 | . . . 25 46 . . 110 122 . . Flight 209 | . . . 169 . 32 8 . . . . Fastest Speed 32 | 50 50 50 32 50 40 40 50 50 50 50 Average Speed 57 | 50 50 50 70 58 49 49 73 67 50 50 Slowest Speed 160 | 50 50 50 160 100 50 50 76 100 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 32 4 46 32 16 79 4 8 87 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 193 | . 14 . 124 55 . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 193 | . 14 . 124 55 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Total 2080 | 20 100 21 461 217 341 89 126 193 125 387 Wait 59 | . . . 44 5 . . . . . 10 Move 1925 | 20 92 21 363 195 339 89 122 191 125 368 Hop . | . . . . . . . . . . . Pick Up 11 | . . . 7 2 . . 2 . . . Fast Attach 19 | . 2 . 15 1 1 . . . . . Attach 6 | . . . 4 2 . . . . . . Detach 1 | . . . 1 . . . . . . . Swap . | . . . . . . . . . . . Drop 8 | . . . 6 . . . 1 1 . . Fire 35 | . 6 . 18 11 . . . . . . Melee . | . . . . . . . . . . . Ram 16 | . . . 3 1 1 . 1 1 . 9 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 16) 74 | -10/Materials | Core integrity fell below 50% 74 | -10/Materials | Entered another Materials area 74 | -9/Materials | Evolved 2 slots: Power x2 77 | -9/Materials | Discovered new exit (range 15) 85 | -9/Materials | Entered Storage 93 | -9/Storage | Met a pair of Derelict thieves 217 | -9/Storage | Released all parts (3) 220 | -9/Storage | Core integrity fell below 50% 282 | -9/Storage | Destroyed 10 combat bots 449 | -9/Storage | Released all parts (6) 453 | -9/Storage | Core integrity fell below 20% 466 | -9/Storage | Discovered new exit (range 14) 475 | -9/Storage | Entered Materials 475 | -8/Materials | Evolved 2 slots: Power x2 503 | -8/Materials | Released all parts (2) 609 | -8/Materials | Discovered new exit (range 20) 624 | -8/Materials | Entered Factory 624 | -7/Factory | Evolved 2 slots: Power x2 753 | -7/Factory | Build established: Mutant 793 | -7/Factory | Manually triggered Chute Trap 793 | -7/Factory | Sucked down chute 793 | -7/Factory | Entered Waste 793 | -7/Waste | Spotted C-40 Crusher 794 | -7/Waste | Met a frightened Derelict 797 | -7/Waste | Spotted C-40 Crusher 802 | -7/Waste | Spotted C-40 Crusher 807 | -7/Waste | Spotted C-40 Crusher 811 | -7/Waste | Spotted C-40 Crusher 816 | -7/Waste | Spotted C-40 Crusher 829 | -7/Waste | Discovered new exit (range 10) 837 | -7/Waste | Entered Factory 924 | -7/Factory | Discovered new exit (range 6) 930 | -7/Factory | Entered another Factory area 930 | -6/Factory | Evolved 2 slots: Power x2 1061 | -6/Factory | Core integrity fell below 50% 1062 | -6/Factory | Manually triggered Chute Trap 1062 | -6/Factory | Sucked down chute 1062 | -6/Factory | Entered Waste 1063 | -6/Waste | Lost 6 parts (2p2n1u1w) 1065 | -6/Waste | Spotted C-40 Crusher 1066 | -6/Waste | Spotted C-40 Crusher 1077 | -6/Waste | EMP discharged 1082 | -6/Waste | Spotted C-40 Crusher 1088 | -6/Waste | Spotted C-40 Crusher 1097 | -6/Waste | Spotted C-40 Crusher 1110 | -6/Waste | Spotted C-40 Crusher 1120 | -6/Waste | Discovered new exit (range 12) 1125 | -6/Waste | Entered Factory 1285 | -6/Factory | Core integrity fell below 20% 1328 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01207_ Current location identified: Factory Feedback: System corruption (+1%). 01207_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 01209_ %WUGMIFTVD8BQMI6QQBZUGU2UV|K 01209_ Triggered Alarm Trap. 01209_ An alarm sounds. 01209_ ALERT: Alarm triggered, dispatching investigation squad. 01209_ ALERT: All DSF locations entering lockdown mode. 01214_ Slammed into W-25 Informer. 01219_ Destabilizing: System corrupted (+1). 01246_ Slammed into G-50 Soldier. 01260_ System corrupted: Matter fused (-10). 01283_ System corrupted: Matter fused (-6). 01309_ Slammed into R-10 Processor. 01309_ Destabilizing: System corrupted (+1). 01312_ Slammed into R-10 Processor. 01327_ Slammed into G-50 Soldier. 01328_ XZVED,VGO