Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 18:13:53 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (151) 755 Value Destroyed (5473) 5473 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 13125 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 181 Met Data Miner 300 Friendly Fire -96 Cogmind --------- Core Integrity 1032/1150 Matter 7/300 Energy 170/170 System Corruption 9% Temperature Cool (0) Movement Immobile (Siege) Location -4/Armory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Heavy Treads Improved Antigrav System > --- UTILITY (8) ------ Improved Cryofiber Web Improved Core Analyzer Advanced Armor Integrity Analyzer Advanced Thermal Shield Hacking Suite System Shield System Shield > --- WEAPON (4) ------- Mass Driver Fusion Bomb Launcher Fusion Bomb Launcher > --- INVENTORY (4) ---- Advanced Heat Sink Faulty Experimental Cooling System High-capacity Storage Unit Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Cryofiber Web Improved Core Analyzer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Advanced Thermal Shield Hacking Suite System Shield System Shield > --- WEAPON ----------- Tesla Rifle Mass Driver Fusion Bomb Launcher Fusion Bomb Launcher > --- INVENTORY -------- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Recalibrator [Rating: 104] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . 1 . . 1 . . Propulsion 2 | . . . . 1 . . . . . 1 . . . . . Utility 6 | . . . . 1 2 . . . . . . . 1 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 173 | 6 . 17 13 24 13 8 11 . 8 40 4 1 11 14 3 Power 22 | 1 . 4 3 . 2 . . . . 8 1 . 1 2 . Engine 16 | 1 . 4 3 . 2 . . . . 4 1 . 1 . . Core 5 | . . . . . . . . . . 4 . . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 37 | 2 . 5 3 7 1 1 2 . 3 8 . . 1 3 1 Treads 15 | . . . . 6 1 1 . . 2 4 . . . . 1 Leg 14 | 2 . 5 3 1 . . 2 . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 1 3 . Flight 4 | . . . . . . . . . . 4 . . . . . Utility 53 | 1 . 3 1 5 6 3 6 . 2 15 . 1 4 6 . Device 35 | . . 2 . . 4 3 5 . 1 13 . 1 2 4 . Storage 7 | 1 . 1 . 3 . . 1 . . 1 . . . . . Processor 5 | . . . 1 1 . . . . 1 . . . 1 1 . Hackware 3 | . . . . . . . . . . 1 . . 1 1 . Protection 3 | . . . . 1 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 61 | 2 . 5 6 12 4 4 3 . 3 9 3 . 5 3 2 Energy Gun 13 | 1 . 3 2 1 . . 1 . . . . . 3 2 . Energy Cannon 5 | . . . . 2 1 . . . . . . . 2 . . Ballistic Gun 24 | 1 . 2 4 3 1 1 . . 3 9 . . . . . Ballistic Cannon 13 | . . . . 6 2 2 2 . . . . . . 1 . Launcher 3 | . . . . . . 1 . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . 3 . . . . Unidentified Prototypes 4 | . . . . 2 . . . . 1 . . . . 1 . Parts Lost 38 | . . 2 2 1 1 1 10 . 4 6 4 1 2 . 4 Power 5 | . . 1 . . . . 1 . . 1 . . 1 . 1 Propulsion 12 | . . . . . 1 . 2 . 1 3 3 1 . . 1 Utility 7 | . . . . . . 1 4 . . . 1 . . . 1 Weapon 14 | . . 1 2 1 . . 3 . 3 2 . . 1 . 1 Highest Loss Streak 4 | . . 1 1 1 1 1 3 . 3 2 4 1 1 . 3 Average Slot Usage (%) 90 | . 85 98 96 96 96 99 93 76 68 94 54 40 47 54 74 Engine 6 | . 14 13 11 9 7 7 6 . . 4 . . 3 . . Core 1 | . . . . . . . . . . 6 6 . . 3 5 Treads 11 | . . . . 20 20 23 18 . 3 15 . . . . 2 Leg 8 | . 28 28 21 6 . . 1 15 13 6 . . . . . Device 15 | . . 13 4 . 12 22 24 23 23 20 10 13 13 13 14 Storage 6 | . 14 14 11 9 7 . 6 7 7 5 . . . . . Processor 5 | . . . 6 17 12 7 . . . 6 6 6 10 10 10 Hackware 1 | . . . . . . . . . . . 6 6 5 14 15 Protection 1 | . . . . . 3 7 3 . . . . . . . . Energy Gun 3 | . 14 13 10 1 . . . 7 4 . . . 4 1 4 Ballistic Gun 11 | . 14 14 31 13 . 7 5 . 1 23 . . . . . Ballistic Cannon 9 | . . . . 17 21 15 15 15 11 . . . . 1 5 Launcher 1 | . . . . . . 6 7 7 . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 80 | 11 11 14 26 40 76 74 80 46 46 69 19 3 31 40 48 Greatest Support 75 | 20 20 30 30 66 66 72 72 20 40 60 28 7 16 47 75 Greatest Overweight (x) 18 | 3 . . . 7 1 1 4 2 3 18 . . 1 . . Average Overweight (x) . | . . . . . . . . 2 1 . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 8 8 8 10 10 10 10 4 4 4 4 4 Average Capacity 7 | 5 6 6 6 7 8 4 9 10 10 9 4 4 4 4 4 Most Carried 10 | 6 5 6 6 8 8 8 4 3 4 10 4 4 4 4 4 Average Carried 5 | 3 4 5 5 6 7 4 3 3 3 8 3 4 3 3 4 Final Capacity 10 | 6 6 6 6 8 8 4 10 10 10 4 4 4 4 4 4 Final Carried 8 | 4 5 6 6 8 8 4 3 3 3 4 4 4 4 4 4 Class Distribution -------------------- 31% | Gunner 26% | Scavenger-Gunner 13% | Derelict-Gunner 10% | Mutant 9% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Matter Collected 4229 | 250 . 260 473 454 341 224 734 . 370 921 42 20 70 . 70 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5437 | 50 . 506 1030 642 653 114 755 . 231 1257 . . 70 . 129 Parts 278 | 3 . 25 57 41 36 3 18 . 7 83 . . 2 . 3 Haulers Intercepted 5 | . . . 2 2 . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled 117 | . . . . . 33 23 8 . . 53 . . . . . Retrieved Matter 1119 | . . . . . 407 178 22 . . 512 . . . . . Parts Self-Destructed 39 | . . . . . . 4 17 . 15 . 3 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 126 | . . 22 18 12 14 6 24 . 10 17 . . 1 . 2 Guns 66 | . . 22 18 5 . 2 2 . . 17 . . . . . Cannons 45 | . . . . 7 14 3 12 . 8 . . . . . 1 AOE 14 | . . . . . . 1 10 . 2 . . . . . 1 Classes Destroyed 17 | 1 . 3 6 2 1 1 3 . . . . . . . . Worker 4 | . . . 1 2 . . . . . 1 . . . . . Builder 2 | . . . . 2 . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 5 | . . . 2 2 . . . . . 1 . . . . . Recycler 6 | 1 . . 1 2 1 . . . . 1 . . . . . Carrier 1 | . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . Watcher 5 | . . . 3 1 1 . . . . . . . . . . Swarmer 29 | . . 5 3 4 . 5 3 . 3 6 . . . . . Grunt 53 | . . 9 9 5 5 . 12 . 4 8 . . 1 . . Brawler 5 | . . . 1 . . . 1 . 1 . . . . . 2 Duelist 6 | . . . . . . . 5 . 1 . . . . . . Sentry 15 | . . . 5 2 6 . 1 . . 1 . . . . . Hunter 2 | . . . . 1 . . . . . 1 . . . . . Programmer 6 | . . . . . 3 . 1 . 1 1 . . . . . Behemoth 2 | . . . . . . 1 1 . . . . . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . Best Kill Streak 9 | 1 . 3 7 5 6 3 9 . 3 4 . . 1 . 1 Combat Bots Only 9 | . . 3 6 4 6 3 9 . 3 3 . . 1 . 1 Max Kills in Single Turn 3 | 1 . 1 2 2 2 2 3 . 2 2 . . 1 . 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . Exploded 2 | . . . . . . 1 2 . 2 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Damage Taken 7728 | . . 850 589 520 715 305 1347 . 605 1150 438 40 372 214 583 Core 1179 | . . 191 71 30 60 9 51 . 138 112 242 18 139 92 26 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 13 | . . . . . . . . . . . . . . . 13 Core Remaining (%) 72 | 100 . 23 82 94 . . . . 63 . . 56 86 . . Volleys Fired 341 | 2 . 78 44 26 26 11 45 . 39 46 . . 6 6 12 Largest 4 | 2 . 2 4 4 4 4 4 . 3 4 . . 3 2 2 Hottest 212 | 60 . 85 134 200 212 196 162 . 153 112 . . 211 122 122 Shots Fired 969 | 4 . 150 162 94 104 44 131 . 71 175 . . 11 7 16 Gun 614 | 4 . 150 162 45 3 11 25 . 20 175 . . 10 6 3 Cannon 331 | . . . . 49 101 29 93 . 50 . . . 1 1 7 Launcher 24 | . . . . . . 4 13 . 1 . . . . . 6 Special . | . . . . . . . . . . . . . . . . Kinetic 760 | 2 . 83 122 91 78 33 118 . 50 175 . . . 1 7 Thermal 165 | 2 . 67 40 3 26 7 . . 20 . . . . . . Explosive 24 | . . . . . . 4 13 . 1 . . . . . 6 Electromagnetic 20 | . . . . . . . . . . . . . 11 6 3 Robot Hit Streak 22 | 3 . 12 22 19 16 10 16 . 10 13 . . 4 2 3 Robot Miss Streak 9 | 1 . 5 4 4 7 8 7 . 7 9 . . 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 5 2 . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 . . . . . Shots Hit Robots 699 | 3 . 89 103 63 81 29 112 . 59 141 1 . 7 3 8 Core Hits 502 | 2 . 44 37 53 61 21 110 . 50 115 . . 1 . 8 Critical Hits 1 | . . . . . . . 1 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13220 | 26 . 978 1432 1373 1511 603 3056 . 1250 1982 . . 96 111 802 Guns 5859 | 26 . 978 1432 366 49 134 493 . 205 1982 . . 61 111 22 Cannons 5251 | . . . . 669 1462 358 1682 . 864 . . . 35 . 181 Explosions 2108 | . . . . 338 . 111 881 . 179 . . . . . 599 Melee . | . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 . . . . . . Kinetic 8867 | 15 . 382 936 1014 929 389 2175 . 864 1982 . . . . 181 Thermal 2352 | 11 . 596 496 359 582 103 . . 205 . . . . . . Explosive 1770 | . . . . . . 111 881 . 179 . . . . . 599 Electromagnetic 229 | . . . . . . . . . . . . . 96 111 22 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 1 1 1 1 . 3 9 Average Corruption 1 | . . . . . . . . . 1 1 1 1 . 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . 3 . . . . 5 Message Errors 2 | . . . . . . . . . . 2 . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 118 | . . . . 75 . 1 10 . 9 . . . . . 23 Projectiles 17 | . . . . . . 1 7 . 9 . . . . . . Explosions 101 | . . . . 75 . . 3 . . . . . . . 23 Melee . | . . . . . . . . . . . . . . . . Knockbacks 90 | . . . . 5 18 5 39 . 23 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 82 | . . . . 5 15 5 34 . 23 . . . . . . Secondary 8 | . . . . . 3 . 5 . . . . . . . . Self-Inflicted Damage 587 | . . . . 135 130 . 32 . 1 200 . . . . 89 Shots 11 | . . . . 2 3 . 3 . . 2 . . . . 1 Rammed 1 | . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 602 | 20 . 109 334 602 198 199 424 . 192 35 5 . . 33 130 Average Temperature 100 | 15 . 28 97 153 101 116 115 . 102 22 5 . . 11 57 Received Heat Transfer 1974 | . . 417 195 108 171 24 378 . 207 249 54 9 126 36 . Effects 13 | . . . . 9 . . 4 . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 5 | . . . . 2 . . 3 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 7 | . . . . . . . . . . . . . . . 7 Longest Duration 7 | . . . . . . . . . . . . . . . 7 Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . 2 1 1 2 . . . . . . . . . . Heat Transferred 4739 | 25 . 1438 1221 237 1100 200 . . 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Peak Influence 561 | 5 3 289 438 488 522 . . . . 561 . . 155 249 276 Average Influence 182 | 2 3 112 195 267 178 . . . . 233 . . 136 134 106 Maximum Alert Level 2 | . . 1 2 2 2 . . . . 2 . . . 1 1 Low Security (%) 68 | 100 100 89 56 26 78 . . . . 57 . . 100 86 82 Level 1 20 | . . 10 41 65 11 . . . . 6 . . . 13 17 Level 2 11 | . . . 2 7 9 . . . . 35 . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 2 2 1 9 . 1 . . 6 . . . . . Investigation 6 | . . . 1 1 1 . . . . 3 . . . . . Extermination 3 | . . . . . 2 . . . . 1 . . . . . Reinforcement 6 | . 1 . 1 . 3 . . . . 1 . . . . . Assault 4 | . . 2 . . 1 . 1 . . . . . . . . Garrison 3 | . . . . . 2 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Distress Signals 5 | . . . 2 1 . . . . . . . . 1 . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . 4 Times Spotted 205 | . 1 36 26 17 17 7 25 . 14 21 12 4 9 10 6 Peak Tracking Total 12 | . . 5 5 4 4 3 9 . 4 4 12 4 5 5 4 Tactical Retreats 16 | . . 5 3 . . . . . 1 1 2 . 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Traps Triggered 6 | . . . 1 . 3 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Machines Disabled 21 | . . 1 2 5 5 . . . . 5 . . . 1 2 Max in Single Turn 5 | . . 1 1 4 3 . . . . 5 . . . 1 1 Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Machines Accessed 28 | . . . 4 6 5 . . 4 . 6 1 . 1 1 . Terminals 12 | . . . 2 4 3 . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . 1 . . 1 . . Scanalyzers 4 | . . . 1 1 . . . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 83 | . . . 15 17 10 . . 24 . 11 1 . 2 3 . Successful 54 | . . . 7 9 5 . . 24 . 6 1 . . 2 . Failed 28 | . . . 8 8 5 . . . . 4 . . 2 1 . Catastrophic 1 | . . . . 1 . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . 1 . . . . . Manual 14 | . . . 3 4 2 . . . . 5 . . . . . Terminals 30 | . . . 8 9 7 . . . . 6 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 4 4 . . . . . . . . . . . Recycling Units 6 | . . . . . 3 . . . . 1 . . 2 . . Scanalyzers 13 | . . . 3 4 . . . . . 3 . . . 3 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Terminal Hacks 35 | . . . 2 2 3 . . 24 . 3 1 . . . . Record 14 | . . . . . . . . 11 . 3 . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . Robot Analysis 4 | . . . 2 1 1 . . . . . . . . . . Prototype ID Bank 5 | . . . . 1 1 . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 3 4 . . . . . . . . . . . Scan Component 4 | . . . 2 2 . . . . . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 8 | . . . 2 2 . . . . . 2 . . . 2 . Insert Component 4 | . . . 1 1 . . . . . 1 . . . 1 . Analyze 4 | . . . 1 1 . . . . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . 4 6 3 . . . . 5 . . 1 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 11 . . . 3 . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . . . Time 126 | . . . 50 76 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 1 . . . . . 1 . . . 1 . Part Schematics Acquired 3 | . . . 1 1 . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Total Allies 4 | . . 1 . . . . 2 . 1 . . . . . . Largest Group 2 | . . 1 . . . . 2 . 1 . . . . . . Highest-Rated Group 94 | . . 31 . . . . 48 . 94 . . . . . . Highest-Rated Ally 94 | . . 31 . . . . 32 . 94 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 37 | . . 8 . . . . 2 . 27 . . . . . . Total Damage 818 | . . 149 . . . . 55 . 614 . . . . . . Kills 6 | . . 2 . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Robot Analysis Total 4 | . . . 2 1 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 2 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Turns Passed 9992 | 136 57 1181 853 805 1088 881 1669 146 624 1613 148 15 266 407 103 Spaces Moved 6447 | 86 47 709 463 385 559 522 949 82 329 915 398 32 279 605 87 Core 276 | 24 . . . 1 . . . . . 1 . 2 70 178 . Treads 2710 | . . . . 259 559 522 840 . 24 489 . . . . 17 Legs 2078 | 62 47 709 463 125 . . 109 82 305 176 . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 706 | . . . . . . . . . . . . . 209 427 70 Flight 677 | . . . . . . . . . . 249 398 30 . . . Fastest Speed 31 | 50 120 120 120 120 145 150 150 180 120 31 31 40 50 40 45 Average Speed 121 | 132 120 120 120 139 156 150 156 180 156 131 34 40 73 46 74 Slowest Speed 950 | 200 120 120 120 400 170 170 240 180 210 950 40 50 110 70 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . 4 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 15 98 49 26 13 75 90 69 50 15 63 11 8 13 13 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 . . . . Known Exits Taken 4 | . . . 1 . 1 1 . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 . . 1 1 1 . 1 1 1 1 . Scrap Searched 21 | . . 1 . . . 11 4 . 2 . 1 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 321 | . . . . 45 . 21 89 . 5 63 . . . 1 97 Melee . | . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . . 1 2 AOE 318 | . . . . 45 . 21 89 . 5 63 . . . . 95 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Total 7994 | 103 47 911 663 596 714 593 1056 81 387 1239 407 32 333 723 109 Wait 859 | 3 . 90 126 132 99 47 44 . 9 189 . . 29 85 6 Move 6420 | 85 46 708 462 384 558 521 948 81 328 906 393 31 278 604 87 Hop 6 | . . . . . . . . . . 4 2 . . . . Pick Up 53 | 7 1 3 5 6 5 1 3 . . 14 1 . 1 6 . Fast Attach 85 | 3 . 3 6 12 6 4 3 . 6 22 3 1 6 7 3 Attach 39 | 3 . 1 . 6 1 . 5 . 2 8 1 . 5 7 . Detach 37 | . . . . 8 3 . 1 . 2 13 1 . 5 4 . Swap 49 | . . 13 7 6 6 4 3 . . 10 . . . . . Drop 99 | . . 15 13 16 10 5 . . . 27 5 . 3 4 1 Fire 341 | 2 . 78 44 26 26 11 45 . 39 46 . . 6 6 12 Melee 1 | . . . . . . . . . . . 1 . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: [*Upp] / [*Arm]) -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 194 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 403 | -10/Mines | Met a Derelict testing a Signal Generator 509 | -10/Mines | Assembled infested the area 514 | -10/Mines | Assisted by a Guerilla fighting off Assembled 630 | -10/Mines | Discovered new exit (range 7) 718 | -10/Mines | Core integrity fell below 50% 756 | -10/Mines | Build established: Scavenger-Mutant 859 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 860 | -10/Mines | Discovered new exit (range 5) 946 | -10/Mines | Discovered new exit (range 8) 1018 | -10/Mines | Learned location of 1 exit from Materials 1375 | -10/Mines | Entered Materials 1375 | -9/Materials | Evolved 2 slots: Weapon x2 1376 | -9/Materials | Identified exit to Materials 1611 | -9/Materials | Repaired Flexi-carbon Leg 1739 | -9/Materials | Build established: Scavenger-Gunner 1900 | -9/Materials | Discovered new exit (range 7) 2182 | -9/Materials | Discovered exit to Materials (range 3) 2228 | -9/Materials | Entered another Materials area 2228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2806 | -8/Materials | Repaired Flak Cannon 2846 | -8/Materials | Repaired Flak Cannon 3017 | -8/Materials | Discovered new exit (range 7) 3033 | -8/Materials | Entered Factory 3033 | -7/Factory | Evolved 2 slots: Utility x2 3072 | -7/Factory | Build established: Gunner 3617 | -7/Factory | Discovered new exit (range 7) 3912 | -7/Factory | Garrison activated, responded to threat 4065 | -7/Factory | Identified exit to Lower Caves 4121 | -7/Factory | Entered Lower Caves 4285 | -7/Lower Caves | Encountered a Warlord checkpoint 4338 | -7/Lower Caves | Identified exit to Lower Caves 4925 | -7/Lower Caves | Spotted B-75 Beast 4932 | -7/Lower Caves | Destroyed B-75 Beast 5002 | -7/Lower Caves | Entered another Lower Caves area 5014 | -7/Lower Caves | Discovered new exit (range 16) 5032 | -7/Lower Caves | Learned 8 Factory zone layouts 5365 | -7/Lower Caves | Spotted B-75 Beast 5450 | -7/Lower Caves | Build established: Derelict-Gunner 5519 | -7/Lower Caves | Encountered a Warlord checkpoint 5810 | -7/Lower Caves | Destroyed B-75 Beast 5942 | -7/Lower Caves | Discovered new exit (range 9) 6245 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6308 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6315 | -7/Lower Caves | Destroyed 9 combat bots 6484 | -7/Lower Caves | Lost 3 parts (1p2w) 6671 | -7/Lower Caves | Entered Data Miner 6671 | -7/Data Miner | Discovered new exit (range 6) 6706 | -7/Data Miner | Met Data Miner 6740 | -7/Data Miner | Learned location of Section 7 (-2) 6740 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6778 | -7/Data Miner | Received God Mode back door access code from Data Miner 6817 | -7/Data Miner | Entered Proximity Caves 6832 | -6/Proximity Caves | Build established: Gunner 6887 | -6/Proximity Caves | Escorted by Enhanced Grunt 7218 | -6/Proximity Caves | Lost 3 parts (1n2w) 7423 | -6/Proximity Caves | Discovered new exit (range 12) 7441 | -6/Proximity Caves | Entered Factory 7441 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7442 | -6/Factory | Identified exit to Lower Caves 7686 | -6/Factory | Build established: Derelict-Gunner 8084 | -6/Factory | Build established: Scavenger-Gunner 8338 | -6/Factory | Garrison activated, responded to threat 9006 | -6/Factory | Central database locked down 9040 | -6/Factory | Discovered exit to Lower Caves (range 15) 9054 | -6/Factory | Entered Lower Caves 9118 | -6/Lower Caves | Spotted B-75 Beast 9153 | -6/Lower Caves | Encountered a Warlord checkpoint 9179 | -6/Lower Caves | Lost 4 parts (3n1u) 9198 | -6/Lower Caves | Discovered new exit (range 7) 9202 | -6/Lower Caves | Entered another Lower Caves area 9211 | -6/Lower Caves | Discovered new exit (range 14) 9217 | -6/Lower Caves | Entered Factory 9217 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9218 | -5/Factory | Identified exit to Upper Caves 9455 | -5/Factory | Discovered new exit (range 11) 9483 | -5/Factory | Entered another Factory area 9483 | -4/Factory | Evolved 2 slots: Utility x2 9748 | -4/Factory | Build established: Hacker-Mutant 9795 | -4/Factory | Discovered new exit (range 4) 9886 | -4/Factory | Discovered new exit (range 9) 9890 | -4/Factory | Entered Armory 9957 | -4/Armory | Found Fusion Bomb Launcher 9960 | -4/Armory | Found Fusion Bomb Launcher 9993 | -4/Armory | Self-destructed Last Messages --------------- 09976_ W-44 Eye distress signal jammed. 09977_ Terminal disabled. 09978_ W-44 Eye distress signal jammed. 09979_ The unstable cave ceiling collapses. 09979_ W-44 Eye distress signal jammed. 09980_ System corrupted: Matter fused (-8). 09981_ Adv. Transmission Jammer destroyed. 09981_ Imp. Antigrav System destroyed. 09981_ System corrupted by crushing effect (+3). 09981_ System corrupted by crushing effect (+1). 09985_ System corrupted: Mass Driver targeting data glitched. 09986_ Activated siege mode. 09989_ The unstable cave ceiling collapses. 09989_ Transport Mainframe disabled. 09989_ Penetrated by Slug. 09989_ Destroyed Lgt. Antimatter Reactor. 09990_ Penetrated by Slug. 09991_ The unstable cave ceiling collapses. 09992_ Slug penetrates Wall. 09993_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????###########???#######??????????? | | ??????????????????# #?? !!??????????? | | ??????????????????# ]]]]]] ## ! ?????????? | | ??????????????????# ] ]]] ?????????? | | ??????????????????# ????????? | | ?????????????######### #????????? | | ?????????????# @b ???????? | | ?????????????# #### # = ????????? | | ????????????## #### + ????????? | | ????????????? # ## ! ?????????? | | ?????????????# # " #?? T" ?????????? | | ?????????????# "" #??? ## ??????????? | | ?????????????# #"" #??? #???##??????????? | | ?????????????# #" #??? #?# ?!! ????????? | | ????????###### # hh = #??# #?# !! ??????? | | ????????+ #??# #?# ! ?????? | | ????????# #??# #?# #????? | | ????????# #### #?# #????# | | ????????+ #?# """"" #????# | | ????????########## ### #?# """"" #????# | | ?????????????????????#???# #?# """"" ??#### | | ?????????????????????????# #??? ????# | | ?????????????????????????####### #???##+####### | | ???????????????????????????????# ##### | | ???????????????????????????????# | | ???????????????????????????????#+##### !! | | ?????????????????????????????? ??# !! | | ???????????????????????????? # | | ?????????????????????????? """"""" # ] ! | | ?????????????????????????## """"""" # | | ??????????????????????????# """"""" # """ //! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 34 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Extracted Mni. Grenade Launcher | -8/Materials | Extracted Imp. Light Cannon | -8/Materials | Extracted Cryofiber Web | -8/Materials | Extracted Actuator Array | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted Imp. Signal Interpreter | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Extracted Reflective Plating | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Adv. Thermal Shield | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemThunderInverter Manual? 0 Play Time 01:36:15 Cumulative 54.2 hours Start 2020.07.20 @ 16:32:46 End 2020.07.20 @ 18:13:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a7ad70-d84d-4190-8a03-47d14b4bf5b5