Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 19:39:05 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (398) 1990 Value Destroyed (10482) 10482 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (6084) 6084 TOTAL SCORE: 23836 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4060 Follower Combat Kills 224 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1000/1000 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Hovering (42) Location -5/Factory Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (7) --- Improved Hover Unit Improved Hover Unit Gravmag System Gravmag System Improved Airjet > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (15) --- Makeshift Power Source Improved Cooling System High-capacity Matter Pod (200) Compact Matter Pod (150) Recoil Stabilizer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield High-powered Tractor Beam Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Precision Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Gravmag System Gravmag System Improved Airjet High-capacity Matter Pod Compact Matter Pod Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Precision Grenade Launcher Plasma Cutter [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . 4 Power . | . . . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 2 . . . 2 Utility 3 | . . . . . . . 1 . . . . 2 Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 164 | 7 13 2 33 . 1 . 32 25 35 14 2 . Power 20 | 1 3 1 4 . . . 4 3 2 1 1 . Engine 17 | 1 3 . 4 . . . 3 2 2 1 1 . Core 3 | . . 1 . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 59 | 2 . 1 12 . . . 11 11 18 4 . . Treads 37 | 2 . 1 12 . . . 11 6 5 . . . Leg 10 | . . . . . . . . . 10 . . . Wheel 2 | . . . . . . . . . . 2 . . Hover 10 | . . . . . . . . 5 3 2 . . Flight . | . . . . . . . . . . . . . Utility 39 | 2 6 . 3 . 1 . 9 5 6 6 1 . Device 12 | 1 2 . . . . . 3 2 4 . . . Storage 9 | 1 1 . 3 . 1 . 2 . . . 1 . Processor 9 | . 2 . . . . . 1 . . 6 . . Hackware 6 | . 1 . . . . . 3 2 . . . . Protection 3 | . . . . . . . . 1 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 4 . 14 . . . 8 6 9 3 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . . Ballistic Gun 35 | 2 1 . 14 . . . 7 3 6 2 . . Ballistic Cannon 3 | . . . . . . . . . 2 1 . . Launcher 5 | . 3 . . . . . 1 . 1 . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 2 2 5 . . . Parts Lost 36 | . 2 1 4 . . . 5 11 13 . . . Power 2 | . 1 . . . . . 1 . . . . . Propulsion 14 | . . 1 . . . . . 4 9 . . . Utility 9 | . 1 . . . . . 2 2 4 . . . Weapon 11 | . . . 4 . . . 2 5 . . . . Highest Loss Streak 8 | . 1 1 1 . . . 2 8 5 . . . To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Backups 13 | . 10 14 14 15 14 15 14 14 14 14 14 . Power 1 | . . . . 1 2 3 2 2 . . . . Propulsion 2 | . 1 1 2 3 3 3 2 3 3 4 . . Utility 4 | . 4 7 5 4 4 4 3 3 3 2 6 . Weapon 5 | . 4 6 5 6 4 4 5 4 5 5 6 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 42 | . 4 . 8 . . 2 5 8 3 1 2 9 Power 4 | . . . . . . . 1 2 . . . 1 Propulsion 3 | . . . . . . . 1 2 . . . . Utility 26 | . 3 . 8 . . 2 1 2 2 . 1 7 Weapon 9 | . 1 . . . . . 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 99 100 100 100 97 97 92 90 90 . Engine 8 | . 13 4 10 11 11 11 8 6 2 6 7 . Treads 22 | . 27 28 21 22 22 22 26 35 9 . . . Leg 2 | . . . . . . . . . 15 22 . . Hover 2 | . . . . . . . . 1 11 . 38 . Device 3 | . 4 . . . . . 3 6 9 . . . Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 . Processor 1 | . 1 . . . . . 1 . . 9 15 . Hackware 7 | . 4 14 11 11 11 11 11 7 . . . . Ballistic Gun 34 | . 27 26 43 44 44 44 35 29 26 28 20 . Peak Build Rating 54 | 9 11 13 18 17 18 18 41 50 54 48 53 . Average Rating 27 | 7 8 12 15 17 17 17 30 46 39 39 46 . On Entrance 22 | . 9 11 13 17 17 18 18 38 36 28 30 53 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 14 30 29 39 36 36 36 46 57 51 39 40 . Greatest Support 108 | 40 40 40 40 40 40 40 64 108 80 41 41 . Greatest Overweight (x) 10 | . . . . . . . 1 1 10 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 . Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 . Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 15 . Average Carried 13 | . 10 14 14 15 14 14 14 14 14 14 14 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 15 15 8 15 14 15 15 Class Distribution -------------------- 52% | Scavenger-Gunner 15% | Mutant 11% | Hacker-Gunner 7% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Gunner | -7/Scraptown Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Matter Collected 12665 | 466 1286 81 1608 18 6 168 3390 3009 1973 456 204 . Remotely 371 | . . . . . . . . . 371 . . . Salvage Created 16096 | 167 1316 82 2838 30 . 24 4198 4226 2117 838 260 . Parts 875 | 19 109 3 172 5 . 2 211 203 107 37 7 . Haulers Intercepted 17 | . 2 . 5 . . . 5 2 3 . . . Recyclers Shooed 11 | 1 2 . 4 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 7 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 220 | . 25 2 33 . . . 65 54 40 1 . . Guns 170 | . 13 1 28 . . . 57 40 30 1 . . AOE 45 | . 12 1 5 . . . 8 9 10 . . . Classes Destroyed 18 | 3 6 . 2 . . . 3 4 . . . . Worker 47 | 2 9 . 14 1 . 1 13 4 3 . . . Builder 32 | . 11 . 4 1 . . 6 6 1 3 . . Tunneler 7 | 4 1 . 1 . . . 1 . . . . . Hauler 17 | . 2 . 5 . . . 5 2 3 . . . Recycler 48 | 1 4 . 14 . . . 9 11 2 7 . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 8 | . 1 . 1 . . . 2 3 1 . . . Watcher 18 | . 2 . 5 . . . 4 5 2 . . . Swarmer 40 | . 12 . 10 . . . 10 4 4 . . . Grunt 113 | . 13 2 12 . . . 39 27 20 . . . Brawler 7 | . . . . . . . 1 2 4 . . . Duelist 8 | . . . 1 . . . 3 3 1 . . . Protector 5 | . . . . . . . 1 3 1 . . . Sentry 28 | . . . 10 . . . 11 2 4 1 . . Specialist 5 | . . . . . . . . 2 3 . . . Hunter 3 | . . . . . . . . 3 . . . . Programmer 10 | . . . . . . . . 7 3 . . . Heavy 1 | . . . . . . . . 1 . . . . Best Kill Streak 17 | 5 6 2 5 1 . 1 11 17 13 2 . . Combat Bots Only 17 | . 3 2 4 . . . 11 17 11 1 . . Max Kills in Single Turn 4 | 1 3 1 2 1 . 1 3 4 4 1 . . Gunslinging 1 | . . . . . . . 1 . 1 . . . Exploded 4 | . 2 1 2 . . . 2 4 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Hostile Shots Fired 1032 | . 98 11 125 4 . . 203 303 261 27 . . Missed 362 | . 27 2 35 . . . 64 127 97 10 . . Hits 670 | . 71 9 90 4 . . 139 176 164 17 . . Melee 17 | . . . 5 . . . 2 3 7 . . . Projectile 653 | . 71 9 85 4 . . 137 173 157 17 . . AOE 4 | . . . . 4 . . . . . . . . Critical Strikes 28 | . 1 . 5 . . . 7 10 5 . . . Damage Taken 9101 | . 784 136 1117 170 . . 2161 2508 2104 121 . . Core 972 | . 146 43 130 . . . 177 238 232 6 . . Absorbed by Shields 403 | . . . . . . . 44 293 66 . . . Redirected to Shielding 105 | . . . . . . . . . 105 . . . Ignored by Resistances 37 | . . . . . . . . 37 . . . . Regen/Repaired (Parts) 753 | . 136 . 318 . . . 200 99 . . . . Core Remaining (%) 58 | 100 . 24 . . . 67 67 . . . 32 . Volleys Fired 743 | 14 126 5 142 3 . 1 186 160 81 16 9 . Largest 4 | 2 2 2 4 4 . 4 4 4 4 4 4 . Hottest 124 | 40 53 53 102 86 . 86 111 111 120 124 112 . Shots Fired 2604 | 28 245 10 552 12 . 4 723 621 311 62 36 . Gun 2553 | 28 236 8 547 12 . 4 709 611 301 61 36 . Cannon 1 | . . . . . . . . . . 1 . . Launcher 48 | . 9 2 5 . . . 14 10 8 . . . Special 2 | . . . . . . . . . 2 . . . Kinetic 2554 | 28 236 8 547 12 . 4 709 611 301 62 36 . Thermal 2 | . . . . . . . . . 2 . . . Explosive 33 | . 9 2 5 . . . 9 . 8 . . . Electromagnetic 15 | . . . . . . . 5 10 . . . . Robot Hit Streak 25 | 7 14 4 17 5 . 1 9 22 20 10 25 . Robot Miss Streak 6 | 2 5 1 6 1 . 1 6 4 2 2 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 26 | . 2 . 3 . . . 10 2 9 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 1 . . . Shots Hit Robots 1565 | 18 156 6 314 8 . 2 407 379 221 28 26 . Core Hits 745 | 10 78 5 136 3 . 1 201 163 126 15 7 . Critical Kills 7 | . 1 . 2 . . . 1 1 2 . . . Critical Parts Destroyed 15 | . 3 . 2 . . . 4 4 2 . . . Critical Strikes 23 | . 4 . 4 . . . 5 5 5 . . . Destroy 22 | . 4 . 4 . . . 5 5 4 . . . Sever 1 | . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 31112 | 203 2657 121 3854 84 . 24 8289 8593 6194 558 535 . Guns 24439 | 203 1817 60 3522 84 . 24 6761 6846 4029 558 535 . Cannons . | . . . . . . . . . . . . . Explosions 6570 | . 840 61 332 . . . 1514 1747 2076 . . . Melee . | . . . . . . . . . . . . . Ramming 91 | . . . . . . . 14 . 77 . . . Kinetic 24439 | 203 1817 60 3522 84 . 24 6761 6846 4029 558 535 . Thermal 515 | . . . . . . . 16 487 12 . . . Explosive 4448 | . 840 61 332 . . . 1139 . 2076 . . . Electromagnetic 1619 | . . . . . . . 359 1260 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 2 2 2 . . Average Corruption 1 | . . . . . . . 1 1 2 2 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . . . . . . . 7 18 13 12 . . Message Errors 14 | . . . . . . . 2 6 5 1 . . Matter Fused 11 | . . . . . . . 2 4 3 2 . . Heat Flow Errors 3 | . . . . . . . 1 1 . 1 . . Energy Discharges 5 | . . . . . . . 2 . 2 1 . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . . . 1 3 3 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 5 | . . . . . . . . 5 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 171 | . 5 . . . . . 55 24 87 . . . Projectiles . | . . . . . . . . . . . . . Explosions 171 | . 5 . . . . . 55 24 87 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 244 | . 82 28 . . . . 106 28 . . . . Shots 11 | . 4 1 . . . . 4 2 . . . . Rammed 2 | . . . . . . . 2 . . . . . Targets Rammed 13 | . . . . . . . 2 . 11 . . . Kicked 11 | . . . . . . . . . 11 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 396 | . 15 21 274 18 . 9 321 348 76 141 396 . Average Temperature 60 | . 5 14 41 9 . 6 61 75 32 27 190 . Received Heat Transfer 3627 | . 249 63 303 . . . 1088 1103 791 30 . . Effects 3 | . . . 2 . . . 1 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Interference 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 . . . . Combat Hostiles 5 | . . . . . . . . 5 . . . . Parts Fried 14 | . . . . . . . 1 13 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 562 | . . . . . . . 50 475 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Maximum Alert Level 5 | . 1 . 2 1 . . 4 5 5 4 . . Low Security (%) 34 | 100 79 100 40 10 . 100 27 . . . . . Level 1 13 | . 20 . 17 89 . . 17 7 . . . . Level 2 20 | . . . 41 . . . 13 44 . . . . Level 3 17 | . . . . . . . 25 32 1 98 . . Level 4 10 | . . . . . . . 16 8 69 1 . . Level 5 . | . . . . . . . . . 1 . . . High Security 3 | . . . . . . . . 7 27 . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 2385 | 20 334 188 681 264 . 5 1317 1825 2385 1103 . . Initial 1100 | . . 126 53 264 . . . 591 1100 1100 . . Average 545 | 2 109 160 335 228 . . 568 797 1466 943 . . Influence Increases 8634 | 35 902 72 1357 10 . 5 2030 1980 1995 228 20 . Destroy 0b10 Robot/C 4400 | . 500 40 660 . . . 1280 1020 880 20 . . Destroy 0b10 Robot/NC 955 | 35 150 . 220 10 . 5 210 170 75 60 20 . Destroy Leader 1030 | . 98 10 200 . . . 288 264 170 . . . Allied During Kill 260 | . . . . . . . . . 260 . . . Successful Hack 233 | . 16 . 16 . . . 60 41 59 41 . . Select Force Hacks 210 | . 60 . 60 . . . . . . 90 . . Disable Machine 540 | . 15 . 105 . . . 75 195 135 15 . . Anti-Garrison Action 150 | . . . . . . . . 150 . . . . Destroy Structure 331 | . 63 22 51 . . . 72 50 71 2 . . Partial Spotted 15 | . . . . . . . . . 15 . . . Lose Combat Pursuer 510 | . . . 45 . . . 45 90 330 . . . Influence Decreases 9074 | 35 576 260 816 495 194 5 729 1456 1705 1877 926 . Entered New Map 4960 | . . 200 85 415 194 . . 710 995 1455 906 . Time Decay 3564 | 35 566 50 691 80 . 5 679 636 380 422 20 . Lost Part 350 | . 10 10 40 . . . 50 110 130 . . . Lost Ally 200 | . . . . . . . . . 200 . . . Squads Dispatched 59 | . 6 . 5 . . . 14 22 12 . . . Investigation 19 | . 5 . 4 . . . 5 4 1 . . . Extermination 7 | . . . . . . . . 6 1 . . . Reinforcement 10 | . 1 . 1 . . . 4 4 . . . . Assault 19 | . . . . . . . 2 7 10 . . . Garrison 4 | . . . . . . . 3 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Distress Signals 14 | . 2 . 1 . . . 5 3 3 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 357 | . 38 2 45 6 . . 88 84 93 1 . . Peak Tracking Total 19 | . 5 2 4 19 . . 6 10 17 1 . . Tactical Retreats 16 | . . . 3 . . . 3 2 8 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Traps Triggered 12 | . 3 . 1 . . . 7 1 . . . . Indirectly 1 | . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Machines Disabled 40 | . 2 . 7 . . . 7 14 9 1 . . Max in Single Turn 5 | . 1 . 2 . . . 1 5 1 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 6 | . . . . . . . . 1 5 . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Machines Accessed 80 | . 10 . 18 . 1 . 14 14 8 9 6 . Terminals 44 | . 7 . 12 . . . 8 4 8 5 . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 7 | . 1 . 2 . . . 2 2 . . . . Recycling Units 13 | . 2 . 2 . . . 2 3 . 4 . . Scanalyzers 5 | . . . 2 . . . 2 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 272 | . 29 . 61 . 1 . 63 32 19 33 34 . Successful 167 | . 13 . 40 . 1 . 36 9 11 23 34 . Failed 103 | . 15 . 21 . . . 26 23 8 10 . . Catastrophic 7 | . . . . . . . 1 4 2 . . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . Manual 173 | . 24 . 40 . . . 42 23 14 30 . . Terminals 131 | . 20 . 31 . . . 34 9 19 18 . . Fabricators 5 | . . . . . . . . 5 . . . . Repair Stations 29 | . 3 . 16 . . . 5 5 . . . . Recycling Units 50 | . 6 . 9 . . . 11 9 . 15 . . Scanalyzers 20 | . . . 5 . . . 13 2 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 49 | . 3 . 1 . 1 . 4 . 3 3 34 . Record 29 | . . . . . 1 . . . . . 28 . Robot Analysis 11 | . 3 . 1 . . . 1 . . 1 5 . Prototype ID Bank 1 | . . . . . . . . . . 1 . . Open Door 2 | . . . . . . . . . 2 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 16 | . 2 . 10 . . . 4 . . . . . Scan Component 9 | . 1 . 6 . . . 2 . . . . . Repair 7 | . 1 . 4 . . . 2 . . . . . Recycling Unit Hacks 6 | . 1 . 2 . . . 1 2 . . . . Retrieve Components 6 | . 1 . 2 . . . 1 2 . . . . Scanalyzer 14 | . . . 3 . . . 11 . . . . . Insert Component 6 | . . . 2 . . . 4 . . . . . Analyze 8 | . . . 1 . . . 7 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 82 | . 7 . 24 . . . 16 7 8 20 . . Terminals 50 | . 2 . 16 . . . 12 3 8 9 . . Assimilate 1 | . . . . . . . . 1 . . . . Botnet 20 | . 2 . 5 . . . 5 . 4 4 . . Operators 3 | . . . 1 . . . . 1 1 . . . Skim 26 | . . . 10 . . . 7 1 3 5 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . . 1 . . . . Mechanics 1 | . . . 1 . . . . . . . . . Patch 3 | . 1 . 1 . . . . 1 . . . . Recycling Units 28 | . 4 . 6 . . . 4 3 . 11 . . Reject 7 | . 1 . 2 . . . 2 . . 2 . . Recyclers 7 | . 1 . 1 . . . 1 1 . 3 . . Mask 7 | . . . 1 . . . 1 2 . 3 . . Tunnel 7 | . 2 . 2 . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 64 | . 9 . 16 . . . 12 14 5 8 . . Full Trace Events 14 | . 4 . 2 . . . 3 3 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . 1 . 4 . . . 2 . . . . . Time 218 | . 26 . 116 . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 37 | . 5 . 14 . . . 10 8 . . . . Parts Scanalyzed 6 | . . . 2 . . . 4 . . . . . Part Schematics Acquired 5 | . . . 1 . . . 4 . . . . . Parts Damaged 2 | . . . 1 . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Total Allies 11 | . . . . . . . . 1 10 . . . Largest Group 10 | . . . . . . . . 1 10 . . . Highest-Rated Group 173 | . . . . . . . . 26 173 . . . Highest-Rated Ally 29 | . . . . . . . . 26 29 . . . Total Orders 2 | . . . . . . . . 2 . . . . STAY 1 | . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . 1 . . . . Ally Attacks 78 | . . . . . . . . . 78 . . . Total Damage 914 | . . . . . . . . . 914 . . . Kills 7 | . . . . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Active Infowar (turns) 748 | 93 655 . . . . . . . . . . . Optics 8 | . 8 . . . . . . . . . . . Terrain 517 | 93 424 . . . . . . . . . . . Structural 223 | . 223 . . . . . . . . . . . Robot Analysis Total 11 | . 3 . 1 . . . 1 . . 1 5 . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Turns Passed 15659 | 203 2076 112 3581 179 390 678 3244 2432 1236 1036 492 . Spaces Moved 9319 | 101 1011 57 1858 103 242 422 1633 1398 633 890 971 . Core 9 | 8 . . . . . . . . 1 . . . Treads 6921 | 93 1011 57 1858 103 242 422 1633 1275 227 . . . Legs 999 | . . . . . . . . . 151 848 . . Wheels . | . . . . . . . . . . . . . Hover 1390 | . . . . . . . . 123 254 42 971 . Flight . | . . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 160 160 160 160 150 44 42 42 42 . Average Speed 136 | 151 160 160 160 160 160 160 157 143 112 106 43 . Slowest Speed 550 | 160 160 160 160 160 160 160 240 163 550 110 45 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 5 97 21 97 22 61 82 94 35 63 91 79 . Regions Visited 12 Branch Regions 7 Pre-discovered Areas 15 | . 2 . 6 . 1 . 1 . . 5 . . Known Exits Taken 4 | . . . . . . 1 1 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . . Scrap Searched 12 | . . 1 . . . 2 . . . . 9 . Spaces Dug 32 | . 7 . 25 . . . . . . . . . Terrain Destroyed 292 | . 65 23 43 . . . 57 37 66 1 . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 . . AOE 291 | . 65 23 43 . . . 57 37 66 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Total 10928 | 123 1234 67 2187 111 247 426 2019 1670 884 937 1023 . Wait 264 | . 40 . 75 6 . . 83 25 8 . 27 . Move 9307 | 100 1010 56 1857 102 241 421 1632 1397 632 889 970 . Hop . | . . . . . . . . . . . . . Pick Up 105 | 2 18 1 19 . 2 2 15 16 21 2 7 . Fast Attach 84 | 7 10 . 12 . . . 19 9 22 5 . . Attach 42 | . . 1 6 . . . 5 8 11 7 4 . Detach 25 | . 4 . 1 . . . 2 5 8 5 . . Swap 159 | . 16 3 39 . 1 . 43 24 26 5 2 . Drop 142 | . 10 1 36 . 3 2 32 21 27 6 4 . Fire 743 | 14 126 5 142 3 . 1 186 160 81 16 9 . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 11 | . . . . . . . . . 11 . . . Crush 2 | . . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . Miscellaneous 42 | . . . . . . . . 5 37 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / [*Low]) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 12) 720 | -10/Materials | Repaired Lgt. Treads 974 | -10/Materials | Discovered new exit (range 14) 1262 | -10/Materials | Discovered new exit (range 16) 1676 | -10/Materials | Central database locked down 1950 | -10/Materials | Core integrity fell below 50% 1994 | -10/Materials | Discovered new exit (range 8) 2280 | -10/Materials | Entered Mines 2371 | -10/Mines | Discovered new exit (range 15) 2392 | -10/Mines | Entered Materials 2392 | -9/Materials | Evolved 2 slots: Weapon x2 2654 | -9/Materials | Repaired Lgt. Treads? 2687 | -9/Materials | Build established: Scavenger-Gunner 2729 | -9/Materials | Repaired Lgt. Treads? 2785 | -9/Materials | Repaired Imp. Ion Engine 2900 | -9/Materials | Discovered new exit (range 3) 3307 | -9/Materials | Learned Storage terminal intel 3369 | -9/Materials | Learned location of Zion (-6) 3419 | -9/Materials | Loaded intel: 2 repair station locations 3460 | -9/Materials | Identified exit to Materials 3505 | -9/Materials | Discovered exit to Materials (range 3) 3775 | -9/Materials | Discovered new exit (range 7) 4493 | -9/Materials | Discovered new exit (range 8) 4955 | -9/Materials | Repaired Hvy. Assault Rifle 5163 | -9/Materials | Learned 2 Materials zone layouts 5185 | -9/Materials | Learned location of 3 exits from Materials 5198 | -9/Materials | Loaded intel: 16 trap records 5201 | -9/Materials | Learned 2 Storage zone layouts 5221 | -9/Materials | Learned Storage trap positions 5973 | -9/Materials | Entered Mines 5983 | -9/Mines | Met a Derelict bent on vengeance 5995 | -9/Mines | Assembled infested the area 6034 | -9/Mines | Met 8R-AWN 6146 | -9/Mines | Discovered new exit (range 5) 6152 | -9/Mines | Entered Exiles 6197 | -9/Exiles | Welcomed by 8R-AWN 6223 | -9/Exiles | Met EX-HEX 6274 | -9/Exiles | Met EX-BIN 6290 | -9/Exiles | Met EX-DEC 6528 | -9/Exiles | Discovered new exit (range 10) 6542 | -9/Exiles | Entered Mines 6806 | -8/Mines | Discovered exit to Materials (range 9) 7175 | -8/Mines | Discovered exit to Materials (range 7) 7220 | -8/Mines | Entered Materials 7220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7221 | -8/Materials | Identified exit to Factory 8347 | -8/Materials | Repaired Hvy. Assault Rifle 8820 | -8/Materials | First assault squad dispatched 8937 | -8/Materials | Build established: Gunner 9132 | -8/Materials | Learned 8 Factory zone layouts 9192 | -8/Materials | Learned location of 1 exit from Extension 9311 | -8/Materials | Learned Factory security intel 9325 | -8/Materials | Build established: Hacker-Gunner 9339 | -8/Materials | Learned Factory emergency access door positions 9390 | -8/Materials | Learned Factory repair station intel 9432 | -8/Materials | Learned Factory trap positions 9442 | -8/Materials | Repaired Enh. Autogun 9900 | -8/Materials | Garrison activated, responded to threat 9908 | -8/Materials | Sterilization system engaged 9908 | -8/Materials | Non-combat units ordered to evacuate 9958 | -8/Materials | Central database locked down 9979 | -8/Materials | Destroyed 11 combat bots 10008 | -8/Materials | Combat units ordered to evacuate 10208 | -8/Materials | Ambient heat levels rising (+10) 10330 | -8/Materials | Build established: Scavenger-Gunner 10358 | -8/Materials | Ambient heat levels rising (+10) 10464 | -8/Materials | Entered Factory 10464 | -7/Factory | Evolved 2 slots: Propulsion x2 10465 | -7/Factory | Identified exit to Storage 10467 | -7/Factory | Loaded intel: 79 trap records 10470 | -7/Factory | Loaded intel: 6 repair station locations 10799 | -7/Factory | Build established: Hacker-Gunner 11202 | -7/Factory | Discovered new exit (range 9) 11517 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 11731 | -7/Factory | Build established: Tank 11883 | -7/Factory | Discovered new exit (range 5) 12451 | -7/Factory | Discovered new exit (range 9) 12464 | -7/Factory | First assault squad dispatched 12605 | -7/Factory | Garrison activated, responded to threat 12724 | -7/Factory | High security lockdown imminent 12775 | -7/Factory | Destroyed 17 combat bots 12790 | -7/Factory | Build established: Gunner 12804 | -7/Factory | High security lockdown engaged 12863 | -7/Factory | Lost 8 parts (3n1u4w) 12896 | -7/Factory | Entered Storage 12897 | -7/Storage | Identified exit to Factory 12898 | -7/Storage | Loaded intel: 8 trap records 12899 | -7/Storage | Loaded intel: 13 terminal locations 13133 | -7/Storage | Discovered new exit (range 3) 13234 | -7/Storage | Lost 5 parts (4n1u) 13323 | -7/Storage | Build established: Scavenger-Gunner 13452 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 13543 | -7/Storage | Core integrity fell below 50% 13696 | -7/Storage | First assault squad dispatched 13795 | -7/Storage | High security lockdown imminent 13827 | -7/Storage | Destroyed 11 combat bots 13833 | -7/Storage | Lost 3 allies 13875 | -7/Storage | High security lockdown engaged 13955 | -7/Storage | Lost 3 allies 14018 | -7/Storage | Destroyed 10 combat bots 14104 | -7/Storage | Lost 4 parts (3n1u) 14132 | -7/Storage | Entered Recycling 14155 | -7/Recycling | Scanned before Scraplab entrance 14315 | -7/Recycling | Discovered new exit (range 15) 15005 | -7/Recycling | Learned 2 Proximity Caves zone layouts 15071 | -7/Recycling | Learned Factory stockpile data 15074 | -7/Recycling | Learned location of 1 exit from Hub_04(d) 15082 | -7/Recycling | Learned Hub_04(d) machine intel 15102 | -7/Recycling | Learned location of 1 exit from Cetus 15130 | -7/Recycling | Learned Extension stockpile data 15163 | -7/Recycling | Entered Scraplab 15167 | -7/Recycling | Discovered new exit (range 3) 15168 | -7/Recycling | Entered Scraptown 15168 | -7/Scraptown | System corruption cleaned by C-Scrubber 15169 | -7/Scraptown | Identified exit to Factory 15318 | -7/Scraptown | Visited Bundlers 15360 | -7/Scraptown | Visited SPCMW 15363 | -7/Scraptown | Visited Cyclists 15372 | -7/Scraptown | Visited Assassins FH 15383 | -7/Scraptown | Visited UFD Registry 15383 | -7/Scraptown | Registered with UFD as "Metamod" 15402 | -7/Scraptown | Visited Science Guys 15416 | -7/Scraptown | Visited Abandonware Association 15420 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 15456 | -7/Scraptown | Visited LU-1G1's Boring Crew 15462 | -7/Scraptown | Visited Scrap Suit Storage 15467 | -7/Scraptown | Visited Science Testing Area 15514 | -7/Scraptown | Visited Modified Component R&D 15529 | -7/Scraptown | Visited DA-N13 Charitable Foundation 15533 | -7/Scraptown | Found DCF Scrap (30 items) 15549 | -7/Scraptown | Visited Analyses Database 15560 | -7/Scraptown | Visited Scrapoid Research Area 15611 | -7/Scraptown | Met Optimus 15611 | -7/Scraptown | Accepted into 0bPrime 15634 | -7/Scraptown | Build established: Gunner 15660 | -7/Scraptown | Entered Factory 15660 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 15660 | -5/Factory | Self-destructed Last Messages --------------- Optimus: Oh you must be the new member. When your data popped up in the registry I could tell there was something different about you. Up close you really do look more capable than the average Wanderer to join us. I don't ask this often, and I'll admit we lost the last several members to try, but do you think you could help us out? I can't discuss this particular mission in the open, just read up on our 0bPrime terminal over there. I've temporarily unlocked the 0bP002 entry for you. You'll get the idea. Optimus: I'm glad you stopped by to talk to me, otherwise I wouldn't know to prepare for this possibility. Looking forward to working with you, Metamod! Optimus: "Good luck, agent. We are one." PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???#######????????????????????? | | ???# #????????????????????? | | ???# ######???????????????? | | ???# @ ????????? | | ???# ????????? | | ???# ????????? | | ???# ?????????? | | ???# ?????????? | | ???#########+##### ??????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 16 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Lgt. Fission Core | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 27% | -10/Materials Lgt. Treads | 22% | -9/Materials Lgt. Treads | 70% | -9/Materials Imp. Ion Engine | 70% | -9/Materials Hvy. Assault Rifle | 18% | -9/Materials Hvy. Assault Rifle | 11% | -8/Materials Enh. Autogun | 38% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityTitaniumDissipator Manual? 0 Play Time 01:34:13 Cumulative 566.6 hours Start 2025.08.21 @ 18:02:48 End 2025.08.21 @ 19:39:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 295 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/1/1/0/0/0/0/0/1 Lore% 86 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2fc6774f-841f-4b1d-b71a-81a169dfff22