Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.24 @ 16:31:08 Player: Figgis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2935) 2935 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (762) 762 TOTAL SCORE: 8172 Bonus ------- Follower Combat Kills 162 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Rolling (175) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Enhanced Flexi-carbon Leg (fused) Compact Wheel > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- Power Maul Katana > --- INVENTORY (25) --- Neutrino Core Advanced Heat Sink Advanced Heat Sink Improved Cooling System Experimental Sensor Array Melee Analysis Suite Hardened Heavy Armor Plating Improved Light Armor Plating Experimental Thermal Shield Hardlight Generator Hardlight Generator Improved Shield Generator XL Autogun Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Modified TNC Melee Analysis Suite Microactuators Medium Armor Plating > --- WEAPON ----------- Greatsword Longsword +1 > --- INVENTORY -------- Ion Engine Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Cooling System Experimental Sensor Array Microactuators Insulated Plating Hardlight Generator Hardlight Generator Gauss Rifle XL Autogun Array Power Maul Chainsword Greatsword Greatsword [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Microactuators Device Microactuators Storage Huge Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Medium Armor Plating Weapon Longsword +1 Energy Gun Medium Laser Ballistic Gun Gauss Rifle Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 87 | 3 4 7 1 1 26 26 6 . 13 Power 8 | 1 . 1 . . 2 2 2 . . Engine 7 | 1 . 1 . . 1 2 2 . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 39 | 2 . 3 . 1 12 13 2 . 6 Treads 8 | 2 . . . . . 2 2 . 2 Leg 26 | . . 2 . 1 12 9 . . 2 Wheel 5 | . . 1 . . . 2 . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 2 1 . . 12 5 1 . 2 Device 11 | . . 1 . . 5 3 1 . 1 Storage 4 | . 1 . . . 3 . . . . Processor 2 | . . . . . 2 . . . . Hackware 1 | . . . . . 1 . . . . Protection 5 | . 1 . . . 1 2 . . 1 Artifact . | . . . . . . . . . . Weapon 17 | . 2 2 1 . . 6 1 . 5 Energy Gun 3 | . 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 2 Slashing Weapon 10 | . . 1 1 . . 6 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . 2 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 13 | . . . . . . . . . 13 Parts Lost 50 | . . 2 . 1 7 20 5 . 15 Power 7 | . . 1 . . 1 2 2 . 1 Propulsion 24 | . . 1 . . 4 11 1 . 7 Utility 12 | . . . . 1 2 4 . . 5 Weapon 7 | . . . . . . 3 2 . 2 Highest Loss Streak 10 | . . 1 . 1 2 9 4 . 10 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 90 | . 94 99 100 95 96 86 83 84 73 Engine 9 | . 14 13 14 14 8 6 6 7 4 Treads 8 | . 28 15 . . . 2 21 30 20 Leg 18 | . . 9 28 28 34 23 . . 3 Wheel 1 | . . 2 . . . 1 6 . 1 Device 10 | . . 13 14 10 4 10 22 23 10 Storage 10 | . 14 14 14 14 9 7 7 7 7 Processor 6 | . . . . . 12 12 7 7 4 Protection 2 | . 9 . . . . 4 . . 2 Energy Gun 5 | . 28 22 8 . . . . . . Impact Weapon 1 | . . . . . . . 5 7 12 Slashing Weapon 13 | . . 5 20 28 18 14 3 . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 3 30 32 32 32 96 105 112 107 109 Greatest Support 96 | 3 40 40 20 20 55 50 96 96 96 Greatest Overweight (x) 31 | . . 3 1 1 2 31 11 1 10 Average Overweight (x) 1 | . . 1 1 1 . 2 5 1 2 Largest Inventory Capacity 25 | 5 15 15 15 15 25 25 25 25 25 Average Capacity 20 | 5 14 15 15 15 20 25 25 25 25 Most Carried 25 | 5 6 10 15 15 25 25 20 20 22 Average Carried 16 | 3 4 8 12 15 18 22 19 20 19 Final Capacity 25 | 5 15 15 15 15 25 25 25 25 25 Final Carried 24 | 5 6 10 15 15 24 18 20 20 17 Class Distribution -------------------- 50% | Mutant 39% | Scavenger-Mutant 5% | Gladiator 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1214 | 230 40 70 . 17 245 239 143 . 230 Remotely . | . . . . . . . . . . Salvage Created 3353 | . 278 340 . 67 946 802 545 . 375 Parts 148 | . 16 17 . 12 49 36 14 . 4 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 12 . 11 Prevented 5 | . . . . . . . 1 . 4 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 69 | . 9 9 . 3 17 14 10 . 7 Melee 45 | . . 2 . 3 17 14 9 . . Guns 15 | . 8 7 . . . . . . . Classes Destroyed 10 | . 3 1 . . 3 3 . . . Worker 2 | . . 1 . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . . 1 . . . Watcher 2 | . . . . . 2 . . . . Swarmer 12 | . 5 3 . 3 . . 1 . . Grunt 36 | . 4 6 . . 11 7 3 . 5 Brawler 6 | . . . . . . 1 4 . 1 Sentry 8 | . . . . . 4 2 1 . 1 Hunter 3 | . . . . . 2 . 1 . . Programmer 4 | . . . . . . 4 . . . Best Kill Streak 7 | . 2 3 . 4 3 3 7 . 3 Combat Bots Only 7 | . 2 3 . 3 3 3 7 . 3 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Damage Taken 6329 | . 313 427 . 53 1035 2249 694 . 1558 Core 1014 | . 61 75 . 15 152 328 119 . 264 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . 100 Core Remaining (%) 70 | 100 . . . 39 72 . . . . Volleys Fired 56 | . 28 21 . . . . . . 7 Largest 2 | . 2 2 . . . . . . 1 Hottest 115 | . 100 115 . . . . . . 28 Shots Fired 105 | . 56 42 . . . . . . 7 Gun 105 | . 56 42 . . . . . . 7 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 Thermal 98 | . 56 42 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 13 11 . . . . . . 6 Robot Miss Streak 3 | . 2 3 . . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 230 | . 38 34 . 4 60 46 23 . 25 Core Hits 80 | . 14 16 . 3 21 16 9 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . 2 . 4 Critical Strikes 26 | . 5 4 . . 5 4 4 . 4 Burn 9 | . 5 4 . . . . . . . Smash 6 | . . . . . . . 2 . 4 Sever 11 | . . . . . 5 4 2 . . Melee Attacks 201 | . . 11 . 4 64 63 31 . 28 Impact 37 | . . . . . . . 11 . 26 Slashing 164 | . . 11 . 4 64 63 20 . 2 Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . . 1 2 3 2 . 6 Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 11 | . . . . . 4 3 1 . 3 Damage Inflicted 8885 | . 488 660 . 208 2755 2282 1290 . 1202 Guns 969 | . 488 385 . . . . . . 96 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 7916 | . . 275 . 208 2755 2282 1290 . 1106 Ramming . | . . . . . . . . . . Kinetic 96 | . . . . . . . . . 96 Thermal 873 | . 488 385 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1697 | . . . . . . . 591 . 1106 Slashing 6219 | . . 275 . 208 2755 2282 699 . . Piercing . | . . . . . . . . . . Highest Corruption 37 | . . . . . . 19 24 24 37 Average Corruption 20 | . . . . . . 11 22 24 26 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 116 | . . . . . . 37 23 8 48 Message Errors 23 | . . . . . . 8 4 1 10 Matter Fused 37 | . . . . . . 10 10 4 13 Heat Flow Errors 11 | . . . . . . 5 2 . 4 Energy Discharges 12 | . . . . . . 2 3 1 6 Parts Rejected 3 | . . . . . . 1 1 . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . 6 . 1 7 Data Loss (major) 8 | . . . . . . 1 3 1 3 Alerts 5 | . . . . . . 3 . . 2 Misdirections 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 879 | . . 39 . 31 121 77 186 . 425 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 879 | . . 39 . 31 121 77 186 . 425 Knockbacks 8 | . . . . . . . 3 . 5 Impact 8 | . . . . . . . 3 . 5 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 324 | . 234 324 . . 2 249 245 . 198 Average Temperature 109 | . 88 162 . . 2 113 113 . 86 Received Heat Transfer 1827 | . 78 216 . . 351 561 63 . 558 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . 3 . 4 Impact Corruptions 13 | . . . . . . . 2 . 11 Robots Melted 2 | . 2 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 15 | . 8 7 . . . . . . . Heat Transferred 3182 | . 1813 1369 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 266 | . 266 158 . 70 262 120 . . . Initial 119 | . . 48 . . . 119 . . . Average 65 | . 112 78 . 6 100 63 . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . Low Security (%) 94 | 100 90 100 . 100 80 100 . . . Level 1 5 | . 9 . . . 19 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 4 . . . 4 5 . . . Investigation 1 | . 1 . . . . . . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 9 | . 3 . . . 4 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 6 | . 1 . . . 4 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 17 9 . 3 33 23 8 . 21 Peak Tracking Total 7 | . 4 2 . 3 6 6 7 . 7 Tactical Retreats 9 | . 2 . . . 4 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 3 | . 1 . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 20 | . 2 . 2 . 5 7 . 4 . Terminals 9 | . 2 . . . 3 4 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 60 | . 5 . 2 . 13 12 . 28 . Successful 40 | . 1 . 2 . 8 1 . 28 . Failed 20 | . 4 . . . 5 11 . . . Catastrophic 4 | . . . . . 2 2 . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 3 . 1 . . . . . . Terminals 20 | . 5 . . . 8 7 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access 4 | . . . . . 1 3 . . . Terminal Hacks 36 | . 1 . 2 . 5 . . 28 . Record 12 | . . . 1 . . . . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 4 | . . . . . 1 . . 3 . Branch Access Points 2 | . 1 . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Security Status 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 2 | . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . . . 4 7 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 Total Damage 457 | . . . . . . . . . 457 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 8 | . . 2 . 3 . . 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 8882 | 31 715 1041 414 1471 1406 2082 508 188 1026 Spaces Moved 3938 | 38 355 566 216 714 591 777 210 79 392 Core 45 | 38 5 . . . . 2 . . . Treads 1018 | . 350 251 . . . 17 58 79 263 Legs 2337 | . . 185 216 714 591 584 . . 47 Wheels 538 | . . 130 . . . 174 152 . 82 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 125 190 190 120 135 135 240 175 Average Speed 192 | 50 158 162 190 190 163 232 206 240 237 Slowest Speed 1600 | 50 160 240 190 190 260 1600 245 240 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 53 99 59 94 56 21 27 69 50 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 6 | . . . 1 4 . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 2 . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Total 4932 | 49 452 627 220 826 972 992 262 78 454 Wait 564 | 1 60 13 . 103 264 105 10 . 8 Move 3929 | 37 354 565 215 713 590 776 209 78 392 Hop . | . . . . . . . . . . Pick Up 85 | 8 5 8 3 2 23 20 7 . 9 Fast Attach 6 | . 1 . . . 3 2 . . . Attach 57 | 3 3 2 . . 10 22 5 . 12 Detach 3 | . . . . . 1 1 . . 1 Swap 24 | . . 5 1 1 13 2 1 . 1 Drop 25 | . 1 2 1 3 11 6 . . 1 Fire 56 | . 28 21 . . . . . . 7 Melee 183 | . . 11 . 4 57 58 30 . 23 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / [*Sto x2] / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 32 | -11/Junkyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Identified exit to Mines 747 | -10/Materials | Entered Mines 747 | -10/Mines | Discovered new exit (range 11) 758 | -10/Mines | Met a Derelict bent on vengeance 953 | -10/Mines | Discovered new exit (range 9) 1010 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1010 | -10/Mines | Discovered new exit (range 5) 1087 | -10/Mines | Learned location of 1 exit from Materials 1140 | -10/Mines | Learned 8 Materials zone layouts 1393 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1423 | -10/Mines | Core integrity fell below 50% 1533 | -10/Mines | Build established: Scavenger-Mutant 1788 | -10/Mines | Entered Exiles 1832 | -10/Exiles | Met 8R-AWN 1868 | -10/Exiles | Met EX-HEX 1920 | -10/Exiles | Met EX-BIN 1942 | -10/Exiles | Aligned with FarCom system 1944 | -10/Exiles | Given EX-Vault access code 1988 | -10/Exiles | Opened EX-Vault 2004 | -10/Exiles | Found XL Autogun Array 2012 | -10/Exiles | Found Longsword +1 2019 | -10/Exiles | Found Modified TNC 2059 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2070 | -10/Exiles | Exiles lab attacked by MAIN.C 2120 | -10/Exiles | Learned location of Zion (-6) 2181 | -10/Exiles | Discovered new exit (range 14) 2202 | -10/Exiles | Stole three prototypes: Longsword +1, Modified TNC, XL Autogun Array 2202 | -10/Exiles | Entered Mines 2254 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2258 | -9/Mines | Found Prototype Device 2643 | -9/Mines | Build established: Mutant 2671 | -9/Mines | Discovered new exit (range 8) 3020 | -9/Mines | Learned location of Storage (-7) 3673 | -9/Mines | Entered Materials 3673 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3674 | -8/Materials | Identified exit to Factory 3675 | -8/Materials | Identified Exp. Sensor Array 4147 | -8/Materials | Build established: Scavenger-Mutant 5009 | -8/Materials | Discovered exit to Factory (range 8) 5079 | -8/Materials | Entered Factory 5079 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5081 | -7/Factory | FarCom data flow suspended 5334 | -7/Factory | Discovered new exit (range 12) 6450 | -7/Factory | Discovered new exit (range 13) 6477 | -7/Factory | System corruption reached 10% 6548 | -7/Factory | Lost 4 parts (2n2u) 6803 | -7/Factory | Lost 9 parts (1p6n1u1w) 6850 | -7/Factory | Build established: Gladiator 7083 | -7/Factory | Discovered new exit (range 15) 7095 | -7/Factory | Discovered new exit (range 16) 7161 | -7/Factory | Entered Lower Caves 7187 | -7/Lower Caves | Build established: Scavenger-Gladiator 7232 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7273 | -7/Lower Caves | Core integrity fell below 50% 7321 | -7/Lower Caves | Destroyed 7 combat bots 7324 | -7/Lower Caves | Lost 4 parts (1p1n2w) 7600 | -7/Lower Caves | Learned Factory terminal intel 7642 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7669 | -7/Lower Caves | Entered Data Miner 7669 | -7/Data Miner | Discovered new exit (range 6) 7715 | -7/Data Miner | Met Data Miner 7761 | -7/Data Miner | Learned location of Section 7 (-2) 7761 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7801 | -7/Data Miner | Received God Mode back door access code from Data Miner 7837 | -7/Data Miner | Build established: Scavenger-Mutant 7857 | -7/Data Miner | Entered Proximity Caves 7907 | -6/Proximity Caves | Escorted by Enhanced Grunt 7907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7938 | -6/Proximity Caves | Lost 3 parts (2n1u) 7945 | -6/Proximity Caves | Found Prototype Device 8172 | -6/Proximity Caves | Identified Exp. Thermal Shield 8195 | -6/Proximity Caves | Build established: Mutant 8217 | -6/Proximity Caves | Spotter reported a threat 8270 | -6/Proximity Caves | Spotter reported a threat 8345 | -6/Proximity Caves | Spotter reported a threat 8373 | -6/Proximity Caves | Learned location of 1 exit from Factory 8398 | -6/Proximity Caves | Spotter reported a threat 8532 | -6/Proximity Caves | Spotter reported a threat 8535 | -6/Proximity Caves | Spotter reported a threat 8588 | -6/Proximity Caves | Core integrity fell below 20% 8588 | -6/Proximity Caves | Spotter reported a threat 8617 | -6/Proximity Caves | Lost 10 parts (1p4n4u1w) 8641 | -6/Proximity Caves | Spotter reported a threat 8690 | -6/Proximity Caves | System corruption reached 30% 8856 | -6/Proximity Caves | Learned Factory trap positions 8883 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08641_ ALERT: Unidentified potential threat approaching Complex 0b10. 08652_ System corrupted: IFF burst signal emitted. 08687_ Acquired Corrupted Carbon-fiber Leg. 08689_ Integrated Corrupted Carbon-fiber Leg (+13). 08694_ System corrupted: Energy discharge (-29). 08709_ System corrupted: Matter fused (-5). 08727_ System corrupted: Matter fused (-8). 08749_ Acquired 60 matter. 08754_ Acquired Com. Wheel. 08756_ Acquired 10 matter. 08760_ System corrupted: Matter fused (-8). 08778_ System corrupted: Component data lost. 08793_ System corrupted: Substantial component data lost. 08830_ System corrupted: Component data lost. 08845_ System corrupted: Heat flow error (+108). 08856_ Acquired derelict log, extracted data. Data stored: Factory trap records. 08861_ System corrupted: Component data lost. 08878_ System corrupted: Matter fused (-5). 08881_ Powered Hammer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??####???????????????????????????????????????????? | | ### ##?????########?????????????????????????????? | | ####### ###???????????????????????????? | | ##??????????????????????????? | | ### ##??##?????????????????????? | | #?# ####### ### #?????????????????????? | | #?# #?????# #?????????????????????? | | #?# #????# ##????????????????????? | | #?# ## #????????????????????? | | #?# ### ##????????????????????? | | #?##### #?# ##?????????????????????? | | #?????## ## #?## ##??????????????????????? | | ##??????###?### #??#### ##??????????????????????? | | ??????????????###?????## #??????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | #???????????????????????#@####???????????????????? | | #???????????????????????# #???????????????????? | | ##??????????????????????###ss#???????????????????? | | #????????????????????????# s ????????????????? | | #??????????????????????# ## ????????????? | | ??????????????????????# #?? #??????????? | | ?????????????????????? ???## ##??????????? | | ## ?????????????????????? ??????#???????????? | | #????????????????????????? ###??????????????????? | | ????????????????????????###????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Lance | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed ShockZhirovTorch Manual? 0 Play Time 00:42:34 Cumulative 85.6 hours Start 2023.10.24 @ 15:52:25 End 2023.10.24 @ 16:31:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 141 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bdb5a1b-e1a1-444e-89c5-c5ef8796f067