Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 13:55:16 Player: Teluna Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3228) 3228 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 7291 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 607/850 Matter 32/300 Energy 455/455 System Corruption 2% Temperature Cool (0) Movement Treading (330) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Scrap Engine Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Improved Deuterium Engine Light Treads Improved Treads Armored Treads Flexi-carbon Leg Improved Heat Sink Improved Particle Charger Transmission Jammer Advanced ECM Suite Force Field High-powered Shock Rifle Gatling Laser Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Large Storage Unit Improved Particle Charger Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Deuterium Engine Light Treads Improved Treads Armored Treads Improved Heat Sink Improved Particle Charger Transmission Jammer Advanced ECM Suite Rocket Launcher Missile Launcher [Rating: 65] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Light Armor Plating Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 1 . . 3 Weapon 1 | . . . . . . 1 Parts Attached 148 | 6 17 39 34 18 1 33 Power 17 | 1 1 2 6 2 . 5 Engine 12 | 1 1 2 3 1 . 4 Core 5 | . . . 3 1 . 1 Reactor . | . . . . . . . Propulsion 30 | 2 6 8 8 4 . 2 Treads 19 | . . 6 7 4 . 2 Leg 8 | 2 4 2 . . . . Wheel . | . . . . . . . Hover 3 | . 2 . 1 . . . Flight . | . . . . . . . Utility 51 | 2 4 13 13 6 1 12 Device 26 | 1 3 5 8 3 . 6 Storage 5 | 1 1 2 . . 1 . Processor 1 | . . 1 . . . . Hackware 1 | . . . 1 . . . Protection 18 | . . 5 4 3 . 6 Artifact . | . . . . . . . Weapon 50 | 1 6 16 7 6 . 14 Energy Gun 5 | . . 3 . . . 2 Energy Cannon 9 | . . 7 2 . . . Ballistic Gun 19 | 1 4 2 2 1 . 9 Ballistic Cannon 4 | . . . 1 3 . . Launcher 10 | . . 3 2 2 . 3 Special Weapon 3 | . 2 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 2 1 . . . Parts Lost 21 | . . 1 2 . . 18 Power 3 | . . . . . . 3 Propulsion 4 | . . . 1 . . 3 Utility 8 | . . 1 1 . . 6 Weapon 6 | . . . . . . 6 Highest Loss Streak 6 | . . 1 1 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 97 98 95 92 90 79 Engine 8 | . 14 11 14 8 . 5 Core 5 | . . . 3 9 18 6 Treads 22 | . . 27 26 26 27 18 Leg 4 | . 27 5 . . . . Device 10 | . 12 6 9 10 9 15 Storage 9 | . 14 11 9 9 9 6 Protection 12 | . . 13 12 15 18 10 Energy Gun 1 | . . 4 . . . 1 Energy Cannon 4 | . . 11 11 . . . Ballistic Gun 6 | . 26 3 2 3 . 7 Ballistic Cannon 2 | . . . . 5 9 2 Launcher 1 | . . 2 . 3 . 3 Naked Turns . | . . . . . . . Heaviest Build 98 | 10 25 98 54 55 57 85 Greatest Support 69 | 20 20 69 69 63 60 60 Greatest Overweight (x) 1 | 1 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 25 10 10 15 15 Average Capacity 11 | 7 8 10 10 10 13 15 Most Carried 15 | 5 10 11 10 10 15 15 Average Carried 10 | 1 8 9 9 9 11 12 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 2 10 10 10 10 15 15 Class Distribution -------------------- 66% | Mutant 19% | Scavenger-Mutant 6% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 3320 | 112 373 754 418 396 270 997 Remotely . | . . . . . . . Salvage Created 3628 | 14 373 940 489 239 271 1302 Parts 237 | 5 37 77 30 11 14 63 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 72 | . 9 19 11 7 2 24 Guns 31 | . 9 7 . . . 15 Cannons 34 | . . 8 11 7 2 6 AOE 7 | . . 4 . . . 3 Classes Destroyed 13 | 1 5 3 2 . . 2 Worker 8 | . 1 3 2 . . 2 Builder 12 | . 3 5 . . 1 3 Tunneler 2 | 1 . 1 . . . . Recycler 7 | . . 2 . . 3 2 Operator 1 | . . 1 . . . . Watcher 8 | . 1 3 2 2 . . Swarmer 19 | . 3 7 3 3 . 3 Grunt 27 | . 6 7 2 . . 12 Duelist 1 | . . . 1 . . . Sentry 17 | . . 5 3 4 2 3 Hunter 5 | . . . 2 . . 3 Programmer 1 | . . . . . . 1 Heavy 2 | . . . . . . 2 Best Kill Streak 12 | 1 4 12 2 3 4 5 Combat Bots Only 5 | . 3 4 2 3 1 5 Max Kills in Single Turn 4 | 1 2 4 1 1 1 2 Gunslinging 1 | . 1 . . . . 1 Exploded 3 | . . 3 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 642 | . 31 70 171 27 10 333 Missed 178 | . 6 19 40 7 3 103 Damage Taken 6065 | . 271 598 1231 245 106 3614 Core 479 | . 26 61 133 . 16 243 Absorbed by Shields 278 | . . . 170 . . 108 Ignored by Resistances 374 | . . 3 163 26 . 182 Regen/Repaired (Parts) 492 | . . 148 . 344 . . Core Remaining (%) 86 | 100 89 84 . . 72 . Volleys Fired 302 | 1 35 64 50 37 15 100 Largest 3 | 1 2 2 2 1 1 3 Hottest 168 | 20 100 123 120 60 60 168 Shots Fired 491 | 1 66 115 73 37 15 184 Gun 246 | 1 61 46 3 . . 135 Cannon 207 | . . 52 70 35 15 35 Launcher 29 | . . 13 . 2 . 14 Special 9 | . 5 4 . . . . Kinetic 306 | 1 61 21 18 35 15 155 Thermal 153 | . 5 81 55 . . 12 Explosive 29 | . . 13 . 2 . 14 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 13 | 1 7 12 11 8 7 13 Robot Miss Streak 6 | . 4 3 4 2 1 6 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 4 | . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 298 | 1 42 63 46 15 9 122 Core Hits 175 | 1 18 38 18 9 6 85 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 14 | . 1 2 2 2 1 6 Burn 2 | . . 2 . . . . Destroy 2 | . 1 . . . . 1 Blast 10 | . . . 2 2 1 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9378 | 10 641 1939 1355 974 447 4012 Guns 3391 | 10 641 511 38 . . 2191 Cannons 4513 | . . 598 1317 926 447 1225 Explosions 1469 | . . 830 . 48 . 591 Melee . | . . . . . . . Ramming 5 | . . . . . . 5 Kinetic 5925 | 10 641 242 553 926 447 3106 Thermal 1940 | . . 867 802 . . 271 Explosive 1469 | . . 830 . 48 . 591 Electromagnetic 39 | . . . . . . 39 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . . . 2 Average Corruption 2 | . 3 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . 17 . . . . 12 Message Errors 4 | . 3 . . . . 1 Matter Fused 11 | . 4 . . . . 7 Heat Flow Errors 3 | . 2 . . . . 1 Energy Discharges 3 | . 2 . . . . 1 Data Loss (minor) 4 | . 3 . . . . 1 Data Loss (major) 3 | . 2 . . . . 1 Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 394 | . . 52 94 179 14 55 Projectiles 340 | . . 10 94 179 14 43 Explosions 54 | . . 42 . . . 12 Melee . | . . . . . . . Knockbacks 15 | . . . 1 4 . 10 Impact . | . . . . . . . Kinetic 13 | . . . 1 4 . 8 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 180 | . . 52 . 9 . 119 Shots 5 | . . 2 . 1 . 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 474 | . 321 363 377 318 177 474 Average Temperature 123 | . 84 105 163 91 70 142 Received Heat Transfer 1838 | . 114 135 306 63 45 1175 Effects 26 | . . 2 11 2 . 11 Shutdowns 8 | . . . 3 . . 5 Energy Bleed 2 | . . 1 . . . 1 Interference 13 | . . 1 7 2 . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 3547 | . . 1702 1295 . . 550 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 532 | 5 175 532 312 142 81 453 Initial 204 | . 3 10 204 70 22 10 Average 144 | 1 72 227 206 47 28 233 Maximum Alert Level 2 | . . 2 1 . . 2 Low Security (%) 68 | 100 100 46 32 100 100 46 Level 1 20 | . . 23 67 . . 30 Level 2 10 | . . 29 . . . 23 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 4 1 . . 7 Investigation 3 | . . 2 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 8 | . 2 2 1 . . 3 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 13 | . 3 5 1 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 14 32 17 11 3 38 Peak Tracking Total 7 | . 4 7 5 3 1 6 Tactical Retreats 6 | . . . . 1 . 5 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 8 | . . 4 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 19 | . 2 8 1 1 . 7 Max in Single Turn 2 | . 1 2 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 38 | . 7 10 5 6 5 5 Terminals 26 | . 6 5 5 3 4 3 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . 2 . 2 . . Recycling Units 5 | . 1 1 . 1 1 1 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 107 | . 22 25 17 17 17 9 Successful 75 | . 13 17 13 15 12 5 Failed 32 | . 9 8 4 2 5 4 Catastrophic 4 | . 1 . . . 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 73 | . 19 12 17 5 14 6 Fabricators 1 | . . . . . . 1 Repair Stations 19 | . . 8 . 11 . . Recycling Units 10 | . 3 1 . 1 3 2 Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 50 | . 11 8 13 4 10 4 Record 26 | . 8 3 7 1 4 3 Part Schematic 4 | . . . . 1 3 . Robot Schematic 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 5 | . 2 1 2 . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . . . 2 . . . Locate Traps 2 | . . 1 1 . . . Disarm Traps 2 | . . 1 1 . . . Investigation Status 1 | . . 1 . . . . Zone Layout 3 | . . 1 . 1 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 16 | . . 6 . 10 . . Scan Component 8 | . . 3 . 5 . . Repair 8 | . . 3 . 5 . . Recycling Unit Hacks 6 | . 2 1 . 1 2 . Report Inventory 2 | . . . . 1 1 . Retrieve Matter 2 | . 1 1 . . . . Retrieve Components 2 | . 1 . . . 1 . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 7 9 5 4 3 3 Full Trace Events 3 | . . 2 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 1 . 1 3 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 47 | . . . . . . 47 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 8 | . . 3 . 5 . . Time 268 | . . 90 . 178 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 9 . . . 10 . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . 2 . 1 EXPLORE 2 | . . . . 1 . 1 RETURN 1 | . . . . 1 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 21 | . . . . 19 . 2 Drone Recoveries 9 | . . . . 9 . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 8719 | 65 947 2031 1243 1867 1053 1513 Spaces Moved 3868 | 45 500 926 524 862 580 431 Core 13 | 13 . . . . . . Treads 3137 | . . 740 524 862 580 431 Legs 716 | 32 498 186 . . . . Wheels . | . . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 116 120 160 160 170 170 Average Speed 166 | 110 149 153 160 163 170 231 Slowest Speed 250 | 120 190 240 240 170 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 3 87 62 34 82 96 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 65 | . 5 9 3 17 5 26 Terrain Destroyed 318 | . 5 96 12 24 7 174 Melee . | . . . . . . . Projectile 53 | . 5 8 12 8 7 13 AOE 265 | . . 88 . 16 . 161 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 5592 | 59 623 1408 842 1276 625 759 Wait 1082 | . 44 338 206 306 25 163 Move 3862 | 44 499 925 523 861 579 431 Hop . | . . . . . . . Pick Up 106 | 8 18 21 13 19 4 23 Fast Attach 22 | . 1 7 7 6 . 1 Attach 52 | 6 2 3 10 8 . 23 Detach 5 | . . . 1 2 . 2 Swap 74 | . 14 29 17 4 1 9 Drop 70 | . 10 21 15 21 1 2 Fire 302 | 1 35 64 50 37 15 100 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis 4 | . . . . . . 4 Rewire 5 | . . . . 5 . . Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / [*Ext]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 4) 391 | -10/Materials | Discovered new exit (range 14) 441 | -10/Materials | Discovered new exit (range 13) 812 | -10/Materials | Discovered new exit (range 6) 1013 | -10/Materials | Entered another Materials area 1013 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1600 | -9/Materials | Repaired Lgt. Armor Plating 1886 | -9/Materials | Discovered new exit (range 12) 2095 | -9/Materials | Discovered new exit (range 11) 2777 | -9/Materials | Repaired Imp. Treads 2811 | -9/Materials | Repaired Imp. Treads 3044 | -9/Materials | Entered another Materials area 3044 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3045 | -8/Materials | Discovered new exit (range 16) 3793 | -8/Materials | Build established: Scavenger-Mutant 4281 | -8/Materials | Build established: Mutant 4287 | -8/Materials | Entered Storage 4606 | -8/Storage | Discovered new exit (range 52) 5235 | -8/Storage | Repaired Reactive Plating 5273 | -8/Storage | Repaired Hvy. Assault Cannon 5323 | -8/Storage | Repaired Reactive Plating 5503 | -8/Storage | Build established: Scavenger-Mutant 5689 | -8/Storage | Repaired Deuterium Engine 5717 | -8/Storage | Repaired Lgt. Treads 6096 | -8/Storage | Build established: Mutant 6147 | -8/Storage | Discovered new exit (range 5) 6154 | -8/Storage | Entered Recycling 6806 | -8/Recycling | Discovered new exit (range 7) 6951 | -8/Recycling | Found Scrap Engine 7207 | -8/Recycling | Entered Factory 7207 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 7222 | -6/Factory | Discovered new exit (range 13) 7268 | -6/Factory | Discovered new exit (range 46) 7438 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 7496 | -6/Factory | Build established: Tank 7605 | -6/Factory | Garrison activated, responded to threat 7853 | -6/Factory | Lost 6 parts (2n3u1w) 8484 | -6/Factory | Build established: Scavenger-Tank 8607 | -6/Factory | First assault squad dispatched 8720 | -6/Factory | Self-destructed Last Messages --------------- 08643_ U-05 Engineer lays Concrete. 08645_ K-01 Serf collects debris. 08645_ U-05 Engineer lays Concrete. 08646_ K-01 Serf collects debris. 08646_ U-05 Engineer builds a Wall. 08647_ U-05 Engineer lays Concrete. 08649_ K-01 Serf collects debris. 08649_ U-05 Engineer lays Concrete. 08651_ U-05 Engineer builds a Wall. 08652_ U-05 Engineer lays Concrete. 08654_ System corrupted: Energy discharge (-172). 08663_ U-05 Engineer builds a Door. 08707_ C-30 ARC bursts open, deploying its payload. 08707_ G-67 Veteran unfolds itself. 08707_ G-50 Soldier unfolds itself. 08710_ Missile Launcher destroyed. 08720_ Imp. Particle Charger blown off. 08720_ Gauss Rifle blown off. 08720_ Arm. Treads blown off. 08720_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????" ?????????????????????? | | ?????????????????????" "?????????????????????? | | ?????????????????????" "?????????????????????? | | ????????????????????? "???"""???????????????? | | ?????????????????????? ?? ????????????????? | | ?????????????????????? """ """? ???????????? | | ?????????????????????? """ """ "??????????? | | ??????????????????????? """ """ "??????????? | | ??????????????????????? "??????????? | | ????????+?###########+## ?????????? | | ???????? ?# # ?????????? | | ???????? ?# """""" # ??????????? | | ???????? ?# """""" # = A#??????????????? | | ???????? ?# """""" #=@ #??????????????? | | ####???? ?# """""" #%[/ #??????????????? | | #???? ?# " +=! #??????????????? | | "" #???# ## "%"""""" # #??????????????? | | T" #???# ## """""" # #??????????????? | | #???# ## """""" # #### #??????????????? | | #???# ## """""" ! # k k #????#??????????????? | | #???# ## # #???????????????????? | | ##+###?# ## # #???????????????????? | | #?# ###+########### #???????????????????? | | "" ### # #???????????????????? | | T # ! #???????????????????? | | ### # #???????????????????? | | #?# # ###########+#+#???????????????????? | | ######?# # #?????????????????????????????????? | | ???????# * ##?????????????????????????????????? | | ???????# #??????????????????????????????????? | | ?????? # #??????????????????????????????????? | | ?????# # #??????????????????????????????????? | | ????# # #??????????????????????????????????? | | ????#### ### ##??????????????????????????????????? | | ?????# # # # #???????????????????????????????????? | | ????? #/###+#???????????????????????????????????? | | ????### ??? ???????????????????????????????????? | | ??????? ???? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 1050 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Corruption Screen | -8/Storage | Hacked Hrd. Medium Armor Plating | -8/Recycling | Hacked Reactive Plating | -8/Recycling | Hacked Force Booster | -8/Recycling | Hacked Robot Schematics ------------------ H-55 Commando | -8/Recycling | Hacked Fabricated ------------ Hvy. Machine Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher Please Form A Line Release The Drones! Significant Disruption \\IAMDERELICT Challenges ------------ None Game ------ Seed MatterInsulatedInsulator Manual? 0 Play Time 03:14:14 Cumulative 10.5 hours Start 2024.06.05 @ 18:02:59 End 2024.06.06 @ 13:55:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 56x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd997098-14e4-489c-b8a3-248fd8012c82