Cogmind - Beta 15 X4 *** ADVENTURER MODE // 2025.04.30 @ 22:41:09 Player: Willow Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (3484) 3484 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 6598 Bonus ------- High Alert Combat Kills 69 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 129/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Matter Pod (200) Experimental Sensor Array Light Armor Plating Medium Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Datajack Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Matter Pod Experimental Sensor Array Medium Armor Plating Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Datajack Katana [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 45 | 7 8 2 15 13 . Power 6 | 1 2 1 . 2 . Engine 4 | 1 1 1 . 1 . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 1 3 4 . Treads 10 | 2 . 1 3 4 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 . 5 3 . Device 5 | 1 1 . 2 1 . Storage 3 | 1 1 . 1 . . Processor 2 | . . . 2 . . Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 17 | 2 4 . 7 4 . Energy Gun 7 | 2 2 . 3 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | . 2 . 3 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 9 | . 2 3 2 1 1 Power 3 | . 2 1 . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . 1 1 . Highest Loss Streak 2 | . 1 2 1 1 1 To Critical Strikes . | . . . . . . Average Backups 11 | . 7 10 13 14 14 Power . | . . 1 1 1 1 Propulsion 3 | . . . 4 4 4 Utility 3 | . 2 3 3 3 4 Weapon 3 | . 2 3 4 4 4 Tool/Special . | . . . . . . Unused Backups 24 | . 1 . 5 6 12 Power 1 | . . . . . 1 Propulsion 9 | . . . . 5 4 Utility 7 | . 1 . 3 . 3 Weapon 5 | . . . 2 . 3 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 98 | . 98 99 98 98 99 Engine 9 | . 9 13 11 6 11 Core 2 | . 3 . . 4 . Treads 23 | . 27 27 21 22 22 Device 13 | . 14 14 20 11 . Storage 11 | . 14 14 11 11 11 Processor 8 | . . . 11 11 11 Hackware 1 | . . . . 2 11 Protection 3 | . . . . 7 10 Energy Gun 10 | . 9 28 20 . . Ballistic Gun 11 | . 18 . 1 19 18 Peak Build Rating 22 | 7 12 13 14 22 22 Average Rating 14 | 6 8 12 13 17 21 On Entrance 10 | . 7 12 10 13 22 Naked Turns . | . . . . . . Heaviest Build 39 | 13 32 32 33 39 38 Greatest Support 46 | 40 40 40 40 46 46 Greatest Overweight (x) 2 | 2 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 Most Carried 15 | 1 9 12 15 15 14 Average Carried 11 | . 7 10 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 1 9 10 13 14 14 Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 2224 | 320 433 11 410 882 168 Remotely . | . . . . . . Salvage Created 3859 | 167 541 97 1257 1249 548 Parts 258 | 11 37 4 82 83 41 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | 1 . . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 105 | . 14 5 43 25 18 Guns 100 | . 14 5 43 23 15 Cannons 5 | . . . . 2 3 Classes Destroyed 13 | 3 3 . 5 1 1 Worker 4 | 2 . . 1 1 . Tunneler 4 | 4 . . . . . Hauler 1 | . . . 1 . . Recycler 3 | 1 . . 1 1 . Operator 4 | . . . 2 2 . Drone 1 | . . . . 1 . Watcher 8 | . 2 . 4 2 . Swarmer 28 | . 3 3 10 3 9 Grunt 55 | . 11 2 25 11 6 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 19 | . . . 6 11 2 Programmer 1 | . . . . . 1 Best Kill Streak 10 | 6 3 3 10 5 9 Combat Bots Only 9 | . 3 3 6 5 9 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 333 | . 65 25 95 93 55 Missed 97 | . 18 4 29 27 19 Hits 236 | . 47 21 66 66 36 Melee 2 | . . 1 1 . . Projectile 234 | . 47 20 65 66 36 AOE 10 | . . 10 . . . Critical Strikes 8 | . 1 . . 5 2 Damage Taken 2369 | . 410 457 587 643 272 Core 473 | . 61 141 128 99 44 Absorbed by Shields . | . . . . . . Ignored by Resistances 710 | . 128 130 177 187 88 Regen/Repaired (Parts) 349 | . 218 . 11 120 . Core Remaining (%) 59 | 100 . 19 . . . Volleys Fired 254 | 11 40 10 78 87 28 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 100 130 130 130 91 91 Shots Fired 491 | 22 79 20 155 164 51 Gun 466 | 22 79 20 154 150 41 Cannon 24 | . . . . 14 10 Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 272 | . 73 . . 158 41 Thermal 218 | 22 6 20 154 6 10 Explosive 1 | . . . 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 49 | 4 17 17 49 30 31 Robot Miss Streak 7 | 1 2 3 7 1 1 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 1 2 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 404 | 13 67 18 131 134 41 Core Hits 360 | 8 40 30 211 51 20 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 7 | 3 . . . 2 2 Burn 3 | 3 . . . . . Destroy 4 | . . . . 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6572 | 160 864 287 2338 2224 699 Guns 6219 | 160 862 285 2308 2047 557 Cannons 303 | . . . . 161 142 Explosions . | . . . . . . Melee . | . . . . . . Ramming 50 | . 2 2 30 16 . Kinetic 3492 | . 773 . . 2162 557 Thermal 3030 | 160 89 285 2308 46 142 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 3 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 7 3 . . . Message Errors 5 | . 3 2 . . . Matter Fused 3 | . 2 1 . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . 1 1 5 2 . Targets Rammed 9 | . 1 1 5 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 258 | 118 236 120 258 28 117 Average Temperature 43 | 51 49 44 44 10 40 Received Heat Transfer 981 | . 276 39 225 366 75 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | 5 . 1 4 . . Heat Transferred 4404 | 703 120 370 2915 74 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 2 | . . . 2 . 2 Low Security (%) 68 | 100 100 100 23 100 30 Level 1 25 | . . . 68 . 43 Level 2 5 | . . . 8 . 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 536 | 10 120 70 450 167 536 Initial 103 | . . 9 . 103 11 Average 147 | 1 35 18 285 65 298 Influence Increases 3257 | 35 430 120 1300 837 535 Destroy 0b10 Robot/C 2100 | . 280 100 860 500 360 Destroy 0b10 Robot/NC 120 | 35 10 . 45 30 . Destroy Leader 448 | . 54 20 190 154 30 Successful Hack 150 | . 24 . 80 26 20 Select Force Hacks 180 | . 60 . 60 60 . Disable Machine 36 | . . . . 36 . Destroy Structure 28 | . 2 . 5 1 20 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 180 | . . . 60 30 90 Influence Decreases 2721 | 35 400 150 1011 1105 20 Entered New Map 217 | . . 21 . 186 10 Time Decay 2294 | 35 380 129 991 759 . Lost Part 60 | . 20 . 20 10 10 Lost Ally 150 | . . . . 150 . Squads Dispatched 15 | . 3 . 7 5 . Investigation 10 | . 3 . 5 2 . Extermination . | . . . . . . Reinforcement 5 | . . . 2 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 8 | . 1 . 5 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 26 10 57 31 23 Peak Tracking Total 10 | . 4 3 6 4 10 Tactical Retreats 7 | . . . 2 2 3 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 5 | . 2 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 4 | . . . . 4 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 39 | . 10 . 13 14 2 Terminals 26 | . 7 . 8 9 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 2 . Recycling Units 6 | . 2 . 2 2 . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 102 | . 32 . 42 25 3 Successful 74 | . 24 . 30 18 2 Failed 27 | . 7 . 12 7 1 Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 61 | . 24 . 22 15 . Terminals 73 | . 24 . 30 16 3 Fabricators . | . . . . . . Repair Stations 14 | . 6 . 4 4 . Recycling Units 8 | . 2 . 2 4 . Scanalyzers 6 | . . . 6 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 30 | . 9 . 14 5 2 Part Schematic 5 | . . . 5 . . Robot Analysis 10 | . 7 . 3 . . Prototype ID Bank 4 | . . . 4 . . Open Door 4 | . . . . 4 . Emergency Access Points 2 | . . . 1 . 1 Terminal Index 3 | . 2 . . 1 . Locate Traps 1 | . . . 1 . . Garrison Registry 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 6 . 2 4 . Scan Component 6 | . 3 . 1 2 . Repair 6 | . 3 . 1 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 3 | . . . 3 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 26 | . 9 . 9 8 . Terminals 20 | . 7 . 7 6 . Botnet 5 | . 2 . 2 1 . Skim 15 | . 5 . 5 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . 2 2 . Tunnel 6 | . 2 . 2 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 26 | . 7 . 10 8 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 7 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 3 . 1 2 . Time 272 | . 78 . 136 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 9 | . . . . 9 . EXPLORE 9 | . . . . 9 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 1275 | 140 1135 . . . . Seismic 1275 | 140 1135 . . . . Robot Analysis Total 10 | . 7 . 3 . . Derelict Logs Recovered . | . . . . . . Drone Launches 29 | . . . . 29 . Drone Recoveries 13 | . . . . 13 . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 6684 | 199 1341 478 2051 1868 747 Spaces Moved 3110 | 101 653 275 969 701 411 Core 6 | 6 . . . . . Treads 3104 | 95 653 275 969 701 411 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 154 160 160 160 160 160 Slowest Speed 240 | 160 160 160 240 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 6 95 64 81 90 59 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 7 | . 2 . 3 2 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 5 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . . . 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 4357 | 119 871 293 1310 1318 446 Wait 826 | . 148 3 211 462 2 Move 3106 | 100 652 274 968 701 411 Hop . | . . . . . . Pick Up 41 | 1 10 3 15 12 . Fast Attach 29 | 7 9 . 7 6 . Attach 11 | . 1 2 5 3 . Detach 5 | . 2 . 1 2 . Swap 30 | . 1 . 7 17 5 Drop 39 | . 7 . 13 19 . Fire 254 | 11 40 10 78 87 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 1 1 5 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 7 | . . . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 200 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Central database locked down 901 | -10/Materials | Learned Storage stockpile data 953 | -10/Materials | Identified exit to Materials 997 | -10/Materials | Learned 4 Subcaves zone layouts 1030 | -10/Materials | Learned Storage emergency access door positions 1053 | -10/Materials | Learned location of 1 exit from Storage 1064 | -10/Materials | Learned location of 1 exit from Storage 1083 | -10/Materials | Identified exit to Subcaves 1083 | -10/Materials | Identified exit to Mines 1153 | -10/Materials | Learned location of 1 exit from Recycling 1165 | -10/Materials | Repaired Assault Rifle 1193 | -10/Materials | Repaired Lgt. Treads 1220 | -10/Materials | Repaired Assault Rifle 1541 | -10/Materials | Entered Mines 1889 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1892 | -10/Mines | Found Prototype Device 1942 | -10/Mines | Assembled infested the area 1965 | -10/Mines | Core integrity fell below 50% 1975 | -10/Mines | Core integrity fell below 20% 2019 | -10/Mines | Entered Materials 2019 | -9/Materials | Evolved 2 slots: Utility x2 2020 | -9/Materials | Identified exit to Storage 2044 | -9/Materials | Identified Exp. Sensor Array 2721 | -9/Materials | Discovered new exit (range 4) 2871 | -9/Materials | Discovered new exit (range 11) 3054 | -9/Materials | Discovered new exit (range 16) 3224 | -9/Materials | Identified exit to Materials 3287 | -9/Materials | Learned Storage stockpile data 3302 | -9/Materials | Identified exit to Mines 3308 | -9/Materials | Learned Storage emergency access door positions 3309 | -9/Materials | Learned location of 2 exits from Materials 3311 | -9/Materials | Learned location of 2 exits from Materials 3335 | -9/Materials | Learned location of 1 exit from Recycling 3616 | -9/Materials | Repaired Broken Exp. Sensor Array 3643 | -9/Materials | Build established: Scavenger-Mutant 4070 | -9/Materials | Entered Storage 4071 | -9/Storage | Identified exit to Recycling 4543 | -9/Storage | Lost 13 allies 4659 | -9/Storage | Core integrity fell below 50% 4734 | -9/Storage | Repaired Lgt. Armor Plating? 5052 | -9/Storage | Repaired Autogun 5397 | -9/Storage | Build established: Mutant 5647 | -9/Storage | Learned location of 1 exit from Recycling 5706 | -9/Storage | Learned Materials interactive machine intel 5754 | -9/Storage | Learned Materials stockpile data 5790 | -9/Storage | Learned location of 2 exits from Materials 5815 | -9/Storage | Learned Storage emergency access door positions 5848 | -9/Storage | Learned Materials garrison access intel 5860 | -9/Storage | Build established: Hacker-Mutant 5938 | -9/Storage | Identified exit to Garrison 5938 | -9/Storage | Entered Garrison 6030 | -9/Garrison | Triggered checkpoint 6084 | -9/Garrison | Triggered checkpoint 6146 | -9/Garrison | Triggered checkpoint 6204 | -9/Garrison | Destroyed 9 combat bots 6392 | -9/Garrison | Triggered checkpoint 6399 | -9/Garrison | Discovered exit to Recycling (range 10) 6514 | -9/Garrison | Triggered checkpoint 6619 | -9/Garrison | Discovered exit to Recycling (range 43) 6619 | -9/Garrison | Discovered exit to Recycling (range 48) 6619 | -9/Garrison | Discovered exit to Recycling (range 23) 6634 | -9/Garrison | Triggered checkpoint 6675 | -9/Garrison | Installed Relay Interface Framework 6685 | -9/Garrison | Self-destructed Last Messages --------------- 06523_ Acquired 6 matter. 06525_ S-10 Pest destroyed. 06525_ Switching to secondary target: S-10 Pest. 06525_ S-10 Pest destroyed. 06526_ Acquired 6 matter. 06528_ S-10 Pest destroyed. 06529_ Acquired 6 matter. 06619_ Connecting with Garrison Terminal... 06619_ EXIT=FOUND: RECYCLING >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. 06634_ Beams of light sweep through the air. An alarm sounds. 06641_ Lgt. Armor Plating destroyed. 06642_ Y-45 Defender destroyed. 06649_ Acquired 14 matter. Initiating installation procedure... 06675_ Relay Interface Framework installed. Map ----- +----------------------------------------------------+ | ## #?????#^^^## #?# #??# #??# #?????????????? | | #?#####^^^#######?# #??# #??# #?????????????? | | ## #?# + #???????# #### #### #######???????? | | ?# #?# ### #???????# + " #???????? | | ?# #?# #?# #???????###### #### ##### #???????? | | ?# #?# #?# #????????????# #??# #???# #???????? | | ##"+###+### #????????????# #??# #???# #???????? | | #????????????# #??# #???# #???????? | | #????#########+#### #???# #???????? | | #????#" ^ #???# #???????? | | ## #######T#"#????#"T"## ####### #####+######??? | | ?# #?????### #????###### #?????# #??? | | ?# #???????# #?????????# ###???# #??? | | ?# #???????# #?????????#! #####+######### > #??? | | ?# #???????# #?????????#![*+ #???????# #??? | | ?# #???????# #?????????#=%=#######???????#####??? | | ?# ######### #?????????#%###????????????????????? | | ?# ##"""""## #?????????#!#??????????????????????? | | ?# ### ### #?????????#!#??????????????????????? | | ?# + #?????????# #??????????????????????? | | ?# # #???????### #??????????????????????? | | ?# ##"""""## #???????#"# #??????????????????????? | | ?# ## ## #???????#" #??????????????????????? | | ?# ###+##### #???????#" #??????????????????????? | | ?# ### #???# #???????#" #??????????????????????? | | ?# + #???# #???????#"#@#??????????????????????? | | ?# ######?### ##??????### #??????????????????????? | | ## ###????# #???????## ##?????????????????????? | | #! ^!#????# #???????# #?????????????????????? | | #! !#????## #???????#" "#?????????????????????? | | ##!!##????# ##???????#" "#?????????????????????? | | ?####?????######???????#" "#?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Seismic Detector | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 11% | -10/Materials Lgt. Treads | 48% | -10/Materials Assault Rifle | 43% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Lgt. Armor Plating | 10% | -9/Storage Autogun | 66% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructTitaniumCloak Manual? 0 Play Time 00:47:22 Cumulative 296.3 hours Start 2025.04.30 @ 21:44:25 End 2025.04.30 @ 22:41:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 131 Rogue 82 Adventurer 45 Explorer 4 Win Type - Total 9 Types 3/2/0/1/1/1/0/1/0/0 Lore% 70 Gallery% 69 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a860f5a1-bc05-4ea0-9cbc-0d5df0113d73