Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.11 @ 12:57:47

Player: soporte tecnico

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (95)      475
Value Destroyed (2533)     2533
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6839

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             823/850
Matter                     237/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (1)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (7) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY (10) ---
  Improved Cooling System
     Large Storage Unit
  Advanced Weight Redist. System
           Reflective Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
   Compact Matter Pod
           Melee Analysis Suite
  Improved Medium Armor Plating
           System Restoration Module
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Heat Sink
  Improved Cooling System
     Large Storage Unit
           Weight Redist. System
  Advanced Weight Redist. System
  Improved Light Armor Plating
     Light Assault Rifle
           Assault Cannon
           Assault Cannon
           Powered Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  5    | .   .   .   1   .   2   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             93   | 7   2   4   11  6   18  36  6   .   3   
  Power                    12   | 1   .   1   1   .   2   7   .   .   .   
    Engine                 6    | 1   .   1   1   .   1   2   .   .   .   
    Core                   6    | .   .   .   .   .   1   5   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   1   4   1   3   9   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | 2   .   1   4   1   3   9   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 2   2   .   4   2   10  10  3   .   .   
    Device                 14   | 1   .   .   1   1   4   5   2   .   .   
    Storage                9    | 1   2   .   2   .   3   .   1   .   .   
    Processor              4    | .   .   .   1   .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   3   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   2   2   3   3   10  2   .   2   
    Energy Gun             4    | 2   .   1   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   1   2   2   .   2   1   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   3   4   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   3   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   1   .   4   2   13  .   1   
  Power                    6    | .   .   .   1   .   1   2   2   .   .   
  Propulsion               7    | .   .   .   .   .   3   .   3   .   1   
  Utility                  6    | .   .   .   .   .   .   .   6   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      10   | .   .   .   1   .   3   1   10  .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     71   | .   100 100 99  100 94  95  28  23  21  
  Engine                   4    | .   14  14  10  11  6   4   .   .   .   
  Core                     3    | .   .   .   .   .   2   9   1   .   .   
  Leg                      18   | .   28  28  33  33  21  21  6   7   5   
  Device                   10   | .   14  14  17  14  17  15  1   .   .   
  Storage                  12   | .   14  14  11  11  18  15  8   7   6   
  Processor                2    | .   .   .   4   4   .   5   .   .   .   
  Protection               3    | .   .   .   .   2   9   7   .   .   .   
  Energy Gun               2    | .   28  16  4   3   .   .   .   .   .   
  Ballistic Gun            5    | .   .   11  17  18  2   6   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   15  4   .   .   2   
  Impact Weapon            2    | .   .   .   .   .   .   .   6   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 14  89  14  21  25  32  37  34  13  20  
  Greatest Support         46   | 20  20  20  30  30  39  46  36  10  20  
  Greatest Overweight (x)  11   | .   4   .   .   .   1   1   11  1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 25   | 8   25  8   25  10  25  10  15  10  10  
  Average Capacity         9    | 7   9   8   8   10  10  10  10  10  10  
  Most Carried             10   | 4   6   8   7   9   10  10  9   6   7   
  Average Carried          7    | 2   3   7   6   7   8   9   5   5   6   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  
  Final Carried            9    | 3   6   8   7   7   9   9   5   6   4   

 Class Distribution 
--------------------
 66% | Mutant
 24% | Scavenger-Mutant
  8% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Fac  
Matter Collected           2246 | 270  20   47   193  200  592  789  83   11   41   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3155 | 160  41   132  281  559  450  1117 380  .    35   
  Parts                    185  | 8    5    18   11   46   26   60   9    .    2    
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    1    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    17   .    .    
  Prevented                3    | .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Combat Hostiles Destroyed  72   | .   1   7   5   14  15  22  7   .   1   
  Melee                    12   | .   .   .   .   .   .   8   4   .   .   
  Guns                     36   | .   1   7   5   14  .   9   .   .   .   
  Cannons                  21   | .   .   .   .   .   15  5   .   .   1   
Classes Destroyed          12   | 3   2   .   1   3   1   1   1   .   .   
  Worker                   5    | 1   .   1   .   .   1   2   .   .   .   
  Builder                  3    | .   .   .   .   1   1   .   .   .   1   
  Tunneler                 3    | 2   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   
  Recycler                 8    | 1   .   .   1   1   1   4   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   
  Swarmer                  30   | .   1   7   .   7   7   6   2   .   .   
  Grunt                    26   | .   .   .   5   4   4   10  3   .   .   
  Brawler                  3    | .   .   .   .   .   1   .   2   .   .   
  Sentry                   8    | .   .   .   .   3   3   2   .   .   .   
  Programmer               5    | .   .   .   .   .   .   4   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | 3   1   3   4   6   12  6   2   .   1   
  Combat Bots Only         11   | .   1   3   2   4   11  5   2   .   1   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   2   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Fac  
Damage Taken               4002 | .    35   110  436  281  576  905  1463 .    196  
  Core                     764  | .    .    26   25   31   56   125  474  .    27   
  Absorbed by Shields      39   | .    .    .    .    39   .    .    .    .    .    
  Regen/Repaired (Parts)   121  | .    .    .    .    .    .    121  .    .    .    
Core Remaining (%)         75   | 100  .    89   .    86   89   .    .    14   .    
Volleys Fired              178  | 10   5    10   22   37   40   51   .    .    3    
  Largest                  2    | 2    2    2    2    2    2    2    .    .    2    
  Hottest                  90   | 90   90   90   60   76   88   88   .    .    88   
Shots Fired                356  | 20   10   20   44   74   81   101  .    .    6    
  Gun                      250  | 20   10   20   44   74   .    82   .    .    .    
  Cannon                   104  | .    .    .    .    .    81   17   .    .    6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    2    .    .    .    
  Kinetic                  287  | .    .    7    30   64   81   99   .    .    6    
  Thermal                  67   | 20   10   13   14   10   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | 8    5    11   24   13   16   16   .    .    2    
  Robot Miss Streak        4    | 1    2    1    2    3    4    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           320  | 15   5    16   39   55   57   95   29   .    9    
  Core Hits                149  | 5    2    9    15   27   24   60   6    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    1    .    .    4    .    2    
  Critical Strikes         14   | .    .    .    .    1    6    1    4    .    2    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    
    Blast                  7    | .    .    .    .    .    6    1    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    4    .    2    
Melee Attacks              46   | .    .    .    .    .    .    9    29   .    8    
  Impact                   31   | .    .    .    .    .    .    .    23   .    8    
  Slashing                 15   | .    .    .    .    .    .    9    6    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6629 | 179  62   178  452  676  1488 2047 1213 .    334  
  Guns                     2820 | 179  62   178  452  676  .    1273 .    .    .    
  Cannons                  1861 | .    .    .    .    .    1486 292  .    .    83   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    1938 | .    .    .    .    .    .    474  1213 .    251  
  Ramming                  10   | .    .    .    .    .    2    8    .    .    .    
  Kinetic                  4062 | .    .    46   323  559  1486 1565 .    .    83   
  Thermal                  619  | 179  62   132  129  117  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   1222 | .    .    .    .    .    .    .    971  .    251  
  Slashing                 716  | .    .    .    .    .    .    474  242  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    1    3    7    6    1    
  Average Corruption       3    | .    .    .    .    .    1    1    6    6    1    
  Corruption Purged        5    | .    .    .    .    .    .    4    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  78   | .    .    .    .    .    7    11   46   13   1    
    Message Errors         21   | .    .    .    .    .    2    5    11   3    .    
    Matter Fused           18   | .    .    .    .    .    2    3    9    4    .    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    7    3    .    
    Energy Discharges      11   | .    .    .    .    .    1    .    10   .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    1    1    5    1    .    
    Data Loss (major)      6    | .    .    .    .    .    .    1    3    2    .    
    Misfires               2    | .    .    .    .    .    1    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            535  | .    .    .    .    .    48   .    318  .    169  
  Projectiles              63   | .    .    .    .    .    48   .    .    .    15   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    472  | .    .    .    .    .    .    .    318  .    154  
Knockbacks                 23   | .    .    .    .    .    15   3    3    .    2    
  Impact                   5    | .    .    .    .    .    .    .    3    .    2    
  Kinetic                  17   | .    .    .    .    .    14   3    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    1    2    .    .    .    
  Kicked                   3    | .    .    .    .    .    1    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        253  | 150  90   60   21   8    8    4    253  244  1    
  Average Temperature      44   | 69   36   20   6    3    3    3    92   98   1    
  Received Heat Transfer   1323 | .    .    .    309  102  234  216  444  .    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    5    .    1    
  Impact Corruptions       22   | .    .    .    .    .    .    .    16   .    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | 1    .    .    .    1    .    .    .    .    .    
  Heat Transferred         1539 | 471  161  311  300  296  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Peak Influence             424  | 20  113 216 230 424 286 330 .   .   45  
  Initial                  141  | .   11  36  70  82  141 50  .   .   .   
  Average                  109  | 8   56  144 132 251 115 93  .   .   5   
Maximum Alert Level        2    | .   .   1   1   2   1   1   .   .   .   
  Low Security (%)         78   | 100 100 86  78  34  69  84  .   .   100 
  Level 1                  20   | .   .   13  21  60  30  15  .   .   .   
  Level 2                  .    | .   .   .   .   4   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   2   1   10  .   .   2   
  Investigation            3    | .   .   .   .   1   .   2   .   .   .   
  Extermination            5    | .   .   .   .   .   .   4   .   .   1   
  Reinforcement            6    | .   .   .   .   1   1   4   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Distress Signals           7    | .   .   .   2   2   1   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   7   8   19  19  20  33  13  .   7   
  Peak Tracking Total      7    | .   3   3   7   5   7   5   6   .   6   
  Tactical Retreats        10   | .   1   1   1   2   .   1   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Traps Triggered            5    | .   1   .   .   1   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Machines Accessed          19   | .   .   .   .   3   5   7   .   .   4   
  Terminals                9    | .   .   .   .   3   3   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   .   .   .   .   2   1   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                44   | .   .   .   .   9   11  17  .   .   7   
  Successful               30   | .   .   .   .   8   6   12  .   .   4   
  Failed                   14   | .   .   .   .   1   5   5   .   .   3   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   .   .   .   9   7   4   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   7   .   .   .   
  Recycling Units          9    | .   .   .   .   .   4   2   .   .   3   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             15   | .   .   .   .   8   3   3   .   .   1   
  Record                   9    | .   .   .   .   4   1   3   .   .   1   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   6   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   4   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   3   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   2   5   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   
  Time                     39   | .   .   .   .   .   .   39  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   .   .   5   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Fac  
Turns Passed               7307 | 127  310  253  351  571  989  2137 1688 456  425  
Spaces Moved               4143 | 73   224  172  202  347  508  1360 796  236  225  
  Core                     225  | 16   .    .    .    .    .    .    208  .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3918 | 57   224  172  202  347  508  1360 588  236  224  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  190  120  
  Average Speed            149  | 104  125  120  120  120  160  130  194  190  172  
  Slowest Speed            600  | 120  400  120  120  120  190  190  600  190  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    36   20   22   51   38   32   80   24   4    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    .    9    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    9    1    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Fac  
Total                      4814 | 103  243  201  269  432  603  1598 881  244  240  
  Wait                     226  | 4    8    6    17   32   9    95   47   8    .    
  Move                     4134 | 72   223  171  201  346  507  1359 795  235  225  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72   | 10   4    5    10   6    16   17   2    1    1    
  Fast Attach              16   | .    .    .    .    .    2    14   .    .    .    
  Attach                   28   | 7    .    .    3    .    6    3    6    .    3    
  Detach                   2    | .    .    .    .    .    1    .    1    .    .    
  Swap                     49   | .    2    4    8    6    10   19   .    .    .    
  Drop                     60   | .    1    5    8    5    11   29   1    .    .    
  Fire                     178  | 10   5    10   22   37   40   51   .    .    3    
  Melee                    46   | .    .    .    .    .    .    9    29   .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    1    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Junkyard   | Discovered new exit (range 15)
  128 | -11/Junkyard   | Entered Materials
  318 | -10/Materials  | Build established: Mutant
  422 | -10/Materials  | Discovered new exit (range 12)
  438 | -10/Materials  | Entered Mines
  439 | -10/Mines      | Met a Derelict bent on vengeance
  645 | -10/Mines      | Discovered new exit (range 9)
  691 | -10/Mines      | Entered Materials
  691 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  933 | -9/Materials   | Build established: Scavenger-Mutant
 1032 | -9/Materials   | Discovered new exit (range 8)
 1042 | -9/Materials   | Entered Storage
 1478 | -9/Storage     | Discovered new exit (range 8)
 1613 | -9/Storage     | Entered Materials
 1613 | -8/Materials   | Evolved 2 slots: Utility x2
 2165 | -8/Materials   | Destroyed 11 combat bots
 2171 | -8/Materials   | Lost 3 parts (1p2n)
 2416 | -8/Materials   | Build established: Mutant
 2593 | -8/Materials   | Discovered new exit (range 4)
 2602 | -8/Materials   | Entered Factory
 2602 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2690 | -7/Factory     | Repaired Aluminum Leg
 4455 | -7/Factory     | Repaired Aluminum Leg
 4721 | -7/Factory     | Discovered new exit (range 7)
 4739 | -7/Factory     | Entered Lower Caves
 4754 | -7/Lower Caves | Build established: Scavenger-Gladiator
 4819 | -7/Lower Caves | Spotted B-75 Beast
 4946 | -7/Lower Caves | Lost 3 parts (3u)
 4994 | -7/Lower Caves | Core integrity fell below 50%
 5014 | -7/Lower Caves | Lost 10 parts (2p3n3u2w)
 5242 | -7/Lower Caves | Build established: Mutant
 5579 | -7/Lower Caves | Core integrity fell below 20%
 5856 | -7/Lower Caves | Learned Factory emergency access door positions
 6222 | -7/Lower Caves | Encountered a Warlord checkpoint
 6411 | -7/Lower Caves | Discovered new exit (range 8)
 6427 | -7/Lower Caves | Entered another Lower Caves area
 6427 | -7/Lower Caves | Discovered new exit (range 7)
 6883 | -7/Lower Caves | Entered Factory
 6883 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7124 | -6/Factory     | Identified exit to Garrison
 7308 | -6/Factory     | Self-destructed

 Last Messages 
---------------
07211_ P-60 Hacker system corrupted by crushing effect.
07216_ P-60 Hacker suffers critical hit (Smash).
07216_ Destroyed Shock Rifle.
07216_ Destroyed Mic. Nuclear Core.
07216_ P-60 Hacker system corrupted by crushing effect. <x2>
07223_ P-60 Hacker misfires.
07224_ System corrupted: Powered Hammer rejected.
07226_ Aluminum Leg destroyed.
07226_ Destroyed Imp. Heat Sink.
07226_ P-60 Hacker destroyed.
07229_ Acquired 25 matter.
07230_ R-10 Processor collects Powered Hammer.
07234_ R-10 Processor collects Corrupted Remote Datajack.
07238_ R-10 Processor collects Unknown Hover Unit.
07254_ Acquired 6 matter.
07288_ W-25 Informer distress signal alerts nearby ally.
07290_ ALERT: Garrison Access compromised, dispatching assault squad.
07290_ Garrison Access disabled.
07290_ Relay Coupler [Sentry] tumbles out of Garrison Access.
07305_ Construction Platform disabled.

 Map 
-----
+----------------------------------------------------+
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| ??#  """""""   #   """"        #????????????????+? |
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|                    """"  g"""  u   #?????????????? |
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| ##########+########""T""#######+##+#?????????????? |
| #???#            ##"""""#????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            310
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
                    Katana | -9/Storage | Hacked
 Hrd. Medium Armor Plating | -9/Storage | Hacked
         Enh. Nuclear Core | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ForceHardlightCanceller
  Manual?         0
Play Time         01:11:16
  Cumulative      9.9 hours
  Start           2023.03.09 @ 15:43:55
  End             2023.03.11 @ 12:57:47
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb767f34-0632-4240-8592-4c43ba90e162