Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.11 @ 12:57:47 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2533) 2533 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6839 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 823/850 Matter 237/300 Energy 100/100 System Corruption 1% Temperature Cool (1) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (10) --- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Matter Pod Melee Analysis Suite Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Heat Sink Improved Cooling System Large Storage Unit Weight Redist. System Advanced Weight Redist. System Improved Light Armor Plating Light Assault Rifle Assault Cannon Assault Cannon Powered Hammer [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . . 1 . 2 1 . . 1 Weapon . | . . . . . . . . . . Parts Attached 93 | 7 2 4 11 6 18 36 6 . 3 Power 12 | 1 . 1 1 . 2 7 . . . Engine 6 | 1 . 1 1 . 1 2 . . . Core 6 | . . . . . 1 5 . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 1 4 1 3 9 1 . 1 Treads . | . . . . . . . . . . Leg 22 | 2 . 1 4 1 3 9 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 2 . 4 2 10 10 3 . . Device 14 | 1 . . 1 1 4 5 2 . . Storage 9 | 1 2 . 2 . 3 . 1 . . Processor 4 | . . . 1 . . 3 . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 1 3 2 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 2 2 3 3 10 2 . 2 Energy Gun 4 | 2 . 1 . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | . . 1 2 2 . 2 1 . . Ballistic Cannon 9 | . . . . . 3 4 . . 2 Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . . 3 . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 21 | . . . 1 . 4 2 13 . 1 Power 6 | . . . 1 . 1 2 2 . . Propulsion 7 | . . . . . 3 . 3 . 1 Utility 6 | . . . . . . . 6 . . Weapon 2 | . . . . . . . 2 . . Highest Loss Streak 10 | . . . 1 . 3 1 10 . 1 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 71 | . 100 100 99 100 94 95 28 23 21 Engine 4 | . 14 14 10 11 6 4 . . . Core 3 | . . . . . 2 9 1 . . Leg 18 | . 28 28 33 33 21 21 6 7 5 Device 10 | . 14 14 17 14 17 15 1 . . Storage 12 | . 14 14 11 11 18 15 8 7 6 Processor 2 | . . . 4 4 . 5 . . . Protection 3 | . . . . 2 9 7 . . . Energy Gun 2 | . 28 16 4 3 . . . . . Ballistic Gun 5 | . . 11 17 18 2 6 . . . Ballistic Cannon 3 | . . . . . 15 4 . . 2 Impact Weapon 2 | . . . . . . . 6 7 4 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 14 89 14 21 25 32 37 34 13 20 Greatest Support 46 | 20 20 20 30 30 39 46 36 10 20 Greatest Overweight (x) 11 | . 4 . . . 1 1 11 1 6 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 25 | 8 25 8 25 10 25 10 15 10 10 Average Capacity 9 | 7 9 8 8 10 10 10 10 10 10 Most Carried 10 | 4 6 8 7 9 10 10 9 6 7 Average Carried 7 | 2 3 7 6 7 8 9 5 5 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 9 | 3 6 8 7 7 9 9 5 6 4 Class Distribution -------------------- 66% | Mutant 24% | Scavenger-Mutant 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Matter Collected 2246 | 270 20 47 193 200 592 789 83 11 41 Remotely . | . . . . . . . . . . Salvage Created 3155 | 160 41 132 281 559 450 1117 380 . 35 Parts 185 | 8 5 18 11 46 26 60 9 . 2 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 5 | . . . . 1 . 4 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 17 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 72 | . 1 7 5 14 15 22 7 . 1 Melee 12 | . . . . . . 8 4 . . Guns 36 | . 1 7 5 14 . 9 . . . Cannons 21 | . . . . . 15 5 . . 1 Classes Destroyed 12 | 3 2 . 1 3 1 1 1 . . Worker 5 | 1 . 1 . . 1 2 . . . Builder 3 | . . . . 1 1 . . . 1 Tunneler 3 | 2 . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . Recycler 8 | 1 . . 1 1 1 4 . . . Minesweeper 1 | . . . . . . . 1 . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 30 | . 1 7 . 7 7 6 2 . . Grunt 26 | . . . 5 4 4 10 3 . . Brawler 3 | . . . . . 1 . 2 . . Sentry 8 | . . . . 3 3 2 . . . Programmer 5 | . . . . . . 4 . . 1 Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 12 | 3 1 3 4 6 12 6 2 . 1 Combat Bots Only 11 | . 1 3 2 4 11 5 2 . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Damage Taken 4002 | . 35 110 436 281 576 905 1463 . 196 Core 764 | . . 26 25 31 56 125 474 . 27 Absorbed by Shields 39 | . . . . 39 . . . . . Regen/Repaired (Parts) 121 | . . . . . . 121 . . . Core Remaining (%) 75 | 100 . 89 . 86 89 . . 14 . Volleys Fired 178 | 10 5 10 22 37 40 51 . . 3 Largest 2 | 2 2 2 2 2 2 2 . . 2 Hottest 90 | 90 90 90 60 76 88 88 . . 88 Shots Fired 356 | 20 10 20 44 74 81 101 . . 6 Gun 250 | 20 10 20 44 74 . 82 . . . Cannon 104 | . . . . . 81 17 . . 6 Launcher . | . . . . . . . . . . Special 2 | . . . . . . 2 . . . Kinetic 287 | . . 7 30 64 81 99 . . 6 Thermal 67 | 20 10 13 14 10 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 24 | 8 5 11 24 13 16 16 . . 2 Robot Miss Streak 4 | 1 2 1 2 3 4 2 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 320 | 15 5 16 39 55 57 95 29 . 9 Core Hits 149 | 5 2 9 15 27 24 60 6 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 7 | . . . . 1 . . 4 . 2 Critical Strikes 14 | . . . . 1 6 1 4 . 2 Destroy 1 | . . . . 1 . . . . . Blast 7 | . . . . . 6 1 . . . Smash 6 | . . . . . . . 4 . 2 Melee Attacks 46 | . . . . . . 9 29 . 8 Impact 31 | . . . . . . . 23 . 8 Slashing 15 | . . . . . . 9 6 . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6629 | 179 62 178 452 676 1488 2047 1213 . 334 Guns 2820 | 179 62 178 452 676 . 1273 . . . Cannons 1861 | . . . . . 1486 292 . . 83 Explosions . | . . . . . . . . . . Melee 1938 | . . . . . . 474 1213 . 251 Ramming 10 | . . . . . 2 8 . . . Kinetic 4062 | . . 46 323 559 1486 1565 . . 83 Thermal 619 | 179 62 132 129 117 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1222 | . . . . . . . 971 . 251 Slashing 716 | . . . . . . 474 242 . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 1 3 7 6 1 Average Corruption 3 | . . . . . 1 1 6 6 1 Corruption Purged 5 | . . . . . . 4 1 . . Corruption Blocked . | . . . . . . . . . . Effects 78 | . . . . . 7 11 46 13 1 Message Errors 21 | . . . . . 2 5 11 3 . Matter Fused 18 | . . . . . 2 3 9 4 . Heat Flow Errors 10 | . . . . . . . 7 3 . Energy Discharges 11 | . . . . . 1 . 10 . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 1 1 5 1 . Data Loss (major) 6 | . . . . . . 1 3 2 . Misfires 2 | . . . . . 1 1 . . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 535 | . . . . . 48 . 318 . 169 Projectiles 63 | . . . . . 48 . . . 15 Explosions . | . . . . . . . . . . Melee 472 | . . . . . . . 318 . 154 Knockbacks 23 | . . . . . 15 3 3 . 2 Impact 5 | . . . . . . . 3 . 2 Kinetic 17 | . . . . . 14 3 . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . 1 2 . . . Kicked 3 | . . . . . 1 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 253 | 150 90 60 21 8 8 4 253 244 1 Average Temperature 44 | 69 36 20 6 3 3 3 92 98 1 Received Heat Transfer 1323 | . . . 309 102 234 216 444 . 18 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . . 5 . 1 Impact Corruptions 22 | . . . . . . . 16 . 6 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . . . 1 . . . . . Heat Transferred 1539 | 471 161 311 300 296 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Peak Influence 424 | 20 113 216 230 424 286 330 . . 45 Initial 141 | . 11 36 70 82 141 50 . . . Average 109 | 8 56 144 132 251 115 93 . . 5 Maximum Alert Level 2 | . . 1 1 2 1 1 . . . Low Security (%) 78 | 100 100 86 78 34 69 84 . . 100 Level 1 20 | . . 13 21 60 30 15 . . . Level 2 . | . . . . 4 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . . 2 1 10 . . 2 Investigation 3 | . . . . 1 . 2 . . . Extermination 5 | . . . . . . 4 . . 1 Reinforcement 6 | . . . . 1 1 4 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Distress Signals 7 | . . . 2 2 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 7 8 19 19 20 33 13 . 7 Peak Tracking Total 7 | . 3 3 7 5 7 5 6 . 6 Tactical Retreats 10 | . 1 1 1 2 . 1 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Traps Triggered 5 | . 1 . . 1 2 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Machines Accessed 19 | . . . . 3 5 7 . . 4 Terminals 9 | . . . . 3 3 2 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 5 | . . . . . 2 1 . . 2 Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 44 | . . . . 9 11 17 . . 7 Successful 30 | . . . . 8 6 12 . . 4 Failed 14 | . . . . 1 5 5 . . 3 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 23 | . . . . 9 7 4 . . 3 Fabricators 2 | . . . . . . 2 . . . Repair Stations 7 | . . . . . . 7 . . . Recycling Units 9 | . . . . . 4 2 . . 3 Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 15 | . . . . 8 3 3 . . 1 Record 9 | . . . . 4 1 3 . . 1 Part Schematic 2 | . . . . 2 . . . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . 6 . . . Scan Component 4 | . . . . . . 4 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 5 | . . . . . 3 . . . 2 Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 2 | . . . . . 2 . . . . Retrieve Components 2 | . . . . . . . . . 2 Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . . 2 5 . . 2 Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 39 | . . . . . . 39 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . 5 Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . parse_system 1 | . . . . . . 1 . . . no_distress 1 | . . . . . . 1 . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Turns Passed 7307 | 127 310 253 351 571 989 2137 1688 456 425 Spaces Moved 4143 | 73 224 172 202 347 508 1360 796 236 225 Core 225 | 16 . . . . . . 208 . 1 Treads . | . . . . . . . . . . Legs 3918 | 57 224 172 202 347 508 1360 588 236 224 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 120 Average Speed 149 | 104 125 120 120 120 160 130 194 190 172 Slowest Speed 600 | 120 400 120 120 120 190 190 600 190 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 36 20 22 51 38 32 80 24 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . . . 9 1 . . . Melee . | . . . . . . . . . . Projectile 10 | . . . . . 9 1 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Fac Total 4814 | 103 243 201 269 432 603 1598 881 244 240 Wait 226 | 4 8 6 17 32 9 95 47 8 . Move 4134 | 72 223 171 201 346 507 1359 795 235 225 Hop . | . . . . . . . . . . Pick Up 72 | 10 4 5 10 6 16 17 2 1 1 Fast Attach 16 | . . . . . 2 14 . . . Attach 28 | 7 . . 3 . 6 3 6 . 3 Detach 2 | . . . . . 1 . 1 . . Swap 49 | . 2 4 8 6 10 19 . . . Drop 60 | . 1 5 8 5 11 29 1 . . Fire 178 | 10 5 10 22 37 40 51 . . 3 Melee 46 | . . . . . . 9 29 . 8 Ram . | . . . . . . . . . . Kick 3 | . . . . . 1 2 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 128 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 12) 438 | -10/Materials | Entered Mines 439 | -10/Mines | Met a Derelict bent on vengeance 645 | -10/Mines | Discovered new exit (range 9) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Build established: Scavenger-Mutant 1032 | -9/Materials | Discovered new exit (range 8) 1042 | -9/Materials | Entered Storage 1478 | -9/Storage | Discovered new exit (range 8) 1613 | -9/Storage | Entered Materials 1613 | -8/Materials | Evolved 2 slots: Utility x2 2165 | -8/Materials | Destroyed 11 combat bots 2171 | -8/Materials | Lost 3 parts (1p2n) 2416 | -8/Materials | Build established: Mutant 2593 | -8/Materials | Discovered new exit (range 4) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2690 | -7/Factory | Repaired Aluminum Leg 4455 | -7/Factory | Repaired Aluminum Leg 4721 | -7/Factory | Discovered new exit (range 7) 4739 | -7/Factory | Entered Lower Caves 4754 | -7/Lower Caves | Build established: Scavenger-Gladiator 4819 | -7/Lower Caves | Spotted B-75 Beast 4946 | -7/Lower Caves | Lost 3 parts (3u) 4994 | -7/Lower Caves | Core integrity fell below 50% 5014 | -7/Lower Caves | Lost 10 parts (2p3n3u2w) 5242 | -7/Lower Caves | Build established: Mutant 5579 | -7/Lower Caves | Core integrity fell below 20% 5856 | -7/Lower Caves | Learned Factory emergency access door positions 6222 | -7/Lower Caves | Encountered a Warlord checkpoint 6411 | -7/Lower Caves | Discovered new exit (range 8) 6427 | -7/Lower Caves | Entered another Lower Caves area 6427 | -7/Lower Caves | Discovered new exit (range 7) 6883 | -7/Lower Caves | Entered Factory 6883 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7124 | -6/Factory | Identified exit to Garrison 7308 | -6/Factory | Self-destructed Last Messages --------------- 07211_ P-60 Hacker system corrupted by crushing effect. 07216_ P-60 Hacker suffers critical hit (Smash). 07216_ Destroyed Shock Rifle. 07216_ Destroyed Mic. Nuclear Core. 07216_ P-60 Hacker system corrupted by crushing effect. 07223_ P-60 Hacker misfires. 07224_ System corrupted: Powered Hammer rejected. 07226_ Aluminum Leg destroyed. 07226_ Destroyed Imp. Heat Sink. 07226_ P-60 Hacker destroyed. 07229_ Acquired 25 matter. 07230_ R-10 Processor collects Powered Hammer. 07234_ R-10 Processor collects Corrupted Remote Datajack. 07238_ R-10 Processor collects Unknown Hover Unit. 07254_ Acquired 6 matter. 07288_ W-25 Informer distress signal alerts nearby ally. 07290_ ALERT: Garrison Access compromised, dispatching assault squad. 07290_ Garrison Access disabled. 07290_ Relay Coupler [Sentry] tumbles out of Garrison Access. 07305_ Construction Platform disabled. 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Medium Armor Plating | -9/Storage | Hacked Enh. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ForceHardlightCanceller Manual? 0 Play Time 01:11:16 Cumulative 9.9 hours Start 2023.03.09 @ 15:43:55 End 2023.03.11 @ 12:57:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb767f34-0632-4240-8592-4c43ba90e162