Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.03 @ 18:24:41 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (203) 1015 Value Destroyed (7279) 7279 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 13469 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 463 Cogmind --------- Core Integrity 848/1150 Matter 367/800 Energy 550/550 System Corruption 1% Temperature Critical (546) Movement Walking (263) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY (7) ------ Huge Storage Unit Energy Well High-capacity Matter Pod Improved Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (6) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun KE Penetrator Improved KE Penetrator > --- INVENTORY (25) --- Neutrino Core Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Improved VSS Leg Power Amplifier Core Analyzer Advanced System Shield Advanced System Restoration Module Minigun Gauss Rifle Mini Assault Cannon Greatsword Falx Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Huge Storage Unit Energy Well High-capacity Matter Pod Improved Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun KE Penetrator KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Neutrino Core Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Improved VSS Leg Power Amplifier Core Analyzer Advanced System Shield Advanced System Restoration Module Minigun Gauss Rifle Mini Assault Cannon Greatsword Falx [Rating: 103] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . 1 . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 5 | . . 2 . . 1 2 . Weapon 4 | . . . 1 1 . . 2 Parts Attached 92 | 7 6 9 9 17 2 31 11 Power 18 | 1 4 1 2 3 1 6 . Engine 14 | 1 4 1 2 3 1 2 . Core 4 | . . . . . . 4 . Reactor . | . . . . . . . . Propulsion 27 | 2 2 2 4 8 . 7 2 Treads . | . . . . . . . . Leg 27 | 2 2 2 4 8 . 7 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 . 2 2 1 1 10 6 Device 4 | . . . . . 1 2 1 Storage 7 | 1 . . 1 . . 4 1 Processor 8 | . . 2 1 1 . . 4 Hackware . | . . . . . . . . Protection 5 | 1 . . . . . 4 . Artifact . | . . . . . . . . Weapon 23 | 2 . 4 1 5 . 8 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 22 | 2 . 4 1 4 . 8 3 Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 . 3 1 Parts Lost 21 | . . . 1 2 . 13 5 Power 6 | . . . 1 . . 5 . Propulsion 2 | . . . . . . 1 1 Utility 7 | . . . . . . 5 2 Weapon 6 | . . . . 2 . 2 2 Highest Loss Streak 3 | . . . 1 1 . 3 2 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 95 98 100 97 98 Engine 12 | . 25 20 12 13 18 9 . Core 3 | . . . . . . 4 15 Leg 23 | . 24 20 25 28 25 21 20 Device 3 | . . . . . 6 8 . Storage 11 | . 12 10 8 7 6 13 15 Processor 11 | . . 20 16 14 12 11 11 Protection 6 | . 12 10 8 7 6 4 7 Ballistic Gun 23 | . 25 19 25 25 18 20 29 Naked Turns . | . . . . . . . . Heaviest Build 129 | 18 25 29 62 64 73 123 129 Greatest Support 80 | 20 20 26 51 77 77 80 80 Greatest Overweight (x) 4 | 1 1 2 4 1 . 1 2 Average Overweight (x) . | . 1 1 . . . . 1 Largest Inventory Capacity 25 | 10 10 10 20 20 20 25 25 Average Capacity 18 | 8 10 10 18 20 20 20 25 Most Carried 21 | 5 10 10 12 20 19 21 21 Average Carried 15 | 2 7 9 10 14 18 18 19 Final Capacity 25 | 10 10 10 20 20 20 25 25 Final Carried 20 | 5 10 10 12 20 18 19 19 Class Distribution -------------------- 76% | Hacker-Gunner 16% | Hacker-Mutant 7% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 6297 | 229 454 525 675 859 . 2702 853 Remotely . | . . . . . . . . Salvage Created 9656 | . 321 808 1291 1626 . 4705 905 Parts 497 | . 24 42 72 78 . 228 53 Haulers Intercepted 13 | . . 2 4 2 . 4 1 Recyclers Shooed 5 | . . . 1 . . 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 131 | . 6 14 19 24 . 58 10 Guns 127 | . 6 14 19 23 . 55 10 Cannons 4 | . . . . 1 . 3 . Classes Destroyed 13 | . 3 4 4 1 . 1 . Worker 18 | . . . 5 3 . 8 2 Builder 9 | . 1 . 1 . . 6 1 Tunneler 2 | . . . 1 1 . . . Hauler 13 | . . 2 4 2 . 4 1 Recycler 10 | . . 1 . 3 . 6 . Operator 5 | . . . 1 2 . 2 . Watcher 15 | . 3 2 4 . . 4 2 Swarmer 22 | . . 2 5 3 . 12 . Grunt 62 | . 6 8 9 14 . 21 4 Protector 1 | . . . . . . 1 . Sentry 20 | . . 4 4 3 . 8 1 Hunter 10 | . . . 1 . . 6 3 Programmer 16 | . . . . 4 . 10 2 Best Kill Streak 20 | . 3 5 20 4 . 10 4 Combat Bots Only 8 | . 1 4 5 4 . 8 3 Max Kills in Single Turn 2 | . 1 1 2 2 . 2 2 Gunslinging 1 | . . . 1 1 . 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 5591 | . 270 200 452 419 . 2952 1298 Core 680 | . 44 37 16 47 . 234 302 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 255 | . . . 5 2 . 105 143 Regen/Repaired (Parts) 368 | . 54 . 37 122 . 155 . Core Remaining (%) 91 | 100 82 90 97 93 100 76 . Volleys Fired 372 | 1 44 36 59 57 . 142 33 Largest 6 | 2 2 2 3 4 . 4 6 Hottest 174 | 40 40 50 71 123 . 132 174 Shots Fired 1306 | 2 89 70 177 224 . 554 190 Gun 1266 | 2 89 70 177 215 . 523 190 Cannon 40 | . . . . 9 . 31 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1306 | 2 89 70 177 224 . 554 190 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 73 | 1 20 15 61 61 . 73 31 Robot Miss Streak 3 | 1 3 1 2 1 . 3 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 24 | . 2 . 5 2 . 13 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 997 | 1 71 53 146 161 . 417 148 Core Hits 404 | . 17 28 56 69 . 179 55 Critical Kills 12 | . . 1 2 2 . 5 2 Critical Parts Destroyed 16 | . . 1 1 1 . 11 2 Critical Strikes 31 | . . 2 3 3 . 19 4 Destroy 29 | . . 2 3 3 . 17 4 Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20941 | 13 906 905 2297 2691 . 10799 3330 Guns 19599 | 13 906 905 2294 2532 . 9992 2957 Cannons 844 | . . . . 150 . 694 . Explosions 486 | . . . . . . 113 373 Melee . | . . . . . . . . Ramming 12 | . . . 3 9 . . . Kinetic 20443 | 13 906 905 2294 2682 . 10686 2957 Thermal 113 | . . . . . . 113 . Explosive 373 | . . . . . . . 373 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . 2 . . 3 1 Average Corruption 1 | . 1 . 1 . . 1 1 Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 11 | . 3 . 1 . . 7 . Message Errors 5 | . 1 . 1 . . 3 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . 1 . . . . . . Misfires 1 | . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . . 18 . . 39 Projectiles 18 | . . . . 18 . . . Explosions 39 | . . . . . . . 39 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 240 | . . . . . . 104 136 Shots 4 | . . . . . . 2 2 Rammed . | . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . Kicked 2 | . . . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 621 | . 54 375 172 189 . 370 621 Average Temperature 93 | . 21 66 39 61 . 93 237 Received Heat Transfer 1872 | . 246 120 252 207 . 774 273 Effects 37 | . . . . . . 6 31 Shutdowns 9 | . . . . . . 1 8 Energy Bleed 1 | . . . . . . . 1 Interference 11 | . . . . . . 5 6 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 9 | . . . . . . . 9 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 485 | . 124 318 401 284 74 485 468 Initial 64 | . . . 60 21 64 26 19 Average 106 | . 33 118 164 69 70 126 114 Maximum Alert Level 2 | . . 1 2 1 . 2 2 Low Security (%) 82 | 100 100 86 61 98 100 73 89 Level 1 15 | . . 13 38 1 . 24 4 Level 2 1 | . . . . . . 2 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 41 | . 2 . 2 15 1 14 7 Investigation 13 | . 2 . 1 4 1 4 1 Extermination 8 | . . . . 3 . 4 1 Reinforcement 8 | . . . 1 2 . 3 2 Assault 1 | . . . . . . 1 . Garrison 11 | . . . . 6 . 2 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 2 1 3 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 176 | . 10 16 29 27 . 69 25 Peak Tracking Total 9 | . 4 2 7 3 . 8 9 Tactical Retreats 5 | . 1 1 . 1 . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . 1 . 2 4 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . . . . . 15 3 Max in Single Turn 4 | . . . . . . 4 2 Garrison Access 4 | . . . . 1 . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 28 | . 6 1 5 6 1 6 3 Terminals 17 | . 5 1 4 1 1 4 1 Fabricators 2 | . . . . 1 . . 1 Repair Stations 5 | . 1 . 1 2 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 . 1 1 Total Hacks 91 | . 21 3 21 14 4 16 12 Successful 63 | . 13 2 17 9 4 9 9 Failed 28 | . 8 1 4 5 . 7 3 Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 67 | . 17 3 19 3 4 11 10 Fabricators 2 | . . . . 1 . . 1 Repair Stations 17 | . 4 . 2 7 . 4 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 3 . 1 1 Terminal Hacks 44 | . 9 2 15 1 4 6 7 Record 16 | . 1 . 10 . 2 . 3 Part Schematic 3 | . . . . 1 . 2 . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 2 | . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . . . . . . 1 Locate Traps 3 | . 2 . 1 . . . . Dispatch Records 2 | . 1 . 1 . . . . Patrol Status 1 | . . . 1 . . . . Investigation Status 1 | . . . . . . . 1 Extermination Status 1 | . . . . . . 1 . Recall Extermination 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 8 | . 2 1 2 . 1 1 1 Fabricator Hacks 2 | . . . . 1 . . 1 Network Status 1 | . . . . 1 . . . Build 1 | . . . . . . . 1 Repair Station Hacks 14 | . 4 . 2 6 . 2 . Scan Component 7 | . 2 . 1 3 . 1 . Repair 7 | . 2 . 1 3 . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 Seal Access 3 | . . . . 1 . 1 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 6 1 2 4 1 5 2 Full Trace Events 12 | . 3 . 1 3 1 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 187 | . . . . . . . 187 Total Robot Build Rating 14 | . . . . . . . 14 Part Schematics Acquired 3 | . . . . 1 . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . 2 . 1 3 . 1 . Time 162 | . 52 . 26 56 . 28 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 136 | . . . . . . . 136 Highest-Rated Ally 68 | . . . . . . . 68 Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . . . . 29 Total Damage 2148 | . . . . . . . 2148 Kills 13 | . . . . . . . 13 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 10125 | 102 821 708 984 2385 49 4261 815 Spaces Moved 4737 | 73 323 271 423 1277 37 1979 354 Core 23 | 23 . . . . . . . Treads . | . . . . . . . . Legs 4714 | 50 323 271 423 1277 37 1979 354 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 120 127 130 130 192 Average Speed 166 | 102 190 190 180 130 130 177 192 Slowest Speed 400 | 120 190 260 400 200 130 200 263 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 71 34 54 31 1 55 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 205 | . . . . 1 . 176 28 Melee . | . . . . . . . . Projectile 60 | . . . . 1 . 54 5 AOE 145 | . . . . . . 122 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 6260 | 94 443 420 529 1886 38 2422 428 Wait 999 | 9 65 88 37 530 . 244 26 Move 4730 | 72 322 270 422 1276 36 1978 354 Hop . | . . . . . . . . Pick Up 38 | 5 5 7 1 4 . 13 3 Fast Attach 24 | 7 2 1 1 3 . 9 1 Attach 27 | . 1 2 3 4 2 10 5 Detach 1 | . . . . . . 1 . Swap 41 | . 3 6 5 10 . 12 5 Drop 26 | . 1 10 . 1 . 13 1 Fire 372 | 1 44 36 59 57 . 142 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . 1 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 103 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Evolved 1 slot: Power x1 181 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 317 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Discovered exit to Materials (range 5) 760 | -10/Materials | Discovered exit to Materials (range 10) 826 | -10/Materials | Repaired Aluminum Leg 853 | -10/Materials | Repaired Aluminum Leg 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Utility x2 1165 | -9/Materials | Identified exit to Mines 1165 | -9/Materials | Discovered exit to Mines (range 14) 1590 | -9/Materials | Identified exit to Materials 1590 | -9/Materials | Discovered exit to Materials (range 15) 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1734 | -8/Materials | Repaired Ion Engine 1951 | -8/Materials | Build established: Hacker-Gunner 2563 | -8/Materials | Identified exit to Factory 2563 | -8/Materials | Discovered exit to Factory (range 16) 2616 | -8/Materials | Entered Factory 2616 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2667 | -7/Factory | Repaired Enh. Autogun 3437 | -7/Factory | Garrison activated, responded to threat 4081 | -7/Factory | Garrison activated, responded to threat 4832 | -7/Factory | Repaired Ion Engine 4847 | -7/Factory | Repaired Ion Engine 4928 | -7/Factory | Identified exit to Factory 4928 | -7/Factory | Discovered exit to Factory (range 13) 5001 | -7/Factory | Entered another Factory area 5001 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5019 | -6/Factory | Identified exit to Factory 5019 | -6/Factory | Discovered exit to Factory (range 15) 5050 | -6/Factory | Entered another Factory area 5050 | -5/Factory | Evolved 2 slots: Utility x2 7509 | -5/Factory | Garrison activated, responded to threat 7562 | -5/Factory | Destroyed 8 combat bots 7571 | -5/Factory | Lost 3 parts (2p1u) 7621 | -5/Factory | Identified exit to Upper Caves 7621 | -5/Factory | Discovered exit to Upper Caves (range 9) 8835 | -5/Factory | Repaired KE Penetrator 8873 | -5/Factory | Discovered exit to Upper Caves (range 5) 9292 | -5/Factory | Identified exit to Factory 9292 | -5/Factory | Discovered exit to Factory (range 8) 9311 | -5/Factory | Entered another Factory area 9311 | -4/Factory | Evolved 2 slots: Weapon x2 9471 | -4/Factory | Garrison activated, responded to threat 9814 | -4/Factory | Build established: Hacker-Executioner 9829 | -4/Factory | Fabricated X-77 Beamer? 9854 | -4/Factory | Found Prototype Processor 9855 | -4/Factory | Identified Exp. Terrain Scan Processor 10020 | -4/Factory | Garrison activated, responded to threat 10091 | -4/Factory | Cargo convoy interrupted 10104 | -4/Factory | Spotted Striker 10123 | -4/Factory | Spotted Executioner 10126 | -4/Factory | Self-destructed Last Messages --------------- 10118_ A-27 Freighter distress signal alerts nearby ally. 10119_ U-05 Engineer builds a Wall. 10120_ KE Penetrator destroyed. 10121_ Slug penetrates G-67 Veteran. 10123_ Nuclear Reactor explodes. 10123_ Destroyed Prototype Device. 10123_ Nuclear Reactor explodes. 10123_ U-05 Engineer destroyed. 10123_ Knocked back. 10123_ Slug penetrates Striker. 10124_ The unstable cave ceiling collapses. 10125_ Overheating: Matter decay (-44). 10125_ The unstable cave ceiling collapses. 10125_ Penetrated by Slug. 10125_ Critical hit (Destroy). 10125_ Enh. Armored Leg destroyed. 10126_ Overheating: Enh. Autogun damaged (-16). 10126_ Overheating: Imp. KE Penetrator damaged (-10). 10126_ Overheating: Mic. Fission Core damaged (-3). 10126_ Overheating: Huge Storage Unit damaged (-352). Map ----- +----------------------------------------------------+ | # # #??????????????????????? | | """" """" # # """"" #??????????????????????? | | """" """" # # """"" |#??????????????????????? | | """" """" + # """ #??????????????????????? | | """" """" # + #??????????????????????? | | """" "" " # # """"" #??????????????????????? | | """" """ # # """"" #??????????????????????? | | """" """" # # """ #??????????????????????? | | " # #??????????????????????? | | # %##########??????????????????????? | | ! ="=|! *T#??????????????????????????????? | | ############!%*!%=#??????????????????????????????? | | ? / ??????#=!%![##??????????????????????????????? | | ?????# !**%#???????????????????????????????? | | ????# !![[##################??????????????? | | ???# = [[= i ?????????????? | | ??# *!i[% ?????????????? | | ?+ [ !E ????????????? | | ?# = ????????????? | | ??# x!%*g ????????????? | | ???# #### | # #######??????????????? | | ! ???# # g ??????????????? | | ?????# + """"""""???????????? | | ??????###### % ???????????? | | ????????????????#] K """"""?????????????? | | ????????????????# @ ????????? | | ????????????????# """"""""???????????? | | ????????????????# ?????????????? | | ????????????????# ! """""""????????????? | | ????????????????# ??????????????? | | ????????????????## ###;;####??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 37 Energy Capacity 700 Matter Stores 800 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Angular Momentum Engine | -7/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Mic. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ X-77 Beamer | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableFrostBroadsword Manual? 0 Play Time 01:04:41 Cumulative 1126.3 hours Start 2022.06.21 @ 19:25:04 End 2022.07.03 @ 18:24:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 790 Rogue 62 Adventurer 0 Explorer 728 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe2280f-912b-46b5-9db5-64dbff589946