Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.17 @ 20:57:03 Player: Takuma Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (165) 825 Value Destroyed (6687) 6687 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1297) 1297 TOTAL SCORE: 14309 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 670 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1150 Matter 293/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Titanium Leg Armored Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Particle Charger Advanced ECM Suite Improved Heavy Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Heavy Phase Cannon Mini Assault Cannon Katana > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Zionite Composite Leg II Heavy Reactive Plating Improved Force Field Z-Drone Bay Tesla Rifle Long-range Proton Cannon HERF Cannon Force Lance [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Insulated Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Special Weapon Enhanced Flamer Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 7 | . . . 1 1 1 . . . 1 1 2 Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 137 | 6 3 4 10 14 10 . . 20 28 3 39 Power 23 | 1 1 1 1 2 1 . . 2 5 1 8 Engine 11 | 1 1 1 1 1 . . . 2 3 . 1 Core 7 | . . . . 1 1 . . . 1 1 3 Reactor 5 | . . . . . . . . . 1 . 4 Propulsion 34 | 2 . 1 4 4 4 . . 6 7 . 6 Treads 2 | . . . . . . . . 2 . . . Leg 32 | 2 . 1 4 4 4 . . 4 7 . 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 1 2 . 3 3 3 . . 5 9 1 14 Device 22 | . . . 1 2 . . . 3 7 1 8 Storage 4 | 1 1 . 1 . . . . . . . 1 Processor 3 | . . . . . . . . 1 . . 2 Hackware . | . . . . . . . . . . . . Protection 12 | . 1 . 1 1 3 . . 1 2 . 3 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 . 2 2 5 2 . . 7 7 1 11 Energy Gun 16 | 2 . 2 . 2 . . . 3 3 . 4 Energy Cannon 6 | . . . . . . . . . 1 . 5 Ballistic Gun 11 | . . . 2 3 1 . . 3 1 1 . Ballistic Cannon 2 | . . . . . 1 . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . . . 1 3 . 5 Parts Lost 93 | . . 3 . 9 8 . . 17 11 5 40 Power 15 | . . 1 . . 1 . . 1 3 2 7 Propulsion 22 | . . . . 3 3 . . 6 2 . 8 Utility 23 | . . . . 2 2 . . 3 1 2 13 Weapon 33 | . . 2 . 4 2 . . 7 5 1 12 Highest Loss Streak 9 | . . 3 . 2 7 . . 8 4 5 9 Average Slot Usage (%) 94 | . 91 87 100 98 97 100 100 94 98 99 87 Engine 4 | . 14 2 11 8 . . . 6 8 . 2 Core 2 | . . . . . 6 7 7 . . 5 2 Reactor 2 | . . . . . . . . . 3 4 4 Treads 1 | . . . . . . . . 6 3 . . Leg 23 | . 28 28 33 26 28 30 30 20 22 23 18 Device 11 | . . . 11 12 7 7 7 10 11 16 14 Storage 13 | . 14 14 16 18 15 15 15 15 13 11 9 Processor 4 | . . . . . . . . 2 6 5 10 Protection 6 | . 6 14 5 4 14 15 15 7 7 4 3 Energy Gun 5 | . 28 28 8 6 4 . . 7 8 4 1 Energy Cannon 2 | . . . . . . . . . 2 . 5 Ballistic Gun 9 | . . . 13 20 12 15 15 10 5 11 3 Ballistic Cannon 2 | . . . . . 3 7 7 2 . . 2 Slashing Weapon 1 | . . . . . . . . . 1 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 122 | 11 26 26 44 55 55 54 54 59 74 67 122 Greatest Support 89 | 20 20 20 39 39 58 58 58 60 66 62 89 Greatest Overweight (x) 23 | 2 1 1 1 2 1 . . 2 1 1 23 Average Overweight (x) . | . . 1 . 1 . . . . . . 1 Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 7 10 13 16 16 16 16 16 16 16 15 Most Carried 16 | 4 6 8 16 16 16 13 14 16 16 16 16 Average Carried 12 | 2 4 6 11 15 13 13 13 11 14 15 11 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 4 Final Carried 16 | 2 6 7 15 16 13 13 14 11 15 15 1 Class Distribution -------------------- 39% | Scavenger-Gunner 29% | Scavenger-Tank 13% | Scavenger-Mutant 10% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Matter Collected 3925 | 210 80 25 238 768 163 . . 704 487 30 1220 Remotely 70 | . . . . . . . . 70 . . . Salvage Created 7672 | . 203 240 595 1477 298 . . 1260 1123 16 2460 Parts 355 | . 10 8 38 71 17 . . 62 33 1 115 Haulers Intercepted 3 | . . . . 1 . . . . . . 2 Recyclers Shooed 9 | . . 2 . 2 1 . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . 45 . . . Prevented 17 | . . . . . . . . 17 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 131 | . 8 2 11 21 9 . . 24 19 . 37 Melee 10 | . . . . . . . . . 2 . 8 Guns 90 | . 8 2 11 19 7 . . 22 13 . 8 Cannons 21 | . . . . . 2 . . 2 2 . 15 AOE 7 | . . . . 2 . . . . . . 5 Classes Destroyed 15 | . 2 1 4 4 . . . 4 . . . Worker 4 | . . . . 2 . . . . . 1 1 Builder 4 | . . . . 3 . . . . . . 1 Hauler 3 | . . . . 1 . . . . . . 2 Recycler 10 | . . 2 1 3 . . . . 1 . 3 Operator 4 | . . . 1 2 . . . . . . 1 Watcher 9 | . . . 5 1 . . . . . . 3 Swarmer 33 | . 5 . 3 . 6 . . 3 4 . 12 Grunt 50 | . 3 2 5 16 . . . 6 9 . 9 Duelist 1 | . . . 1 . . . . . . . . Protector 2 | . . . . . . . . 2 . . . Sentry 15 | . . . 2 3 1 . . 3 4 . 2 Demolisher 4 | . . . . . . . . 4 . . . Hunter 10 | . . . . 2 2 . . 4 . . 2 Programmer 15 | . . . . . . . . 1 2 . 12 Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 2 3 5 4 . . 7 3 1 7 Combat Bots Only 7 | . 3 2 3 4 4 . . 7 3 . 5 Max Kills in Single Turn 5 | . 2 1 2 3 2 . . 1 1 1 5 Gunslinging 1 | . 1 . 1 1 1 . . . . . . Exploded 3 | . . . . 2 . . . . . . 3 Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Damage Taken 14499 | . 293 158 299 1300 695 . . 2525 1576 524 7129 Core 1870 | . 48 . 33 109 52 . . 189 141 146 1152 Absorbed by Shields 308 | . . . . . . . . 9 204 . 95 Core Remaining (%) 83 | 100 . 80 91 80 . . . 65 83 85 . Volleys Fired 434 | . 24 10 35 85 23 . . 84 63 . 110 Largest 3 | . 2 2 2 3 3 . . 3 3 . 3 Hottest 210 | . 100 100 80 102 114 . . 169 210 . 194 Shots Fired 1083 | . 48 15 70 250 61 . . 226 147 . 266 Gun 867 | . 48 15 70 250 48 . . 205 138 . 93 Cannon 214 | . . . . . 13 . . 19 9 . 173 Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . . . 2 . . . Kinetic 632 | . . . 46 207 48 . . 127 50 . 154 Thermal 290 | . 48 7 8 23 . . . 64 84 . 56 Explosive . | . . . . . . . . . . . . Electromagnetic 161 | . . 8 16 20 13 . . 35 13 . 56 Robot Hit Streak 37 | . 22 18 23 37 12 . . 24 26 . 17 Robot Miss Streak 4 | . 2 . 3 3 4 . . 4 4 . 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 13 | . 2 1 2 3 1 . . 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 1 . . Shots Hit Robots 867 | . 41 15 49 197 42 . . 166 124 2 231 Core Hits 375 | . 13 8 26 77 22 . . 87 54 1 87 Critical Hits 13 | . . . 2 3 . . . 2 1 . 5 Critical Kills 6 | . . . 1 2 . . . 1 . . 2 Critical Parts Destroyed 7 | . . . 1 1 . . . 1 1 . 3 Melee Attacks 56 | . . . . . . . . . 10 2 44 Impact . | . . . . . . . . . . . . Slashing 40 | . . . . . . . . . 10 2 28 Piercing 16 | . . . . . . . . . . . 16 Sneak Attacks 5 | . . . . . . . . . . 1 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18933 | . 456 191 819 2984 708 . . 3314 2740 118 7603 Guns 11205 | . 456 191 719 2678 561 . . 2796 2248 . 1556 Cannons 4055 | . . . . . 105 . . 261 190 . 3499 Explosions 1523 | . . . 100 306 42 . . 234 . . 841 Melee 2098 | . . . . . . . . . 294 118 1686 Ramming 29 | . . . . . . . . . 8 . 21 Kinetic 7828 | . . . 469 2122 474 . . 1613 553 . 2597 Thermal 5451 | . 456 84 143 373 42 . . 1174 1770 . 1409 Explosive 1006 | . . . . 165 . . . . . . 841 Electromagnetic 2521 | . . 107 207 324 192 . . 527 115 . 1049 Impact . | . . . . . . . . . . . . Slashing 1487 | . . . . . . . . . 294 118 1075 Piercing 611 | . . . . . . . . . . . 611 Highest Corruption 27 | . . . . . . . . 3 2 . 27 Average Corruption 8 | . . . . . . . . 2 1 . 13 Corruption Purged . | . . . . . . . . . . . . Effects 188 | . . . . . . . . 22 8 . 158 Message Errors 43 | . . . . . . . . 6 4 . 33 Matter Fused 34 | . . . . . . . . 3 . . 31 Heat Flow Errors 17 | . . . . . . . . 2 . . 15 Energy Discharges 9 | . . . . . . . . 1 1 . 7 Parts Rejected 4 | . . . . . . . . . . . 4 Data Loss (minor) 14 | . . . . . . . . 3 1 . 10 Data Loss (major) 4 | . . . . . . . . . . . 4 Misfires 5 | . . . . . . . . . . . 5 Alerts 1 | . . . . . . . . . . . 1 Misdirections 17 | . . . . . . . . . . . 17 Targeting Errors 32 | . . . . . . . . 4 2 . 26 Weapon Failures 8 | . . . . . . . . 3 . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 359 | . . . 1 . . . . . 35 . 323 Projectiles 81 | . . . . . . . . . . . 81 Explosions 56 | . . . 1 . . . . . . . 55 Melee 222 | . . . . . . . . . 35 . 187 Knockbacks 13 | . . . . . 1 . . 2 1 . 9 Impact 1 | . . . . . . . . . 1 . . Kinetic 12 | . . . . . 1 . . 2 . . 9 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 247 | . . . 10 . . . . . . . 237 Shots 4 | . . . 1 . . . . . . . 3 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . 1 . 1 Kicked 1 | . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 600 | . 295 165 1 136 52 . . 266 600 . 580 Average Temperature 121 | . 115 109 1 32 17 . . 44 166 . 141 Received Heat Transfer 3183 | . 99 96 138 729 . . . 558 583 216 764 Effects 36 | . 1 . . . . . . . 10 . 25 Shutdowns 9 | . . . . . . . . . 4 . 5 Energy Bleed 4 | . 1 . . . . . . . . . 3 Interference 13 | . . . . . . . . . 1 . 12 Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 3 | . . . . . . . . . 1 . 2 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 14 | . . . 1 1 . . . 7 . . 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Melted 21 | . 3 2 . . . . . 3 6 . 7 Heat Transferred 8993 | . 1332 223 200 742 50 . . 1834 2877 . 1735 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 1 1 . . 4 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Peak Influence 541 | . 245 110 361 541 379 . . . 209 50 340 Initial 199 | . . 80 36 129 199 . . . 46 50 . Average 139 | . 96 100 211 320 299 . . . 55 39 115 Maximum Alert Level 2 | . 1 . 1 2 1 . . . 1 . 1 Low Security (%) 75 | 100 92 100 42 19 32 . . . 98 100 86 Level 1 21 | . 7 . 57 52 67 . . . 1 . 13 Level 2 3 | . . . . 27 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 1 5 4 . . . 6 2 11 Investigation 6 | . 1 . . 2 . . . . 3 . . Extermination 9 | . . . . . . . . . 2 . 7 Reinforcement 10 | . . . 1 3 2 . . . 1 2 1 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . 2 . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Distress Signals 32 | . . 1 2 2 1 . . 19 2 1 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 270 | . 12 18 25 37 17 . . 33 33 14 81 Peak Tracking Total 14 | . 5 14 4 5 6 . . 7 6 8 7 Tactical Retreats 26 | . 1 . 7 2 . . . . 1 1 14 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Traps Triggered 12 | . 1 . . 2 . . . 1 1 . 7 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Machines Disabled 13 | . . . . 3 1 . . . . 1 8 Max in Single Turn 3 | . . . . 2 1 . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Machines Accessed 10 | . . . 5 3 1 . . . . . 1 Terminals 5 | . . . 3 2 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 26 | . . . 16 8 1 . . . . . 1 Successful 22 | . . . 14 6 1 . . . . . 1 Failed 4 | . . . 2 2 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . . . 1 . . . . . 9 7 8 Terminals 13 | . . . 9 4 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 11 | . . . 6 4 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . . . 7 2 . . . . . . . Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer 11 | . . . 6 4 1 . . . . . . Insert Component 6 | . . . 3 2 1 . . . . . . Analyze 5 | . . . 3 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . 3 . . . . . 1 . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 2 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 2 . . . . . . . Part Schematics Acquired 5 | . . . 3 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Total Allies 19 | . . . . . . . 4 2 3 5 5 Largest Group 4 | . . . . . . . 4 4 3 3 3 Highest-Rated Group 240 | . . . . . . . 158 158 210 240 210 Highest-Rated Ally 103 | . . . . . . . 40 40 70 85 103 Zionite Dispatches 6 | . . . . . . . . . 2 2 2 Heavy 2 | . . . . . . . . . . 1 1 Light 2 | . . . . . . . . . 1 1 . Recon 1 | . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 122 | . . . . . . . . 19 42 27 34 Total Damage 4183 | . . . . . . . . 997 778 910 1498 Kills 22 | . . . . . . . . 2 6 3 11 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches 1 | . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . 1 . . . Zionite Intel Received 3 | . . . . . . . . . 1 1 1 Main Access 1 | . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Turns Passed 11024 | 55 282 179 733 1063 384 4 1238 1446 1749 523 3368 Spaces Moved 6331 | 34 154 97 434 492 217 4 1008 774 993 341 1783 Core 135 | 7 . . . . . . . . . . 128 Treads . | . . . . . . . . . . . . Legs 6196 | 27 154 97 434 492 217 4 1008 774 993 341 1655 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 120 120 120 120 120 120 50 Average Speed 144 | 118 127 150 133 150 139 120 120 145 146 148 159 Slowest Speed 1200 | 150 150 150 150 180 150 120 120 180 150 150 1200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 26 23 48 48 8 1 85 71 25 12 53 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 111 | . . . 10 20 7 . . . 7 . 67 Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . . . . . 7 . 28 AOE 76 | . . . 10 20 7 . . . . . 39 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Total 7271 | 48 192 116 516 632 262 3 1036 932 1147 354 2033 Wait 105 | 1 5 . 12 15 2 . 28 11 20 2 9 Move 6320 | 33 153 96 433 491 216 3 1007 773 992 340 1783 Hop . | . . . . . . . . . . . . Pick Up 136 | 8 6 5 18 19 9 . 1 18 22 5 25 Fast Attach 1 | . . . . 1 . . . . . . . Attach 98 | 6 1 3 2 10 10 . . 17 13 3 33 Detach . | . . . . . . . . . . . . Swap 38 | . 2 1 8 3 . . . 3 15 . 6 Drop 45 | . 1 1 8 8 2 . . 5 11 2 7 Fire 434 | . 24 10 35 85 23 . . 84 63 . 110 Melee 56 | . . . . . . . . . 10 2 44 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . . 1 . 1 Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire 21 | . . . . . . . . 21 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered Mines 377 | -10/Mines | Lost 3 parts (1p2w) 448 | -10/Mines | Assembled infested the area 453 | -10/Mines | Assisted by a Guerilla fighting off Assembled 486 | -10/Mines | Discovered new exit (range 16) 505 | -10/Mines | Found a hidden stash of uninstalled traps 517 | -10/Mines | Entered Materials 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 983 | -9/Materials | Identified exit to Mines 1022 | -9/Materials | Discovered new exit (range 17) 1250 | -9/Materials | Entered another Materials area 1250 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1549 | -8/Materials | Build established: Scavenger-Skirmisher 2080 | -8/Materials | Build established: Scavenger-Tank 2237 | -8/Materials | Discovered new exit (range 15) 2313 | -8/Materials | Entered Factory 2313 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2559 | -7/Factory | Garrison activated, responded to threat 2618 | -7/Factory | Lost 7 parts (1p3n2u1w) 2685 | -7/Factory | Discovered new exit (range 10) 2697 | -7/Factory | Entered Lower Caves 2698 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2701 | -7/Lower Caves | Entered Zion 2777 | -7/Zion | Loaded intel: 4 derelict terminal locations 3090 | -7/Zion | Imprinted 3092 | -7/Zion | Declared Zion's savior 3261 | -7/Zion | Given the Hacking Drone Bay 3261 | -7/Zion | Found Prototype Device 3307 | -7/Zion | Learned location of Warlord (-4) 3896 | -7/Zion | Discovered new exit (range 14) 3939 | -7/Zion | Entered Proximity Caves 3939 | -6/Proximity Caves | Accompanied by 4 allies 3939 | -6/Proximity Caves | Spotted B-75 Beast 3991 | -6/Proximity Caves | Destroyed B-75 Beast 3999 | -6/Proximity Caves | Learned Factory garrison access intel 4371 | -6/Proximity Caves | Identified Hacking Drone Bay 4377 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4467 | -6/Proximity Caves | Destroyed 7 combat bots 4467 | -6/Proximity Caves | Lost 8 parts (4n1u3w) 4749 | -6/Proximity Caves | Build established: Scavenger-Gunner 4827 | -6/Proximity Caves | Lost 6 parts (1p2u3w) 4885 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5205 | -6/Proximity Caves | Discovered new exit (range 15) 5385 | -6/Proximity Caves | Entered Factory 5385 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5386 | -6/Factory | Loaded intel: 4 garrison access locations 5674 | -6/Factory | Build established: Scavenger-Tank 5748 | -6/Factory | Zion Light squad teleported in 5833 | -6/Factory | Spotted B-75 Beast 6111 | -6/Factory | Lost 4 parts (1p1n2w) 6251 | -6/Factory | Zion Recon squad teleported in 6420 | -6/Factory | Build established: Scavenger-Gunner 6985 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7006 | -6/Factory | Discovered new exit (range 16) 7009 | -6/Factory | Terminal network hard line cut 7134 | -6/Factory | Entered another Factory area 7134 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7255 | -5/Factory | Zion Light squad teleported in 7313 | -5/Factory | Discovered new exit (range 13) 7546 | -5/Factory | Spotted B-75 Beast 7592 | -5/Factory | Retrieved Zion intel report: Main Access 7592 | -5/Factory | Identified exit to Factory 7593 | -5/Factory | Zion Heavy squad teleported in 7657 | -5/Factory | Entered another Factory area 7657 | -4/Factory | Evolved 2 slots: Utility x2 7673 | -4/Factory | Lost 5 parts (2p2u1w) 7876 | -4/Factory | Zion Heavy squad teleported in 8778 | -4/Factory | Garrison activated, responded to threat 8824 | -4/Factory | Lost 4 parts (1n1u2w) 9184 | -4/Factory | System corruption reached 10% 9398 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9399 | -4/Factory | Zion Hacker squad teleported in 9429 | -4/Factory | Found Unknown Protection 9598 | -4/Factory | Terminal network hard line cut 10010 | -4/Factory | Lost 4 parts (2n1u1w) 10269 | -4/Factory | Identified Hvy. Reactive Plating 10612 | -4/Factory | Spotted B-86 Titan 10615 | -4/Factory | Lost 3 parts (1p2w) 10657 | -4/Factory | Lost 3 parts (1p1n1u) 10828 | -4/Factory | Lost 7 parts (1p3n2u1w) 10924 | -4/Factory | Core integrity fell below 50% 10973 | -4/Factory | Core integrity fell below 20% 11000 | -4/Factory | Lost 9 parts (2p1n4u2w) 11022 | -4/Factory | Spotted B-86 Titan 11025 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- Antimatter Reactor destroyed. Penetrated by Slug. K-01 Serf destroyed. Mic. Fission Core destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Subcomponent Replicator. Penetrated by Slug. Slug penetrates Wall. P-80 Master resets H-77 Assassin, system corruption cleaned. Lrg. Storage Unit destroyed. Penetrated by Slug. Slug penetrates Wall. P-80 Master suffers critical hit. Slug penetrates Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-7). System corrupted: Component data lost. Slug penetrates Door. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | #+##### """ #????????????????????????????????? | | #?? # ###??????????????????????????????? | | # ? # """ #??????????????????????????? | | # # """ ### ???????????????????????????? | | # ]! # """ #??????????????????????????????? | | # ]! # #??????????????????????????????? | | # # """ #??????????????????????????????? | | # """ # """ #??????????????????????????????? | | # """ # """ #??????????????????????????????? | | # """ # #??????????????????????????????? | | # # """ +??????????????????????????????? | | # + """ #??????????????????????????????? | | # # """ #??????????????????????????????? | | ####### #??????????????????????????????? | | ##### """ #??????????????????????????????? | | """ #####??????????????????????????? | | """ ??????????????????????????? | | % ##############?#???????????????? | | ##### # # #???????????????? | | ##??####+####### p # #???????????????? | | ????# #?# ## # ############????? | | ????#[ """"" #?# ## # /// #????? | | ????# """"" ### ## ; /// #????? | | ????# """ ## # + ! /// #????? | | ????# + # # #????? | | ????# """"" ## # @ ; #??? | | ????# """"" ###### # ???? | | ????# """ #????# #? " " ##???? | | ????# !#????# #??" " #????? | | ?????+######????# #??" " #????? | | ##### ??????????##############??? " #????? | | #?????????????????????????? " ?????? | | #???????????????????????????" ? ????????? | | " #####????????????????????????????????????? | | ] ???????????????????????????????????? | | """ ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##?????????????????????????????????????? | | ##?????????????????????????????????????? | | #??????????????????????????????????????? | | ! % #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | [ #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 57 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 600 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 50 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend I Survived The Infestation I'm Back, Baby! Just Browsing Robot Respite Slippery One The One Challenges ------------ None Game ------ Seed PhaseSeismicConverter Manual? 0 Play Time 03:50:31 Cumulative 22.9 hours Start 2021.12.17 @ 16:19:06 End 2021.12.17 @ 20:57:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7c492b3-8700-4db8-92aa-8b44005b4a69