Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 22:19:05 Player: Cameron Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2785) 2785 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5510 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 140/140 System Corruption 3% Temperature Cool (9) Movement Hovering (38) Location -8/Recycling Parts ------- > --- POWER (1) -------- Deuterium-Ion Engine > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Scrap Engine Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (10) --- Aerolev Unit Improved Heat Sink Makeshift Microdissipator Network Machine Analyzer Makeshift Salvage Targeting Computer Improved Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Scrap Engine Medium Storage Unit Hacking Suite > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Aerolev Unit Improved Heat Sink Improved Heat Sink Makeshift Microdissipator Network Machine Analyzer Makeshift Salvage Targeting Computer Improved Grenade Launcher Plasma Cutter [Rating: 45] Favorites ----------- Power Nuclear Core Engine Backup Power I Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Backup Plating I Weapon Advanced Beam Cannon Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 89 | 7 8 23 11 32 8 Power 15 | 1 4 2 2 3 3 Engine 9 | 1 4 1 . 2 1 Core 6 | . . 1 2 1 2 Reactor . | . . . . . . Propulsion 38 | 2 2 12 3 16 3 Treads . | . . . . . . Leg 29 | 2 2 11 3 11 . Wheel 1 | . . 1 . . . Hover 7 | . . . . 4 3 Flight 1 | . . . . 1 . Utility 21 | 1 2 5 5 6 2 Device 15 | . 1 4 4 4 2 Storage 4 | 1 1 1 . 1 . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 3 . 4 1 7 . Energy Gun 3 | 2 . . . 1 . Energy Cannon 9 | . . 4 1 4 . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 36 | . 3 1 10 12 10 Power 10 | . 2 . 2 2 4 Propulsion 15 | . 1 1 4 7 2 Utility 6 | . . . 3 1 2 Weapon 5 | . . . 1 2 2 Highest Loss Streak 8 | . 2 1 7 5 8 To Critical Strikes . | . . . . . . Average Backups 9 | 3 9 9 8 9 7 Power 1 | 1 1 . . 1 . Propulsion 1 | . 1 1 1 1 1 Utility 2 | . 3 3 1 1 3 Weapon 2 | . 3 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 22 | . 3 9 . 5 5 Power 2 | . . . . 2 . Propulsion 1 | . . . . . 1 Utility 14 | . 3 6 . 2 3 Weapon 3 | . . 2 . . 1 Tool/Special 2 | . . 1 . 1 . Average Slot Usage (%) 95 | . 97 99 91 94 85 Engine 6 | . 13 3 . 6 2 Core 3 | . . 7 7 2 . Leg 25 | . 12 42 35 28 . Hover 9 | . 15 . . 4 35 Device 10 | . 3 11 13 16 9 Storage 10 | . 14 11 9 9 9 Processor 3 | . . . 8 9 1 Hackware 1 | . . . . 1 8 Protection 2 | . 8 . . . . Energy Gun 7 | . 27 . . . . Energy Cannon 13 | . . 21 18 15 18 Peak Build Rating 45 | 6 9 17 22 38 45 Average Rating 19 | 5 7 16 19 25 40 On Entrance 15 | . 6 9 17 22 37 Avg Prop Armor Cover (%) 4 | . 4 2 . . 5 Naked Turns . | . . . . . . Heaviest Build 33 | 12 18 26 27 33 27 Greatest Support 52 | 20 20 40 40 52 32 Greatest Overweight (x) 8 | 3 2 . . 8 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 3 9 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 7 Scrap Engine Consumption 18 | . . . . . 18 Constructs Created 1 | . . . . . 1 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 1300 | 190 221 232 131 420 106 Remotely . | . . . . . . Salvage Created 3921 | 53 262 964 418 1506 718 Parts 224 | 4 21 62 21 89 27 Haulers Intercepted 8 | . 1 3 . 4 . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 73 | . 11 22 10 27 3 Guns 11 | . 11 . . . . Cannons 57 | . . 22 9 23 3 AOE 3 | . . . . 3 . Classes Destroyed 14 | 2 3 2 2 3 2 Worker 3 | 1 . . . 2 . Tunneler 2 | 2 . . . . . Hauler 8 | . 1 3 . 4 . Recycler 4 | . . . . 1 3 Operator 2 | . . . 1 1 . Drone 3 | . . . . 3 . Watcher 1 | . . 1 . . . Swarmer 19 | . 8 7 2 2 . Grunt 35 | . 3 11 6 15 . Brawler 1 | . . . . 1 . Sentry 13 | . . 4 1 8 . Hunter 2 | . . . 1 1 . Scientist 1 | . . . . . 1 Scrapper 3 | . . . . . 3 Best Kill Streak 8 | 1 3 6 8 8 2 Combat Bots Only 8 | . 3 6 8 8 1 Max Kills in Single Turn 7 | 1 1 1 2 7 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 474 | . 80 79 110 156 49 Missed 141 | . 22 24 36 48 11 Hits 333 | . 58 55 74 108 38 Melee 3 | . . . . 3 . Projectile 330 | . 58 55 74 105 38 AOE 1 | . . . 1 . . Critical Strikes 10 | . 1 1 3 2 3 Damage Taken 5006 | . 580 626 1122 1795 883 Core 703 | . 72 78 102 267 184 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 311 | . 87 . . 224 . Core Remaining (%) 83 | 100 71 80 . . . Volleys Fired 255 | 15 50 48 31 85 26 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 100 100 136 136 136 128 Shots Fired 471 | 30 100 96 62 131 52 Gun 137 | 30 100 4 . 3 . Cannon 334 | . . 92 62 128 52 Launcher . | . . . . . . Special . | . . . . . . Kinetic 9 | . 6 . . 3 . Thermal 462 | 30 94 96 62 128 52 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 5 11 19 14 19 10 Robot Miss Streak 6 | 3 3 4 2 6 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 297 | 17 57 59 43 85 36 Core Hits 134 | 4 19 27 17 53 14 Critical Kills 3 | . . 1 1 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | 4 4 1 1 1 . Burn 8 | 4 4 . . . . Meltdown 3 | . . 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6018 | 224 615 1177 939 2419 644 Guns 879 | 224 615 28 . 12 . Cannons 4456 | . . 1149 921 1742 644 Explosions 649 | . . . . 649 . Melee . | . . . . . . Ramming 34 | . . . 18 16 . Kinetic 52 | . 40 . . 12 . Thermal 5283 | 224 575 1177 921 1742 644 Explosive 649 | . . . . 649 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 3 3 3 Average Corruption 2 | . . 1 2 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . 3 2 26 7 Message Errors 9 | . . 2 1 6 . Matter Fused 9 | . . . . 7 2 Heat Flow Errors 6 | . . . 1 4 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 8 | . . . . 5 3 Data Loss (major) 2 | . . . . 1 1 Alerts 1 | . . 1 . . . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 38 | . . 1 . 27 10 Projectiles 11 | . . 1 . . 10 Explosions 27 | . . . . 27 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 68 | . . . . 68 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 5 | . . . 3 2 . Kicked 5 | . . . 3 2 . Crushed . | . . . . . . Highest Temperature 405 | 396 234 398 405 212 379 Average Temperature 102 | 165 38 89 153 54 150 Received Heat Transfer 1938 | . 99 123 432 756 528 Effects 7 | 2 1 . 4 . . Shutdowns 1 | . . . 1 . . Energy Bleed 3 | . 1 . 2 . . Interference 2 | 2 . . . . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 23 | 1 1 6 5 7 3 Heat Transferred 11391 | 962 2294 2183 1665 3219 1068 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Maximum Alert Level 1 | . . . . 1 . Low Security (%) 88 | 100 100 100 100 55 100 Level 1 11 | . . . . 44 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 388 | 5 64 199 169 388 148 Initial 148 | . . . 78 52 148 Average 84 | . 14 89 119 175 22 Influence Increases 2329 | 15 340 641 286 1000 47 Destroy 0b10 Robot/C 1400 | . 220 440 200 540 . Destroy 0b10 Robot/NC 115 | 15 5 20 5 40 30 Destroy Leader 378 | . 52 98 60 168 . Successful Hack 98 | . 47 19 5 27 . Disable Machine 180 | . . 30 15 120 15 Destroy Structure 23 | . 1 4 1 15 2 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 120 | . 15 30 . 75 . Influence Decreases 2329 | 15 340 456 347 744 427 Entered New Map 411 | . . . 107 72 232 Time Decay 1498 | 15 310 446 140 482 105 Lost Part 350 | . 30 10 100 120 90 Lost Ally 70 | . . . . 70 . Squads Dispatched 12 | . 1 2 3 6 . Investigation 9 | . 1 2 2 4 . Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 5 | . . 1 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 21 26 14 39 6 Peak Tracking Total 9 | . 5 7 7 9 5 Tactical Retreats 5 | . 1 1 . 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 8 | . 2 4 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 14 | . 1 2 1 8 2 Max in Single Turn 1 | . 1 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 25 | . 8 3 2 10 2 Terminals 20 | . 7 3 2 8 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 103 | . 32 11 6 28 26 Successful 60 | . 14 4 3 13 26 Failed 43 | . 18 7 3 15 . Catastrophic 13 | . 6 1 1 5 . Database Lockouts . | . . . . . . Manual 15 | . 7 3 1 4 . Terminals 63 | . 28 11 6 18 . Fabricators . | . . . . . . Repair Stations 14 | . 4 . . 10 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 50 | . 11 4 3 6 26 Record 24 | . . . . . 24 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 5 | . 3 1 1 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 3 | . 1 1 1 . . Scanalyzer Index 2 | . 1 . . 1 . Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 3 | . 1 1 . 1 . Registered Components 2 | . 1 . 1 . . Zone Layout 2 | . 1 . . 1 . Release Object 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 3 . . 7 . Scan Component 5 | . 1 . . 4 . Repair 4 | . 1 . . 3 . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 8 3 2 8 . Full Trace Events 14 | . 7 1 1 5 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 4 | . 1 . . 3 . Time 114 | . 26 . . 88 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies 1 | . . . . . 1 Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . 1 . EXPLORE 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Active Infowar (turns) 75 | . . . 75 . . Sensors 75 | . . . 75 . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 14 | . . . . 14 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 4631 | 148 1203 1233 283 1249 515 Spaces Moved 2488 | 48 692 609 120 732 287 Core 13 | 12 . . . 1 . Treads . | . . . . . . Legs 1605 | 36 330 609 120 510 . Wheels . | . . . . . . Hover 869 | . 362 . . 220 287 Flight 1 | . . . . 1 . Fastest Speed 38 | 50 120 120 120 38 38 Average Speed 109 | 129 139 120 120 97 40 Slowest Speed 450 | 200 240 120 120 450 106 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 97 42 13 92 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . . 11 . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . . . 11 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 3871 | 102 838 1032 196 1069 634 Wait 809 | 26 49 306 20 118 290 Move 2483 | 47 691 608 119 731 287 Hop . | . . . . . . Pick Up 78 | 6 15 15 11 23 8 Fast Attach 21 | 5 3 3 1 8 1 Attach 32 | 2 2 2 11 8 7 Detach 3 | 1 1 . . . 1 Swap 58 | . 9 18 . 29 2 Drop 78 | . 18 32 . 25 3 Fire 255 | 15 50 48 31 85 26 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . 3 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 9 | . . . . . 9 Trap . | . . . . . . Miscellaneous 40 | . . . . 40 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 13) 149 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 422 | -10/Materials | Discovered new exit (range 13) 561 | -10/Materials | Repaired Aluminum Leg 604 | -10/Materials | Discovered new exit (range 15) 734 | -10/Materials | Discovered new exit (range 14) 1029 | -10/Materials | Discovered new exit (range 7) 1352 | -10/Materials | Entered another Materials area 1352 | -9/Materials | Evolved 2 slots: Propulsion x2 1492 | -9/Materials | Build established: Scavenger-Mutant 1778 | -9/Materials | Discovered new exit (range 13) 1849 | -9/Materials | Discovered new exit (range 4) 2585 | -9/Materials | Entered another Materials area 2585 | -8/Materials | Evolved 2 slots: Utility x2 2587 | -8/Materials | Discovered new exit (range 15) 2749 | -8/Materials | Lost 7 parts (1p3n3u) 2757 | -8/Materials | Destroyed 8 combat bots 2813 | -8/Materials | Lost 3 parts (1p1n1w) 2867 | -8/Materials | Identified exit to Storage 2868 | -8/Materials | Entered Storage 2949 | -8/Storage | Repaired Aluminum Leg 3023 | -8/Storage | Identified exit to Recycling 3182 | -8/Storage | Discovered new exit (range 5) 3285 | -8/Storage | Lost 4 allies 3319 | -8/Storage | Repaired Aluminum Leg 3357 | -8/Storage | Repaired Broken Aluminum Leg 3394 | -8/Storage | Lost 10 allies 3415 | -8/Storage | Core integrity fell below 50% 3445 | -8/Storage | Lost 5 parts (1p1n1u2w) 3531 | -8/Storage | Lost 5 parts (1p4n) 3539 | -8/Storage | Destroyed 8 combat bots 4117 | -8/Storage | Entered Recycling 4124 | -8/Recycling | Scanned before Scraplab entrance 4133 | -8/Recycling | Entered Scraplab 4137 | -8/Recycling | Discovered new exit (range 4) 4140 | -8/Recycling | Angered Scraplab inhabitants 4169 | -8/Recycling | Core integrity fell below 20% 4198 | -8/Recycling | Found Scrap Suit 4202 | -8/Recycling | Found Prototype Device 4210 | -8/Recycling | Identified Scrap Engine 4230 | -8/Recycling | Lost 8 parts (3p2n1u2w) 4264 | -8/Recycling | Build established: Mutant 4632 | -8/Recycling | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04562_ Scrap Engine consumes Lgt. Ion Engine. 04563_ Scrap Engine consumes Com. Wheel. 04564_ Scrap Engine consumes Lgt. Ion Engine. 04567_ R-06 Scavenger collects Sml. Storage Unit. 04595_ Scrap Engine constructs Deuterium-Ion Engine. 04600_ R-06 Scavenger destroyed. 04606_ Scrap Engine consumes Com. Wheel. 04608_ Discarded Hacking Suite. 04613_ Acquired 20 matter. 04618_ U-05 Engineer builds a Door. 04624_ Attempting to rewire L-31 Rogue. 04630_ Attempting to rewire G-47 Trooper. 04630_ G-47 Trooper is dormant, system inaccessible. 04631_ Attempting to rewire L-31 Rogue. 04632_ L-31 Rogue rewired. 04632_ G-47 Trooper springs to life. 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[ #????????????? | | ??????????????????#" # #????????????? | | ??????????????????## ##############????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? T ??????????????????????????? | | ???????????????????? ? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 57 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 3% | -10/Materials Aluminum Leg | 17% | -8/Storage Aluminum Leg | 15% | -8/Storage Aluminum Leg | 17% | -8/Storage | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... You May Approach The Wall Challenges ------------ None Game ------ Seed ConstructCoolantEngine Manual? 0 Play Time 00:59:17 Cumulative 50.4 hours Start 2025.11.03 @ 21:13:13 End 2025.11.03 @ 22:19:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2580b423-3ac2-4217-bb96-8ffa8fb5b311